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phorumer

Новый Арсенал 6: Революция

Рекомендуемые сообщения

@lordmuzer, Как сюда вставить скриншот он сохранился в ЯД но не копируется

И да я лузер

Изменено пользователем Alex1983
Ссылка на комментарий

@Alex1983, ссылку просто на него вставь в сообщение. Только если изображение большое, то спрячь его под спойлер.

Ссылка на комментарий

Для соответствия клавиатуре, в меню оружия надо исправить "переместить оружие во второй/третий слот" на "переместить оружие в третий/четвертый слот".  Правильно, что гранаты перенесли на цифру 5. :good:

Изменено пользователем aromatizer
  • Согласен 2

Отношения между людьми- главная ценность в человеческом обществе.
Любая полученная информация- это только повод для размышлений, а не побуждение к действию.
Это должен знать каждый: уроки боевой подготовки Дяди Саши https://yadi.sk/d/60Ec2B06goLAE
Накопано и накнопано:https://yadi.sk/d/mzVY5jQEspwpt

Ссылка на комментарий

@Alex1983, попробуй этим сервисом воспользоваться (туда заливаешь и копируешь ссылку бб-увеличение по клику и тут в пост вставляешь) http://i-fotki.info/

Скрытый текст

5191c68c31ae11f2189fb12f95fb70ec5e19aa33

чтобы картинка была больше ещё раз на неё кликни на сайте, и откроется увеличение, уже ту ссылку копируй под спойлер.

Изменено пользователем Avandsan
исправление

Avandsan.gif

Ссылка на комментарий
9 minutes ago, aromatizer said:

Правильно, что гранаты перенесли на цифру 5. 

Все кнопки можно настроить в меню было и раньше.

Так же и оружие можно поставить вообще не на цифры.

 

  • Полезно 1
  • Смешно 1
Ссылка на комментарий

Мне кажется или вражеский ИИ несколько туповат?
В основном неписи выигрывают из-за большой убойности оружия и умения метать гранаты и стрелять из подствольника, но при этом не хотят ни отступать, когда их дела плохи, ни обходить врагов с флангов и тыла, когда это нужно и возможно, зато могут тупо дохнут в коридорах один за другим, если правильно засесть.

Читал, что самый продвинутый боевой ИИ сейчас в Prosectors Project 1.4(каюсь, не пробовал, нет уже места), если это так, нельзя ли его взять в НА 6?


 

  • Нравится 1
Ссылка на комментарий

@Alex1983, нужно из папки na6_assets_new все переложить в корневую папку мода.

  • Нравится 1
  • Согласен 1
  • Полезно 1
Ссылка на комментарий

@Alex1983, прочитай в шапке темы порядок установки. Там идет перечень того, что должно быть в корневой папке мода. А у тебя все игровые архивы опять в отдельной папке лежат и игра их не видит.

Ссылка на комментарий
Скрытый текст

* Detected CPU:         Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz [GenuineIntel], F6/M42/S7
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX
* CPU cores: [2], threads: [4]
* CPU0 current freq: 2475 MHz, max freq: 3300 MHz
* CPU1 current freq: 2475 MHz, max freq: 3300 MHz
* CPU2 current freq: 2475 MHz, max freq: 3300 MHz
* CPU3 current freq: 2475 MHz, max freq: 3300 MHz
Initializing File System...
--Found base arch: [d:\na6_assets\gamedata.db_00_base], size: [9513527]
--Found base arch: [d:\na6_assets\gamedata.db_01_levels], size: [2009451771]
--Found base arch: [d:\na6_assets\gamedata.db_02_levels], size: [1993569642]
--Found base arch: [d:\na6_assets\gamedata.db_03_levels], size: [717208299]
--Found base arch: [d:\na6_assets\gamedata.db_05_meshes], size: [1531860591]
--Found base arch: [d:\na6_assets\gamedata.db_06_sounds], size: [1049347178]
--Found base arch: [d:\na6_assets\gamedata.db_07_textures], size: [1993389387]
--Found base arch: [d:\na6_assets\gamedata.db_08_textures], size: [1992424535]
--Found base arch: [d:\na6_assets\gamedata.db_09_textures], size: [946988397]
--Found base arch: [d:\na6_assets\gamedata.db_99_main], size: [19839664]
using fs-ltx fs.ltx
FS: 45398 files cached, 7526Kb memory used.
Init FileSystem 0.855374 sec
[19.01.19 22:04:58.506] [OGSR Engine (x64)] build date: [Jan 19 2019 16:32:35]
[19.01.19 22:04:58.506] Working Directory: [D:\na6_assets\bin_x64]
[19.01.19 22:04:58.506] CommandLine: ["D:\na6_assets\bin_x64\xrEngine.exe" ]
[19.01.19 22:04:58.727] TTAPI number of threads: [4]
[19.01.19 22:04:58.727] Initializing Engine...
[19.01.19 22:04:58.727] Executing config-script "user.ltx"...
[19.01.19 22:04:58.727] [d:\na6_assets\appdata\user.ltx] successfully loaded.
[19.01.19 22:04:58.727] Starting INPUT device...
[19.01.19 22:04:58.763] --------------------------------------------------------------------------------
[19.01.19 22:04:58.763] [8155MB] physical memory installed, [6546MB] available, [19] percent of memory in use
[19.01.19 22:04:58.763] PageFile usage: [50MB], Peak PageFile usage: [50MB]
[19.01.19 22:04:58.763] --------------------------------------------------------------------------------
[19.01.19 22:04:58.763] * [ D3D ]: textures[0 K]
[19.01.19 22:04:58.763] * [x-ray]: process heap[38898 K], render[0 K]
[19.01.19 22:04:58.763] * [x-ray]: economy: strings[11731 K], smem[0 K]
[19.01.19 22:04:58.763] Executing config-script "d:\na6_assets\gamedata\config\default_controls.ltx"...
[19.01.19 22:04:58.764] [d:\na6_assets\gamedata\config\default_controls.ltx] successfully loaded.
[19.01.19 22:04:58.764] Executing config-script "user.ltx"...
[19.01.19 22:04:58.764] Executing config-script "d:\na6_assets\gamedata\config\rspec_high.ltx"...
[19.01.19 22:04:58.764] [d:\na6_assets\gamedata\config\rspec_high.ltx] successfully loaded.
[19.01.19 22:04:58.764] Executing config-script "d:\na6_assets\gamedata\config\default_controls.ltx"...
[19.01.19 22:04:58.765] [d:\na6_assets\gamedata\config\default_controls.ltx] successfully loaded.
[19.01.19 22:04:58.765] [d:\na6_assets\appdata\user.ltx] successfully loaded.
[19.01.19 22:04:58.765] [OpenAL] enumerate devices...
[19.01.19 22:04:58.765] [OpenAL] EnumerationExtension Present
[19.01.19 22:04:58.765] [OpenAL] system default SndDevice name is [OpenAL Soft]
[19.01.19 22:04:58.811] [OpenAL] default SndDevice name set to [OpenAL Soft]
[19.01.19 22:04:58.811] [OpenAL] All available devices:
[19.01.19 22:04:58.811]     1. OpenAL Soft, Spec Version 1.1 (default)
[19.01.19 22:04:58.811] [OpenAL] SelectBestDevice is [OpenAL Soft 1.1]
[19.01.19 22:04:58.812] [OpenAL] Required device: [OpenAL Soft]. Created device: [OpenAL Soft]
[19.01.19 22:04:58.831] [OpenAL] EFX: present
[19.01.19 22:04:58.834] [OpenAL] EFX: 11 environment slots configured
[19.01.19 22:04:58.834] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[19.01.19 22:04:58.839] Starting RENDER device...
[19.01.19 22:04:58.844] * GPU [vendor:10DE]-[device:1381]: NVIDIA GeForce GTX 750
[19.01.19 22:04:58.844] * GPU driver: 25.21.14.1722
[19.01.19 22:04:58.914] * CREATE: DeviceREF: 1
[19.01.19 22:04:58.914] * Vertex Processor: PURE HARDWARE
[19.01.19 22:04:58.914] *     Texture memory: 1694 M
[19.01.19 22:04:58.914] *          DDI-level: 9.0
[19.01.19 22:04:58.916] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[19.01.19 22:04:58.916] * GPU vertex cache: unrecognized, 16
[19.01.19 22:04:58.917] * DVB created: 16384K
[19.01.19 22:04:58.917] * DIB created: 512K
[19.01.19 22:04:58.921] ! Version conflict in shader 'def_shaders\def_aref', expected version: 0, but got: 1
[19.01.19 22:04:58.921] ! Version conflict in shader 'def_shaders\def_aref_v', expected version: 0, but got: 1
[19.01.19 22:04:58.921] ! Version conflict in shader 'def_shaders\def_trans', expected version: 0, but got: 1
[19.01.19 22:04:58.921] ! Version conflict in shader 'def_shaders\def_trans_v', expected version: 0, but got: 1
[19.01.19 22:04:58.921] ! Version conflict in shader 'def_shaders\def_trans_v_tuchi', expected version: 0, but got: 1
[19.01.19 22:04:58.921] ! Version conflict in shader 'def_shaders\lod_old', expected version: 0, but got: 1
[19.01.19 22:04:58.921] ! Version conflict in shader 'effects\watertest-1', expected version: 0, but got: 1
[19.01.19 22:04:58.922] count of *textures*.ltx files=1
[19.01.19 22:04:58.993] count of .thm files=14
[19.01.19 22:04:59.073] load time=151 ms
[19.01.19 22:04:59.073] * NULLRT supported and used
[19.01.19 22:04:59.073] * HWDST/PCF supported and used
[19.01.19 22:04:59.073] * NV-DBT supported and used
[19.01.19 22:04:59.073] Shadow Map resolution: 8192x8192
[19.01.19 22:04:59.396] --LUA version: [LuaJIT 2.1.0-beta3]
[19.01.19 22:04:59.396] get_current_kx()=0.75
[19.01.19 22:04:59.445] Starting engine...
[19.01.19 22:05:04.058] * DVB created: 16384K
[19.01.19 22:05:04.058] * DIB created: 512K
[19.01.19 22:05:04.179] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[19.01.19 22:05:04.180] * GPU vertex cache: recognized, 24
[19.01.19 22:05:04.180] *** RESET [133 ms]
[19.01.19 22:05:04.201] * phase time: 1 ms
[19.01.19 22:05:04.256] * phase cmem: 186036 K
[19.01.19 22:05:04.256] Сервер: Старт
[19.01.19 22:05:04.294] --LUA version: [LuaJIT 2.1.0-beta3]
[19.01.19 22:05:04.294] get_current_kx()=0.75
[19.01.19 22:05:04.320] * phase time: 118 ms
[19.01.19 22:05:04.378] * phase cmem: 186449 K
[19.01.19 22:05:04.378] Сервер: Загрузка симуляции жизни
[19.01.19 22:05:04.390] * Loading spawn registry...
[19.01.19 22:05:05.436] * 17103 spawn points are successfully loaded
[19.01.19 22:05:05.437] * Loading objects...
[19.01.19 22:05:06.419] * 35210 objects are successfully loaded
[19.01.19 22:05:06.783] * 4214 script vars are successfully loaded
[19.01.19 22:05:09.564] * Game Тоха_quicksave is successfully loaded from file 'd:\na6_assets\appdata\savedgames\Тоха_quicksave.sav' (5.186s)
[19.01.19 22:05:09.564] * phase time: 5244 ms
[19.01.19 22:05:09.671] * phase cmem: 278092 K
[19.01.19 22:05:09.671] Сервер: Соединяемся
[19.01.19 22:05:09.713] # Player not found. New player created.
[19.01.19 22:05:09.713] !!xrServer::Check_GameSpy_CDKey_Success - 1
[19.01.19 22:05:09.713] * client : connection accepted - <>
[19.01.19 22:05:09.726] * phase time: 161 ms
[19.01.19 22:05:09.830] * phase cmem: 278148 K
[19.01.19 22:05:09.830] Открытие потока
[19.01.19 22:05:09.856] * phase time: 129 ms
[19.01.19 22:05:09.960] * phase cmem: 281660 K
[19.01.19 22:05:09.960] Загрузка формы объектов
[19.01.19 22:05:11.726] * phase time: 1869 ms
[19.01.19 22:05:11.837] * phase cmem: 374969 K
[19.01.19 22:05:11.837] Загрузка шейдеров
[19.01.19 22:05:12.020] * phase time: 293 ms
[19.01.19 22:05:12.132] * phase cmem: 380051 K
[19.01.19 22:05:12.132] Загрузка геометрии
[19.01.19 22:05:12.133] * [Loading VB] 65532 verts, 2047 Kb
[19.01.19 22:05:12.239] * [Loading VB] 65531 verts, 2047 Kb
[19.01.19 22:05:12.253] * [Loading VB] 65516 verts, 2047 Kb
[19.01.19 22:05:12.307] * [Loading VB] 64607 verts, 2018 Kb
[19.01.19 22:05:12.324] * [Loading VB] 62296 verts, 1946 Kb
[19.01.19 22:05:12.341] * [Loading VB] 23602 verts, 737 Kb
[19.01.19 22:05:12.357] * [Loading VB] 65535 verts, 2047 Kb
[19.01.19 22:05:12.385] * [Loading VB] 65532 verts, 2047 Kb
[19.01.19 22:05:12.420] * [Loading VB] 65535 verts, 2047 Kb
[19.01.19 22:05:12.454] * [Loading VB] 65534 verts, 2047 Kb
[19.01.19 22:05:12.488] * [Loading VB] 65532 verts, 2047 Kb
[19.01.19 22:05:12.506] * [Loading VB] 65533 verts, 2047 Kb
[19.01.19 22:05:12.552] * [Loading VB] 65535 verts, 2047 Kb
[19.01.19 22:05:12.566] * [Loading VB] 65535 verts, 2047 Kb
[19.01.19 22:05:12.603] * [Loading VB] 65535 verts, 2047 Kb
[19.01.19 22:05:12.628] * [Loading VB] 65535 verts, 2047 Kb
[19.01.19 22:05:12.653] * [Loading VB] 54480 verts, 1702 Kb
[19.01.19 22:05:12.667] * [Loading VB] 65535 verts, 2047 Kb
[19.01.19 22:05:12.684] * [Loading VB] 65534 verts, 2047 Kb
[19.01.19 22:05:12.701] * [Loading VB] 56158 verts, 1754 Kb
[19.01.19 22:05:12.745] * [Loading IB] 1048575 indices, 2047 Kb
[19.01.19 22:05:12.759] * [Loading IB] 1048575 indices, 2047 Kb
[19.01.19 22:05:12.775] * [Loading IB] 1048575 indices, 2047 Kb
[19.01.19 22:05:12.789] * [Loading IB] 1048575 indices, 2047 Kb
[19.01.19 22:05:12.840] * [Loading IB] 1048575 indices, 2047 Kb
[19.01.19 22:05:12.854] * [Loading IB] 1048575 indices, 2047 Kb
[19.01.19 22:05:12.867] * [Loading IB] 1048575 indices, 2047 Kb
[19.01.19 22:05:12.883] * [Loading IB] 1048575 indices, 2047 Kb
[19.01.19 22:05:12.918] * [Loading IB] 1048575 indices, 2047 Kb
[19.01.19 22:05:12.934] * [Loading IB] 1048575 indices, 2047 Kb
[19.01.19 22:05:12.948] * [Loading IB] 982476 indices, 1918 Kb
[19.01.19 22:05:12.966] * [Loading VB] 65535 verts, 767 Kb
[19.01.19 22:05:12.986] * [Loading VB] 65533 verts, 767 Kb
[19.01.19 22:05:13.029] * [Loading VB] 65533 verts, 767 Kb
[19.01.19 22:05:13.035] * [Loading VB] 65534 verts, 767 Kb
[19.01.19 22:05:13.041] * [Loading VB] 65535 verts, 767 Kb
[19.01.19 22:05:13.046] * [Loading VB] 65533 verts, 767 Kb
[19.01.19 22:05:13.052] * [Loading VB] 65535 verts, 767 Kb
[19.01.19 22:05:13.058] * [Loading VB] 65533 verts, 767 Kb
[19.01.19 22:05:13.064] * [Loading VB] 24967 verts, 292 Kb
[19.01.19 22:05:13.066] * [Loading IB] 1048575 indices, 2047 Kb
[19.01.19 22:05:13.085] * [Loading IB] 1048575 indices, 2047 Kb
[19.01.19 22:05:13.121] * [Loading IB] 1048575 indices, 2047 Kb
[19.01.19 22:05:13.136] * [Loading IB] 633054 indices, 1236 Kb
[19.01.19 22:05:13.144] * phase time: 1123 ms
[19.01.19 22:05:13.268] * phase cmem: 380381 K
[19.01.19 22:05:13.268] Загрузка базы пространств
[19.01.19 22:05:13.757] * phase time: 612 ms
[19.01.19 22:05:13.863] * phase cmem: 384942 K
[19.01.19 22:05:13.864] Загрузка детальных объектов
[19.01.19 22:05:13.897] * [DETAILS] VertexConsts(256), Batch(80)
[19.01.19 22:05:13.897] * [DETAILS] 65600 v(20), 42160 p
[19.01.19 22:05:13.897] * [DETAILS] Batch(80), VB(1281K), IB(247K)
[19.01.19 22:05:13.900] * phase time: 142 ms
[19.01.19 22:05:14.006] * phase cmem: 386654 K
[19.01.19 22:05:14.006] Загрузка секторов и порталов
[19.01.19 22:05:14.010] * Loading HOM: d:\na6_assets\gamedata\levels\l02_garbage\level.hom
[19.01.19 22:05:14.011] * phase time: 111 ms
[19.01.19 22:05:14.118] * phase cmem: 386799 K
[19.01.19 22:05:14.118] Загрузка ИИ объектов
[19.01.19 22:05:14.181] * phase time: 170 ms
[19.01.19 22:05:14.304] * phase cmem: 383424 K
[19.01.19 22:05:14.304] Клиент: Создание
[19.01.19 22:05:14.315] - Game configuring : Started 
[19.01.19 22:05:14.315] - Game configuring : Finished 
[19.01.19 22:05:14.525] * phase time: 343 ms
[19.01.19 22:05:14.633] * phase cmem: 391365 K
[19.01.19 22:05:14.633] Загрузка текстур
[19.01.19 22:05:28.037] [CResourceManager::DeferredUpload] texture loading time (1536) using 0 threads: [13.40 s.]
[19.01.19 22:05:28.037] * t-report - base: 1527, 395304 K
[19.01.19 22:05:28.037] * t-report - lmap: 9, 9217 K
[19.01.19 22:05:28.038] * phase time: 13513 ms
[19.01.19 22:05:28.165] * phase cmem: 422863 K
[19.01.19 22:05:28.165] Клиент: Синхронизация
[19.01.19 22:05:28.191] * phase time: 152 ms
[19.01.19 22:05:28.305] * phase cmem: 422866 K
[19.01.19 22:05:28.432] --------------------------------------------------------------------------------
[19.01.19 22:05:28.432] [8155MB] physical memory installed, [5591MB] available, [31] percent of memory in use
[19.01.19 22:05:28.432] PageFile usage: [1074MB], Peak PageFile usage: [1074MB]
[19.01.19 22:05:28.432] --------------------------------------------------------------------------------
[19.01.19 22:05:28.432] * [ D3D ]: textures[404521 K]
[19.01.19 22:05:28.432] * [x-ray]: process heap[422169 K], render[0 K]
[19.01.19 22:05:28.432] * [x-ray]: economy: strings[17103 K], smem[0 K]
[19.01.19 22:05:29.228] active level_name=l02_garbage
[19.01.19 22:05:29.229] active weather_by_level[level_name]=default
[19.01.19 22:05:29.283] [ogse_st_mgr]: 0 all timers loaded
[19.01.19 22:05:29.520] SC corpse remove name=val_bandit_respawn_234260
[19.01.19 22:05:29.578] SC corpse remove name=esc_bandit_respawn_235860
[19.01.19 22:05:29.624] SC corpse remove name=esc_bandit_respawn_235847
[19.01.19 22:05:29.669] SC corpse remove name=esc_bandit_respawn_237394
[19.01.19 22:05:29.714] SC corpse remove name=esc_bandit_respawn_146350
[19.01.19 22:05:29.759] SC corpse remove name=esc_bandit_respawn_248139
[19.01.19 22:05:29.804] SC corpse remove name=esc_bandit_respawn_146102
[19.01.19 22:05:29.849] SC corpse remove name=esc_bandit_respawn_246094
[19.01.19 22:05:29.898] SC corpse remove name=esc_bandit_respawn_246343
[19.01.19 22:05:29.947] SC corpse remove name=esc_bandit_respawn_137403
[19.01.19 22:05:29.995] SC corpse remove name=esc_bandit_respawn_135640
[19.01.19 22:05:30.044] SC corpse remove name=val_bandit_respawn_260454
[19.01.19 22:05:30.116] SC corpse remove name=esc_bandit_respawn_235633
[19.01.19 22:05:30.173] SC corpse remove name=val_bandit_respawn_134236
[19.01.19 22:05:30.221] SC corpse remove name=val_bandit_respawn_134244
[19.01.19 22:05:30.268] SC corpse remove name=agr_factory_defence_stalker5_0000
[19.01.19 22:05:30.316] SC corpse remove name=kat_bandit_0006
[19.01.19 22:05:30.365] SC corpse remove name=esc_stalker_respawn_146110
[19.01.19 22:05:30.482] SC corpse remove name=agr_zastava1_soldier1
[19.01.19 22:05:30.555] SC corpse remove name=agr_stalker_0001
[19.01.19 22:05:30.611] SC corpse remove name=gar_seryi_drug3
[19.01.19 22:05:30.656] SC corpse remove name=gar_seryi
[19.01.19 22:05:30.657] SC weapon remove name=wpn_sok9834264
[19.01.19 22:05:30.657] SC weapon remove name=wpn_mp5_m235864
[19.01.19 22:05:30.657] SC weapon remove name=wpn_mp535846
[19.01.19 22:05:30.657] SC weapon remove name=wpn_mp537398
[19.01.19 22:05:30.658] SC weapon remove name=wpn_bm16_full48135
[19.01.19 22:05:30.658] SC weapon remove name=wpn_winchester_m246355
[19.01.19 22:05:30.658] SC weapon remove name=wpn_mp5_m248143
[19.01.19 22:05:30.658] SC weapon remove name=grenade_rgd5_fake38705
[19.01.19 22:05:30.658] SC weapon remove name=wpn_bm16_full46106
[19.01.19 22:05:30.658] SC weapon remove name=wpn_mp5k46098
[19.01.19 22:05:30.658] SC weapon remove name=wpn_vz6137405
[19.01.19 22:05:30.658] SC weapon remove name=wpn_fort50035622
[19.01.19 22:05:30.659] SC weapon remove name=wpn_ak74u60458
[19.01.19 22:05:30.659] SC weapon remove name=wpn_bizon35620
[19.01.19 22:05:30.659] SC weapon remove name=wpn_aks7426276
[19.01.19 22:05:30.659] SC weapon remove name=wpn_pps6619
[19.01.19 22:05:30.659] SC weapon remove name=wpn_sks46114
[19.01.19 22:05:30.659] SC weapon remove name=wpn_kedr24448
[19.01.19 22:05:30.810] NA config loaded from file d:\na6_assets\appdata\new_arsenal.ltx
[19.01.19 22:05:47.972] ##['ogsr_memory_control'] MEMORY USAGE: [54918 KB]
[19.01.19 22:05:48.274] [jr_fixes]: current version = 1, number of fixes = 1
[19.01.19 22:05:48.429] ~~[ogse_signals]: time limit functionality paused: [60000 ms.]
[19.01.19 22:05:49.530] * MEMORY USAGE: 537712 K
[19.01.19 22:05:49.530] - r__tf_aniso 12
[19.01.19 22:05:49.530] - r2_tf_mipbias 0.
[19.01.19 22:06:00.679] ##['ogsr_memory_control'] MEMORY USAGE: [50917 KB]
[19.01.19 22:06:11.401] > save 1
[19.01.19 22:06:11.410] [ogse_st_mgr]: 0 all timers saved
[19.01.19 22:06:11.416] * Saving spawns...
[19.01.19 22:06:11.417] * Saving objects...
[19.01.19 22:06:11.523] * 35102 objects are successfully saved
[19.01.19 22:06:11.523] * 4214 script vars are successfully saved
[19.01.19 22:06:11.537] * Game 1.sav is successfully saved to file 'd:\na6_assets\appdata\savedgames\1.sav'
[19.01.19 22:06:22.735] apply k=boost_max_weight for ttl=300 with value=5
[19.01.19 22:06:30.690] ##['ogsr_memory_control'] MEMORY USAGE: [45842 KB]
[19.01.19 22:06:42.899] !!****************************[ABORT]*********************************
[19.01.19 22:06:42.899] stack traceback:
    d:\na6_assets\gamedata\scripts\_g.script:530: in function 'abort'
    d:\na6_assets\gamedata\scripts\move_mgr.script:608: in function <d:\na6_assets\gamedata\scripts\move_mgr.script:470>
[19.01.19 22:06:42.899] !!log3 failed: bad argument #4 to '?' (number expected, got string)
! stack traceback:
!     d:\na6_assets\gamedata\scripts\_g.script:1091: in function 'log3'
!     d:\na6_assets\gamedata\scripts\_g.script:531: in function 'abort'
!     d:\na6_assets\gamedata\scripts\move_mgr.script:608: in function <d:\na6_assets\gamedata\scripts\move_mgr.script:470>
[19.01.19 22:06:42.899] !!********************************************************************
[19.01.19 22:06:42.899] *********************************************************************************
[19.01.19 22:06:42.899] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR:
d:\na6_assets\gamedata\scripts\_g.script:534: object '%s': path_walk '%s', index %d: cannot find corresponding point(s) on path_look '%s'
stack traceback:
    [C]: at 0x013f722d60
    [C]: in function 'error'
    d:\na6_assets\gamedata\scripts\_g.script:534: in function 'abort'
    d:\na6_assets\gamedata\scripts\move_mgr.script:608: in function <d:\na6_assets\gamedata\scripts\move_mgr.script:470>
[19.01.19 22:06:42.899] *********************************************************************************
[19.01.19 22:06:42.899] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp
[error]Line          : 52
[error]Description   : [CScriptEngine::lua_pcall_failed]: d:\na6_assets\gamedata\scripts\_g.script:534: object '%s': path_walk '%s', index %d: cannot find corresponding point(s) on path_look '%s'

[19.01.19 22:06:42.899] ***************************[ScriptCrashHandler]**********************************
[19.01.19 22:06:42.899] stack traceback:
    [C]: at 0x013f722d60
    [C]: in function 'error'
    d:\na6_assets\gamedata\scripts\_g.script:534: in function 'abort'
    d:\na6_assets\gamedata\scripts\move_mgr.script:608: in function <d:\na6_assets\gamedata\scripts\move_mgr.script:470>
[19.01.19 22:06:42.899]     Locals: 
[19.01.19 22:06:42.899]      string (*temporary) : d:\na6_assets\gamedata\scripts\_g.script:534: object '%s': path_walk '%s', index %d: cannot find corresponding point(s) on path
[19.01.19 22:06:42.899]     End
[19.01.19 22:06:42.899]     Locals: 
[19.01.19 22:06:42.899]      string (*temporary) : object '%s': path_walk '%s', index %d: cannot find corresponding point(s) on path_look '%s'
[19.01.19 22:06:42.899]     End
[19.01.19 22:06:42.899]     Locals: 
[19.01.19 22:06:42.899]      string fmt : object '%s': path_walk '%s', index %d: cannot find corresponding point(s) on path_look '%s'
[19.01.19 22:06:42.899]     End
[19.01.19 22:06:42.899]     Locals: 
[19.01.19 22:06:42.899]      Userdata: self
[19.01.19 22:06:42.899]              Table: self.path_look_info
[19.01.19 22:06:42.899]                      table self.path_look_info.0 : [...]
[19.01.19 22:06:42.899] Can't dump script call stack - Engine corrupted
[19.01.19 22:06:42.899] ********************************************************************************
[19.01.19 22:06:43.084] !!stack trace:
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FC974E0], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->152]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FC781F3], Fun: [LogStackTrace()] + [51 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->32] + [13 byte(s)]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FC7800D], Fun: [xrDebug::backend()] + [173 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->149]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FC77F44], Fun: [xrDebug::fatal()] + [132 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->234]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F722DDA], Fun: [CScriptEngine::lua_pcall_failed()] + [122 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp-->53]
! Module: [D:\na6_assets\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEEDF253A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [D:\na6_assets\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEEDF62E24], Fun: [lj_err_run()] + [356 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->621] + [5 byte(s)]
! Module: [D:\na6_assets\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEEDF632C9], Fun: [lua_error()] + [9 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->821] + [5 byte(s)]
! Module: [D:\na6_assets\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEEDF253A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [D:\na6_assets\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEEDF2EE7A], Fun: [lua_pcall()] + [186 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->1130]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FCC9FC5], Fun: [luabind::detail::pcall()] + [101 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\src\pcall.cpp-->40] + [16 byte(s)]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F9470BE], Fun: [luabind::detail::proxy_functor_void_caller<luabind::object const *,CScriptGameObject * const *,unsigned int const *,unsigned int const *>::~proxy_functor_void_caller<luabind::object const *,CScriptGameObject * const *,unsigned int const *,unsigned int const *>()] + [158 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\luabind\functor.hpp-->292] + [15 byte(s)]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F946B05], Fun: [CScriptCallbackEx<void>::operator()<CScriptGameObject *,unsigned int,unsigned int &>()] + [165 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\script_callback_ex.h-->176] + [112 byte(s)]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F9460F2], Fun: [CPatrolPathManager::select_point()] + [1314 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\patrol_path_manager.cpp-->198]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F973F9E], Fun: [CMovementManager::process_patrol_path()] + [126 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\movement_manager_patrol.cpp-->31]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F855519], Fun: [CMovementManager::update_path()] + [473 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\movement_manager.cpp-->234]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F85509E], Fun: [CMovementManager::on_frame()] + [46 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\movement_manager.cpp-->355]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F80664C], Fun: [CCustomMonster::UpdatePositionAnimation()] + [60 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\custommonster.cpp-->517]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F8053FF], Fun: [CCustomMonster::UpdateCL()] + [1439 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\custommonster.cpp-->487]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F6A5F5D], Fun: [CAI_Stalker::UpdateCL()] + [333 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\ai\stalker\ai_stalker.cpp-->651]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F57CB49], Fun: [CObjectList::SingleUpdate()] + [121 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\xr_object_list.cpp-->108]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F57CB1D], Fun: [CObjectList::SingleUpdate()] + [77 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\xr_object_list.cpp-->97]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F57CE63], Fun: [CObjectList::Update()] + [483 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\xr_object_list.cpp-->166] + [19 byte(s)]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F578D74], Fun: [IGame_Level::OnFrame()] + [20 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\igame_level.cpp-->132]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F65BB8E], Fun: [CLevel::OnFrame()] + [350 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\level.cpp-->421]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F5CB382], Fun: [CRegistrator<pureFrame>::Process()] + [98 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\pure.h-->77]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F5C9569], Fun: [CRenderDevice::FrameMove()] + [457 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->347]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F5C9A94], Fun: [CRenderDevice::Run()] + [1268 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->237]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F56F41F], Fun: [Startup()] + [351 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->201]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F56FC13], Fun: [WinMain_impl()] + [1363 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->420]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F56BC75], Fun: [WinMain()] + [69 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->455]
! Module: [D:\na6_assets\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FCC643A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [00000000772759CD], Fun: [BaseThreadInitThunk()] + [13 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000076D5A561], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[19.01.19 22:06:43.084] ********************************************************************************

 

Ссылка на комментарий

Подскажите как добавить яркости, на ползунок в настройках не реагирует. То что написано в шапке интенсивность HDR не помогло 

Ссылка на комментарий

Круглов никуда не хочет идти, просто забыл свой путь. Сейв перед разговором с ним https://drive.google.com/file/d/1Ix8Zmx_LMip6DIrrJv8ZiPO0QMHBQQL_/view?usp=sharing

Переигрывал раз 10, уходил от него далеко бесполезно. Он при разговоре пойдем на Янтаре сразу реагирует на спавн наемников после диалога. Ну и видимо сразу забывает куда ему идти. Наемники убиты. Он стоит там же и никуда не идет.

Изменено пользователем Дядя Вася
Добавлено lordmuzer,

Есть сохранения перед заходом на локацию?

 

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