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Murarius

Ковыряемся в файлах ОП 2.1

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 kalter    35

Всем привет, ребят а есть правка чтобы оружие не убиралось при обыске трупов? Полистал форум не нашёл, если можно ткните, спс.

 

 

Ок, спасибо большое.

Edited by kalter

Чистильщик - читер каких мало. ;)

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vsk94    188
Цитата

...до сих пор не могу выполнить задание Болотного доктора "Лечить много людей", мне просто раненные не попадаюся, именно поэтому я до сих пор не вышел в Припять.

Как бы мне по-быстрому завершить это задание, может есть у кого какие идеи, а?

 

Тоже по всякому изгалялся с xr_wounded и kostya_dialog.script, затем маргинальное баловство с канистрами и подопытными нпс, но когда терпение таки иссякло - двинул инфопоршень:

doktor_lekar1_have , (выполнять это нужно не раньше появления Доктора в ЦП)

 

"Двигатель поршней" от kakos и Nevada47 (работает на 7.3, замена игрового меню "покупка предмета" на "двинуть поршень"): Скачать

Инструкция, список поршней и описание в архиве.

Можно использовать однократно - двинули поршень и затем удалили правку.

(!)Прим.

Архивный ui.xml если патч 4.2 и выше - не ставить! 

 

Edited by vsk94

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uraltab    19

Завис в игре, после телепортации в Бар, с разных локаций. Секунды 3-5 проходит и зависание. Лог:

Скрытый текст

* Detected CPU: GenuineIntel Pentium(R) Dual-Core  CPU      E5300  @ 2.60GHz, F6/M23/S10 Counts: 2
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3

Initializing File System...
using fs-ltx d:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 78732 files cached, 17985Kb memory used.
Init FileSystem 1.175826 sec
[23.05.19 12:54:21.939] 'xrCore' build 7354, Mar 26 2019
[23.05.19 12:54:21.939] OP 2.1 Engine ver 1.0f patch ver 0.6
[23.05.19 12:54:21.939]
[23.05.19 12:54:22.329] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[23.05.19 12:54:22.329] Initializing Engine...
[23.05.19 12:54:22.329] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[23.05.19 12:54:22.329]  buy_item death_counter dynamic_bioradar ext_animations fast_respawn invalid_objects new_sms pause_on_load pause_on_load_call_sound
[23.05.19 12:54:22.329]  transparent_treasure user_name ]
[23.05.19 12:54:22.329] Loading  config for renderer
[23.05.19 12:54:22.329] Executing config-script "user.ltx"...
[23.05.19 12:54:22.329] [d:\op-2.1\userdata\user.ltx] successfully loaded.
[23.05.19 12:54:22.329] Starting INPUT device...
[23.05.19 12:54:22.389] Loading DLL: xrRender_R1.dll
[23.05.19 12:54:22.389] Loading DLL: xrGame.dll
[23.05.19 12:54:22.399] 'xrGame' build Mar 26 2019 11:48:53
[23.05.19 12:54:22.529] * [win32]: free[4046240 K], reserved[49808 K], committed[98192 K]
[23.05.19 12:54:22.529] * [ D3D ]: textures[0 K]
[23.05.19 12:54:22.529] * [x-ray]: crt heap[29374 K], process heap[29374 K], game lua[0 K], engine lua[0 K], render[0 K]
[23.05.19 12:54:22.529] * [x-ray]: economy: strings[count: 36989, lengths: 1013 K, overhead: 1155 K, saved: 14584 K]
[23.05.19 12:54:22.529] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[23.05.19 12:54:22.529] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
[23.05.19 12:54:22.529] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[23.05.19 12:54:22.529] Executing config-script "user.ltx"...
[23.05.19 12:54:22.529] Executing config-script "d:\op-2.1\gamedata\config\rspec_default.ltx"...
[23.05.19 12:54:22.529] [d:\op-2.1\gamedata\config\rspec_default.ltx] successfully loaded.
[23.05.19 12:54:22.529] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
[23.05.19 12:54:22.529] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[23.05.19 12:54:22.529] - Maximum allowed affinity mask: 0x3, current: 0x2
[23.05.19 12:54:22.529] [d:\op-2.1\userdata\user.ltx] successfully loaded.
[23.05.19 12:54:22.529] SOUND: OpenAL: enumerate devices...
[23.05.19 12:54:22.529] SOUND: OpenAL: EnumerationExtension Present
[23.05.19 12:54:22.529] devices OpenAL Soft
[23.05.19 12:54:22.529] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[23.05.19 12:54:22.600] SOUND: OpenAL: All available devices:
[23.05.19 12:54:22.600] 1. OpenAL Soft, Spec Version 1.1 (default)
[23.05.19 12:54:22.600] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[23.05.19 12:54:22.611] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[23.05.19 12:54:22.613] * sound: EAX 2.0 extension: absent
[23.05.19 12:54:22.613] * sound: EAX 2.0 deferred: absent
[23.05.19 12:54:22.613] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[23.05.19 12:54:22.625] Starting RENDER device...
[23.05.19 12:54:22.632] * GPU [vendor:10DE]-[device:1244]: NVIDIA GeForce GTX 550 Ti
[23.05.19 12:54:22.632] * GPU driver: 9.18.13.908
[23.05.19 12:54:23.046] * CREATE: DeviceREF: 1
[23.05.19 12:54:23.046] *     Texture memory: 2759 M
[23.05.19 12:54:23.046] *          DDI-level: 9.0
[23.05.19 12:54:23.145] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[23.05.19 12:54:23.145] * GPU vertex cache: recognized, 24
[23.05.19 12:54:23.146] * DVB created: 4096K
[23.05.19 12:54:23.146] * DIB created: 512K
[23.05.19 12:54:23.302] load time LTX=144 ms
[23.05.19 12:54:23.320] count of .thm files=3222
[23.05.19 12:54:23.393] load time THM=91 ms
[23.05.19 12:54:23.394] * distortion: used, dev(30),need(14)
[23.05.19 12:54:23.394] * SSample: 1448x1086
[23.05.19 12:54:23.407] * SSample: enabled
[23.05.19 12:54:23.931] - r__tf_aniso 4
[23.05.19 12:54:23.931] - r1_tf_mipbias 0.
[23.05.19 12:54:24.139] Script debugger succesfully restarted.
[23.05.19 12:54:28.275] - Gamedata version: [Сборка 2.1 final p.6.2k]
[23.05.19 12:54:28.931] Starting engine...
[23.05.19 12:54:29.273] GMLib loaded at 316 msec
[23.05.19 12:54:30.419] Game_Globals loaded at 1146 msec
[23.05.19 12:54:31.630] App_Start loaded at 1210 msec
[23.05.19 12:54:31.804] ui_core loaded at 174 msec
[23.05.19 12:54:31.953] Loading DLL: xrGameSpy.dll
[23.05.19 12:54:32.433] Main_Menu loaded at 628 msec
[23.05.19 12:54:44.824] * DVB created: 4096K
[23.05.19 12:54:44.824] * DIB created: 512K
[23.05.19 12:54:44.825] - r__tf_aniso 4
[23.05.19 12:54:44.825] - r1_tf_mipbias 0.
[23.05.19 12:54:44.825] * SSample: 1448x1086
[23.05.19 12:54:44.834] * SSample: enabled
[23.05.19 12:54:44.834] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[23.05.19 12:54:44.834] * GPU vertex cache: recognized, 24
[23.05.19 12:54:44.834] *** RESET [134 ms]
[23.05.19 12:54:44.905] "d:\op-2.1\bin\xr_3da.exe" -nointro
[23.05.19 12:54:44.905] Begin load
[23.05.19 12:54:44.907] * phase time: 0 ms
[23.05.19 12:54:44.970] * phase cmem: 193610 K
[23.05.19 12:54:44.971] Prefetching objects...
[23.05.19 12:54:45.121] * Objects loaded in 0 ms
[23.05.19 12:54:59.314] * Models loaded in 14192 ms
[23.05.19 12:54:59.371] * Prefetch memory:  674241Kb
[23.05.19 12:54:59.375] * phase time: 14467 ms
[23.05.19 12:54:59.429] * phase cmem: 830970 K
[23.05.19 12:54:59.429] Starting server...
[23.05.19 12:54:59.505] - Gamedata version: [Сборка 2.1 final p.6.2k]
[23.05.19 12:54:59.696] * phase time: 321 ms
[23.05.19 12:54:59.750] * phase cmem: 827890 K
[23.05.19 12:54:59.750] Loading alife simulator...
[23.05.19 12:54:59.751] * phase time: 54 ms
[23.05.19 12:54:59.805] * phase cmem: 827883 K
[23.05.19 12:54:59.805] Loading savegame...
[23.05.19 12:55:00.046] * Loading key-value pairs...
[23.05.19 12:55:00.166] * 18 key-value pairs were successfully loaded (0.120s)
[23.05.19 12:55:00.166] * Loading spawn registry...
[23.05.19 12:55:04.366] * 25172 spawn points were successfully loaded (4.200s)
[23.05.19 12:55:04.367] * Loading objects...
[23.05.19 12:55:06.603] * 50068 objects were successfully loaded (2.236s) 50068
[23.05.19 12:55:10.762] * Start objects on_register'ed...
[23.05.19 12:55:16.614] * 50068 objects on_register'ed (5.852s)
[23.05.19 12:55:16.617] * Game День 141. Автосохранение Болота - Бар is successfully loaded from file 'd:\op-2.1\userdata\savedgames\День 141. Автосохранение Болота - Бар.sav' (16.866s)
[23.05.19 12:55:16.617] * phase time: 16865 ms
[23.05.19 12:55:16.729] * phase cmem: 1021883 K
[23.05.19 12:55:16.729] Connecting...
[23.05.19 12:55:17.040] MaxPlayers = 32
[23.05.19 12:55:17.139] * phase time: 521 ms
[23.05.19 12:55:17.252] * phase cmem: 1036183 K
[23.05.19 12:55:17.252] Connecting to...
[23.05.19 12:55:17.254]  Player not found. New player created.
[23.05.19 12:55:17.254] * client : connection accepted - <>
[23.05.19 12:55:17.270] * phase time: 131 ms
[23.05.19 12:55:17.387] * phase cmem: 1036209 K
[23.05.19 12:55:17.387] Reading level info...
[23.05.19 12:55:17.466] * phase time: 195 ms
[23.05.19 12:55:17.580] * phase cmem: 1036209 K
[23.05.19 12:55:17.580] Loading object space...
[23.05.19 12:55:29.054] * object space load: 11474 ms
[23.05.19 12:55:29.055] * phase time: 11589 ms
[23.05.19 12:55:29.167] * phase cmem: 1081124 K
[23.05.19 12:55:29.167] Loading shaders (R1)...
[23.05.19 12:55:29.481] * phase time: 426 ms
[23.05.19 12:55:29.594] * phase cmem: 1082501 K
[23.05.19 12:55:29.594] Loading geometry (R1)...
[23.05.19 12:55:36.180] * phase time: 6698 ms
[23.05.19 12:55:36.295] * phase cmem: 1131443 K
[23.05.19 12:55:36.295] Loading visuals (R1)...
[23.05.19 12:55:36.785] * phase time: 604 ms
[23.05.19 12:55:36.899] * phase cmem: 1133449 K
[23.05.19 12:55:36.899] Loading details (R1)...
[23.05.19 12:55:37.034] * [DETAILS] VertexConsts(256), Batch(61)
[23.05.19 12:55:37.034] * [DETAILS] 40687 v(20), 26352 p
[23.05.19 12:55:37.044] * [DETAILS] Batch(61), VB(794K), IB(154K)
[23.05.19 12:55:37.047] * phase time: 262 ms
[23.05.19 12:55:37.159] * phase cmem: 1134477 K
[23.05.19 12:55:37.159] Loading sectors (R1)...
[23.05.19 12:55:37.182] * Loading HOM: d:\op-2.1\gamedata\levels\l05_bar\level.hom
[23.05.19 12:55:37.201] * Loading environment modificator: d:\op-2.1\gamedata\levels\l05_bar\level.env_mod
[23.05.19 12:55:37.201] * phase time: 154 ms
[23.05.19 12:55:37.315] * phase cmem: 1134760 K
[23.05.19 12:55:37.315] Loading AI objects...
[23.05.19 12:55:37.407] * phase time: 205 ms
[23.05.19 12:55:37.529] * phase cmem: 1134828 K
[23.05.19 12:55:37.529] Loading PH world...
[23.05.19 12:55:37.794] - Game configuring : Started
[23.05.19 12:55:37.800] - Game configuring : Finished
[23.05.19 12:55:38.317] * phase time: 910 ms
[23.05.19 12:55:38.431] * phase cmem: 1148709 K
[23.05.19 12:55:38.431] Loading textures...
[23.05.19 12:55:48.793] * t-report - base: 1193, 829066 K
[23.05.19 12:55:48.793] * t-report - lmap: 8, 8193 K
[23.05.19 12:55:48.793] * phase time: 10476 ms
[23.05.19 12:55:48.910] * phase cmem: 1319815 K
[23.05.19 12:55:48.910] Synchronizing...
[23.05.19 12:55:48.910] Save created on [Engine 1.0f p 0.6]
[23.05.19 12:55:48.910] Save date and time [Thu May 23 01:11:50 2019]
[23.05.19 12:55:48.956] * phase time: 162 ms
[23.05.19 12:55:49.071] * phase cmem: 1319816 K
[23.05.19 12:55:49.649] * [win32]: free[2200396 K], reserved[92468 K], committed[1901376 K]
[23.05.19 12:55:49.649] * [ D3D ]: textures[837259 K]
[23.05.19 12:55:49.649] * [x-ray]: crt heap[396283 K], process heap[396283 K], game lua[336107 K], engine lua[304 K], render[0 K]
[23.05.19 12:55:49.649] * [x-ray]: economy: strings[count: 198546, lengths: 11519 K, overhead: 6204 K, saved: 28442 K]
[23.05.19 12:55:49.649] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[23.05.19 12:55:49.649] * Starting measure
[23.05.19 12:56:45.152]  ALL_SPAWN_FIX release [bar_barman][28961]
[23.05.19 12:56:45.166]  ALL_SPAWN_FIX release [bar_arena_door_0000][29092]
[23.05.19 12:56:49.511] * MEMORY USAGE: 1780090 K
[23.05.19 12:57:25.460]  ERROR Section[zashit_garik_teleport] not found in game configs!
[23.05.19 12:57:25.460]  [LUA]  0 : [C  ] create
[23.05.19 12:57:25.460]  [LUA]  1 : [Lua] d:\op-2.1\gamedata\scripts\buusty_dialog.script(6031) :
[23.05.19 12:57:25.460]  [LUA]  2 : [C  ] give_info
[23.05.19 12:57:25.460]  [LUA]  3 : [Lua] d:\op-2.1\gamedata\scripts\xr_logic.script(634) : pick_section_from_condlist
[23.05.19 12:57:25.460]  [LUA]  4 : [Lua] d:\op-2.1\gamedata\scripts\xr_logic.script(732) : try_switch_to_another_section
[23.05.19 12:57:25.460]  [LUA]  5 : [Lua] d:\op-2.1\gamedata\scripts\xr_walker.script(57) :
[23.05.19 12:57:25.466]  
[23.05.19 12:57:25.466] FATAL ERROR
[23.05.19 12:57:25.466]  
[23.05.19 12:57:25.466] [error]Expression    : fatal error
[23.05.19 12:57:25.466] [error]Function      : CALifeSimulator__spawn_item
[23.05.19 12:57:25.466] [error]File          : alife_simulator_script.cpp
[23.05.19 12:57:25.466] [error]Line          : 226
[23.05.19 12:57:25.466] [error]Description   : <no expression>
[23.05.19 12:57:25.466] [error]Arguments     : Invalid section!
[23.05.19 12:57:25.466]  
[23.05.19 12:57:25.466]
[23.05.19 12:57:25.466] stack trace:
[23.05.19 12:57:25.466]
[23.05.19 12:58:08.845] *** break by StackWalk ***
[23.05.19 12:58:08.845] stack trace:
[23.05.19 12:58:08.845]
[23.05.19 12:58:08.845]      0023:737DED3B (0x737F3928 0x737F3934 0x002EA100 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[23.05.19 12:58:08.845]      0023:737DF4CF (0x7380C200 0x6F600BB4 0x000000E2 0x6F600CBC) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428
[23.05.19 12:58:08.845]      0023:6F1F3CAF (0x10887760 0x2201F498 0x0CED26A0 0x00008A32) xrGame.dll, CALifeSimulator__spawn_item(), s:\xr_3da\xrgame\alife_simulator_script.cpp, 226
[23.05.19 12:58:08.845]      0023:6EE56E2D (0x6F1F3C20 0x00000000 0x05260018 0x00000000) xrGame.dll, luabind::detail::returns<CSE_Abstract *>::call<CALifeSimulator,luabind::detail::null_type,CALifeSimulator *,char const *,_vector3<float> const &,unsigned int,unsigned short>(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 240
[23.05.19 12:58:08.845]      0023:6EE55DE3 (0x6F1F3C20 0x00000000 0x05260018 0x00000000) xrGame.dll, luabind::detail::call<CALifeSimulator,luabind::detail::null_type,CSE_Abstract *,CALifeSimulator *,char const *,_vector3<float> const &,unsigned int,unsigned short>(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 390
[23.05.19 12:58:08.845]      0023:6EE555D0 (0x0CD1B5B0 0x05260018 0x03C7A6B0 0x00000003) xrGame.dll, boost::detail::function::function_obj_invoker1<luabind::detail::mem_fn_callback<CSE_Abstract * (__cdecl*)(CALifeSimulator *,char const *,_vector3<float> const &,unsigned int,unsigned short),CALifeSimulator,luabind::detail::null_type>,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117
[23.05.19 12:58:08.845]      0023:73583CE4 (0x05260018 0x5EDA9DF0 0x05260018 0x5EDA9DA0) xrLua.dll, boost::function1<int,lua_State *,std::allocator<boost::function_base> >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319
[23.05.19 12:58:08.845]      0023:735B596D (0x05260018 0x5EDA9D80 0x00000000 0x5EDA9D80) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755
[23.05.19 12:58:08.845]      0023:7359D497 (0x00000000 0x05260018 0x002EA6B0 0x00000000) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117
[23.05.19 12:58:08.845]      0023:73594C45 (0x05260018 0x5EDA9D80 0x00000000 0x05260018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282
[23.05.19 12:58:08.845]      0023:73594F50 (0x00000000 0x73594BBC 0x05260018 0x002EA770) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380
[23.05.19 12:58:08.845]      0023:7358A502 (0x05260018 0x002EA770 0x00000000 0x0ABCA078) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821
[23.05.19 12:58:08.845]      0023:73594BBC (0x002EA770 0x05260018 0x00000000 0x002EA77C) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120
[23.05.19 12:58:08.845]      0023:73594FC5 (0x002EA770 0x000002D0 0x00000000 0x05260018) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463
[23.05.19 12:58:08.845]      0023:735BAF7A (0x05260018 0x00000002 0x00000000 0x05260018) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41
[23.05.19 12:58:08.845]      0023:6EFBE775 (0x002EA7C4 0x002EA7EC 0x002EA848 0x00000001) xrGame.dll, luabind::detail::proxy_functor_void_caller<boost::tuples::tuple<CScriptGameObject * const *,char const * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_functor_void_caller<boost::tuples::tuple<CScriptGameObject * const *,char const * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\functor.hpp, 284
[23.05.19 12:58:08.845]      0023:6F36C384 (0x4BC8EB60 0x00000000 0x00000000 0x6F6028CC) xrGame.dll, CPhraseScript::Action(), s:\xr_3da\xrgame\phrasescript.cpp, 151
[23.05.19 12:58:08.845]      0023:6F37D395 (0x110F8460 0x0D1FE840 0x002EC954 0x10B97590) xrGame.dll, CInventoryOwner::OnReceiveInfo(), s:\xr_3da\xrgame\inventory_owner_info.cpp, 86
[23.05.19 12:58:08.845]      0023:6F326287 (0x110F8460 0x21810008 0x000F0002 0x00000000) xrGame.dll, CActor::OnReceiveInfo(), s:\xr_3da\xrgame\actor_communication.cpp, 117
[23.05.19 12:58:08.845]      0023:6F37D693 (0x110F8460 0x00000001 0x4BC8EDC0 0x4BC8EB60) xrGame.dll, CInventoryOwner::TransferInfo(), s:\xr_3da\xrgame\inventory_owner_info.cpp, 159
[23.05.19 12:58:08.845]      0023:6F2CC5BB (0x2201F100 0x05260018 0x5EDA9DC0 0x00000000) xrGame.dll, CScriptGameObject::GiveInfoPortion(), s:\xr_3da\xrgame\script_game_object_inventory_owner.cpp, 69
[23.05.19 12:58:08.845]      0023:6EDF8249 (0x6F2CC540 0x00000000 0x05260018 0x00000000) xrGame.dll, luabind::detail::returns<bool>::call<CScriptGameObject,CScriptGameObject,luabind::detail::null_type,char const *>(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 156
[23.05.19 12:58:08.845]      0023:6EDF74A4 (0x6F2CC540 0x00000000 0x05260018 0x00000000) xrGame.dll, luabind::detail::call<CScriptGameObject,CScriptGameObject,luabind::detail::null_type,bool,char const *>(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 407
[23.05.19 12:58:08.845]      0023:6EDF69CD (0x0CDED8E0 0x05260018 0x002ECA70 0x735B294F) xrGame.dll, boost::detail::function::function_obj_invoker1<luabind::detail::mem_fn_callback<bool (__thiscall CScriptGameObject::*)(char const *),CScriptGameObject,luabind::detail::null_type>,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117
[23.05.19 12:58:08.845]      0023:73583CE4 (0x05260018 0x5EDA9D80 0x05260018 0x5EDA9D60) xrLua.dll, boost::function1<int,lua_State *,std::allocator<boost::function_base> >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319
[23.05.19 12:58:08.845]      0023:735B596D (0x05260018 0x5EDA9B50 0x00000000 0x05260018) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755
[23.05.19 12:58:08.845]      0023:73594C37 (0x05260018 0x5EDA9B50 0x00000000 0x05260018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 280
[23.05.19 12:58:08.845]      0023:73594F50 (0x00000000 0x73594BBC 0x05260018 0x002ECBA0) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380
[23.05.19 12:58:08.845]      0023:7358A502 (0x05260018 0x002ECBA0 0x00000000 0x00C85440) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821
[23.05.19 12:58:08.845]      0023:73594BBC (0x002ECBA0 0x05260018 0x00000000 0x002ECBAC) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120
[23.05.19 12:58:08.845]      0023:73594FC5 (0x002ECBA0 0x000000A0 0x00000000 0x014D0D40) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463
[23.05.19 12:58:08.845]      0023:735BAF7A (0x002ECBDC 0x6EDE0B05 0x05260018 0x00000001) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41
[23.05.19 12:58:08.845]      0023:6EDE0CD0 (0x00000E96 0x00000E96 0x00000E96 0x00000E96) xrGame.dll, luabind::wrap_base::call<void>(), s:\sdk\luabind\luabind\luabind\wrapper_base.hpp, 131
[23.05.19 12:58:08.845]      0023:6EDE19D0 (0x3F800000 0x00000001 0x7DC85440 0x002ECC9C) xrGame.dll, CActionPlanner<CScriptGameObject,0,CActionBase<CScriptGameObject>,CPropertyEvaluator<CScriptGameObject>,CActionBase<CScriptGameObject> *,CPropertyEvaluator<CScriptGameObject> *>::update(), s:\xr_3da\xrgame\action_planner_inline.h, 113
[23.05.19 12:58:08.845]      0023:6F28C6C3 (0x0002215B 0x3F800000 0x7D847780 0x7D847780) xrGame.dll, CStalkerPlanner::update(), s:\xr_3da\xrgame\stalker_planner.cpp, 130
[23.05.19 12:58:08.845]      0023:6F27DFB7 (0x00000000 0x73594FC5 0x002ECCF0 0x05260018) xrGame.dll, CAI_Stalker::Think(), s:\xr_3da\xrgame\ai\stalker\ai_stalker.cpp, 910
[23.05.19 12:58:08.845]      0023:6F27E3D4 (0x000003E8 0x014D0D40 0x00000001 0x00000014) xrGame.dll, CAI_Stalker::shedule_Update(), s:\xr_3da\xrgame\ai\stalker\ai_stalker.cpp, 803
[23.05.19 12:58:08.845]      0023:014235C3 (0x00000002 0x014CE5D4 0x002ED3F0 0x014CE460) XR_3DA.exe, CSheduler::ProcessStep(), s:\xr_3da\xrsheduler.cpp, 368
[23.05.19 12:58:08.845]      0023:01423228 (0x0A0507C0 0x00000001 0x0482F170 0x0A008780) XR_3DA.exe, CSheduler::Update(), s:\xr_3da\xrsheduler.cpp, 475
[23.05.19 12:58:08.859]      0023:6F2FDC49 (0x000E3D1F 0x04341190 0x014563B4 0x0026BE5D) xrGame.dll, CGamePersistent::OnFrame(), s:\xr_3da\xrgame\gamepersistent.cpp, 468
[23.05.19 12:58:08.859]      0023:0140FB8C (0x0026BE5D 0x0000003C 0x014CE460 0x3D83D5E1) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77
[23.05.19 12:58:08.859]      0023:014563B4 (0x00000000 0x014D1930 0xFFFDE000 0x0000000D) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[23.05.19 12:58:08.859]      0023:01456895 (0x014D1930 0x00000063 0x014D1930 0x002EF744) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[23.05.19 12:58:08.859]      0023:0142113A (0x00000000 0x014D1930 0x00000000 0x00000000) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[23.05.19 12:58:08.859]      0023:01420D50 (0x013C0000 0x00000000 0x00692AFB 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[23.05.19 12:58:08.859]      0023:01420960 (0x013C0000 0x00000000 0x00692AFB 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[23.05.19 12:58:08.859]      0023:0141B6CB (0xFFFDE000 0x002EF820 0x77DB9F72 0xFFFDE000) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[23.05.19 12:58:08.859]      0023:7688336A (0xFFFDE000 0x77CDBFC1 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk()
[23.05.19 12:58:08.859]      0023:77DB9F72 (0x0141B73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[23.05.19 12:58:08.859]      0023:77DB9F45 (0x0141B73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()

 

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Mezocop    15

@uraltab, Попробуй следующее:

в gamedata нужно найти zone_teleport.ltx

зайти в него и вставить в конец текст:

 

; Защитный телепорт Гарика в баре
[zashit_garik_teleport]:tele_base
radius                = 1.0
z_radius            = 1.75
poz_x                = 131.66
poz_y                = -4.82
poz_z                = 23.87

  • Согласен 1

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Krohobor    2

У кого нибудь есть файл со списком ц.з? Дайте пжт!

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Mezocop    15

@vsk94, и все, кого достало отсутствие раненых и необходимость (вот же извращение) изгаляться над братьями-нейтралами, т.к. врагов мы лечить не можем, возможно вам это будет интересно: в kostya_dialog script находим строки

Скрытый текст

 


function doktor_lekar1_have()
    if not has_info("doktor_lekar1_start") or has_info("acv_lekar2") then return end

    local cnt = get_value("lekar",0)
    cnt = cnt+1        и ниже заменяем текст
    if cnt == 1 then
        sms("%c[sender]"..translate("name_doktor")..":\\n%c[sms_red]"..translate("sms_doctor_doktor_lekar1_have_1_0"), nil, "doctor", 30000, nil, [[sms\doctor\doktor_lekar1_have_1]])
    elseif cnt == 2 then
        sms("%c[sender]"..translate("name_doktor")..":\\n%c[sms_red]"..translate("sms_doctor_doktor_lekar1_have_2_0"), nil, "doctor", 30000, nil, [[sms\doctor\doktor_lekar1_have_2]])
    elseif cnt == 3 then
        sms("%c[sender]"..translate("name_doktor")..":\\n%c[sms_red]"..translate("sms_doctor_doktor_lekar1_have_3_0"), nil, "doctor", 30000, nil, [[sms\doctor\doktor_lekar1_have_3]])
    elseif cnt == 4 then
        sms("%c[sender]"..translate("name_doktor")..":\\n%c[sms_red]"..translate("sms_doctor_doktor_lekar1_have_4_0"), nil, "doctor", 30000, nil, [[sms\doctor\doktor_lekar1_have_4]])
        give_info("doktor_lekar1_have")
    elseif cnt == 5 then
        give_info("acv_lekar")
    elseif cnt == 6 then
        give_info("acv_lekar2")
        del_value("lekar")
        return          теперь для завершения задания нам нужны только четверо раненых и они у нас есть по игре: первый - Лис, только нужно поговорить с Доктором до разговора с ним, далее двое на Свалке - в лесочке за тремя лужами и в ангаре, только с тем, что в лесу не тянуть - собачки его там кончают, и ещё один в ТД - Монгол. Всё, Док шлёт смс, что задание выполнено. А 5-й и 6-й - чисто для достижений.

 

 

 

Забыл сказать, что это работает до взятия квеста. Удачи.

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uraltab    19
1 час назад, Mezocop сказал:

телепорт Гарика в баре

Добавил. Теперь опять зависание, но лог другой:

Скрытый текст

* Detected CPU: GenuineIntel Pentium(R) Dual-Core  CPU      E5300  @ 2.60GHz, F6/M23/S10 Counts: 2
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3

Initializing File System...
using fs-ltx d:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 78741 files cached, 17986Kb memory used.
Init FileSystem 1.614325 sec
[23.05.19 15:23:11.378] 'xrCore' build 7354, Mar 26 2019
[23.05.19 15:23:11.378] OP 2.1 Engine ver 1.0f patch ver 0.6
[23.05.19 15:23:11.378]
[23.05.19 15:23:11.758] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[23.05.19 15:23:11.758] Initializing Engine...
[23.05.19 15:23:11.758] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[23.05.19 15:23:11.758]  buy_item death_counter dynamic_bioradar ext_animations fast_respawn invalid_objects new_sms pause_on_load pause_on_load_call_sound
[23.05.19 15:23:11.758]  transparent_treasure user_name ]
[23.05.19 15:23:11.758] Loading  config for renderer
[23.05.19 15:23:11.758] Executing config-script "user.ltx"...
[23.05.19 15:23:11.758] [d:\op-2.1\userdata\user.ltx] successfully loaded.
[23.05.19 15:23:11.758] Starting INPUT device...
[23.05.19 15:23:11.778] Loading DLL: xrRender_R1.dll
[23.05.19 15:23:11.778] Loading DLL: xrGame.dll
[23.05.19 15:23:11.788] 'xrGame' build Mar 26 2019 11:48:53
[23.05.19 15:23:11.918] * [win32]: free[4046240 K], reserved[49776 K], committed[98224 K]
[23.05.19 15:23:11.918] * [ D3D ]: textures[0 K]
[23.05.19 15:23:11.918] * [x-ray]: crt heap[29374 K], process heap[29374 K], game lua[0 K], engine lua[0 K], render[0 K]
[23.05.19 15:23:11.918] * [x-ray]: economy: strings[count: 36994, lengths: 1013 K, overhead: 1156 K, saved: 14586 K]
[23.05.19 15:23:11.918] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[23.05.19 15:23:11.918] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
[23.05.19 15:23:11.918] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[23.05.19 15:23:11.918] Executing config-script "user.ltx"...
[23.05.19 15:23:11.918] Executing config-script "d:\op-2.1\gamedata\config\rspec_default.ltx"...
[23.05.19 15:23:11.918] [d:\op-2.1\gamedata\config\rspec_default.ltx] successfully loaded.
[23.05.19 15:23:11.918] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
[23.05.19 15:23:11.928] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[23.05.19 15:23:11.928] - Maximum allowed affinity mask: 0x3, current: 0x2
[23.05.19 15:23:11.928] [d:\op-2.1\userdata\user.ltx] successfully loaded.
[23.05.19 15:23:11.928] SOUND: OpenAL: enumerate devices...
[23.05.19 15:23:11.928] SOUND: OpenAL: EnumerationExtension Present
[23.05.19 15:23:11.928] devices OpenAL Soft
[23.05.19 15:23:11.928] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[23.05.19 15:23:12.007] SOUND: OpenAL: All available devices:
[23.05.19 15:23:12.007] 1. OpenAL Soft, Spec Version 1.1 (default)
[23.05.19 15:23:12.007] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[23.05.19 15:23:12.019] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[23.05.19 15:23:12.021] * sound: EAX 2.0 extension: absent
[23.05.19 15:23:12.021] * sound: EAX 2.0 deferred: absent
[23.05.19 15:23:12.021] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[23.05.19 15:23:12.031] Starting RENDER device...
[23.05.19 15:23:12.062] * GPU [vendor:10DE]-[device:1244]: NVIDIA GeForce GTX 550 Ti
[23.05.19 15:23:12.062] * GPU driver: 9.18.13.908
[23.05.19 15:23:12.515] * CREATE: DeviceREF: 1
[23.05.19 15:23:12.515] *     Texture memory: 2759 M
[23.05.19 15:23:12.515] *          DDI-level: 9.0
[23.05.19 15:23:12.704] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[23.05.19 15:23:12.704] * GPU vertex cache: recognized, 24
[23.05.19 15:23:12.704] * DVB created: 4096K
[23.05.19 15:23:12.704] * DIB created: 512K
[23.05.19 15:23:12.841] load time LTX=125 ms
[23.05.19 15:23:12.854] count of .thm files=3222
[23.05.19 15:23:12.985] load time THM=143 ms
[23.05.19 15:23:12.985] * distortion: used, dev(30),need(14)
[23.05.19 15:23:12.985] * SSample: 1448x1086
[23.05.19 15:23:12.999] * SSample: enabled
[23.05.19 15:23:14.281] - r__tf_aniso 4
[23.05.19 15:23:14.281] - r1_tf_mipbias 0.
[23.05.19 15:23:14.332] Script debugger succesfully restarted.
[23.05.19 15:23:17.938] - Gamedata version: [Сборка 2.1 final p.6.2k]
[23.05.19 15:23:18.468] Starting engine...
[23.05.19 15:23:18.890] GMLib loaded at 420 msec
[23.05.19 15:23:19.986] Game_Globals loaded at 1095 msec
[23.05.19 15:23:21.128] App_Start loaded at 1141 msec
[23.05.19 15:23:21.220] ui_core loaded at 91 msec
[23.05.19 15:23:21.359] Loading DLL: xrGameSpy.dll
[23.05.19 15:23:21.523] Main_Menu loaded at 303 msec
[23.05.19 15:23:31.415] * DVB created: 4096K
[23.05.19 15:23:31.415] * DIB created: 512K
[23.05.19 15:23:31.415] - r__tf_aniso 4
[23.05.19 15:23:31.415] - r1_tf_mipbias 0.
[23.05.19 15:23:31.416] * SSample: 1448x1086
[23.05.19 15:23:31.425] * SSample: enabled
[23.05.19 15:23:31.425] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[23.05.19 15:23:31.425] * GPU vertex cache: recognized, 24
[23.05.19 15:23:31.425] *** RESET [101 ms]
[23.05.19 15:23:31.444] "d:\op-2.1\bin\xr_3da.exe" -nointro
[23.05.19 15:23:31.444] Begin load
[23.05.19 15:23:31.446] * phase time: 0 ms
[23.05.19 15:23:31.498] * phase cmem: 192065 K
[23.05.19 15:23:31.498] Prefetching objects...
[23.05.19 15:23:31.642] * Objects loaded in 0 ms
[23.05.19 15:23:45.230] * Models loaded in 13586 ms
[23.05.19 15:23:45.285] * Prefetch memory:  674241Kb
[23.05.19 15:23:45.290] * phase time: 13843 ms
[23.05.19 15:23:45.345] * phase cmem: 829423 K
[23.05.19 15:23:45.345] Starting server...
[23.05.19 15:23:45.402] - Gamedata version: [Сборка 2.1 final p.6.2k]
[23.05.19 15:23:45.579] * phase time: 289 ms
[23.05.19 15:23:45.634] * phase cmem: 827380 K
[23.05.19 15:23:45.634] Loading alife simulator...
[23.05.19 15:23:45.635] * phase time: 55 ms
[23.05.19 15:23:45.690] * phase cmem: 827366 K
[23.05.19 15:23:45.690] Loading savegame...
[23.05.19 15:23:45.886] * Loading key-value pairs...
[23.05.19 15:23:45.997] * 18 key-value pairs were successfully loaded (0.111s)
[23.05.19 15:23:45.997] * Loading spawn registry...
[23.05.19 15:23:50.140] * 25172 spawn points were successfully loaded (4.143s)
[23.05.19 15:23:50.141] * Loading objects...
[23.05.19 15:23:52.371] * 49823 objects were successfully loaded (2.231s) 49823
[23.05.19 15:23:56.655] * Start objects on_register'ed...
[23.05.19 15:24:02.469] * 49823 objects on_register'ed (5.814s)
[23.05.19 15:24:02.472] * Game 30 is successfully loaded from file 'd:\op-2.1\userdata\savedgames\30.sav' (16.837s)
[23.05.19 15:24:02.472] * phase time: 16837 ms
[23.05.19 15:24:02.589] * phase cmem: 1024894 K
[23.05.19 15:24:02.589] Connecting...
[23.05.19 15:24:02.959] MaxPlayers = 32
[23.05.19 15:24:03.106] * phase time: 633 ms
[23.05.19 15:24:03.220] * phase cmem: 1043837 K
[23.05.19 15:24:03.220] Connecting to...
[23.05.19 15:24:03.220]  Player not found. New player created.
[23.05.19 15:24:03.220] * client : connection accepted - <>
[23.05.19 15:24:03.236] * phase time: 130 ms
[23.05.19 15:24:03.350] * phase cmem: 1043862 K
[23.05.19 15:24:03.351] Reading level info...
[23.05.19 15:24:03.363] * phase time: 126 ms
[23.05.19 15:24:03.477] * phase cmem: 1043862 K
[23.05.19 15:24:03.477] Loading object space...
[23.05.19 15:24:04.916] * object space load: 1439 ms
[23.05.19 15:24:04.917] * phase time: 1553 ms
[23.05.19 15:24:05.031] * phase cmem: 1116529 K
[23.05.19 15:24:05.031] Loading shaders (R1)...
[23.05.19 15:24:05.302] * phase time: 385 ms
[23.05.19 15:24:05.417] * phase cmem: 1117923 K
[23.05.19 15:24:05.417] Loading geometry (R1)...
[23.05.19 15:24:06.442] * phase time: 1139 ms
[23.05.19 15:24:06.556] * phase cmem: 1173660 K
[23.05.19 15:24:06.556] Loading visuals (R1)...
[23.05.19 15:24:06.696] * phase time: 253 ms
[23.05.19 15:24:06.812] * phase cmem: 1178220 K
[23.05.19 15:24:06.812] Loading details (R1)...
[23.05.19 15:24:06.892] * [DETAILS] VertexConsts(256), Batch(61)
[23.05.19 15:24:06.893] * [DETAILS] 40687 v(20), 26352 p
[23.05.19 15:24:06.893] * [DETAILS] Batch(61), VB(794K), IB(154K)
[23.05.19 15:24:06.895] * phase time: 199 ms
[23.05.19 15:24:07.011] * phase cmem: 1179230 K
[23.05.19 15:24:07.011] Loading sectors (R1)...
[23.05.19 15:24:07.013] * Loading HOM: d:\op-2.1\gamedata\levels\l01_escape\level.hom
[23.05.19 15:24:07.025] * Loading environment modificator: d:\op-2.1\gamedata\levels\l01_escape\level.env_mod
[23.05.19 15:24:07.025] * phase time: 129 ms
[23.05.19 15:24:07.141] * phase cmem: 1179407 K
[23.05.19 15:24:07.141] Loading AI objects...
[23.05.19 15:24:07.194] - Loading music tracks from 'l01_escape_musics'...
[23.05.19 15:24:07.270] * phase time: 244 ms
[23.05.19 15:24:07.384] * phase cmem: 1179354 K
[23.05.19 15:24:07.384] Loading PH world...
[23.05.19 15:24:07.419] - Game configuring : Started
[23.05.19 15:24:07.425] - Game configuring : Finished
[23.05.19 15:24:07.818] * phase time: 547 ms
[23.05.19 15:24:07.933] * phase cmem: 1191669 K
[23.05.19 15:24:07.933] Loading textures...
[23.05.19 15:24:14.893] * t-report - base: 1183, 844180 K
[23.05.19 15:24:14.893] * t-report - lmap: 10, 10241 K
[23.05.19 15:24:14.893] * phase time: 7074 ms
[23.05.19 15:24:15.011] * phase cmem: 1375136 K
[23.05.19 15:24:15.011] Synchronizing...
[23.05.19 15:24:15.012] Save created on [Engine 1.0f p 0.6]
[23.05.19 15:24:15.012] Save date and time [Thu May 23 15:07:05 2019]
[23.05.19 15:24:15.046] * phase time: 152 ms
[23.05.19 15:24:15.164] * phase cmem: 1375139 K
[23.05.19 15:24:15.611] * [win32]: free[2127484 K], reserved[91352 K], committed[1975404 K]
[23.05.19 15:24:15.611] * [ D3D ]: textures[854421 K]
[23.05.19 15:24:15.611] * [x-ray]: crt heap[429014 K], process heap[429014 K], game lua[335002 K], engine lua[296 K], render[0 K]
[23.05.19 15:24:15.611] * [x-ray]: economy: strings[count: 198580, lengths: 11520 K, overhead: 6205 K, saved: 28437 K]
[23.05.19 15:24:15.611] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[23.05.19 15:24:15.611] * Starting measure
[23.05.19 15:25:06.087] * MEMORY USAGE: 1840820 K
[23.05.19 15:25:25.034] * Saving spawns...
[23.05.19 15:25:25.038] * Saving objects...
[23.05.19 15:25:25.629] * 49825 objects are successfully saved
[23.05.19 15:25:25.675] * Saving key-value pairs...
[23.05.19 15:25:25.764] * 18 key-value pairs were successfully saved
[23.05.19 15:25:25.936] * Game Роман_autosave.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\Роман_autosave.sav'
[23.05.19 15:25:25.947] - Disconnect
[23.05.19 15:25:31.927] - Destroying level
[23.05.19 15:25:32.262] * DVB created: 4096K
[23.05.19 15:25:32.262] * DIB created: 512K
[23.05.19 15:25:32.263] - r__tf_aniso 4
[23.05.19 15:25:32.263] - r1_tf_mipbias 0.
[23.05.19 15:25:32.263] * SSample: 1448x1086
[23.05.19 15:25:32.307] * SSample: enabled
[23.05.19 15:25:32.307] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[23.05.19 15:25:32.307] * GPU vertex cache: recognized, 24
[23.05.19 15:25:32.307] *** RESET [211 ms]
[23.05.19 15:25:32.441] "d:\op-2.1\bin\xr_3da.exe" -nointro
[23.05.19 15:25:32.441] Begin load
[23.05.19 15:25:32.535] * phase time: 0 ms
[23.05.19 15:25:32.675] * phase cmem: 1096810 K
[23.05.19 15:25:32.675] Starting server...
[23.05.19 15:25:33.203] - Gamedata version: [Сборка 2.1 final p.6.2k]
[23.05.19 15:25:33.481] * phase time: 945 ms
[23.05.19 15:25:33.622] * phase cmem: 1093360 K
[23.05.19 15:25:33.622] Loading alife simulator...
[23.05.19 15:25:33.623] * phase time: 141 ms
[23.05.19 15:25:33.766] * phase cmem: 1093361 K
[23.05.19 15:25:33.766] Loading savegame...
[23.05.19 15:25:33.837] * Loading key-value pairs...
[23.05.19 15:25:33.944] * 18 key-value pairs were successfully loaded (0.108s)
[23.05.19 15:25:33.944] * Loading spawn registry...
[23.05.19 15:25:37.929] * 25172 spawn points were successfully loaded (3.984s)
[23.05.19 15:25:37.930] * Loading objects...
[23.05.19 15:25:40.098] * 49825 objects were successfully loaded (2.167s) 49825
[23.05.19 15:25:44.428] * Start objects on_register'ed...
[23.05.19 15:25:50.090] * 49825 objects on_register'ed (5.662s)
[23.05.19 15:25:50.093] * Game Роман_autosave is successfully loaded from file 'd:\op-2.1\userdata\savedgames\Роман_autosave.sav' (16.470s)
[23.05.19 15:25:50.100] * phase time: 16477 ms
[23.05.19 15:25:50.246] * phase cmem: 1208869 K
[23.05.19 15:25:50.246] Connecting...
[23.05.19 15:25:50.247] MaxPlayers = 32
[23.05.19 15:25:50.315] * phase time: 214 ms
[23.05.19 15:25:50.457] * phase cmem: 1208905 K
[23.05.19 15:25:50.457] Connecting to...
[23.05.19 15:25:50.457]  Player not found. New player created.
[23.05.19 15:25:50.457] * client : connection accepted - <>
[23.05.19 15:25:50.473] * phase time: 158 ms
[23.05.19 15:25:50.616] * phase cmem: 1208929 K
[23.05.19 15:25:50.616] Reading level info...
[23.05.19 15:25:50.633] * phase time: 159 ms
[23.05.19 15:25:50.776] * phase cmem: 1208929 K
[23.05.19 15:25:50.776] Loading object space...
[23.05.19 15:25:51.639] * object space load: 862 ms
[23.05.19 15:25:51.639] * phase time: 1005 ms
[23.05.19 15:25:51.782] * phase cmem: 1253834 K
[23.05.19 15:25:51.782] Loading shaders (R1)...
[23.05.19 15:25:52.101] * phase time: 461 ms
[23.05.19 15:25:52.243] * phase cmem: 1254935 K
[23.05.19 15:25:52.243] Loading geometry (R1)...
[23.05.19 15:25:53.172] * phase time: 1071 ms
[23.05.19 15:25:53.316] * phase cmem: 1304899 K
[23.05.19 15:25:53.316] Loading visuals (R1)...
[23.05.19 15:25:53.406] * phase time: 234 ms
[23.05.19 15:25:53.549] * phase cmem: 1305883 K
[23.05.19 15:25:53.549] Loading details (R1)...
[23.05.19 15:25:53.620] * [DETAILS] VertexConsts(256), Batch(61)
[23.05.19 15:25:53.620] * [DETAILS] 40687 v(20), 26352 p
[23.05.19 15:25:53.620] * [DETAILS] Batch(61), VB(794K), IB(154K)
[23.05.19 15:25:53.623] * phase time: 216 ms
[23.05.19 15:25:53.766] * phase cmem: 1306870 K
[23.05.19 15:25:53.766] Loading sectors (R1)...
[23.05.19 15:25:53.768] * Loading HOM: d:\op-2.1\gamedata\levels\l05_bar\level.hom
[23.05.19 15:25:53.785] * Loading environment modificator: d:\op-2.1\gamedata\levels\l05_bar\level.env_mod
[23.05.19 15:25:53.785] * phase time: 162 ms
[23.05.19 15:25:53.927] * phase cmem: 1307067 K
[23.05.19 15:25:53.927] Loading AI objects...
[23.05.19 15:25:53.973] * phase time: 188 ms
[23.05.19 15:25:54.115] * phase cmem: 1307093 K
[23.05.19 15:25:54.115] Loading PH world...
[23.05.19 15:25:54.142] - Game configuring : Started
[23.05.19 15:25:54.148] - Game configuring : Finished
[23.05.19 15:25:54.153] * phase time: 179 ms
[23.05.19 15:25:54.294] * phase cmem: 1318582 K
[23.05.19 15:25:54.294] Loading textures...
[23.05.19 15:25:58.243] * t-report - base: 1202, 829461 K
[23.05.19 15:25:58.243] * t-report - lmap: 8, 8193 K
[23.05.19 15:25:58.244] * phase time: 4090 ms
[23.05.19 15:25:58.386] * phase cmem: 1388657 K
[23.05.19 15:25:58.386] Synchronizing...
[23.05.19 15:25:58.386] Save created on [Engine 1.0f p 0.6]
[23.05.19 15:25:58.386] Save date and time [Thu May 23 15:25:25 2019]
[23.05.19 15:25:58.402] * phase time: 157 ms
[23.05.19 15:25:58.545] * phase cmem: 1388657 K
[23.05.19 15:25:59.067] * [win32]: free[1836436 K], reserved[255920 K], committed[2101884 K]
[23.05.19 15:25:59.067] * [ D3D ]: textures[837654 K]
[23.05.19 15:25:59.067] * [x-ray]: crt heap[462279 K], process heap[462279 K], game lua[334492 K], engine lua[228 K], render[1306 K]
[23.05.19 15:25:59.067] * [x-ray]: economy: strings[count: 209398, lengths: 12105 K, overhead: 6543 K, saved: 31414 K]
[23.05.19 15:25:59.067] * [x-ray]: economy: smem[count: 62705, lengths: 36164 K, overhead: 979 K, saved: 13014 K]
[23.05.19 15:25:59.067] * Starting measure
[23.05.19 15:26:29.425]  ALL_SPAWN_FIX release [bar_barman][28961]
[23.05.19 15:26:29.440]  ALL_SPAWN_FIX release [bar_arena_door_0000][29092]
[23.05.19 15:26:33.068] * MEMORY USAGE: 1811727 K
[23.05.19 15:26:37.382]  [LUA] SCRIPT RUNTIME ERROR
[23.05.19 15:26:37.382]  [LUA] ...p-2.1\gamedata\scripts\binders\bind_mteleport.script:82: attempt to compare number with nil
[23.05.19 15:26:37.395]  
[23.05.19 15:26:37.395] FATAL ERROR
[23.05.19 15:26:37.395]  
[23.05.19 15:26:37.395] [error]Expression    : fatal error
[23.05.19 15:26:37.404] [error]Function      : CScriptEngine::lua_error
[23.05.19 15:26:37.404] [error]File          : script_engine.cpp
[23.05.19 15:26:37.404] [error]Line          : 79
[23.05.19 15:26:37.404] [error]Description   : <no expression>
[23.05.19 15:26:37.404] [error]Arguments     : LUA error: ...p-2.1\gamedata\scripts\binders\bind_mteleport.script:82: attempt to compare number with nil
[23.05.19 15:26:37.404]      
[23.05.19 15:26:37.404] stack traceback:
[23.05.19 15:26:37.404]  
[23.05.19 15:26:37.404]
[23.05.19 15:26:37.404] stack trace:
[23.05.19 15:26:37.404]
[23.05.19 15:27:18.237] *** break by StackWalk ***
[23.05.19 15:27:18.237] stack trace:
[23.05.19 15:27:18.237]
[23.05.19 15:27:18.237]      0023:736BED3B (0x736D3928 0x736D3934 0x0019A8B0 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[23.05.19 15:27:18.237]      0023:736BF4CF (0x736EC200 0x6FE63F2C 0x0000004F 0x6FE63E60) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428
[23.05.19 15:27:18.237]      0023:6FB22E99 (0x16850018 0x6FE3C5A8 0x0019AD3C 0x00000000) xrGame.dll, CScriptEngine::lua_error(), s:\xr_3da\xrgame\script_engine.cpp, 79
[23.05.19 15:27:18.237]      0023:6F745FFF (0x16850018 0x0019AD3C 0x3F75D901 0x48D163D8) xrGame.dll, luabind::detail::proxy_member_void_caller<boost::tuples::tuple<unsigned int const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_member_void_caller<boost::tuples::tuple<unsigned int const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\detail\call_member.hpp, 255
[23.05.19 15:27:18.237]      0023:6FAF9CA4 (0x0000003E 0x00E00D40 0x4ED93010 0x00000000) xrGame.dll, CScriptBinderObjectWrapper::shedule_Update(), s:\xr_3da\xrgame\script_binder_object_wrapper.cpp, 87
[23.05.19 15:27:18.237]      0023:6FA504FA (0x0000003E 0x6FE42894 0xA2A46234 0x0019CDA4) xrGame.dll, CScriptBinder::shedule_Update(), s:\xr_3da\xrgame\script_binder.cpp, 184
[23.05.19 15:27:18.237]      0023:6FB9046A (0x0000003E 0x6FE42894 0x6FE42864 0x10C65E90) xrGame.dll, CGameObject::shedule_Update(), s:\xr_3da\xrgame\gameobject.cpp, 920
[23.05.19 15:27:18.237]      0023:6FB8708C (0x0000003E 0x01000110 0x4EA1AA60 0x0019CDE0) xrGame.dll, CEntity::shedule_Update(), s:\xr_3da\xrgame\entity.cpp, 329
[23.05.19 15:27:18.237]      0023:6FB884D5 (0x0000003E 0x3E710000 0x356F8907 0x00000000) xrGame.dll, CEntityAlive::shedule_Update(), s:\xr_3da\xrgame\entity_alive.cpp, 205
[23.05.19 15:27:18.237]      0023:6FB63FFB (0x0000003E 0x00000002 0x00DFE5D4 0x0019D5D0) xrGame.dll, CActor::shedule_Update(), s:\xr_3da\xrgame\actor.cpp, 1115
[23.05.19 15:27:18.237]      0023:00D531F4 (0x9F5CDFC0 0x00000001 0x04916450 0x3A2225C0) XR_3DA.exe, CSheduler::Update(), s:\xr_3da\xrsheduler.cpp, 466
[23.05.19 15:27:18.237]      0023:6FB3DC49 (0x0096D57A 0x0451E100 0x00D863B4 0x0026BE5D) xrGame.dll, CGamePersistent::OnFrame(), s:\xr_3da\xrgame\gamepersistent.cpp, 468
[23.05.19 15:27:18.237]      0023:00D3FB8C (0x0026BE5D 0x0000003C 0x00DFE460 0x3D7EF5B6) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77
[23.05.19 15:27:18.237]      0023:00D863B4 (0x00000000 0x00E01930 0xFFFDE000 0x0000000D) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[23.05.19 15:27:18.237]      0023:00D86895 (0x00E01930 0x00000063 0x00E01930 0x0019F924) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[23.05.19 15:27:18.237]      0023:00D5113A (0x00000000 0x00E01930 0x00000000 0x00000000) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[23.05.19 15:27:18.237]      0023:00D50D50 (0x00CF0000 0x00000000 0x00592AFB 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[23.05.19 15:27:18.237]      0023:00D50960 (0x00CF0000 0x00000000 0x00592AFB 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[23.05.19 15:27:18.237]      0023:00D4B6CB (0xFFFDE000 0x0019FA00 0x77DB9F72 0xFFFDE000) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[23.05.19 15:27:18.237]      0023:7688336A (0xFFFDE000 0x77627C15 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk()
[23.05.19 15:27:18.237]      0023:77DB9F72 (0x00D4B73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[23.05.19 15:27:18.237]      0023:77DB9F45 (0x00D4B73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()

 

 

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@uraltab Сними всё до трусов,съешь грибок и переходи на локу.

Edited by W.A.S.P.
оверквотинг
Добавлено  W.A.S.P.,

Изучите "Правила цитирования". https://www.amk-team.ru/forum/topic/13514-obyavleniya/

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uraltab    19
25 минут назад, Christobal Hunta сказал:

а не удалится

Игра пишет: Не нашелся проблемный объект.

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@uraltab, а если сначала прописать его, как сказал @Mezocop, загрузиться с более ранней сохранки, чтобы появился, сохраниться и тогда прописать удаление и перезагрузить с последнего сэйва?

Edited by Christobal Hunta

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Mezocop    15

@Christobal Hunta, Насколько я знаю, этот телепорт не глючный, а защитный.

Введен разработчиками для защиты от проникновения в подсобку Бармена.

А вот правки делают его глючным (если их не адаптировать).

 

ЗЫ Знающие поправят.

  • Согласен 1

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@Mezocop, я на релизе играю и у меня этого телепорта нету, потому только пытаюсь понять проблему. А вот для @uraltab, он ещё какой глючный и, насколько я понимаю, удалив его он не сможет на 100% сохранять своё добро у Бармена? Ну это ему виднее:grin2:.

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