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Murarius

Ковыряемся в файлах ОП 2.1

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Куда перенесли вчерашние посты Слава 70 и др, с правками по повреждениям по ГГ и неписям. Люди дали полезную информацию по теме, нужную многим, а ее невозможно найти. Не по-людски делаете.

Добавлено lexa.3012,

Тема про не пробиваемых НПС поднималась уже не однократно, есть в нескольких местах. Начинайте с первой страницы и смотрите далее. 100500 страниц про одно и то же не будет в этой теме!

Скрытый текст

1. https://www.amk-team.ru/forum/topic/13904-kovyryaemsya-v-faylah-op-21/?do=findComment&comment=1279374
2. Пост с вопросом: https://www.amk-team.ru/forum/topic/13904-kovyryaemsya-v-faylah-op-21/?do=findComment&comment=1270501
2. Ответ на него: https://www.amk-team.ru/forum/topic/13904-kovyryaemsya-v-faylah-op-21/?do=findComment&comment=1270529
3. https://www.amk-team.ru/forum/topic/13904-kovyryaemsya-v-faylah-op-21/?do=findComment&comment=1271091 

""Не по-людски делаете.""  Не по-людски попрошайничать, дабы в рот положили. Прекратите наглеть, используйте поиск по теме, не умеете  -- листайте в ручную.  Давно всё разжёвано. Вопрос про живучесть ГГ и НПС закрыт.

Edited

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Vasilij28    430

Всем привет. Народ, а есть какое-нибудь средство от Волны монстров? С ужасом, думаю о предстоящем, долгоиграющем, приступе геморроя, с близким к нулю ФПС. В шапке, к сожалению, не заметил ничего похожего.

Добавлено lexa.3012,

"Показометор". Вопрос закрыт.


...дым от конопляных полей оренбуржья, всё-таки достиг столицы...

 

 

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Нет рестрикта в квесте "тени" на юпитере в 23:40 помогите с этим 5 раз переигрывал не помогает

Edited by Руслан Салтыков
Добавлено lexa.3012,

Попробуйте эту правку + там время вырвано(можно круглосуточно). Правка на тени

Edited

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Timoha    156

Подскажите, где я могу найти и поправить следующие прицелы...В файлах addon их не нашел.

1) Прицел «Barska Huntmaster»

2) Прицел ПКС-07

3) Возможно ли Василия заставить еще изготовить уникальные стволы по чертежам, если их заспавнить или купить через меню.


Если Вы в углу-это не значит,что Вы в тупике!

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Minya    361

@Timoha

Скрытый текст
3 часа назад, Timoha сказал:

Подскажите, где я могу найти и поправить следующие прицелы...В файлах addon их не нашел.

1) Прицел «Barska Huntmaster»

2) Прицел ПКС-07

Смотри внимательнее в других прицелах. Например ПКС-07  scope_m1

 

3 часа назад, Timoha сказал:

3) Возможно ли Василия заставить еще изготовить уникальные стволы по чертежам, если их заспавнить или купить через меню

Можно.

 

Edited by Minya
  • Полезно 1

MinyaUr.gif

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lexa.3012    1,007

@Виктор Сибиряк,

Скрытый текст

Откройте: "kostya_dialog.script"(с правки: 21(1).Метки на тайники + Хомяки за патроны + доки Воронина в рюкзак.),  найдите все строки с: "has("ammo_9x18_fmj",1) and" и "has("ammo_9x18_pmm",1)".  Замените патроны на то, что Вам нужно(батон, пиво, водку и Т.П.). Полный путь: OP-2.1\gamedata\scripts\kostya_dialog.script

---

Менять по такому принципу:
has("vodka",1) and   -- Водка
has("bread",1)       -- Хлеб

 

Edited by lexa.3012
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Жизнь - хорошая, но нестабильная игра. Рано или поздно всех игроков ожидает вылет..........

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Люди а как изменить что-бы цикличка обновлялась не раз в 5 суток а быстрее?

Добавлено lexa.3012,

Скрытый текст

e5ed0dfae4121fce9800292ef48eaf1125d41d35

Здесь попробуй уменьшить.

 

Edited

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При изменении параметра в alife (objects_per_update) на 1 - это можно делать или оставить на изначальном уровне (10). Т.к при 10 у меня микрофризы жуткие.

Добавлено lexa.3012,

Строго не рекомендуется ниже "7". 

Edited

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волк79    271

Камрады, можно это как то исправить? Видимо правки какие то пересеклись:az1000106:

1b1effb3c7689fd5dd58d3f1c979c3d9b0748935

Да, спасибо, помог system под данный патч, я выдергивал из релизной геймдаты, видимо какой то #include не прописан был

Edited by волк79
Добавлено lexa.3012,

Адаптацию правок никто не отменял. (Адаптируйте "system.ltx"). 

Edited


Благодарю тебя, Зона-матушка, за то что одарила и за то что выпустила. Если что не так-не по злобе мы, а по глупости

Сергей Клочков. " Лунь"

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LaPRoN0213    2

Ставя последнюю правку из шапки "Ослаблены не убиваемые NPC" возникает проблема с квестовыми нпс. Они также валятся с одной пули. Убрав эту правку данная проблема пропадает. В общем не советую её ставить или разберитесь сначала как обезопасить квестовиков (обращаюсь к тем, кто эту правку поставит).

Добавлено lexa.3012,

Заметка про: "Ослаблены не убиваемые NPC".

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Люди кто знает как сделать чтобы в цикличках не приходилось выбирать или этот квест или другой?

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pc-2    129

@NeizWesniy13, Открываем config\misc\ cycle_task.ltx , находим секцию "Сидорович"

Скрытый текст

[000018]
type = monster_part
condlist = {+esc_serious_talk}
target = part_krovosos_jaw
reward_item = ammo_7.62x39_ap
reward_script = bad_day

[000019]
type = monster_part
condlist = {+esc_serious_talk}
target = part_psevdodog_tail
reward_item = ammo_12x70_buck

[000020]
type = monster_part
condlist = {+esc_serious_talk}
target = part_psevdogigant_hand
reward_random = 1,1,5,1
prior = 2

[000021]
type = monster_part
condlist = {+esc_serious_talk}
target = part_burer_hand
reward_random = 1,2
prior = 1

[000022]
type = monster_part
condlist = {+esc_serious_talk}
target = part_carlic_hand
reward_random = 1,1
prior = 1

[000023]
type = monster_part
condlist = {+esc_serious_talk}
target = part_stinger_sting
target_count = 3
reward_item = bomba_small, 2
reward_random = 2,1
prior = 2

[000024]
type = monster_part
condlist = {+esc_serious_talk}
target = part_spleen_rat
target_count = 10
reward_item = wpn_addon_sil_9_p
reward_random = 1,1,4,1
prior = 2

 

и приводим к такому виду

 

[000018]
type = monster_part
condlist = {+esc_serious_talk}
target = part_krovosos_jaw
reward_item = ammo_7.62x39_ap
reward_script = bad_day

[000019]
type = monster_part
condlist = {+esc_serious_talk}
target = part_psevdodog_tail
reward_item = ammo_12x70_buck

prior = 1

[000020]
type = monster_part
condlist = {+esc_serious_talk}
target = part_psevdogigant_hand
reward_random = 1,1,5,1
prior = 2

[000021]
type = monster_part
condlist = {+esc_serious_talk}
target = part_burer_hand
reward_random = 1,2
prior = 3

[000022]
type = monster_part
condlist = {+esc_serious_talk}
target = part_carlic_hand
reward_random = 1,1
prior = 4

[000023]
type = monster_part
condlist = {+esc_serious_talk}
target = part_stinger_sting
target_count = 3
reward_item = bomba_small, 2
reward_random = 2,1
prior = 5

[000024]
type = monster_part
condlist = {+esc_serious_talk}
target = part_spleen_rat
target_count = 10
reward_item = wpn_addon_sil_9_p
reward_random = 1,1,4,1
prior = 6

 

теперь выдаваться будут все по очереди !!!!

 

 

Edited by pc-2
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Pe4nik    211

@Сергей Гусаров, Так как нет строк с Fatal Error, то можно это считать безлоговым вылетом. У меня, обычно, при подобных вылетах с *** break by StackWalk *** причина одна - переполнение сохранок больше 450 штук.

@lexa.3012,  месяца два назад, когда искал спавнер Каравана для заспавнивания давно убитого Кулинара, на сайте https://stalkerportaal.ru наткнулся на спавнер (увы, без указания авторства) в подборке Алексея Гончаренко. С тех пор пользуюсь только им, нет ни глюков, ни вылетов, одно сплошное удобство и удовольствие.

1. Все меню четко отсортированы

2. Все названия сделаны на русском языке, с подробным описанием и иконкой предмета.

3. Имеется практически все, что есть в игре, за исключением квестовых неписей.

4. Имеется поиск нужного на рус/англ.

Увы, в сборке Гончаренко этот файл сейчас отсутствует. Я сохранил его у себя - https://yadi.sk/d/pQQhg_bTjUuq4A Думаю, он вполне может войти в список "44 правок".

  • Thanks 1

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GA-780T-D3L, Fenom II X2 555, 8Gb RAM, 480 Gb HDD, ATI Radeon HD4650

W7 x64 Ultimate, ОП-2.1 p.8k.2 , Спавнер  для 8k.2

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pc-2    129

@Александр Емельяненко, Мне интересно, а на какой патч это ставить, и на что это адаптировалось?

У, меня например 8.2к и в правках по пути  gamedata\config\  папки weathers нет!

Я ставлю вашу папку weathers и у меня игра сразу вылетает вот с таким логом:

Скрытый текст

* Detected CPU: GenuineIntel Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz, F6/M60/S3 Counts: 8
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2

Initializing File System...
using fs-ltx c:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 104010 files cached, 23245Kb memory used.
Init FileSystem 3.241374 sec
[13.11.19 12:05:11.866] 'xrCore' build 7445, Jun 25 2019
[13.11.19 12:05:11.866] OP 2.1 Engine ver 1.0f patch ver 8.2
[13.11.19 12:05:11.866] 
[13.11.19 12:05:11.888]  
[13.11.19 12:05:11.888] FATAL ERROR
[13.11.19 12:05:11.888]  
[13.11.19 12:05:11.888] [error]Expression    : !((I != DATA.end()) && ((*I)->Name == Current->Name))
[13.11.19 12:05:11.888] [error]Function      : CInifile::Load
[13.11.19 12:05:11.888] [error]File          : Xr_ini.cpp
[13.11.19 12:05:11.888] [error]Line          : 185
[13.11.19 12:05:11.888] [error]Description   : Duplicate section found.
[13.11.19 12:05:11.888] [error]Arguments     : sect_yantar_indoor
[13.11.19 12:05:11.888]  
[13.11.19 12:05:11.888] 
[13.11.19 12:05:11.890] stack trace:
[13.11.19 12:05:11.890] 
[13.11.19 12:05:11.915] *** break by StackWalk ***
[13.11.19 12:05:11.915] stack trace:
[13.11.19 12:05:11.915] 
[13.11.19 12:05:11.915]      0023:5970ED6B (0x59723228 0x5972320C 0x05B232FC 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[13.11.19 12:05:11.915]      0023:5970B52D (0x05A39220 0x00EF94B8 0x055A0030 0x00F979B0) xrCore.dll, CInifile::Load(), s:\xrcore\xr_ini.cpp, 186
[13.11.19 12:05:11.915]      0023:5970B43F (0x055A0030 0x00EFBB80 0x055A9EC0 0x00EFD1D1) xrCore.dll, CInifile::Load(), s:\xrcore\xr_ini.cpp, 177
[13.11.19 12:05:11.915]      0023:5970B43F (0x055A9EC0 0x00EFCFB0 0x59703DA0 0x006D1930) xrCore.dll, CInifile::Load(), s:\xrcore\xr_ini.cpp, 177
[13.11.19 12:05:11.915]      0023:5970BB99 (0x00EFD430 0x00000001 0x00000001 0x00000001) xrCore.dll, CInifile::CInifile(), s:\xrcore\xr_ini.cpp, 97
[13.11.19 12:05:11.915]      0023:005F1507 (0x00EFD430 0x00EFD404 0x00000000 0x006D1930) XR_3DA.exe, xr_new<CInifile,char [520],int>(), s:\xrcore\xrmemory_subst_msvc.h, 81
[13.11.19 12:05:11.915]      0023:00621526 (0x00000000 0x006D1930 0x0235BEC4 0x00EFD6D8) XR_3DA.exe, InitSettings(), s:\xr_3da\x_ray.cpp, 129
[13.11.19 12:05:11.915]      0023:00620BD5 (0x005C0000 0x00000000 0x00F438D9 0x0000000A) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 677
[13.11.19 12:05:11.915]      0023:00620960 (0x005C0000 0x00000000 0x00F438D9 0x0000000A) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[13.11.19 12:05:11.915]      0023:0061B6CB (0x00D2C000 0x75096340 0x00EFFA1C 0x777D7B74) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[13.11.19 12:05:11.915]      0023:75096359 (0x00D2C000 0x0ECB5EE6 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[13.11.19 12:05:11.915]      0023:777D7B74 (0xFFFFFFFF 0x777F8EF1 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[13.11.19 12:05:11.915]      0023:777D7B44 (0x0061B73D 0x00D2C000 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()

Может я что-то не так делаю?

@lexa.3012, Спасибо, удалил  gamedata.dbzz_grad_summer_1 и gamedata.dbzz_grad_summer_2

Теперь всё работает!

Edited by pc-2
Добавлено lexa.3012,

Если у Вас стоит какой-то пак текстур, допустим "Атмосферно-текстурный пак - Осень для ОП-2.1 " то и будет вылет. Так как имеется дубль.

Не все текстурные паки от:  @Luckyan дружат с погодной папкой в "gamedata".

Edited

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kashafoch    407

Привет всем. @гиви подхомутников, на этой странице токо на релиз, по этому примеру сделай себе. https://www.amk-team.ru/forum/topic/13904-kovyryaemsya-v-faylah-op-21/?do=findComment&comment=1226935 function mbald_removed_have()
  

Скрытый текст

 local value = get_value("mbald_removed", 0)
    return value >= 3 --поменяй на 0
end
function galant_removed_have()
    local value = get_value("galant_removed", 0)
    return value >= 3 --поменяй на 0
end
function mincer_removed_have()
    local value = get_value("mincer_removed", 0)
    return value >= 3 --поменяй на 0

Удачи.

Edited by kashafoch
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Djo    0

Здравствуйте. Играю с правками из шапки на двух последних патчах. Было без проблем, по памяти вылеты изредка.

Но - не могу зайти в Лиманск ни через один переход. Переставлял игру раз десять, проверял контрольные суммы. Суммы совпадали но только до установки модифицированного движка.

Лог

Скрытый текст

Detected CPU: GenuineIntel         Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz, F6/M42/S7 Counts: 4
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2

Initializing File System...
using fs-ltx e:\games\stalker\op\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 78652 files cached, 19296Kb memory used.
Init FileSystem 0.746457 sec
[14.11.19 21:51:28.972] 'xrCore' build 7445, Jun 25 2019
[14.11.19 21:51:28.972] OP 2.1 Engine ver 1.0f patch ver 8.2
[14.11.19 21:51:28.972]
[14.11.19 21:51:30.735] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[14.11.19 21:51:30.735] Initializing Engine...
[14.11.19 21:51:30.735] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[14.11.19 21:51:30.735]  buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[14.11.19 21:51:30.735]  respawn_type transparent_treasure user_name ]
[14.11.19 21:51:30.735] Loading  config for renderer
[14.11.19 21:51:30.735] Executing config-script "user.ltx"...
[14.11.19 21:51:30.735] [e:\games\stalker\op\op-2.1\userdata\user.ltx] successfully loaded.
[14.11.19 21:51:30.735] Starting INPUT device...
[14.11.19 21:51:30.751] Loading DLL: xrRender_R2.dll
[14.11.19 21:51:30.766] Loading DLL: xrGame.dll
[14.11.19 21:51:30.766] 'xrGame' build Jun 25 2019 12:48:47
[14.11.19 21:51:30.892] * [win32]: free[4035184 K], reserved[47880 K], committed[111176 K]
[14.11.19 21:51:30.892] * [ D3D ]: textures[0 K]
[14.11.19 21:51:30.892] * [x-ray]: crt heap[30688 K], process heap[30688 K], game lua[0 K], engine lua[0 K], render[0 K]
[14.11.19 21:51:30.892] * [x-ray]: economy: strings[count: 37131, lengths: 1017 K, overhead: 1160 K, saved: 14719 K]
[14.11.19 21:51:30.892] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[14.11.19 21:51:30.892] Executing config-script "e:\games\stalker\op\op-2.1\gamedata\config\default_controls.ltx"...
[14.11.19 21:51:30.893] [e:\games\stalker\op\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[14.11.19 21:51:30.893] Executing config-script "user.ltx"...
[14.11.19 21:51:30.893] Executing config-script "e:\games\stalker\op\op-2.1\gamedata\config\rspec_high.ltx"...
[14.11.19 21:51:30.893] [e:\games\stalker\op\op-2.1\gamedata\config\rspec_high.ltx] successfully loaded.
[14.11.19 21:51:30.893] Executing config-script "e:\games\stalker\op\op-2.1\gamedata\config\default_controls.ltx"...
[14.11.19 21:51:30.894] [e:\games\stalker\op\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[14.11.19 21:51:30.894] - Maximum allowed affinity mask: 0xF, current: 0xE
[14.11.19 21:51:30.894] [e:\games\stalker\op\op-2.1\userdata\user.ltx] successfully loaded.
[14.11.19 21:51:30.894] SOUND: OpenAL: enumerate devices...
[14.11.19 21:51:30.894] SOUND: OpenAL: EnumerationExtension Present
[14.11.19 21:51:30.894] devices OpenAL Soft
[14.11.19 21:51:30.894] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[14.11.19 21:51:30.921] SOUND: OpenAL: All available devices:
[14.11.19 21:51:30.921] 1. OpenAL Soft, Spec Version 1.1 (default)
[14.11.19 21:51:30.921] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[14.11.19 21:51:30.936] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[14.11.19 21:51:30.938] * sound: EAX 2.0 extension: absent
[14.11.19 21:51:30.938] * sound: EAX 2.0 deferred: absent
[14.11.19 21:51:30.938] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[14.11.19 21:51:30.942] Starting RENDER device...
[14.11.19 21:51:30.956] * GPU [vendor:10DE]-[device:1184]: NVIDIA GeForce GTX 770
[14.11.19 21:51:30.956] * GPU driver: 24.21.13.9836
[14.11.19 21:51:31.126] * CREATE: DeviceREF: 1
[14.11.19 21:51:31.126] *     Texture memory: 1679 M
[14.11.19 21:51:31.126] *          DDI-level: 9.0
[14.11.19 21:51:31.207] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[14.11.19 21:51:31.207] * GPU vertex cache: recognized, 24
[14.11.19 21:51:31.208] * DVB created: 4096K
[14.11.19 21:51:31.208] * DIB created: 512K
[14.11.19 21:51:31.212]  Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[14.11.19 21:51:31.212]  Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[14.11.19 21:51:31.212]  Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[14.11.19 21:51:31.212]  Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[14.11.19 21:51:31.212]  Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[14.11.19 21:51:31.212]  Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[14.11.19 21:51:31.212]  Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[14.11.19 21:51:31.212]  Renderer doesn't support blender 'effects\shadow_world'
[14.11.19 21:51:31.212]  Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[14.11.19 21:51:31.279] load time LTX=66 ms
[14.11.19 21:51:31.288] count of .thm files=3228
[14.11.19 21:51:31.347] load time THM=67 ms
[14.11.19 21:51:31.347] * NULLRT supported
[14.11.19 21:51:31.347] * ...and used
[14.11.19 21:51:31.347] * HWDST/PCF supported and used
[14.11.19 21:51:31.347] * NV-DBT supported and used
[14.11.19 21:51:31.735] - r__tf_aniso 6
[14.11.19 21:51:31.735] - r2_tf_mipbias 0.
[14.11.19 21:51:31.749] Script debugger succesfully restarted.
[14.11.19 21:51:33.695] - Gamedata version: [Сборка 2.1 final p.8k.2]
[14.11.19 21:51:33.807] Starting engine...
[14.11.19 21:51:33.888] GMLib loaded at 80 msec
[14.11.19 21:51:34.343] Game_Globals loaded at 454 msec
[14.11.19 21:51:34.462] App_Start loaded at 119 msec
[14.11.19 21:51:34.471] ui_core loaded at 8 msec
[14.11.19 21:51:34.503] Loading DLL: xrGameSpy.dll
[14.11.19 21:51:34.696] Main_Menu loaded at 225 msec
[14.11.19 21:51:40.574] * DVB created: 4096K
[14.11.19 21:51:40.575] * DIB created: 512K
[14.11.19 21:51:40.827] - r__tf_aniso 6
[14.11.19 21:51:40.827] - r2_tf_mipbias 0.
[14.11.19 21:51:40.827] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[14.11.19 21:51:40.827] * GPU vertex cache: unrecognized, 16
[14.11.19 21:51:40.827] *** RESET [409 ms]
[14.11.19 21:51:40.836] "e:\games\stalker\op\op-2.1\bin\xr_3da.exe" -nointro
[14.11.19 21:51:40.836] Begin load
[14.11.19 21:51:40.837] * phase time: 0 ms
[14.11.19 21:51:40.874] * phase cmem: 240598 K
[14.11.19 21:51:40.874] Prefetching objects...
[14.11.19 21:51:40.916] * Objects loaded in 0 ms
[14.11.19 21:51:41.655] * Models loaded in 738 ms
[14.11.19 21:51:41.693] * Prefetch memory:  714131Kb
[14.11.19 21:51:41.696] * phase time: 858 ms
[14.11.19 21:51:41.733] * phase cmem: 917933 K
[14.11.19 21:51:41.733] Starting server...
[14.11.19 21:51:41.764] - Gamedata version: [Сборка 2.1 final p.8k.2]
[14.11.19 21:51:41.833] * phase time: 137 ms
[14.11.19 21:51:41.871] * phase cmem: 915922 K
[14.11.19 21:51:41.871] Loading alife simulator...
[14.11.19 21:51:41.871] * phase time: 37 ms
[14.11.19 21:51:41.909] * phase cmem: 915915 K
[14.11.19 21:51:41.909] Loading savegame...
[14.11.19 21:51:42.000]  e:\games\stalker\op\op-2.1\userdata\savedgames\День 68. 22.27. Старая Деревня.sav save created on DEVELOPER mode!
[14.11.19 21:51:42.000] * Loading key-value pairs...
[14.11.19 21:51:42.068] * 20 key-value pairs were successfully loaded (0.068s)
[14.11.19 21:51:42.068] * Loading spawn registry...
[14.11.19 21:51:44.324] * 25177 spawn points were successfully loaded (2.256s)
[14.11.19 21:51:44.325] * Loading objects...
[14.11.19 21:51:45.143] * 38182 objects were successfully loaded (0.819s) 38182
[14.11.19 21:51:46.645] * Loading quick slots data...
[14.11.19 21:51:46.645] * Start objects on_register'ed...
[14.11.19 21:51:48.444] * 38182 objects on_register'ed (1.799s)
[14.11.19 21:51:48.445] * Game День 68. 22.27. Старая Деревня is successfully loaded from file 'e:\games\stalker\op\op-2.1\userdata\savedgames\День 68. 22.27. Старая Деревня.sav' (6.574s)
[14.11.19 21:51:48.445] * phase time: 6574 ms
[14.11.19 21:51:48.517] * phase cmem: 1082906 K
[14.11.19 21:51:48.517] Connecting...
[14.11.19 21:51:48.525] MaxPlayers = 32
[14.11.19 21:51:48.565] * phase time: 119 ms
[14.11.19 21:51:48.635] * phase cmem: 1090472 K
[14.11.19 21:51:48.635] Connecting to...
[14.11.19 21:51:48.637]  Player not found. New player created.
[14.11.19 21:51:48.637] * client : connection accepted - <>
[14.11.19 21:51:48.653] * phase time: 88 ms
[14.11.19 21:51:48.724] * phase cmem: 1090498 K
[14.11.19 21:51:48.724] Reading level info...
[14.11.19 21:51:48.724] * phase time: 70 ms
[14.11.19 21:51:48.794] * phase cmem: 1090498 K
[14.11.19 21:51:48.794] Loading object space...
[14.11.19 21:51:48.865] * object space load: 71 ms
[14.11.19 21:51:48.865] * phase time: 141 ms
[14.11.19 21:51:48.936] * phase cmem: 1112310 K
[14.11.19 21:51:48.936] Loading shaders (R2)...
[14.11.19 21:51:49.261] * phase time: 395 ms
[14.11.19 21:51:49.332] * phase cmem: 1113851 K
[14.11.19 21:51:49.332] Loading geometry (R2)...
[14.11.19 21:51:49.351] * phase time: 89 ms
[14.11.19 21:51:49.422] * phase cmem: 1149700 K
[14.11.19 21:51:49.422] Loading visuals (R2)...
[14.11.19 21:51:49.432] * phase time: 81 ms
[14.11.19 21:51:49.503] * phase cmem: 1150778 K
[14.11.19 21:51:49.503] Loading details (R2)...
[14.11.19 21:51:49.531] * [DETAILS] VertexConsts(256), Batch(61)
[14.11.19 21:51:49.531] * [DETAILS] 49044 v(20), 30195 p
[14.11.19 21:51:49.531] * [DETAILS] Batch(61), VB(957K), IB(176K)
[14.11.19 21:51:49.532] * phase time: 100 ms
[14.11.19 21:51:49.604] * phase cmem: 1151963 K
[14.11.19 21:51:49.604] Loading sectors (R2)...
[14.11.19 21:51:49.604] * Loading HOM: e:\games\stalker\op\op-2.1\gamedata\levels\lost_village\level.hom
[14.11.19 21:51:49.606] * phase time: 73 ms
[14.11.19 21:51:49.677] * phase cmem: 1152109 K
[14.11.19 21:51:49.677] Loading AI objects...
[14.11.19 21:51:49.678] - Loading music tracks from 'lost_village_musics'...
[14.11.19 21:51:49.680] * phase time: 73 ms
[14.11.19 21:51:49.752] * phase cmem: 1152116 K
[14.11.19 21:51:49.752] Loading PH world...
[14.11.19 21:51:49.771] - Game configuring : Started
[14.11.19 21:51:49.775] - Game configuring : Finished
[14.11.19 21:51:49.913] * phase time: 233 ms
[14.11.19 21:51:49.985] * phase cmem: 1169967 K
[14.11.19 21:51:49.985] Loading textures...
[14.11.19 21:51:50.413] * t-report - base: 1270, 1115332 K
[14.11.19 21:51:50.413] * t-report - lmap: 7, 7168 K
[14.11.19 21:51:50.414] * phase time: 500 ms
[14.11.19 21:51:50.488] * phase cmem: 1595894 K
[14.11.19 21:51:50.488] Synchronizing...
[14.11.19 21:51:50.488] Save created on [Engine 1.0f p 8.2]
[14.11.19 21:51:50.488] Save date and time [Thu Nov 14 19:53:09 2019]
[14.11.19 21:51:50.508] * phase time: 94 ms
[14.11.19 21:51:50.583] * phase cmem: 1595895 K
[14.11.19 21:51:50.875] * [win32]: free[2061528 K], reserved[80524 K], committed[2052188 K]
[14.11.19 21:51:50.875] * [ D3D ]: textures[1122501 K]
[14.11.19 21:51:50.875] * [x-ray]: crt heap[417637 K], process heap[417637 K], game lua[211793 K], engine lua[161 K], render[0 K]
[14.11.19 21:51:50.875] * [x-ray]: economy: strings[count: 194214, lengths: 10779 K, overhead: 6069 K, saved: 25327 K]
[14.11.19 21:51:50.875] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[14.11.19 21:51:50.875] * Starting measure
[14.11.19 21:51:57.440] * MEMORY USAGE: 2111463 K
[14.11.19 21:52:54.605] * Saving spawns...
[14.11.19 21:52:54.607] * Saving objects...
[14.11.19 21:52:54.832] * 38156 objects are successfully saved
[14.11.19 21:52:54.846] * Saving key-value pairs...
[14.11.19 21:52:54.917] * 20 key-value pairs were successfully saved
[14.11.19 21:52:54.917] * Saving quick slots data...
[14.11.19 21:52:55.006] * Game ytdkgu7xl.sav is successfully saved to file 'e:\games\stalker\op\op-2.1\userdata\savedgames\ytdkgu7xl.sav'
[14.11.19 21:53:08.139] * Saving spawns...
[14.11.19 21:53:08.141] * Saving objects...
[14.11.19 21:53:08.353] * 38156 objects are successfully saved
[14.11.19 21:53:08.366] * Saving key-value pairs...
[14.11.19 21:53:08.430] * 20 key-value pairs were successfully saved
[14.11.19 21:53:08.430] * Saving quick slots data...
[14.11.19 21:53:08.516] * Game i_autosave.sav is successfully saved to file 'e:\games\stalker\op\op-2.1\userdata\savedgames\i_autosave.sav'
[14.11.19 21:53:08.522] - Disconnect
[14.11.19 21:53:11.065] - Destroying level
[14.11.19 21:53:11.325] * DVB created: 4096K
[14.11.19 21:53:11.325] * DIB created: 512K
[14.11.19 21:53:11.585] - r__tf_aniso 6
[14.11.19 21:53:11.585] - r2_tf_mipbias 0.
[14.11.19 21:53:11.585] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[14.11.19 21:53:11.585] * GPU vertex cache: recognized, 24
[14.11.19 21:53:11.585] *** RESET [429 ms]
[14.11.19 21:53:11.595] "e:\games\stalker\op\op-2.1\bin\xr_3da.exe" -nointro
[14.11.19 21:53:11.595] Begin load
[14.11.19 21:53:11.601] * phase time: 0 ms
[14.11.19 21:53:11.689] * phase cmem: 1172121 K
[14.11.19 21:53:11.689] Starting server...
[14.11.19 21:53:11.843] - Gamedata version: [Сборка 2.1 final p.8k.2]
[14.11.19 21:53:11.897] * phase time: 295 ms
[14.11.19 21:53:11.983] * phase cmem: 1167787 K
[14.11.19 21:53:11.983] Loading alife simulator...
[14.11.19 21:53:11.983] * phase time: 86 ms
[14.11.19 21:53:12.069] * phase cmem: 1167784 K
[14.11.19 21:53:12.069] Loading savegame...
[14.11.19 21:53:12.100]  e:\games\stalker\op\op-2.1\userdata\savedgames\i_autosave.sav save created on DEVELOPER mode!
[14.11.19 21:53:12.100] * Loading key-value pairs...
[14.11.19 21:53:12.165] * 20 key-value pairs were successfully loaded (0.064s)
[14.11.19 21:53:12.165] * Loading spawn registry...
[14.11.19 21:53:14.221] * 25177 spawn points were successfully loaded (2.057s)
[14.11.19 21:53:14.222] * Loading objects...
[14.11.19 21:53:14.984] * 38156 objects were successfully loaded (0.762s) 38156
[14.11.19 21:53:16.666] * Loading quick slots data...
[14.11.19 21:53:16.666] * Start objects on_register'ed...
[14.11.19 21:53:18.390] * 38156 objects on_register'ed (1.723s)
[14.11.19 21:53:18.391] * Game i_autosave is successfully loaded from file 'e:\games\stalker\op\op-2.1\userdata\savedgames\i_autosave.sav' (6.408s)
[14.11.19 21:53:18.391] * phase time: 6407 ms
[14.11.19 21:53:18.480] * phase cmem: 1273403 K
[14.11.19 21:53:18.480] Connecting...
[14.11.19 21:53:18.480] MaxPlayers = 32
[14.11.19 21:53:18.521] * phase time: 129 ms
[14.11.19 21:53:18.610] * phase cmem: 1273436 K
[14.11.19 21:53:18.610] Connecting to...
[14.11.19 21:53:18.611]  Player not found. New player created.
[14.11.19 21:53:18.611] * client : connection accepted - <>
[14.11.19 21:53:18.630] * phase time: 109 ms
[14.11.19 21:53:18.718] * phase cmem: 1273463 K
[14.11.19 21:53:18.718] Reading level info...
[14.11.19 21:53:18.723] * phase time: 92 ms
[14.11.19 21:53:18.812] * phase cmem: 1273463 K
[14.11.19 21:53:18.812] Loading object space...
[14.11.19 21:53:19.159] WARNING: CLocatorAPI::check_for_file file not found file e:\games\stalker\op\op-2.1\userdata\level_cache\limansk in files list (size = 78655)
[14.11.19 21:53:20.681] * object space load: 1868 ms
[14.11.19 21:53:20.681] * phase time: 1957 ms
[14.11.19 21:53:20.769] * phase cmem: 1343661 K
[14.11.19 21:53:20.769] Loading shaders (R2)...
[14.11.19 21:53:21.133] * phase time: 452 ms
[14.11.19 21:53:21.222] * phase cmem: 1344886 K
[14.11.19 21:53:21.222] Loading geometry (R2)...
[14.11.19 21:53:22.073] * phase time: 939 ms
[14.11.19 21:53:22.161] * phase cmem: 1425870 K
[14.11.19 21:53:22.161] Loading visuals (R2)...
[14.11.19 21:53:22.229] * phase time: 155 ms
[14.11.19 21:53:22.317] * phase cmem: 1428443 K
[14.11.19 21:53:22.317] Loading details (R2)...
[14.11.19 21:53:22.372] * [DETAILS] VertexConsts(256), Batch(61)
[14.11.19 21:53:22.372] * [DETAILS] 11590 v(20), 6100 p
[14.11.19 21:53:22.372] * [DETAILS] Batch(61), VB(226K), IB(35K)
[14.11.19 21:53:22.373] * phase time: 144 ms
[14.11.19 21:53:22.462] * phase cmem: 1428738 K
[14.11.19 21:53:22.462] Loading sectors (R2)...
[14.11.19 21:53:22.464] * Loading HOM: e:\games\stalker\op\op-2.1\gamedata\levels\limansk\level.hom
[14.11.19 21:53:22.465] * phase time: 91 ms
[14.11.19 21:53:22.553] * phase cmem: 1428849 K
[14.11.19 21:53:22.553] Loading AI objects...
[14.11.19 21:53:22.584] - Loading music tracks from 'limansk_musics'...
[14.11.19 21:53:22.635] * phase time: 170 ms
[14.11.19 21:53:22.724] * phase cmem: 1428774 K
[14.11.19 21:53:22.724] Loading PH world...
[14.11.19 21:53:22.743] - Game configuring : Started
[14.11.19 21:53:22.747] - Game configuring : Finished
[14.11.19 21:53:22.752] * phase time: 116 ms
[14.11.19 21:53:22.841] * phase cmem: 1445798 K
[14.11.19 21:53:22.841] Loading textures...
[14.11.19 21:53:28.411] * t-report - base: 1660, 1302097 K
[14.11.19 21:53:28.411] * t-report - lmap: 3, 3072 K
[14.11.19 21:53:28.411] * phase time: 5659 ms
[14.11.19 21:53:28.502] * phase cmem: 1942967 K
[14.11.19 21:53:28.502] Synchronizing...
[14.11.19 21:53:28.502] Save created on [Engine 1.0f p 8.2]
[14.11.19 21:53:28.503] Save date and time [Thu Nov 14 21:53:08 2019]
[14.11.19 21:53:28.520] * phase time: 108 ms
[14.11.19 21:53:28.611] * phase cmem: 1942967 K
[14.11.19 21:53:28.965] * [win32]: free[1594356 K], reserved[113880 K], committed[2486004 K]
[14.11.19 21:53:28.965] * [ D3D ]: textures[1305169 K]
[14.11.19 21:53:28.965] * [x-ray]: crt heap[531753 K], process heap[531753 K], game lua[210413 K], engine lua[158 K], render[2577 K]
[14.11.19 21:53:28.965] * [x-ray]: economy: strings[count: 202991, lengths: 11218 K, overhead: 6343 K, saved: 46527 K]
[14.11.19 21:53:28.965] * [x-ray]: economy: smem[count: 47369, lengths: 27776 K, overhead: 740 K, saved: 9768 K]
[14.11.19 21:53:28.965] * Starting measure
[14.11.19 21:53:33.703] 
[14.11.19 21:53:33.703] FATAL ERROR
[14.11.19 21:53:33.703] 
[14.11.19 21:53:33.703] [error]Expression    : fatal error
[14.11.19 21:53:33.703] [error]Function      : CModelPool::Instance_Load
[14.11.19 21:53:33.703] [error]File          : ..\xrRender\ModelPool.cpp
[14.11.19 21:53:33.703] [error]Line          : 114
[14.11.19 21:53:33.703] [error]Description   : Can't find model file '%s'.
[14.11.19 21:53:33.703] [error]Arguments     : dynamics\equiqment_cache\equipment_rucksack_02_case.ogf
[14.11.19 21:53:33.703] 
[14.11.19 21:53:33.703]
[14.11.19 21:53:33.703] stack trace:
[14.11.19 21:53:33.703]
[14.11.19 21:53:34.136] *** break by StackWalk ***
[14.11.19 21:53:34.136] stack trace:
[14.11.19 21:53:34.136]
[14.11.19 21:53:34.136]   0023:726BED6B (0x726D3930 0x711FCAC4 0x00278AB8 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[14.11.19 21:53:34.136]   0023:726BF38F (0x726EC200 0x711FCA6C 0x00000072 0x711FCAE0) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 415
[14.11.19 21:53:34.136]   0023:711D9F0D (0x00278EF4 0x00000001 0x4F10D17C 0x4C8A2E00) xrRender_R2.dll, CModelPool::Instance_Load(), s:\xr_3da\xrrender\modelpool.cpp, 114
[14.11.19 21:53:34.136]   0023:711DA2B3 (0x4F10D17C 0x00000000 0x0127E460 0x00000004) xrRender_R2.dll, CModelPool::Create(), s:\xr_3da\xrrender\modelpool.cpp, 262
[14.11.19 21:53:34.136]   0023:011D6F04 (0x4F10D170 0x00000000 0x00000000 0x587BCF68) XR_3DA.exe, CObject::cNameVisual_set(), s:\xr_3da\xr_object.cpp, 47
[14.11.19 21:53:34.136]   0023:6EF119A9 (0x50B61470 0x4C8A2E00 0x0027B35C 0x6EECCC49) xrGame.dll, CGameObject::net_Spawn(), s:\xr_3da\xrgame\gameobject.cpp, 286
[14.11.19 21:53:34.136]   0023:6EFF3BE3 (0x50B61470 0x00277F3B 0x00000001 0x4F1CFD1C) xrGame.dll, CInventoryBox::net_Spawn(), s:\xr_3da\xrgame\inventorybox.cpp, 54
[14.11.19 21:53:34.136]   0023:6EECCC49 (0x50B61470 0x16ED98D0 0x16ED98D0 0x6E998E95) xrGame.dll, CLevel::g_sv_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 117
[14.11.19 21:53:34.136]   0023:6EECD022 (0x0027B394 0x6E690001 0x746E6576 0x5F79726F) xrGame.dll, CLevel::cl_Process_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 46
[14.11.19 21:53:34.136]   0023:6EEC4FE3 (0x00000000 0x0659BFC0 0x065F9248 0x065F9358) xrGame.dll, CLevel::ProcessGameEvents(), s:\xr_3da\xrgame\level.cpp, 480
[14.11.19 21:53:34.136]   0023:6EEC47BE (0x022AD659 0x0520E7A0 0x012063B4 0x00313916) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 550
[14.11.19 21:53:34.136]   0023:011BFB8C (0x00313916 0x0000003C 0x0127E460 0x41A3AAD4) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77
[14.11.19 21:53:34.136]   0023:012063B4 (0x00000000 0x01281930 0xFFFDE000 0x0000000E) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[14.11.19 21:53:34.136]   0023:01206895 (0x01281930 0x00000063 0x01281930 0x0027F84C) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[14.11.19 21:53:34.136]   0023:011D113A (0x00000000 0x01281930 0x00000000 0x00000000) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[14.11.19 21:53:34.136]   0023:011D0D50 (0x01170000 0x00000000 0x00283464 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[14.11.19 21:53:34.136]   0023:011D0960 (0x01170000 0x00000000 0x00283464 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[14.11.19 21:53:34.136]   0023:011CB6CB (0xFFFDE000 0x0027F928 0x77B79802 0xFFFDE000) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[14.11.19 21:53:34.136]   0023:76FE344D (0xFFFDE000 0x75CB232F 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk()
[14.11.19 21:53:34.136]   0023:77B79802 (0x011CB73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[14.11.19 21:53:34.136]   0023:77B797D5 (0x011CB73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()

 

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