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Объединенный Пак 2.1 (Архив)

Правки для ОП-2.1  

1 451 голос

  1. 1. Играете в ОП-2.1 с правками или без?

    • Поставил одну правочку, без нее никак!
      108
    • Два-три параметра изменил, мне так удобнее
      525
    • Ставлю все, никогда не знаешь, что пригодится
      263
    • Играю в авторскую версию
      370


Рекомендуемые сообщения

@Mezocop, Воронин за доки еще дробовик дает? Или только снайперку? Думаю надо ли брать это задание.

 

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i5-12600k, DDR5-6000 G.SKILL32gb, RTX-4070Ti, Seasonic Prime Tinanium 850w,  NVMeM.2Samsung 970Pro 512Gb, M2 Kingsnon 1Tb,WD 1000 и 500 гб., LG 34WP65C-B

 

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@re6el33, дробовик Самопал и КАС(точное название не помню)

Изменено пользователем Deadman507UA
  • Спасибо 1

"Зло есть зло - большое, маленькое, среднее - какая разница. Зло трудно измерить, его границы размыты. И если надо будет выбирать между одним злом и другим, я не буду выбирать вовсе"

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1 час назад, re6el33 сказал:

@Mezocop, Воронин за доки еще дробовик дает?

Снайперку не помню, значит не нужная, а вот Сайга"Самопал" с интегрированым подствольником и оптикой очень хороша, я прямо не нарадуюсь, гранаты ручные только на на квесты беру, подствольник помогает.

  • Спасибо 1

ЦЗ ОП 2.1 на 01.08.2019

 

Если все государства, вблизи и вдали, Покоренные, будут валяться в пыли – Ты не станешь, Великий Владыка, бессмертным. Твой удел невелик — три аршина земли

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Алярм!!! После начала волны мутантов не отходил никуда от Шевченко, однако заметил, что первая или вторая группа монстров сама пошла прямиком на Скадовск! После окончания первой волны поговорил с Ноем, думаю пойду проверю Скадовск, а там Пропер, Котбегемот и Ариадна - враги красные! Как так вышло?!

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1 час назад, ALLCOM сказал:

Пулемет только не забудь взять

На Библиотекарей пулемёт? Это не серьёзно:biggrin: Одеваешь бойцовые перчатки и вперед в рукопашную:hm:.

Эти бабуины Зоны всегда появляются там где их не ожидаешь увидеть. И нету желания тратить на них БК. Поэтому лучше всегда под рукой иметь пару бойцовых перчаток. 

 

@shureheart

Ну скорей всего в до гонку монстрам, которые к Скадовску ломанулись пару гранат отправил, вот и результат. Либо рикошетом в кого то прилетело. Переиграй лучше.

Изменено пользователем re6el33

 

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i5-12600k, DDR5-6000 G.SKILL32gb, RTX-4070Ti, Seasonic Prime Tinanium 850w,  NVMeM.2Samsung 970Pro 512Gb, M2 Kingsnon 1Tb,WD 1000 и 500 гб., LG 34WP65C-B

 

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@shureheart, Скорей всего твой ГГ стоял в той стороне, вот они и ломанулись в ту сторону. Я Волну когда проходил, первую половину дня сидел на судне и никуда не уходил. Так из-за этого, толпы монстров постоянно спавнились около костра на палубе, чуть ли не на головы тех кто там сидел. Только когда слез с корабля, монстрики начали спавница уже внизу рядом с судном.

 

@shureheart, ну если есть сохранки промежуточные, попробуй их по загружать. Там же между каждым спавном мин 5-8 реального времени проходит, как раз хватит сбегать на Скадовск проверить че там да как. Если конечно там не покраснели в самом начале Волны.  Я после каждого спавна сохранял игру на всякий пожарный что бы сначала не переигрывать.

 

Изменено пользователем re6el33

 

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i5-12600k, DDR5-6000 G.SKILL32gb, RTX-4070Ti, Seasonic Prime Tinanium 850w,  NVMeM.2Samsung 970Pro 512Gb, M2 Kingsnon 1Tb,WD 1000 и 500 гб., LG 34WP65C-B

 

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Так что, переигрывать с самого начала волны?

 

38 минут назад, re6el33 сказал:

сбегать на Скадовск проверить че там да как

А там война идёт! Химеры по крыше прыгают, мне с Шевченки видать...

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21 минуту назад, shureheart сказал:

А там война идёт!

Пусть идет. Подожди пока там всех химер не перестреляют. Главное сам туды не стреляй. Там все бессмертные можно не переживать. Потом проверь че там да как. Если все равно там кто покраснел, то только с начала переигрывать.

 

Всего 4 дня. В первый день Волны: воюем около Шевченко, примерно 10 ч. игрового времени. Между каждым днем Волны перерыв 10-12 часов, что бы побарыжить.

Второй день Лесничество. Третий Водоочистная станция. Четвертый день монстров будут БТРы отстреливать. 

На каждый день Волны несколько спавнов монстров. 

 

Изменено пользователем re6el33
  • Нравится 1

 

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i5-12600k, DDR5-6000 G.SKILL32gb, RTX-4070Ti, Seasonic Prime Tinanium 850w,  NVMeM.2Samsung 970Pro 512Gb, M2 Kingsnon 1Tb,WD 1000 и 500 гб., LG 34WP65C-B

 

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Вопрос по Шахматисту. Патч 4.2. В Х-16 говорю с Кругловым, убиваю его, а у него нет ни каких бумаг и документов. Или на патче 4.2, этот сюжет нельзя пройти?

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@Dickinson, Я читал в описании патча 7.3, что чтото правили по Шахматисту. Накати 6.2 сначала, потом 7.3.

  • Спасибо 1

Мой канал на YouTubeСтарый сталк. KRG.

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На Янтаре поломалась погода. Заходил на локацию на рассвете, вышел в 13 часов по игровому времени (прошёл пока Х-16), и обнаружил что рассвет как был так и остался. Спал до 22 часов вечера - по прежнему рассвет. Помог откат до перехода на Янтарь и заново произведённое прохождение лаборатории.

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Всем салют. Вопрос по Тайнику Слипкнота. Трансформаторная подстанция 1758 почему? На этих электрощитах другие цифры и все одинаковые. Где нарисованы эти цифры 1758?

Мой канал на YouTubeСтарый сталк. KRG.

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Начинаю уже третий раз и все время нарисовываются 2 проблемы))) Не появляется Фраер, и не могу найти сержанта Звягинцева))) Весь Радар перелопатил, в каждого жмурика-монолитовца обыскал))) Нету его))) Патч 7.3.

По Фраеру проще, его ПДА можно заспавнить, а вот что делать с звягинцевым, ума не приложу)))

Изменено пользователем Эдуард Брылёв
  • Не нравится 1
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@Эдуард Брылёв, у него костюм монолитовца, и он не стреляет, если ты его искал в первый заход на Радар.

У меня его убили сталкеры, когда я его искал во 2 заход.

Изменено пользователем Deadman507UA

"Зло есть зло - большое, маленькое, среднее - какая разница. Зло трудно измерить, его границы размыты. И если надо будет выбирать между одним злом и другим, я не буду выбирать вовсе"

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4 часа назад, Эдуард Брылёв сказал:

Нету его))) Патч 7.3

На 7.3 патче Звягинцев есть на Радаре.  Вчера при первом заходе с ним общался. Он у меня около домика где Сяк живет стоял.

  • Согласен 1

 

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i5-12600k, DDR5-6000 G.SKILL32gb, RTX-4070Ti, Seasonic Prime Tinanium 850w,  NVMeM.2Samsung 970Pro 512Gb, M2 Kingsnon 1Tb,WD 1000 и 500 гб., LG 34WP65C-B

 

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Вопрос, Кто знает, есть или нет продолжение истории Циклопа в начале его диалогов, есть подозрение что они не просто так написаны

 

Core i5 11600K\Asrock Z590 Pro4\16gb(3600Mhz)\Gigabite RX480(4Gb)\M.2 SSD Samsung 980Pro

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@re6el33, Нет его ни где на Радаре))) Ни у вагончика, ни около Сяка, ни среди охраны х-10, всех монолитовцев прошерстил, всех жмуров обшманал, нет Звягинцева и все))) 

На первом патче играл, Звягинцев был, а на 7.3 нету))) Несколько раз переигрывал.

Но это полбеды, попробую его толкнуть поршнем, а может пусть висит в задании. Беда в другом. У меня на Свалке образовалась непонятная аномалия в ангаре-депо. при попытке зайти в ангар меня телепортирует в ТД. Пытался зайти с разных сторон и в разные времена, результат один - телепорт на ТД. Не могу пройти к Кулинару)))

Вот полный лог после принудительной телепортации: https://yadi.sk/d/mdwsJkFZt7JrCw

или

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* Detected CPU: AuthenticAMD AMD Athlon(tm) II X2 270 Processor, F31/M6/S3 Counts: 2
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2, SSE3

Initializing File System...
using fs-ltx e:\op-2.17\fsgame.ltx
CLocatorAPI::_initialize, FS: 78946 files cached, 18163Kb memory used.
Init FileSystem 3.885592 sec
[27.05.19 07:38:54.201] 'xrCore' build 7395, May  6 2019
[27.05.19 07:38:54.201] OP 2.1 Engine ver 1.0f patch ver 0.7.3
[27.05.19 07:38:54.201] 
[27.05.19 07:38:54.607] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda said hud v0.4 serafim stalker_shoc ]
[27.05.19 07:38:54.607] Initializing Engine...
[27.05.19 07:38:54.607] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[27.05.19 07:38:54.607]  buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[27.05.19 07:38:54.607]  respawn_type transparent_treasure user_name ]
[27.05.19 07:38:54.607] Loading  config for renderer 
[27.05.19 07:38:54.607] Executing config-script "user.ltx"...
[27.05.19 07:38:54.607] [e:\op-2.17\userdata\user.ltx] successfully loaded.
[27.05.19 07:38:54.607] Starting INPUT device...
[27.05.19 07:38:54.716] Loading DLL: xrRender_R2.dll
[27.05.19 07:38:54.747] Loading DLL: xrGame.dll
[27.05.19 07:38:54.747] 'xrGame' build May  6 2019 10:58:35
[27.05.19 07:38:55.075] * [win32]: free[4034168 K], reserved[51000 K], committed[109072 K]
[27.05.19 07:38:55.075] * [ D3D ]: textures[0 K]
[27.05.19 07:38:55.075] * [x-ray]: crt heap[29563 K], process heap[29563 K], game lua[0 K], engine lua[0 K], render[0 K]
[27.05.19 07:38:55.075] * [x-ray]: economy: strings[count: 37108, lengths: 1016 K, overhead: 1159 K, saved: 14700 K]
[27.05.19 07:38:55.075] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[27.05.19 07:38:55.075] Executing config-script "e:\op-2.17\gamedata\config\default_controls.ltx"...
[27.05.19 07:38:55.075] [e:\op-2.17\gamedata\config\default_controls.ltx] successfully loaded.
[27.05.19 07:38:55.075] Executing config-script "user.ltx"...
[27.05.19 07:38:55.075] Executing config-script "e:\op-2.17\gamedata\config\rspec_default.ltx"...
[27.05.19 07:38:55.075] [e:\op-2.17\gamedata\config\rspec_default.ltx] successfully loaded.
[27.05.19 07:38:55.075] Executing config-script "e:\op-2.17\gamedata\config\default_controls.ltx"...
[27.05.19 07:38:55.075] [e:\op-2.17\gamedata\config\default_controls.ltx] successfully loaded.
[27.05.19 07:38:55.075] - Maximum allowed affinity mask: 0x3, current: 0x2
[27.05.19 07:38:55.075] [e:\op-2.17\userdata\user.ltx] successfully loaded.
[27.05.19 07:38:55.075] SOUND: OpenAL: enumerate devices...
[27.05.19 07:38:55.075] SOUND: OpenAL: EnumerationExtension Present
[27.05.19 07:38:55.075] devices OpenAL Soft
[27.05.19 07:38:55.075] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[27.05.19 07:38:55.118] SOUND: OpenAL: All available devices:
[27.05.19 07:38:55.118] 1. OpenAL Soft, Spec Version 1.1 (default)
[27.05.19 07:38:55.118] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[27.05.19 07:38:55.129] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[27.05.19 07:38:55.132] * sound: EAX 2.0 extension: absent
[27.05.19 07:38:55.132] * sound: EAX 2.0 deferred: absent
[27.05.19 07:38:55.133] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[27.05.19 07:38:55.138] Starting RENDER device...
[27.05.19 07:38:55.151] * GPU [vendor:10DE]-[device:1244]: NVIDIA GeForce GTX 550 Ti
[27.05.19 07:38:55.151] * GPU driver: 8.17.13.142
[27.05.19 07:38:55.429] * CREATE: DeviceREF: 1
[27.05.19 07:38:55.429] *     Texture memory: 4026 M
[27.05.19 07:38:55.429] *          DDI-level: 9.0
[27.05.19 07:38:55.519] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.05.19 07:38:55.519] * GPU vertex cache: recognized, 24
[27.05.19 07:38:55.520] * DVB created: 4096K
[27.05.19 07:38:55.520] * DIB created: 512K
[27.05.19 07:38:55.539]  Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[27.05.19 07:38:55.539]  Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[27.05.19 07:38:55.540]  Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[27.05.19 07:38:55.540]  Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[27.05.19 07:38:55.540]  Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[27.05.19 07:38:55.540]  Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[27.05.19 07:38:55.540]  Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[27.05.19 07:38:55.540]  Renderer doesn't support blender 'effects\shadow_world'
[27.05.19 07:38:55.540]  Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[27.05.19 07:38:55.643] load time LTX=100 ms
[27.05.19 07:38:55.653] count of .thm files=3228
[27.05.19 07:39:02.298] load time THM=6654 ms
[27.05.19 07:39:02.321] * NULLRT supported
[27.05.19 07:39:02.321] * ...and used
[27.05.19 07:39:02.321] * HWDST/PCF supported and used
[27.05.19 07:39:02.321] * NV-DBT supported and used
[27.05.19 07:39:03.808] - r__tf_aniso 4
[27.05.19 07:39:03.808] - r2_tf_mipbias 0.
[27.05.19 07:39:04.067] Script debugger succesfully restarted.
[27.05.19 07:39:08.177] - Gamedata version: [Сборка 2.1 final p.7.3]
[27.05.19 07:39:09.151] Starting engine...
[27.05.19 07:39:09.557] GMLib loaded at 384 msec
[27.05.19 07:39:10.728] Game_Globals loaded at 1171 msec
[27.05.19 07:39:11.929] App_Start loaded at 1200 msec
[27.05.19 07:39:12.087] ui_core loaded at 157 msec
[27.05.19 07:39:12.345] Loading DLL: xrGameSpy.dll
[27.05.19 07:39:12.592] Main_Menu loaded at 504 msec
[27.05.19 07:39:38.152] * DVB created: 4096K
[27.05.19 07:39:38.152] * DIB created: 512K
[27.05.19 07:39:38.479] - r__tf_aniso 4
[27.05.19 07:39:38.479] - r2_tf_mipbias 0.
[27.05.19 07:39:38.479] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.05.19 07:39:38.479] * GPU vertex cache: recognized, 24
[27.05.19 07:39:38.479] *** RESET [591 ms]
[27.05.19 07:39:38.545] "e:\op-2.17\bin\xr_3da.exe" 
[27.05.19 07:39:38.545] Begin load
[27.05.19 07:39:38.565] * phase time: 0 ms
[27.05.19 07:39:38.660] * phase cmem: 202882 K
[27.05.19 07:39:38.660] Prefetching objects...
[27.05.19 07:39:38.808] * Objects loaded in 0 ms
[27.05.19 07:39:52.249] * Models loaded in 13441 ms
[27.05.19 07:39:52.342] * Prefetch memory:  717583Kb
[27.05.19 07:39:52.346] * phase time: 13781 ms
[27.05.19 07:39:52.405] * phase cmem: 883699 K
[27.05.19 07:39:52.405] Starting server...
[27.05.19 07:39:52.473] - Gamedata version: [Сборка 2.1 final p.7.3]
[27.05.19 07:39:52.646] * phase time: 300 ms
[27.05.19 07:39:52.733] * phase cmem: 881551 K
[27.05.19 07:39:52.733] Loading alife simulator...
[27.05.19 07:39:52.734] * phase time: 87 ms
[27.05.19 07:39:52.791] * phase cmem: 881553 K
[27.05.19 07:39:52.791] Loading savegame...
[27.05.19 07:39:52.921] * Loading key-value pairs...
[27.05.19 07:39:52.968] * 17 key-value pairs were successfully loaded (0.047s)
[27.05.19 07:39:52.968] * Loading spawn registry...
[27.05.19 07:39:57.054] * 25177 spawn points were successfully loaded (4.085s)
[27.05.19 07:39:57.055] * Loading objects...
[27.05.19 07:39:58.123] * 35256 objects were successfully loaded (1.067s) 35256
[27.05.19 07:39:58.263] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
[27.05.19 07:40:04.996] * Start objects on_register'ed...
[27.05.19 07:40:07.575] * 35256 objects on_register'ed (2.579s)
[27.05.19 07:40:07.576] * Game День 10. 18.03. Свалка is successfully loaded from file 'e:\op-2.17\userdata\savedgames\День 10. 18.03. Свалка.sav' (11.626s)
[27.05.19 07:40:07.576] * phase time: 11625 ms
[27.05.19 07:40:07.682] * phase cmem: 1037900 K
[27.05.19 07:40:07.682] Connecting...
[27.05.19 07:40:07.940] MaxPlayers = 32
[27.05.19 07:40:08.047] * phase time: 470 ms
[27.05.19 07:40:08.153] * phase cmem: 1050915 K
[27.05.19 07:40:08.153] Connecting to...
[27.05.19 07:40:08.154]  Player not found. New player created.
[27.05.19 07:40:08.175] * client : connection accepted - <>
[27.05.19 07:40:08.176] * phase time: 129 ms
[27.05.19 07:40:08.281] * phase cmem: 1050939 K
[27.05.19 07:40:08.281] Reading level info...
[27.05.19 07:40:08.310] * phase time: 133 ms
[27.05.19 07:40:08.414] * phase cmem: 1050939 K
[27.05.19 07:40:08.414] Loading object space...
[27.05.19 07:40:09.464] * object space load: 1050 ms
[27.05.19 07:40:09.465] * phase time: 1155 ms
[27.05.19 07:40:09.568] * phase cmem: 1123081 K
[27.05.19 07:40:09.568] Loading shaders (R2)...
[27.05.19 07:40:10.104] * phase time: 639 ms
[27.05.19 07:40:10.211] * phase cmem: 1125148 K
[27.05.19 07:40:10.211] Loading geometry (R2)...
[27.05.19 07:40:11.437] * phase time: 1333 ms
[27.05.19 07:40:11.569] * phase cmem: 1200749 K
[27.05.19 07:40:11.569] Loading visuals (R2)...
[27.05.19 07:40:11.687] * phase time: 249 ms
[27.05.19 07:40:11.795] * phase cmem: 1205690 K
[27.05.19 07:40:11.795] Loading details (R2)...
[27.05.19 07:40:11.868] * [DETAILS] VertexConsts(256), Batch(61)
[27.05.19 07:40:11.868] * [DETAILS] 40687 v(20), 26352 p
[27.05.19 07:40:11.868] * [DETAILS] Batch(61), VB(794K), IB(154K)
[27.05.19 07:40:11.870] * phase time: 183 ms
[27.05.19 07:40:11.979] * phase cmem: 1206693 K
[27.05.19 07:40:11.979] Loading sectors (R2)...
[27.05.19 07:40:11.997] * Loading HOM: e:\op-2.17\gamedata\levels\l02_garbage\level.hom
[27.05.19 07:40:11.999] * Loading environment modificator: e:\op-2.17\gamedata\levels\l02_garbage\level.env_mod
[27.05.19 07:40:11.999] * phase time: 129 ms
[27.05.19 07:40:12.108] * phase cmem: 1206795 K
[27.05.19 07:40:12.108] Loading AI objects...
[27.05.19 07:40:12.131] - Loading music tracks from 'l02_garbage_musics'...
[27.05.19 07:40:12.245] * phase time: 246 ms
[27.05.19 07:40:12.380] * phase cmem: 1206844 K
[27.05.19 07:40:12.380] Loading PH world...
[27.05.19 07:40:12.464] - Game configuring : Started 
[27.05.19 07:40:12.471] - Game configuring : Finished 
[27.05.19 07:40:13.068] * phase time: 822 ms
[27.05.19 07:40:13.178] * phase cmem: 1218270 K
[27.05.19 07:40:13.178] Loading textures...
[27.05.19 07:40:27.082] * t-report - base: 1737, 1306072 K
[27.05.19 07:40:27.082] * t-report - lmap: 14, 14337 K
[27.05.19 07:40:27.083] * phase time: 14015 ms
[27.05.19 07:40:27.202] * phase cmem: 1853910 K
[27.05.19 07:40:27.202] Synchronizing...
[27.05.19 07:40:27.202] Save created on [Engine 1.0f p 0.7.3]
[27.05.19 07:40:27.202] Save date and time [Mon May 27 01:19:28 2019]
[27.05.19 07:40:27.241] * phase time: 157 ms
[27.05.19 07:40:27.358] * phase cmem: 1853912 K
[27.05.19 07:40:27.846] * [win32]: free[1771112 K], reserved[88824 K], committed[2334304 K]
[27.05.19 07:40:27.846] * [ D3D ]: textures[1320409 K]
[27.05.19 07:40:27.846] * [x-ray]: crt heap[388931 K], process heap[388931 K], game lua[199220 K], engine lua[179 K], render[0 K]
[27.05.19 07:40:27.846] * [x-ray]: economy: strings[count: 183433, lengths: 9484 K, overhead: 5732 K, saved: 22678 K]
[27.05.19 07:40:27.846] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[27.05.19 07:40:27.846] * Starting measure
[27.05.19 07:41:08.270] * MEMORY USAGE: 2414190 K
[27.05.19 07:44:10.755] * Saving spawns...
[27.05.19 07:44:10.758] * Saving objects...
[27.05.19 07:44:11.024] * 35258 objects are successfully saved
[27.05.19 07:44:11.035] * Saving key-value pairs...
[27.05.19 07:44:11.068] * 17 key-value pairs were successfully saved
[27.05.19 07:44:11.119] * Game День 10. 18.23. Свалка.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\День 10. 18.23. Свалка.sav'
[27.05.19 07:44:19.152] * Saving spawns...
[27.05.19 07:44:19.155] * Saving objects...
[27.05.19 07:44:19.409] * 35258 objects are successfully saved
[27.05.19 07:44:19.421] * Saving key-value pairs...
[27.05.19 07:44:19.454] * 17 key-value pairs were successfully saved
[27.05.19 07:44:19.506] * Game эд_autosave.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav'
[27.05.19 07:44:19.528] - Disconnect
[27.05.19 07:44:22.832] - Destroying level
[27.05.19 07:44:23.316] * DVB created: 4096K
[27.05.19 07:44:23.316] * DIB created: 512K
[27.05.19 07:44:23.684] - r__tf_aniso 4
[27.05.19 07:44:23.684] - r2_tf_mipbias 0.
[27.05.19 07:44:23.684] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.05.19 07:44:23.685] * GPU vertex cache: recognized, 24
[27.05.19 07:44:23.685] *** RESET [567 ms]
[27.05.19 07:44:23.703] "e:\op-2.17\bin\xr_3da.exe" 
[27.05.19 07:44:23.703] Begin load
[27.05.19 07:44:23.716] * phase time: 0 ms
[27.05.19 07:44:23.863] * phase cmem: 1145706 K
[27.05.19 07:44:23.863] Starting server...
[27.05.19 07:44:24.131] - Gamedata version: [Сборка 2.1 final p.7.3]
[27.05.19 07:44:24.208] * phase time: 491 ms
[27.05.19 07:44:24.350] * phase cmem: 1141022 K
[27.05.19 07:44:24.350] Loading alife simulator...
[27.05.19 07:44:24.351] * phase time: 143 ms
[27.05.19 07:44:24.489] * phase cmem: 1141022 K
[27.05.19 07:44:24.489] Loading savegame...
[27.05.19 07:44:24.522] * Loading key-value pairs...
[27.05.19 07:44:24.569] * 17 key-value pairs were successfully loaded (0.047s)
[27.05.19 07:44:24.569] * Loading spawn registry...
[27.05.19 07:44:27.835] * 25177 spawn points were successfully loaded (3.266s)
[27.05.19 07:44:27.837] * Loading objects...
[27.05.19 07:44:28.836] * 35258 objects were successfully loaded (1.000s) 35258
[27.05.19 07:44:28.919] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
[27.05.19 07:44:30.641] * Start objects on_register'ed...
[27.05.19 07:44:32.964] * 35258 objects on_register'ed (2.323s)
[27.05.19 07:44:32.965] * Game эд_autosave is successfully loaded from file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav' (8.613s)
[27.05.19 07:44:32.965] * phase time: 8613 ms
[27.05.19 07:44:33.112] * phase cmem: 1238510 K
[27.05.19 07:44:33.112] Connecting...
[27.05.19 07:44:33.112] MaxPlayers = 32
[27.05.19 07:44:33.193] * phase time: 227 ms
[27.05.19 07:44:33.340] * phase cmem: 1238538 K
[27.05.19 07:44:33.340] Connecting to...
[27.05.19 07:44:33.340]  Player not found. New player created.
[27.05.19 07:44:33.340] * client : connection accepted - <>
[27.05.19 07:44:33.356] * phase time: 163 ms
[27.05.19 07:44:33.502] * phase cmem: 1238562 K
[27.05.19 07:44:33.502] Reading level info...
[27.05.19 07:44:33.512] * phase time: 155 ms
[27.05.19 07:44:33.657] * phase cmem: 1238562 K
[27.05.19 07:44:33.657] Loading object space...
[27.05.19 07:44:34.400] * object space load: 742 ms
[27.05.19 07:44:34.400] * phase time: 888 ms
[27.05.19 07:44:34.545] * phase cmem: 1293567 K
[27.05.19 07:44:34.545] Loading shaders (R2)...
[27.05.19 07:44:35.050] * phase time: 650 ms
[27.05.19 07:44:35.197] * phase cmem: 1294882 K
[27.05.19 07:44:35.197] Loading geometry (R2)...
[27.05.19 07:44:36.441] * phase time: 1390 ms
[27.05.19 07:44:36.601] * phase cmem: 1372935 K
[27.05.19 07:44:36.601] Loading visuals (R2)...
[27.05.19 07:44:36.694] * phase time: 253 ms
[27.05.19 07:44:36.841] * phase cmem: 1375344 K
[27.05.19 07:44:36.841] Loading details (R2)...
[27.05.19 07:44:36.911] * [DETAILS] VertexConsts(256), Batch(61)
[27.05.19 07:44:36.911] * [DETAILS] 40687 v(20), 26352 p
[27.05.19 07:44:36.911] * [DETAILS] Batch(61), VB(794K), IB(154K)
[27.05.19 07:44:36.913] * phase time: 219 ms
[27.05.19 07:44:37.061] * phase cmem: 1376343 K
[27.05.19 07:44:37.061] Loading sectors (R2)...
[27.05.19 07:44:37.063] * Loading HOM: e:\op-2.17\gamedata\levels\l04_darkvalley\level.hom
[27.05.19 07:44:37.065] * phase time: 152 ms
[27.05.19 07:44:37.212] * phase cmem: 1376449 K
[27.05.19 07:44:37.212] Loading AI objects...
[27.05.19 07:44:37.226] - Loading music tracks from 'l04_darkvalley_musics'...
[27.05.19 07:44:37.314] * phase time: 248 ms
[27.05.19 07:44:37.497] * phase cmem: 1376384 K
[27.05.19 07:44:37.497] Loading PH world...
[27.05.19 07:44:37.523] - Game configuring : Started 
[27.05.19 07:44:37.527] - Game configuring : Finished 
[27.05.19 07:44:37.532] * phase time: 218 ms
[27.05.19 07:44:37.682] * phase cmem: 1387203 K
[27.05.19 07:44:37.682] Loading textures...
[27.05.19 07:44:42.981] * t-report - base: 1745, 1338179 K
[27.05.19 07:44:42.981] * t-report - lmap: 12, 12289 K
[27.05.19 07:44:42.981] * phase time: 5449 ms
[27.05.19 07:44:43.133] * phase cmem: 1942823 K
[27.05.19 07:44:43.133] Synchronizing...
[27.05.19 07:44:43.133] Save created on [Engine 1.0f p 0.7.3]
[27.05.19 07:44:43.133] Save date and time [Mon May 27 07:44:19 2019]
[27.05.19 07:44:43.149] * phase time: 167 ms
[27.05.19 07:44:43.300] * phase cmem: 1942823 K
[27.05.19 07:44:43.755] * [win32]: free[1424448 K], reserved[193848 K], committed[2575944 K]
[27.05.19 07:44:43.755] * [ D3D ]: textures[1350469 K]
[27.05.19 07:44:43.755] * [x-ray]: crt heap[437982 K], process heap[437982 K], game lua[199088 K], engine lua[162 K], render[5438 K]
[27.05.19 07:44:43.755] * [x-ray]: economy: strings[count: 193256, lengths: 10001 K, overhead: 6039 K, saved: 56314 K]
[27.05.19 07:44:43.755] * [x-ray]: economy: smem[count: 53356, lengths: 31190 K, overhead: 833 K, saved: 11759 K]
[27.05.19 07:44:43.755] * Starting measure
[27.05.19 07:45:06.425] * MEMORY USAGE: 2428064 K
[27.05.19 07:46:08.477] * Saving spawns...
[27.05.19 07:46:08.482] * Saving objects...
[27.05.19 07:46:08.739] * 35345 objects are successfully saved
[27.05.19 07:46:08.751] * Saving key-value pairs...
[27.05.19 07:46:08.783] * 17 key-value pairs were successfully saved
[27.05.19 07:46:08.834] * Game День 10. Телепорт Тёмная Долина - Бар.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\День 10. Телепорт Тёмная Долина - Бар.sav'
[27.05.19 07:46:12.001] * Saving spawns...
[27.05.19 07:46:12.005] * Saving objects...
[27.05.19 07:46:12.258] * 35346 objects are successfully saved
[27.05.19 07:46:12.268] * Saving key-value pairs...
[27.05.19 07:46:12.301] * 17 key-value pairs were successfully saved
[27.05.19 07:46:12.352] * Game эд_autosave.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav'
[27.05.19 07:46:12.367] - Disconnect
[27.05.19 07:46:16.309] - Destroying level
[27.05.19 07:46:16.777] * DVB created: 4096K
[27.05.19 07:46:16.777] * DIB created: 512K
[27.05.19 07:46:17.131] - r__tf_aniso 4
[27.05.19 07:46:17.131] - r2_tf_mipbias 0.
[27.05.19 07:46:17.131] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.05.19 07:46:17.132] * GPU vertex cache: recognized, 24
[27.05.19 07:46:17.132] *** RESET [526 ms]
[27.05.19 07:46:17.151] "e:\op-2.17\bin\xr_3da.exe" 
[27.05.19 07:46:17.151] Begin load
[27.05.19 07:46:17.164] * phase time: 0 ms
[27.05.19 07:46:17.314] * phase cmem: 1155840 K
[27.05.19 07:46:17.314] Starting server...
[27.05.19 07:46:17.590] - Gamedata version: [Сборка 2.1 final p.7.3]
[27.05.19 07:46:17.667] * phase time: 503 ms
[27.05.19 07:46:17.815] * phase cmem: 1152121 K
[27.05.19 07:46:17.815] Loading alife simulator...
[27.05.19 07:46:17.815] * phase time: 147 ms
[27.05.19 07:46:17.954] * phase cmem: 1152121 K
[27.05.19 07:46:17.954] Loading savegame...
[27.05.19 07:46:17.982] * Loading key-value pairs...
[27.05.19 07:46:18.027] * 17 key-value pairs were successfully loaded (0.045s)
[27.05.19 07:46:18.027] * Loading spawn registry...
[27.05.19 07:46:21.297] * 25177 spawn points were successfully loaded (3.269s)
[27.05.19 07:46:21.298] * Loading objects...
[27.05.19 07:46:22.363] * 35346 objects were successfully loaded (1.065s) 35346
[27.05.19 07:46:22.445] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
[27.05.19 07:46:24.090] * Start objects on_register'ed...
[27.05.19 07:46:26.418] * 35346 objects on_register'ed (2.327s)
[27.05.19 07:46:26.419] * Game эд_autosave is successfully loaded from file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav' (8.604s)
[27.05.19 07:46:26.419] * phase time: 8604 ms
[27.05.19 07:46:26.569] * phase cmem: 1250624 K
[27.05.19 07:46:26.570] Connecting...
[27.05.19 07:46:26.570] MaxPlayers = 32
[27.05.19 07:46:26.624] * phase time: 204 ms
[27.05.19 07:46:26.773] * phase cmem: 1250661 K
[27.05.19 07:46:26.773] Connecting to...
[27.05.19 07:46:26.775]  Player not found. New player created.
[27.05.19 07:46:26.776] * client : connection accepted - <>
[27.05.19 07:46:26.791] * phase time: 167 ms
[27.05.19 07:46:26.941] * phase cmem: 1250686 K
[27.05.19 07:46:26.941] Reading level info...
[27.05.19 07:46:26.969] * phase time: 177 ms
[27.05.19 07:46:27.119] * phase cmem: 1250686 K
[27.05.19 07:46:27.119] Loading object space...
[27.05.19 07:46:27.729] * object space load: 610 ms
[27.05.19 07:46:27.729] * phase time: 760 ms
[27.05.19 07:46:27.872] * phase cmem: 1295590 K
[27.05.19 07:46:27.872] Loading shaders (R2)...
[27.05.19 07:46:28.283] * phase time: 554 ms
[27.05.19 07:46:28.435] * phase cmem: 1296779 K
[27.05.19 07:46:28.436] Loading geometry (R2)...
[27.05.19 07:46:29.296] * phase time: 1011 ms
[27.05.19 07:46:29.451] * phase cmem: 1360542 K
[27.05.19 07:46:29.451] Loading visuals (R2)...
[27.05.19 07:46:29.521] * phase time: 225 ms
[27.05.19 07:46:29.671] * phase cmem: 1361889 K
[27.05.19 07:46:29.671] Loading details (R2)...
[27.05.19 07:46:29.752] * [DETAILS] VertexConsts(256), Batch(61)
[27.05.19 07:46:29.752] * [DETAILS] 40687 v(20), 26352 p
[27.05.19 07:46:29.752] * [DETAILS] Batch(61), VB(794K), IB(154K)
[27.05.19 07:46:29.756] * phase time: 234 ms
[27.05.19 07:46:29.940] * phase cmem: 1362887 K
[27.05.19 07:46:29.940] Loading sectors (R2)...
[27.05.19 07:46:29.941] * Loading HOM: e:\op-2.17\gamedata\levels\l05_bar\level.hom
[27.05.19 07:46:29.946] * Loading environment modificator: e:\op-2.17\gamedata\levels\l05_bar\level.env_mod
[27.05.19 07:46:29.946] * phase time: 190 ms
[27.05.19 07:46:30.097] * phase cmem: 1363067 K
[27.05.19 07:46:30.097] Loading AI objects...
[27.05.19 07:46:30.127] * phase time: 181 ms
[27.05.19 07:46:30.278] * phase cmem: 1363094 K
[27.05.19 07:46:30.278] Loading PH world...
[27.05.19 07:46:30.310] - Game configuring : Started 
[27.05.19 07:46:30.316] - Game configuring : Finished 
[27.05.19 07:46:30.321] * phase time: 193 ms
[27.05.19 07:46:30.472] * phase cmem: 1378462 K
[27.05.19 07:46:30.472] Loading textures...
[27.05.19 07:46:33.361] * t-report - base: 1605, 1186067 K
[27.05.19 07:46:33.361] * t-report - lmap: 5, 5120 K
[27.05.19 07:46:33.361] * phase time: 3040 ms
[27.05.19 07:46:33.514] * phase cmem: 1764924 K
[27.05.19 07:46:33.514] Synchronizing...
[27.05.19 07:46:33.514] Save created on [Engine 1.0f p 0.7.3]
[27.05.19 07:46:33.514] Save date and time [Mon May 27 07:46:12 2019]
[27.05.19 07:46:33.531] * phase time: 169 ms
[27.05.19 07:46:33.685] * phase cmem: 1764926 K
[27.05.19 07:46:34.173] * [win32]: free[1500932 K], reserved[266744 K], committed[2426564 K]
[27.05.19 07:46:34.173] * [ D3D ]: textures[1191187 K]
[27.05.19 07:46:34.173] * [x-ray]: crt heap[437094 K], process heap[437094 K], game lua[198789 K], engine lua[216 K], render[5602 K]
[27.05.19 07:46:34.173] * [x-ray]: economy: strings[count: 194764, lengths: 10086 K, overhead: 6086 K, saved: 68331 K]
[27.05.19 07:46:34.173] * [x-ray]: economy: smem[count: 63148, lengths: 35515 K, overhead: 986 K, saved: 13240 K]
[27.05.19 07:46:34.173] * Starting measure
[27.05.19 07:47:20.285]  ALL_SPAWN_FIX release [bar_arena_door_0000][13446]
[27.05.19 07:47:22.176] * MEMORY USAGE: 2943311 K
[27.05.19 07:50:09.571] * DVB created: 4096K
[27.05.19 07:50:09.571] * DIB created: 512K
[27.05.19 07:50:09.949] - r__tf_aniso 4
[27.05.19 07:50:09.949] - r2_tf_mipbias 0.
[27.05.19 07:50:09.949] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.05.19 07:50:09.949] * GPU vertex cache: recognized, 24
[27.05.19 07:50:09.949] *** RESET [1509 ms]
[27.05.19 07:50:11.263] * MEMORY USAGE: 2915816 K
[27.05.19 07:50:52.779] * DVB created: 4096K
[27.05.19 07:50:52.779] * DIB created: 512K
[27.05.19 07:50:53.083] - r__tf_aniso 4
[27.05.19 07:50:53.083] - r2_tf_mipbias 0.
[27.05.19 07:50:53.083] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.05.19 07:50:53.083] * GPU vertex cache: recognized, 24
[27.05.19 07:50:53.083] *** RESET [837 ms]
[27.05.19 07:50:54.185] * MEMORY USAGE: 2916304 K
[27.05.19 07:51:27.470] - Disconnect
[27.05.19 07:51:31.651] - Destroying level
[27.05.19 07:51:32.214] * DVB created: 4096K
[27.05.19 07:51:32.214] * DIB created: 512K
[27.05.19 07:51:32.567] - r__tf_aniso 4
[27.05.19 07:51:32.567] - r2_tf_mipbias 0.
[27.05.19 07:51:32.567] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.05.19 07:51:32.567] * GPU vertex cache: recognized, 24
[27.05.19 07:51:32.567] *** RESET [518 ms]
[27.05.19 07:51:32.585] "e:\op-2.17\bin\xr_3da.exe" 
[27.05.19 07:51:32.585] Begin load
[27.05.19 07:51:32.602] * phase time: 5 ms
[27.05.19 07:51:32.766] * phase cmem: 1193348 K
[27.05.19 07:51:32.766] Starting server...
[27.05.19 07:51:32.992] - Gamedata version: [Сборка 2.1 final p.7.3]
[27.05.19 07:51:33.067] * phase time: 465 ms
[27.05.19 07:51:33.230] * phase cmem: 1185032 K
[27.05.19 07:51:33.230] Loading alife simulator...
[27.05.19 07:51:33.230] * phase time: 162 ms
[27.05.19 07:51:33.384] * phase cmem: 1185032 K
[27.05.19 07:51:33.384] Loading savegame...
[27.05.19 07:51:33.415] * Loading key-value pairs...
[27.05.19 07:51:33.461] * 17 key-value pairs were successfully loaded (0.046s)
[27.05.19 07:51:33.461] * Loading spawn registry...
[27.05.19 07:51:36.741] * 25177 spawn points were successfully loaded (3.281s)
[27.05.19 07:51:36.743] * Loading objects...
[27.05.19 07:51:37.813] * 35345 objects were successfully loaded (1.070s) 35345
[27.05.19 07:51:37.897] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
[27.05.19 07:51:39.307] * Start objects on_register'ed...
[27.05.19 07:51:41.683] * 35345 objects on_register'ed (2.376s)
[27.05.19 07:51:41.684] * Game День 10. Телепорт Тёмная Долина - Бар is successfully loaded from file 'e:\op-2.17\userdata\savedgames\День 10. Телепорт Тёмная Долина - Бар.sav' (8.455s)
[27.05.19 07:51:41.684] * phase time: 8454 ms
[27.05.19 07:51:41.850] * phase cmem: 1283504 K
[27.05.19 07:51:41.850] Connecting...
[27.05.19 07:51:41.851] MaxPlayers = 32
[27.05.19 07:51:41.904] * phase time: 219 ms
[27.05.19 07:51:42.069] * phase cmem: 1283541 K
[27.05.19 07:51:42.069] Connecting to...
[27.05.19 07:51:42.070]  Player not found. New player created.
[27.05.19 07:51:42.070] * client : connection accepted - <>
[27.05.19 07:51:42.086] * phase time: 182 ms
[27.05.19 07:51:42.250] * phase cmem: 1283566 K
[27.05.19 07:51:42.250] Reading level info...
[27.05.19 07:51:42.250] * phase time: 163 ms
[27.05.19 07:51:42.405] * phase cmem: 1283566 K
[27.05.19 07:51:42.405] Loading object space...
[27.05.19 07:51:42.621] * object space load: 215 ms
[27.05.19 07:51:42.621] * phase time: 371 ms
[27.05.19 07:51:42.785] * phase cmem: 1338571 K
[27.05.19 07:51:42.785] Loading shaders (R2)...
[27.05.19 07:51:43.316] * phase time: 695 ms
[27.05.19 07:51:43.482] * phase cmem: 1339884 K
[27.05.19 07:51:43.482] Loading geometry (R2)...
[27.05.19 07:51:43.547] * phase time: 231 ms
[27.05.19 07:51:43.714] * phase cmem: 1418111 K
[27.05.19 07:51:43.714] Loading visuals (R2)...
[27.05.19 07:51:43.765] * phase time: 217 ms
[27.05.19 07:51:43.932] * phase cmem: 1420488 K
[27.05.19 07:51:43.932] Loading details (R2)...
[27.05.19 07:51:43.973] * [DETAILS] VertexConsts(256), Batch(61)
[27.05.19 07:51:43.973] * [DETAILS] 40687 v(20), 26352 p
[27.05.19 07:51:43.973] * [DETAILS] Batch(61), VB(794K), IB(154K)
[27.05.19 07:51:43.975] * phase time: 209 ms
[27.05.19 07:51:44.142] * phase cmem: 1421503 K
[27.05.19 07:51:44.142] Loading sectors (R2)...
[27.05.19 07:51:44.146] * Loading HOM: e:\op-2.17\gamedata\levels\l04_darkvalley\level.hom
[27.05.19 07:51:44.147] * phase time: 172 ms
[27.05.19 07:51:44.313] * phase cmem: 1421608 K
[27.05.19 07:51:44.313] Loading AI objects...
[27.05.19 07:51:44.315] - Loading music tracks from 'l04_darkvalley_musics'...
[27.05.19 07:51:44.317] * phase time: 169 ms
[27.05.19 07:51:44.482] * phase cmem: 1421514 K
[27.05.19 07:51:44.482] Loading PH world...
[27.05.19 07:51:44.512] - Game configuring : Started 
[27.05.19 07:51:44.518] - Game configuring : Finished 
[27.05.19 07:51:44.523] * phase time: 206 ms
[27.05.19 07:51:44.691] * phase cmem: 1433208 K
[27.05.19 07:51:44.691] Loading textures...
[27.05.19 07:51:45.905] * t-report - base: 1747, 1342532 K
[27.05.19 07:51:45.905] * t-report - lmap: 12, 12289 K
[27.05.19 07:51:45.905] * phase time: 1382 ms
[27.05.19 07:51:46.074] * phase cmem: 1988827 K
[27.05.19 07:51:46.074] Synchronizing...
[27.05.19 07:51:46.074] Save created on [Engine 1.0f p 0.7.3]
[27.05.19 07:51:46.074] Save date and time [Mon May 27 07:46:08 2019]
[27.05.19 07:51:46.091] * phase time: 185 ms
[27.05.19 07:51:46.261] * phase cmem: 1988829 K
[27.05.19 07:51:46.746] * [win32]: free[1125128 K], reserved[355444 K], committed[2713668 K]
[27.05.19 07:51:46.746] * [ D3D ]: textures[1354821 K]
[27.05.19 07:51:46.746] * [x-ray]: crt heap[471338 K], process heap[471338 K], game lua[198921 K], engine lua[266 K], render[5945 K]
[27.05.19 07:51:46.746] * [x-ray]: economy: strings[count: 201053, lengths: 10470 K, overhead: 6282 K, saved: 93388 K]
[27.05.19 07:51:46.746] * [x-ray]: economy: smem[count: 75459, lengths: 42394 K, overhead: 1179 K, saved: 29669 K]
[27.05.19 07:51:46.746] * Starting measure
[27.05.19 07:52:00.924] * MEMORY USAGE: 2462864 K
[27.05.19 07:53:40.741] * Saving spawns...
[27.05.19 07:53:40.747] * Saving objects...
[27.05.19 07:53:41.013] * 35342 objects are successfully saved
[27.05.19 07:53:41.024] * Saving key-value pairs...
[27.05.19 07:53:41.057] * 17 key-value pairs were successfully saved
[27.05.19 07:53:41.108] * Game эд_autosave.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav'
[27.05.19 07:53:41.120] - Disconnect
[27.05.19 07:53:45.173] - Destroying level
[27.05.19 07:53:45.728] * DVB created: 4096K
[27.05.19 07:53:45.728] * DIB created: 512K
[27.05.19 07:53:46.101] - r__tf_aniso 4
[27.05.19 07:53:46.101] - r2_tf_mipbias 0.
[27.05.19 07:53:46.101] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.05.19 07:53:46.101] * GPU vertex cache: recognized, 24
[27.05.19 07:53:46.101] *** RESET [575 ms]
[27.05.19 07:53:46.120] "e:\op-2.17\bin\xr_3da.exe" 
[27.05.19 07:53:46.121] Begin load
[27.05.19 07:53:46.133] * phase time: 0 ms
[27.05.19 07:53:46.303] * phase cmem: 1232341 K
[27.05.19 07:53:46.303] Starting server...
[27.05.19 07:53:46.610] - Gamedata version: [Сборка 2.1 final p.7.3]
[27.05.19 07:53:46.688] * phase time: 554 ms
[27.05.19 07:53:46.851] * phase cmem: 1226779 K
[27.05.19 07:53:46.851] Loading alife simulator...
[27.05.19 07:53:46.852] * phase time: 163 ms
[27.05.19 07:53:47.018] * phase cmem: 1226779 K
[27.05.19 07:53:47.018] Loading savegame...
[27.05.19 07:53:47.055] * Loading key-value pairs...
[27.05.19 07:53:47.104] * 17 key-value pairs were successfully loaded (0.049s)
[27.05.19 07:53:47.104] * Loading spawn registry...
[27.05.19 07:53:50.481] * 25177 spawn points were successfully loaded (3.377s)
[27.05.19 07:53:50.482] * Loading objects...
[27.05.19 07:53:51.576] * 35342 objects were successfully loaded (1.094s) 35342
[27.05.19 07:53:51.661] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
[27.05.19 07:53:53.694] * Start objects on_register'ed...
[27.05.19 07:53:56.061] * 35342 objects on_register'ed (2.367s)
[27.05.19 07:53:56.062] * Game эд_autosave is successfully loaded from file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav' (9.211s)
[27.05.19 07:53:56.063] * phase time: 9210 ms
[27.05.19 07:53:56.228] * phase cmem: 1329188 K
[27.05.19 07:53:56.228] Connecting...
[27.05.19 07:53:56.229] MaxPlayers = 32
[27.05.19 07:53:56.310] * phase time: 247 ms
[27.05.19 07:53:56.477] * phase cmem: 1329219 K
[27.05.19 07:53:56.477] Connecting to...
[27.05.19 07:53:56.479]  Player not found. New player created.
[27.05.19 07:53:56.479] * client : connection accepted - <>
[27.05.19 07:53:56.495] * phase time: 185 ms
[27.05.19 07:53:56.662] * phase cmem: 1329244 K
[27.05.19 07:53:56.662] Reading level info...
[27.05.19 07:53:56.692] * phase time: 196 ms
[27.05.19 07:53:56.881] * phase cmem: 1329244 K
[27.05.19 07:53:56.881] Loading object space...
[27.05.19 07:53:58.211] * object space load: 1329 ms
[27.05.19 07:53:58.211] * phase time: 1519 ms
[27.05.19 07:53:58.379] * phase cmem: 1414789 K
[27.05.19 07:53:58.379] Loading shaders (R2)...
[27.05.19 07:53:58.860] * phase time: 648 ms
[27.05.19 07:53:59.028] * phase cmem: 1416053 K
[27.05.19 07:53:59.028] Loading geometry (R2)...
[27.05.19 07:54:00.669] * phase time: 1808 ms
[27.05.19 07:54:00.842] * phase cmem: 1514654 K
[27.05.19 07:54:00.842] Loading visuals (R2)...
[27.05.19 07:54:00.925] * phase time: 255 ms
[27.05.19 07:54:01.092] * phase cmem: 1516157 K
[27.05.19 07:54:01.092] Loading details (R2)...
[27.05.19 07:54:01.159] * [DETAILS] VertexConsts(256), Batch(61)
[27.05.19 07:54:01.159] * [DETAILS] 40687 v(20), 26352 p
[27.05.19 07:54:01.159] * [DETAILS] Batch(61), VB(794K), IB(154K)
[27.05.19 07:54:01.161] * phase time: 236 ms
[27.05.19 07:54:01.329] * phase cmem: 1517156 K
[27.05.19 07:54:01.329] Loading sectors (R2)...
[27.05.19 07:54:01.331] * Loading HOM: e:\op-2.17\gamedata\levels\l07_military\level.hom
[27.05.19 07:54:01.335] * phase time: 174 ms
[27.05.19 07:54:01.502] * phase cmem: 1517322 K
[27.05.19 07:54:01.502] Loading AI objects...
[27.05.19 07:54:01.532] - Loading music tracks from 'l07_military_musics'...
[27.05.19 07:54:01.740] * phase time: 404 ms
[27.05.19 07:54:01.939] * phase cmem: 1517331 K
[27.05.19 07:54:01.939] Loading PH world...
[27.05.19 07:54:01.971] - Game configuring : Started 
[27.05.19 07:54:01.978] - Game configuring : Finished 
[27.05.19 07:54:01.983] * phase time: 242 ms
[27.05.19 07:54:02.150] * phase cmem: 1530855 K
[27.05.19 07:54:02.150] Loading textures...
[27.05.19 07:54:05.449] * t-report - base: 1648, 1292992 K
[27.05.19 07:54:05.449] * t-report - lmap: 8, 8193 K
[27.05.19 07:54:05.450] * phase time: 3465 ms
[27.05.19 07:54:05.620] * phase cmem: 1989046 K
[27.05.19 07:54:05.620] Synchronizing...
[27.05.19 07:54:05.620] Save created on [Engine 1.0f p 0.7.3]
[27.05.19 07:54:05.620] Save date and time [Mon May 27 07:53:40 2019]
[27.05.19 07:54:05.636] * phase time: 186 ms
[27.05.19 07:54:05.807] * phase cmem: 1989047 K
[27.05.19 07:54:06.278] * [win32]: free[1104456 K], reserved[369540 K], committed[2720244 K]
[27.05.19 07:54:06.278] * [ D3D ]: textures[1301185 K]
[27.05.19 07:54:06.278] * [x-ray]: crt heap[505949 K], process heap[505949 K], game lua[198836 K], engine lua[257 K], render[6037 K]
[27.05.19 07:54:06.278] * [x-ray]: economy: strings[count: 201025, lengths: 10472 K, overhead: 6282 K, saved: 111778 K]
[27.05.19 07:54:06.278] * [x-ray]: economy: smem[count: 78837, lengths: 43357 K, overhead: 1231 K, saved: 29799 K]
[27.05.19 07:54:06.278] * Starting measure
[27.05.19 07:54:30.029] * MEMORY USAGE: 2575757 K
[27.05.19 08:02:31.067] * Saving spawns...
[27.05.19 08:02:31.073] * Saving objects...
[27.05.19 08:02:31.470] * 35278 objects are successfully saved
[27.05.19 08:02:31.483] * Saving key-value pairs...
[27.05.19 08:02:31.517] * 17 key-value pairs were successfully saved
[27.05.19 08:02:31.589] * Game эд_autosave.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav'
[27.05.19 08:02:31.599] - Disconnect
[27.05.19 08:02:35.092] - Destroying level
[27.05.19 08:02:35.725] * DVB created: 4096K
[27.05.19 08:02:35.725] * DIB created: 512K
[27.05.19 08:02:36.088] - r__tf_aniso 4
[27.05.19 08:02:36.088] - r2_tf_mipbias 0.
[27.05.19 08:02:36.088] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.05.19 08:02:36.088] * GPU vertex cache: recognized, 24
[27.05.19 08:02:36.088] *** RESET [594 ms]
[27.05.19 08:02:36.109] "e:\op-2.17\bin\xr_3da.exe" 
[27.05.19 08:02:36.109] Begin load
[27.05.19 08:02:36.122] * phase time: 0 ms
[27.05.19 08:02:36.291] * phase cmem: 1243094 K
[27.05.19 08:02:36.291] Starting server...
[27.05.19 08:02:36.550] - Gamedata version: [Сборка 2.1 final p.7.3]
[27.05.19 08:02:36.629] * phase time: 507 ms
[27.05.19 08:02:36.799] * phase cmem: 1236724 K
[27.05.19 08:02:36.799] Loading alife simulator...
[27.05.19 08:02:36.800] * phase time: 171 ms
[27.05.19 08:02:36.971] * phase cmem: 1236725 K
[27.05.19 08:02:36.971] Loading savegame...
[27.05.19 08:02:37.009] * Loading key-value pairs...
[27.05.19 08:02:37.057] * 17 key-value pairs were successfully loaded (0.048s)
[27.05.19 08:02:37.057] * Loading spawn registry...
[27.05.19 08:02:40.503] * 25177 spawn points were successfully loaded (3.430s)
[27.05.19 08:02:40.505] * Loading objects...
[27.05.19 08:02:41.636] * 35278 objects were successfully loaded (1.132s) 35278
[27.05.19 08:02:41.723] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
[27.05.19 08:02:43.702] * Start objects on_register'ed...
[27.05.19 08:02:46.075] * 35278 objects on_register'ed (2.373s)
[27.05.19 08:02:46.077] * Game эд_autosave is successfully loaded from file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav' (9.277s)
[27.05.19 08:02:46.077] * phase time: 9276 ms
[27.05.19 08:02:46.246] * phase cmem: 1342210 K
[27.05.19 08:02:46.246] Connecting...
[27.05.19 08:02:46.246] MaxPlayers = 32
[27.05.19 08:02:46.323] * phase time: 245 ms
[27.05.19 08:02:46.492] * phase cmem: 1342247 K
[27.05.19 08:02:46.492] Connecting to...
[27.05.19 08:02:46.494]  Player not found. New player created.
[27.05.19 08:02:46.494] * client : connection accepted - <>
[27.05.19 08:02:46.535] * phase time: 212 ms
[27.05.19 08:02:46.703] * phase cmem: 1342273 K
[27.05.19 08:02:46.703] Reading level info...
[27.05.19 08:02:46.743] * phase time: 208 ms
[27.05.19 08:02:46.939] * phase cmem: 1342273 K
[27.05.19 08:02:46.939] Loading object space...
[27.05.19 08:02:48.350] * object space load: 1410 ms
[27.05.19 08:02:48.351] * phase time: 1606 ms
[27.05.19 08:02:48.520] * phase cmem: 1441871 K
[27.05.19 08:02:48.520] Loading shaders (R2)...
[27.05.19 08:02:48.934] * phase time: 583 ms
[27.05.19 08:02:49.103] * phase cmem: 1443057 K
[27.05.19 08:02:49.103] Loading geometry (R2)...
[27.05.19 08:02:50.292] * phase time: 1358 ms
[27.05.19 08:02:50.483] * phase cmem: 1514232 K
[27.05.19 08:02:50.483] Loading visuals (R2)...
[27.05.19 08:02:50.597] * phase time: 305 ms
[27.05.19 08:02:50.766] * phase cmem: 1517090 K
[27.05.19 08:02:50.766] Loading details (R2)...
[27.05.19 08:02:50.843] * [DETAILS] VertexConsts(256), Batch(61)
[27.05.19 08:02:50.843] * [DETAILS] 40687 v(20), 26352 p
[27.05.19 08:02:50.843] * [DETAILS] Batch(61), VB(794K), IB(154K)
[27.05.19 08:02:50.850] * phase time: 252 ms
[27.05.19 08:02:51.049] * phase cmem: 1518087 K
[27.05.19 08:02:51.049] Loading sectors (R2)...
[27.05.19 08:02:51.051] * Loading HOM: e:\op-2.17\gamedata\levels\l10_radar\level.hom
[27.05.19 08:02:51.052] * phase time: 202 ms
[27.05.19 08:02:51.221] * phase cmem: 1518141 K
[27.05.19 08:02:51.221] Loading AI objects...
[27.05.19 08:02:51.235] - Loading music tracks from 'l10_radar_musics'...
[27.05.19 08:02:51.418] * phase time: 365 ms
[27.05.19 08:02:51.618] * phase cmem: 1518092 K
[27.05.19 08:02:51.618] Loading PH world...
[27.05.19 08:02:51.645] - Game configuring : Started 
[27.05.19 08:02:51.650] - Game configuring : Finished 
[27.05.19 08:02:51.655] * phase time: 236 ms
[27.05.19 08:02:51.825] * phase cmem: 1528405 K
[27.05.19 08:02:51.825] Loading textures...
[27.05.19 08:02:53.951] * t-report - base: 1544, 1240746 K
[27.05.19 08:02:53.951] * t-report - lmap: 5, 5120 K
[27.05.19 08:02:53.951] * phase time: 2296 ms
[27.05.19 08:02:54.123] * phase cmem: 1918268 K
[27.05.19 08:02:54.123] Synchronizing...
[27.05.19 08:02:54.123] Save created on [Engine 1.0f p 0.7.3]
[27.05.19 08:02:54.123] Save date and time [Mon May 27 08:02:31 2019]
[27.05.19 08:02:54.140] * phase time: 188 ms
[27.05.19 08:02:54.311] * phase cmem: 1918268 K
[27.05.19 08:02:54.783] * [win32]: free[1155968 K], reserved[382796 K], committed[2655476 K]
[27.05.19 08:02:54.783] * [ D3D ]: textures[1245867 K]
[27.05.19 08:02:54.783] * [x-ray]: crt heap[518219 K], process heap[518219 K], game lua[198042 K], engine lua[284 K], render[7512 K]
[27.05.19 08:02:54.783] * [x-ray]: economy: strings[count: 203205, lengths: 10631 K, overhead: 6350 K, saved: 210869 K]
[27.05.19 08:02:54.783] * [x-ray]: economy: smem[count: 82262, lengths: 44937 K, overhead: 1285 K, saved: 31066 K]
[27.05.19 08:02:54.783] * Starting measure
[27.05.19 08:03:11.754] * MEMORY USAGE: 2308206 K
[27.05.19 08:03:53.983] - Disconnect
[27.05.19 08:03:57.673] - Destroying level
[27.05.19 08:03:58.106] * DVB created: 4096K
[27.05.19 08:03:58.106] * DIB created: 512K
[27.05.19 08:03:58.438] - r__tf_aniso 4
[27.05.19 08:03:58.438] - r2_tf_mipbias 0.
[27.05.19 08:03:58.438] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.05.19 08:03:58.438] * GPU vertex cache: recognized, 24
[27.05.19 08:03:58.438] *** RESET [524 ms]
[27.05.19 08:03:58.456] "e:\op-2.17\bin\xr_3da.exe" 
[27.05.19 08:03:58.456] Begin load
[27.05.19 08:03:58.472] * phase time: 5 ms
[27.05.19 08:03:58.641] * phase cmem: 1248132 K
[27.05.19 08:03:58.641] Starting server...
[27.05.19 08:03:58.957] - Gamedata version: [Сборка 2.1 final p.7.3]
[27.05.19 08:03:59.034] * phase time: 561 ms
[27.05.19 08:03:59.201] * phase cmem: 1241460 K
[27.05.19 08:03:59.201] Loading alife simulator...
[27.05.19 08:03:59.202] * phase time: 168 ms
[27.05.19 08:03:59.365] * phase cmem: 1241462 K
[27.05.19 08:03:59.365] Loading savegame...
[27.05.19 08:03:59.397] * Loading key-value pairs...
[27.05.19 08:03:59.444] * 17 key-value pairs were successfully loaded (0.047s)
[27.05.19 08:03:59.444] * Loading spawn registry...
[27.05.19 08:04:02.837] * 25177 spawn points were successfully loaded (3.394s)
[27.05.19 08:04:02.839] * Loading objects...
[27.05.19 08:04:03.993] * 35342 objects were successfully loaded (1.154s) 35342
[27.05.19 08:04:04.080] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
[27.05.19 08:04:05.547] * Start objects on_register'ed...
[27.05.19 08:04:07.978] * 35342 objects on_register'ed (2.430s)
[27.05.19 08:04:07.979] * Game День 10. Автосохранение Тёмная Долина - Армейские Склады is successfully loaded from file 'e:\op-2.17\userdata\savedgames\День 10. Автосохранение Тёмная Долина - Армейские Склады.sav' (8.778s)
[27.05.19 08:04:07.979] * phase time: 8777 ms
[27.05.19 08:04:08.149] * phase cmem: 1344783 K
[27.05.19 08:04:08.149] Connecting...
[27.05.19 08:04:08.150] MaxPlayers = 32
[27.05.19 08:04:08.200] * phase time: 220 ms
[27.05.19 08:04:08.360] * phase cmem: 1344820 K
[27.05.19 08:04:08.360] Connecting to...
[27.05.19 08:04:08.361]  Player not found. New player created.
[27.05.19 08:04:08.361] * client : connection accepted - <>
[27.05.19 08:04:08.377] * phase time: 177 ms
[27.05.19 08:04:08.546] * phase cmem: 1344846 K
[27.05.19 08:04:08.546] Reading level info...
[27.05.19 08:04:08.546] * phase time: 169 ms
[27.05.19 08:04:08.706] * phase cmem: 1344846 K
[27.05.19 08:04:08.706] Loading object space...
[27.05.19 08:04:09.050] * object space load: 343 ms
[27.05.19 08:04:09.050] * phase time: 503 ms
[27.05.19 08:04:09.219] * phase cmem: 1430392 K
[27.05.19 08:04:09.219] Loading shaders (R2)...
[27.05.19 08:04:09.708] * phase time: 658 ms
[27.05.19 08:04:09.879] * phase cmem: 1431649 K
[27.05.19 08:04:09.879] Loading geometry (R2)...
[27.05.19 08:04:09.960] * phase time: 251 ms
[27.05.19 08:04:10.130] * phase cmem: 1530058 K
[27.05.19 08:04:10.130] Loading visuals (R2)...
[27.05.19 08:04:10.171] * phase time: 211 ms
[27.05.19 08:04:10.343] * phase cmem: 1531561 K
[27.05.19 08:04:10.343] Loading details (R2)...
[27.05.19 08:04:10.390] * [DETAILS] VertexConsts(256), Batch(61)
[27.05.19 08:04:10.390] * [DETAILS] 40687 v(20), 26352 p
[27.05.19 08:04:10.390] * [DETAILS] Batch(61), VB(794K), IB(154K)
[27.05.19 08:04:10.392] * phase time: 221 ms
[27.05.19 08:04:10.563] * phase cmem: 1532558 K
[27.05.19 08:04:10.563] Loading sectors (R2)...
[27.05.19 08:04:10.565] * Loading HOM: e:\op-2.17\gamedata\levels\l07_military\level.hom
[27.05.19 08:04:10.569] * phase time: 176 ms
[27.05.19 08:04:10.739] * phase cmem: 1532726 K
[27.05.19 08:04:10.739] Loading AI objects...
[27.05.19 08:04:10.740] - Loading music tracks from 'l07_military_musics'...
[27.05.19 08:04:10.744] * phase time: 174 ms
[27.05.19 08:04:10.913] * phase cmem: 1532662 K
[27.05.19 08:04:10.913] Loading PH world...
[27.05.19 08:04:10.945] - Game configuring : Started 
[27.05.19 08:04:10.952] - Game configuring : Finished 
[27.05.19 08:04:10.957] * phase time: 212 ms
[27.05.19 08:04:11.128] * phase cmem: 1546203 K
[27.05.19 08:04:11.128] Loading textures...
[27.05.19 08:04:12.117] * t-report - base: 1654, 1296673 K
[27.05.19 08:04:12.117] * t-report - lmap: 8, 8193 K
[27.05.19 08:04:12.118] * phase time: 1160 ms
[27.05.19 08:04:12.291] * phase cmem: 2004394 K
[27.05.19 08:04:12.291] Synchronizing...
[27.05.19 08:04:12.291] Save created on [Engine 1.0f p 0.7.3]
[27.05.19 08:04:12.291] Save date and time [Mon May 27 07:53:40 2019]
[27.05.19 08:04:12.308] * phase time: 190 ms
[27.05.19 08:04:12.480] * phase cmem: 2004394 K
[27.05.19 08:04:12.956] * [win32]: free[1092872 K], reserved[367488 K], committed[2733880 K]
[27.05.19 08:04:12.956] * [ D3D ]: textures[1304866 K]
[27.05.19 08:04:12.956] * [x-ray]: crt heap[509243 K], process heap[509243 K], game lua[198816 K], engine lua[210 K], render[7589 K]
[27.05.19 08:04:12.956] * [x-ray]: economy: strings[count: 206213, lengths: 10855 K, overhead: 6444 K, saved: 215280 K]
[27.05.19 08:04:12.956] * [x-ray]: economy: smem[count: 82662, lengths: 45089 K, overhead: 1291 K, saved: 31446 K]
[27.05.19 08:04:12.956] * Starting measure
[27.05.19 08:04:26.031] * MEMORY USAGE: 2562495 K
[27.05.19 08:05:54.788] * Saving spawns...
[27.05.19 08:05:54.794] * Saving objects...
[27.05.19 08:05:55.067] * 35276 objects are successfully saved
[27.05.19 08:05:55.081] * Saving key-value pairs...
[27.05.19 08:05:55.113] * 17 key-value pairs were successfully saved
[27.05.19 08:05:55.163] * Game Защита периметра - завершено.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\Защита периметра - завершено.sav'
[27.05.19 08:06:10.831] * Saving spawns...
[27.05.19 08:06:10.837] * Saving objects...
[27.05.19 08:06:11.241] * 35276 objects are successfully saved
[27.05.19 08:06:11.255] * Saving key-value pairs...
[27.05.19 08:06:11.289] * 17 key-value pairs were successfully saved
[27.05.19 08:06:11.339] * Game эд_autosave.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav'
[27.05.19 08:06:11.346] - Disconnect
[27.05.19 08:06:15.328] - Destroying level
[27.05.19 08:06:15.919] * DVB created: 4096K
[27.05.19 08:06:15.919] * DIB created: 512K
[27.05.19 08:06:16.295] - r__tf_aniso 4
[27.05.19 08:06:16.295] - r2_tf_mipbias 0.
[27.05.19 08:06:16.295] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.05.19 08:06:16.296] * GPU vertex cache: recognized, 24
[27.05.19 08:06:16.296] *** RESET [571 ms]
[27.05.19 08:06:16.315] "e:\op-2.17\bin\xr_3da.exe" 
[27.05.19 08:06:16.315] Begin load
[27.05.19 08:06:16.329] * phase time: 0 ms
[27.05.19 08:06:16.499] * phase cmem: 1253734 K
[27.05.19 08:06:16.499] Starting server...
[27.05.19 08:06:16.817] - Gamedata version: [Сборка 2.1 final p.7.3]
[27.05.19 08:06:16.902] * phase time: 573 ms
[27.05.19 08:06:17.066] * phase cmem: 1247249 K
[27.05.19 08:06:17.066] Loading alife simulator...
[27.05.19 08:06:17.067] * phase time: 164 ms
[27.05.19 08:06:17.237] * phase cmem: 1247249 K
[27.05.19 08:06:17.237] Loading savegame...
[27.05.19 08:06:17.275] * Loading key-value pairs...
[27.05.19 08:06:17.324] * 17 key-value pairs were successfully loaded (0.048s)
[27.05.19 08:06:17.324] * Loading spawn registry...
[27.05.19 08:06:20.776] * 25177 spawn points were successfully loaded (3.451s)
[27.05.19 08:06:20.777] * Loading objects...
[27.05.19 08:06:21.945] * 35276 objects were successfully loaded (1.168s) 35276
[27.05.19 08:06:22.033] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
[27.05.19 08:06:23.481] * Start objects on_register'ed...
[27.05.19 08:06:25.897] * 35276 objects on_register'ed (2.416s)
[27.05.19 08:06:25.898] * Game эд_autosave is successfully loaded from file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav' (8.831s)
[27.05.19 08:06:25.898] * phase time: 8830 ms
[27.05.19 08:06:26.070] * phase cmem: 1352752 K
[27.05.19 08:06:26.070] Connecting...
[27.05.19 08:06:26.070] MaxPlayers = 32
[27.05.19 08:06:26.123] * phase time: 224 ms
[27.05.19 08:06:26.294] * phase cmem: 1352792 K
[27.05.19 08:06:26.294] Connecting to...
[27.05.19 08:06:26.296]  Player not found. New player created.
[27.05.19 08:06:26.296] * client : connection accepted - <>
[27.05.19 08:06:26.312] * phase time: 189 ms
[27.05.19 08:06:26.483] * phase cmem: 1352818 K
[27.05.19 08:06:26.483] Reading level info...
[27.05.19 08:06:26.483] * phase time: 170 ms
[27.05.19 08:06:26.648] * phase cmem: 1352818 K
[27.05.19 08:06:26.648] Loading object space...
[27.05.19 08:06:27.051] * object space load: 402 ms
[27.05.19 08:06:27.051] * phase time: 568 ms
[27.05.19 08:06:27.220] * phase cmem: 1452417 K
[27.05.19 08:06:27.220] Loading shaders (R2)...
[27.05.19 08:06:27.632] * phase time: 580 ms
[27.05.19 08:06:27.803] * phase cmem: 1453602 K
[27.05.19 08:06:27.803] Loading geometry (R2)...
[27.05.19 08:06:27.863] * phase time: 231 ms
[27.05.19 08:06:28.035] * phase cmem: 1524777 K
[27.05.19 08:06:28.035] Loading visuals (R2)...
[27.05.19 08:06:28.098] * phase time: 234 ms
[27.05.19 08:06:28.270] * phase cmem: 1527565 K
[27.05.19 08:06:28.270] Loading details (R2)...
[27.05.19 08:06:28.312] * [DETAILS] VertexConsts(256), Batch(61)
[27.05.19 08:06:28.312] * [DETAILS] 40687 v(20), 26352 p
[27.05.19 08:06:28.312] * [DETAILS] Batch(61), VB(794K), IB(154K)
[27.05.19 08:06:28.315] * phase time: 216 ms
[27.05.19 08:06:28.487] * phase cmem: 1528563 K
[27.05.19 08:06:28.487] Loading sectors (R2)...
[27.05.19 08:06:28.489] * Loading HOM: e:\op-2.17\gamedata\levels\l10_radar\level.hom
[27.05.19 08:06:28.490] * phase time: 174 ms
[27.05.19 08:06:28.661] * phase cmem: 1528616 K
[27.05.19 08:06:28.661] Loading AI objects...
[27.05.19 08:06:28.663] - Loading music tracks from 'l10_radar_musics'...
[27.05.19 08:06:28.668] * phase time: 177 ms
[27.05.19 08:06:28.840] * phase cmem: 1528488 K
[27.05.19 08:06:28.840] Loading PH world...
[27.05.19 08:06:28.866] - Game configuring : Started 
[27.05.19 08:06:28.872] - Game configuring : Finished 
[27.05.19 08:06:28.877] * phase time: 209 ms
[27.05.19 08:06:29.049] * phase cmem: 1538793 K
[27.05.19 08:06:29.049] Loading textures...
[27.05.19 08:06:29.944] * t-report - base: 1544, 1240746 K
[27.05.19 08:06:29.944] * t-report - lmap: 5, 5120 K
[27.05.19 08:06:29.945] * phase time: 1068 ms
[27.05.19 08:06:30.118] * phase cmem: 1928655 K
[27.05.19 08:06:30.118] Synchronizing...
[27.05.19 08:06:30.118] Save created on [Engine 1.0f p 0.7.3]
[27.05.19 08:06:30.118] Save date and time [Mon May 27 08:06:10 2019]
[27.05.19 08:06:30.135] * phase time: 189 ms
[27.05.19 08:06:30.309] * phase cmem: 1928655 K
[27.05.19 08:06:30.788] * [win32]: free[1128648 K], reserved[399580 K], committed[2666012 K]
[27.05.19 08:06:30.788] * [ D3D ]: textures[1245867 K]
[27.05.19 08:06:30.788] * [x-ray]: crt heap[520334 K], process heap[520334 K], game lua[198021 K], engine lua[239 K], render[7712 K]
[27.05.19 08:06:30.788] * [x-ray]: economy: strings[count: 206449, lengths: 10861 K, overhead: 6451 K, saved: 235764 K]
[27.05.19 08:06:30.788] * [x-ray]: economy: smem[count: 83003, lengths: 45213 K, overhead: 1296 K, saved: 31479 K]
[27.05.19 08:06:30.788] * Starting measure
[27.05.19 08:06:40.444] * MEMORY USAGE: 2375302 K
[27.05.19 08:11:43.176] * Saving spawns...
[27.05.19 08:11:43.183] * Saving objects...
[27.05.19 08:11:43.451] * 35247 objects are successfully saved
[27.05.19 08:11:43.464] * Saving key-value pairs...
[27.05.19 08:11:43.497] * 17 key-value pairs were successfully saved
[27.05.19 08:11:43.547] * Game День 10. Телепорт Радар - Агропром.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\День 10. Телепорт Радар - Агропром.sav'
[27.05.19 08:11:46.720] * Saving spawns...
[27.05.19 08:11:46.726] * Saving objects...
[27.05.19 08:11:47.169] * 35248 objects are successfully saved
[27.05.19 08:11:47.182] * Saving key-value pairs...
[27.05.19 08:11:47.214] * 17 key-value pairs were successfully saved
[27.05.19 08:11:47.264] * Game эд_autosave.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav'
[27.05.19 08:11:47.281] - Disconnect
[27.05.19 08:11:50.780] - Destroying level
[27.05.19 08:11:51.305] * DVB created: 4096K
[27.05.19 08:11:51.305] * DIB created: 512K
[27.05.19 08:11:51.672] - r__tf_aniso 4
[27.05.19 08:11:51.672] - r2_tf_mipbias 0.
[27.05.19 08:11:51.672] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.05.19 08:11:51.673] * GPU vertex cache: recognized, 24
[27.05.19 08:11:51.673] *** RESET [554 ms]
[27.05.19 08:11:51.692] "e:\op-2.17\bin\xr_3da.exe" 
[27.05.19 08:11:51.692] Begin load
[27.05.19 08:11:51.707] * phase time: 1 ms
[27.05.19 08:11:51.886] * phase cmem: 1261047 K
[27.05.19 08:11:51.886] Starting server...
[27.05.19 08:11:52.151] - Gamedata version: [Сборка 2.1 final p.7.3]
[27.05.19 08:11:52.231] * phase time: 523 ms
[27.05.19 08:11:52.407] * phase cmem: 1254809 K
[27.05.19 08:11:52.407] Loading alife simulator...
[27.05.19 08:11:52.408] * phase time: 177 ms
[27.05.19 08:11:52.572] * phase cmem: 1254810 K
[27.05.19 08:11:52.572] Loading savegame...
[27.05.19 08:11:52.605] * Loading key-value pairs...
[27.05.19 08:11:52.652] * 17 key-value pairs were successfully loaded (0.047s)
[27.05.19 08:11:52.652] * Loading spawn registry...
[27.05.19 08:11:56.106] * 25177 spawn points were successfully loaded (3.454s)
[27.05.19 08:11:56.107] * Loading objects...
[27.05.19 08:11:57.285] * 35248 objects were successfully loaded (1.177s) 35248
[27.05.19 08:11:57.373] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
[27.05.19 08:11:59.363] * Start objects on_register'ed...
[27.05.19 08:12:01.816] * 35248 objects on_register'ed (2.453s)
[27.05.19 08:12:01.818] * Game эд_autosave is successfully loaded from file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav' (9.411s)
[27.05.19 08:12:01.818] * phase time: 9410 ms
[27.05.19 08:12:01.993] * phase cmem: 1357729 K
[27.05.19 08:12:01.993] Connecting...
[27.05.19 08:12:01.994] MaxPlayers = 32
[27.05.19 08:12:02.075] * phase time: 256 ms
[27.05.19 08:12:02.250] * phase cmem: 1357769 K
[27.05.19 08:12:02.250] Connecting to...
[27.05.19 08:12:02.251]  Player not found. New player created.
[27.05.19 08:12:02.251] * client : connection accepted - <>
[27.05.19 08:12:02.267] * phase time: 192 ms
[27.05.19 08:12:02.442] * phase cmem: 1357794 K
[27.05.19 08:12:02.442] Reading level info...
[27.05.19 08:12:02.484] * phase time: 217 ms
[27.05.19 08:12:02.689] * phase cmem: 1357794 K
[27.05.19 08:12:02.689] Loading object space...
[27.05.19 08:12:03.514] * object space load: 824 ms
[27.05.19 08:12:03.514] * phase time: 1029 ms
[27.05.19 08:12:03.689] * phase cmem: 1410465 K
[27.05.19 08:12:03.689] Loading shaders (R2)...
[27.05.19 08:12:04.171] * phase time: 656 ms
[27.05.19 08:12:04.346] * phase cmem: 1411708 K
[27.05.19 08:12:04.346] Loading geometry (R2)...
[27.05.19 08:12:05.125] * phase time: 954 ms
[27.05.19 08:12:05.301] * phase cmem: 1465412 K
[27.05.19 08:12:05.301] Loading visuals (R2)...
[27.05.19 08:12:05.401] * phase time: 276 ms
[27.05.19 08:12:05.577] * phase cmem: 1467077 K
[27.05.19 08:12:05.577] Loading details (R2)...
[27.05.19 08:12:05.655] * [DETAILS] VertexConsts(256), Batch(61)
[27.05.19 08:12:05.655] * [DETAILS] 40687 v(20), 26352 p
[27.05.19 08:12:05.655] * [DETAILS] Batch(61), VB(794K), IB(154K)
[27.05.19 08:12:05.657] * phase time: 256 ms
[27.05.19 08:12:05.832] * phase cmem: 1468075 K
[27.05.19 08:12:05.832] Loading sectors (R2)...
[27.05.19 08:12:05.834] * Loading HOM: e:\op-2.17\gamedata\levels\l03_agroprom\level.hom
[27.05.19 08:12:05.837] * Loading environment modificator: e:\op-2.17\gamedata\levels\l03_agroprom\level.env_mod
[27.05.19 08:12:05.837] * phase time: 179 ms
[27.05.19 08:12:06.013] * phase cmem: 1468169 K
[27.05.19 08:12:06.013] Loading AI objects...
[27.05.19 08:12:06.094] - Loading music tracks from 'l03_agroprom_musics'...
[27.05.19 08:12:06.277] * phase time: 439 ms
[27.05.19 08:12:06.477] * phase cmem: 1468209 K
[27.05.19 08:12:06.477] Loading PH world...
[27.05.19 08:12:06.502] - Game configuring : Started 
[27.05.19 08:12:06.508] - Game configuring : Finished 
[27.05.19 08:12:06.513] * phase time: 236 ms
[27.05.19 08:12:06.689] * phase cmem: 1478519 K
[27.05.19 08:12:06.689] Loading textures...
[27.05.19 08:12:09.834] * t-report - base: 1540, 1225399 K
[27.05.19 08:12:09.834] * t-report - lmap: 8, 8193 K
[27.05.19 08:12:09.834] * phase time: 3320 ms
[27.05.19 08:12:10.012] * phase cmem: 1861857 K
[27.05.19 08:12:10.012] Synchronizing...
[27.05.19 08:12:10.012] Save created on [Engine 1.0f p 0.7.3]
[27.05.19 08:12:10.012] Save date and time [Mon May 27 08:11:46 2019]
[27.05.19 08:12:10.029] * phase time: 194 ms
[27.05.19 08:12:10.207] * phase cmem: 1861857 K
[27.05.19 08:12:10.691] * [win32]: free[1186628 K], reserved[397816 K], committed[2609796 K]
[27.05.19 08:12:10.691] * [ D3D ]: textures[1233592 K]
[27.05.19 08:12:10.691] * [x-ray]: crt heap[477361 K], process heap[477361 K], game lua[197860 K], engine lua[269 K], render[7837 K]
[27.05.19 08:12:10.691] * [x-ray]: economy: strings[count: 208213, lengths: 10993 K, overhead: 6506 K, saved: 297045 K]
[27.05.19 08:12:10.691] * [x-ray]: economy: smem[count: 83640, lengths: 45423 K, overhead: 1306 K, saved: 31538 K]
[27.05.19 08:12:10.691] * Starting measure
[27.05.19 08:12:31.509] * MEMORY USAGE: 2551269 K
[27.05.19 08:13:34.745] * DVB created: 4096K
[27.05.19 08:13:34.746] * DIB created: 512K
[27.05.19 08:13:35.087] - r__tf_aniso 4
[27.05.19 08:13:35.087] - r2_tf_mipbias 0.
[27.05.19 08:13:35.087] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.05.19 08:13:35.088] * GPU vertex cache: recognized, 24
[27.05.19 08:13:35.088] *** RESET [1116 ms]
[27.05.19 08:13:36.659] * MEMORY USAGE: 2655453 K
[27.05.19 08:15:28.291] Begin load
[27.05.19 08:15:28.675] - Gamedata version: [Сборка 2.1 final p.7.3]
[27.05.19 08:15:28.752] * phase time: 448 ms
[27.05.19 08:15:28.948] * phase cmem: 2677306 K
[27.05.19 08:15:28.948] Loading alife simulator...
[27.05.19 08:15:28.950] * phase time: 198 ms
[27.05.19 08:15:29.138] * phase cmem: 2677312 K
[27.05.19 08:15:29.138] Loading savegame...
[27.05.19 08:15:29.171] * Loading key-value pairs...
[27.05.19 08:15:29.218] * 17 key-value pairs were successfully loaded (0.047s)
[27.05.19 08:15:29.218] * Loading spawn registry...
[27.05.19 08:15:32.641] * 25177 spawn points were successfully loaded (3.423s)
[27.05.19 08:15:32.642] * Loading objects...
[27.05.19 08:15:33.829] * 35248 objects were successfully loaded (1.187s) 35248
[27.05.19 08:15:33.927] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
[27.05.19 08:15:35.491] * Start objects on_register'ed...
[27.05.19 08:15:37.964] * 35248 objects on_register'ed (2.473s)
[27.05.19 08:15:37.965] * Game День 10. Автосохранение Радар - Агропром is successfully loaded from file 'e:\op-2.17\userdata\savedgames\День 10. Автосохранение Радар - Агропром.sav' (9.016s)
[27.05.19 08:15:37.966] * phase time: 9015 ms
[27.05.19 08:15:38.154] * phase cmem: 2776785 K
[27.05.19 08:15:38.154] Connecting...
[27.05.19 08:15:38.154] * phase time: 188 ms
[27.05.19 08:15:38.334] * phase cmem: 2776781 K
[27.05.19 08:15:38.334] Restart sim...
[27.05.19 08:15:38.335] * phase time: 180 ms
[27.05.19 08:15:38.518] * phase cmem: 2776767 K
[27.05.19 08:15:39.042] * [win32]: free[479036 K], reserved[204924 K], committed[3510280 K]
[27.05.19 08:15:39.043] * [ D3D ]: textures[1961412 K]
[27.05.19 08:15:39.043] * [x-ray]: crt heap[519750 K], process heap[519750 K], game lua[197646 K], engine lua[228 K], render[8043 K]
[27.05.19 08:15:39.043] * [x-ray]: economy: strings[count: 210607, lengths: 11083 K, overhead: 6581 K, saved: 320823 K]
[27.05.19 08:15:39.043] * [x-ray]: economy: smem[count: 88714, lengths: 47547 K, overhead: 1386 K, saved: 33463 K]
[27.05.19 08:15:39.043] * Starting measure
[27.05.19 08:15:47.159] * MEMORY USAGE: 2752700 K
[27.05.19 08:17:20.396] * DVB created: 4096K
[27.05.19 08:17:20.396] * DIB created: 512K
[27.05.19 08:17:20.763] - r__tf_aniso 4
[27.05.19 08:17:20.763] - r2_tf_mipbias 0.
[27.05.19 08:17:20.764] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.05.19 08:17:20.764] * GPU vertex cache: recognized, 24
[27.05.19 08:17:20.764] *** RESET [997 ms]
[27.05.19 08:17:22.423] * MEMORY USAGE: 2663568 K
[27.05.19 08:19:55.898] * Saving spawns...
[27.05.19 08:19:55.904] * Saving objects...
[27.05.19 08:19:56.175] * 35148 objects are successfully saved
[27.05.19 08:19:56.188] * Saving key-value pairs...
[27.05.19 08:19:56.221] * 17 key-value pairs were successfully saved
[27.05.19 08:19:56.272] * Game эд_quicksave.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\эд_quicksave.sav'
[27.05.19 08:20:01.070] Begin load
[27.05.19 08:20:01.399] - Gamedata version: [Сборка 2.1 final p.7.3]
[27.05.19 08:20:01.477] * phase time: 396 ms
[27.05.19 08:20:01.665] * phase cmem: 2682919 K
[27.05.19 08:20:01.665] Loading alife simulator...
[27.05.19 08:20:01.666] * phase time: 189 ms
[27.05.19 08:20:01.845] * phase cmem: 2682934 K
[27.05.19 08:20:01.845] Loading savegame...
[27.05.19 08:20:01.888] * Loading key-value pairs...
[27.05.19 08:20:01.935] * 17 key-value pairs were successfully loaded (0.047s)
[27.05.19 08:20:01.935] * Loading spawn registry...
[27.05.19 08:20:05.359] * 25177 spawn points were successfully loaded (3.424s)
[27.05.19 08:20:05.360] * Loading objects...
[27.05.19 08:20:06.550] * 35148 objects were successfully loaded (1.190s) 35148
[27.05.19 08:20:06.639] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
[27.05.19 08:20:08.218] * Start objects on_register'ed...
[27.05.19 08:20:10.715] * 35148 objects on_register'ed (2.497s)
[27.05.19 08:20:10.716] * Game эд_quicksave is successfully loaded from file 'e:\op-2.17\userdata\savedgames\эд_quicksave.sav' (9.051s)
[27.05.19 08:20:10.716] * phase time: 9050 ms
[27.05.19 08:20:10.914] * phase cmem: 2782147 K
[27.05.19 08:20:10.914] Connecting...
[27.05.19 08:20:10.915] * phase time: 198 ms
[27.05.19 08:20:11.102] * phase cmem: 2782151 K
[27.05.19 08:20:11.102] Restart sim...
[27.05.19 08:20:11.102] * phase time: 187 ms
[27.05.19 08:20:11.291] * phase cmem: 2782152 K
[27.05.19 08:20:11.809] * [win32]: free[459032 K], reserved[200036 K], committed[3535172 K]
[27.05.19 08:20:11.809] * [ D3D ]: textures[1966917 K]
[27.05.19 08:20:11.809] * [x-ray]: crt heap[518011 K], process heap[518011 K], game lua[197190 K], engine lua[234 K], render[8271 K]
[27.05.19 08:20:11.809] * [x-ray]: economy: strings[count: 210476, lengths: 11082 K, overhead: 6577 K, saved: 365319 K]
[27.05.19 08:20:11.809] * [x-ray]: economy: smem[count: 88718, lengths: 47547 K, overhead: 1386 K, saved: 34878 K]
[27.05.19 08:20:11.809] * Starting measure
[27.05.19 08:20:19.217] * MEMORY USAGE: 2752977 K
[27.05.19 08:21:07.547] Begin load
[27.05.19 08:21:08.003] - Gamedata version: [Сборка 2.1 final p.7.3]
[27.05.19 08:21:08.080] * phase time: 522 ms
[27.05.19 08:21:08.269] * phase cmem: 2689531 K
[27.05.19 08:21:08.269] Loading alife simulator...
[27.05.19 08:21:08.270] * phase time: 190 ms
[27.05.19 08:21:08.451] * phase cmem: 2689539 K
[27.05.19 08:21:08.451] Loading savegame...
[27.05.19 08:21:08.486] * Loading key-value pairs...
[27.05.19 08:21:08.533] * 17 key-value pairs were successfully loaded (0.047s)
[27.05.19 08:21:08.533] * Loading spawn registry...
[27.05.19 08:21:11.971] * 25177 spawn points were successfully loaded (3.437s)
[27.05.19 08:21:11.972] * Loading objects...
[27.05.19 08:21:13.151] * 35148 objects were successfully loaded (1.179s) 35148
[27.05.19 08:21:13.240] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
[27.05.19 08:21:14.809] * Start objects on_register'ed...
[27.05.19 08:21:17.273] * 35148 objects on_register'ed (2.464s)
[27.05.19 08:21:17.274] * Game эд_quicksave is successfully loaded from file 'e:\op-2.17\userdata\savedgames\эд_quicksave.sav' (9.004s)
[27.05.19 08:21:17.274] * phase time: 9003 ms
[27.05.19 08:21:17.466] * phase cmem: 2788752 K
[27.05.19 08:21:17.466] Connecting...
[27.05.19 08:21:17.466] * phase time: 192 ms
[27.05.19 08:21:17.650] * phase cmem: 2788755 K
[27.05.19 08:21:17.650] Restart sim...
[27.05.19 08:21:17.650] * phase time: 183 ms
[27.05.19 08:21:17.834] * phase cmem: 2788755 K
[27.05.19 08:21:18.357] * [win32]: free[469068 K], reserved[199208 K], committed[3525964 K]
[27.05.19 08:21:18.357] * [ D3D ]: textures[1966917 K]
[27.05.19 08:21:18.357] * [x-ray]: crt heap[518182 K], process heap[518182 K], game lua[197190 K], engine lua[235 K], render[8429 K]
[27.05.19 08:21:18.357] * [x-ray]: economy: strings[count: 210482, lengths: 11082 K, overhead: 6577 K, saved: 374707 K]
[27.05.19 08:21:18.357] * [x-ray]: economy: smem[count: 88718, lengths: 47547 K, overhead: 1386 K, saved: 34878 K]
[27.05.19 08:21:18.357] * Starting measure
[27.05.19 08:21:25.864] * MEMORY USAGE: 2759905 K
[27.05.19 08:25:19.590] * Saving spawns...
[27.05.19 08:25:19.596] * Saving objects...
[27.05.19 08:25:20.021] * 35122 objects are successfully saved
[27.05.19 08:25:20.035] * Saving key-value pairs...
[27.05.19 08:25:20.068] * 17 key-value pairs were successfully saved
[27.05.19 08:25:20.118] * Game День 10. 20.03. Агропром.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\День 10. 20.03. Агропром.sav'
[27.05.19 08:25:26.365] Begin load
[27.05.19 08:25:26.686] - Gamedata version: [Сборка 2.1 final p.7.3]
[27.05.19 08:25:26.763] * phase time: 386 ms
[27.05.19 08:25:26.960] * phase cmem: 2698572 K
[27.05.19 08:25:26.960] Loading alife simulator...
[27.05.19 08:25:26.965] * phase time: 201 ms
[27.05.19 08:25:27.160] * phase cmem: 2698581 K
[27.05.19 08:25:27.160] Loading savegame...
[27.05.19 08:25:27.194] * Loading key-value pairs...
[27.05.19 08:25:27.241] * 17 key-value pairs were successfully loaded (0.047s)
[27.05.19 08:25:27.241] * Loading spawn registry...
[27.05.19 08:25:30.676] * 25177 spawn points were successfully loaded (3.435s)
[27.05.19 08:25:30.677] * Loading objects...
[27.05.19 08:25:31.873] * 35148 objects were successfully loaded (1.195s) 35148
[27.05.19 08:25:31.969] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
[27.05.19 08:25:33.518] * Start objects on_register'ed...
[27.05.19 08:25:35.982] * 35148 objects on_register'ed (2.464s)
[27.05.19 08:25:35.983] * Game эд_quicksave is successfully loaded from file 'e:\op-2.17\userdata\savedgames\эд_quicksave.sav' (9.018s)
[27.05.19 08:25:35.983] * phase time: 9017 ms
[27.05.19 08:25:36.174] * phase cmem: 2797794 K
[27.05.19 08:25:36.174] Connecting...
[27.05.19 08:25:36.174] * phase time: 191 ms
[27.05.19 08:25:36.367] * phase cmem: 2797797 K
[27.05.19 08:25:36.367] Restart sim...
[27.05.19 08:25:36.367] * phase time: 193 ms
[27.05.19 08:25:36.558] * phase cmem: 2797799 K
[27.05.19 08:25:37.080] * [win32]: free[463208 K], reserved[195784 K], committed[3535248 K]
[27.05.19 08:25:37.080] * [ D3D ]: textures[1968453 K]
[27.05.19 08:25:37.080] * [x-ray]: crt heap[519763 K], process heap[519763 K], game lua[197212 K], engine lua[235 K], render[8534 K]
[27.05.19 08:25:37.080] * [x-ray]: economy: strings[count: 210532, lengths: 11084 K, overhead: 6579 K, saved: 421535 K]
[27.05.19 08:25:37.080] * [x-ray]: economy: smem[count: 88719, lengths: 47547 K, overhead: 1386 K, saved: 34878 K]
[27.05.19 08:25:37.080] * Starting measure
[27.05.19 08:25:44.526] * MEMORY USAGE: 2768202 K
[27.05.19 08:26:06.628]  Unable to find Hotkey entry in registry
[27.05.19 08:27:20.251] Begin load
[27.05.19 08:27:20.777] - Gamedata version: [Сборка 2.1 final p.7.3]
[27.05.19 08:27:20.854] * phase time: 592 ms
[27.05.19 08:27:21.051] * phase cmem: 2698721 K
[27.05.19 08:27:21.051] Loading alife simulator...
[27.05.19 08:27:21.053] * phase time: 198 ms
[27.05.19 08:27:21.245] * phase cmem: 2698720 K
[27.05.19 08:27:21.245] Loading savegame...
[27.05.19 08:27:21.278] * Loading key-value pairs...
[27.05.19 08:27:21.325] * 17 key-value pairs were successfully loaded (0.047s)
[27.05.19 08:27:21.325] * Loading spawn registry...
[27.05.19 08:27:24.771] * 25177 spawn points were successfully loaded (3.446s)
[27.05.19 08:27:24.772] * Loading objects...
[27.05.19 08:27:25.978] * 35248 objects were successfully loaded (1.205s) 35248
[27.05.19 08:27:26.067] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
[27.05.19 08:27:27.639] * Start objects on_register'ed...
[27.05.19 08:27:30.094] * 35248 objects on_register'ed (2.455s)
[27.05.19 08:27:30.095] * Game День 10. Автосохранение Радар - Агропром is successfully loaded from file 'e:\op-2.17\userdata\savedgames\День 10. Автосохранение Радар - Агропром.sav' (9.045s)
[27.05.19 08:27:30.096] * phase time: 9043 ms
[27.05.19 08:27:30.288] * phase cmem: 2798178 K
[27.05.19 08:27:30.288] Connecting...
[27.05.19 08:27:30.289] * phase time: 193 ms
[27.05.19 08:27:30.473] * phase cmem: 2798171 K
[27.05.19 08:27:30.473] Restart sim...
[27.05.19 08:27:30.475] * phase time: 185 ms
[27.05.19 08:27:30.671] * phase cmem: 2798172 K
[27.05.19 08:27:31.195] * [win32]: free[447020 K], reserved[209948 K], committed[3537272 K]
[27.05.19 08:27:31.195] * [ D3D ]: textures[1968453 K]
[27.05.19 08:27:31.195] * [x-ray]: crt heap[520097 K], process heap[520097 K], game lua[197659 K], engine lua[237 K], render[8534 K]
[27.05.19 08:27:31.195] * [x-ray]: economy: strings[count: 210535, lengths: 11085 K, overhead: 6579 K, saved: 428065 K]
[27.05.19 08:27:31.195] * [x-ray]: economy: smem[count: 88719, lengths: 47547 K, overhead: 1386 K, saved: 34878 K]
[27.05.19 08:27:31.195] * Starting measure
[27.05.19 08:27:39.146] * MEMORY USAGE: 2771124 K
[27.05.19 08:28:43.237] * DVB created: 4096K
[27.05.19 08:28:43.237] * DIB created: 512K
[27.05.19 08:28:43.598] - r__tf_aniso 4
[27.05.19 08:28:43.598] - r2_tf_mipbias 0.
[27.05.19 08:28:43.598] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.05.19 08:28:43.599] * GPU vertex cache: recognized, 24
[27.05.19 08:28:43.599] *** RESET [1100 ms]
[27.05.19 08:28:45.093] * MEMORY USAGE: 2673775 K
[27.05.19 08:30:23.908] * Saving spawns...
[27.05.19 08:30:23.914] * Saving objects...
[27.05.19 08:30:24.197] * 35162 objects are successfully saved
[27.05.19 08:30:24.212] * Saving key-value pairs...
[27.05.19 08:30:24.245] * 17 key-value pairs were successfully saved
[27.05.19 08:30:24.299] * Game эд_quicksave.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\эд_quicksave.sav'
[27.05.19 08:35:03.910] * Saving spawns...
[27.05.19 08:35:03.916] * Saving objects...
[27.05.19 08:35:04.312] * 35220 objects are successfully saved
[27.05.19 08:35:04.325] * Saving key-value pairs...
[27.05.19 08:35:04.358] * 17 key-value pairs were successfully saved
[27.05.19 08:35:04.408] * Game Ноутбук Архары.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\Ноутбук Архары.sav'
[27.05.19 08:35:20.769] * Saving spawns...
[27.05.19 08:35:20.775] * Saving objects...
[27.05.19 08:35:21.067] * 35222 objects are successfully saved
[27.05.19 08:35:21.079] * Saving key-value pairs...
[27.05.19 08:35:21.112] * 17 key-value pairs were successfully saved
[27.05.19 08:35:21.162] * Game эд_autosave.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav'
[27.05.19 08:35:21.169] - Disconnect
[27.05.19 08:35:24.054] - Destroying level
[27.05.19 08:35:24.641] * DVB created: 4096K
[27.05.19 08:35:24.641] * DIB created: 512K
[27.05.19 08:35:24.997] - r__tf_aniso 4
[27.05.19 08:35:24.997] - r2_tf_mipbias 0.
[27.05.19 08:35:24.997] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.05.19 08:35:24.997] * GPU vertex cache: recognized, 24
[27.05.19 08:35:24.997] *** RESET [571 ms]
[27.05.19 08:35:25.017] "e:\op-2.17\bin\xr_3da.exe" 
[27.05.19 08:35:25.017] Begin load
[27.05.19 08:35:25.028] * phase time: 0 ms
[27.05.19 08:35:25.208] * phase cmem: 1276034 K
[27.05.19 08:35:25.208] Starting server...
[27.05.19 08:35:25.481] - Gamedata version: [Сборка 2.1 final p.7.3]
[27.05.19 08:35:25.560] * phase time: 531 ms
[27.05.19 08:35:25.742] * phase cmem: 1269259 K
[27.05.19 08:35:25.742] Loading alife simulator...
[27.05.19 08:35:25.743] * phase time: 182 ms
[27.05.19 08:35:25.926] * phase cmem: 1269163 K
[27.05.19 08:35:25.926] Loading savegame...
[27.05.19 08:35:25.967] * Loading key-value pairs...
[27.05.19 08:35:26.016] * 17 key-value pairs were successfully loaded (0.049s)
[27.05.19 08:35:26.016] * Loading spawn registry...
[27.05.19 08:35:29.615] * 25177 spawn points were successfully loaded (3.598s)
[27.05.19 08:35:29.617] * Loading objects...
[27.05.19 08:35:30.822] * 35222 objects were successfully loaded (1.205s) 35222
[27.05.19 08:35:30.911] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
[27.05.19 08:35:32.781] * Start objects on_register'ed...
[27.05.19 08:35:35.285] * 35222 objects on_register'ed (2.503s)
[27.05.19 08:35:35.286] * Game эд_autosave is successfully loaded from file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav' (9.543s)
[27.05.19 08:35:35.286] * phase time: 9542 ms
[27.05.19 08:35:35.468] * phase cmem: 1367372 K
[27.05.19 08:35:35.468] Connecting...
[27.05.19 08:35:35.468] MaxPlayers = 32
[27.05.19 08:35:35.548] * phase time: 261 ms
[27.05.19 08:35:35.733] * phase cmem: 1367404 K
[27.05.19 08:35:35.733] Connecting to...
[27.05.19 08:35:35.733]  Player not found. New player created.
[27.05.19 08:35:35.733] * client : connection accepted - <>
[27.05.19 08:35:35.749] * phase time: 201 ms
[27.05.19 08:35:35.932] * phase cmem: 1367429 K
[27.05.19 08:35:35.932] Reading level info...
[27.05.19 08:35:35.970] * phase time: 220 ms
[27.05.19 08:35:36.180] * phase cmem: 1367429 K
[27.05.19 08:35:36.180] Loading object space...
[27.05.19 08:35:37.244] * object space load: 1063 ms
[27.05.19 08:35:37.244] * phase time: 1273 ms
[27.05.19 08:35:37.426] * phase cmem: 1439558 K
[27.05.19 08:35:37.426] Loading shaders (R2)...
[27.05.19 08:35:38.109] * phase time: 865 ms
[27.05.19 08:35:38.291] * phase cmem: 1440861 K
[27.05.19 08:35:38.291] Loading geometry (R2)...
[27.05.19 08:35:39.804] * phase time: 1694 ms
[27.05.19 08:35:40.000] * phase cmem: 1516231 K
[27.05.19 08:35:40.000] Loading visuals (R2)...
[27.05.19 08:35:40.137] * phase time: 332 ms
[27.05.19 08:35:40.318] * phase cmem: 1518488 K
[27.05.19 08:35:40.318] Loading details (R2)...
[27.05.19 08:35:40.422] * [DETAILS] VertexConsts(256), Batch(61)
[27.05.19 08:35:40.422] * [DETAILS] 40687 v(20), 26352 p
[27.05.19 08:35:40.422] * [DETAILS] Batch(61), VB(794K), IB(154K)
[27.05.19 08:35:40.425] * phase time: 287 ms
[27.05.19 08:35:40.606] * phase cmem: 1519487 K
[27.05.19 08:35:40.606] Loading sectors (R2)...
[27.05.19 08:35:40.607] * Loading HOM: e:\op-2.17\gamedata\levels\l02_garbage\level.hom
[27.05.19 08:35:40.626] * Loading environment modificator: e:\op-2.17\gamedata\levels\l02_garbage\level.env_mod
[27.05.19 08:35:40.626] * phase time: 201 ms
[27.05.19 08:35:40.809] * phase cmem: 1519570 K
[27.05.19 08:35:40.809] Loading AI objects...
[27.05.19 08:35:40.811] - Loading music tracks from 'l02_garbage_musics'...
[27.05.19 08:35:40.814] * phase time: 188 ms
[27.05.19 08:35:41.001] * phase cmem: 1519509 K
[27.05.19 08:35:41.001] Loading PH world...
[27.05.19 08:35:41.024] - Game configuring : Started 
[27.05.19 08:35:41.029] - Game configuring : Finished 
[27.05.19 08:35:41.034] * phase time: 219 ms
[27.05.19 08:35:41.217] * phase cmem: 1528301 K
[27.05.19 08:35:41.217] Loading textures...
[27.05.19 08:35:45.865] * t-report - base: 1769, 1353489 K
[27.05.19 08:35:45.865] * t-report - lmap: 14, 14337 K
[27.05.19 08:35:45.865] * phase time: 4830 ms
[27.05.19 08:35:46.055] * phase cmem: 2056824 K
[27.05.19 08:35:46.055] Synchronizing...
[27.05.19 08:35:46.055] Save created on [Engine 1.0f p 0.7.3]
[27.05.19 08:35:46.055] Save date and time [Mon May 27 08:35:20 2019]
[27.05.19 08:35:46.073] * phase time: 207 ms
[27.05.19 08:35:46.261] * phase cmem: 2056825 K
[27.05.19 08:35:46.819] * [win32]: free[992344 K], reserved[426712 K], committed[2775184 K]
[27.05.19 08:35:46.819] * [ D3D ]: textures[1367827 K]
[27.05.19 08:35:46.819] * [x-ray]: crt heap[505840 K], process heap[505840 K], game lua[197381 K], engine lua[250 K], render[8582 K]
[27.05.19 08:35:46.819] * [x-ray]: economy: strings[count: 209191, lengths: 11052 K, overhead: 6537 K, saved: 523481 K]
[27.05.19 08:35:46.819] * [x-ray]: economy: smem[count: 89804, lengths: 48197 K, overhead: 1403 K, saved: 34887 K]
[27.05.19 08:35:46.819] * Starting measure
[27.05.19 08:36:03.517] * MEMORY USAGE: 2608465 K
[27.05.19 08:36:21.552] * Saving spawns...
[27.05.19 08:36:21.559] * Saving objects...
[27.05.19 08:36:21.828] * 35176 objects are successfully saved
[27.05.19 08:36:21.842] * Saving key-value pairs...
[27.05.19 08:36:21.881] * 17 key-value pairs were successfully saved
[27.05.19 08:36:21.933] * Game День 10. 20.06. Свалка.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\День 10. 20.06. Свалка.sav'
[27.05.19 08:36:32.802] * Saving spawns...
[27.05.19 08:36:32.809] * Saving objects...
[27.05.19 08:36:33.088] * 35177 objects are successfully saved
[27.05.19 08:36:33.102] * Saving key-value pairs...
[27.05.19 08:36:33.135] * 17 key-value pairs were successfully saved
[27.05.19 08:36:33.185] * Game эд_autosave.sav is successfully saved to file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav'
[27.05.19 08:36:33.201] - Disconnect
[27.05.19 08:36:36.578] - Destroying level
[27.05.19 08:36:37.120] * DVB created: 4096K
[27.05.19 08:36:37.120] * DIB created: 512K
[27.05.19 08:36:37.483] - r__tf_aniso 4
[27.05.19 08:36:37.483] - r2_tf_mipbias 0.
[27.05.19 08:36:37.483] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.05.19 08:36:37.483] * GPU vertex cache: recognized, 24
[27.05.19 08:36:37.483] *** RESET [568 ms]
[27.05.19 08:36:37.506] "e:\op-2.17\bin\xr_3da.exe" 
[27.05.19 08:36:37.506] Begin load
[27.05.19 08:36:37.520] * phase time: 0 ms
[27.05.19 08:36:37.706] * phase cmem: 1277139 K
[27.05.19 08:36:37.706] Starting server...
[27.05.19 08:36:38.034] - Gamedata version: [Сборка 2.1 final p.7.3]
[27.05.19 08:36:38.114] * phase time: 593 ms
[27.05.19 08:36:38.291] * phase cmem: 1273695 K
[27.05.19 08:36:38.291] Loading alife simulator...
[27.05.19 08:36:38.294] * phase time: 180 ms
[27.05.19 08:36:38.467] * phase cmem: 1273696 K
[27.05.19 08:36:38.467] Loading savegame...
[27.05.19 08:36:38.502] * Loading key-value pairs...
[27.05.19 08:36:38.550] * 17 key-value pairs were successfully loaded (0.047s)
[27.05.19 08:36:38.550] * Loading spawn registry...
[27.05.19 08:36:42.119] * 25177 spawn points were successfully loaded (3.569s)
[27.05.19 08:36:42.120] * Loading objects...
[27.05.19 08:36:43.339] * 35177 objects were successfully loaded (1.219s) 35177
[27.05.19 08:36:43.433] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
[27.05.19 08:36:44.950] * Start objects on_register'ed...
[27.05.19 08:36:47.406] * 35177 objects on_register'ed (2.456s)
[27.05.19 08:36:47.407] * Game эд_autosave is successfully loaded from file 'e:\op-2.17\userdata\savedgames\эд_autosave.sav' (9.116s)
[27.05.19 08:36:47.407] * phase time: 9114 ms
[27.05.19 08:36:47.589] * phase cmem: 1370810 K
[27.05.19 08:36:47.589] Connecting...
[27.05.19 08:36:47.590] MaxPlayers = 32
[27.05.19 08:36:47.702] * phase time: 294 ms
[27.05.19 08:36:47.881] * phase cmem: 1370847 K
[27.05.19 08:36:47.881] Connecting to...
[27.05.19 08:36:47.882]  Player not found. New player created.
[27.05.19 08:36:47.882] * client : connection accepted - <>
[27.05.19 08:36:47.898] * phase time: 196 ms
[27.05.19 08:36:48.080] * phase cmem: 1370873 K
[27.05.19 08:36:48.080] Reading level info...
[27.05.19 08:36:48.080] * phase time: 181 ms
[27.05.19 08:36:48.254] * phase cmem: 1370873 K
[27.05.19 08:36:48.254] Loading object space...
[27.05.19 08:36:48.475] * object space load: 220 ms
[27.05.19 08:36:48.475] * phase time: 394 ms
[27.05.19 08:36:48.655] * phase cmem: 1425878 K
[27.05.19 08:36:48.655] Loading shaders (R2)...
[27.05.19 08:36:49.234] * phase time: 759 ms
[27.05.19 08:36:49.420] * phase cmem: 1427191 K
[27.05.19 08:36:49.420] Loading geometry (R2)...
[27.05.19 08:36:49.989] * phase time: 755 ms
[27.05.19 08:36:50.217] * phase cmem: 1505238 K
[27.05.19 08:36:50.217] Loading visuals (R2)...
[27.05.19 08:36:50.352] * phase time: 363 ms
[27.05.19 08:36:50.536] * phase cmem: 1507614 K
[27.05.19 08:36:50.536] Loading details (R2)...
[27.05.19 08:36:50.639] * [DETAILS] VertexConsts(256), Batch(61)
[27.05.19 08:36:50.639] * [DETAILS] 40687 v(20), 26352 p
[27.05.19 08:36:50.640] * [DETAILS] Batch(61), VB(794K), IB(154K)
[27.05.19 08:36:50.649] * phase time: 296 ms
[27.05.19 08:36:50.856] * phase cmem: 1508611 K
[27.05.19 08:36:50.856] Loading sectors (R2)...
[27.05.19 08:36:50.859] * Loading HOM: e:\op-2.17\gamedata\levels\l04_darkvalley\level.hom
[27.05.19 08:36:50.881] * phase time: 232 ms
[27.05.19 08:36:51.063] * phase cmem: 1508717 K
[27.05.19 08:36:51.063] Loading AI objects...
[27.05.19 08:36:51.065] - Loading music tracks from 'l04_darkvalley_musics'...
[27.05.19 08:36:51.067] * phase time: 185 ms
[27.05.19 08:36:51.252] * phase cmem: 1508600 K
[27.05.19 08:36:51.252] Loading PH world...
[27.05.19 08:36:51.281] - Game configuring : Started 
[27.05.19 08:36:51.287] - Game configuring : Finished 
[27.05.19 08:36:51.292] * phase time: 224 ms
[27.05.19 08:36:51.477] * phase cmem: 1519563 K
[27.05.19 08:36:51.477] Loading textures...
[27.05.19 08:36:53.528] * t-report - base: 1764, 1380262 K
[27.05.19 08:36:53.528] * t-report - lmap: 12, 12289 K
[27.05.19 08:36:53.529] * phase time: 2237 ms
[27.05.19 08:36:53.717] * phase cmem: 2075183 K
[27.05.19 08:36:53.717] Synchronizing...
[27.05.19 08:36:53.717] Save created on [Engine 1.0f p 0.7.3]
[27.05.19 08:36:53.717] Save date and time [Mon May 27 08:36:32 2019]
[27.05.19 08:36:53.736] * phase time: 205 ms
[27.05.19 08:36:53.924] * phase cmem: 2075183 K
[27.05.19 08:36:54.457] * [win32]: free[987620 K], reserved[403692 K], committed[2802928 K]
[27.05.19 08:36:54.457] * [ D3D ]: textures[1392551 K]
[27.05.19 08:36:54.457] * [x-ray]: crt heap[490907 K], process heap[490907 K], game lua[197078 K], engine lua[274 K], render[9747 K]
[27.05.19 08:36:54.457] * [x-ray]: economy: strings[count: 209222, lengths: 11052 K, overhead: 6538 K, saved: 528349 K]
[27.05.19 08:36:54.457] * [x-ray]: economy: smem[count: 89804, lengths: 48197 K, overhead: 1403 K, saved: 35009 K]
[27.05.19 08:36:54.457] * Starting measure
[27.05.19 08:37:16.536] * MEMORY USAGE: 2602445 K
[27.05.19 08:37:45.359] - Disconnect
[27.05.19 08:37:49.216] - Destroying level
[27.05.19 08:37:50.112] DestroySingleton::RefCounter: 0
[27.05.19 08:37:50.117] DestroySingleton::RefCounter: 0
[27.05.19 08:37:50.125] DestroySingleton::RefCounter: 0
[27.05.19 08:37:50.139] DestroySingleton::RefCounter: 0
[27.05.19 08:37:50.141] DestroySingleton::RefCounter: 0
[27.05.19 08:37:50.244] Input:  1
[27.05.19 08:37:50.283] Destroying Direct3D...
[27.05.19 08:37:50.554] * RM_Dump: textures  : 1
[27.05.19 08:37:50.554] *        :   1 ( 2048 K): ui\ui_inventory2
[27.05.19 08:37:50.554] * RM_Dump: textures  : 2048 K
[27.05.19 08:37:50.554] * RM_Dump: rtargets  : 0
[27.05.19 08:37:50.554] * RM_Dump: rtargetsc : 0
[27.05.19 08:37:50.554] * RM_Dump: vs        : 1
[27.05.19 08:37:50.554] *        :   1 (    0 K): null
[27.05.19 08:37:50.554] * RM_Dump: ps        : 1
[27.05.19 08:37:50.554] *        :   1 (    0 K): null
[27.05.19 08:37:50.554] * RM_Dump: dcl       : 0
[27.05.19 08:37:50.554] * RM_Dump: states    : 1
[27.05.19 08:37:50.554] * RM_Dump: tex_list  : 1
[27.05.19 08:37:50.554] * RM_Dump: matrices  : 0
[27.05.19 08:37:50.554] * RM_Dump: lst_constants: 0
[27.05.19 08:37:50.554] * RM_Dump: v_passes  : 1
[27.05.19 08:37:50.554] * RM_Dump: v_elements: 1
[27.05.19 08:37:50.554] * RM_Dump: v_shaders : 1
[27.05.19 08:37:50.554] refCount:pBaseZB 1
[27.05.19 08:37:50.554] refCount:pBaseRT 1
[27.05.19 08:37:50.554] DeviceREF: 3

 

 

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Решил методом тыка вычислить, где же собака порылась?! Все сейвы у меня хранятся в отдельной папке, я их не стираю))) Начал откатываться и постепенно дошел до того сейва где началась эта байда. А начало меня выкидывать с ангара на Свалке в ТД когда я телепортнулся из Пещеры на Болота. Времни у меня, чтобы выполнить ночной квест Дэна было в обрез, вот и пришлось телепортироваться. Из пещеры вышел и спокойно зашел в ангар, Телепортнулся на Болота, вернулся на Свалку и облом, выкидывает на ТД)))

Но мне кажется, что все эти выкидыши это месть разрабов нормальным геймерам, которые хотят играть в Сталкера так, как им хочется, а не по их желанию))) Все дело в том, что примерно в это время я включил трейнер, надоело бегать с тонной патронов, а в трейнере есть функция unlimitedammo. Так что на 99% это их подлянка))) 

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оверквотинг
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