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Ковыряем "Новый Арсенал"

Рекомендуемые сообщения

@trics_85, для НА6 вообще мало чего имеется. Когда люди хотели поковырять и сделать, разрабы НА эту возможность блокировали, а когда наконец открыли -- это уже нафиг было никому не нужно (поезд ушёл).

Для НА5 "довесков" куда больше.

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Desktop: i7-11700k/Gigabyte Z590 D/64 Гб DDR4-3600 (2х32Гб)/RTX 3060 12Гб/HP Z24n G3 - WUXGA/Kingston HyperX Predator (m2) 240Гб + 3HDD (9Тб)/Thermaltake smart BM2 - 650Вт/Win10+QtTab

Notebook: Dell Precision 7710/i7-6820HQ/32Гб DDR4 (2х16Гб)/FHD 17,3"/Quadro M4000M 4Гб/ Samsung 960pro 2Тб + Crucial P3 4Тб + HDD 2Тб/Win7+QtTab

\\\ Дополнения к ОГСЕ 0693 /// \\\ OGSRmod ///\\\Огниво (говорим обо всём)///\\\Балкон///

Ссылка на комментарий
В 21.02.2020 в 04:42, Олег 1974 сказал:

@trics_85, Добрый вечер, спавнер изначально есть в игре. Его только включить нужно.

Если вы про спавн всего оружия по рецепту в шапке, то у меня он не работает. Стабильный вылет.
 

Скрытый текст

* Detected CPU:         Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz [GenuineIntel], F6/M42/S7
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX
* CPU cores: [2], threads: [4]
* CPU0 current freq: 3100 MHz, max freq: 3100 MHz
* CPU1 current freq: 3100 MHz, max freq: 3100 MHz
* CPU2 current freq: 3100 MHz, max freq: 3100 MHz
* CPU3 current freq: 3100 MHz, max freq: 3100 MHz
Initializing File System...
--Found base arch: [f:\spl\stalker_ars60\na60\gamedata.db_00_base], size: [9513527]
--Found base arch: [f:\spl\stalker_ars60\na60\gamedata.db_01_levels], size: [2009451771]
--Found base arch: [f:\spl\stalker_ars60\na60\gamedata.db_02_levels], size: [1993569642]
--Found base arch: [f:\spl\stalker_ars60\na60\gamedata.db_03_levels], size: [717208299]
--Found base arch: [f:\spl\stalker_ars60\na60\gamedata.db_04_levels], size: [296230294]
--Found base arch: [f:\spl\stalker_ars60\na60\gamedata.db_05_meshes], size: [1531860591]
--Found base arch: [f:\spl\stalker_ars60\na60\gamedata.db_06_sounds], size: [1049347178]
--Found base arch: [f:\spl\stalker_ars60\na60\gamedata.db_07_textures], size: [1993389387]
--Found base arch: [f:\spl\stalker_ars60\na60\gamedata.db_08_textures], size: [1992424535]
--Found base arch: [f:\spl\stalker_ars60\na60\gamedata.db_09_textures], size: [946988397]
--Found base arch: [f:\spl\stalker_ars60\na60\gamedata.db_99_main], size: [182600543]
using fs-ltx fs.ltx
FS: 45459 files cached, 8069Kb memory used.
Init FileSystem 0.509715 sec
[15.02.20 11:26:04.317] [OGSR Engine (x64)] build date: [Oct 21 2019 21:34:07]
[15.02.20 11:26:04.317] Working Directory: [F:\Spl\STALKER_Ars60\NA60\bin_x64]
[15.02.20 11:26:04.317] CommandLine: ["F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe" ]
[15.02.20 11:26:04.511] TTAPI number of threads: [4]
[15.02.20 11:26:04.511] Initializing Engine...
[15.02.20 11:26:04.512] Executing config-script "user.ltx"...
[15.02.20 11:26:04.512] [f:\spl\stalker_ars60\na60\appdata\user.ltx] successfully loaded.
[15.02.20 11:26:04.512] Starting INPUT device...
[15.02.20 11:26:04.549] --------------------------------------------------------------------------------
[15.02.20 11:26:04.549] [12271MB] physical memory installed, [10332MB] available, [15] percent of memory in use
[15.02.20 11:26:04.549] PageFile usage: [50MB], Peak PageFile usage: [50MB]
[15.02.20 11:26:04.549] --------------------------------------------------------------------------------
[15.02.20 11:26:04.549] * [ D3D ]: textures[0 K]
[15.02.20 11:26:04.549] * [x-ray]: process heap[39410 K], render[0 K]
[15.02.20 11:26:04.549] * [x-ray]: economy: strings[12654 K], smem[0 K]
[15.02.20 11:26:04.549] SOUND: OpenAL: enumerate devices...
[15.02.20 11:26:04.549] SOUND: OpenAL: EnumerationExtension Present
[15.02.20 11:26:04.549] devices OpenAL Soft
[15.02.20 11:26:04.549] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[15.02.20 11:26:04.586] SOUND: OpenAL: All available devices:
[15.02.20 11:26:04.586] 1. OpenAL Soft, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
[15.02.20 11:26:04.586] Executing config-script "f:\spl\stalker_ars60\na60\gamedata\config\default_controls.ltx"...
[15.02.20 11:26:04.587] [f:\spl\stalker_ars60\na60\gamedata\config\default_controls.ltx] successfully loaded.
[15.02.20 11:26:04.587] Executing config-script "user.ltx"...
[15.02.20 11:26:04.587] Executing config-script "f:\spl\stalker_ars60\na60\gamedata\config\rspec_extreme.ltx"...
[15.02.20 11:26:04.587] [f:\spl\stalker_ars60\na60\gamedata\config\rspec_extreme.ltx] successfully loaded.
[15.02.20 11:26:04.587] Executing config-script "f:\spl\stalker_ars60\na60\gamedata\config\default_controls.ltx"...
[15.02.20 11:26:04.588] [f:\spl\stalker_ars60\na60\gamedata\config\default_controls.ltx] successfully loaded.
[15.02.20 11:26:04.588] [f:\spl\stalker_ars60\na60\appdata\user.ltx] successfully loaded.
[15.02.20 11:26:04.588] SOUND: Selected device is OpenAL Soft
[15.02.20 11:26:04.603] * sound: EAX 2.0 extension: absent
[15.02.20 11:26:04.603] * sound: EAX 2.0 deferred: absent
[15.02.20 11:26:04.603] * sound : cache: 32768 kb, 2428 lines, 13820 bpl
[15.02.20 11:26:04.605] Starting RENDER device...
[15.02.20 11:26:04.609] * GPU [vendor:10DE]-[device:11C6]: NVIDIA GeForce GTX 650 Ti
[15.02.20 11:26:04.609] * GPU driver: 21.21.13.7878
[15.02.20 11:26:04.647] * CREATE: DeviceREF: 1
[15.02.20 11:26:04.647] * Vertex Processor: PURE HARDWARE
[15.02.20 11:26:04.647] *     Texture memory: 4029 M
[15.02.20 11:26:04.647] *          DDI-level: 9.0
[15.02.20 11:26:04.649] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[15.02.20 11:26:04.649] * GPU vertex cache: unrecognized, 16
[15.02.20 11:26:04.650] * DVB created: 16384K
[15.02.20 11:26:04.650] * DIB created: 512K
[15.02.20 11:26:04.655] ! Version conflict in shader 'def_shaders\def_aref', expected version: 0, but got: 1
[15.02.20 11:26:04.655] ! Version conflict in shader 'def_shaders\def_aref_v', expected version: 0, but got: 1
[15.02.20 11:26:04.655] ! Version conflict in shader 'def_shaders\def_trans', expected version: 0, but got: 1
[15.02.20 11:26:04.655] ! Version conflict in shader 'def_shaders\def_trans_v', expected version: 0, but got: 1
[15.02.20 11:26:04.655] ! Version conflict in shader 'def_shaders\def_trans_v_tuchi', expected version: 0, but got: 1
[15.02.20 11:26:04.655] ! Version conflict in shader 'def_shaders\lod_old', expected version: 0, but got: 1
[15.02.20 11:26:04.655] ! Version conflict in shader 'effects\watertest-1', expected version: 0, but got: 1
[15.02.20 11:26:04.657] count of *textures*.ltx files=1
[15.02.20 11:26:04.704] count of .thm files=69
[15.02.20 11:26:04.706] load time=50 ms
[15.02.20 11:26:04.706] * NULLRT supported and used
[15.02.20 11:26:04.706] * HWDST/PCF supported and used
[15.02.20 11:26:04.706] * NV-DBT supported and used
[15.02.20 11:26:04.706] Shadow Map resolution: 2048x2048
[15.02.20 11:26:04.950] --LUA version: [LuaJIT 2.1.0-beta3]
[15.02.20 11:26:04.950] get_current_kx()=1.0666666666667
[15.02.20 11:26:04.999] Starting engine...
[15.02.20 11:26:12.959] * DVB created: 16384K
[15.02.20 11:26:12.959] * DIB created: 512K
[15.02.20 11:26:13.054] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[15.02.20 11:26:13.054] * GPU vertex cache: recognized, 24
[15.02.20 11:26:13.054] *** RESET [177 ms]
[15.02.20 11:26:13.070] * phase time: 0 ms
[15.02.20 11:26:13.126] * phase cmem: 128628 K
[15.02.20 11:26:13.126] Старт
[15.02.20 11:26:13.181] --LUA version: [LuaJIT 2.1.0-beta3]
[15.02.20 11:26:13.181] get_current_kx()=1.0666666666667
[15.02.20 11:26:13.206] * phase time: 135 ms
[15.02.20 11:26:13.263] * phase cmem: 125558 K
[15.02.20 11:26:13.263] Загрузка симуляции жизни
[15.02.20 11:26:13.274] * Loading spawn registry...
[15.02.20 11:26:14.417] * 17098 spawn points are successfully loaded
[15.02.20 11:26:14.417] * Loading objects...
[15.02.20 11:26:15.598] * 38492 objects are successfully loaded
[15.02.20 11:26:15.870] * 5084 script vars are successfully loaded
[15.02.20 11:26:18.583] * Game vier_quicksave is successfully loaded from file 'f:\spl\stalker_ars60\na60\appdata\savedgames\vier_quicksave.sav' (5.321s)
[15.02.20 11:26:18.583] * phase time: 5378 ms
[15.02.20 11:26:18.692] * phase cmem: 227091 K
[15.02.20 11:26:18.692] Соединяемся
[15.02.20 11:26:18.751] # Player not found. New player created.
[15.02.20 11:26:18.751] !!xrServer::Check_GameSpy_CDKey_Success - 1
[15.02.20 11:26:18.751] * client : connection accepted - <>
[15.02.20 11:26:18.767] * phase time: 183 ms
[15.02.20 11:26:18.875] * phase cmem: 227205 K
[15.02.20 11:26:18.875] Открытие потока
[15.02.20 11:26:18.881] * phase time: 113 ms
[15.02.20 11:26:18.989] * phase cmem: 231204 K
[15.02.20 11:26:18.990] Загрузка формы объектов
[15.02.20 11:26:20.751] * phase time: 1870 ms
[15.02.20 11:26:20.860] * phase cmem: 325381 K
[15.02.20 11:26:20.860] Загрузка шейдеров
[15.02.20 11:26:20.960] * phase time: 208 ms
[15.02.20 11:26:21.096] * phase cmem: 347262 K
[15.02.20 11:26:21.096] Загрузка геометрии
[15.02.20 11:26:21.096] * [Loading VB] 65532 verts, 2047 Kb
[15.02.20 11:26:21.099] * [Loading VB] 65525 verts, 2047 Kb
[15.02.20 11:26:21.100] * [Loading VB] 65535 verts, 2047 Kb
[15.02.20 11:26:21.102] * [Loading VB] 65466 verts, 2045 Kb
[15.02.20 11:26:21.104] * [Loading VB] 17208 verts, 537 Kb
[15.02.20 11:26:21.104] * [Loading VB] 65533 verts, 2047 Kb
[15.02.20 11:26:21.106] * [Loading VB] 65534 verts, 2047 Kb
[15.02.20 11:26:21.108] * [Loading VB] 65534 verts, 2047 Kb
[15.02.20 11:26:21.109] * [Loading VB] 65531 verts, 2047 Kb
[15.02.20 11:26:21.111] * [Loading VB] 65535 verts, 2047 Kb
[15.02.20 11:26:21.113] * [Loading VB] 65535 verts, 2047 Kb
[15.02.20 11:26:21.114] * [Loading VB] 46595 verts, 1456 Kb
[15.02.20 11:26:21.116] * [Loading VB] 65534 verts, 2047 Kb
[15.02.20 11:26:21.117] * [Loading VB] 65533 verts, 2047 Kb
[15.02.20 11:26:21.119] * [Loading VB] 65535 verts, 2047 Kb
[15.02.20 11:26:21.121] * [Loading VB] 65532 verts, 2047 Kb
[15.02.20 11:26:21.123] * [Loading VB] 65533 verts, 2047 Kb
[15.02.20 11:26:21.124] * [Loading VB] 65533 verts, 2047 Kb
[15.02.20 11:26:21.126] * [Loading VB] 53181 verts, 1661 Kb
[15.02.20 11:26:21.127] * [Loading IB] 1048575 indices, 2047 Kb
[15.02.20 11:26:21.129] * [Loading IB] 1048572 indices, 2047 Kb
[15.02.20 11:26:21.130] * [Loading IB] 1048572 indices, 2047 Kb
[15.02.20 11:26:21.132] * [Loading IB] 1048572 indices, 2047 Kb
[15.02.20 11:26:21.134] * [Loading IB] 1048572 indices, 2047 Kb
[15.02.20 11:26:21.135] * [Loading IB] 1048572 indices, 2047 Kb
[15.02.20 11:26:21.137] * [Loading IB] 1048575 indices, 2047 Kb
[15.02.20 11:26:21.138] * [Loading IB] 1048572 indices, 2047 Kb
[15.02.20 11:26:21.140] * [Loading IB] 1048575 indices, 2047 Kb
[15.02.20 11:26:21.141] * [Loading IB] 228285 indices, 445 Kb
[15.02.20 11:26:21.142] * [Loading VB] 65533 verts, 767 Kb
[15.02.20 11:26:21.143] * [Loading VB] 65534 verts, 767 Kb
[15.02.20 11:26:21.143] * [Loading VB] 65534 verts, 767 Kb
[15.02.20 11:26:21.144] * [Loading VB] 65535 verts, 767 Kb
[15.02.20 11:26:21.144] * [Loading VB] 65535 verts, 767 Kb
[15.02.20 11:26:21.145] * [Loading VB] 65534 verts, 767 Kb
[15.02.20 11:26:21.145] * [Loading VB] 65535 verts, 767 Kb
[15.02.20 11:26:21.146] * [Loading VB] 14030 verts, 164 Kb
[15.02.20 11:26:21.146] * [Loading IB] 1048575 indices, 2047 Kb
[15.02.20 11:26:21.147] * [Loading IB] 1048575 indices, 2047 Kb
[15.02.20 11:26:21.149] * [Loading IB] 1048575 indices, 2047 Kb
[15.02.20 11:26:21.150] * [Loading IB] 718302 indices, 1402 Kb
[15.02.20 11:26:21.151] * phase time: 191 ms
[15.02.20 11:26:21.264] * phase cmem: 347486 K
[15.02.20 11:26:21.264] Загрузка базы пространств
[15.02.20 11:26:21.929] * phase time: 777 ms
[15.02.20 11:26:22.041] * phase cmem: 352635 K
[15.02.20 11:26:22.041] Загрузка детальных объектов
[15.02.20 11:26:22.063] * [DETAILS] VertexConsts(256), Batch(80)
[15.02.20 11:26:22.063] * [DETAILS] 11040 v(20), 5920 p
[15.02.20 11:26:22.063] * [DETAILS] Batch(80), VB(215K), IB(34K)
[15.02.20 11:26:22.063] * phase time: 134 ms
[15.02.20 11:26:22.179] * phase cmem: 362722 K
[15.02.20 11:26:22.179] Загрузка секторов и порталов
[15.02.20 11:26:22.182] * Loading HOM: f:\spl\stalker_ars60\na60\gamedata\levels\l01_escape\level.hom
[15.02.20 11:26:22.185] * phase time: 121 ms
[15.02.20 11:26:22.298] * phase cmem: 362974 K
[15.02.20 11:26:22.298] Загрузка ИИ объектов
[15.02.20 11:26:22.301] * phase time: 116 ms
[15.02.20 11:26:22.414] * phase cmem: 358987 K
[15.02.20 11:26:22.415] Создание
[15.02.20 11:26:22.430] - Game configuring : Started 
[15.02.20 11:26:22.431] - Game configuring : Finished 
[15.02.20 11:26:22.590] * phase time: 289 ms
[15.02.20 11:26:22.704] * phase cmem: 373890 K
[15.02.20 11:26:22.704] Загрузка текстур
[15.02.20 11:26:23.710] ! Can't find texture 'ogse\lut\lut_2'
[15.02.20 11:26:23.710] ! Can't find texture 'ogse\lut\lut_3'
[15.02.20 11:26:23.710] ! Can't find texture 'ogse\lut\lut_4'
[15.02.20 11:26:23.710] ! Can't find texture 'ogse\lut\lut_5'
[15.02.20 11:26:25.036] [CResourceManager::DeferredUpload] texture loading time (1338) using 0 threads: [2.33 s.]
[15.02.20 11:26:25.036] * t-report - base: 1333, 739717 K
[15.02.20 11:26:25.036] * t-report - lmap: 5, 5120 K
[15.02.20 11:26:25.036] * phase time: 2446 ms
[15.02.20 11:26:25.155] * phase cmem: 401211 K
[15.02.20 11:26:25.155] Синхронизация
[15.02.20 11:26:25.173] * phase time: 136 ms
[15.02.20 11:26:25.300] * phase cmem: 401215 K
[15.02.20 11:26:25.432] --------------------------------------------------------------------------------
[15.02.20 11:26:25.432] [12271MB] physical memory installed, [9050MB] available, [26] percent of memory in use
[15.02.20 11:26:25.432] PageFile usage: [1381MB], Peak PageFile usage: [1381MB]
[15.02.20 11:26:25.432] --------------------------------------------------------------------------------
[15.02.20 11:26:25.432] * [ D3D ]: textures[744838 K]
[15.02.20 11:26:25.432] * [x-ray]: process heap[400520 K], render[0 K]
[15.02.20 11:26:25.432] * [x-ray]: economy: strings[18258 K], smem[0 K]
[15.02.20 11:26:25.752] NA config loaded from file f:\spl\stalker_ars60\na60\appdata\new_arsenal.ltx
[15.02.20 11:26:25.768] active level_name=l01_escape
[15.02.20 11:26:25.768] active weather_by_level[level_name]=default
[15.02.20 11:26:25.794] [ogse_st_mgr]: 0 all timers loaded
[15.02.20 11:26:26.370] - There are no sounds with prefix characters_voice\human_01\military\fight\death\anomaly_
[15.02.20 11:26:26.376] - There are no sounds with prefix characters_voice\human_01\military\fight\friendly_grenade\friendly_grenade_
[15.02.20 11:26:26.445] - There are no sounds with prefix characters_voice\human_01\military\help\wounded_thanx\thanx_
[15.02.20 11:26:26.936] -------------------------
[15.02.20 11:26:26.936] [CScriptEngine::process_file_if_exists] WARNING: Access to nonexistent variable or loading nonexistent script 'net_spawning_obj'
[15.02.20 11:26:26.936] stack traceback:
	[C]: in function '__index'
	...stalker_ars60\na60\gamedata\scripts\ogse_campfire.script:144: in function <...stalker_ars60\na60\gamedata\scripts\ogse_campfire.script:139>
[15.02.20 11:26:26.936] -------------------------
[15.02.20 11:26:27.495] - There are no sounds with prefix characters_voice\human_01\stalker\fight\death\anomaly_
[15.02.20 11:26:27.502] - There are no sounds with prefix characters_voice\human_01\stalker\fight\friendly_grenade\friendly_grenade_
[15.02.20 11:26:27.676] - There are no sounds with prefix characters_voice\human_02\newbie\fight\death\anomaly_
[15.02.20 11:26:27.683] - There are no sounds with prefix characters_voice\human_02\newbie\fight\friendly_grenade\friendly_grenade_
[15.02.20 11:26:27.844] - There are no sounds with prefix characters_voice\human_03\woman\fight\death\anomaly_
[15.02.20 11:26:27.850] - There are no sounds with prefix characters_voice\human_03\woman\fight\friendly_grenade\friendly_grenade_
[15.02.20 11:26:28.187] - There are no sounds with prefix characters_voice\human_01\woman\fight\death\anomaly_
[15.02.20 11:26:28.195] - There are no sounds with prefix characters_voice\human_01\woman\fight\friendly_grenade\friendly_grenade_
[15.02.20 11:26:28.423] - There are no sounds with prefix characters_voice\human_01\newbie\fight\death\anomaly_
[15.02.20 11:26:28.431] - There are no sounds with prefix characters_voice\human_01\newbie\fight\friendly_grenade\friendly_grenade_
[15.02.20 11:26:28.501] - There are no sounds with prefix characters_voice\human_02\military\fight\death\anomaly_
[15.02.20 11:26:28.508] - There are no sounds with prefix characters_voice\human_02\military\fight\friendly_grenade\friendly_grenade_
[15.02.20 11:26:28.547] - There are no sounds with prefix characters_voice\human_02\military\help\wounded_thanx\thanx_
[15.02.20 11:26:29.348] - There are no sounds with prefix characters_voice\human_02\stalker\fight\death\anomaly_
[15.02.20 11:26:29.356] - There are no sounds with prefix characters_voice\human_02\stalker\fight\friendly_grenade\friendly_grenade_
[15.02.20 11:26:34.216] ##['ogsr_memory_control'] MEMORY USAGE: [47280 KB]
[15.02.20 11:26:34.729] [jr_fixes]: current version = 10, number of fixes = 10
[15.02.20 11:26:34.871] ~~[ogse_signals]: time limit functionality paused: [60000 ms.]
[15.02.20 11:26:34.902] ~~[ogse_signals]: signal [on_update] is too slow: [0.03 s.]
[15.02.20 11:26:34.903] -------------------------
[15.02.20 11:26:34.903] [CScriptEngine::process_file_if_exists] WARNING: Access to nonexistent variable or loading nonexistent script 'ezi_t'
[15.02.20 11:26:34.903] stack traceback:
	[C]: in function '__index'
	f:\spl\stalker_ars60\na60\gamedata\scripts\dsh_wpn.script:210: in function 'fun'
	...\stalker_ars60\na60\gamedata\scripts\ogse_signals.script:328: in function 'process_call'
	...\stalker_ars60\na60\gamedata\scripts\ogse_signals.script:277: in function 'call'
	...\stalker_ars60\na60\gamedata\scripts\bind_stalker.script:952: in function <...\stalker_ars60\na60\gamedata\scripts\bind_stalker.script:951>
[15.02.20 11:26:34.903] -------------------------
[15.02.20 11:26:36.237] * MEMORY USAGE: 572087 K
[15.02.20 11:26:36.237] - r__tf_aniso 16
[15.02.20 11:26:36.237] - r2_tf_mipbias 0.
[15.02.20 11:26:40.299] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CInifile::r_section
[error]File          : d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xr_ini.cpp
[error]Line          : 360
[error]Description   : Can't open section 'wpn_sw500v'

[15.02.20 11:26:40.299] ***************************[ScriptCrashHandler]**********************************
[15.02.20 11:26:40.299] stack traceback:
	[C]: in function 'create'
	f:\spl\stalker_ars60\na60\gamedata\scripts\weap.script:299: in function 'main'
	...\stalker_ars60\na60\gamedata\scripts\ui_main_menu.script:241: in function <...\stalker_ars60\na60\gamedata\scripts\ui_main_menu.script:205>
[15.02.20 11:26:40.299] 	Locals: 
[15.02.20 11:26:40.299] 	 userdata (*temporary) : (alife_simulator): 0000000009C58B20
[15.02.20 11:26:40.299] 	 string (*temporary) : wpn_sw500v
[15.02.20 11:26:40.299] 	 userdata (*temporary) : (___VECTOR): 00000000B4463540
[15.02.20 11:26:40.299] 	 number (*temporary) : 55456.000000
[15.02.20 11:26:40.299] 	 number (*temporary) : 57.000000
[15.02.20 11:26:40.299] 	 number (*temporary) : 0.000000
[15.02.20 11:26:40.299] 	End
[15.02.20 11:26:40.299] 	Locals: 
[15.02.20 11:26:40.299] 	 string level : l01_escape
[15.02.20 11:26:40.299] 	 Table: spawn_items
[15.02.20 11:26:40.299] 			 string spawn_items.1 : wpn_knife
[15.02.20 11:26:40.299] *********************************************************************************
[15.02.20 11:26:40.299] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR:
invalid key to 'next'
stack traceback:
	[C]: at 0x013fd82ff0
	[C]: in function 'create'
	f:\spl\stalker_ars60\na60\gamedata\scripts\weap.script:299: in function 'main'
	...\stalker_ars60\na60\gamedata\scripts\ui_main_menu.script:241: in function <...\stalker_ars60\na60\gamedata\scripts\ui_main_menu.script:205>
[15.02.20 11:26:40.299] *********************************************************************************
[15.02.20 11:26:40.299] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp
[error]Line          : 52
[error]Description   : [CScriptEngine::lua_pcall_failed]: invalid key to 'next'

[15.02.20 11:26:40.299] ***************************[ScriptCrashHandler]**********************************
[15.02.20 11:26:40.299] stack traceback:
	[C]: at 0x013fd82ff0
	[C]: in function 'create'
	f:\spl\stalker_ars60\na60\gamedata\scripts\weap.script:299: in function 'main'
	...\stalker_ars60\na60\gamedata\scripts\ui_main_menu.script:241: in function <...\stalker_ars60\na60\gamedata\scripts\ui_main_menu.script:205>
[15.02.20 11:26:40.299] *********************************************************************************
[15.02.20 11:26:40.299] ********************************************************************************
[15.02.20 11:26:40.498] !!stack trace:
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [0000000140311600], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->152]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [00000001402F4763], Fun: [LogStackTrace()] + [51 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->32] + [13 byte(s)]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [00000001402F4595], Fun: [xrDebug::backend()] + [165 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->149]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [00000001402F44D4], Fun: [xrDebug::fatal()] + [132 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->229]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FD8306A], Fun: [CScriptEngine::lua_pcall_failed()] + [122 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp-->53]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEEF4153A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEEF452E24], Fun: [lj_err_run()] + [356 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->621] + [5 byte(s)]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEEF452209], Fun: [err_msgv()] + [121 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->636] + [8 byte(s)]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEEF452B29], Fun: [lj_err_msg()] + [9 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->642] + [5 byte(s)]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEEF48DFFC], Fun: [lj_tab_next()] + [332 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_tab.c-->623] + [13 byte(s)]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEEF41EC82], Fun: [lua_next()] + [50 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->883] + [32 byte(s)]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FD82010], Fun: [CScriptStorage::LogTable()] + [208 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->99] + [26 byte(s)]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FD82196], Fun: [CScriptStorage::LogVariable()] + [342 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->141]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FD81E44], Fun: [CScriptStorage::dump_state()] + [196 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->78]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FD8241D], Fun: [ScriptCrashHandler()] + [157 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_storage.cpp-->193]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [00000001402F474A], Fun: [LogStackTrace()] + [26 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->31]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [00000001402F4595], Fun: [xrDebug::backend()] + [165 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->149]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [00000001402F44D4], Fun: [xrDebug::fatal()] + [132 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->229]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [00000001402FDD97], Fun: [CInifile::r_section()] + [375 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xr_ini.cpp-->361]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [00000001402FE12C], Fun: [CInifile::r_string()] + [108 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xr_ini.cpp-->369]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [00000001402FE0A9], Fun: [CInifile::r_clsid()] + [9 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xr_ini.cpp-->509]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FF04331], Fun: [F_entity_Create()] + [97 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\xrserver_factory.cpp-->14] + [72 byte(s)]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FD86A40], Fun: [CALifeSimulatorBase::spawn_item()] + [48 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\alife_simulator_base.cpp-->94] + [25 byte(s)]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FE3B13C], Fun: [CALifeSimulator__spawn_item2()] + [492 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\alife_simulator_script.cpp-->212]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FE3FE58], Fun: [luabind::detail::returns<CSE_Abstract *>::callApply<1,CALifeSimulator,CSE_Abstract * (__cdecl*&)(CALifeSimulator *,char const *,_vector3<float> const &,unsigned int,unsigned short,unsigned short),luabind::detail::pointer_converter<0>,luabind::detail::primitive_converter<0>,luabind::detail::const_ref_converter<0>,luabind::detail::primitive_converter<0>,luabind::detail::primitive_converter<0>,luabind::detail::primitive_converter<0>,CALifeSimulator *,char const *,_vector3<float> const &,unsigned int,unsigned short,unsigned short,0,1,2,3,4,5>()] + [236 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\luabind\detail\call.hpp-->127] + [191 byte(s)]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FE3EAC4], Fun: [luabind::detail::returns<CSE_Abstract *>::call<CALifeSimulator,1,CSE_Abstract * (__cdecl*&)(CALifeSimulator *,char const *,_vector3<float> const &,unsigned int,unsigned short,unsigned short),CALifeSimulator *,char const *,_vector3<float> const &,unsigned int,unsigned short,unsigned short>()] + [144 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\luabind\detail\call.hpp-->171]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FE4413D], Fun: [std::_Func_impl_no_alloc<luabind::detail::mem_fn_callback<CSE_Abstract * (__cdecl*)(CALifeSimulator *,char const *,_vector3<float> const &,unsigned int,unsigned short,unsigned short),CALifeSimulator>,int,lua_State *>::_Do_call()] + [33 byte(s)], File-->Line: [c:\program files (x86)\microsoft visual studio\2017\professional\vc\tools\msvc\14.16.27023\include\functional-->15732480]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [0000000140346BC0], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\src\class_rep.cpp-->652] + [56 byte(s)]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEEF4153A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEEF41EE7A], Fun: [lua_pcall()] + [186 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->1130]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [0000000140342BB5], Fun: [luabind::detail::pcall()] + [101 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\src\pcall.cpp-->40] + [16 byte(s)]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [0000000140144C47], Fun: [luabind::detail::proxy_member_caller<bool,int const *,enum EUIMessages const *>::operator bool()] + [103 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\luabind\detail\call_member.hpp-->118] + [17 byte(s)]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [0000000140144DC3], Fun: [CWrapperBase<CUIDialogWndEx>::OnKeyboard()] + [71 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\ui\uiscriptwnd_script.h-->10] + [54 byte(s)]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FE4DA5D], Fun: [CUIDialogWnd::IR_OnKeyboardPress()] + [205 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\ui\uidialogwnd.cpp-->83] + [20 byte(s)]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FC889FF], Fun: [CMainMenu::IR_OnKeyboardPress()] + [143 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\mainmenu.cpp-->246]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FBBEAEC], Fun: [CInput::KeyUpdate()] + [284 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\xr_input.cpp-->160]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FBBF848], Fun: [CInput::OnFrame()] + [200 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\xr_input.cpp-->413]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FC1A402], Fun: [CRegistrator<pureFrame>::Process()] + [98 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\pure.h-->77]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FC18709], Fun: [CRenderDevice::FrameMove()] + [457 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->348]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FC18C44], Fun: [CRenderDevice::Run()] + [1284 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->238]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FBBC9AA], Fun: [Startup()] + [442 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->218]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FBBD1A3], Fun: [WinMain_impl()] + [1363 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->438]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FBB90E5], Fun: [WinMain()] + [69 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->473]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000014033F062], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [0000000076EF59ED], Fun: [BaseThreadInitThunk()] + [13 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [000000007702C541], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[15.02.20 11:26:40.499] ********************************************************************************

 

А если разлочить имеющиеся в НА6 строки (они похожи, но отличаются), то ловим такой:

Скрытый текст


* Detected CPU:         Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz [GenuineIntel], F6/M42/S7
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX
* CPU cores: [2], threads: [4]
* CPU0 current freq: 3100 MHz, max freq: 3100 MHz
* CPU1 current freq: 3100 MHz, max freq: 3100 MHz
* CPU2 current freq: 3100 MHz, max freq: 3100 MHz
* CPU3 current freq: 3100 MHz, max freq: 3100 MHz
Initializing File System...
--Found base arch: [f:\spl\stalker_ars60\na60\gamedata.db_00_base], size: [9513527]
--Found base arch: [f:\spl\stalker_ars60\na60\gamedata.db_01_levels], size: [2009451771]
--Found base arch: [f:\spl\stalker_ars60\na60\gamedata.db_02_levels], size: [1993569642]
--Found base arch: [f:\spl\stalker_ars60\na60\gamedata.db_03_levels], size: [717208299]
--Found base arch: [f:\spl\stalker_ars60\na60\gamedata.db_04_levels], size: [296230294]
--Found base arch: [f:\spl\stalker_ars60\na60\gamedata.db_05_meshes], size: [1531860591]
--Found base arch: [f:\spl\stalker_ars60\na60\gamedata.db_06_sounds], size: [1049347178]
--Found base arch: [f:\spl\stalker_ars60\na60\gamedata.db_07_textures], size: [1993389387]
--Found base arch: [f:\spl\stalker_ars60\na60\gamedata.db_08_textures], size: [1992424535]
--Found base arch: [f:\spl\stalker_ars60\na60\gamedata.db_09_textures], size: [946988397]
--Found base arch: [f:\spl\stalker_ars60\na60\gamedata.db_99_main], size: [182600543]
using fs-ltx fs.ltx
FS: 45459 files cached, 8069Kb memory used.
Init FileSystem 0.506510 sec
[15.02.20 11:29:36.411] [OGSR Engine (x64)] build date: [Oct 21 2019 21:34:07]
[15.02.20 11:29:36.411] Working Directory: [F:\Spl\STALKER_Ars60\NA60\bin_x64]
[15.02.20 11:29:36.411] CommandLine: ["F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe" ]
[15.02.20 11:29:36.623] TTAPI number of threads: [4]
[15.02.20 11:29:36.623] Initializing Engine...
[15.02.20 11:29:36.623] Executing config-script "user.ltx"...
[15.02.20 11:29:36.623] [f:\spl\stalker_ars60\na60\appdata\user.ltx] successfully loaded.
[15.02.20 11:29:36.623] Starting INPUT device...
[15.02.20 11:29:36.661] --------------------------------------------------------------------------------
[15.02.20 11:29:36.661] [12271MB] physical memory installed, [10331MB] available, [15] percent of memory in use
[15.02.20 11:29:36.661] PageFile usage: [50MB], Peak PageFile usage: [50MB]
[15.02.20 11:29:36.661] --------------------------------------------------------------------------------
[15.02.20 11:29:36.661] * [ D3D ]: textures[0 K]
[15.02.20 11:29:36.661] * [x-ray]: process heap[39410 K], render[0 K]
[15.02.20 11:29:36.661] * [x-ray]: economy: strings[12654 K], smem[0 K]
[15.02.20 11:29:36.661] SOUND: OpenAL: enumerate devices...
[15.02.20 11:29:36.661] SOUND: OpenAL: EnumerationExtension Present
[15.02.20 11:29:36.661] devices OpenAL Soft
[15.02.20 11:29:36.661] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[15.02.20 11:29:36.698] SOUND: OpenAL: All available devices:
[15.02.20 11:29:36.698] 1. OpenAL Soft, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
[15.02.20 11:29:36.698] Executing config-script "f:\spl\stalker_ars60\na60\gamedata\config\default_controls.ltx"...
[15.02.20 11:29:36.699] [f:\spl\stalker_ars60\na60\gamedata\config\default_controls.ltx] successfully loaded.
[15.02.20 11:29:36.699] Executing config-script "user.ltx"...
[15.02.20 11:29:36.699] Executing config-script "f:\spl\stalker_ars60\na60\gamedata\config\rspec_extreme.ltx"...
[15.02.20 11:29:36.699] [f:\spl\stalker_ars60\na60\gamedata\config\rspec_extreme.ltx] successfully loaded.
[15.02.20 11:29:36.699] Executing config-script "f:\spl\stalker_ars60\na60\gamedata\config\default_controls.ltx"...
[15.02.20 11:29:36.700] [f:\spl\stalker_ars60\na60\gamedata\config\default_controls.ltx] successfully loaded.
[15.02.20 11:29:36.701] [f:\spl\stalker_ars60\na60\appdata\user.ltx] successfully loaded.
[15.02.20 11:29:36.701] SOUND: Selected device is OpenAL Soft
[15.02.20 11:29:36.715] * sound: EAX 2.0 extension: absent
[15.02.20 11:29:36.715] * sound: EAX 2.0 deferred: absent
[15.02.20 11:29:36.715] * sound : cache: 32768 kb, 2428 lines, 13820 bpl
[15.02.20 11:29:36.717] Starting RENDER device...
[15.02.20 11:29:36.721] * GPU [vendor:10DE]-[device:11C6]: NVIDIA GeForce GTX 650 Ti
[15.02.20 11:29:36.721] * GPU driver: 21.21.13.7878
[15.02.20 11:29:36.759] * CREATE: DeviceREF: 1
[15.02.20 11:29:36.759] * Vertex Processor: PURE HARDWARE
[15.02.20 11:29:36.759] *     Texture memory: 4029 M
[15.02.20 11:29:36.759] *          DDI-level: 9.0
[15.02.20 11:29:36.760] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[15.02.20 11:29:36.761] * GPU vertex cache: unrecognized, 16
[15.02.20 11:29:36.761] * DVB created: 16384K
[15.02.20 11:29:36.762] * DIB created: 512K
[15.02.20 11:29:36.767] ! Version conflict in shader 'def_shaders\def_aref', expected version: 0, but got: 1
[15.02.20 11:29:36.767] ! Version conflict in shader 'def_shaders\def_aref_v', expected version: 0, but got: 1
[15.02.20 11:29:36.767] ! Version conflict in shader 'def_shaders\def_trans', expected version: 0, but got: 1
[15.02.20 11:29:36.767] ! Version conflict in shader 'def_shaders\def_trans_v', expected version: 0, but got: 1
[15.02.20 11:29:36.767] ! Version conflict in shader 'def_shaders\def_trans_v_tuchi', expected version: 0, but got: 1
[15.02.20 11:29:36.767] ! Version conflict in shader 'def_shaders\lod_old', expected version: 0, but got: 1
[15.02.20 11:29:36.767] ! Version conflict in shader 'effects\watertest-1', expected version: 0, but got: 1
[15.02.20 11:29:36.768] count of *textures*.ltx files=1
[15.02.20 11:29:36.823] count of .thm files=69
[15.02.20 11:29:36.825] load time=58 ms
[15.02.20 11:29:36.825] * NULLRT supported and used
[15.02.20 11:29:36.825] * HWDST/PCF supported and used
[15.02.20 11:29:36.825] * NV-DBT supported and used
[15.02.20 11:29:36.825] Shadow Map resolution: 2048x2048
[15.02.20 11:29:37.077] --LUA version: [LuaJIT 2.1.0-beta3]
[15.02.20 11:29:37.078] get_current_kx()=1.0666666666667
[15.02.20 11:29:37.127] Starting engine...
[15.02.20 11:29:43.939] * DVB created: 16384K
[15.02.20 11:29:43.939] * DIB created: 512K
[15.02.20 11:29:44.042] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[15.02.20 11:29:44.042] * GPU vertex cache: recognized, 24
[15.02.20 11:29:44.042] *** RESET [174 ms]
[15.02.20 11:29:44.061] * phase time: 0 ms
[15.02.20 11:29:44.118] * phase cmem: 128631 K
[15.02.20 11:29:44.118] Старт
[15.02.20 11:29:44.155] --LUA version: [LuaJIT 2.1.0-beta3]
[15.02.20 11:29:44.155] get_current_kx()=1.0666666666667
[15.02.20 11:29:44.197] * phase time: 135 ms
[15.02.20 11:29:44.253] * phase cmem: 125559 K
[15.02.20 11:29:44.253] Загрузка симуляции жизни
[15.02.20 11:29:44.265] * Loading spawn registry...
[15.02.20 11:29:45.420] * 17098 spawn points are successfully loaded
[15.02.20 11:29:45.421] * Loading objects...
[15.02.20 11:29:46.616] * 38492 objects are successfully loaded
[15.02.20 11:29:46.896] * 5084 script vars are successfully loaded
[15.02.20 11:29:49.679] * Game vier_quicksave is successfully loaded from file 'f:\spl\stalker_ars60\na60\appdata\savedgames\vier_quicksave.sav' (5.427s)
[15.02.20 11:29:49.679] * phase time: 5482 ms
[15.02.20 11:29:49.786] * phase cmem: 227101 K
[15.02.20 11:29:49.786] Соединяемся
[15.02.20 11:29:49.846] # Player not found. New player created.
[15.02.20 11:29:49.846] !!xrServer::Check_GameSpy_CDKey_Success - 1
[15.02.20 11:29:49.846] * client : connection accepted - <>
[15.02.20 11:29:49.862] * phase time: 182 ms
[15.02.20 11:29:49.971] * phase cmem: 227208 K
[15.02.20 11:29:49.971] Открытие потока
[15.02.20 11:29:49.977] * phase time: 115 ms
[15.02.20 11:29:50.085] * phase cmem: 231207 K
[15.02.20 11:29:50.085] Загрузка формы объектов
[15.02.20 11:29:51.843] * phase time: 1865 ms
[15.02.20 11:29:51.951] * phase cmem: 325384 K
[15.02.20 11:29:51.951] Загрузка шейдеров
[15.02.20 11:29:52.061] * phase time: 218 ms
[15.02.20 11:29:52.193] * phase cmem: 347263 K
[15.02.20 11:29:52.193] Загрузка геометрии
[15.02.20 11:29:52.194] * [Loading VB] 65532 verts, 2047 Kb
[15.02.20 11:29:52.196] * [Loading VB] 65525 verts, 2047 Kb
[15.02.20 11:29:52.198] * [Loading VB] 65535 verts, 2047 Kb
[15.02.20 11:29:52.200] * [Loading VB] 65466 verts, 2045 Kb
[15.02.20 11:29:52.201] * [Loading VB] 17208 verts, 537 Kb
[15.02.20 11:29:52.202] * [Loading VB] 65533 verts, 2047 Kb
[15.02.20 11:29:52.204] * [Loading VB] 65534 verts, 2047 Kb
[15.02.20 11:29:52.206] * [Loading VB] 65534 verts, 2047 Kb
[15.02.20 11:29:52.208] * [Loading VB] 65531 verts, 2047 Kb
[15.02.20 11:29:52.210] * [Loading VB] 65535 verts, 2047 Kb
[15.02.20 11:29:52.212] * [Loading VB] 65535 verts, 2047 Kb
[15.02.20 11:29:52.214] * [Loading VB] 46595 verts, 1456 Kb
[15.02.20 11:29:52.215] * [Loading VB] 65534 verts, 2047 Kb
[15.02.20 11:29:52.217] * [Loading VB] 65533 verts, 2047 Kb
[15.02.20 11:29:52.219] * [Loading VB] 65535 verts, 2047 Kb
[15.02.20 11:29:52.221] * [Loading VB] 65532 verts, 2047 Kb
[15.02.20 11:29:52.222] * [Loading VB] 65533 verts, 2047 Kb
[15.02.20 11:29:52.224] * [Loading VB] 65533 verts, 2047 Kb
[15.02.20 11:29:52.226] * [Loading VB] 53181 verts, 1661 Kb
[15.02.20 11:29:52.228] * [Loading IB] 1048575 indices, 2047 Kb
[15.02.20 11:29:52.230] * [Loading IB] 1048572 indices, 2047 Kb
[15.02.20 11:29:52.232] * [Loading IB] 1048572 indices, 2047 Kb
[15.02.20 11:29:52.233] * [Loading IB] 1048572 indices, 2047 Kb
[15.02.20 11:29:52.235] * [Loading IB] 1048572 indices, 2047 Kb
[15.02.20 11:29:52.237] * [Loading IB] 1048572 indices, 2047 Kb
[15.02.20 11:29:52.239] * [Loading IB] 1048575 indices, 2047 Kb
[15.02.20 11:29:52.240] * [Loading IB] 1048572 indices, 2047 Kb
[15.02.20 11:29:52.242] * [Loading IB] 1048575 indices, 2047 Kb
[15.02.20 11:29:52.243] * [Loading IB] 228285 indices, 445 Kb
[15.02.20 11:29:52.244] * [Loading VB] 65533 verts, 767 Kb
[15.02.20 11:29:52.245] * [Loading VB] 65534 verts, 767 Kb
[15.02.20 11:29:52.245] * [Loading VB] 65534 verts, 767 Kb
[15.02.20 11:29:52.246] * [Loading VB] 65535 verts, 767 Kb
[15.02.20 11:29:52.247] * [Loading VB] 65535 verts, 767 Kb
[15.02.20 11:29:52.247] * [Loading VB] 65534 verts, 767 Kb
[15.02.20 11:29:52.248] * [Loading VB] 65535 verts, 767 Kb
[15.02.20 11:29:52.249] * [Loading VB] 14030 verts, 164 Kb
[15.02.20 11:29:52.249] * [Loading IB] 1048575 indices, 2047 Kb
[15.02.20 11:29:52.250] * [Loading IB] 1048575 indices, 2047 Kb
[15.02.20 11:29:52.252] * [Loading IB] 1048575 indices, 2047 Kb
[15.02.20 11:29:52.254] * [Loading IB] 718302 indices, 1402 Kb
[15.02.20 11:29:52.255] * phase time: 193 ms
[15.02.20 11:29:52.364] * phase cmem: 347489 K
[15.02.20 11:29:52.364] Загрузка базы пространств
[15.02.20 11:29:53.013] * phase time: 757 ms
[15.02.20 11:29:53.124] * phase cmem: 352638 K
[15.02.20 11:29:53.124] Загрузка детальных объектов
[15.02.20 11:29:53.146] * [DETAILS] VertexConsts(256), Batch(80)
[15.02.20 11:29:53.146] * [DETAILS] 11040 v(20), 5920 p
[15.02.20 11:29:53.147] * [DETAILS] Batch(80), VB(215K), IB(34K)
[15.02.20 11:29:53.147] * phase time: 134 ms
[15.02.20 11:29:53.258] * phase cmem: 362725 K
[15.02.20 11:29:53.259] Загрузка секторов и порталов
[15.02.20 11:29:53.261] * Loading HOM: f:\spl\stalker_ars60\na60\gamedata\levels\l01_escape\level.hom
[15.02.20 11:29:53.263] * phase time: 116 ms
[15.02.20 11:29:53.375] * phase cmem: 362977 K
[15.02.20 11:29:53.375] Загрузка ИИ объектов
[15.02.20 11:29:53.378] * phase time: 114 ms
[15.02.20 11:29:53.499] * phase cmem: 358990 K
[15.02.20 11:29:53.499] Создание
[15.02.20 11:29:53.517] - Game configuring : Started 
[15.02.20 11:29:53.518] - Game configuring : Finished 
[15.02.20 11:29:53.690] * phase time: 312 ms
[15.02.20 11:29:53.803] * phase cmem: 373893 K
[15.02.20 11:29:53.803] Загрузка текстур
[15.02.20 11:29:54.812] ! Can't find texture 'ogse\lut\lut_2'
[15.02.20 11:29:54.812] ! Can't find texture 'ogse\lut\lut_3'
[15.02.20 11:29:54.812] ! Can't find texture 'ogse\lut\lut_4'
[15.02.20 11:29:54.812] ! Can't find texture 'ogse\lut\lut_5'
[15.02.20 11:29:56.136] [CResourceManager::DeferredUpload] texture loading time (1338) using 0 threads: [2.33 s.]
[15.02.20 11:29:56.136] * t-report - base: 1333, 739717 K
[15.02.20 11:29:56.136] * t-report - lmap: 5, 5120 K
[15.02.20 11:29:56.136] * phase time: 2446 ms
[15.02.20 11:29:56.254] * phase cmem: 401214 K
[15.02.20 11:29:56.254] Синхронизация
[15.02.20 11:29:56.280] * phase time: 143 ms
[15.02.20 11:29:56.408] * phase cmem: 401219 K
[15.02.20 11:29:56.538] --------------------------------------------------------------------------------
[15.02.20 11:29:56.538] [12271MB] physical memory installed, [9044MB] available, [26] percent of memory in use
[15.02.20 11:29:56.538] PageFile usage: [1398MB], Peak PageFile usage: [1398MB]
[15.02.20 11:29:56.538] --------------------------------------------------------------------------------
[15.02.20 11:29:56.538] * [ D3D ]: textures[744838 K]
[15.02.20 11:29:56.538] * [x-ray]: process heap[400523 K], render[0 K]
[15.02.20 11:29:56.538] * [x-ray]: economy: strings[18258 K], smem[0 K]
[15.02.20 11:29:56.858] NA config loaded from file f:\spl\stalker_ars60\na60\appdata\new_arsenal.ltx
[15.02.20 11:29:56.873] active level_name=l01_escape
[15.02.20 11:29:56.873] active weather_by_level[level_name]=default
[15.02.20 11:29:56.907] [ogse_st_mgr]: 0 all timers loaded
[15.02.20 11:29:57.487] - There are no sounds with prefix characters_voice\human_01\military\fight\death\anomaly_
[15.02.20 11:29:57.493] - There are no sounds with prefix characters_voice\human_01\military\fight\friendly_grenade\friendly_grenade_
[15.02.20 11:29:57.563] - There are no sounds with prefix characters_voice\human_01\military\help\wounded_thanx\thanx_
[15.02.20 11:29:58.060] -------------------------
[15.02.20 11:29:58.060] [CScriptEngine::process_file_if_exists] WARNING: Access to nonexistent variable or loading nonexistent script 'net_spawning_obj'
[15.02.20 11:29:58.060] stack traceback:
	[C]: in function '__index'
	...stalker_ars60\na60\gamedata\scripts\ogse_campfire.script:144: in function <...stalker_ars60\na60\gamedata\scripts\ogse_campfire.script:139>
[15.02.20 11:29:58.060] -------------------------
[15.02.20 11:29:58.623] - There are no sounds with prefix characters_voice\human_01\stalker\fight\death\anomaly_
[15.02.20 11:29:58.630] - There are no sounds with prefix characters_voice\human_01\stalker\fight\friendly_grenade\friendly_grenade_
[15.02.20 11:29:58.802] - There are no sounds with prefix characters_voice\human_02\newbie\fight\death\anomaly_
[15.02.20 11:29:58.808] - There are no sounds with prefix characters_voice\human_02\newbie\fight\friendly_grenade\friendly_grenade_
[15.02.20 11:29:58.970] - There are no sounds with prefix characters_voice\human_03\woman\fight\death\anomaly_
[15.02.20 11:29:58.977] - There are no sounds with prefix characters_voice\human_03\woman\fight\friendly_grenade\friendly_grenade_
[15.02.20 11:29:59.310] - There are no sounds with prefix characters_voice\human_01\woman\fight\death\anomaly_
[15.02.20 11:29:59.319] - There are no sounds with prefix characters_voice\human_01\woman\fight\friendly_grenade\friendly_grenade_
[15.02.20 11:29:59.552] - There are no sounds with prefix characters_voice\human_01\newbie\fight\death\anomaly_
[15.02.20 11:29:59.559] - There are no sounds with prefix characters_voice\human_01\newbie\fight\friendly_grenade\friendly_grenade_
[15.02.20 11:29:59.632] - There are no sounds with prefix characters_voice\human_02\military\fight\death\anomaly_
[15.02.20 11:29:59.638] - There are no sounds with prefix characters_voice\human_02\military\fight\friendly_grenade\friendly_grenade_
[15.02.20 11:29:59.678] - There are no sounds with prefix characters_voice\human_02\military\help\wounded_thanx\thanx_
[15.02.20 11:30:00.475] - There are no sounds with prefix characters_voice\human_02\stalker\fight\death\anomaly_
[15.02.20 11:30:00.483] - There are no sounds with prefix characters_voice\human_02\stalker\fight\friendly_grenade\friendly_grenade_
[15.02.20 11:30:05.366] ##['ogsr_memory_control'] MEMORY USAGE: [47264 KB]
[15.02.20 11:30:05.624] [jr_fixes]: current version = 10, number of fixes = 10
[15.02.20 11:30:05.763] ~~[ogse_signals]: time limit functionality paused: [60000 ms.]
[15.02.20 11:30:05.794] ~~[ogse_signals]: signal [on_update] is too slow: [0.03 s.]
[15.02.20 11:30:07.158] * MEMORY USAGE: 570389 K
[15.02.20 11:30:07.158] - r__tf_aniso 16
[15.02.20 11:30:07.158] - r2_tf_mipbias 0.
[15.02.20 11:30:20.957] -------------------------
[15.02.20 11:30:20.957] [CScriptEngine::process_file_if_exists] WARNING: Access to nonexistent variable or loading nonexistent script 'weap_my'
[15.02.20 11:30:20.957] stack traceback:
	[C]: in function '__index'
	...\stalker_ars60\na60\gamedata\scripts\ui_main_menu.script:237: in function <...\stalker_ars60\na60\gamedata\scripts\ui_main_menu.script:205>
[15.02.20 11:30:20.957] -------------------------
[15.02.20 11:30:20.957] *********************************************************************************
[15.02.20 11:30:20.957] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR:
...\stalker_ars60\na60\gamedata\scripts\ui_main_menu.script:237: attempt to index global 'weap_my' (a nil value)
stack traceback:
	[C]: in function '__index'
	...\stalker_ars60\na60\gamedata\scripts\ui_main_menu.script:237: in function <...\stalker_ars60\na60\gamedata\scripts\ui_main_menu.script:205>
[15.02.20 11:30:20.957] *********************************************************************************
[15.02.20 11:30:20.957] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp
[error]Line          : 52
[error]Description   : [CScriptEngine::lua_pcall_failed]: ...\stalker_ars60\na60\gamedata\scripts\ui_main_menu.script:237: attempt to index global 'weap_my' (a nil value)

[15.02.20 11:30:20.957] ***************************[ScriptCrashHandler]**********************************
[15.02.20 11:30:20.957] stack traceback:
	[C]: in function '__index'
	...\stalker_ars60\na60\gamedata\scripts\ui_main_menu.script:237: in function <...\stalker_ars60\na60\gamedata\scripts\ui_main_menu.script:205>
[15.02.20 11:30:20.957] 	Locals: 
[15.02.20 11:30:20.957] 	 string (*temporary) : ...\stalker_ars60\na60\gamedata\scripts\ui_main_menu.script:237: attempt to index global 'weap_my' (a nil value)
[15.02.20 11:30:20.957] 	End
[15.02.20 11:30:20.957] 	Locals: 
[15.02.20 11:30:20.957] 	 Userdata: self
[15.02.20 11:30:20.957] 			 userdata self.message_box : (CUIMessageBoxEx): 00000000A3D21DF0
[15.02.20 11:30:20.957] 			 number self.mbox_mode : 0.000000
[15.02.20 11:30:20.957] 			 userdata self.shniaga : (CUIMMShniaga): 00000000A463F1D0
[15.02.20 11:30:20.957] 	 number dik : 31.000000
[15.02.20 11:30:20.957] 	 number keyboard_action : 10.000000
[15.02.20 11:30:20.957] 	 number bind : 10.000000
[15.02.20 11:30:20.957] 	 userdata console : (CConsole): 0000000004090F20
[15.02.20 11:30:20.957] 	 nil (*temporary) : [not available]
[15.02.20 11:30:20.957] 	 number (*temporary) : 0.000000
[15.02.20 11:30:20.957] 	 userdata (*temporary) : (game_object): 0000000028CF0320
[15.02.20 11:30:20.957] 	 number (*temporary) : 15000.000000
[15.02.20 11:30:20.957] 	 string (*temporary) : attempt to index global 'weap_my' (a nil value)
[15.02.20 11:30:20.957] 	End
[15.02.20 11:30:20.957] *********************************************************************************
[15.02.20 11:30:20.957] ********************************************************************************
[15.02.20 11:30:21.163] !!stack trace:
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FF61600], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->152]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FF44763], Fun: [LogStackTrace()] + [51 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->32] + [13 byte(s)]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FF44595], Fun: [xrDebug::backend()] + [165 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->149]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FF444D4], Fun: [xrDebug::fatal()] + [132 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->229]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F9D306A], Fun: [CScriptEngine::lua_pcall_failed()] + [122 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp-->53]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEF15953A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEF15D2E24], Fun: [lj_err_run()] + [356 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->621] + [5 byte(s)]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEF15D2209], Fun: [err_msgv()] + [121 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->636] + [8 byte(s)]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEF15D2BE6], Fun: [lj_err_optype()] + [182 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->670] + [34 byte(s)]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEF15E7058], Fun: [lj_meta_tget()] + [440 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_meta.c-->147] + [17 byte(s)]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEF1595887], Fun: [lj_vmeta_tgetv()] + [44 byte(s)]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEF159EE7A], Fun: [lua_pcall()] + [186 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->1130]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FF92BB5], Fun: [luabind::detail::pcall()] + [101 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\src\pcall.cpp-->40] + [16 byte(s)]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FD94C47], Fun: [luabind::detail::proxy_member_caller<bool,int const *,enum EUIMessages const *>::operator bool()] + [103 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\luabind\luabind\detail\call_member.hpp-->118] + [17 byte(s)]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FD94DC3], Fun: [CWrapperBase<CUIDialogWndEx>::OnKeyboard()] + [71 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\ui\uiscriptwnd_script.h-->10] + [54 byte(s)]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FA9DA5D], Fun: [CUIDialogWnd::IR_OnKeyboardPress()] + [205 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\ui\uidialogwnd.cpp-->83] + [20 byte(s)]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F8D89FF], Fun: [CMainMenu::IR_OnKeyboardPress()] + [143 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xrgame\mainmenu.cpp-->246]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F80EAEC], Fun: [CInput::KeyUpdate()] + [284 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\xr_input.cpp-->160]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F80F848], Fun: [CInput::OnFrame()] + [200 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\xr_input.cpp-->413]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F86A402], Fun: [CRegistrator<pureFrame>::Process()] + [98 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\pure.h-->77]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F868709], Fun: [CRenderDevice::FrameMove()] + [457 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->348]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F868C44], Fun: [CRenderDevice::Run()] + [1284 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->238]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F80C9AA], Fun: [Startup()] + [442 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->218]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F80D1A3], Fun: [WinMain_impl()] + [1363 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->438]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F8090E5], Fun: [WinMain()] + [69 byte(s)], File-->Line: [d:\_work\forks\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->473]
! Module: [F:\Spl\STALKER_Ars60\NA60\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FF8F062], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [0000000076EF59ED], Fun: [BaseThreadInitThunk()] + [13 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [000000007702C541], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[15.02.20 11:30:21.164] ********************************************************************************

 

Так что я забил на спавнер. Проще торговцам прописывать.

 

  • Сочувствую 1
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Доброго времени!

Вопрос- как в НА6 вернуть перекрестие прицела и отключить динамический худ на мастере?

Аналогичные правки для НА5 видел в теме.

В 22.02.2020 в 20:38, Олег 1974 сказал:

@Vier_E, у меня есть небольшая сборка на которой я играю

А можно в личку её особенности?

Заинтересовало...

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1 минуту назад, Олег 1974 сказал:

@mdm64, Добрый день, отключить худ можно в файле dinamic_hud.

Это я уже понял. Но как именно ?

Сравнил эти файлы с оригинала и с правки для НА5 - слишком сильно отличаются по содержимому.

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6 минут назад, Олег 1974 сказал:

@mdm64, Вот сборочка

Очень толковая "сборочка"!

Благодарю!

Осталось только с перекрестием разобраться на мастере, с отключением...

3 часа назад, Олег 1974 сказал:

@mdm64, Вот сборочка

Сборка не отключает динамический худ на мастере, увы...

Поэтому оба вопроса к форумчанам остаются открытыми - как в НА6 вернуть перекрестие прицела и отключить динамический худ на мастере?

В дополнение ещё одна просьба - помогите отключить эффект отдачи при стрельбе - резкое "дёргание" камеры вправо , влево и немного вверх.После нескольких выстрелов начинают слезиться глаза (изображение на экране как бы смазывается , тяжело играть) .

Просьба не праздная - после небольшого времени глаза начинают болеть и слезиться, пришлось надеть очки для чтения, чего никогда не делал даже для чтения (уже лет несколько лежат без дела).

Заранее искренне благодарен!

P.S. Это не та отдача, которая правится в конфигах конкретного оружия.

И ещё один вопрос - почему у некоторых видов оружия, когда берёшь их в руки,виден только их чёрный контур (оружие всё чёрное, будто заливка чёрного цвета) без деталей?

Исключение - автоматы серий АК, это оружие отображается в руках идеально и со всеми деталями...

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@mdm64, самое простое по худу, заменить файлы худа на пустышки. В остальном не сильно компетентен. Отдача вроде в скриптах, да и много чего спорного и мутного DSH наураганил. У меня всё оружие отображается нормально.  

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1 час назад, dog19601 сказал:

@mdm64, самое простое по худу, заменить файлы худа на пустышки. В остальном не сильно компетентен. Отдача вроде в скриптах, да и много чего спорного и мутного DSH наураганил. У меня всё оружие отображается нормально.  

У меня даже ПМ в руках абсолютно чёрный, даже не поймёшь, что это такое...

Самое неприятное, что некоторое оружие отображается совершенно нормально... Не понимаю, если бы я где-то накосячил или копирование прошло с ошибкой, то вряд ли была бы такая избирательность с отображением стволов - нормально отображаются, как я понял, те стволы, поверхность которых либо хромирована, либо просто полированная.

В частности, берём охотничий карабин - сам карабин в руках совершенно чёрный, а планка с коллиматорным прицелом на нём отображается светлыми цветами нормально. И так с любыми аддонами на всём "чёрном" оружии, включая пистолеты с глушителями...

Не понимаю...

Я сразу этого глюка не заметил - Сидор выдал мне чешский CZ, он отображался нормально в руках, а потом ради интереса подобрал ТТ, потом ПМ и только тогда заметил "очернение" оружия в руках...

P.S. По скриптам полазил, поигрался с отдачей из того, что нашёл там - бесполезно. Искал строку, которая в ТЧ отвечала за "общую" отдачу оружия rx_shoot_enable.shoot_effect() - не нашёл...

 

Ещё на крайний случай хочу спросить - количество монстров на локациях различается здесь в зависимости от уровня ГГ или нет?

Если не отличается, то в крайнем случае выставлю в actor.ltx одинаковые параметры для ветерана и мастера и придётся так играть, на ветеране со сложностью мастера...

Изменено пользователем mdm64
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@mdm64, поиграй с настройками освещения, с отражениямию Я при каких нибудь проблемах сношу файл user.ltx и ставлю запасной. За монстров ничего не знаю, просто никогда не обращал внимания, в actor.ltx правлю только прыжок и положение в присяде.

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@mdm64, в настройках игры посмотри что бы детальный бамп был отключён., он вызывает артефакты, т.к. не допилен. А вообще стволы чёрные когда в моделях прописаны другие текстуры к ним, или пути к текстурам прописаны не правильно в конфиге. Не ковырял модели/текстуры/бампы случаем?
,

Изменено пользователем MaxOne
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26 минут назад, MaxOne сказал:

@mdm64, в настройках игры посмотри что бы детальный бамп был отключён., он вызывает артефакты, т.к. не допилен. Не ковырял модели/текстуры/бампы случаем?

С детальным бампом игрался, никак не влияет, сейчас отключен. Нет, модели-текстуры-бампы не трогал вообще.

Переустанавливал - если Сидор сразу даёт ПМ или ТТ, то сразу и они чёрные, если CZ даёт, то он нормальный, и автоматы АК нормальные, ну, и дробовик Fort-500 нормальный, остальные дробовики тоже чёрные.

Тут такой ещё момент - попробовал для очистки совести вывести гамму в настройках почти на максимум - тогда тот же ПМ стал слабенько отображаться в тёмно-серых тонах, и только...

@dog19601, Благодарю за идею поиграться с настройками, решил проблему странно, но эффективно - убрал отражение и прочее в настройках, загрузился на новичке, вернул настройки и загрузился на мастере (двойная перезагрузка на новичке не дала почему-то результата). И всё оружие стало нормально отображаться. Если честно - я не понял причины...

 

P.S. Считаю своим долгом сообщить уважаемым форумчанам, что шило в филейной части - страшная сила и двигатель прогресса. Удалось победить проблему с ограничениями настроек во вкладке "Игра" и отключением динамического худа на уровне "Мастер" .

Если кому-то ещё интересно, могу поделиться в личке.

Если администрация и разраб мода не против - могу выложить решение в теме...

Изменено пользователем mdm64
Добавлено  Опричник,

Изучите "Правила цитирования". https://www.amk-team.ru/forum/topic/13514-obyavleniya/

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Разблокировка настроек в пункте "Игра" (прицел, дистанция до цели, патроны на поясе и так далее), а также отключение динамического худа на уровне сложности "Мастер". После этого работают на уровне "Мастер" настройки в файле new_arsenal.ltx в папке appdata в корне игры...

Мастер - Чит

Изменено пользователем mdm64
  • Полезно 2
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@mdm64, не вижу смысла играть на "мастере" в данном моде, да и вообще. В чём смысл этого? Самому себе чего то доказывать... только нервы себе жечь. Имхо, кому как, а так дополнительный гемор в 1.

  • Согласен 1
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@MaxOne, Не совсем понял фразу "не вижу смысла играть на "мастере" в данном моде..." - можно подробнее?

Например, лично я искал мод на Сталкер долгоиграющий, чтобы не сильно затягивал на быстрое прохождение - преимущественно для разнообразия отдыха в свободное время, смены обстановки. В силу некоторых причин я работаю так, что в течение суток у меня есть несколько перерывов, некоторые из них по 1-2 часа, и работаю дома , так уж сложилось... Вот вроде как нашёл, теперь минимально его подгоняю "под себя"...

Изменено пользователем mdm64
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