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Готовые сборки 7 патча


mr.Proper

Рекомендуемые сообщения

(изменено)

Закинул на чистую игру, протестировать. Вылет при старте НИ:

[27.10.16 19:24:21.258] Загрузка детальных объектов...
[27.10.16 19:24:21.276]  error:  (53): error X3000: syntax error: unexpected token ';'
[27.10.16 19:24:21.276] 
[27.10.16 19:24:21.276]  
[27.10.16 19:24:21.276] FATAL ERROR
[27.10.16 19:24:21.276]  
[27.10.16 19:24:21.276] [error]Expression    : An undetermined error occurred
[27.10.16 19:24:21.276] [error]Function      : CResourceManager::_CreateVS
[27.10.16 19:24:21.276] [error]File          : ResourceManager_Resources.cpp
[27.10.16 19:24:21.276] [error]Line          : 232
[27.10.16 19:24:21.276] [error]Description   : _hr

Похоже, что-то не так с шейдерами.

[27.10.16 19:24:31.417] Unhandled exception stack trace:
[27.10.16 19:24:31.417] 
[27.10.16 19:24:31.418] 0023:6450ACBC (0x3C309EE0 0x00000000 0x00000000 0x00000001) xrRender_R2.dll, std::_Init_locks::operator=()
[27.10.16 19:24:31.418] 0023:6450B56D (0x60C02CD0 0x60C02D10 0x64551A28 0x3DE50008) xrRender_R2.dll, std::_Init_locks::operator=()
[27.10.16 19:24:31.418]  
[27.10.16 19:24:31.418] [error][       8]    : Недостаточно памяти для обработки команды.

[27.10.16 19:24:31.418] 
Изменено пользователем Silver Raven

aka Stalker_AleX333
 
Мои проекты  - ЯндексДиск   |   Я на Gamer-Mods.ru

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Ничего не трогал. Геймдата прямиком из архива.

 

Весь лог:

 

 

[10/29/16 13:54:38]	* Detected CPU: GenuineIntel        Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz, F6/M58/S9
[10/29/16 13:54:38]	* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
[10/29/16 13:54:38]	
[10/29/16 13:54:38]	Initializing File System...
[10/29/16 13:54:38]	!WARNING: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 26) 
[10/29/16 13:54:38]	!WARNING: CLocatorAPI::check_for_file not found file d:\games\s.t.a.l.k.e.r. - trilogy\shoc\bin\fsgame.ltx in files list (size = 26) 
[10/29/16 13:54:38]	CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata.db0 
[10/29/16 13:54:38]	CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata.db1 
[10/29/16 13:54:38]	CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata.db2 
[10/29/16 13:54:38]	CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata.db3 
[10/29/16 13:54:38]	CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata.db4 
[10/29/16 13:54:38]	CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata.db5 
[10/29/16 13:54:38]	CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata.db6 
[10/29/16 13:54:38]	CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata.db7 
[10/29/16 13:54:38]	CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata.db8 
[10/29/16 13:54:38]	CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata.db9 
[10/29/16 13:54:38]	CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata.dba 
[10/29/16 13:54:38]	CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata.dbb 
[10/29/16 13:54:38]	CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata.dbc 
[10/29/16 13:54:38]	CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata.dbd 
[10/29/16 13:54:38]	using fs-ltx fsgame.ltx
[10/29/16 13:54:38]	FS: 28946 files cached, 4656Kb memory used.
[10/29/16 13:54:38]	Init FileSystem 0.883058 sec
[29.10.16 13:54:38.126] 'xrCore' build 6472, Oct 25 2016
[29.10.16 13:54:38.126] 
[29.10.16 13:54:38.378] Initializing Engine...
[29.10.16 13:54:38.380] Loading  config for renderer 
[29.10.16 13:54:38.380] Executing config-script "user.ltx"...
[29.10.16 13:54:38.394] [d:\games\s.t.a.l.k.e.r. - trilogy\shoc\userdata\user.ltx] successfully loaded.
[29.10.16 13:54:38.394] Starting INPUT device...
[29.10.16 13:54:38.432] Loading DLL: xrRender_R2.dll
[29.10.16 13:54:38.538] Loading DLL: xrGame.dll
[29.10.16 13:54:38.774] * [win32]: free[4070412 K], reserved[32036 K], committed[91792 K]
[29.10.16 13:54:38.774] * [ D3D ]: textures[0 K]
[29.10.16 13:54:38.774] * [x-ray]: crt heap[6472 K], process heap[747 K], game lua[0 K], engine lua[0 K], render[0 K]
[29.10.16 13:54:38.774] * [x-ray]: economy: strings[1045 K], smem[0 K]
[29.10.16 13:54:38.775] Executing config-script "d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata\config\default_controls.ltx"...
[29.10.16 13:54:38.777]  cant convert dik_name for dik[144], prop=[
[29.10.16 13:54:38.777] [d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata\config\default_controls.ltx] successfully loaded.
[29.10.16 13:54:38.777] Executing config-script "user.ltx"...
[29.10.16 13:54:38.778] Executing config-script "d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata\config\rspec_extreme.ltx"...
[29.10.16 13:54:38.778]  Unknown command:  r__dtex_range
[29.10.16 13:54:38.778]  Unknown command:  r__ssa_glod_end
[29.10.16 13:54:38.778]  Unknown command:  r__ssa_glod_start
[29.10.16 13:54:38.778]  Unknown command:  rs_detail
[29.10.16 13:54:38.778]  Unknown command:  rs_skeleton_update
[29.10.16 13:54:38.778]  Unknown command:  vid_bpp
[29.10.16 13:54:38.778] [d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata\config\rspec_extreme.ltx] successfully loaded.
[29.10.16 13:54:38.778] Executing config-script "d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata\config\default_controls.ltx"...
[29.10.16 13:54:38.778] [d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata\config\default_controls.ltx] successfully loaded.
[29.10.16 13:54:38.779]  Unknown command:  cam_fov
[29.10.16 13:54:38.779]  Unknown command:  g_ammunition_on_belt
[29.10.16 13:54:38.779]  Unknown command:  hud_fov
[29.10.16 13:54:38.779]  Unknown command:  mouse_ui_sens
[29.10.16 13:54:38.779]  Unknown command:  mouse_wheel_slot_changing
[29.10.16 13:54:38.779]  Unknown command:  ph_gravity
[29.10.16 13:54:38.779]  Unknown command:  ph_timefactor
[29.10.16 13:54:38.779] ~ Invalid syntax in call to 'r2_sun_near_border'
[29.10.16 13:54:38.779] ~ Valid arguments: float value in range [0.500,1.000]
[29.10.16 13:54:38.779] ~ Invalid syntax in call to 'r2_sun_shafts'
[29.10.16 13:54:38.779] ~ Valid arguments: qt2_off/qt2_low/qt2_medium/qt2_high
[29.10.16 13:54:38.779]  Unknown command:  snd_crossfeed
[29.10.16 13:54:38.779]  Unknown command:  snd_hrtf
[29.10.16 13:54:38.779]  Unknown command:  snd_phishing
[29.10.16 13:54:38.779]  Unknown command:  snd_resampler
[29.10.16 13:54:38.779]  Unknown command:  snd_stereo_mode
[29.10.16 13:54:38.779] [d:\games\s.t.a.l.k.e.r. - trilogy\shoc\userdata\user.ltx] successfully loaded.
[29.10.16 13:54:38.779] SOUND: OpenAL: enumerate devices...
[29.10.16 13:54:38.779] SOUND: OpenAL: EnumerationExtension Present
[29.10.16 13:54:38.779] devices Generic Audio
[29.10.16 13:54:38.779] SOUND: OpenAL: system  default SndDevice name is Generic Audio
[29.10.16 13:54:38.941] SOUND: OpenAL: All available devices:
[29.10.16 13:54:38.941] 1. Generic Audio, Spec Version 1.1 (default)
[29.10.16 13:54:38.941] SOUND: OpenAL: SelectBestDevice is Generic Audio 1.1
[29.10.16 13:54:38.962] SOUND: OpenAL: Required device: Generic Audio. Created device: Generic Audio.
[29.10.16 13:54:38.968]  EnvFX build 87, Jun 17 2015
[29.10.16 13:54:38.968] * sound: EAX 2.0 extension: absent
[29.10.16 13:54:38.968] * sound: EAX 2.0 deferred: absent
[29.10.16 13:54:38.977] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[29.10.16 13:54:38.990] Starting RENDER device...
[29.10.16 13:54:39.000] * GPU [vendor:10DE]-[device:1004]: NVIDIA GeForce GTX 780
[29.10.16 13:54:39.000] * GPU driver: 21.21.13.7570
[29.10.16 13:54:39.238] * CREATE: DeviceREF: 1
[29.10.16 13:54:39.238] * Vertex Processor: PURE HARDWARE
[29.10.16 13:54:39.238] *     Texture memory: 4072 M
[29.10.16 13:54:39.238] *          DDI-level: 9.0
[29.10.16 13:54:39.260] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[29.10.16 13:54:39.260] * GPU vertex cache: recognized, 24
[29.10.16 13:54:39.261] * DVB created: 4096K
[29.10.16 13:54:39.261] * DIB created: 512K
[29.10.16 13:54:39.527]  Version conflict in shader 'def_shaders\def_aref'
[29.10.16 13:54:39.527]  Version conflict in shader 'def_shaders\def_aref_v'
[29.10.16 13:54:39.527]  Version conflict in shader 'def_shaders\def_trans'
[29.10.16 13:54:39.527]  Version conflict in shader 'def_shaders\def_trans_v'
[29.10.16 13:54:39.527]  Version conflict in shader 'def_shaders\def_trans_v_tuchi'
[29.10.16 13:54:39.527]  Version conflict in shader 'def_shaders\lod_old'
[29.10.16 13:54:39.527]  Renderer doesn't support blender 'effects\shadow_world'
[29.10.16 13:54:39.527]  Version conflict in shader 'effects\watertest-1'
[29.10.16 13:54:39.568] count of .thm files=3
[29.10.16 13:54:39.608] load time=78 ms
[29.10.16 13:54:39.615] * NULLRT supported
[29.10.16 13:54:39.615] * ...and used
[29.10.16 13:54:39.615] * HWDST/PCF supported and used
[29.10.16 13:54:39.615] * NV-DBT supported and used
[29.10.16 13:54:39.954] RENDER: unlocking texture 0, size = 64 x 64 
[29.10.16 13:54:39.954] RENDER: unlocking texture 1, size = 64 x 64 
[29.10.16 13:54:39.954] RENDER: unlocking texture 2, size = 64 x 64 
[29.10.16 13:54:39.954] RENDER: unlocking texture 3, size = 64 x 64 
[29.10.16 13:54:39.984] RENDER: unlocking texture 4, size = 1920 x 1080 
[29.10.16 13:54:40.168] Script debugger succesfully restarted.
[29.10.16 13:54:40.434] Starting engine...
[29.10.16 13:54:41.528]  cant find corresponding [id] for action_name USE_SLOT_QUICK_ACCESS_0
[29.10.16 13:54:41.528]  cant find corresponding [id] for action_name USE_SLOT_QUICK_ACCESS_1
[29.10.16 13:54:41.528]  cant find corresponding [id] for action_name USE_SLOT_QUICK_ACCESS_2
[29.10.16 13:54:41.528]  cant find corresponding [id] for action_name USE_SLOT_QUICK_ACCESS_3
[29.10.16 13:54:41.535] Loading DLL: xrGameSpy.dll
[29.10.16 13:54:41.740]  Missing ogg-comment, file:  d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg
[29.10.16 13:54:45.396] * DVB created: 4096K
[29.10.16 13:54:45.396] * DIB created: 512K
[29.10.16 13:54:45.544] RENDER: unlocking texture 0, size = 64 x 64 
[29.10.16 13:54:45.544] RENDER: unlocking texture 1, size = 64 x 64 
[29.10.16 13:54:45.544] RENDER: unlocking texture 2, size = 64 x 64 
[29.10.16 13:54:45.544] RENDER: unlocking texture 3, size = 64 x 64 
[29.10.16 13:54:45.573] RENDER: unlocking texture 4, size = 1920 x 1080 
[29.10.16 13:54:45.577] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[29.10.16 13:54:45.577] * GPU vertex cache: recognized, 24
[29.10.16 13:54:45.577] *** RESET [266 ms]
[29.10.16 13:54:45.593] "xr_3da.exe" -smap4096 -silent_error_mode
[29.10.16 13:54:45.593] * phase time: 0 ms
[29.10.16 13:54:45.594] * phase cmem: 97089 K
[29.10.16 13:54:45.594] Кэширование объектов...
[29.10.16 13:54:45.614] Loading objects...
[29.10.16 13:54:45.614] Loading models...
[29.10.16 13:54:57.994] * [prefetch] time:    12371 ms
[29.10.16 13:54:57.994] * [prefetch] memory:  82529Kb
[29.10.16 13:54:57.996] * phase time: 12403 ms
[29.10.16 13:54:58.004] * phase cmem: 175383 K
[29.10.16 13:54:58.004] Сервер: Старт...
[29.10.16 13:54:58.062] * phase time: 65 ms
[29.10.16 13:54:58.066] * phase cmem: 175605 K
[29.10.16 13:54:58.066] Сервер: Загрузка симуляции жизни...
[29.10.16 13:54:58.066] * phase time: 4 ms
[29.10.16 13:54:58.069] * phase cmem: 175605 K
[29.10.16 13:54:58.069] Создание новой игры...
[29.10.16 13:54:58.069] * Creating new game...
[29.10.16 13:54:58.077] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x10AB1500 
[29.10.16 13:54:58.077] * Loading spawn registry...
[29.10.16 13:54:58.603] * 8641 spawn points are successfully loaded
[29.10.16 13:55:00.394] * Saving spawns...
[29.10.16 13:55:00.395] * Saving objects...
[29.10.16 13:55:00.419] * 16892 objects are successfully saved
[29.10.16 13:55:00.448] * Game all.sav is successfully saved to file 'd:\games\s.t.a.l.k.e.r. - trilogy\shoc\userdata\savedgames\all.sav'
[29.10.16 13:55:00.448] * New game is successfully created!
[29.10.16 13:55:00.448] * phase time: 2382 ms
[29.10.16 13:55:00.453] * phase cmem: 206988 K
[29.10.16 13:55:00.453] Сервер: Соединяемся...
[29.10.16 13:55:00.464] MaxPlayers = 32
[29.10.16 13:55:00.470] * phase time: 22 ms
[29.10.16 13:55:00.474] * phase cmem: 207004 K
[29.10.16 13:55:00.474] Клиент: Соединение с localhost...
[29.10.16 13:55:00.476]  Player not found. New player created.
[29.10.16 13:55:00.476] * client : connection accepted - <>
[29.10.16 13:55:00.484] * phase time: 13 ms
[29.10.16 13:55:00.488] * phase cmem: 207029 K
[29.10.16 13:55:00.488] Открытие потока...
[29.10.16 13:55:00.494] * phase time: 9 ms
[29.10.16 13:55:00.497] * phase cmem: 207029 K
[29.10.16 13:55:00.497] Загрузка формы объектов...
[29.10.16 13:55:02.990] * phase time: 2496 ms
[29.10.16 13:55:02.995] * phase cmem: 279697 K
[29.10.16 13:55:02.995] Загрузка шейдеров...
[29.10.16 13:55:03.211] * phase time: 221 ms
[29.10.16 13:55:03.216] * phase cmem: 283824 K
[29.10.16 13:55:03.216] Загрузка геометрии...
[29.10.16 13:55:03.910] * phase time: 698 ms
[29.10.16 13:55:03.919] * phase cmem: 284200 K
[29.10.16 13:55:03.919] Загрузка базы пространств...
[29.10.16 13:55:04.563] * phase time: 653 ms
[29.10.16 13:55:04.568] * phase cmem: 288755 K
[29.10.16 13:55:04.568] Загрузка детальных объектов...
[29.10.16 13:55:04.605]  error:  (53): error X3000: syntax error: unexpected token ';'
[29.10.16 13:55:04.605] 
[29.10.16 13:55:04.605]  
[29.10.16 13:55:04.605] FATAL ERROR
[29.10.16 13:55:04.605]  
[29.10.16 13:55:04.605] [error]Expression    : An undetermined error occurred
[29.10.16 13:55:04.605] [error]Function      : CResourceManager::_CreateVS
[29.10.16 13:55:04.605] [error]File          : ResourceManager_Resources.cpp
[29.10.16 13:55:04.605] [error]Line          : 232
[29.10.16 13:55:04.605] [error]Description   : _hr
[29.10.16 13:55:04.605]  
[29.10.16 13:55:04.605] 
[29.10.16 13:55:04.605] DEBUG CONTEXT DUMP:
[29.10.16 13:55:04.605]  
[29.10.16 13:55:04.605]  
[29.10.16 13:55:04.605]  
[29.10.16 13:55:04.605]  
[29.10.16 13:55:04.605]  
[29.10.16 13:55:04.605]  
[29.10.16 13:55:04.605]  
[29.10.16 13:55:04.605]  
[29.10.16 13:55:04.605]  
[29.10.16 13:55:04.605]  
[29.10.16 13:55:04.605]  
[29.10.16 13:55:04.605]  
[29.10.16 13:55:04.605]  
[29.10.16 13:55:04.605]  
[29.10.16 13:55:04.605]  
[29.10.16 13:55:04.726] *** break by StackWalk ***
[29.10.16 13:55:04.726] stack trace:
[29.10.16 13:55:04.726] 
[29.10.16 13:55:04.726] 	 0023:62D5912E (0x01BCB71C 0x00000000 0x00000000 0x00BCF910) xrCore.dll, xrDebug::backend()
[29.10.16 13:55:04.726] 	 0023:62D72A30 (0x00000000 0x00000000 0x00BCF910 0x000000E8) xrCore.dll, smem_container::dock()
[29.10.16 13:55:04.726] 	 0023:01BCB71C (0x00000000 0x00BCF910 0x000000E8 0x00BCF8F4) xr_3da.exe
[29.10.16 13:55:04.778] * [DETAILS] VertexConsts(256), Batch(61)
[29.10.16 13:55:04.778] * [DETAILS] 40687 v(20), 26352 p
[29.10.16 13:55:04.778] * [DETAILS] Batch(61), VB(794K), IB(154K)
[29.10.16 13:55:04.779] * phase time: 216 ms
[29.10.16 13:55:04.786] * phase cmem: 288814 K
[29.10.16 13:55:04.786] Загрузка секторов и порталов...
[29.10.16 13:55:04.787] * Loading HOM: d:\games\s.t.a.l.k.e.r. - trilogy\shoc\gamedata\levels\l01_escape\level.hom
[29.10.16 13:55:04.791] * phase time: 11 ms
[29.10.16 13:55:04.796] * phase cmem: 288988 K
[29.10.16 13:55:04.796] Загрузка ИИ объектов...
[29.10.16 13:55:04.845] - Loading music tracks from 'l01_escape_musics'...
[29.10.16 13:55:04.876] * phase time: 84 ms
[29.10.16 13:55:04.886] * phase cmem: 289027 K
[29.10.16 13:55:04.886] Клиент: Создание...
[29.10.16 13:55:04.913] - Game configuring : Started 
[29.10.16 13:55:04.920] - Game configuring : Finished 
[29.10.16 13:55:05.103] * phase time: 226 ms
[29.10.16 13:55:05.107] * phase cmem: 297027 K
[29.10.16 13:55:05.107] Загрузка текстур...
[29.10.16 13:55:09.957] * t-report - base: 1472, 728516 K
[29.10.16 13:55:09.957] * t-report - lmap: 7, 7168 K
[29.10.16 13:55:09.958] * phase time: 4855 ms
[29.10.16 13:55:09.969] * phase cmem: 297028 K
[29.10.16 13:55:09.969] Клиент: Синхронизация...
[29.10.16 13:55:09.986] * phase time: 27 ms
[29.10.16 13:55:09.992] * phase cmem: 297028 K
[29.10.16 13:55:10.070] * [win32]: free[2586596 K], reserved[124596 K], committed[1483048 K]
[29.10.16 13:55:10.070] * [ D3D ]: textures[735685 K]
[29.10.16 13:55:10.070] * [x-ray]: crt heap[297028 K], process heap[947000 K], game lua[21460 K], engine lua[132 K], render[0 K]
[29.10.16 13:55:10.070] * [x-ray]: economy: strings[3779 K], smem[28221 K]
[29.10.16 13:55:10.152] * phase time: 193 ms
[29.10.16 13:55:10.162] * phase cmem: 297035 K
[29.10.16 13:55:10.162] st_actor_netspawn...
[29.10.16 13:55:10.246] * phase time: 81 ms
[29.10.16 13:55:10.254] * phase cmem: 297350 K
[29.10.16 13:55:10.304] * [win32]: free[2586596 K], reserved[123592 K], committed[1484052 K]
[29.10.16 13:55:10.304] * [ D3D ]: textures[735793 K]
[29.10.16 13:55:10.304] * [x-ray]: crt heap[297350 K], process heap[947235 K], game lua[21692 K], engine lua[132 K], render[0 K]
[29.10.16 13:55:10.304] * [x-ray]: economy: strings[3844 K], smem[28221 K]
[29.10.16 13:55:15.158] *** break by StackWalk ***
[29.10.16 13:55:15.158] DEBUG CONTEXT DUMP:
[29.10.16 13:55:15.158]  
[29.10.16 13:55:15.158]  
[29.10.16 13:55:15.158]  
[29.10.16 13:55:15.158]  
[29.10.16 13:55:15.158]  
[29.10.16 13:55:15.158]  
[29.10.16 13:55:15.158]  
[29.10.16 13:55:15.158]  
[29.10.16 13:55:15.158]  
[29.10.16 13:55:15.158]  
[29.10.16 13:55:15.158]  
[29.10.16 13:55:15.158]  
[29.10.16 13:55:15.158]  
[29.10.16 13:55:15.158]  
[29.10.16 13:55:15.158]  
[29.10.16 13:55:15.158] Unhandled exception stack trace:
[29.10.16 13:55:15.158] 
[29.10.16 13:55:15.158] 0023:62A3ACBC (0x3C0A1F20 0x00000000 0x00000000 0x00000001) xrRender_R2.dll, std::_Init_locks::operator=()
[29.10.16 13:55:15.158] 0023:62A3B56D (0x436D9E63 0x3F800000 0xBE1E8A5B 0x00000000) xrRender_R2.dll, std::_Init_locks::operator=()
[29.10.16 13:55:15.158] 0023:3ED4B7B0 (0x60CB6C90 0x60CB6CD0 0x62A81A28 0x4E720008) xr_3da.exe
[29.10.16 13:55:15.158]  
[29.10.16 13:55:15.158] [error][       8]    : Недостаточно памяти для обработки команды.

[29.10.16 13:55:15.158] 
 

 

 

aka Stalker_AleX333
 
Мои проекты  - ЯндексДиск   |   Я на Gamer-Mods.ru

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@mr.Proper, безусловно у меня косяк в установке... Не, ну это уже смешно, я еще не сошел с ума, чтобы запутаться в копировании папок бинарников и геймдаты в игру.

aka Stalker_AleX333
 
Мои проекты  - ЯндексДиск   |   Я на Gamer-Mods.ru

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Я тоже выступаю за возможность настройки\редактирования сборки, перед юзанием. Хотя бы по типу X-Ray Extensions. Очень удобно, включил что нужно, убрал то, что не требуется или добавил свои правки.

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aka Stalker_AleX333
 
Мои проекты  - ЯндексДиск   |   Я на Gamer-Mods.ru

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