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Zander_driver, при установке (распаковке) новой игры, по прежнему надо удалять архив С ? Будут ли в будущем 0.8.1 перепаковываться и перезаливаться архивы? Ещё заметил такую вещь. При установке игры с нуля, игра летает как супер пупер оптимизированная!!! Но при заходе в неё в дальнейшем, начинаются фризы. Может есть в игре место которое иногда надо чистить или удалять от накопившихся записей? Почему новорождённая игра летает а потом нет?

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@Kiparis Делая новый спавн аномалий, я как раз в варлабе его и тестил. Нет там такого.

При очень низких настройках аномалий, когда их получается 1~2 штуки на всю подземку, может быть такое что все аномалии будут одного типа :) Но при 0.6 такого не бывает. Удаляйте свои правки/присылайте логи.

 

Перепаковываться будет.

Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine.

Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист.

AMD Ryzen 9 7950X (16 ядер, 5.7ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD.

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При разговоре с Дектярёвым о деталях оружия с бандитов - вылет  https://disk.yandex.ru/d/WHDf2DfCSNHUbw  Сейв перед разговором там же.

  • Спасибо 1
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У всех хакеров стали маленькие иконки,  без понятия что я сделал, но ctrl + scroll не работает, так же не могу передать им что-либо  
Logs  и ниже скрин
P-D3vDUggJI.jpg?size=1280x720&quality=96

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17 минут назад, magicbaby99 сказал:

У всех хакеров стали маленькие иконки,  без понятия что я сделал, но ctrl + scroll не работает, так же не могу передать им что-либо  
Logs  и ниже скрин 
P-D3vDUggJI.jpg?size=1280x720&quality=96

 Очень странно, но перезапуск игры помог )

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Скрытый текст


* Detected CPU: AMD FX(tm)-8300 Eight-Core Processor            [AuthenticAMD], F111/M2/S0
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX
* CPU cores: [4], threads: [8]
* CPU0 current freq: 3300 MHz, max freq: 3300 MHz
* CPU1 current freq: 3300 MHz, max freq: 3300 MHz
* CPU2 current freq: 3300 MHz, max freq: 3300 MHz
* CPU3 current freq: 3300 MHz, max freq: 3300 MHz
* CPU4 current freq: 3300 MHz, max freq: 3300 MHz
* CPU5 current freq: 3300 MHz, max freq: 3300 MHz
* CPU6 current freq: 3300 MHz, max freq: 3300 MHz
* CPU7 current freq: 3300 MHz, max freq: 3300 MHz
Initializing File System...
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#0], size: [1993840509]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#1], size: [1995854585]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#2], size: [922202787]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#3], size: [1992837849]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#4], size: [2072211272]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#5], size: [1992624692]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#6], size: [1992664911]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#7], size: [2000086025]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#8], size: [1992882069]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#9], size: [2089451564]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#a], size: [1992800246]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#b], size: [162753412]
--Found base arch: [e:\games\sz-0.8\gamedata.db_pack_#f], size: [268645124]
using fs-ltx fsgame.ltx
--Found FS dir: [e:\games\sz-0.8\_appdata_\],  files: [7]
--Found FS dir: [e:\games\sz-0.8\gamedata\],  files: [7]
--Found FS dir: [e:\games\sz-0.8\gamedata\levels\],  files: [3]
--Found FS dir: [e:\games\sz-0.8\gamedata\textures\],  files: [3]
--Found FS dir: [e:\games\sz-0.8\gamedata\scripts\],  files: [3]
--Found FS dir: [e:\games\sz-0.8\gamedata\config\],  files: [5]
--Found FS dir: [e:\games\sz-0.8\gamedata\levels\],  files: [3]
--Found FS dir: [e:\games\sz-0.8\_appdata_\savedgames\],  files: [169]
--Found FS dir: [e:\games\sz-0.8\_appdata_\logs\],  files: [7]
--Found FS dir: [e:\games\sz-0.8\_appdata_\screenshots\],  files: [5]
FS: 74966 files cached, 12412Kb memory used.
Init FileSystem 1.129058 sec
[04.10.21 20:30:36.287] [OGSR Engine (x64 PUBLIC)] build date: [Sep 22 2021 20:43:17]
[04.10.21 20:30:36.287] Working Directory: [E:\Games\SZ-0.8\bin_x64]
[04.10.21 20:30:36.287] CommandLine: ["E:\Games\SZ-0.8\bin_x64\xrEngine.exe" -dev]
[04.10.21 20:30:36.667] TTAPI number of threads: [8]
[04.10.21 20:30:36.667] Initializing Engine...
[04.10.21 20:30:36.668] Starting INPUT device...
[04.10.21 20:30:36.692] refCount:m_pAdapter 1
[04.10.21 20:30:36.692] refCount:pFactory 1
[04.10.21 20:30:36.784] --[CEngineAPI::CreateRendererList] Available render modes [5]:
[04.10.21 20:30:36.784] --  [renderer_r2a]
[04.10.21 20:30:36.784] --  [renderer_r2]
[04.10.21 20:30:36.784] --  [renderer_r2.5]
[04.10.21 20:30:36.784] --  [renderer_r3]
[04.10.21 20:30:36.784] --  [renderer_r4]
[04.10.21 20:30:36.784] Executing config-script "user.ltx"...
[04.10.21 20:30:36.784] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[04.10.21 20:30:36.784] [e:\games\sz-0.8\_appdata_\user.ltx] successfully loaded.
[04.10.21 20:30:36.784] --Loading DLL: [xrRender_R4.dll]
[04.10.21 20:30:36.790] --Loading DLL: [xrGame.dll]
[04.10.21 20:30:36.850] --------------------------------------------------------------------------------
[04.10.21 20:30:36.851] [16340MB] physical memory installed, [14395MB] available, [11] percent of memory in use
[04.10.21 20:30:36.851] PageFile usage: [84MB], Peak PageFile usage: [101MB]
[04.10.21 20:30:36.851] --------------------------------------------------------------------------------
[04.10.21 20:30:36.851] * [ D3D ]: textures[0 K]
[04.10.21 20:30:36.851] * [x-ray]: process heap[64853 K], render[0 K]
[04.10.21 20:30:36.851] * [x-ray]: economy: strings[16707 K], smem[0 K]
[04.10.21 20:30:36.851] SOUND: OpenAL: enumerate devices...
[04.10.21 20:30:36.851] SOUND: OpenAL: EnumerationExtension Present
[04.10.21 20:30:36.907] devices Generic Software
[04.10.21 20:30:36.907] SOUND: OpenAL: system  default SndDevice name is Generic Software
[04.10.21 20:30:37.318] SOUND: OpenAL: All available devices:
[04.10.21 20:30:37.318] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[04.10.21 20:30:37.318] 2. OpenAL Soft, Spec Version 1.1  eax[0] efx[no] xram[no]
[04.10.21 20:30:37.318] Executing config-script "e:\games\sz-0.8\gamedata\config\default_controls.ltx"...
[04.10.21 20:30:37.320] [e:\games\sz-0.8\gamedata\config\default_controls.ltx] successfully loaded.
[04.10.21 20:30:37.320] Executing config-script "user.ltx"...
[04.10.21 20:30:37.320] Executing config-script "e:\games\sz-0.8\gamedata\config\rspec_default.ltx"...
[04.10.21 20:30:37.320] ! Unknown command:  r__supersample
[04.10.21 20:30:37.320] ~ Invalid syntax in call to 'snd_cache_size'
[04.10.21 20:30:37.320] ~ Valid arguments: integer value in range [64,128]
[04.10.21 20:30:37.320] ~ Invalid syntax in call to 'snd_targets'
[04.10.21 20:30:37.320] ~ Valid arguments: integer value in range [128,256]
[04.10.21 20:30:37.320] [e:\games\sz-0.8\gamedata\config\rspec_default.ltx] successfully loaded.
[04.10.21 20:30:37.320] Executing config-script "e:\games\sz-0.8\gamedata\config\default_controls.ltx"...
[04.10.21 20:30:37.320] [e:\games\sz-0.8\gamedata\config\default_controls.ltx] successfully loaded.
[04.10.21 20:30:37.321] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[04.10.21 20:30:37.321] ~ Invalid syntax in call to 'snd_cache_size'
[04.10.21 20:30:37.321] ~ Valid arguments: integer value in range [64,128]
[04.10.21 20:30:37.321] [e:\games\sz-0.8\_appdata_\user.ltx] successfully loaded.
[04.10.21 20:30:37.321] SOUND: Selected device is OpenAL Soft
[04.10.21 20:30:37.419] * sound: EAX 2.0 extension: absent
[04.10.21 20:30:37.419] * sound: EAX 2.0 deferred: absent
[04.10.21 20:30:37.419] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[04.10.21 20:30:37.426] Starting RENDER device...
[04.10.21 20:30:37.427] * GPU [vendor:10DE]-[device:21C4]: NVIDIA GeForce GTX 1660 SUPER
[04.10.21 20:30:37.823] * CREATE: DeviceREF: 5
[04.10.21 20:30:37.825] *     Texture memory: 5951 M
[04.10.21 20:30:37.831] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[04.10.21 20:30:37.831] * GPU vertex cache: unrecognized, 24
[04.10.21 20:30:37.834] * DVB created: 16384K
[04.10.21 20:30:37.834] * DIB created: 512K
[04.10.21 20:30:37.844] ! Version conflict in shader 'models\lightplanes_00'
[04.10.21 20:30:37.844] ! Version conflict in shader 'models\lightplanesself'
[04.10.21 20:30:37.844] ! Version conflict in shader 'models\model_puh'
[04.10.21 20:30:37.844] ! Version conflict in shader 'models\model_refl'
[04.10.21 20:30:37.844] ! Version conflict in shader 'models\xbrainglass'
[04.10.21 20:30:37.844] ! Version conflict in shader 'models\xdistortcolorlinv'
[04.10.21 20:30:37.845] ! Version conflict in shader 'models\xglass'
[04.10.21 20:30:37.845] ! Version conflict in shader 'models\xglass2'
[04.10.21 20:30:37.845] ! Version conflict in shader 'models\xlens'
[04.10.21 20:30:37.845] ! Version conflict in shader 'selflight_static'
[04.10.21 20:30:37.849] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[04.10.21 20:30:38.027] * HWDST/PCF supported and used
[04.10.21 20:30:41.200] --LUA version: [LuaJIT 2.1.0-beta3]
[04.10.21 20:30:41.346] Starting engine...
[04.10.21 20:30:43.908] main_menu.on_main
[04.10.21 20:31:12.135] CLevel::constructor
[04.10.21 20:31:12.136] CLevelAIMap::constructor
[04.10.21 20:31:12.150] * phase time: 11 ms
[04.10.21 20:31:12.256] * phase cmem: 226030 K
[04.10.21 20:31:12.429] --LUA version: [LuaJIT 2.1.0-beta3]
[04.10.21 20:31:12.452] * phase time: 301 ms
[04.10.21 20:31:12.562] * phase cmem: 220459 K
[04.10.21 20:31:12.599] *[53] Loading spawn registry...
[04.10.21 20:31:12.599] *[57] Loading spawn registry...
[04.10.21 20:31:12.599] *[65] Loading spawn registry...
[04.10.21 20:31:12.599] *[70] Loading spawn registry...
[04.10.21 20:31:12.623] *[74] Loading spawn registry from <e:\games\sz-0.8\gamedata\spawns\all.spawn>
[04.10.21 20:31:12.623] CALifeSpawnRegistry::load :: 105
[04.10.21 20:31:12.623] CALifeSpawnRegistry::load :: 110
[04.10.21 20:31:13.098] CALifeSpawnRegistry::load :: 117
[04.10.21 20:31:13.098] CALifeSpawnRegistry::load :: 140
[04.10.21 20:31:13.812] CALifeSpawnRegistry::load :: 146
[04.10.21 20:31:13.812] CALifeSpawnRegistry::load :: 163
[04.10.21 20:31:13.814] * 9119 spawn points are successfully loaded
[04.10.21 20:31:13.814] *[78] Loading spawn registry completed
[04.10.21 20:31:13.815] * Loading objects...
[04.10.21 20:31:14.456] * 18161 objects are successfully loaded
[04.10.21 20:31:14.456] x_ray.cpp::Level_Set[19]
[04.10.21 20:31:15.129] * 116090 script vars are successfully loaded
[04.10.21 20:31:15.332] Total Objects: 18161
[04.10.21 20:31:15.834] * Game 56 is successfully loaded from file 'e:\games\sz-0.8\_appdata_\savedgames\56.sav' (3.271s)
[04.10.21 20:31:15.834] * phase time: 3382 ms
[04.10.21 20:31:16.011] * phase cmem: 310780 K
[04.10.21 20:31:16.300] # Player not found. New player created.
[04.10.21 20:31:16.300] !!xrServer::Check_GameSpy_CDKey_Success - 1
[04.10.21 20:31:16.300] * client : connection accepted - <>
[04.10.21 20:31:16.316] x_ray.cpp::Level_Set[19]
[04.10.21 20:31:16.316] x_ray.cpp::Level_Set[19]
[04.10.21 20:31:16.317] * phase time: 482 ms
[04.10.21 20:31:16.500] * phase cmem: 311072 K
[04.10.21 20:31:16.514] * phase time: 197 ms
[04.10.21 20:31:16.696] * phase cmem: 313872 K
[04.10.21 20:31:20.139] * phase time: 3625 ms
[04.10.21 20:31:20.336] * phase cmem: 433845 K
[04.10.21 20:31:21.805] * phase time: 1665 ms
[04.10.21 20:31:21.996] * phase cmem: 451238 K
[04.10.21 20:31:22.101] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.104] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.108] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.111] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.114] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.117] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.121] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.124] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.127] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.130] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.134] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.137] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.140] * [Loading IB] 876555 indices, 1712 Kb
[04.10.21 20:31:22.153] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.159] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.164] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.167] * [Loading IB] 1048575 indices, 2047 Kb
[04.10.21 20:31:22.170] * [Loading IB] 501153 indices, 978 Kb
[04.10.21 20:31:22.172] * phase time: 366 ms
[04.10.21 20:31:22.363] * phase cmem: 451997 K
[04.10.21 20:31:23.013] * phase time: 841 ms
[04.10.21 20:31:23.200] * phase cmem: 455946 K
[04.10.21 20:31:23.354] * [DETAILS] VertexConsts(256), Batch(61)
[04.10.21 20:31:23.354] * [DETAILS] 40687 v(20), 26352 p
[04.10.21 20:31:23.354] * [DETAILS] Batch(61), VB(794K), IB(154K)
[04.10.21 20:31:23.358] * phase time: 345 ms
[04.10.21 20:31:23.546] * phase cmem: 457680 K
[04.10.21 20:31:23.549] * Loading HOM: e:\games\sz-0.8\gamedata\levels\l07_military\level.hom
[04.10.21 20:31:23.552] * phase time: 194 ms
[04.10.21 20:31:23.741] * phase cmem: 457959 K
[04.10.21 20:31:23.742] CLevelAIMap::Load
[04.10.21 20:31:23.742] * phase time: 189 ms
[04.10.21 20:31:23.930] * phase cmem: 455158 K
[04.10.21 20:31:23.931] FOZ#AI DATA: file <e:\games\sz-0.8\gamedata\levels\l07_military\level.foz#ai> detected. Loading...
[04.10.21 20:31:24.088] FOZ#AI DATA: version [6] load success
[04.10.21 20:31:24.174] * phase time: 431 ms
[04.10.21 20:31:24.405] * phase cmem: 478996 K
[04.10.21 20:31:24.539] - Game configuring : Started 
[04.10.21 20:31:24.540] - Loading music tracks from 'l07_military_musics'...
[04.10.21 20:31:24.594] - Game configuring : Finished 
[04.10.21 20:31:25.265] CUITalkWnd::Hide
[04.10.21 20:31:25.311] * phase time: 1136 ms
[04.10.21 20:31:25.542] * phase cmem: 514535 K
[04.10.21 20:31:26.405] ! Fallback to default bump map: briks\briks_inside_02_bump
[04.10.21 20:31:26.405] ! Fallback to default bump map: briks\briks_inside_02_bump#
[04.10.21 20:31:27.761] ! Fallback to default bump map: crete\crete_walls_rg07_bump
[04.10.21 20:31:27.761] ! Fallback to default bump map: crete\crete_walls_rg07_bump#
[04.10.21 20:32:37.710] ! Fallback to default bump map: veh\veh_zil_130_bump#
[04.10.21 20:32:38.730] * t-report - base: 2262, 2273496 K
[04.10.21 20:32:38.730] * t-report - lmap: 7, 7168 K
[04.10.21 20:32:38.734] * phase time: 73423 ms
[04.10.21 20:32:38.986] * phase cmem: 544946 K
[04.10.21 20:32:39.005] * phase time: 270 ms
[04.10.21 20:32:39.242] * phase cmem: 544949 K
[04.10.21 20:32:39.530] --------------------------------------------------------------------------------
[04.10.21 20:32:39.530] [16340MB] physical memory installed, [11138MB] available, [31] percent of memory in use
[04.10.21 20:32:39.530] PageFile usage: [3898MB], Peak PageFile usage: [3901MB]
[04.10.21 20:32:39.530] --------------------------------------------------------------------------------
[04.10.21 20:32:39.530] * [ D3D ]: textures[2280665 K]
[04.10.21 20:32:39.530] * [x-ray]: process heap[543947 K], render[0 K]
[04.10.21 20:32:39.530] * [x-ray]: economy: strings[18392 K], smem[0 K]
[04.10.21 20:32:39.657] CInvSlotSwitcher::IdleState
[04.10.21 20:32:40.148] ! Fallback to default bump map: act\tshirt_bump#
[04.10.21 20:32:40.440] actor_binder:load
[04.10.21 20:32:40.440] actor_binder:load(): self.object:name()='single_player'
[04.10.21 20:32:40.440] actor_binder:object_binder.load(): self.object:name()='single_player'
[04.10.21 20:32:40.440] loaded g_diff: 3
[04.10.21 20:32:40.447] events:-RANDOM_POOL:BEGIN <l07_military>
[04.10.21 20:32:40.625] compression_system:-compress_storage[l03_agroprom]: 70 lines loaded
[04.10.21 20:32:40.625] compression_system:-compress_storage[l04u_labx18]: 2 lines loaded
[04.10.21 20:32:40.625] compression_system:-compress_storage[l05_bar]: 2859 lines loaded
[04.10.21 20:32:40.625] compression_system:-compress_storage[predbannik]: 4772 lines loaded
[04.10.21 20:32:40.625] compression_system:-compress_storage[l08_yantar]: 1776 lines loaded
[04.10.21 20:32:40.625] compression_system:-compress_storage[l04_darkvalley]: 1686 lines loaded
[04.10.21 20:32:40.625] compression_system:-compress_storage[l02_garbage]: 59 lines loaded
[04.10.21 20:32:40.625] compression_system:-compress_storage[l01_escape]: 1854 lines loaded
[04.10.21 20:32:40.625] compression_system:-compress_storage[garbage_old]: 178 lines loaded
[04.10.21 20:32:40.625] compression_system:-compress_storage[marsh]: 457 lines loaded
[04.10.21 20:32:40.645] !Foz_Weather message: Weather installed in level => clear
[04.10.21 20:32:40.648] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.15
[04.10.21 20:32:40.648] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.9
[04.10.21 20:32:40.648] events:Game time: 9-19, 4:14, total days: 735494
[04.10.21 20:32:40.736] Total Objects: 18164
[04.10.21 20:32:40.742] ZTDIALG geo_scale = 4.4950168563
[04.10.21 20:32:42.985] run_compiletest
[04.10.21 20:32:42.985] info***test_jit ok
[04.10.21 20:32:42.985] module***ok
[04.10.21 20:32:42.989] trader_restore 12613
[04.10.21 20:32:43.166] info
[04.10.21 20:32:43.752] update_hour(4)
[04.10.21 20:32:43.752] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[04.10.21 20:32:43.752] se_spawn_manager:Start generation respawn... l07_military
[04.10.21 20:32:43.752] se_spawn_manager:дневной спавн
[04.10.21 20:32:44.995] se_spawn_manager:monsters generation complete count = 0
[04.10.21 20:32:44.995] se_spawn_manager:snork = 0
[04.10.21 20:32:44.995] se_spawn_manager:bloodsucker_locked = 0
[04.10.21 20:32:44.995] se_spawn_manager:zombie = 0
[04.10.21 20:32:44.995] se_spawn_manager:boar = 0
[04.10.21 20:32:44.995] se_spawn_manager:wolk_locked = 0
[04.10.21 20:32:44.995] se_spawn_manager:время генерации 1243.179 миллисекунд
[04.10.21 20:32:44.996] se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[04.10.21 20:32:46.627] DEBUG: add_to_binder: scheme='ph_idle', section='ph_idle'
[04.10.21 20:32:46.627] _hr: action_idle:reset_scheme: self.object:name()='mil_zabor'
[04.10.21 20:32:46.628] DEBUG: add_to_binder: scheme='ph_idle', section='ph_idle'
[04.10.21 20:32:46.628] _hr: action_idle:reset_scheme: self.object:name()='mil_physic_destroyable_object_0046'
[04.10.21 20:32:47.079] trader_restore 12614
[04.10.21 20:32:47.187] info
[04.10.21 20:32:48.574] * MEMORY USAGE: 634358 K
[04.10.21 20:32:48.574] * End of synchronization A[1] R[1]
[04.10.21 20:32:48.574] * phase time: 9839 ms
[04.10.21 20:32:48.845] * phase cmem: 634348 K
[04.10.21 20:32:54.160] ! Invalid ogg-comment version, file:  e:\games\sz-0.8\gamedata\sounds\shoot\762x54\bare\svd_new.ogg
[04.10.21 20:33:00.002] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object21549[21549] from spawn because it has no visual
[04.10.21 20:33:00.002] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:00.002] physic object destroyed from spawn because has not visual
[04.10.21 20:33:00.002] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object21551[21551] from spawn because it has no visual
[04.10.21 20:33:00.002] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:00.002] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object21552[21552] from spawn because it has no visual
[04.10.21 20:33:00.002] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:00.002] physic object destroyed from spawn because has not visual
[04.10.21 20:33:00.002] physic object destroyed from spawn because has not visual
[04.10.21 20:33:01.571] !Warning! Invalid arguments <in_restrictions> for CRestrictedObject::add_restrictions: id list expected, got [50064] (if this one-object ID - this object not found)
[04.10.21 20:33:01.571] -Since version 0.8.0.10 [FOZ-Engine], restrictor management functions take id lists as arguments. Text obj names are no longer accepted.
[04.10.21 20:33:01.635] !Warning! Invalid arguments <in_restrictions> for CRestrictedObject::add_restrictions: id list expected, got [50064] (if this one-object ID - this object not found)
[04.10.21 20:33:01.635] -Since version 0.8.0.10 [FOZ-Engine], restrictor management functions take id lists as arguments. Text obj names are no longer accepted.
[04.10.21 20:33:01.959] !Warning! Invalid arguments <in_restrictions> for CRestrictedObject::add_restrictions: id list expected, got [50064] (if this one-object ID - this object not found)
[04.10.21 20:33:01.959] -Since version 0.8.0.10 [FOZ-Engine], restrictor management functions take id lists as arguments. Text obj names are no longer accepted.
[04.10.21 20:33:01.961] !Warning! Invalid arguments <in_restrictions> for CRestrictedObject::add_restrictions: id list expected, got [50064] (if this one-object ID - this object not found)
[04.10.21 20:33:01.961] -Since version 0.8.0.10 [FOZ-Engine], restrictor management functions take id lists as arguments. Text obj names are no longer accepted.
[04.10.21 20:33:01.963] !Warning! Invalid arguments <in_restrictions> for CRestrictedObject::add_restrictions: id list expected, got [50064] (if this one-object ID - this object not found)
[04.10.21 20:33:01.963] -Since version 0.8.0.10 [FOZ-Engine], restrictor management functions take id lists as arguments. Text obj names are no longer accepted.
[04.10.21 20:33:01.971] !Warning! Invalid arguments <in_restrictions> for CRestrictedObject::add_restrictions: id list expected, got [50064] (if this one-object ID - this object not found)
[04.10.21 20:33:01.971] -Since version 0.8.0.10 [FOZ-Engine], restrictor management functions take id lists as arguments. Text obj names are no longer accepted.
[04.10.21 20:33:03.402] physic object destroyed from spawn because has not visual
[04.10.21 20:33:03.402] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object33049[33049] from spawn because it has no visual
[04.10.21 20:33:03.402] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:03.402] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object33051[33051] from spawn because it has no visual
[04.10.21 20:33:03.402] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:03.457] !Warning! Invalid arguments <in_restrictions> for CRestrictedObject::add_restrictions: id list expected, got [50064] (if this one-object ID - this object not found)
[04.10.21 20:33:03.457] -Since version 0.8.0.10 [FOZ-Engine], restrictor management functions take id lists as arguments. Text obj names are no longer accepted.
[04.10.21 20:33:03.460] !Warning! Invalid arguments <in_restrictions> for CRestrictedObject::add_restrictions: id list expected, got [50064] (if this one-object ID - this object not found)
[04.10.21 20:33:03.460] -Since version 0.8.0.10 [FOZ-Engine], restrictor management functions take id lists as arguments. Text obj names are no longer accepted.
[04.10.21 20:33:03.465] !Warning! Invalid arguments <in_restrictions> for CRestrictedObject::add_restrictions: id list expected, got [50064] (if this one-object ID - this object not found)
[04.10.21 20:33:03.465] -Since version 0.8.0.10 [FOZ-Engine], restrictor management functions take id lists as arguments. Text obj names are no longer accepted.
[04.10.21 20:33:03.468] !Warning! Invalid arguments <in_restrictions> for CRestrictedObject::add_restrictions: id list expected, got [50064] (if this one-object ID - this object not found)
[04.10.21 20:33:03.468] -Since version 0.8.0.10 [FOZ-Engine], restrictor management functions take id lists as arguments. Text obj names are no longer accepted.
[04.10.21 20:33:03.471] !Warning! Invalid arguments <in_restrictions> for CRestrictedObject::add_restrictions: id list expected, got [50064] (if this one-object ID - this object not found)
[04.10.21 20:33:03.471] -Since version 0.8.0.10 [FOZ-Engine], restrictor management functions take id lists as arguments. Text obj names are no longer accepted.
[04.10.21 20:33:03.560] physic object destroyed from spawn because has not visual
[04.10.21 20:33:03.560] physic object destroyed from spawn because has not visual
[04.10.21 20:33:03.560] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object37659[37659] from spawn because it has no visual
[04.10.21 20:33:03.560] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:03.560] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object37661[37661] from spawn because it has no visual
[04.10.21 20:33:03.560] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:03.561] physic object destroyed from spawn because has not visual
[04.10.21 20:33:03.706] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object59969[59969] from spawn because it has no visual
[04.10.21 20:33:03.706] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:03.706] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object59970[59970] from spawn because it has no visual
[04.10.21 20:33:03.706] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:03.706] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object59971[59971] from spawn because it has no visual
[04.10.21 20:33:03.706] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:03.706] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object59972[59972] from spawn because it has no visual
[04.10.21 20:33:03.706] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:03.706] physic object destroyed from spawn because has not visual
[04.10.21 20:33:03.706] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object59974[59974] from spawn because it has no visual
[04.10.21 20:33:03.706] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:03.706] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object59991[59991] from spawn because it has no visual
[04.10.21 20:33:03.706] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:03.706] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object59994[59994] from spawn because it has no visual
[04.10.21 20:33:03.706] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:03.706] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object59995[59995] from spawn because it has no visual
[04.10.21 20:33:03.706] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[04.10.21 20:33:03.707] physic object destroyed from spawn because has not visual
[04.10.21 20:33:05.202] CInventory::AfterLoadingComplete BEGIN
[04.10.21 20:33:05.467] ! Fallback to default bump map: act\equip_vest_bump#
[04.10.21 20:33:05.741] CInventory::AfterLoadingComplete END
[04.10.21 20:33:05.741] events:-RANDOM_POOL:END <l07_military>: SEEK_POS:4; LOOP_SIZE:100001
[04.10.21 20:33:06.092] Synchronization complete, Game ready.
[04.10.21 20:33:26.325] level_path_control.register_monsters_path
[04.10.21 20:33:27.147] level_path_control.register_monsters_path
[04.10.21 20:33:28.844] [cat_strong59653] Killed by  [pseudowolf_weak59954]
[04.10.21 20:33:30.478] level_path_control.register_monsters_path
[04.10.21 20:33:30.747] level_path_control.register_monsters_path
[04.10.21 20:33:30.750] level_path_control.register_monsters_path
[04.10.21 20:33:30.752] level_path_control.register_monsters_path
[04.10.21 20:33:30.755] level_path_control.register_monsters_path
[04.10.21 20:33:31.824] level_path_control.register_monsters_path
[04.10.21 20:33:45.158] level_path_control.register_monsters_path
[04.10.21 20:33:46.376] CWeapon[wpn_vepr27770]::OnActiveItem
[04.10.21 20:33:50.663] [snork_outdoor33055] Killed by  [single_player]
[04.10.21 20:33:50.663] events:events.actor_kill_enemy
[04.10.21 20:33:52.086] [snork_strong33054] Killed by  [single_player]
[04.10.21 20:33:52.086] events:events.actor_kill_enemy
[04.10.21 20:34:02.135] [snork_normal33060] Killed by  [single_player]
[04.10.21 20:34:02.136] events:events.actor_kill_enemy
[04.10.21 20:34:05.739] level_path_control.register_monsters_path
[04.10.21 20:34:09.511] ***************************[ScriptCrashHandler]**********************************
[04.10.21 20:34:09.511] stack traceback:
[04.10.21 20:34:09.511] *********************************************************************************
[04.10.21 20:34:09.511] ********************************************************************************
[04.10.21 20:34:09.511] !![LogStackTrace] ExceptionCode is [c0000005]
[04.10.21 20:34:09.875] [CSheduler::ProcessStep2] stack trace:
Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE7478EF3], Fun: [CSpaceRestrictionManager::restriction()] + [515 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\space_restriction_manager.cpp-->506] + [14 byte(s)]
Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE7479459], Fun: [CSpaceRestrictionManager::restrict()] + [305 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\space_restriction_manager.cpp-->277] + [50 byte(s)]
Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE74796D2], Fun: [CSpaceRestrictionManager::add_restrictions()] + [278 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\space_restriction_manager.cpp-->581]
Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE7464C69], Fun: [CRestrictedObject::add_restrictions()] + [317 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\restricted_object.cpp-->364]
Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE74FAA37], Fun: [CAnomalyDetector::update_schedule()] + [335 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\ai\monsters\anomaly_detector.cpp-->65]
Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE74C5679], Fun: [CCustomMonster::shedule_Update()] + [401 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\custommonster.cpp-->324]
Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE74CE870], Fun: [CBaseMonster::shedule_Update()] + [20 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\ai\monsters\basemonster\base_monster.cpp-->349]
Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F49A9BCF], Fun: [CSheduler::ProcessStep()] + [467 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\xrsheduler.cpp-->356]
Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F49A9F81], Fun: [CSheduler::Update()] + [389 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\xrsheduler.cpp-->461]
Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE7674BDC], Fun: [CGamePersistent::OnFrame()] + [492 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\gamepersistent.cpp-->577]
Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F49DD8D4], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\pure.h-->86]
Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F49DC9DB], Fun: [CRenderDevice::FrameMove()] + [299 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\device.cpp-->420]
Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F49DCCEF], Fun: [CRenderDevice::on_idle()] + [267 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\device.cpp-->253]
Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F49DD3AE], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\device.cpp-->325]
Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F49DCAC6], Fun: [CRenderDevice::Run()] + [182 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\device.cpp-->366]
Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F499E6C8], Fun: [Startup()] + [284 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\x_ray.cpp-->214]
Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F499EA3E], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\x_ray.cpp-->414]
Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F499C149], Fun: [WinMain()] + [73 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\x_ray.cpp-->449]
Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F49FFF1A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
Module: [C:\Windows\system32\KERNEL32.DLL], AddrPC.Offset: [00007FFF0F7D1412], Fun: [BaseThreadInitThunk()] + [34 byte(s)]
Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFF0FDD54F4], Fun: [RtlUserThreadStart()] + [52 byte(s)]
[04.10.21 20:34:09.875] ********************************************************************************
[04.10.21 20:34:09.875] Scheduler tried to update object pseudodog_big59981
[04.10.21 20:34:12.289] main_menu.on_main
[04.10.21 20:34:17.569] actor_binder:save(): self.object:name()='single_player'
[04.10.21 20:34:17.580] * Saving spawns...
[04.10.21 20:34:17.580] * Saving objects...
[04.10.21 20:34:17.643] * 18164 objects are successfully saved
[04.10.21 20:34:17.699] * 116097 script vars are successfully saved
[04.10.21 20:34:17.724] * Game 56.sav is successfully saved to file 'e:\games\sz-0.8\_appdata_\savedgames\56.sav'
[04.10.21 20:34:32.217] level_path_control.register_monsters_path
[04.10.21 20:34:33.419] level_path_control.register_monsters_path
[04.10.21 20:34:33.430] level_path_control.register_monsters_path
[04.10.21 20:34:37.633] [cat_strong59650] Killed by  [pseudowolf_normal59959]
[04.10.21 20:34:51.798] ***************************[ScriptCrashHandler]**********************************
[04.10.21 20:34:51.798] stack traceback:
[04.10.21 20:34:51.798] *********************************************************************************
[04.10.21 20:34:51.798] ********************************************************************************
[04.10.21 20:34:51.798] !![LogStackTrace] ExceptionCode is [c0000005]
[04.10.21 20:34:52.113] !!Unhandled exception stack trace:
! Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE7478EF3], Fun: [CSpaceRestrictionManager::restriction()] + [515 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\space_restriction_manager.cpp-->506] + [14 byte(s)]
! Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE7479459], Fun: [CSpaceRestrictionManager::restrict()] + [305 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\space_restriction_manager.cpp-->277] + [50 byte(s)]
! Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE74796D2], Fun: [CSpaceRestrictionManager::add_restrictions()] + [278 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\space_restriction_manager.cpp-->581]
! Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE7464C69], Fun: [CRestrictedObject::add_restrictions()] + [317 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\restricted_object.cpp-->364]
! Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE74FAA37], Fun: [CAnomalyDetector::update_schedule()] + [335 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\ai\monsters\anomaly_detector.cpp-->65]
! Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE74C6423], Fun: [CCustomMonster::Hit()] + [51 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\custommonster.cpp-->760]
! Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE74CE5A3], Fun: [CBaseMonster::Hit()] + [115 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\ai\monsters\basemonster\base_monster.cpp-->425]
! Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE76D348D], Fun: [CGameObject::OnEvent()] + [281 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\gameobject.cpp-->217]
! Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE76CB513], Fun: [CEntity::OnEvent()] + [35 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\entity.cpp-->60]
! Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE74CE9C0], Fun: [CBaseMonster::OnEvent()] + [44 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\ai\monsters\basemonster\base_monster.cpp-->805]
! Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE76767EC], Fun: [CLevel::cl_Process_Event()] + [392 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\level.cpp-->383] + [9 byte(s)]
! Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE76768B4], Fun: [CLevel::ProcessGameEvents()] + [168 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\level.cpp-->423]
! Module: [E:\Games\SZ-0.8\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFEE7676346], Fun: [CLevel::OnFrame()] + [194 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xrgame\level.cpp-->451]
! Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F49DD8D4], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\pure.h-->86]
! Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F49DC9DB], Fun: [CRenderDevice::FrameMove()] + [299 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\device.cpp-->420]
! Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F49DCCEF], Fun: [CRenderDevice::on_idle()] + [267 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\device.cpp-->253]
! Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F49DD3AE], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\device.cpp-->325]
! Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F49DCAC6], Fun: [CRenderDevice::Run()] + [182 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\device.cpp-->366]
! Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F499E6C8], Fun: [Startup()] + [284 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\x_ray.cpp-->214]
! Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F499EA3E], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\x_ray.cpp-->414]
! Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F499C149], Fun: [WinMain()] + [73 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr10\ogsr_engine\xr_3da\x_ray.cpp-->449]
! Module: [E:\Games\SZ-0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6F49FFF1A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\system32\KERNEL32.DLL], AddrPC.Offset: [00007FFF0F7D1412], Fun: [BaseThreadInitThunk()] + [34 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFF0FDD54F4], Fun: [RtlUserThreadStart()] + [52 byte(s)]
[04.10.21 20:34:52.113] ********************************************************************************
[04.10.21 20:34:57.736] --Saved dump file to [e:\games\sz-0.8\_appdata_\logs\xray_petr p_10-04-21_20-34-57.mdmp]

Армейские Склады, недалеко от перехода на Старый Янтарь. При отстреле волков постоянный вылет.

Изменено пользователем Petr P
  • Спасибо 1
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Здравствуйте. Ловлю частые краши после нажатия пкм по контейнерам для артефактов начального уровня (если в них есть какой-либо арт). Патч 0.8.0.15.  Лог и сейв .

  • Спасибо 1
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ccrDOth.jpgPm9a5FK.jpg

Обучение у Дегтярева. После "А это еще не все?" стабильный fatal error. Лог + сейв.

 

RV8bpF5.jpg

Название артефакта "af-uzel" по заданию.

 

7ZXnZCP.jpg

Нет иконки у мозгов зомби.

  • Спасибо 1
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Уважаемый, Zander_driver! Будет ли правиться в будущем отметка ГГ на карте локации Дикая территория? Я пришёл за тайником а ГГ отмечается на карте не там где находится. И тайник тоже на недоступной территории.

Добавлено Zander_driver,

Будет.

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По поиску "дождь" проблемы с 2016 года.

У меня то же проблема - дождь всегда перемешан с кислотным дождем. Писал в разные ветки - решений не дали. Сам по себе дождь это норма в Сталкере.

  Перебор с бурями и тропическими ливнями можно пережить. Даже раздирающие уши по 4 часа грохот  молний можно пережить. Ведь во время стихии вы можете передвигаться, искать, воевать исследовать.

 Но стоит только сюда добавить кислотный дождь - игра просто в ступоре. Ты не можешь никуда пойти и ничего не можешь сделать. Вернее можешь,  но не долго. Постоянно Появляющийся кислотный дождь просто убивает твою амуницию за 5 мин.  Дождь можно только переспать. Иногда за 5 иногда за 25 часов.

Поскольку я дважды скачивал мод я мог пробовать вставлять один сейв в разную игру. К сожалению этот баг записан в сейве - смена папки игры не влияет на погоду.

    1) Вопрос как открыть save и переписать там дождь на солнце???

    2) Коллега @*Shadow*  как то создал простой файлик, для адекватной погоды. Но у меня он не работает. Я вижу, что файл пытается поменять погоду, но где то конфликт и вылет через минуту игры - как раз столько и написано в этом файле о временной проверке. Может ли кто то подправить под 08015

 

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9 часов назад, fedorv сказал:

По поиску "дождь" проблемы с 2016 года.

Справедливости ради, они тут не постоянно были)

Именно сейчас да, присутствует баг - у некоторых игроков таймер дождя может заглючить с постоянным перезапуском. Я к сожалению, не могу пофиксить это прямо сейчас - движок СЗ сейчас немного не в той кондиции, чтобы выпускать на нем публичные патчи. Стараюсь выпустить 0.8.1 как можно скорее, и там это будет исправлено.

9 часов назад, fedorv сказал:

Коллега @*Shadow*  как то создал простой файлик, для адекватной погоды. Но у меня он не работает. Я вижу, что файл пытается поменять погоду, но где то конфликт и вылет через минуту игры - как раз столько и написано в этом файле о временной проверке. Может ли кто то подправить под 08015

Я могу подправить, если мне лог вылета показать, что там сломалось.

  • Спасибо 1

Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine.

Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист.

AMD Ryzen 9 7950X (16 ядер, 5.7ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD.

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@Zander_driver 

Я не вижу лога крит. ошибки. Просто выбрасывает на раб стол. Около 40 минут скрипт не был активным - предвыбросное время. Это есть в в описании у него внутри. Потом прошел выброс, начался дождь. Все, скрипт типа должен начать менять погоду - и вылет без лога.

Далее в игру уже не войти. Только отключив скрипт

Добавлено Zander_driver,

Вылетов без лога на этом движке не бывает. в шапке темы описано, где найти лог.

  • Сомнительно 1
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Потрясающе. Боялся сглазить, но у меня уже два дня нет ни дождей ни штормов. Изредка туманная дымка. Естественно хим осадкой тоже нет. Получается  скрипт погоды рабочий - ничего не вылетает. Или игра его в себя вобрала и подредактировала:biggrin:

Опять не получается отредактировать свой же пост. Собственно я не могу перейти с МГ на АТП. До этого на АТП зашел через болота Доктора. Там у Дока увидел Экзу Монолита,  которая явно получше моей Бандитской. Потом присмотрел на АТП еще и экзу Наймов. Хотел определяться. А тут косячек.. Похоже придется переть снова на Янтарь

Добавлено Zander_driver,

До тех пор пока вы не начнете выкладывать ЛОГИ, помочь вам никто не сможет.

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Если вы по по поводу лога перехода с МГ на АТП то его нет. Загрузка при переходе останавливается на "синхронизация 94%" . я пробовал дождаться - может мало. При подобной ситуации подожду дольше. Ждал где то 15 мин реалвремени

Добавлено Zander_driver,

Лог есть всегда...

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@Avandsan Я понял. Но я не посчитал невозможность перехода МГ - АТП багом. Я просто обошел. Для меня баг это когда на локации Свалка и ТД, явно сравнимые с АС по размеру, все летает, а на АС - получается пошаговая стратегия.  Я удалял шейдер-кэш - но не помогло. Кстати - само АТП тоже лаговое - идешь и спотыкаешься на каждом шагу. Я понимаю, что комп слабоват м.б. Но он спокойно прошел Метро Исход, не говоря о более ранних версиях Метро.

Подскажите - попал сдури в Карстовую пещеру (Лабиринт). Стоит искать коды от дверей? Или  пока закрыто?

Добавлено Zander_driver,

Пока закрыто.

  • Нравится 1
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Подскажите по поводу артефактов - никак не могу понять. Эффект ношения артефакта в рюкзаке без контейнера и в разгрузке отличается?

Вечно места для гранат нет.

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Отличается. Полезные свойства в разгрузке лучше проявляются. Неполезные не знаю.

  • Спасибо 2

Старые солдаты не умирают, они просто так пахнут. © Гарри Гаррисон. Все, что ты любил, ветер унесет. © Стивен Кинг.

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