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Можно ли поменять количество мутантом\аномалий, после начала игры?

А потом эта функция будет? И если да, то когда? Если не секрет.

Добавлено Zander_driver,

Нет

Ссылка на комментарий

Возможно известный баг:

При попытке выкинуть екипировку, происходит вылет, если такаяже одетая на ГГ

 

Етот Валера Шуруп меня уже достал) Бар.

https://drive.google.com/file/d/1kspYpRfx6k32xppJQAHooVE-FJM6SVwk/view?usp=sharing

А что с прочностью вооружения?? 

Stayr AUG при отстреле 2 рожков  по 30 патронов, состояние оружия осталось примерно 32-35%

:good:

Зандер, я вижу ты любитель делать все одноразовое)):lol3:

Извиняюсь ето был какой-то баг 0.о перезанрузился и стол перестал сам себя уничтожать

Ссылка на комментарий

Вылет при загрузке.
 

Скрытый текст


* Detected CPU:        Intel(R) Core(TM) i3-2350M CPU @ 2.30GHz [GenuineIntel], F6/M42/S7
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX
* CPU cores: [2], threads: [4]
* CPU0 current freq: 2300 MHz, max freq: 2300 MHz
* CPU1 current freq: 2300 MHz, max freq: 2300 MHz
* CPU2 current freq: 2300 MHz, max freq: 2300 MHz
* CPU3 current freq: 2300 MHz, max freq: 2300 MHz
Initializing File System...
--Found base arch: [d:\games\sz 0.8\gamedata.db_pack_#0], size: [1993840509]
--Found base arch: [d:\games\sz 0.8\gamedata.db_pack_#1], size: [1995854585]
--Found base arch: [d:\games\sz 0.8\gamedata.db_pack_#2], size: [922202787]
--Found base arch: [d:\games\sz 0.8\gamedata.db_pack_#3], size: [1992837849]
--Found base arch: [d:\games\sz 0.8\gamedata.db_pack_#4], size: [2072211272]
--Found base arch: [d:\games\sz 0.8\gamedata.db_pack_#5], size: [1992624692]
--Found base arch: [d:\games\sz 0.8\gamedata.db_pack_#6], size: [1992664911]
--Found base arch: [d:\games\sz 0.8\gamedata.db_pack_#7], size: [2000086025]
--Found base arch: [d:\games\sz 0.8\gamedata.db_pack_#8], size: [1992882069]
--Found base arch: [d:\games\sz 0.8\gamedata.db_pack_#9], size: [2089451564]
--Found base arch: [d:\games\sz 0.8\gamedata.db_pack_#a], size: [1992800246]
--Found base arch: [d:\games\sz 0.8\gamedata.db_pack_#b], size: [162753412]
using fs-ltx fsgame.ltx
FS: 71438 files cached, 11739Kb memory used.
Init FileSystem 2.175041 sec
[30.05.21 20:59:10.563] [OGSR Engine (x64)] build date: [Apr  9 2021 02:30:37]
[30.05.21 20:59:10.563] Working Directory: [D:\Games\SZ 0.8\bin_x64]
[30.05.21 20:59:10.563] CommandLine: ["D:\Games\SZ 0.8\bin_x64\xrEngine.exe" ]
[30.05.21 20:59:11.180] TTAPI number of threads: [4]
[30.05.21 20:59:11.180] Initializing Engine...
[30.05.21 20:59:11.181] Starting INPUT device...
[30.05.21 20:59:12.136] refCount:m_pAdapter 1
[30.05.21 20:59:12.136] refCount:pFactory 1
[30.05.21 20:59:12.402] --[CEngineAPI::CreateRendererList] Available render modes [5]:
[30.05.21 20:59:12.402] --  [renderer_r2a]
[30.05.21 20:59:12.402] --  [renderer_r2]
[30.05.21 20:59:12.402] --  [renderer_r2.5]
[30.05.21 20:59:12.402] --  [renderer_r3]
[30.05.21 20:59:12.402] --  [renderer_r4]
[30.05.21 20:59:12.403] Executing config-script "user.ltx"...
[30.05.21 20:59:12.403] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1]
[30.05.21 20:59:12.403] [d:\games\sz 0.8\_appdata_\user.ltx] successfully loaded.
[30.05.21 20:59:12.403] --Loading DLL: [xrRender_R2.dll]
[30.05.21 20:59:12.405] --Loading DLL: [xrGame.dll]
[30.05.21 20:59:12.542] --------------------------------------------------------------------------------
[30.05.21 20:59:12.543] [3947MB] physical memory installed, [2836MB] available, [28] percent of memory in use
[30.05.21 20:59:12.543] PageFile usage: [83MB], Peak PageFile usage: [109MB]
[30.05.21 20:59:12.543] --------------------------------------------------------------------------------
[30.05.21 20:59:12.543] * [ D3D ]: textures[0 K]
[30.05.21 20:59:12.543] * [x-ray]: process heap[64293 K], render[0 K]
[30.05.21 20:59:12.543] * [x-ray]: economy: strings[16556 K], smem[0 K]
[30.05.21 20:59:12.543] SOUND: OpenAL: enumerate devices...
[30.05.21 20:59:12.543] SOUND: OpenAL: EnumerationExtension Present
[30.05.21 20:59:12.606] devices OpenAL Soft
[30.05.21 20:59:12.606] SOUND: OpenAL: system  default SndDevice name is Generic Software
[30.05.21 20:59:12.953] SOUND: OpenAL: All available devices:
[30.05.21 20:59:12.953] 1. OpenAL Soft, Spec Version 1.1  eax[0] efx[no] xram[no]
[30.05.21 20:59:12.953] 2. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[30.05.21 20:59:12.953] Executing config-script "d:\games\sz 0.8\gamedata\config\default_controls.ltx"...
[30.05.21 20:59:12.954] [d:\games\sz 0.8\gamedata\config\default_controls.ltx] successfully loaded.
[30.05.21 20:59:12.954] Executing config-script "user.ltx"...
[30.05.21 20:59:12.955] Executing config-script "d:\games\sz 0.8\gamedata\config\rspec_low.ltx"...
[30.05.21 20:59:12.955] ! Unknown command:  r__supersample
[30.05.21 20:59:12.955] [d:\games\sz 0.8\gamedata\config\rspec_low.ltx] successfully loaded.
[30.05.21 20:59:12.955] Executing config-script "d:\games\sz 0.8\gamedata\config\default_controls.ltx"...
[30.05.21 20:59:12.955] [d:\games\sz 0.8\gamedata\config\default_controls.ltx] successfully loaded.
[30.05.21 20:59:12.956] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1]
[30.05.21 20:59:12.956] [d:\games\sz 0.8\_appdata_\user.ltx] successfully loaded.
[30.05.21 20:59:12.956] SOUND: Selected device is Generic Software
[30.05.21 20:59:13.007] * sound: EAX 2.0 extension: present
[30.05.21 20:59:13.007] * sound: EAX 2.0 deferred: present
[30.05.21 20:59:13.034] * sound : cache: 49152 kb, 3642 lines, 13820 bpl
[30.05.21 20:59:13.044] Starting RENDER device...
[30.05.21 20:59:13.061] * GPU [vendor:10DE]-[device:DE9]: NVIDIA GeForce GT 630M
[30.05.21 20:59:13.061] * GPU driver: 23.21.13.9135
[30.05.21 20:59:13.386] * CREATE: DeviceREF: 1
[30.05.21 20:59:13.387] * Vertex Processor: PURE HARDWARE
[30.05.21 20:59:13.387] *     Texture memory: 2675 M
[30.05.21 20:59:13.387] *          DDI-level: 9.0
[30.05.21 20:59:13.392] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[30.05.21 20:59:13.392] * GPU vertex cache: recognized, 24
[30.05.21 20:59:13.393] * DVB created: 16384K
[30.05.21 20:59:13.393] * DIB created: 512K
[30.05.21 20:59:13.463] ! Version conflict in shader 'models\lightplanes_00'
[30.05.21 20:59:13.463] ! Version conflict in shader 'models\lightplanesself'
[30.05.21 20:59:13.463] ! Version conflict in shader 'models\model_puh'
[30.05.21 20:59:13.464] ! Version conflict in shader 'models\model_refl'
[30.05.21 20:59:13.464] ! Version conflict in shader 'models\xbrainglass'
[30.05.21 20:59:13.464] ! Version conflict in shader 'models\xdistortcolorlinv'
[30.05.21 20:59:13.464] ! Version conflict in shader 'models\xglass'
[30.05.21 20:59:13.464] ! Version conflict in shader 'models\xglass2'
[30.05.21 20:59:13.464] ! Version conflict in shader 'models\xlens'
[30.05.21 20:59:13.464] ! Version conflict in shader 'selflight_static'
[30.05.21 20:59:13.467] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[30.05.21 20:59:48.488] * NULLRT supported
[30.05.21 20:59:48.489] * ...and used
[30.05.21 20:59:48.489] * HWDST/PCF supported and used
[30.05.21 20:59:48.489] * NV-DBT supported and used
[30.05.21 20:59:48.492] compiling shader dumb
[30.05.21 20:59:48.547] compiling shader dumb
[30.05.21 20:59:48.552] compiling shader accum_mask
[30.05.21 20:59:48.555] compiling shader accum_sun_mask
[30.05.21 20:59:48.558] compiling shader copy_p
[30.05.21 20:59:48.561] compiling shader accum_volume
[30.05.21 20:59:48.564] compiling shader copy
[30.05.21 20:59:48.567] compiling shader accum_sun_near
[30.05.21 20:59:48.576] compiling shader accum_sun
[30.05.21 20:59:48.584] compiling shader accum_sun_cascade
[30.05.21 20:59:48.593] compiling shader accum_sun_cascade_far
[30.05.21 20:59:48.603] compiling shader accum_omni_unshadowed
[30.05.21 20:59:48.608] compiling shader accum_omni_normal
[30.05.21 20:59:48.617] compiling shader accum_omni_transluent
[30.05.21 20:59:48.627] compiling shader accum_spot_unshadowed
[30.05.21 20:59:48.635] compiling shader accum_spot_normal
[30.05.21 20:59:48.646] compiling shader accum_spot_fullsize
[30.05.21 20:59:48.657] compiling shader accum_volumetric
[30.05.21 20:59:48.666] compiling shader accum_volumetric
[30.05.21 20:59:48.671] compiling shader accum_indirect
[30.05.21 20:59:48.677] compiling shader bloom_build
[30.05.21 20:59:48.681] compiling shader bloom_filter
[30.05.21 20:59:48.687] compiling shader bloom_filter_f
[30.05.21 20:59:48.720] compiling shader ssao_calc
[30.05.21 20:59:48.725] compiling shader combine_1
[30.05.21 20:59:48.729] compiling shader depth_downs
[30.05.21 20:59:48.733] compiling shader bloom_luminance_1
[30.05.21 20:59:48.737] compiling shader bloom_luminance_2
[30.05.21 20:59:48.742] compiling shader bloom_luminance_3
[30.05.21 20:59:48.751] compiling shader combine_1
[30.05.21 20:59:48.814] compiling shader combine_2_NAA
[30.05.21 20:59:48.818] compiling shader combine_2_NAA_D
[30.05.21 20:59:48.823] compiling shader combine_volumetric
[30.05.21 20:59:48.827] compiling shader ogsr_rain_drops
[30.05.21 20:59:49.408] compiling shader fxaa_main
[30.05.21 20:59:55.390] compiling shader fxaa_main
[30.05.21 20:59:55.413] compiling shader postprocess
[30.05.21 20:59:55.418] compiling shader postprocess_CM
[30.05.21 20:59:55.422] compiling shader distort
[30.05.21 20:59:55.571] compiling shader particle
[30.05.21 20:59:55.575] compiling shader particle
[30.05.21 20:59:55.578] compiling shader particle_s-add
[30.05.21 20:59:55.582] compiling shader particle-clip
[30.05.21 20:59:55.585] compiling shader particle_distort
[30.05.21 20:59:55.589] compiling shader particle_s-blend
[30.05.21 20:59:55.592] compiling shader particle_s-aadd
[30.05.21 20:59:55.607] compiling shader vert
[30.05.21 20:59:55.610] compiling shader vert
[30.05.21 20:59:55.746] compiling shader deffer_particle
[30.05.21 20:59:55.751] compiling shader deffer_particle
[30.05.21 20:59:56.033] compiling shader portal
[30.05.21 20:59:56.036] compiling shader portal
[30.05.21 20:59:56.112] compiling shader simple_color
[30.05.21 20:59:56.115] compiling shader editor
[30.05.21 20:59:56.424] --LUA version: [LuaJIT 2.1.0-beta3]
[30.05.21 20:59:56.522] compiling shader sky2
[30.05.21 20:59:56.526] compiling shader sky2
[30.05.21 20:59:56.530] compiling shader clouds
[30.05.21 20:59:56.534] compiling shader clouds
[30.05.21 20:59:56.628] Starting engine...
[30.05.21 20:59:58.143] compiling shader effects_flare
[30.05.21 20:59:58.146] compiling shader effects_flare
[30.05.21 20:59:58.150] compiling shader stub_default
[30.05.21 20:59:58.153] compiling shader effects_sun
[30.05.21 21:00:01.057] main_menu.on_main
[30.05.21 21:00:01.109] main_menu -> Configurator(false)
[30.05.21 21:00:03.371] Loading file: ui\ui_ani_cursor.seq
[30.05.21 21:00:06.559] compiling shader yuv2rgb
[30.05.21 21:00:09.138] Loading file: ui\ui_noise.seq
[30.05.21 21:00:14.913] Loading file: ui\ui_noise.seq
[30.05.21 21:00:17.316] * phase time: 3 ms
[30.05.21 21:00:17.467] * phase cmem: 186254 K
[30.05.21 21:00:17.554] --LUA version: [LuaJIT 2.1.0-beta3]
[30.05.21 21:00:17.660] * phase time: 343 ms
[30.05.21 21:00:17.773] * phase cmem: 180757 K
[30.05.21 21:00:17.792] * Loading spawn registry...
[30.05.21 21:00:19.546] * 9119 spawn points are successfully loaded
[30.05.21 21:00:19.546] * Loading objects...
[30.05.21 21:00:20.214] * 18564 objects are successfully loaded
[30.05.21 21:00:20.692] * 42626 script vars are successfully loaded
[30.05.21 21:00:20.955] Total Objects: 18564
[30.05.21 21:00:21.487] * Game 27n is successfully loaded from file 'd:\games\sz 0.8\_appdata_\savedgames\27n.sav' (3.713s)
[30.05.21 21:00:21.487] * phase time: 3827 ms
[30.05.21 21:00:21.664] * phase cmem: 248958 K
[30.05.21 21:00:21.664] Loading file: intro\intro_l08_yantar.seq
[30.05.21 21:00:21.774] ! Can't find texture 'intro\intro_testers_mp_factory'
[30.05.21 21:00:21.842] # Player not found. New player created.
[30.05.21 21:00:21.842] !!xrServer::Check_GameSpy_CDKey_Success - 1
[30.05.21 21:00:21.842] * client : connection accepted - <>
[30.05.21 21:00:21.875] * phase time: 387 ms
[30.05.21 21:00:22.054] * phase cmem: 249185 K
[30.05.21 21:00:22.223] * phase time: 347 ms
[30.05.21 21:00:22.400] * phase cmem: 251637 K
[30.05.21 21:00:24.663] * phase time: 2440 ms
[30.05.21 21:00:24.841] * phase cmem: 325963 K
[30.05.21 21:00:24.842] compiling shader deffer_base_bump_d-hq
[30.05.21 21:00:24.849] compiling shader deffer_base_bump_d-hq
[30.05.21 21:00:24.854] compiling shader deffer_base_bump
[30.05.21 21:00:24.860] compiling shader deffer_base_bump
[30.05.21 21:00:24.864] compiling shader shadow_direct_base
[30.05.21 21:00:24.869] compiling shader deffer_base_flat_d
[30.05.21 21:00:24.874] compiling shader deffer_base_flat_d
[30.05.21 21:00:24.939] compiling shader deffer_base_flat
[30.05.21 21:00:24.944] compiling shader deffer_base_flat
[30.05.21 21:00:24.949] compiling shader deffer_base_aref_flat
[30.05.21 21:00:24.954] compiling shader shadow_direct_base_aref
[30.05.21 21:00:24.957] compiling shader shadow_direct_base_aref
[30.05.21 21:00:24.962] compiling shader deffer_base_bump-hq
[30.05.21 21:00:24.968] compiling shader deffer_base_bump-hq
[30.05.21 21:00:24.974] compiling shader deffer_base_steep_d-hq
[30.05.21 21:00:25.004] compiling shader simple
[30.05.21 21:00:25.007] compiling shader wmark
[30.05.21 21:00:25.014] compiling shader deffer_base_lmh_bump_d-hq
[30.05.21 21:00:25.021] compiling shader deffer_base_lmh_bump_d-hq
[30.05.21 21:00:25.027] compiling shader deffer_base_lmh_bump
[30.05.21 21:00:25.032] compiling shader deffer_base_lmh_bump
[30.05.21 21:00:25.039] compiling shader deffer_base_lmh_steep_d-hq
[30.05.21 21:00:25.048] compiling shader deffer_base_lmh_flat_d
[30.05.21 21:00:25.053] compiling shader deffer_base_lmh_flat_d
[30.05.21 21:00:25.058] compiling shader deffer_base_lmh_flat
[30.05.21 21:00:25.063] compiling shader deffer_base_lmh_flat
[30.05.21 21:00:25.079] compiling shader deffer_base_lmh_aref_steep_d-hq
[30.05.21 21:00:25.086] compiling shader deffer_base_lmh_aref_bump
[30.05.21 21:00:25.094] compiling shader deffer_base_lmh_aref_steep-hq
[30.05.21 21:00:25.101] compiling shader deffer_base_lmh_bump-hq
[30.05.21 21:00:25.108] compiling shader deffer_base_lmh_bump-hq
[30.05.21 21:00:25.128] compiling shader deffer_base_lmh_aref_bump-hq
[30.05.21 21:00:25.142] compiling shader deffer_base_lmh_steep-hq
[30.05.21 21:00:25.153] compiling shader deffer_base_aref_steep_d-hq
[30.05.21 21:00:25.160] compiling shader deffer_base_aref_bump
[30.05.21 21:00:25.169] compiling shader water_soft
[30.05.21 21:00:25.176] compiling shader water_soft
[30.05.21 21:00:25.187] compiling shader waterd_soft
[30.05.21 21:00:25.191] compiling shader waterd_soft
[30.05.21 21:00:25.197] compiling shader deffer_impl_flat_d
[30.05.21 21:00:25.205] compiling shader deffer_impl_flat_d
[30.05.21 21:00:25.212] compiling shader deffer_impl_flat
[30.05.21 21:00:25.218] compiling shader deffer_tree_s_bump_d-hq
[30.05.21 21:00:25.224] compiling shader deffer_tree_s_bump
[30.05.21 21:00:25.230] compiling shader shadow_direct_base
[30.05.21 21:00:25.233] compiling shader shadow_direct_tree_s
[30.05.21 21:00:25.236] compiling shader deffer_tree_s_flat
[30.05.21 21:00:25.241] compiling shader deffer_tree_bump_d-hq
[30.05.21 21:00:25.247] compiling shader deffer_tree_bump
[30.05.21 21:00:25.254] compiling shader shadow_direct_tree
[30.05.21 21:00:25.258] compiling shader deffer_tree_flat
[30.05.21 21:00:25.268] compiling shader deffer_tree_s_bump-hq
[30.05.21 21:00:25.281] * phase time: 617 ms
[30.05.21 21:00:25.460] * phase cmem: 334746 K
[30.05.21 21:00:25.966] * [Loading IB] 1048575 indices, 2047 Kb
[30.05.21 21:00:26.006] * [Loading IB] 1048575 indices, 2047 Kb
[30.05.21 21:00:26.042] * [Loading IB] 1048575 indices, 2047 Kb
[30.05.21 21:00:26.070] * [Loading IB] 1048575 indices, 2047 Kb
[30.05.21 21:00:26.098] * [Loading IB] 1048575 indices, 2047 Kb
[30.05.21 21:00:26.125] * [Loading IB] 1048575 indices, 2047 Kb
[30.05.21 21:00:26.152] * [Loading IB] 1048572 indices, 2047 Kb
[30.05.21 21:00:26.236] * [Loading IB] 1048575 indices, 2047 Kb
[30.05.21 21:00:26.269] * [Loading IB] 1048572 indices, 2047 Kb
[30.05.21 21:00:26.324] * [Loading IB] 361725 indices, 706 Kb
[30.05.21 21:00:26.402] * [Loading IB] 1048575 indices, 2047 Kb
[30.05.21 21:00:26.429] * [Loading IB] 1048575 indices, 2047 Kb
[30.05.21 21:00:26.457] * [Loading IB] 1048575 indices, 2047 Kb
[30.05.21 21:00:26.484] * [Loading IB] 1048575 indices, 2047 Kb
[30.05.21 21:00:26.569] * [Loading IB] 251220 indices, 490 Kb
[30.05.21 21:00:26.577] * phase time: 1296 ms
[30.05.21 21:00:26.756] * phase cmem: 335152 K
[30.05.21 21:00:27.291] * phase time: 712 ms
[30.05.21 21:00:27.471] * phase cmem: 338341 K
[30.05.21 21:00:27.556] compiling shader deffer_detail_w_flat
[30.05.21 21:00:27.566] compiling shader deffer_detail_s_flat
[30.05.21 21:00:27.585] * [DETAILS] VertexConsts(256), Batch(61)
[30.05.21 21:00:27.585] * [DETAILS] 40687 v(20), 26352 p
[30.05.21 21:00:27.585] * [DETAILS] Batch(61), VB(794K), IB(154K)
[30.05.21 21:00:27.587] * phase time: 296 ms
[30.05.21 21:00:27.769] * phase cmem: 339696 K
[30.05.21 21:00:27.770] * Loading HOM: d:\games\sz 0.8\gamedata\levels\l08_yantar\level.hom
[30.05.21 21:00:28.147] * phase time: 559 ms
[30.05.21 21:00:28.329] * phase cmem: 340022 K
[30.05.21 21:00:28.337] * phase time: 190 ms
[30.05.21 21:00:28.520] * phase cmem: 337570 K
[30.05.21 21:00:28.545] - Game configuring : Started 
[30.05.21 21:00:28.618] - Game configuring : Finished 
[30.05.21 21:00:28.624] CUIZoneMap::CUIZoneMap
[30.05.21 21:00:29.502] * phase time: 1164 ms
[30.05.21 21:00:29.687] * phase cmem: 362773 K
[30.05.21 21:00:33.684] ! auto-generated bump map: crete\crete_stena_ch_11_1_bump
[30.05.21 21:00:33.684] ! auto-generated bump map: crete\crete_stena_ch_11_1_bump#
[30.05.21 21:00:38.642] Loading file: fx\fx_fire1.seq
[30.05.21 21:00:38.726] Loading file: fx\fx_wood_fire.seq
[30.05.21 21:01:02.545] Loading file: ui\ui_marker_0.seq
[30.05.21 21:01:02.574] Loading file: ui\ui_medicine.seq
[30.05.21 21:01:02.575] !Warning. File ui\ui_medicine.seq is corrupt - result zero fps
[30.05.21 21:01:03.817] ! auto-generated bump map: veh\veh_zil_130_bump#
[30.05.21 21:01:04.087] Loading file: water\water_dudv.seq
[30.05.21 21:01:04.157] Loading file: water\water_normal.seq
[30.05.21 21:01:05.947] * t-report - base: 2066, 1454904 K
[30.05.21 21:01:05.948] * t-report - lmap: 5, 5120 K
[30.05.21 21:01:05.949] * phase time: 36446 ms
[30.05.21 21:01:06.150] * phase cmem: 399418 K
[30.05.21 21:01:06.234] * phase time: 285 ms
[30.05.21 21:01:06.429] * phase cmem: 399421 K
[30.05.21 21:01:06.648] --------------------------------------------------------------------------------
[30.05.21 21:01:06.648] [3947MB] physical memory installed, [856MB] available, [78] percent of memory in use
[30.05.21 21:01:06.648] PageFile usage: [2123MB], Peak PageFile usage: [2131MB]
[30.05.21 21:01:06.648] --------------------------------------------------------------------------------
[30.05.21 21:01:06.648] * [ D3D ]: textures[1460025 K]
[30.05.21 21:01:06.648] * [x-ray]: process heap[398415 K], render[0 K]
[30.05.21 21:01:06.649] * [x-ray]: economy: strings[21091 K], smem[0 K]
[30.05.21 21:01:06.649] CUIMainIngameWnd::OnConnected
[30.05.21 21:01:06.770] CInvSlotSwitcher destruct
[30.05.21 21:01:06.770] CInvSlotSwitcher::IdleState
[30.05.21 21:01:06.982] compiling shader deffer_model_flat_2
[30.05.21 21:01:07.011] compiling shader shadow_direct_model_2
[30.05.21 21:01:07.063] compiling shader deffer_model_bump-hq_2
[30.05.21 21:01:07.128] compiling shader deffer_model_bump_2
[30.05.21 21:01:07.296] ! auto-generated bump map: act\tshirt_bump#
[30.05.21 21:01:08.363] actor_binder:load
[30.05.21 21:01:08.364] actor_binder:load(): self.object:name()='single_player'
[30.05.21 21:01:08.364] actor_binder:object_binder.load(): self.object:name()='single_player'
[30.05.21 21:01:08.364] loaded g_diff: 3
[30.05.21 21:01:08.373] events:-RANDOM_POOL:BEGIN <l08_yantar>
[30.05.21 21:01:08.510] compression_system:-compress_storage[10]: 24 lines loaded
[30.05.21 21:01:08.510] compression_system:-compress_storage[11]: 4314 lines loaded
[30.05.21 21:01:08.510] compression_system:-compress_storage[03]: 4172 lines loaded
[30.05.21 21:01:08.510] compression_system:-compress_storage[04]: 133 lines loaded
[30.05.21 21:01:08.510] compression_system:-compress_storage[07]: 2898 lines loaded
[30.05.21 21:01:08.510] compression_system:-compress_storage[38]: 4903 lines loaded
[30.05.21 21:01:08.510] compression_system:-compress_storage[08]: 863 lines loaded
[30.05.21 21:01:08.510] compression_system:-compress_storage[02]: 2071 lines loaded
[30.05.21 21:01:08.510] compression_system:-compress_storage[01]: 3498 lines loaded
[30.05.21 21:01:08.510] compression_system:-compress_storage[30]: 3679 lines loaded
[30.05.21 21:01:08.510] compression_system:-compress_storage[20]: 125 lines loaded
[30.05.21 21:01:08.597] !Foz_Weather message: Weather installed in level => cloudy_light_rain
[30.05.21 21:01:08.602] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.9
[30.05.21 21:01:08.602] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.9
[30.05.21 21:01:08.602] events:Game time: 9-22, 14:58, total days: 735497
[30.05.21 21:01:08.602] TFLoadList
[30.05.21 21:01:08.730] Total Objects: 18567
[30.05.21 21:01:08.739] ZTDIALG geo_scale = 4.4950105604254
[30.05.21 21:01:08.891] kulinary.init : Start
[30.05.21 21:01:08.891] kulinary.init : 32 commands loaded
[30.05.21 21:01:08.918]  STRING:Period_as_string:;
[30.05.21 21:01:08.918]  STRING:0,0,20,735498;
[30.05.21 21:01:09.656] compiling shader deffer_model_bump-hq_0
[30.05.21 21:01:09.671] compiling shader deffer_model_bump_0
[30.05.21 21:01:09.686] compiling shader shadow_direct_model_0
[30.05.21 21:01:09.977] compiling shader deffer_model_flat_0
[30.05.21 21:01:10.099] compiling shader deffer_model_flat_1
[30.05.21 21:01:10.115] compiling shader shadow_direct_model_1
[30.05.21 21:01:10.380] compiling shader base_lplanes
[30.05.21 21:01:10.384] compiling shader model_def_lplanes_0
[30.05.21 21:01:10.452] compiling shader shadow_direct_model_aref_0
[30.05.21 21:01:10.826] compiling shader model_def_lq
[30.05.21 21:01:10.829] compiling shader model_def_lq_0
[30.05.21 21:01:13.893] run_compiletest
[30.05.21 21:01:13.894] info***test_jit ok
[30.05.21 21:01:13.894] module***ok
[30.05.21 21:01:14.256] compiling shader accum_emissivel
[30.05.21 21:01:14.327] compiling shader deffer_model_bump-hq_1
[30.05.21 21:01:14.406] compiling shader deffer_model_bump_1
[30.05.21 21:01:14.424] compiling shader accum_emissive
[30.05.21 21:01:14.876] compiling shader models_lense_scope
[30.05.21 21:01:14.908] compiling shader model_env_lq_0
[30.05.21 21:01:15.219] compiling shader model_distort_inv_0
[30.05.21 21:01:15.248] compiling shader model_distort_0
[30.05.21 21:01:15.579] restrictor_binder:reinit[camp_fire_0001]
[30.05.21 21:01:15.607] restrictor_binder:net_spawn[camp_fire_0001]
[30.05.21 21:01:15.608] restrictor_binder:reinit[camp_fire_0000]
[30.05.21 21:01:15.608] restrictor_binder:net_spawn[camp_fire_0000]
[30.05.21 21:01:15.608] restrictor_binder:reinit[camp_fire_0002]
[30.05.21 21:01:15.608] restrictor_binder:net_spawn[camp_fire_0002]
[30.05.21 21:01:15.609] restrictor_binder:reinit[camp_fire_0003]
[30.05.21 21:01:15.609] restrictor_binder:net_spawn[camp_fire_0003]
[30.05.21 21:01:15.609] restrictor_binder:reinit[camp_fire_0004]
[30.05.21 21:01:15.609] restrictor_binder:net_spawn[camp_fire_0004]
[30.05.21 21:01:15.611] restrictor_binder:reinit[camp_fire_0005]
[30.05.21 21:01:15.611] restrictor_binder:net_spawn[camp_fire_0005]
[30.05.21 21:01:15.611] restrictor_binder:reinit[camp_fire_0006]
[30.05.21 21:01:15.611] restrictor_binder:net_spawn[camp_fire_0006]
[30.05.21 21:01:15.611] restrictor_binder:reinit[camp_fire_0007]
[30.05.21 21:01:15.612] restrictor_binder:net_spawn[camp_fire_0007]
[30.05.21 21:01:15.612] restrictor_binder:reinit[camp_fire_0008]
[30.05.21 21:01:15.612] restrictor_binder:net_spawn[camp_fire_0008]
[30.05.21 21:01:15.612] restrictor_binder:reinit[camp_fire_0009]
[30.05.21 21:01:15.612] restrictor_binder:net_spawn[camp_fire_0009]
[30.05.21 21:01:15.684] restrictor_binder:reinit[camp_fire_0010]
[30.05.21 21:01:15.684] restrictor_binder:net_spawn[camp_fire_0010]
[30.05.21 21:01:15.684] restrictor_binder:reinit[camp_fire_0011]
[30.05.21 21:01:15.684] restrictor_binder:net_spawn[camp_fire_0011]
[30.05.21 21:01:15.685] restrictor_binder:reinit[camp_fire_0012]
[30.05.21 21:01:15.685] restrictor_binder:net_spawn[camp_fire_0012]
[30.05.21 21:01:15.685] restrictor_binder:reinit[camp_fire_0013]
[30.05.21 21:01:15.685] restrictor_binder:net_spawn[camp_fire_0013]
[30.05.21 21:01:15.686] restrictor_binder:reinit[camp_fire_0014]
[30.05.21 21:01:15.686] restrictor_binder:net_spawn[camp_fire_0014]
[30.05.21 21:01:15.687] restrictor_binder:reinit[camp_fire_0015]
[30.05.21 21:01:15.687] restrictor_binder:net_spawn[camp_fire_0015]
[30.05.21 21:01:15.687] restrictor_binder:reinit[camp_fire_0016]
[30.05.21 21:01:15.687] restrictor_binder:net_spawn[camp_fire_0016]
[30.05.21 21:01:15.688] restrictor_binder:reinit[camp_fire_0017]
[30.05.21 21:01:15.688] restrictor_binder:net_spawn[camp_fire_0017]
[30.05.21 21:01:15.688] restrictor_binder:reinit[camp_fire_0018]
[30.05.21 21:01:15.689] restrictor_binder:net_spawn[camp_fire_0018]
[30.05.21 21:01:15.689] restrictor_binder:reinit[camp_fire_0019]
[30.05.21 21:01:15.689] restrictor_binder:net_spawn[camp_fire_0019]
[30.05.21 21:01:15.689] restrictor_binder:reinit[camp_fire_0020]
[30.05.21 21:01:15.689] restrictor_binder:net_spawn[camp_fire_0020]
[30.05.21 21:01:15.690] restrictor_binder:reinit[camp_fire_0021]
[30.05.21 21:01:15.690] restrictor_binder:net_spawn[camp_fire_0021]
[30.05.21 21:01:15.690] restrictor_binder:reinit[camp_fire_0022]
[30.05.21 21:01:15.690] restrictor_binder:net_spawn[camp_fire_0022]
[30.05.21 21:01:15.690] restrictor_binder:reinit[camp_fire_0023]
[30.05.21 21:01:15.690] restrictor_binder:net_spawn[camp_fire_0023]
[30.05.21 21:01:15.691] restrictor_binder:reinit[camp_fire_0024]
[30.05.21 21:01:15.691] restrictor_binder:net_spawn[camp_fire_0024]
[30.05.21 21:01:15.692] restrictor_binder:reinit[camp_fire_0025]
[30.05.21 21:01:15.692] restrictor_binder:net_spawn[camp_fire_0025]
[30.05.21 21:01:15.692] restrictor_binder:reinit[camp_fire_0026]
[30.05.21 21:01:15.692] restrictor_binder:net_spawn[camp_fire_0026]
[30.05.21 21:01:15.693] restrictor_binder:reinit[camp_fire_0027]
[30.05.21 21:01:15.693] restrictor_binder:net_spawn[camp_fire_0027]
[30.05.21 21:01:15.694] restrictor_binder:reinit[camp_fire_0028]
[30.05.21 21:01:15.694] restrictor_binder:net_spawn[camp_fire_0028]
[30.05.21 21:01:15.694] restrictor_binder:reinit[camp_fire_0029]
[30.05.21 21:01:15.694] restrictor_binder:net_spawn[camp_fire_0029]
[30.05.21 21:01:15.694] restrictor_binder:reinit[camp_fire_0030]
[30.05.21 21:01:15.695] restrictor_binder:net_spawn[camp_fire_0030]
[30.05.21 21:01:15.695] restrictor_binder:reinit[yan_bunker_door_1_zone]
[30.05.21 21:01:15.695] restrictor_binder:net_spawn[yan_bunker_door_1_zone]
[30.05.21 21:01:15.695] restrictor_binder:reinit[yan_bunker_door_2_zone]
[30.05.21 21:01:15.695] restrictor_binder:net_spawn[yan_bunker_door_2_zone]
[30.05.21 21:01:15.716] compiling shader deffer_model_bump_d-hq_0
[30.05.21 21:01:15.905] compiling shader deffer_model_bump_d-hq_1
[30.05.21 21:01:15.956] compiling shader model_distort4glass_0
[30.05.21 21:01:16.099] compiling shader model_def_lq_2
[30.05.21 21:01:17.285] trader_restore 902
[30.05.21 21:01:20.947] compiling shader model_env_lq
[30.05.21 21:01:20.974] compiling shader model_env_lq_2
[30.05.21 21:01:21.995] ! Invalid ogg-comment version, file:  d:\games\sz 0.8\gamedata\sounds\characters_voice\human_03\military\talk\jokes\joke_4.ogg
[30.05.21 21:01:22.003] ! Invalid ogg-comment version, file:  d:\games\sz 0.8\gamedata\sounds\characters_voice\human_03\military\talk\jokes\joke_5.ogg
[30.05.21 21:01:22.014] ! Invalid ogg-comment version, file:  d:\games\sz 0.8\gamedata\sounds\characters_voice\human_03\military\talk\jokes\joke_6.ogg
[30.05.21 21:01:22.417] restrictor_binder:reinit[space_restrictor10492]
[30.05.21 21:01:22.417] restrictor_binder:net_spawn[space_restrictor10492]
[30.05.21 21:01:22.418] restrictor_binder:reinit[space_restrictor10493]
[30.05.21 21:01:22.418] restrictor_binder:net_spawn[space_restrictor10493]
[30.05.21 21:01:22.419] restrictor_binder:reinit[space_restrictor10494]
[30.05.21 21:01:22.419] restrictor_binder:net_spawn[space_restrictor10494]
[30.05.21 21:01:22.420] restrictor_binder:reinit[space_restrictor10495]
[30.05.21 21:01:22.420] restrictor_binder:net_spawn[space_restrictor10495]
[30.05.21 21:01:22.577] compiling shader deffer_model_bump_d-hq_2
[30.05.21 21:01:25.554] compiling shader model_distort_2
[30.05.21 21:01:25.682] restrictor_binder:reinit[space_restrictor10756]
[30.05.21 21:01:25.682] restrictor_binder:net_spawn[space_restrictor10756]
[30.05.21 21:01:25.683] restrictor_binder:reinit[space_restrictor10757]
[30.05.21 21:01:25.684] restrictor_binder:net_spawn[space_restrictor10757]
[30.05.21 21:01:26.398] compiling shader shadow_direct_model_aref_2
[30.05.21 21:01:26.593] compiling shader particle_alphaonly
[30.05.21 21:01:27.239]  STRING:;
[30.05.21 21:01:27.239]  STRING:;
[30.05.21 21:01:27.239]  STRING:;
[30.05.21 21:01:27.239]  STRING:;
[30.05.21 21:01:27.239] CRestrictedObject::add_restrictions[29701] <> ; <10756,10757>
[30.05.21 21:01:27.599] Loading file: fx\fx_lavahell1.seq
[30.05.21 21:01:27.624] compiling shader model_distort_1
[30.05.21 21:01:28.431] compiling shader deffer_base_aref_bump-hq
[30.05.21 21:01:30.423]  STRING:;
[30.05.21 21:01:30.423]  STRING:;
[30.05.21 21:01:30.423]  STRING:;
[30.05.21 21:01:30.423]  STRING:;
[30.05.21 21:01:30.424] CRestrictedObject::add_restrictions[20517] <> ; <10756,10757>
[30.05.21 21:01:30.879] compiling shader model_distort4glass_2
[30.05.21 21:01:32.642]  STRING:;
[30.05.21 21:01:32.642]  STRING:;
[30.05.21 21:01:32.642]  STRING:;
[30.05.21 21:01:32.643]  STRING:;
[30.05.21 21:01:32.643] CRestrictedObject::add_restrictions[23810] <> ; <10756,10757>
[30.05.21 21:01:33.636] Loading file: artifact\artifact_hell1.seq
[30.05.21 21:01:33.670]  STRING:;
[30.05.21 21:01:33.670]  STRING:;
[30.05.21 21:01:33.670]  STRING:;
[30.05.21 21:01:33.670]  STRING:;
[30.05.21 21:01:33.670] CRestrictedObject::add_restrictions[25354] <> ; <10756,10757>
[30.05.21 21:01:34.993] ! Invalid ogg-comment version, file:  d:\games\sz 0.8\gamedata\sounds\shoot\762x54\bare\svd_new.ogg
[30.05.21 21:01:36.380] compiling shader hud_scope
[30.05.21 21:01:36.406] compiling shader hud_scope
[30.05.21 21:01:36.601] compiling shader hud_scope
[30.05.21 21:01:36.605] compiling shader hud_scope
[30.05.21 21:01:36.628] compiling shader hud_scope
[30.05.21 21:01:36.632] compiling shader hud_scope
[30.05.21 21:01:41.546] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object29531[29531] from spawn because it has no visual
[30.05.21 21:01:41.546] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[30.05.21 21:01:41.547] ! Failed to spawn entity 'physic_destroyable_object'
[30.05.21 21:01:41.547] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object29532[29532] from spawn because it has no visual
[30.05.21 21:01:41.547] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[30.05.21 21:01:41.547] ! Failed to spawn entity 'physic_destroyable_object'
[30.05.21 21:01:41.547] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object29533[29533] from spawn because it has no visual
[30.05.21 21:01:41.547] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[30.05.21 21:01:41.547] ! Failed to spawn entity 'physic_destroyable_object'
[30.05.21 21:01:41.655]  STRING:;
[30.05.21 21:01:41.655]  STRING:;
[30.05.21 21:01:41.655]  STRING:;
[30.05.21 21:01:41.655]  STRING:;
[30.05.21 21:01:41.655] CRestrictedObject::add_restrictions[29535] <> ; <10756,10757>
[30.05.21 21:01:41.661]  STRING:;
[30.05.21 21:01:41.661]  STRING:;
[30.05.21 21:01:41.661]  STRING:;
[30.05.21 21:01:41.661]  STRING:;
[30.05.21 21:01:41.662] CRestrictedObject::add_restrictions[29537] <> ; <10756,10757>
[30.05.21 21:01:41.665]  STRING:;
[30.05.21 21:01:41.665]  STRING:;
[30.05.21 21:01:41.665]  STRING:;
[30.05.21 21:01:41.665]  STRING:;
[30.05.21 21:01:41.665] CRestrictedObject::add_restrictions[29538] <> ; <10756,10757>
[30.05.21 21:01:42.047] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object29985[29985] from spawn because it has no visual
[30.05.21 21:01:42.047] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[30.05.21 21:01:42.047] ! Failed to spawn entity 'physic_destroyable_object'
[30.05.21 21:01:42.048] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object30032[30032] from spawn because it has no visual
[30.05.21 21:01:42.048] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[30.05.21 21:01:42.048] ! Failed to spawn entity 'physic_destroyable_object'
[30.05.21 21:01:44.105] CWeapon::OnActiveItem
[30.05.21 21:01:44.105] CWeapon::OnActiveItem
[30.05.21 21:01:45.744] physic object destroyed from spawn because has not visual
[30.05.21 21:01:45.757] ! Failed to spawn entity 'physic_object'
[30.05.21 21:01:45.757] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object33847[33847] from spawn because it has no visual
[30.05.21 21:01:45.757] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[30.05.21 21:01:45.757] ! Failed to spawn entity 'physic_destroyable_object'
[30.05.21 21:01:45.758] physic object destroyed from spawn because has not visual
[30.05.21 21:01:45.758] ! Failed to spawn entity 'physic_object'
[30.05.21 21:01:46.924] ! Can't find sound [sudba_zony\anomaly\under_idle,0.ogg]
[30.05.21 21:01:48.019] compiling shader model_def_lplanes_1
[30.05.21 21:01:50.245] events:Время выполнения операции: generic_physics_binder:update = 22.482 миллисекунд.
[30.05.21 21:01:51.127] update_hour(15)
[30.05.21 21:01:51.128] se_spawn_manager:Run respawn for gulag: yanmilstalk_lager
[30.05.21 21:01:51.128] se_spawn_manager:Run respawn for gulag: jan_voen_boss
[30.05.21 21:01:52.716] * MEMORY USAGE: 574599 K
[30.05.21 21:01:52.717] * End of synchronization A[1] R[1]
[30.05.21 21:01:52.717] * phase time: 46767 ms
[30.05.21 21:01:52.979] * phase cmem: 574556 K
[30.05.21 21:01:54.458] ! auto-generated bump map: act\armor_iba_bump#
[30.05.21 21:01:54.521] ! auto-generated bump map: act\militaryboots_bump#
[30.05.21 21:01:55.268] events:-RANDOM_POOL:END <l08_yantar>: SEEK_POS:0; LOOP_SIZE:12669
[30.05.21 21:01:55.316] Synchronization complete, Game ready.
[30.05.21 21:01:56.088] main_menu.on_main
[30.05.21 21:01:56.110] main_menu -> Configurator(false)
[30.05.21 21:01:57.660] compiling shader yuv2rgb
[30.05.21 21:01:57.793] Loading file: ui\ui_noise.seq
[30.05.21 21:01:59.068] Loading file: ui\ui_noise.seq
[30.05.21 21:01:59.440] Loading file: ui\ui_noise.seq
[30.05.21 21:02:00.113] - Disconnect
[30.05.21 21:02:00.153] CWeapon::OnHiddenItem
[30.05.21 21:02:00.182] Item[wpn_wincheaster130010655]:DisAssemblyItem(0.080000)
[30.05.21 21:02:00.182] Item[wpn_wincheaster130010655]:SpawnDetails execute:(ndet_shotgun,24)
[30.05.21 21:02:06.210] CInvSlotSwitcher construct
[30.05.21 21:02:06.210] CInvSlotSwitcher::IdleState
[30.05.21 21:02:07.300] - Destroying level
[30.05.21 21:02:07.300] CUIZoneMap::OnDisconnect
[30.05.21 21:02:07.557] * phase time: 9 ms
[30.05.21 21:02:07.803] * phase cmem: 306367 K
[30.05.21 21:02:07.941] --LUA version: [LuaJIT 2.1.0-beta3]
[30.05.21 21:02:08.066] * phase time: 508 ms
[30.05.21 21:02:08.281] * phase cmem: 292681 K
[30.05.21 21:02:08.301] * Loading spawn registry...
[30.05.21 21:02:09.921] * 9119 spawn points are successfully loaded
[30.05.21 21:02:09.922] * Loading objects...
[30.05.21 21:02:10.695] * 22489 objects are successfully loaded
[30.05.21 21:02:10.696] Loading file: intro\intro_l03_agroprom.seq
[30.05.21 21:02:10.718] !Warning. File intro\intro_l03_agroprom.seq is corrupt - result zero fps
[30.05.21 21:02:11.294] * 42906 script vars are successfully loaded
[30.05.21 21:02:11.511] Total Objects: 22489
[30.05.21 21:02:12.075] * Game 29 is successfully loaded from file 'd:\games\sz 0.8\_appdata_\savedgames\29.sav' (3.792s)
[30.05.21 21:02:12.075] * phase time: 4009 ms
[30.05.21 21:02:12.325] * phase cmem: 345891 K
[30.05.21 21:02:12.395] # Player not found. New player created.
[30.05.21 21:02:12.395] !!xrServer::Check_GameSpy_CDKey_Success - 1
[30.05.21 21:02:12.395] * client : connection accepted - <>
[30.05.21 21:02:12.427] * phase time: 351 ms
[30.05.21 21:02:12.676] * phase cmem: 346308 K
[30.05.21 21:02:12.722] * phase time: 294 ms
[30.05.21 21:02:12.972] * phase cmem: 348908 K
[30.05.21 21:02:14.695] * phase time: 1973 ms
[30.05.21 21:02:14.946] * phase cmem: 413082 K
[30.05.21 21:02:14.947] compiling shader deffer_base_bump_d-hq
[30.05.21 21:02:14.954] compiling shader deffer_base_bump_d-hq
[30.05.21 21:02:14.960] compiling shader deffer_base_bump
[30.05.21 21:02:14.965] compiling shader deffer_base_bump
[30.05.21 21:02:14.970] compiling shader shadow_direct_base
[30.05.21 21:02:14.974] compiling shader deffer_base_flat
[30.05.21 21:02:14.978] compiling shader deffer_base_flat
[30.05.21 21:02:14.987] compiling shader deffer_base_aref_flat
[30.05.21 21:02:14.992] compiling shader shadow_direct_base_aref
[30.05.21 21:02:14.995] compiling shader shadow_direct_base_aref
[30.05.21 21:02:15.023] compiling shader base_lplanes
[30.05.21 21:02:15.026] compiling shader base_lplanes
[30.05.21 21:02:15.031] compiling shader deffer_base_bump-hq
[30.05.21 21:02:15.038] compiling shader deffer_base_bump-hq
[30.05.21 21:02:15.044] compiling shader simple
[30.05.21 21:02:15.047] compiling shader wmark
[30.05.21 21:02:15.053] compiling shader deffer_base_lmh_bump_d-hq
[30.05.21 21:02:15.060] compiling shader deffer_base_lmh_bump_d-hq
[30.05.21 21:02:15.067] compiling shader deffer_base_lmh_bump
[30.05.21 21:02:15.072] compiling shader deffer_base_lmh_bump
[30.05.21 21:02:15.082] compiling shader deffer_base_lmh_steep_d-hq
[30.05.21 21:02:15.090] compiling shader deffer_base_lmh_flat_d
[30.05.21 21:02:15.095] compiling shader deffer_base_lmh_flat_d
[30.05.21 21:02:15.101] compiling shader deffer_base_lmh_flat
[30.05.21 21:02:15.106] compiling shader deffer_base_lmh_flat
[30.05.21 21:02:15.117] compiling shader deffer_base_lmh_aref_steep_d-hq
[30.05.21 21:02:15.124] compiling shader deffer_base_lmh_aref_bump
[30.05.21 21:02:15.137] compiling shader lmapE
[30.05.21 21:02:15.141] compiling shader lmapE
[30.05.21 21:02:15.147] compiling shader deffer_base_lmh_bump-hq
[30.05.21 21:02:15.154] compiling shader deffer_base_lmh_bump-hq
[30.05.21 21:02:15.160] compiling shader deffer_base_lmh_aref_bump_d-hq
[30.05.21 21:02:15.193] compiling shader deffer_base_lmh_aref_bump-hq
[30.05.21 21:02:15.207] compiling shader deffer_base_lmh_steep-hq
[30.05.21 21:02:15.216] compiling shader deffer_base_steep_d-hq
[30.05.21 21:02:15.225] compiling shader water_soft
[30.05.21 21:02:15.231] compiling shader water_soft
[30.05.21 21:02:15.241] compiling shader waterd_soft
[30.05.21 21:02:15.245] compiling shader waterd_soft
[30.05.21 21:02:15.251] compiling shader deffer_impl_flat_d
[30.05.21 21:02:15.259] compiling shader deffer_impl_flat_d
[30.05.21 21:02:15.264] compiling shader deffer_impl_flat
[30.05.21 21:02:15.270] compiling shader deffer_base_aref_steep-hq
[30.05.21 21:02:15.276] compiling shader deffer_base_aref_bump
[30.05.21 21:02:15.284] compiling shader deffer_tree_bump_d-hq
[30.05.21 21:02:15.291] compiling shader deffer_tree_bump
[30.05.21 21:02:15.297] compiling shader shadow_direct_base
[30.05.21 21:02:15.300] compiling shader shadow_direct_tree
[30.05.21 21:02:15.305] compiling shader deffer_tree_flat
[30.05.21 21:02:15.315] compiling shader deffer_tree_s_bump_d-hq
[30.05.21 21:02:15.320] compiling shader deffer_tree_s_bump
[30.05.21 21:02:15.326] compiling shader shadow_direct_tree_s
[30.05.21 21:02:15.330] compiling shader deffer_base_flat_d
[30.05.21 21:02:15.335] compiling shader deffer_tree_s_flat_d
[30.05.21 21:02:15.340] compiling shader deffer_tree_s_flat
[30.05.21 21:02:15.353] * phase time: 657 ms
[30.05.21 21:02:15.604] * phase cmem: 421882 K
[30.05.21 21:02:16.250] * [Loading IB] 1048575 indices, 2047 Kb
[30.05.21 21:02:16.290] * [Loading IB] 1048575 indices, 2047 Kb
[30.05.21 21:02:16.331] * [Loading IB] 1048575 indices, 2047 Kb
[30.05.21 21:02:16.371] * [Loading IB] 1048572 indices, 2047 Kb
[30.05.21 21:02:16.411] * [Loading IB] 1048572 indices, 2047 Kb
[30.05.21 21:02:16.451] * [Loading IB] 1048575 indices, 2047 Kb
[30.05.21 21:02:16.490] * [Loading IB] 945090 indices, 1845 Kb
[30.05.21 21:02:16.634] * [Loading IB] 1048572 indices, 2047 Kb
[30.05.21 21:02:16.674] * [Loading IB] 1048572 indices, 2047 Kb
[30.05.21 21:02:16.714] * [Loading IB] 1048575 indices, 2047 Kb
[30.05.21 21:02:16.754] * [Loading IB] 232566 indices, 454 Kb
[30.05.21 21:02:16.764] * phase time: 1410 ms
[30.05.21 21:02:17.015] * phase cmem: 421681 K
[30.05.21 21:02:17.981] * phase time: 1217 ms
[30.05.21 21:02:18.233] * phase cmem: 425023 K
[30.05.21 21:02:18.281] compiling shader deffer_detail_w_flat
[30.05.21 21:02:18.292] compiling shader deffer_detail_s_flat
[30.05.21 21:02:18.310] * [DETAILS] VertexConsts(256), Batch(61)
[30.05.21 21:02:18.311] * [DETAILS] 40687 v(20), 26352 p
[30.05.21 21:02:18.311] * [DETAILS] Batch(61), VB(794K), IB(154K)
[30.05.21 21:02:18.313] * phase time: 331 ms
[30.05.21 21:02:18.569] * phase cmem: 426706 K
[30.05.21 21:02:18.571] * Loading HOM: d:\games\sz 0.8\gamedata\levels\l03_agroprom\level.hom
[30.05.21 21:02:18.572] * phase time: 259 ms
[30.05.21 21:02:18.827] * phase cmem: 426870 K
[30.05.21 21:02:18.835] * phase time: 262 ms
[30.05.21 21:02:19.092] * phase cmem: 424270 K
[30.05.21 21:02:19.156] - Game configuring : Started 
[30.05.21 21:02:19.219] - Game configuring : Finished 
[30.05.21 21:02:19.225] * phase time: 389 ms
[30.05.21 21:02:19.483] * phase cmem: 477435 K
[30.05.21 21:02:22.268] ! auto-generated bump map: crete\crete_stena_07_a_bump
[30.05.21 21:02:22.268] ! auto-generated bump map: crete\crete_stena_07_a_bump#
[30.05.21 21:02:28.800] Loading file: fx\fx_fire1.seq
[30.05.21 21:02:28.817] Loading file: fx\fx_wood_fire.seq
[30.05.21 21:02:36.352] Loading file: ui\ui_marker_0.seq
[30.05.21 21:02:36.370] Loading file: ui\ui_medicine.seq
[30.05.21 21:02:36.370] !Warning. File ui\ui_medicine.seq is corrupt - result zero fps
[30.05.21 21:02:37.624] ! auto-generated bump map: veh\veh_zil_130_bump#
[30.05.21 21:02:38.049] Loading file: water\water_dudv.seq
[30.05.21 21:02:38.120] Loading file: water\water_normal.seq
[30.05.21 21:02:39.340] * t-report - base: 2083, 1497748 K
[30.05.21 21:02:39.340] * t-report - lmap: 6, 6144 K
[30.05.21 21:02:39.341] * phase time: 20115 ms
[30.05.21 21:02:39.602] * phase cmem: 496834 K
[30.05.21 21:02:39.619] * phase time: 277 ms
[30.05.21 21:02:39.876] * phase cmem: 496835 K
[30.05.21 21:02:40.164] --------------------------------------------------------------------------------
[30.05.21 21:02:40.164] [3947MB] physical memory installed, [680MB] available, [82] percent of memory in use
[30.05.21 21:02:40.164] PageFile usage: [2335MB], Peak PageFile usage: [2788MB]
[30.05.21 21:02:40.164] --------------------------------------------------------------------------------
[30.05.21 21:02:40.164] * [ D3D ]: textures[1503892 K]
[30.05.21 21:02:40.164] * [x-ray]: process heap[496001 K], render[0 K]
[30.05.21 21:02:40.164] * [x-ray]: economy: strings[21059 K], smem[16878 K]
[30.05.21 21:02:40.164] CUIMainIngameWnd::OnConnected
[30.05.21 21:02:40.194] CInvSlotSwitcher destruct
[30.05.21 21:02:40.194] CInvSlotSwitcher::IdleState
[30.05.21 21:02:40.255] compiling shader deffer_model_flat_2
[30.05.21 21:02:40.285] compiling shader shadow_direct_model_2
[30.05.21 21:02:40.335] compiling shader deffer_model_bump-hq_2
[30.05.21 21:02:40.400] compiling shader deffer_model_bump_2
[30.05.21 21:02:40.570] ! auto-generated bump map: act\tshirt_bump#
[30.05.21 21:02:40.688] actor_binder:load
[30.05.21 21:02:40.688] actor_binder:load(): self.object:name()='single_player'
[30.05.21 21:02:40.688] actor_binder:object_binder.load(): self.object:name()='single_player'
[30.05.21 21:02:40.688] loaded g_diff: 3
[30.05.21 21:02:40.696] events:-RANDOM_POOL:BEGIN <l03_agroprom>
[30.05.21 21:02:40.833] compression_system:-compress_storage[10]: 24 lines loaded
[30.05.21 21:02:40.833] compression_system:-compress_storage[11]: 4314 lines loaded
[30.05.21 21:02:40.833] compression_system:-compress_storage[04]: 133 lines loaded
[30.05.21 21:02:40.833] compression_system:-compress_storage[07]: 2898 lines loaded
[30.05.21 21:02:40.833] compression_system:-compress_storage[38]: 4903 lines loaded
[30.05.21 21:02:40.833] compression_system:-compress_storage[08]: 863 lines loaded
[30.05.21 21:02:40.833] compression_system:-compress_storage[09]: 2111 lines loaded
[30.05.21 21:02:40.833] compression_system:-compress_storage[02]: 2071 lines loaded
[30.05.21 21:02:40.833] compression_system:-compress_storage[01]: 3498 lines loaded
[30.05.21 21:02:40.833] compression_system:-compress_storage[30]: 3679 lines loaded
[30.05.21 21:02:40.833] compression_system:-compress_storage[20]: 125 lines loaded
[30.05.21 21:02:40.899] !Foz_Weather message: Weather installed in level => cloudy_dark
[30.05.21 21:02:40.908] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.9
[30.05.21 21:02:40.909] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.9
[30.05.21 21:02:40.909] events:Game time: 9-23, 5:6, total days: 735498
[30.05.21 21:02:40.909] TFLoadList
[30.05.21 21:02:41.016] Total Objects: 22492
[30.05.21 21:02:41.025] ZTDIALG geo_scale = 4.4949811721063
[30.05.21 21:02:41.164] kulinary.init : Start
[30.05.21 21:02:41.165] kulinary.init : 32 commands loaded
[30.05.21 21:02:41.174]  STRING:Period_as_string:;
[30.05.21 21:02:41.174]  STRING:0,0,20,735498;
[30.05.21 21:02:41.722] ***************************[ScriptCrashHandler]**********************************
[30.05.21 21:02:41.723] stack traceback:
    [C]: in function 'section_name'
    d:\games\sz 0.8\gamedata\scripts\events.script:979: in function 'verify_location'
    d:\games\sz 0.8\gamedata\scripts\events.script:1117: in function 'actor_net_spawn'
    d:\games\sz 0.8\gamedata\scripts\bind_stalker.script:189: in function <d:\games\sz 0.8\gamedata\scripts\bind_stalker.script:154>
[30.05.21 21:02:41.723] *********************************************************************************
[30.05.21 21:02:41.723] ********************************************************************************
[30.05.21 21:02:41.723] !![LogStackTrace] ExceptionCode is [c0000005]
[30.05.21 21:03:03.157] [luabind::detail::class_rep::function_dispatcher] stack trace:
Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FECB638A3F], Fun: [get_section_name()] + [3 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\common_ai\xrserver_objects_script.cpp-->19] + [3 byte(s)]
Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FECB6394DE], Fun: [luabind::detail::returns<char const *>::call<CSE_Abstract,1,char const * (__cdecl*&)(CSE_Abstract const *),CSE_Abstract const *>()] + [118 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\luabind\luabind\detail\call.hpp-->168] + [13 byte(s)]
Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FECB63D2D9], Fun: [std::_Func_impl_no_alloc<luabind::detail::mem_fn_callback<char const * (__cdecl*)(CSE_Abstract const *),CSE_Abstract>,int,lua_State *>::_Do_call()] + [33 byte(s)], File-->Line: [e:\program files (x86)\vs\vc\tools\msvc\14.16.27023\include\functional-->15732480]
Module: [D:\Games\SZ 0.8\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000ABC4], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\luabind\src\class_rep.cpp-->652] + [56 byte(s)]
Module: [D:\Games\SZ 0.8\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEDEFF53A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
Module: [D:\Games\SZ 0.8\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEDEFFEE7A], Fun: [lua_pcall()] + [186 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\luajit\src\lj_api.c-->1130]
Module: [D:\Games\SZ 0.8\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000EC44], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\luabind\src\pcall.cpp-->40] + [16 byte(s)]
Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FECB420BAF], Fun: [luabind::detail::proxy_member_caller<bool,CSE_ALifeObject * const *>::operator bool()] + [71 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\luabind\luabind\detail\call_member.hpp-->118] + [18 byte(s)]
Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FECB42048B], Fun: [CScriptBinderObjectWrapper::net_Spawn()] + [55 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\script_binder_object_wrapper.cpp-->46] + [45 byte(s)]
Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FECB33B594], Fun: [CScriptBinder::net_Spawn()] + [44 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\script_binder.cpp-->89] + [13 byte(s)]
Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FECB549CD5], Fun: [CPhysicsShellHolder::net_Spawn()] + [53 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\physicsshellholder.cpp-->51] + [25 byte(s)]
Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FECB5385C5], Fun: [CEntity::net_Spawn()] + [993 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\entity.cpp-->264] + [11 byte(s)]
Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FECB53985D], Fun: [CEntityAlive::net_Spawn()] + [45 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\entity_alive.cpp-->250] + [11 byte(s)]
Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FECB5297F4], Fun: [CActor::net_Spawn()] + [488 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\actor_network.cpp-->541] + [11 byte(s)]
Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FECB4EEAED], Fun: [CLevel::g_sv_Spawn()] + [233 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\level_network_spawn.cpp-->99] + [28 byte(s)]
Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FECB4EE805], Fun: [CLevel::cl_Process_Spawn()] + [245 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\level_network_spawn.cpp-->42]
Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FECB4E6D05], Fun: [CLevel::ProcessGameEvents()] + [193 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\level.cpp-->407]
Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FECB4E67BA], Fun: [CLevel::OnFrame()] + [186 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\level.cpp-->431]
Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F65D738], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\pure.h-->86]
Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F65C83C], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\device.cpp-->419]
Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F65CB53], Fun: [CRenderDevice::on_idle()] + [267 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\device.cpp-->252]
Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F65D212], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\device.cpp-->324]
Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F65C92A], Fun: [CRenderDevice::Run()] + [182 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\device.cpp-->365]
Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F61E640], Fun: [Startup()] + [284 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\x_ray.cpp-->214]
Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F61E9B6], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\x_ray.cpp-->414]
Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F61C0CD], Fun: [WinMain()] + [73 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\x_ray.cpp-->449]
Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F67FD7A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [000000007718652D], Fun: [BaseThreadInitThunk()] + [13 byte(s)]
Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00000000772BC521], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[30.05.21 21:03:03.157] ********************************************************************************
[30.05.21 21:03:03.177] *********************************************************************************
[30.05.21 21:03:03.177] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR:
[luabind::detail::class_rep::function_dispatcher] Caught unhandled exception!
stack traceback:
    [C]: at 0x07fecb4cd3e8
    [C]: in function 'section_name'
    d:\games\sz 0.8\gamedata\scripts\events.script:979: in function 'verify_location'
    d:\games\sz 0.8\gamedata\scripts\events.script:1117: in function 'actor_net_spawn'
    d:\games\sz 0.8\gamedata\scripts\bind_stalker.script:189: in function <d:\games\sz 0.8\gamedata\scripts\bind_stalker.script:154>
[30.05.21 21:03:03.177] *********************************************************************************
[30.05.21 21:03:03.177] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\common_ai\script_engine.cpp
[error]Line          : 52
[error]Description   : [CScriptEngine::lua_pcall_failed]: [luabind::detail::class_rep::function_dispatcher] Caught unhandled exception!

[30.05.21 21:03:03.177] ***************************[ScriptCrashHandler]**********************************
[30.05.21 21:03:03.177] stack traceback:
    [C]: at 0x07fecb4cd3e8
    [C]: in function 'section_name'
    d:\games\sz 0.8\gamedata\scripts\events.script:979: in function 'verify_location'
    d:\games\sz 0.8\gamedata\scripts\events.script:1117: in function 'actor_net_spawn'
    d:\games\sz 0.8\gamedata\scripts\bind_stalker.script:189: in function <d:\games\sz 0.8\gamedata\scripts\bind_stalker.script:154>
[30.05.21 21:03:03.177]     Locals: 
[30.05.21 21:03:03.177]      string (*temporary) : [luabind::detail::class_rep::function_dispatcher] Caught unhandled exception!
[30.05.21 21:03:03.177]     End
[30.05.21 21:03:03.177]     Locals: 
[30.05.21 21:03:03.177]      Userdata: (*temporary)
[30.05.21 21:03:03.177]              boolean (*temporary).ini_initialized : true
[30.05.21 21:03:03.177]              userdata (*temporary).ini : (ini_file): 0000000018D11BD0
[30.05.21 21:03:03.177]              boolean (*temporary).was_in_smart_terrain : false
[30.05.21 21:03:03.177]              number (*temporary).min_distance : 150.000000
[30.05.21 21:03:03.177]              boolean (*temporary).smart_terrain_conditions_initialized : false
[30.05.21 21:03:03.177]              boolean (*temporary).spawner_present : false
[30.05.21 21:03:03.177]              boolean (*temporary).check_distance : false
[30.05.21 21:03:03.177]     End
[30.05.21 21:03:03.177]     Locals: 
[30.05.21 21:03:03.178]      string lname : l03_agroprom
[30.05.21 21:03:03.178]      Table: lconfig
[30.05.21 21:03:03.178]              number lconfig.monster_density : 4000.000000
[30.05.21 21:03:03.178]              number lconfig.max_lv : 433000.000000
[30.05.21 21:03:03.178]              number lconfig.npc_rank : 4.000000
[30.05.21 21:03:03.178]              Table: lconfig.sections
[30.05.21 21:03:03.178]                      table lconfig.sections.1 : [...]
[30.05.21 21:03:03.201] Can't dump script call stack - Engine corrupted
[30.05.21 21:03:03.201] ********************************************************************************
[30.05.21 21:03:03.745] !!stack trace:
! Module: [D:\Games\SZ 0.8\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE7C63E78], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrcore\stacktrace_collector.cpp-->152]
! Module: [D:\Games\SZ 0.8\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE7C8B2E9], Fun: [LogStackTrace()] + [53 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrcore\xrdebugnew.cpp-->28] + [13 byte(s)]
! Module: [D:\Games\SZ 0.8\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE7C8B13E], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrcore\xrdebugnew.cpp-->142]
! Module: [D:\Games\SZ 0.8\bin_x64\xrCore.dll], AddrPC.Offset: [000007FEE7C8B07B], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrcore\xrdebugnew.cpp-->222]
! Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FECB4CD460], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\common_ai\script_engine.cpp-->53]
! Module: [D:\Games\SZ 0.8\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEDEFF53A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [D:\Games\SZ 0.8\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEDF032E24], Fun: [lj_err_run()] + [356 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\luajit\src\lj_err.c-->621] + [5 byte(s)]
! Module: [D:\Games\SZ 0.8\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEDF0332C9], Fun: [lua_error()] + [9 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\luajit\src\lj_err.c-->821] + [5 byte(s)]
! Module: [D:\Games\SZ 0.8\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000ABE6], Fun: [luabind::detail::class_rep::function_dispatcher()] + [354 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\luabind\src\class_rep.cpp-->659]
! Module: [D:\Games\SZ 0.8\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEDEFF53A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [D:\Games\SZ 0.8\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FEDEFFEE7A], Fun: [lua_pcall()] + [186 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\luajit\src\lj_api.c-->1130]
! Module: [D:\Games\SZ 0.8\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000EC44], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\luabind\src\pcall.cpp-->40] + [16 byte(s)]
! Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FECB420BAF], Fun: [luabind::detail::proxy_member_caller<bool,CSE_ALifeObject * const *>::operator bool()] + [71 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\luabind\luabind\detail\call_member.hpp-->118] + [18 byte(s)]
! Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FECB42048B], Fun: [CScriptBinderObjectWrapper::net_Spawn()] + [55 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\script_binder_object_wrapper.cpp-->46] + [45 byte(s)]
! Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FECB33B594], Fun: [CScriptBinder::net_Spawn()] + [44 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\script_binder.cpp-->89] + [13 byte(s)]
! Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FECB549CD5], Fun: [CPhysicsShellHolder::net_Spawn()] + [53 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\physicsshellholder.cpp-->51] + [25 byte(s)]
! Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FECB5385C5], Fun: [CEntity::net_Spawn()] + [993 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\entity.cpp-->264] + [11 byte(s)]
! Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FECB53985D], Fun: [CEntityAlive::net_Spawn()] + [45 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\entity_alive.cpp-->250] + [11 byte(s)]
! Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FECB5297F4], Fun: [CActor::net_Spawn()] + [488 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\actor_network.cpp-->541] + [11 byte(s)]
! Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FECB4EEAED], Fun: [CLevel::g_sv_Spawn()] + [233 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\level_network_spawn.cpp-->99] + [28 byte(s)]
! Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FECB4EE805], Fun: [CLevel::cl_Process_Spawn()] + [245 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\level_network_spawn.cpp-->42]
! Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FECB4E6D05], Fun: [CLevel::ProcessGameEvents()] + [193 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\level.cpp-->407]
! Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FECB4E67BA], Fun: [CLevel::OnFrame()] + [186 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\level.cpp-->431]
! Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F65D738], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\pure.h-->86]
! Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F65C83C], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\device.cpp-->419]
! Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F65CB53], Fun: [CRenderDevice::on_idle()] + [267 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\device.cpp-->252]
! Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F65D212], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\device.cpp-->324]
! Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F65C92A], Fun: [CRenderDevice::Run()] + [182 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\device.cpp-->365]
! Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F61E640], Fun: [Startup()] + [284 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\x_ray.cpp-->214]
! Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F61E9B6], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\x_ray.cpp-->414]
! Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F61C0CD], Fun: [WinMain()] + [73 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\x_ray.cpp-->449]
! Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F67FD7A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [000000007718652D], Fun: [BaseThreadInitThunk()] + [13 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00000000772BC521], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[30.05.21 21:03:03.746] ********************************************************************************
[30.05.21 21:03:19.013] --Saved dump file to [d:\games\sz 0.8\_appdata_\logs\xray_admin_05-30-21_21-03-12.mdmp]

 

  • Спасибо 1
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Скрытый текст


* Detected CPU:        Intel(R) Core(TM) i3-2350M CPU @ 2.30GHz [GenuineIntel], F6/M42/S7
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX
* CPU cores: [2], threads: [4]
* CPU0 current freq: 2300 MHz, max freq: 2300 MHz
* CPU1 current freq: 2300 MHz, max freq: 2300 MHz
* CPU2 current freq: 2300 MHz, max freq: 2300 MHz
* CPU3 current freq: 2300 MHz, max freq: 2300 MHz
Initializing File System...
--Found base arch: [d:\games\sz 0.8\gamedata.db_pack_#0], size: [1993840509]
--Found base arch: [d:\games\sz 0.8\gamedata.db_pack_#1], size: [1995854585]
--Found base arch: [d:\games\sz 0.8\gamedata.db_pack_#2], size: [922202787]
--Found base arch: [d:\games\sz 0.8\gamedata.db_pack_#3], size: [1992837849]
--Found base arch: [d:\games\sz 0.8\gamedata.db_pack_#4], size: [2072211272]
--Found base arch: [d:\games\sz 0.8\gamedata.db_pack_#5], size: [1992624692]
--Found base arch: [d:\games\sz 0.8\gamedata.db_pack_#6], size: [1992664911]
--Found base arch: [d:\games\sz 0.8\gamedata.db_pack_#7], size: [2000086025]
--Found base arch: [d:\games\sz 0.8\gamedata.db_pack_#8], size: [1992882069]
--Found base arch: [d:\games\sz 0.8\gamedata.db_pack_#9], size: [2089451564]
--Found base arch: [d:\games\sz 0.8\gamedata.db_pack_#a], size: [1992800246]
--Found base arch: [d:\games\sz 0.8\gamedata.db_pack_#b], size: [162753412]
using fs-ltx fsgame.ltx
FS: 71486 files cached, 11746Kb memory used.
Init FileSystem 2.019450 sec
[31.05.21 23:26:47.966] [OGSR Engine (x64)] build date: [Apr  9 2021 02:30:37]
[31.05.21 23:26:47.966] Working Directory: [D:\Games\SZ 0.8\bin_x64]
[31.05.21 23:26:47.966] CommandLine: ["D:\Games\SZ 0.8\bin_x64\xrEngine.exe" ]
[31.05.21 23:26:48.628] TTAPI number of threads: [4]
[31.05.21 23:26:48.628] Initializing Engine...
[31.05.21 23:26:48.629] Starting INPUT device...
[31.05.21 23:26:49.582] refCount:m_pAdapter 1
[31.05.21 23:26:49.582] refCount:pFactory 1
[31.05.21 23:26:49.803] --[CEngineAPI::CreateRendererList] Available render modes [5]:
[31.05.21 23:26:49.803] --  [renderer_r2a]
[31.05.21 23:26:49.803] --  [renderer_r2]
[31.05.21 23:26:49.803] --  [renderer_r2.5]
[31.05.21 23:26:49.803] --  [renderer_r3]
[31.05.21 23:26:49.803] --  [renderer_r4]
[31.05.21 23:26:49.803] Executing config-script "user.ltx"...
[31.05.21 23:26:49.804] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1]
[31.05.21 23:26:49.804] [d:\games\sz 0.8\_appdata_\user.ltx] successfully loaded.
[31.05.21 23:26:49.804] --Loading DLL: [xrRender_R2.dll]
[31.05.21 23:26:49.806] --Loading DLL: [xrGame.dll]
[31.05.21 23:26:49.932] --------------------------------------------------------------------------------
[31.05.21 23:26:49.933] [3947MB] physical memory installed, [2973MB] available, [24] percent of memory in use
[31.05.21 23:26:49.933] PageFile usage: [83MB], Peak PageFile usage: [109MB]
[31.05.21 23:26:49.933] --------------------------------------------------------------------------------
[31.05.21 23:26:49.933] * [ D3D ]: textures[0 K]
[31.05.21 23:26:49.933] * [x-ray]: process heap[64300 K], render[0 K]
[31.05.21 23:26:49.933] * [x-ray]: economy: strings[16556 K], smem[0 K]
[31.05.21 23:26:49.933] SOUND: OpenAL: enumerate devices...
[31.05.21 23:26:49.933] SOUND: OpenAL: EnumerationExtension Present
[31.05.21 23:26:50.039] devices OpenAL Soft
[31.05.21 23:26:50.040] SOUND: OpenAL: system  default SndDevice name is Generic Software
[31.05.21 23:26:50.432] SOUND: OpenAL: All available devices:
[31.05.21 23:26:50.432] 1. OpenAL Soft, Spec Version 1.1  eax[0] efx[no] xram[no]
[31.05.21 23:26:50.432] 2. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[31.05.21 23:26:50.432] Executing config-script "d:\games\sz 0.8\gamedata\config\default_controls.ltx"...
[31.05.21 23:26:50.433] [d:\games\sz 0.8\gamedata\config\default_controls.ltx] successfully loaded.
[31.05.21 23:26:50.433] Executing config-script "user.ltx"...
[31.05.21 23:26:50.433] Executing config-script "d:\games\sz 0.8\gamedata\config\rspec_low.ltx"...
[31.05.21 23:26:50.433] ! Unknown command:  r__supersample
[31.05.21 23:26:50.433] [d:\games\sz 0.8\gamedata\config\rspec_low.ltx] successfully loaded.
[31.05.21 23:26:50.433] Executing config-script "d:\games\sz 0.8\gamedata\config\default_controls.ltx"...
[31.05.21 23:26:50.434] [d:\games\sz 0.8\gamedata\config\default_controls.ltx] successfully loaded.
[31.05.21 23:26:50.435] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1]
[31.05.21 23:26:50.435] [d:\games\sz 0.8\_appdata_\user.ltx] successfully loaded.
[31.05.21 23:26:50.435] SOUND: Selected device is Generic Software
[31.05.21 23:26:50.486] * sound: EAX 2.0 extension: present
[31.05.21 23:26:50.486] * sound: EAX 2.0 deferred: present
[31.05.21 23:26:50.536] * sound : cache: 49152 kb, 3642 lines, 13820 bpl
[31.05.21 23:26:50.546] Starting RENDER device...
[31.05.21 23:26:50.563] * GPU [vendor:10DE]-[device:DE9]: NVIDIA GeForce GT 630M
[31.05.21 23:26:50.563] * GPU driver: 23.21.13.9135
[31.05.21 23:26:50.932] * CREATE: DeviceREF: 1
[31.05.21 23:26:50.932] * Vertex Processor: PURE HARDWARE
[31.05.21 23:26:50.932] *     Texture memory: 2675 M
[31.05.21 23:26:50.932] *          DDI-level: 9.0
[31.05.21 23:26:50.936] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[31.05.21 23:26:50.936] * GPU vertex cache: recognized, 24
[31.05.21 23:26:50.938] * DVB created: 16384K
[31.05.21 23:26:50.938] * DIB created: 512K
[31.05.21 23:26:51.007] ! Version conflict in shader 'models\lightplanes_00'
[31.05.21 23:26:51.007] ! Version conflict in shader 'models\lightplanesself'
[31.05.21 23:26:51.007] ! Version conflict in shader 'models\model_puh'
[31.05.21 23:26:51.007] ! Version conflict in shader 'models\model_refl'
[31.05.21 23:26:51.007] ! Version conflict in shader 'models\xbrainglass'
[31.05.21 23:26:51.007] ! Version conflict in shader 'models\xdistortcolorlinv'
[31.05.21 23:26:51.007] ! Version conflict in shader 'models\xglass'
[31.05.21 23:26:51.007] ! Version conflict in shader 'models\xglass2'
[31.05.21 23:26:51.007] ! Version conflict in shader 'models\xlens'
[31.05.21 23:26:51.007] ! Version conflict in shader 'selflight_static'
[31.05.21 23:26:51.011] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[31.05.21 23:27:18.734] * NULLRT supported
[31.05.21 23:27:18.734] * ...and used
[31.05.21 23:27:18.734] * HWDST/PCF supported and used
[31.05.21 23:27:18.734] * NV-DBT supported and used
[31.05.21 23:27:18.737] compiling shader dumb
[31.05.21 23:27:18.792] compiling shader dumb
[31.05.21 23:27:18.797] compiling shader accum_mask
[31.05.21 23:27:18.800] compiling shader accum_sun_mask
[31.05.21 23:27:18.803] compiling shader copy_p
[31.05.21 23:27:18.806] compiling shader accum_volume
[31.05.21 23:27:18.810] compiling shader copy
[31.05.21 23:27:18.813] compiling shader accum_sun_near
[31.05.21 23:27:18.821] compiling shader accum_sun
[31.05.21 23:27:18.829] compiling shader accum_sun_cascade
[31.05.21 23:27:18.838] compiling shader accum_sun_cascade_far
[31.05.21 23:27:18.848] compiling shader accum_omni_unshadowed
[31.05.21 23:27:18.853] compiling shader accum_omni_normal
[31.05.21 23:27:18.862] compiling shader accum_omni_transluent
[31.05.21 23:27:18.872] compiling shader accum_spot_unshadowed
[31.05.21 23:27:18.880] compiling shader accum_spot_normal
[31.05.21 23:27:18.890] compiling shader accum_spot_fullsize
[31.05.21 23:27:18.899] compiling shader accum_volumetric
[31.05.21 23:27:18.908] compiling shader accum_volumetric
[31.05.21 23:27:18.913] compiling shader accum_indirect
[31.05.21 23:27:18.919] compiling shader bloom_build
[31.05.21 23:27:18.923] compiling shader bloom_filter
[31.05.21 23:27:18.928] compiling shader bloom_filter_f
[31.05.21 23:27:18.988] compiling shader ssao_calc
[31.05.21 23:27:18.992] compiling shader combine_1
[31.05.21 23:27:18.996] compiling shader depth_downs
[31.05.21 23:27:19.000] compiling shader bloom_luminance_1
[31.05.21 23:27:19.004] compiling shader bloom_luminance_2
[31.05.21 23:27:19.009] compiling shader bloom_luminance_3
[31.05.21 23:27:19.016] compiling shader combine_1
[31.05.21 23:27:19.060] compiling shader combine_2_NAA
[31.05.21 23:27:19.063] compiling shader combine_2_NAA_D
[31.05.21 23:27:19.068] compiling shader combine_volumetric
[31.05.21 23:27:19.120] compiling shader ogsr_rain_drops
[31.05.21 23:27:19.698] compiling shader fxaa_main
[31.05.21 23:27:25.724] compiling shader fxaa_main
[31.05.21 23:27:25.754] compiling shader postprocess
[31.05.21 23:27:25.758] compiling shader postprocess_CM
[31.05.21 23:27:25.763] compiling shader distort
[31.05.21 23:27:25.916] compiling shader particle
[31.05.21 23:27:25.919] compiling shader particle
[31.05.21 23:27:25.922] compiling shader particle_s-add
[31.05.21 23:27:25.925] compiling shader particle-clip
[31.05.21 23:27:25.929] compiling shader particle_distort
[31.05.21 23:27:25.932] compiling shader particle_s-blend
[31.05.21 23:27:25.936] compiling shader particle_s-aadd
[31.05.21 23:27:25.951] compiling shader vert
[31.05.21 23:27:25.954] compiling shader vert
[31.05.21 23:27:26.093] compiling shader deffer_particle
[31.05.21 23:27:26.098] compiling shader deffer_particle
[31.05.21 23:27:26.380] compiling shader portal
[31.05.21 23:27:26.383] compiling shader portal
[31.05.21 23:27:26.435] compiling shader simple_color
[31.05.21 23:27:26.438] compiling shader editor
[31.05.21 23:27:26.737] --LUA version: [LuaJIT 2.1.0-beta3]
[31.05.21 23:27:26.835] compiling shader sky2
[31.05.21 23:27:26.838] compiling shader sky2
[31.05.21 23:27:26.843] compiling shader clouds
[31.05.21 23:27:26.846] compiling shader clouds
[31.05.21 23:27:26.942] Starting engine...
[31.05.21 23:27:28.679] compiling shader effects_flare
[31.05.21 23:27:28.683] compiling shader effects_flare
[31.05.21 23:27:28.687] compiling shader stub_default
[31.05.21 23:27:28.690] compiling shader effects_sun
[31.05.21 23:27:31.430] main_menu.on_main
[31.05.21 23:27:31.633] main_menu -> Configurator(false)
[31.05.21 23:27:33.983] Loading file: ui\ui_ani_cursor.seq
[31.05.21 23:27:48.871] compiling shader yuv2rgb
[31.05.21 23:27:49.604] Loading file: ui\ui_noise.seq
[31.05.21 23:27:51.597] * phase time: 3 ms
[31.05.21 23:27:51.716] * phase cmem: 186153 K
[31.05.21 23:27:51.843] --LUA version: [LuaJIT 2.1.0-beta3]
[31.05.21 23:27:51.949] * phase time: 351 ms
[31.05.21 23:27:52.064] * phase cmem: 180617 K
[31.05.21 23:27:52.085] * Loading spawn registry...
[31.05.21 23:27:53.832] * 9119 spawn points are successfully loaded
[31.05.21 23:27:53.832] * Loading objects...
[31.05.21 23:27:54.581] * 20591 objects are successfully loaded
[31.05.21 23:27:55.129] * 50363 script vars are successfully loaded
[31.05.21 23:27:55.356] Total Objects: 20591
[31.05.21 23:27:55.910] * Game admin_quicksave is successfully loaded from file 'd:\games\sz 0.8\_appdata_\savedgames\admin_quicksave.sav' (3.845s)
[31.05.21 23:27:55.910] * phase time: 3960 ms
[31.05.21 23:27:56.091] * phase cmem: 253357 K
[31.05.21 23:27:56.092] Loading file: intro\intro_l08_yantar.seq
[31.05.21 23:27:56.230] ! Can't find texture 'intro\intro_testers_mp_factory'
[31.05.21 23:27:56.307] # Player not found. New player created.
[31.05.21 23:27:56.307] !!xrServer::Check_GameSpy_CDKey_Success - 1
[31.05.21 23:27:56.307] * client : connection accepted - <>
[31.05.21 23:27:56.353] * phase time: 443 ms
[31.05.21 23:27:56.536] * phase cmem: 253628 K
[31.05.21 23:27:56.623] * phase time: 269 ms
[31.05.21 23:27:56.805] * phase cmem: 256080 K
[31.05.21 23:27:58.773] * phase time: 2148 ms
[31.05.21 23:27:58.956] * phase cmem: 330257 K
[31.05.21 23:27:58.958] compiling shader deffer_base_bump_d-hq
[31.05.21 23:27:58.965] compiling shader deffer_base_bump_d-hq
[31.05.21 23:27:58.971] compiling shader deffer_base_bump
[31.05.21 23:27:58.976] compiling shader deffer_base_bump
[31.05.21 23:27:58.982] compiling shader shadow_direct_base
[31.05.21 23:27:58.987] compiling shader deffer_base_flat_d
[31.05.21 23:27:58.992] compiling shader deffer_base_flat_d
[31.05.21 23:27:58.996] compiling shader deffer_base_flat
[31.05.21 23:27:59.001] compiling shader deffer_base_flat
[31.05.21 23:27:59.007] compiling shader deffer_base_aref_flat
[31.05.21 23:27:59.011] compiling shader shadow_direct_base_aref
[31.05.21 23:27:59.015] compiling shader shadow_direct_base_aref
[31.05.21 23:27:59.020] compiling shader deffer_base_bump-hq
[31.05.21 23:27:59.026] compiling shader deffer_base_bump-hq
[31.05.21 23:27:59.032] compiling shader deffer_base_steep_d-hq
[31.05.21 23:27:59.042] compiling shader simple
[31.05.21 23:27:59.045] compiling shader wmark
[31.05.21 23:27:59.051] compiling shader deffer_base_lmh_bump_d-hq
[31.05.21 23:27:59.058] compiling shader deffer_base_lmh_bump_d-hq
[31.05.21 23:27:59.065] compiling shader deffer_base_lmh_bump
[31.05.21 23:27:59.070] compiling shader deffer_base_lmh_bump
[31.05.21 23:27:59.078] compiling shader deffer_base_lmh_steep_d-hq
[31.05.21 23:27:59.087] compiling shader deffer_base_lmh_flat_d
[31.05.21 23:27:59.092] compiling shader deffer_base_lmh_flat_d
[31.05.21 23:27:59.097] compiling shader deffer_base_lmh_flat
[31.05.21 23:27:59.102] compiling shader deffer_base_lmh_flat
[31.05.21 23:27:59.118] compiling shader deffer_base_lmh_aref_steep_d-hq
[31.05.21 23:27:59.126] compiling shader deffer_base_lmh_aref_bump
[31.05.21 23:27:59.134] compiling shader deffer_base_lmh_aref_steep-hq
[31.05.21 23:27:59.141] compiling shader deffer_base_lmh_bump-hq
[31.05.21 23:27:59.148] compiling shader deffer_base_lmh_bump-hq
[31.05.21 23:27:59.167] compiling shader deffer_base_lmh_aref_bump-hq
[31.05.21 23:27:59.182] compiling shader deffer_base_lmh_steep-hq
[31.05.21 23:27:59.192] compiling shader deffer_base_aref_steep_d-hq
[31.05.21 23:27:59.200] compiling shader deffer_base_aref_bump
[31.05.21 23:27:59.208] compiling shader water_soft
[31.05.21 23:27:59.215] compiling shader water_soft
[31.05.21 23:27:59.226] compiling shader waterd_soft
[31.05.21 23:27:59.230] compiling shader waterd_soft
[31.05.21 23:27:59.237] compiling shader deffer_impl_flat_d
[31.05.21 23:27:59.245] compiling shader deffer_impl_flat_d
[31.05.21 23:27:59.251] compiling shader deffer_impl_flat
[31.05.21 23:27:59.258] compiling shader deffer_tree_s_bump_d-hq
[31.05.21 23:27:59.264] compiling shader deffer_tree_s_bump
[31.05.21 23:27:59.269] compiling shader shadow_direct_base
[31.05.21 23:27:59.272] compiling shader shadow_direct_tree_s
[31.05.21 23:27:59.276] compiling shader deffer_tree_s_flat
[31.05.21 23:27:59.280] compiling shader deffer_tree_bump_d-hq
[31.05.21 23:27:59.287] compiling shader deffer_tree_bump
[31.05.21 23:27:59.293] compiling shader shadow_direct_tree
[31.05.21 23:27:59.297] compiling shader deffer_tree_flat
[31.05.21 23:27:59.308] compiling shader deffer_tree_s_bump-hq
[31.05.21 23:27:59.320] * phase time: 547 ms
[31.05.21 23:27:59.503] * phase cmem: 339038 K
[31.05.21 23:28:00.016] * [Loading IB] 1048575 indices, 2047 Kb
[31.05.21 23:28:00.077] * [Loading IB] 1048575 indices, 2047 Kb
[31.05.21 23:28:00.110] * [Loading IB] 1048575 indices, 2047 Kb
[31.05.21 23:28:00.139] * [Loading IB] 1048575 indices, 2047 Kb
[31.05.21 23:28:00.166] * [Loading IB] 1048575 indices, 2047 Kb
[31.05.21 23:28:00.193] * [Loading IB] 1048575 indices, 2047 Kb
[31.05.21 23:28:00.220] * [Loading IB] 1048572 indices, 2047 Kb
[31.05.21 23:28:00.248] * [Loading IB] 1048575 indices, 2047 Kb
[31.05.21 23:28:00.275] * [Loading IB] 1048572 indices, 2047 Kb
[31.05.21 23:28:00.304] * [Loading IB] 361725 indices, 706 Kb
[31.05.21 23:28:00.381] * [Loading IB] 1048575 indices, 2047 Kb
[31.05.21 23:28:00.409] * [Loading IB] 1048575 indices, 2047 Kb
[31.05.21 23:28:00.436] * [Loading IB] 1048575 indices, 2047 Kb
[31.05.21 23:28:00.463] * [Loading IB] 1048575 indices, 2047 Kb
[31.05.21 23:28:00.492] * [Loading IB] 251220 indices, 490 Kb
[31.05.21 23:28:00.498] * phase time: 1177 ms
[31.05.21 23:28:00.681] * phase cmem: 339445 K
[31.05.21 23:28:01.223] * phase time: 725 ms
[31.05.21 23:28:01.409] * phase cmem: 342629 K
[31.05.21 23:28:01.444] compiling shader deffer_detail_w_flat
[31.05.21 23:28:01.454] compiling shader deffer_detail_s_flat
[31.05.21 23:28:01.472] * [DETAILS] VertexConsts(256), Batch(61)
[31.05.21 23:28:01.472] * [DETAILS] 40687 v(20), 26352 p
[31.05.21 23:28:01.473] * [DETAILS] Batch(61), VB(794K), IB(154K)
[31.05.21 23:28:01.474] * phase time: 250 ms
[31.05.21 23:28:01.662] * phase cmem: 343984 K
[31.05.21 23:28:01.664] * Loading HOM: d:\games\sz 0.8\gamedata\levels\l08_yantar\level.hom
[31.05.21 23:28:01.693] * phase time: 218 ms
[31.05.21 23:28:01.882] * phase cmem: 344310 K
[31.05.21 23:28:01.890] * phase time: 196 ms
[31.05.21 23:28:02.078] * phase cmem: 341858 K
[31.05.21 23:28:02.112] - Game configuring : Started 
[31.05.21 23:28:02.115] - Game configuring : Finished 
[31.05.21 23:28:02.120] CUIZoneMap::CUIZoneMap
[31.05.21 23:28:02.994] * phase time: 1103 ms
[31.05.21 23:28:03.184] * phase cmem: 373120 K
[31.05.21 23:28:07.251] ! auto-generated bump map: crete\crete_stena_ch_11_1_bump
[31.05.21 23:28:07.251] ! auto-generated bump map: crete\crete_stena_ch_11_1_bump#
[31.05.21 23:28:14.353] Loading file: fx\fx_fire1.seq
[31.05.21 23:28:14.438] Loading file: fx\fx_wood_fire.seq
[31.05.21 23:28:37.345] Loading file: ui\ui_marker_0.seq
[31.05.21 23:28:37.375] Loading file: ui\ui_medicine.seq
[31.05.21 23:28:37.375] !Warning. File ui\ui_medicine.seq is corrupt - result zero fps
[31.05.21 23:28:38.708] ! auto-generated bump map: veh\veh_zil_130_bump#
[31.05.21 23:28:38.987] Loading file: water\water_dudv.seq
[31.05.21 23:28:39.056] Loading file: water\water_normal.seq
[31.05.21 23:28:41.159] * t-report - base: 2066, 1454904 K
[31.05.21 23:28:41.159] * t-report - lmap: 5, 5120 K
[31.05.21 23:28:41.160] * phase time: 38165 ms
[31.05.21 23:28:41.364] * phase cmem: 409613 K
[31.05.21 23:28:41.412] * phase time: 251 ms
[31.05.21 23:28:41.611] * phase cmem: 409616 K
[31.05.21 23:28:41.836] --------------------------------------------------------------------------------
[31.05.21 23:28:41.836] [3947MB] physical memory installed, [945MB] available, [76] percent of memory in use
[31.05.21 23:28:41.836] PageFile usage: [2136MB], Peak PageFile usage: [2143MB]
[31.05.21 23:28:41.836] --------------------------------------------------------------------------------
[31.05.21 23:28:41.836] * [ D3D ]: textures[1460025 K]
[31.05.21 23:28:41.836] * [x-ray]: process heap[408601 K], render[0 K]
[31.05.21 23:28:41.836] * [x-ray]: economy: strings[21115 K], smem[0 K]
[31.05.21 23:28:41.836] CUIMainIngameWnd::OnConnected
[31.05.21 23:28:41.882] CInvSlotSwitcher destruct
[31.05.21 23:28:41.882] CInvSlotSwitcher::IdleState
[31.05.21 23:28:41.971] compiling shader deffer_model_flat_2
[31.05.21 23:28:42.000] compiling shader shadow_direct_model_2
[31.05.21 23:28:42.051] compiling shader deffer_model_bump-hq_2
[31.05.21 23:28:42.139] compiling shader deffer_model_bump_2
[31.05.21 23:28:42.308] ! auto-generated bump map: act\tshirt_bump#
[31.05.21 23:28:43.175] actor_binder:load
[31.05.21 23:28:43.176] actor_binder:load(): self.object:name()='single_player'
[31.05.21 23:28:43.176] actor_binder:object_binder.load(): self.object:name()='single_player'
[31.05.21 23:28:43.176] loaded g_diff: 3
[31.05.21 23:28:43.209] events:-RANDOM_POOL:BEGIN <l08_yantar>
[31.05.21 23:28:43.367] compression_system:-compress_storage[10]: 24 lines loaded
[31.05.21 23:28:43.367] compression_system:-compress_storage[11]: 4314 lines loaded
[31.05.21 23:28:43.367] compression_system:-compress_storage[03]: 4119 lines loaded
[31.05.21 23:28:43.367] compression_system:-compress_storage[04]: 133 lines loaded
[31.05.21 23:28:43.367] compression_system:-compress_storage[06]: 160 lines loaded
[31.05.21 23:28:43.367] compression_system:-compress_storage[07]: 3041 lines loaded
[31.05.21 23:28:43.367] compression_system:-compress_storage[38]: 4903 lines loaded
[31.05.21 23:28:43.367] compression_system:-compress_storage[08]: 863 lines loaded
[31.05.21 23:28:43.367] compression_system:-compress_storage[05]: 3006 lines loaded
[31.05.21 23:28:43.368] compression_system:-compress_storage[02]: 4010 lines loaded
[31.05.21 23:28:43.368] compression_system:-compress_storage[01]: 3498 lines loaded
[31.05.21 23:28:43.368] compression_system:-compress_storage[30]: 3679 lines loaded
[31.05.21 23:28:43.368] compression_system:-compress_storage[20]: 137 lines loaded
[31.05.21 23:28:43.453] !Foz_Weather message: Weather installed in level => cloudy_light_rain
[31.05.21 23:28:43.457] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.9
[31.05.21 23:28:43.457] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.9
[31.05.21 23:28:43.457] events:Game time: 9-27, 1:3, total days: 735502
[31.05.21 23:28:43.457] TFLoadList
[31.05.21 23:28:43.593] Total Objects: 20594
[31.05.21 23:28:43.632] ZTDIALG geo_scale = 4.4950105604254
[31.05.21 23:28:43.791] kulinary.init : Start
[31.05.21 23:28:43.791] kulinary.init : 32 commands loaded
[31.05.21 23:28:43.818]  STRING:Period_as_string:;
[31.05.21 23:28:43.818]  STRING:0,28,23,735502;
[31.05.21 23:28:44.643] compiling shader deffer_model_flat_0
[31.05.21 23:28:44.657] compiling shader shadow_direct_model_0
[31.05.21 23:28:44.899] compiling shader deffer_model_flat_1
[31.05.21 23:28:44.914] compiling shader shadow_direct_model_1
[31.05.21 23:28:45.405] compiling shader model_env_lq
[31.05.21 23:28:45.409] compiling shader model_env_lq_2
[31.05.21 23:28:46.014] compiling shader base_lplanes
[31.05.21 23:28:46.018] compiling shader model_def_lplanes_0
[31.05.21 23:28:46.085] compiling shader shadow_direct_model_aref_0
[31.05.21 23:28:46.261] compiling shader model_env_lq_0
[31.05.21 23:28:46.695] ! Can't find sound [sudba_zony\anomaly\under_idle,0.ogg]
[31.05.21 23:28:46.834] compiling shader accum_emissivel
[31.05.21 23:28:46.900] compiling shader deffer_model_bump_d-hq_2
[31.05.21 23:28:46.973] restrictor_binder:reinit[camp_fire_0001]
[31.05.21 23:28:46.997] restrictor_binder:net_spawn[camp_fire_0001]
[31.05.21 23:28:46.998] restrictor_binder:reinit[camp_fire_0000]
[31.05.21 23:28:46.998] restrictor_binder:net_spawn[camp_fire_0000]
[31.05.21 23:28:46.998] restrictor_binder:reinit[camp_fire_0002]
[31.05.21 23:28:46.998] restrictor_binder:net_spawn[camp_fire_0002]
[31.05.21 23:28:46.998] restrictor_binder:reinit[camp_fire_0003]
[31.05.21 23:28:46.999] restrictor_binder:net_spawn[camp_fire_0003]
[31.05.21 23:28:46.999] restrictor_binder:reinit[camp_fire_0004]
[31.05.21 23:28:46.999] restrictor_binder:net_spawn[camp_fire_0004]
[31.05.21 23:28:47.043] compiling shader deffer_model_bump-hq_0
[31.05.21 23:28:47.058] compiling shader deffer_model_bump_0
[31.05.21 23:28:47.075] restrictor_binder:reinit[camp_fire_0005]
[31.05.21 23:28:47.075] restrictor_binder:net_spawn[camp_fire_0005]
[31.05.21 23:28:47.075] restrictor_binder:reinit[camp_fire_0006]
[31.05.21 23:28:47.075] restrictor_binder:net_spawn[camp_fire_0006]
[31.05.21 23:28:47.076] restrictor_binder:reinit[camp_fire_0007]
[31.05.21 23:28:47.076] restrictor_binder:net_spawn[camp_fire_0007]
[31.05.21 23:28:47.076] restrictor_binder:reinit[camp_fire_0008]
[31.05.21 23:28:47.076] restrictor_binder:net_spawn[camp_fire_0008]
[31.05.21 23:28:47.077] restrictor_binder:reinit[camp_fire_0009]
[31.05.21 23:28:47.077] restrictor_binder:net_spawn[camp_fire_0009]
[31.05.21 23:28:47.101] compiling shader accum_emissive
[31.05.21 23:28:47.157] restrictor_binder:reinit[camp_fire_0010]
[31.05.21 23:28:47.157] restrictor_binder:net_spawn[camp_fire_0010]
[31.05.21 23:28:47.157] restrictor_binder:reinit[camp_fire_0011]
[31.05.21 23:28:47.157] restrictor_binder:net_spawn[camp_fire_0011]
[31.05.21 23:28:47.158] restrictor_binder:reinit[camp_fire_0012]
[31.05.21 23:28:47.158] restrictor_binder:net_spawn[camp_fire_0012]
[31.05.21 23:28:47.158] restrictor_binder:reinit[camp_fire_0013]
[31.05.21 23:28:47.158] restrictor_binder:net_spawn[camp_fire_0013]
[31.05.21 23:28:47.159] restrictor_binder:reinit[camp_fire_0014]
[31.05.21 23:28:47.159] restrictor_binder:net_spawn[camp_fire_0014]
[31.05.21 23:28:47.160] restrictor_binder:reinit[camp_fire_0015]
[31.05.21 23:28:47.160] restrictor_binder:net_spawn[camp_fire_0015]
[31.05.21 23:28:47.161] restrictor_binder:reinit[camp_fire_0016]
[31.05.21 23:28:47.161] restrictor_binder:net_spawn[camp_fire_0016]
[31.05.21 23:28:47.161] restrictor_binder:reinit[camp_fire_0017]
[31.05.21 23:28:47.162] restrictor_binder:net_spawn[camp_fire_0017]
[31.05.21 23:28:47.162] restrictor_binder:reinit[camp_fire_0018]
[31.05.21 23:28:47.162] restrictor_binder:net_spawn[camp_fire_0018]
[31.05.21 23:28:47.163] restrictor_binder:reinit[camp_fire_0019]
[31.05.21 23:28:47.163] restrictor_binder:net_spawn[camp_fire_0019]
[31.05.21 23:28:47.163] restrictor_binder:reinit[camp_fire_0020]
[31.05.21 23:28:47.163] restrictor_binder:net_spawn[camp_fire_0020]
[31.05.21 23:28:47.163] restrictor_binder:reinit[camp_fire_0021]
[31.05.21 23:28:47.164] restrictor_binder:net_spawn[camp_fire_0021]
[31.05.21 23:28:47.164] restrictor_binder:reinit[camp_fire_0022]
[31.05.21 23:28:47.164] restrictor_binder:net_spawn[camp_fire_0022]
[31.05.21 23:28:47.164] restrictor_binder:reinit[camp_fire_0023]
[31.05.21 23:28:47.165] restrictor_binder:net_spawn[camp_fire_0023]
[31.05.21 23:28:47.165] restrictor_binder:reinit[camp_fire_0024]
[31.05.21 23:28:47.165] restrictor_binder:net_spawn[camp_fire_0024]
[31.05.21 23:28:47.166] restrictor_binder:reinit[camp_fire_0025]
[31.05.21 23:28:47.166] restrictor_binder:net_spawn[camp_fire_0025]
[31.05.21 23:28:47.167] restrictor_binder:reinit[camp_fire_0026]
[31.05.21 23:28:47.167] restrictor_binder:net_spawn[camp_fire_0026]
[31.05.21 23:28:47.168] restrictor_binder:reinit[camp_fire_0027]
[31.05.21 23:28:47.168] restrictor_binder:net_spawn[camp_fire_0027]
[31.05.21 23:28:47.168] restrictor_binder:reinit[camp_fire_0028]
[31.05.21 23:28:47.168] restrictor_binder:net_spawn[camp_fire_0028]
[31.05.21 23:28:47.169] restrictor_binder:reinit[camp_fire_0029]
[31.05.21 23:28:47.169] restrictor_binder:net_spawn[camp_fire_0029]
[31.05.21 23:28:47.169] restrictor_binder:reinit[camp_fire_0030]
[31.05.21 23:28:47.170] restrictor_binder:net_spawn[camp_fire_0030]
[31.05.21 23:28:47.170] restrictor_binder:reinit[yan_bunker_door_1_zone]
[31.05.21 23:28:47.170] restrictor_binder:net_spawn[yan_bunker_door_1_zone]
[31.05.21 23:28:47.170] restrictor_binder:reinit[yan_bunker_door_2_zone]
[31.05.21 23:28:47.171] restrictor_binder:net_spawn[yan_bunker_door_2_zone]
[31.05.21 23:28:47.183] compiling shader deffer_model_bump_d-hq_0
[31.05.21 23:28:47.259] compiling shader model_def_lq
[31.05.21 23:28:47.262] compiling shader model_def_lq_0
[31.05.21 23:28:47.294] compiling shader deffer_model_bump_d-hq_1
[31.05.21 23:28:47.312] compiling shader deffer_model_bump_1
[31.05.21 23:28:47.368] compiling shader model_distort4glass_0
[31.05.21 23:28:47.467] compiling shader model_def_lq_2
[31.05.21 23:28:48.328] compiling shader deffer_model_bump-hq_1
[31.05.21 23:28:48.877] restrictor_binder:reinit[space_restrictor10492]
[31.05.21 23:28:48.877] restrictor_binder:net_spawn[space_restrictor10492]
[31.05.21 23:28:48.878] restrictor_binder:reinit[space_restrictor10493]
[31.05.21 23:28:48.878] restrictor_binder:net_spawn[space_restrictor10493]
[31.05.21 23:28:48.879] restrictor_binder:reinit[space_restrictor10494]
[31.05.21 23:28:48.880] restrictor_binder:net_spawn[space_restrictor10494]
[31.05.21 23:28:48.880] restrictor_binder:reinit[space_restrictor10495]
[31.05.21 23:28:48.881] restrictor_binder:net_spawn[space_restrictor10495]
[31.05.21 23:28:48.884] restrictor_binder:reinit[space_restrictor10756]
[31.05.21 23:28:48.884] restrictor_binder:net_spawn[space_restrictor10756]
[31.05.21 23:28:48.886] restrictor_binder:reinit[space_restrictor10757]
[31.05.21 23:28:48.886] restrictor_binder:net_spawn[space_restrictor10757]
[31.05.21 23:28:49.238] compiling shader model_distort4glass_2
[31.05.21 23:28:49.372] run_compiletest
[31.05.21 23:28:49.372] info***test_jit ok
[31.05.21 23:28:49.372] module***ok
[31.05.21 23:28:53.470] trader_restore 902
[31.05.21 23:28:53.773] compiling shader particle_alphaonly
[31.05.21 23:28:53.777] compiling shader model_distort_0
[31.05.21 23:28:54.221] compiling shader shadow_direct_model_aref_2
[31.05.21 23:28:55.498] compiling shader models_lense_scope
[31.05.21 23:29:00.210] compiling shader deffer_base_aref_bump-hq
[31.05.21 23:29:01.649] Loading file: artifact\artifact_hell1.seq
[31.05.21 23:29:03.761] ! Invalid ogg-comment version, file:  d:\games\sz 0.8\gamedata\sounds\shoot\762x54\bare\svd_new.ogg
[31.05.21 23:29:05.318] compiling shader hud_scope
[31.05.21 23:29:05.321] compiling shader hud_scope
[31.05.21 23:29:05.480] compiling shader hud_scope
[31.05.21 23:29:05.483] compiling shader hud_scope
[31.05.21 23:29:05.506] compiling shader hud_scope
[31.05.21 23:29:05.510] compiling shader hud_scope
[31.05.21 23:29:08.875]  STRING:;
[31.05.21 23:29:08.875]  STRING:;
[31.05.21 23:29:08.875]  STRING:;
[31.05.21 23:29:08.875]  STRING:;
[31.05.21 23:29:08.876] CRestrictedObject::add_restrictions[20559] <> ; <10756,10757>
[31.05.21 23:29:08.879]  STRING:;
[31.05.21 23:29:08.879]  STRING:;
[31.05.21 23:29:08.879]  STRING:;
[31.05.21 23:29:08.879]  STRING:;
[31.05.21 23:29:08.879] CRestrictedObject::add_restrictions[20561] <> ; <10756,10757>
[31.05.21 23:29:17.378]  STRING:;
[31.05.21 23:29:17.378]  STRING:;
[31.05.21 23:29:17.378]  STRING:;
[31.05.21 23:29:17.378]  STRING:;
[31.05.21 23:29:17.378] CRestrictedObject::add_restrictions[29483] <> ; <10756,10757>
[31.05.21 23:29:17.505] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object29531[29531] from spawn because it has no visual
[31.05.21 23:29:17.506] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[31.05.21 23:29:17.506] ! Failed to spawn entity 'physic_destroyable_object'
[31.05.21 23:29:17.506] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object29532[29532] from spawn because it has no visual
[31.05.21 23:29:17.506] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[31.05.21 23:29:17.506] ! Failed to spawn entity 'physic_destroyable_object'
[31.05.21 23:29:17.506] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object29533[29533] from spawn because it has no visual
[31.05.21 23:29:17.506] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[31.05.21 23:29:17.506] ! Failed to spawn entity 'physic_destroyable_object'
[31.05.21 23:29:17.657] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object29985[29985] from spawn because it has no visual
[31.05.21 23:29:17.657] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[31.05.21 23:29:17.657] ! Failed to spawn entity 'physic_destroyable_object'
[31.05.21 23:29:17.657] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object30032[30032] from spawn because it has no visual
[31.05.21 23:29:17.657] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[31.05.21 23:29:17.657] ! Failed to spawn entity 'physic_destroyable_object'
[31.05.21 23:29:18.243] physic object destroyed from spawn because has not visual
[31.05.21 23:29:18.243] ! Failed to spawn entity 'physic_object'
[31.05.21 23:29:18.243] ! [CDestroyablePhysicsObject::net_Spawn]: prevent physic_destroyable_object33847[33847] from spawn because it has no visual
[31.05.21 23:29:18.243] !![CGameObject::net_Destroy] Already destroyed object detected: [physic_destroyable_object]
[31.05.21 23:29:18.243] ! Failed to spawn entity 'physic_destroyable_object'
[31.05.21 23:29:18.243] physic object destroyed from spawn because has not visual
[31.05.21 23:29:18.243] ! Failed to spawn entity 'physic_object'
[31.05.21 23:29:20.197] compiling shader model_def_lplanes_1
[31.05.21 23:29:24.802] events:Время выполнения операции: generic_physics_binder:update = 18.091 миллисекунд.
[31.05.21 23:29:25.803] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:25.803] CUIZoneMap::SetupCurrentMap[l08_yantar]
[31.05.21 23:29:26.135] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:26.328] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:26.478] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:26.618] update_hour(1)
[31.05.21 23:29:26.674] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:26.832] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:27.013] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:27.176] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:27.341] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:27.491] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:27.628] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:28.134] * MEMORY USAGE: 571496 K
[31.05.21 23:29:28.134] * End of synchronization A[1] R[1]
[31.05.21 23:29:28.135] * phase time: 46973 ms
[31.05.21 23:29:28.392] * phase cmem: 571471 K
[31.05.21 23:29:28.393] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:28.502] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:28.641] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:29.357] ! auto-generated bump map: act\equip_vest_bump#
[31.05.21 23:29:30.333] ! auto-generated bump map: nev_items\ruskygear_bump#
[31.05.21 23:29:30.486] events:-RANDOM_POOL:END <l08_yantar>: SEEK_POS:0; LOOP_SIZE:15001
[31.05.21 23:29:30.544] Synchronization complete, Game ready.
[31.05.21 23:29:30.674] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:30.787] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:30.944] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:31.101] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:31.263] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:31.420] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:31.580] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:31.741] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:31.897] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:32.056] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:32.217] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:32.381] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:32.544] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:32.710] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:32.878] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:33.077] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:33.277] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:33.477] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:33.648] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:33.826] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:33.997] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:34.173] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:34.344] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:34.515] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:34.727] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:34.944] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:35.179] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:35.423] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:35.664] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:35.921] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:36.177] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:36.427] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:36.665] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:36.907] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:37.147] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:37.385] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:37.601] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:37.825] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:38.024] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:38.252] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:38.456] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:38.666] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:38.865] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:39.048] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:39.238] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:39.433] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:39.635] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:39.839] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:40.039] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:40.244] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:40.458] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:40.668] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:40.758]  STRING:;
[31.05.21 23:29:40.758]  STRING:;
[31.05.21 23:29:40.758]  STRING:;
[31.05.21 23:29:40.758]  STRING:;
[31.05.21 23:29:40.759] CRestrictedObject::add_restrictions[23823] <> ; <10756,10757>
[31.05.21 23:29:40.759] ~ [CPHSkeleton::RestoreNetState]: [m_poltergeist_strong_flame23823] has different state in saved_bones[0] PHGetSyncItemsNumber[1] Visual[monsters\poltergeist\poltergeist] alive[no]
[31.05.21 23:29:40.882] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:41.066] Loading file: artifact\tro.seq
[31.05.21 23:29:41.110] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:41.296] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:41.515] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:41.659]  STRING:;
[31.05.21 23:29:41.659]  STRING:;
[31.05.21 23:29:41.659]  STRING:;
[31.05.21 23:29:41.659]  STRING:;
[31.05.21 23:29:41.659] CRestrictedObject::add_restrictions[26123] <> ; <10756,10757>
[31.05.21 23:29:41.743] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:41.967] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:42.195] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:42.424] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:42.634] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:42.838] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:43.041] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:43.247] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:43.479] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:43.758] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:44.783] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:44.976] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:45.558] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:45.767] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:46.013] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:46.237] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:46.460] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:46.685] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:46.907] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:47.129] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:47.359] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:47.584] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:47.814] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:48.038] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:48.229]  STRING:;
[31.05.21 23:29:48.229]  STRING:;
[31.05.21 23:29:48.229]  STRING:;
[31.05.21 23:29:48.229]  STRING:;
[31.05.21 23:29:48.230] CRestrictedObject::add_restrictions[43571] <> ; <10756,10757>
[31.05.21 23:29:48.267] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:48.487] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:48.702] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:48.831]  STRING:;
[31.05.21 23:29:48.831]  STRING:;
[31.05.21 23:29:48.831]  STRING:;
[31.05.21 23:29:48.831]  STRING:;
[31.05.21 23:29:48.832] CRestrictedObject::add_restrictions[43569] <> ; <10756,10757>
[31.05.21 23:29:48.836]  STRING:;
[31.05.21 23:29:48.836]  STRING:;
[31.05.21 23:29:48.836]  STRING:;
[31.05.21 23:29:48.836]  STRING:;
[31.05.21 23:29:48.836] CRestrictedObject::add_restrictions[43574] <> ; <10756,10757>
[31.05.21 23:29:48.919] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:49.128] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:49.359] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:49.556] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:49.763] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:49.966] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:50.167]  STRING:;
[31.05.21 23:29:50.167]  STRING:;
[31.05.21 23:29:50.167]  STRING:;
[31.05.21 23:29:50.167]  STRING:;
[31.05.21 23:29:50.168] CRestrictedObject::add_restrictions[23815] <> ; <10756,10757>
[31.05.21 23:29:50.168] ~ [CPHSkeleton::RestoreNetState]: [m_poltergeist_normal_tele23815] has different state in saved_bones[0] PHGetSyncItemsNumber[1] Visual[monsters\poltergeist\poltergeist] alive[no]
[31.05.21 23:29:50.171]  STRING:;
[31.05.21 23:29:50.171]  STRING:;
[31.05.21 23:29:50.171]  STRING:;
[31.05.21 23:29:50.172]  STRING:;
[31.05.21 23:29:50.172] CRestrictedObject::add_restrictions[26124] <> ; <10756,10757>
[31.05.21 23:29:50.494]  STRING:;
[31.05.21 23:29:50.494]  STRING:;
[31.05.21 23:29:50.494]  STRING:;
[31.05.21 23:29:50.494]  STRING:;
[31.05.21 23:29:50.495] CRestrictedObject::add_restrictions[40285] <> ; <10756,10757>
[31.05.21 23:29:50.567] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:50.696]  STRING:;
[31.05.21 23:29:50.696]  STRING:;
[31.05.21 23:29:50.696]  STRING:;
[31.05.21 23:29:50.696]  STRING:;
[31.05.21 23:29:50.698] CRestrictedObject::add_restrictions[23814] <> ; <10756,10757>
[31.05.21 23:29:50.698] ~ [CPHSkeleton::RestoreNetState]: [m_poltergeist_normal_tele23814] has different state in saved_bones[0] PHGetSyncItemsNumber[1] Visual[monsters\poltergeist\poltergeist] alive[no]
[31.05.21 23:29:50.702]  STRING:;
[31.05.21 23:29:50.702]  STRING:;
[31.05.21 23:29:50.702]  STRING:;
[31.05.21 23:29:50.702]  STRING:;
[31.05.21 23:29:50.702] CRestrictedObject::add_restrictions[29508] <> ; <10756,10757>
[31.05.21 23:29:50.703] ~ [CPHSkeleton::RestoreNetState]: [m_poltergeist_normal_tele29508] has different state in saved_bones[0] PHGetSyncItemsNumber[1] Visual[monsters\poltergeist\poltergeist] alive[no]
[31.05.21 23:29:50.706]  STRING:;
[31.05.21 23:29:50.706]  STRING:;
[31.05.21 23:29:50.706]  STRING:;
[31.05.21 23:29:50.706]  STRING:;
[31.05.21 23:29:50.707] CRestrictedObject::add_restrictions[29509] <> ; <10756,10757>
[31.05.21 23:29:50.707] ~ [CPHSkeleton::RestoreNetState]: [m_poltergeist_normal_tele29509] has different state in saved_bones[0] PHGetSyncItemsNumber[1] Visual[monsters\poltergeist\poltergeist] alive[no]
[31.05.21 23:29:50.710]  STRING:;
[31.05.21 23:29:50.710]  STRING:;
[31.05.21 23:29:50.710]  STRING:;
[31.05.21 23:29:50.710]  STRING:;
[31.05.21 23:29:50.711] CRestrictedObject::add_restrictions[40281] <> ; <10756,10757>
[31.05.21 23:29:50.715]  STRING:;
[31.05.21 23:29:50.715]  STRING:;
[31.05.21 23:29:50.715]  STRING:;
[31.05.21 23:29:50.715]  STRING:;
[31.05.21 23:29:50.715] CRestrictedObject::add_restrictions[43568] <> ; <10756,10757>
[31.05.21 23:29:50.749] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:50.917] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:51.000]  STRING:;
[31.05.21 23:29:51.000]  STRING:;
[31.05.21 23:29:51.000]  STRING:;
[31.05.21 23:29:51.000]  STRING:;
[31.05.21 23:29:51.000] CRestrictedObject::add_restrictions[40284] <> ; <10756,10757>
[31.05.21 23:29:51.129] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:51.355] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:51.577] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:51.773] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:51.856]  STRING:;
[31.05.21 23:29:51.856]  STRING:;
[31.05.21 23:29:51.856]  STRING:;
[31.05.21 23:29:51.856]  STRING:;
[31.05.21 23:29:51.857] CRestrictedObject::add_restrictions[40283] <> ; <10756,10757>
[31.05.21 23:29:51.861]  STRING:;
[31.05.21 23:29:51.861]  STRING:;
[31.05.21 23:29:51.861]  STRING:;
[31.05.21 23:29:51.861]  STRING:;
[31.05.21 23:29:51.861] CRestrictedObject::add_restrictions[40287] <> ; <10756,10757>
[31.05.21 23:29:51.987] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:52.113] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:52.269] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:52.418] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:52.577] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:52.733] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:52.896] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:53.063] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:53.206] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:53.339] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:53.469] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:53.598] CUIZoneMap::SetupCurrentMap<>
[31.05.21 23:29:53.644] CWeapon::OnActiveItem
[31.05.21 23:29:54.645] BaseMonster:[m_poltergeist_strong_flame23823]:Can_be_fatal:[bip01_pelvis]
[31.05.21 23:29:55.576] BaseMonster:[m_poltergeist_strong_flame23823]:Can_be_fatal:[bip01_pelvis]
[31.05.21 23:29:55.577] BaseMonster:[m_poltergeist_strong_flame23823]:Can_be_fatal:[bip01_pelvis]
[31.05.21 23:29:55.577] BaseMonster:[m_poltergeist_strong_flame23823]:Can_be_fatal:[bip01_pelvis]
[31.05.21 23:29:55.667] [m_poltergeist_strong_flame23823] Killed by  [single_player]
[31.05.21 23:29:55.667] events:events.actor_kill_enemy
[31.05.21 23:29:56.522] CWeapon::OnHiddenItem
[31.05.21 23:30:02.682] CWeapon::OnActiveItem
[31.05.21 23:30:06.256] CWeaponContainer::OnZoomIn
[31.05.21 23:30:07.045] BaseMonster:[m_poltergeist_normal_tele29509]:Can_be_fatal:[bip01_pelvis]
[31.05.21 23:30:07.045] BaseMonster:[m_poltergeist_normal_tele29509]:Can_be_fatal:[bip01_pelvis]
[31.05.21 23:30:07.045] BaseMonster:[m_poltergeist_normal_tele29509]:Can_be_fatal:[bip01_pelvis]
[31.05.21 23:30:07.045] BaseMonster:[m_poltergeist_normal_tele29509]:Can_be_fatal:[bip01_pelvis]
[31.05.21 23:30:07.045] BaseMonster:[m_poltergeist_normal_tele29509]:Can_be_fatal:[bip01_pelvis]
[31.05.21 23:30:07.045] BaseMonster:[m_poltergeist_normal_tele29509]:Can_be_fatal:[bip01_pelvis]
[31.05.21 23:30:07.045] BaseMonster:[m_poltergeist_normal_tele29509]:Can_be_fatal:[bip01_pelvis]
[31.05.21 23:30:07.147] [m_poltergeist_normal_tele29509] Killed by  [single_player]
[31.05.21 23:30:07.148] events:events.actor_kill_enemy
[31.05.21 23:30:07.187] CWeaponContainer::OnZoomOut
[31.05.21 23:30:07.615] CWeaponContainer::OnZoomIn
[31.05.21 23:30:10.702] ***************************[ScriptCrashHandler]**********************************
[31.05.21 23:30:10.702] stack traceback:
[31.05.21 23:30:10.702] *********************************************************************************
[31.05.21 23:30:10.702] ********************************************************************************
[31.05.21 23:30:10.702] !![LogStackTrace] ExceptionCode is [c0000005]
[31.05.21 23:30:30.502] !!Unhandled exception stack trace:
! Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE3FCBD3F], Fun: [CSpaceRestrictionManager::restriction()] + [515 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\space_restriction_manager.cpp-->506] + [14 byte(s)]
! Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE3FCC2A5], Fun: [CSpaceRestrictionManager::restrict()] + [305 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\space_restriction_manager.cpp-->277] + [50 byte(s)]
! Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE3FCC51E], Fun: [CSpaceRestrictionManager::add_restrictions()] + [278 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\space_restriction_manager.cpp-->581]
! Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE3FB9AF1], Fun: [CRestrictedObject::add_restrictions()] + [317 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\restricted_object.cpp-->357]
! Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE404D08F], Fun: [CAnomalyDetector::update_schedule()] + [335 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\ai\monsters\anomaly_detector.cpp-->65]
! Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE4018418], Fun: [CCustomMonster::HeavyUpdatePosition()] + [64 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\custommonster.cpp-->447]
! Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE4020ECB], Fun: [CBaseMonster::HeavyUpdatePosition()] + [31 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\ai\monsters\basemonster\base_monster.cpp-->406]
! Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE4217CBC], Fun: [CEntity::UpdateCL()] + [228 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\entity.cpp-->139]
! Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE4017D7C], Fun: [CCustomMonster::UpdateCL()] + [124 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\custommonster.cpp-->474]
! Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE4020CA8], Fun: [CBaseMonster::UpdateCL()] + [84 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\ai\monsters\basemonster\base_monster.cpp-->327]
! Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F89F5F3], Fun: [CObjectList::SingleUpdate()] + [127 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\xr_object_list.cpp-->107]
! Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F89F8CF], Fun: [CObjectList::Update()] + [395 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\xr_object_list.cpp-->165] + [19 byte(s)]
! Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F89B45D], Fun: [IGame_Level::OnFrame()] + [29 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\igame_level.cpp-->132]
! Module: [D:\Games\SZ 0.8\bin_x64\xrGame.dll], AddrPC.Offset: [000007FEE41C67E0], Fun: [CLevel::OnFrame()] + [224 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\level.cpp-->437]
! Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F8CD738], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\pure.h-->86]
! Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F8CC83C], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\device.cpp-->419]
! Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F8CCB53], Fun: [CRenderDevice::on_idle()] + [267 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\device.cpp-->252]
! Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F8CD212], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\device.cpp-->324]
! Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F8CC92A], Fun: [CRenderDevice::Run()] + [182 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\device.cpp-->365]
! Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F88E640], Fun: [Startup()] + [284 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\x_ray.cpp-->214]
! Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F88E9B6], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\x_ray.cpp-->414]
! Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F88C0CD], Fun: [WinMain()] + [73 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\x_ray.cpp-->449]
! Module: [D:\Games\SZ 0.8\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013F8EFD7A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [000000007797652D], Fun: [BaseThreadInitThunk()] + [13 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000077BAC521], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[31.05.21 23:30:30.503] ********************************************************************************
[31.05.21 23:30:48.540] --Saved dump file to [d:\games\sz 0.8\_appdata_\logs\xray_admin_05-31-21_23-30-46.mdmp]

 

Не могу выйти из X16, спасите.
https://dropmefiles.com/e0V29
Кроме лога там сейвы, если вдруг. 

  • Спасибо 1
Ссылка на комментарий

Лаги от артефактов.

 

Фпс в плинтус, спавн максималка арты и монстры, невозможно пройти. Когда подходишь к переходу там ещё и за бугром пару десятков артов лежит чем туда ближе тем меньше кадров.

 

Запись видео практически не влияет на фпс так как до етого неснииал и местами игра останавливалась на 10-20 секунд. 

Hello ssd m2 :)

  • Спасибо 1
Ссылка на комментарий

Здравствуйте люди добрые. Как с производительностью в игре, были какие исправления?

4 часа назад, CMEPTb_HD сказал(а):

Фпс в плинтус,

Я плакать...

%D0%90%D0%BB%D0%B5%D0%BA%D1%81123%D0%B5%D0%B9.gif

Ссылка на комментарий

СМЕРТЬ_HD, у многих и с меньшим количеством "мутов" тормоза и лаги. Может по этому в теме тишина? Сидим и ждём патч.

  • Согласен 1
Ссылка на комментарий

При переходе с предбанника на кордон вылет
 

Скрытый текст


* Detected CPU: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz [GenuineIntel], F6/M158/S9
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2
* CPU cores: [4], threads: [4]
* CPU0 current freq: 3801 MHz, max freq: 3801 MHz
* CPU1 current freq: 3801 MHz, max freq: 3801 MHz
* CPU2 current freq: 3801 MHz, max freq: 3801 MHz
* CPU3 current freq: 3801 MHz, max freq: 3801 MHz
Initializing File System...
--Found base arch: [f:\games\stalker-fate\gamedata.db_pack_#0], size: [1993840509]
--Found base arch: [f:\games\stalker-fate\gamedata.db_pack_#1], size: [1995854585]
--Found base arch: [f:\games\stalker-fate\gamedata.db_pack_#2], size: [922202787]
--Found base arch: [f:\games\stalker-fate\gamedata.db_pack_#3], size: [1992837849]
--Found base arch: [f:\games\stalker-fate\gamedata.db_pack_#4], size: [2072211272]
--Found base arch: [f:\games\stalker-fate\gamedata.db_pack_#5], size: [1992624692]
--Found base arch: [f:\games\stalker-fate\gamedata.db_pack_#6], size: [1992664911]
--Found base arch: [f:\games\stalker-fate\gamedata.db_pack_#7], size: [2000086025]
--Found base arch: [f:\games\stalker-fate\gamedata.db_pack_#8], size: [1992882069]
--Found base arch: [f:\games\stalker-fate\gamedata.db_pack_#9], size: [2089451564]
--Found base arch: [f:\games\stalker-fate\gamedata.db_pack_#a], size: [1992800246]
--Found base arch: [f:\games\stalker-fate\gamedata.db_pack_#b], size: [162753412]
using fs-ltx fsgame.ltx
FS: 71128 files cached, 12113Kb memory used.
Init FileSystem 0.785896 sec
[21.06.21 14:12:46.743] [OGSR Engine (x64)] build date: [Apr  9 2021 02:30:37]
[21.06.21 14:12:46.743] Working Directory: [F:\Games\STALKER-Fate\bin_x64]
[21.06.21 14:12:46.743] CommandLine: ["F:\Games\STALKER-Fate\bin_x64\xrEngine.exe" ]
[21.06.21 14:12:47.093] TTAPI number of threads: [4]
[21.06.21 14:12:47.093] Initializing Engine...
[21.06.21 14:12:47.094] Starting INPUT device...
[21.06.21 14:12:47.177] refCount:m_pAdapter 1
[21.06.21 14:12:47.177] refCount:pFactory 1
[21.06.21 14:12:47.270] --[CEngineAPI::CreateRendererList] Available render modes [5]:
[21.06.21 14:12:47.270] --  [renderer_r2a]
[21.06.21 14:12:47.270] --  [renderer_r2]
[21.06.21 14:12:47.270] --  [renderer_r2.5]
[21.06.21 14:12:47.270] --  [renderer_r3]
[21.06.21 14:12:47.270] --  [renderer_r4]
[21.06.21 14:12:47.270] Executing config-script "user.ltx"...
[21.06.21 14:12:47.270] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[21.06.21 14:12:47.270] [f:\games\stalker-fate\_appdata_\user.ltx] successfully loaded.
[21.06.21 14:12:47.270] --Loading DLL: [xrRender_R4.dll]
[21.06.21 14:12:47.272] --Loading DLL: [xrGame.dll]
[21.06.21 14:12:47.308] --------------------------------------------------------------------------------
[21.06.21 14:12:47.308] [32720MB] physical memory installed, [25849MB] available, [20] percent of memory in use
[21.06.21 14:12:47.308] PageFile usage: [96MB], Peak PageFile usage: [140MB]
[21.06.21 14:12:47.308] --------------------------------------------------------------------------------
[21.06.21 14:12:47.308] * [ D3D ]: textures[0 K]
[21.06.21 14:12:47.308] * [x-ray]: process heap[65715 K], render[0 K]
[21.06.21 14:12:47.308] * [x-ray]: economy: strings[16681 K], smem[0 K]
[21.06.21 14:12:47.308] SOUND: OpenAL: enumerate devices...
[21.06.21 14:12:47.308] SOUND: OpenAL: EnumerationExtension Present
[21.06.21 14:12:47.435] devices Generic Software
[21.06.21 14:12:47.435] SOUND: OpenAL: system  default SndDevice name is Generic Software
[21.06.21 14:12:47.698] SOUND: OpenAL: All available devices:
[21.06.21 14:12:47.698] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[21.06.21 14:12:47.698] 2. OpenAL Soft, Spec Version 1.1  eax[0] efx[no] xram[no]
[21.06.21 14:12:47.698] Executing config-script "f:\games\stalker-fate\gamedata\config\default_controls.ltx"...
[21.06.21 14:12:47.699] [f:\games\stalker-fate\gamedata\config\default_controls.ltx] successfully loaded.
[21.06.21 14:12:47.699] Executing config-script "user.ltx"...
[21.06.21 14:12:47.699] Executing config-script "f:\games\stalker-fate\gamedata\config\rspec_extreme.ltx"...
[21.06.21 14:12:47.699] ! Unknown command:  r__supersample
[21.06.21 14:12:47.699] [f:\games\stalker-fate\gamedata\config\rspec_extreme.ltx] successfully loaded.
[21.06.21 14:12:47.699] Executing config-script "f:\games\stalker-fate\gamedata\config\default_controls.ltx"...
[21.06.21 14:12:47.699] [f:\games\stalker-fate\gamedata\config\default_controls.ltx] successfully loaded.
[21.06.21 14:12:47.700] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[21.06.21 14:12:47.700] [f:\games\stalker-fate\_appdata_\user.ltx] successfully loaded.
[21.06.21 14:12:47.700] SOUND: Selected device is Generic Software
[21.06.21 14:12:47.724] * sound: EAX 2.0 extension: present
[21.06.21 14:12:47.724] * sound: EAX 2.0 deferred: present
[21.06.21 14:12:47.724] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[21.06.21 14:12:47.732] Starting RENDER device...
[21.06.21 14:12:47.736] * GPU [vendor:10DE]-[device:1F07]: NVIDIA GeForce RTX 2070
[21.06.21 14:12:47.868] * CREATE: DeviceREF: 5
[21.06.21 14:12:47.868] *     Texture memory: 8031 M
[21.06.21 14:12:47.870] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[21.06.21 14:12:47.871] * GPU vertex cache: unrecognized, 24
[21.06.21 14:12:47.871] * DVB created: 16384K
[21.06.21 14:12:47.871] * DIB created: 512K
[21.06.21 14:12:47.875] ! Version conflict in shader 'models\lightplanes_00'
[21.06.21 14:12:47.875] ! Version conflict in shader 'models\lightplanesself'
[21.06.21 14:12:47.875] ! Version conflict in shader 'models\model_puh'
[21.06.21 14:12:47.875] ! Version conflict in shader 'models\model_refl'
[21.06.21 14:12:47.875] ! Version conflict in shader 'models\xbrainglass'
[21.06.21 14:12:47.875] ! Version conflict in shader 'models\xdistortcolorlinv'
[21.06.21 14:12:47.875] ! Version conflict in shader 'models\xglass'
[21.06.21 14:12:47.875] ! Version conflict in shader 'models\xglass2'
[21.06.21 14:12:47.875] ! Version conflict in shader 'models\xlens'
[21.06.21 14:12:47.875] ! Version conflict in shader 'selflight_static'
[21.06.21 14:12:47.877] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[21.06.21 14:12:47.975] * HWDST/PCF supported and used
[21.06.21 14:12:49.741] --LUA version: [LuaJIT 2.1.0-beta3]
[21.06.21 14:12:49.818] Starting engine...
[21.06.21 14:12:56.805] * phase time: 0 ms
[21.06.21 14:12:56.861] * phase cmem: 232710 K
[21.06.21 14:12:56.935] --LUA version: [LuaJIT 2.1.0-beta3]
[21.06.21 14:12:56.947] * phase time: 141 ms
[21.06.21 14:12:57.004] * phase cmem: 227398 K
[21.06.21 14:12:57.008] * Loading spawn registry...
[21.06.21 14:12:57.739] * 9119 spawn points are successfully loaded
[21.06.21 14:12:57.739] * Loading objects...
[21.06.21 14:12:57.886] * 14002 objects are successfully loaded
[21.06.21 14:12:57.991] * 3525 script vars are successfully loaded
[21.06.21 14:12:58.073] Total Objects: 14002
[21.06.21 14:12:58.299] * Game r0land_autosave is successfully loaded from file 'f:\games\stalker-fate\_appdata_\savedgames\r0land_autosave.sav' (1.294s)
[21.06.21 14:12:58.299] * phase time: 1351 ms
[21.06.21 14:12:58.376] * phase cmem: 299273 K
[21.06.21 14:12:58.483] # Player not found. New player created.
[21.06.21 14:12:58.483] !!xrServer::Check_GameSpy_CDKey_Success - 1
[21.06.21 14:12:58.483] * client : connection accepted - <>
[21.06.21 14:12:58.486] * phase time: 187 ms
[21.06.21 14:12:58.565] * phase cmem: 299391 K
[21.06.21 14:12:58.569] * phase time: 83 ms
[21.06.21 14:12:58.648] * phase cmem: 302857 K
[21.06.21 14:12:59.497] * phase time: 927 ms
[21.06.21 14:12:59.575] * phase cmem: 380292 K
[21.06.21 14:13:00.408] * phase time: 911 ms
[21.06.21 14:13:00.488] * phase cmem: 398779 K
[21.06.21 14:13:00.521] * [Loading IB] 1048575 indices, 2047 Kb
[21.06.21 14:13:00.523] * [Loading IB] 1048575 indices, 2047 Kb
[21.06.21 14:13:00.524] * [Loading IB] 1048575 indices, 2047 Kb
[21.06.21 14:13:00.526] * [Loading IB] 1048575 indices, 2047 Kb
[21.06.21 14:13:00.528] * [Loading IB] 1048575 indices, 2047 Kb
[21.06.21 14:13:00.529] * [Loading IB] 1048575 indices, 2047 Kb
[21.06.21 14:13:00.531] * [Loading IB] 1048575 indices, 2047 Kb
[21.06.21 14:13:00.532] * [Loading IB] 1048575 indices, 2047 Kb
[21.06.21 14:13:00.534] * [Loading IB] 1048575 indices, 2047 Kb
[21.06.21 14:13:00.536] * [Loading IB] 670515 indices, 1309 Kb
[21.06.21 14:13:00.541] * [Loading IB] 1048575 indices, 2047 Kb
[21.06.21 14:13:00.542] * [Loading IB] 1048575 indices, 2047 Kb
[21.06.21 14:13:00.544] * [Loading IB] 1048572 indices, 2047 Kb
[21.06.21 14:13:00.546] * [Loading IB] 784818 indices, 1532 Kb
[21.06.21 14:13:00.547] * phase time: 139 ms
[21.06.21 14:13:00.627] * phase cmem: 399373 K
[21.06.21 14:13:01.657] * phase time: 1109 ms
[21.06.21 14:13:01.738] * phase cmem: 404189 K
[21.06.21 14:13:01.800] * [DETAILS] VertexConsts(256), Batch(61)
[21.06.21 14:13:01.800] * [DETAILS] 40687 v(20), 26352 p
[21.06.21 14:13:01.800] * [DETAILS] Batch(61), VB(794K), IB(154K)
[21.06.21 14:13:01.801] * phase time: 144 ms
[21.06.21 14:13:01.883] * phase cmem: 412531 K
[21.06.21 14:13:01.884] * Loading HOM: f:\games\stalker-fate\gamedata\levels\l01_escape\level.hom
[21.06.21 14:13:01.885] * phase time: 83 ms
[21.06.21 14:13:01.966] * phase cmem: 412750 K
[21.06.21 14:13:01.976] * phase time: 91 ms
[21.06.21 14:13:02.057] * phase cmem: 409281 K
[21.06.21 14:13:02.066] - Game configuring : Started 
[21.06.21 14:13:02.067] - Loading music tracks from 'l01_escape_musics'...
[21.06.21 14:13:02.069] - Game configuring : Finished 
[21.06.21 14:13:02.075] CUIZoneMap::CUIZoneMap
[21.06.21 14:13:02.498] * phase time: 521 ms
[21.06.21 14:13:02.581] * phase cmem: 416077 K
[21.06.21 14:13:03.027] ! Fallback to default bump map: briks\briks_inside_02_bump
[21.06.21 14:13:03.028] ! Fallback to default bump map: briks\briks_inside_02_bump#
[21.06.21 14:13:03.422] ! Fallback to default bump map: crete\crete_walls_rg07_bump
[21.06.21 14:13:03.423] ! Fallback to default bump map: crete\crete_walls_rg07_bump#
[21.06.21 14:13:37.820] ! Fallback to default bump map: veh\veh_zil_130_bump#
[21.06.21 14:13:38.155] * t-report - base: 2223, 2365745 K
[21.06.21 14:13:38.155] * t-report - lmap: 6, 6144 K
[21.06.21 14:13:38.157] * phase time: 35658 ms
[21.06.21 14:13:38.245] * phase cmem: 447252 K
[21.06.21 14:13:38.256] * phase time: 99 ms
[21.06.21 14:13:38.343] * phase cmem: 447254 K
[21.06.21 14:13:38.442] --------------------------------------------------------------------------------
[21.06.21 14:13:38.442] [32720MB] physical memory installed, [22650MB] available, [30] percent of memory in use
[21.06.21 14:13:38.442] PageFile usage: [3918MB], Peak PageFile usage: [3928MB]
[21.06.21 14:13:38.442] --------------------------------------------------------------------------------
[21.06.21 14:13:38.442] * [ D3D ]: textures[2371890 K]
[21.06.21 14:13:38.442] * [x-ray]: process heap[446315 K], render[0 K]
[21.06.21 14:13:38.442] * [x-ray]: economy: strings[21162 K], smem[0 K]
[21.06.21 14:13:38.442] CUIMainIngameWnd::OnConnected
[21.06.21 14:13:38.443] CInvSlotSwitcher destruct
[21.06.21 14:13:38.443] CInvSlotSwitcher::IdleState
[21.06.21 14:13:38.621] ! Fallback to default bump map: act\tshirt_bump#
[21.06.21 14:13:38.773] actor_binder:load
[21.06.21 14:13:38.773] actor_binder:load(): self.object:name()='single_player'
[21.06.21 14:13:38.773] actor_binder:object_binder.load(): self.object:name()='single_player'
[21.06.21 14:13:38.773] loaded g_diff: 3
[21.06.21 14:13:38.776] events:-RANDOM_POOL:BEGIN <l01_escape>
[21.06.21 14:13:38.799] !Foz_Weather message: Weather installed in level => clear
[21.06.21 14:13:38.801] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.7
[21.06.21 14:13:38.801] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.7
[21.06.21 14:13:38.801] events:Game time: 9-13, 7:48, total days: 735488
[21.06.21 14:13:38.801] TFLoadList
[21.06.21 14:13:38.861] Total Objects: 14005
[21.06.21 14:13:38.865] ZTDIALG geo_scale = 4.4950381697077
[21.06.21 14:13:38.908] compression_system:****************************************************************************************************
[21.06.21 14:13:38.908] compression_system:on_location_exit[predbannik]
[21.06.21 14:13:38.939] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CInifile::r_string
[error]File          : e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrcore\xr_ini.cpp
[error]Line          : 378
[error]Description   : Can't find variable separator_id in [features]

[21.06.21 14:13:38.939] ***************************[ScriptCrashHandler]**********************************
[21.06.21 14:13:38.939] stack traceback:
    [C]: in function 'compress'
    ...\stalker-fate\gamedata\scripts\compression_system.script:209: in function 'on_location_exit'
    f:\games\stalker-fate\gamedata\scripts\events.script:3674: in function 'actor_change_location'
    f:\games\stalker-fate\gamedata\scripts\events.script:1077: in function 'actor_net_spawn'
    f:\games\stalker-fate\gamedata\scripts\bind_stalker.script:189: in function <f:\games\stalker-fate\gamedata\scripts\bind_stalker.script:154>
[21.06.21 14:13:38.939]     Locals: 
[21.06.21 14:13:38.939]      userdata (*temporary) : (alife_simulator): 00000188A8751390
[21.06.21 14:13:38.939]      userdata (*temporary) : (cse_alife_dynamic_object): 00000188ABA13B20
[21.06.21 14:13:38.939]     End
[21.06.21 14:13:38.939]     Locals: 
[21.06.21 14:13:38.939]      string level_name : predbannik
[21.06.21 14:13:38.939]      nil exc : [not available]
[21.06.21 14:13:38.939]      userdata anom_pt : (profile_timer): 00000188C50574F0
[21.06.21 14:13:38.939]      number id : 433.000000
[21.06.21 14:13:38.939]      number compress_items : 0.000000
[21.06.21 14:13:38.939]      Table: temp
[21.06.21 14:13:38.939]      string level_code : 38
[21.06.21 14:13:38.939]      number sobj_count : 308.000000
[21.06.21 14:13:38.939]      number sobj_operated : 3.000000
[21.06.21 14:13:38.939]      userdata sobj : (cse_alife_dynamic_object): 00000188ABA13B20
[21.06.21 14:13:38.939]      number pgv : 4010.000000
[21.06.21 14:13:38.939]     End
[21.06.21 14:13:38.939]     Locals: 
[21.06.21 14:13:38.939]      string old_level_name : predbannik
[21.06.21 14:13:38.939]      string new_level_name : l01_escape
[21.06.21 14:13:38.939]     End
[21.06.21 14:13:38.939]     Locals: 
[21.06.21 14:13:38.939]      userdata obj : (game_object): 00000188C4AE2140
[21.06.21 14:13:38.939]      userdata data : (cse_alife_object): 00000188A7F8BF80
[21.06.21 14:13:38.939]      number wsf_net_chk : 1.000000
[21.06.21 14:13:38.939]      number object_count_in_engine : 14005.000000
[21.06.21 14:13:38.939]      string old_level_name : predbannik
[21.06.21 14:13:38.939]      string new_level_name : l01_escape
[21.06.21 14:13:38.939]     End
[21.06.21 14:13:38.939]     Locals: 
[21.06.21 14:13:38.939]      Userdata: self
[21.06.21 14:13:38.939]              Table: self.st
[21.06.21 14:13:38.939]                      table self.st.pstor : [...]
[21.06.21 14:13:38.939]              number self.next_restrictors_update_time : -10000.000000
[21.06.21 14:13:38.939]              boolean self.weapon_hide : false
[21.06.21 14:13:38.939]              boolean self.bCheckStart : true
[21.06.21 14:13:38.939]              Userdata: self.actor_detector
[21.06.21 14:13:38.939]                      number self.actor_detector.init_time : -1.000000
[21.06.21 14:13:38.939]      userdata data : (cse_alife_object): 00000188A7F8BF80
[21.06.21 14:13:38.939]     End
[21.06.21 14:13:38.939] *********************************************************************************
[21.06.21 14:13:38.939] ********************************************************************************
[21.06.21 14:13:39.099] !!stack trace:
! Module: [F:\Games\STALKER-Fate\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFAE5B73E78], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrcore\stacktrace_collector.cpp-->152]
! Module: [F:\Games\STALKER-Fate\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFAE5B9B2E9], Fun: [LogStackTrace()] + [53 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrcore\xrdebugnew.cpp-->28] + [13 byte(s)]
! Module: [F:\Games\STALKER-Fate\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFAE5B9B13E], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrcore\xrdebugnew.cpp-->142]
! Module: [F:\Games\STALKER-Fate\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFAE5B9B07B], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrcore\xrdebugnew.cpp-->222]
! Module: [F:\Games\STALKER-Fate\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFAE5B97B81], Fun: [CInifile::r_string()] + [229 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrcore\xr_ini.cpp-->379]
! Module: [F:\Games\STALKER-Fate\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFAE5B97F3D], Fun: [CInifile::r_float()] + [9 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrcore\xr_ini.cpp-->460]
! Module: [F:\Games\STALKER-Fate\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFAB6058105], Fun: [CALifeSimulator__compress()] + [413 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\alife_simulator_script.cpp-->348] + [30 byte(s)]
! Module: [F:\Games\STALKER-Fate\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFAB605C73A], Fun: [luabind::detail::returns<char const *>::call<CALifeSimulator,1,char const * (__cdecl*&)(CALifeSimulator *,CSE_Abstract *),CALifeSimulator *,CSE_Abstract *>()] + [174 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\luabind\luabind\detail\call.hpp-->168] + [45 byte(s)]
! Module: [F:\Games\STALKER-Fate\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFAB60617A1], Fun: [std::_Func_impl_no_alloc<luabind::detail::mem_fn_callback<char const * (__cdecl*)(CALifeSimulator *,CSE_Abstract *),CALifeSimulator>,int,lua_State *>::_Do_call()] + [33 byte(s)], File-->Line: [e:\program files (x86)\vs\vc\tools\msvc\14.16.27023\include\functional-->15732480]
! Module: [F:\Games\STALKER-Fate\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000ABC4], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\luabind\src\class_rep.cpp-->652] + [56 byte(s)]
! Module: [F:\Games\STALKER-Fate\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFAC16B53A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [F:\Games\STALKER-Fate\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFAC16BEE7A], Fun: [lua_pcall()] + [186 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\luajit\src\lj_api.c-->1130]
! Module: [F:\Games\STALKER-Fate\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000EC44], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\luabind\src\pcall.cpp-->40] + [16 byte(s)]
! Module: [F:\Games\STALKER-Fate\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFAB6170BAF], Fun: [luabind::detail::proxy_member_caller<bool,CSE_ALifeObject * const *>::operator bool()] + [71 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\luabind\luabind\detail\call_member.hpp-->118] + [18 byte(s)]
! Module: [F:\Games\STALKER-Fate\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFAB617048B], Fun: [CScriptBinderObjectWrapper::net_Spawn()] + [55 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\script_binder_object_wrapper.cpp-->46] + [45 byte(s)]
! Module: [F:\Games\STALKER-Fate\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFAB608B594], Fun: [CScriptBinder::net_Spawn()] + [44 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\script_binder.cpp-->89] + [13 byte(s)]
! Module: [F:\Games\STALKER-Fate\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFAB6299CD5], Fun: [CPhysicsShellHolder::net_Spawn()] + [53 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\physicsshellholder.cpp-->51] + [25 byte(s)]
! Module: [F:\Games\STALKER-Fate\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFAB62885C5], Fun: [CEntity::net_Spawn()] + [993 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\entity.cpp-->264] + [11 byte(s)]
! Module: [F:\Games\STALKER-Fate\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFAB628985D], Fun: [CEntityAlive::net_Spawn()] + [45 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\entity_alive.cpp-->250] + [11 byte(s)]
! Module: [F:\Games\STALKER-Fate\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFAB62797F4], Fun: [CActor::net_Spawn()] + [488 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\actor_network.cpp-->541] + [11 byte(s)]
! Module: [F:\Games\STALKER-Fate\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFAB623EAED], Fun: [CLevel::g_sv_Spawn()] + [233 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\level_network_spawn.cpp-->99] + [28 byte(s)]
! Module: [F:\Games\STALKER-Fate\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFAB623E805], Fun: [CLevel::cl_Process_Spawn()] + [245 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\level_network_spawn.cpp-->42]
! Module: [F:\Games\STALKER-Fate\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFAB6236D05], Fun: [CLevel::ProcessGameEvents()] + [193 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\level.cpp-->407]
! Module: [F:\Games\STALKER-Fate\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFAB62367BA], Fun: [CLevel::OnFrame()] + [186 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xrgame\level.cpp-->431]
! Module: [F:\Games\STALKER-Fate\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7089BD738], Fun: [CRegistrator<pureAppStart>::Process()] + [84 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\pure.h-->86]
! Module: [F:\Games\STALKER-Fate\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7089BC83C], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\device.cpp-->419]
! Module: [F:\Games\STALKER-Fate\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7089BCB53], Fun: [CRenderDevice::on_idle()] + [267 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\device.cpp-->252]
! Module: [F:\Games\STALKER-Fate\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7089BD212], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\device.cpp-->324]
! Module: [F:\Games\STALKER-Fate\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7089BC92A], Fun: [CRenderDevice::Run()] + [182 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\device.cpp-->365]
! Module: [F:\Games\STALKER-Fate\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70897E640], Fun: [Startup()] + [284 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\x_ray.cpp-->214]
! Module: [F:\Games\STALKER-Fate\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70897E9B6], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\x_ray.cpp-->414]
! Module: [F:\Games\STALKER-Fate\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF70897C0CD], Fun: [WinMain()] + [73 byte(s)], File-->Line: [e:\storage\programming\cpp\xray\ogsr9\ogsr_engine\xr_3da\x_ray.cpp-->449]
! Module: [F:\Games\STALKER-Fate\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7089DFD7A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFB18D07034], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFB19D22651], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[21.06.21 14:13:39.099] ********************************************************************************

 

Ссылка на комментарий
3 часа назад, r0land сказал(а):

[21.06.21 14:13:38.801] events:Actor net_spawn. Mod version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.7
[21.06.21 14:13:38.801] events:Game started in version: [OGSR Engine x64]:Судьба Зоны v.0.8.0.7

Актуальная версия мода - 0.8.0.9

И в ней такого вылета уже нет.

Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine.

Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист.

AMD Ryzen 9 7950X (16 ядер, 5.7ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD.

Ссылка на комментарий
7 минут назад, Zander_driver сказал(а):

Актуальная версия мода - 0.8.0.9

И в ней такого вылета уже нет.

Весьма странно, т.к. точно ставил патч 0.8.0.9 и в меню светится именно эта версия. Спасибо за ответ, поковыряюсь, может всё таки зацепил что-то

Добавлено  Опричник,

Изучите "Правила цитирования". https://www.amk-team.ru/forum/topic/13514-obyavleniya/

 

Ссылка на комментарий

Здрасти, при запуске выдает ошибку Your video card doesnt meet game requirements. Try to lower game settings. Как быть? И если уж проблему никак не решить, есть ли моды, по аналогии Жесть? (магазинное питание, торговля на артефакты и тд)

Добавлено Zander_driver,

Расскажите для начала, что за железо у вас.

Ссылка на комментарий

@Васька Следопыт, превед медвед :). Других модов, достаточно близких к моду "Жесть" не встречал (да и нет таких вроде) - "Судьба Зоны" ближайший. 

Пробовал снизить настройки графики до минимума? 

Так а какая у тебя видяха-то, и сколько в ней видеопамяти? Иначе сложно что-то понять и посоветовать тебе.

Изменено пользователем ddww
Ссылка на комментарий

Вы меня шапками закидаете)) у меня встроенная (слабая), так что в сталкер всегда играл с тормозами и фризами) думал мало ли, может в user поковыряться или еще чего изменить

Добавлено  Опричник,

Изучите "Правила цитирования". https://www.amk-team.ru/forum/topic/13514-obyavleniya/

 

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@Васька Следопыт, да не боись, тут злодеев не было, нет и, наверное, в ближайшее время - не будет. 

Ну раз встроенная (слабая), так что в Сталкер всегда играл с тормозами и фризами, то, возможно, моды на ОГСР-движке вообще не потянет. Ну просто попробуй сначала снизить настройки графики до минимума; а потом, если будет игра работать - можешь их постепенно увеличивать. 

Вообще-то, хоть и менее вероятно, но проблемы могут быть не только из-за видяхи, но и из-за объёма ОЗУ (или процессора)...

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22 минуты назад, Васька Следопыт сказал(а):

Вы меня шапками закидаете)

Ну зачем :)

Ладно... откопал из старых новостей, вот:

Цитата

СИСТЕМНЫЕ ТРЕБОВАНИЯ МОДА:

Обязательно - операционная система 64 бит.
МИНИМАЛЬНЫЕ: (Для примера - два разных конфига, на которых играют в СЗ наши тестеры)
1) Athlon 3 ядра 3300MHz; 4GB ОЗУ; Radeon HD6570 1GB шина 128.
2) DualCore Intel Pentium E5200, 3333 MHz; 8GB ОЗУ; GeForce GT 730 2GB.
Следовательно, на чем-то вроде этого, играть вполне можно. На минималках или около того.

 

Стало быть, если железо примерно такое же, как в цитате, то - должно таки работать. Если слабее, то увы.

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Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine.

Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист.

AMD Ryzen 9 7950X (16 ядер, 5.7ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD.

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