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Ну вот, при возврате - всякое может быть.

Как-то раз, залез в подземку Янтаря, Х-16 т.е. Ну полазил там, артов собрал, зомби пострелял. Выхожу - ныряю в дыру в бетонной трубе...

На Янтаре появляюсь в окружении десятка снорков, так что каждый из них не далее 3 метров. Однозначная хана без вариантов, там даже убегать некуда.

Поразмыслил, надо ли мне что-то с этим делать, править, или не надо.

Со стороны лабы Х-16 - прыгал в провал в бетоне, во тьму. По хорошему учитывая механику СЗ - в неизвестность.

На Янтаре оказался в снорках, к которым другим путем подобраться нельзя, а этим путем они сразу выносят.

...

Пришел к выводу, что такое - геймплейный момент. Ну да, случиться может, что тот или иной путь недоступен из-за аномалий или из-за фауны. Бывает...

Не стал ничего править, переиграл с сейва до захода в подземку.

 

31 минуту назад, zoozooz сказал:

С другой стороны зайти проблематично, огневики под мостом не пускают.

Огневики, вроде, к числу особо бронированного зверья не относятся, их достаточно просто убить. Проще чем бюрера, во всяком случае.

Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine.

Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист.

AMD Ryzen 9 7950X (16 ядер, 5.7ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD.

Ссылка на комментарий
1 минуту назад, Zander_driver сказал:

Огневики, вроде, к числу особо бронированного зверья не относятся, их достаточно просто убить.

Их можно убить??? Это самая паскудная тварь. В НЛС огневики некоторые неубиваемые. А тут я их к аномалиям отнес и не пытался никогда убить. Столько времени играю и тут такая новость)

Добавлено Zander_driver,

Можно :) вполне даже запросто.

При точной стрельбе, мне одного магазина УЗИ .45 хватало.

  • Смешно 2

Старые солдаты не умирают, они просто так пахнут. © Гарри Гаррисон. Все, что ты любил, ветер унесет. © Стивен Кинг.

Ссылка на комментарий

@Zander_drivers_JvpqfzAJY.jpg

В общем такие дела, после автосейва торговли, загрузился, шлем сам слетел и началось тоже , что и когда шлем с апгрейда забираешь. Лагает, 1/5 фпс, я решил подождать. В общем обошлось без вылета, когда у меня зависла игра намертво, я альтабнулся, в результате отлагало, но не до конца, отлагало полностью когда я одел шлем обратно.

Поиграл минуты 2 шлем снова слетел. Опять начались фризы.

В итоге я выяснил, что это шлем, Шредингера. Я его надел и одновременно оставил в рюкзаке, с попытки 5й получилось одеть и все отлагало.

UPD: Все записи летят, при загрузки этот баг возникает снова и снова.

Изменено пользователем GYN ZAN
GYN%20ZAN.gif
Ссылка на комментарий
3 часа назад, GYN ZAN сказал:

шлем, Шредингера.

:shok2::wacko2:

Я его поймал, и изсправил.

  • Нравится 2
  • Смешно 2

Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine.

Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист.

AMD Ryzen 9 7950X (16 ядер, 5.7ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD.

Ссылка на комментарий

Осталось только вылет из за спавна нпс в аномалию исправить, и будет норм, а то некоторые места очень душные получаются, лабу х10 так и не смог пройти из за этих вылетов, сколько бы выброс не пережидал. Зандер, пофиксь плс, если это не трудозатратно, хотябы костылём каким.

Скрытый текст

[11/29/19 17:20:06]    --SetLogCallback to file d:\games\sz\_appdata_\logs\sudba_zony.log
[11/29/19 17:20:08]    * DBG: se_stor:last_label=[•LAST_STORH•]
[11/29/19 17:20:08]    Starting engine...
[11/29/19 17:20:12]    Loading DLL: xrGameSpy.dll
[11/29/19 17:22:19]    * DVB created: 6144K
[11/29/19 17:22:19]    * DIB created: 512K
[11/29/19 17:22:19]    - r__tf_aniso 9
[11/29/19 17:22:19]    - r2_tf_mipbias 0.
[11/29/19 17:22:19]    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[11/29/19 17:22:19]    * GPU vertex cache: unrecognized, 16
[11/29/19 17:22:19]    *** RESET [375 ms]
[11/29/19 17:22:19]    "d:\games\sz\bin\xr_3da.exe"
[11/29/19 17:22:19]    * phase time: 0 ms
[11/29/19 17:22:19]    * phase cmem: 147772 K
[11/29/19 17:22:19]    Кэширование объектов
[11/29/19 17:22:19]    Loading objects...
[11/29/19 17:22:19]    Loading models...
[11/29/19 17:22:35]    ! auto-generated bump map: detail\detail_metall_det1_v_bump
[11/29/19 17:22:35]    ! auto-generated bump map: detail\detail_metall_det1_v_bump#
[11/29/19 17:22:35]    ! auto-generated bump map: detail\detail_stucco_det3_bump
[11/29/19 17:22:35]    ! auto-generated bump map: detail\detail_stucco_det3_bump#
[11/29/19 17:22:35]    ! auto-generated bump map: detail\detail_wood_det1_u_bump
[11/29/19 17:22:35]    ! auto-generated bump map: detail\detail_wood_det1_u_bump#
[11/29/19 17:22:54]    ! auto-generated bump map: swmt\colt1911\colt_1911a1_sk1_bump#
[11/29/19 17:22:54]    ! auto-generated bump map: swmt\hk_mp5\mp5_body_bump#
[11/29/19 17:22:54]    ! auto-generated bump map: swmt\hk_mp5\mp5_stock_bump#
[11/29/19 17:22:54]    ! auto-generated bump map: swmt\misc\bino_bpos_10x42_bump#
[11/29/19 17:22:55]    ! auto-generated bump map: swmt\misc\grenade_f1_bump#
[11/29/19 17:22:55]    ! auto-generated bump map: swmt\misc\grenade_rgd5_bump#
[11/29/19 17:22:55]    ! auto-generated bump map: swmt\upgrade\pso\scope_pso1_xx_bump#
[11/29/19 17:22:55]    ! auto-generated bump map: swmt\upgrade\sil_mp5_qd_9mm_bump#
[11/29/19 17:22:55]    ! auto-generated bump map: swmt\val_vss\val_bump#
[11/29/19 17:22:55]    ! auto-generated bump map: swmt\val_vss\vss_bump#
[11/29/19 17:22:58]    * [prefetch] time:    38370 ms
[11/29/19 17:22:58]    * [prefetch] memory:  84247Kb
[11/29/19 17:22:58]    * phase time: 38428 ms
[11/29/19 17:22:58]    * phase cmem: 229679 K
[11/29/19 17:22:58]    Сервер: Старт
[11/29/19 17:22:58]    * DBG: se_stor:last_label=[•LAST_STORH•]
[11/29/19 17:22:58]    * DBG: _g:(1528):start_game_callback called
[11/29/19 17:22:58]    * phase time: 216 ms
[11/29/19 17:22:58]    * phase cmem: 216186 K
[11/29/19 17:22:58]    Сервер: Загрузка симуляции жизни
[11/29/19 17:22:58]    * Loading spawn registry...
[11/29/19 17:23:00]    * 9119 spawn points are successfully loaded
[11/29/19 17:23:00]    * Loading objects...
[11/29/19 17:23:02]    * 27318 objects are successfully loaded
[11/29/19 17:23:03]    Total Objects: 27337
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7578],size=[7576]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7584],size=[7582]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[6080]:(6082)
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7602],size=[7600]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7588],size=[7586]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7600],size=[7598]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7585],size=[7583]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7576],size=[7574]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7600],size=[7598]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7589],size=[7587]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7573],size=[7571]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7538],size=[7536]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7600],size=[7598]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7589],size=[7587]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7579],size=[7577]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7591],size=[7589]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7598],size=[7596]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7591],size=[7589]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7602],size=[7600]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7583],size=[7581]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7576],size=[7574]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7597],size=[7595]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7573],size=[7571]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7577],size=[7575]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7602],size=[7600]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7572],size=[7570]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7585],size=[7583]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7586],size=[7584]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7575],size=[7573]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7574],size=[7572]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7599],size=[7597]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7577],size=[7575]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7597],size=[7595]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7539],size=[7537]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7601],size=[7599]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7421],size=[7419]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7581],size=[7579]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7579],size=[7577]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7596],size=[7594]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7579],size=[7577]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/7596],size=[7594]
[11/29/19 17:23:06]    * DBG: se_stor:read_tail_packet:r/w=[2/1815],size=[1813]
[11/29/19 17:23:06]    * DBG: se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[11/29/19 17:23:06]    * DBG: se_stor:Load Storehouse: Size(41)=[304961], keys=[10448] :BuildSav=[<nil>]
[11/29/19 17:23:06]    * DBG: se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[11/29/19 17:23:06]    * Game srg_autosave is successfully loaded from file 'd:\games\sz\_appdata_\savedgames\srg_autosave.sav' (8.074s)
[11/29/19 17:23:06]    * phase time: 8082 ms
[11/29/19 17:23:06]    * phase cmem: 258026 K
[11/29/19 17:23:06]    Сервер: Соединяемся
[11/29/19 17:23:06]    MaxPlayers = 32
[11/29/19 17:23:06]    * phase time: 44 ms
[11/29/19 17:23:06]    * phase cmem: 258058 K
[11/29/19 17:23:06]    Клиент: Соединение с
[11/29/19 17:23:06]    # Player not found. New player created.
[11/29/19 17:23:06]    * client : connection accepted - <>
[11/29/19 17:23:06]    * phase time: 12 ms
[11/29/19 17:23:06]    * phase cmem: 258083 K
[11/29/19 17:23:06]    Открытие потока
[11/29/19 17:23:06]    * phase time: 21 ms
[11/29/19 17:23:06]    * phase cmem: 258083 K
[11/29/19 17:23:06]    Загрузка формы объектов
[11/29/19 17:23:07]    * phase time: 1110 ms
[11/29/19 17:23:07]    * phase cmem: 279437 K
[11/29/19 17:23:07]    Загрузка шейдеров
[11/29/19 17:23:08]    * phase time: 367 ms
[11/29/19 17:23:08]    * phase cmem: 281034 K
[11/29/19 17:23:08]    Загрузка геометрии
[11/29/19 17:23:08]    * [Loading VB] 65533 verts, 2047 Kb
[11/29/19 17:23:08]    * [Loading VB] 65533 verts, 2047 Kb
[11/29/19 17:23:08]    * [Loading VB] 65532 verts, 2047 Kb
[11/29/19 17:23:08]    * [Loading VB] 65533 verts, 2047 Kb
[11/29/19 17:23:08]    * [Loading VB] 65533 verts, 2047 Kb
[11/29/19 17:23:08]    * [Loading VB] 65533 verts, 2047 Kb
[11/29/19 17:23:08]    * [Loading VB] 65529 verts, 2047 Kb
[11/29/19 17:23:08]    * [Loading VB] 65532 verts, 2047 Kb
[11/29/19 17:23:08]    * [Loading VB] 65528 verts, 2047 Kb
[11/29/19 17:23:08]    * [Loading VB] 65534 verts, 2047 Kb
[11/29/19 17:23:08]    * [Loading VB] 65526 verts, 2047 Kb
[11/29/19 17:23:08]    * [Loading VB] 65531 verts, 2047 Kb
[11/29/19 17:23:08]    * [Loading VB] 65502 verts, 2046 Kb
[11/29/19 17:23:08]    * [Loading VB] 11783 verts, 368 Kb
[11/29/19 17:23:08]    * [Loading VB] 41442 verts, 1295 Kb
[11/29/19 17:23:08]    * [Loading IB] 1048575 indices, 2047 Kb
[11/29/19 17:23:08]    * [Loading IB] 1048575 indices, 2047 Kb
[11/29/19 17:23:08]    * [Loading IB] 1048575 indices, 2047 Kb
[11/29/19 17:23:08]    * [Loading IB] 1048572 indices, 2047 Kb
[11/29/19 17:23:08]    * [Loading IB] 1048572 indices, 2047 Kb
[11/29/19 17:23:08]    * [Loading IB] 1048572 indices, 2047 Kb
[11/29/19 17:23:08]    * [Loading IB] 893169 indices, 1744 Kb
[11/29/19 17:23:08]    * [Loading VB] 65534 verts, 767 Kb
[11/29/19 17:23:08]    * [Loading VB] 65535 verts, 767 Kb
[11/29/19 17:23:08]    * [Loading VB] 65534 verts, 767 Kb
[11/29/19 17:23:08]    * [Loading VB] 65535 verts, 767 Kb
[11/29/19 17:23:08]    * [Loading VB] 65534 verts, 767 Kb
[11/29/19 17:23:08]    * [Loading VB] 65535 verts, 767 Kb
[11/29/19 17:23:08]    * [Loading VB] 65534 verts, 767 Kb
[11/29/19 17:23:08]    * [Loading VB] 65534 verts, 767 Kb
[11/29/19 17:23:08]    * [Loading VB] 46619 verts, 546 Kb
[11/29/19 17:23:08]    * [Loading IB] 1048575 indices, 2047 Kb
[11/29/19 17:23:08]    * [Loading IB] 1048572 indices, 2047 Kb
[11/29/19 17:23:08]    * [Loading IB] 1048572 indices, 2047 Kb
[11/29/19 17:23:08]    * [Loading IB] 1048575 indices, 2047 Kb
[11/29/19 17:23:08]    * [Loading IB] 1048572 indices, 2047 Kb
[11/29/19 17:23:08]    * [Loading IB] 1048575 indices, 2047 Kb
[11/29/19 17:23:08]    * [Loading IB] 285504 indices, 557 Kb
[11/29/19 17:23:08]    * phase time: 623 ms
[11/29/19 17:23:08]    * phase cmem: 281046 K
[11/29/19 17:23:08]    Загрузка базы пространств
[11/29/19 17:23:08]    * phase time: 84 ms
[11/29/19 17:23:08]    * phase cmem: 283088 K
[11/29/19 17:23:08]    Загрузка детальных объектов
[11/29/19 17:23:08]    * phase time: 9 ms
[11/29/19 17:23:08]    * phase cmem: 283088 K
[11/29/19 17:23:08]    Загрузка секторов и порталов
[11/29/19 17:23:08]     WARNING: Occlusion map 'd:\games\sz\gamedata\levels\l10u_bunker\level.hom' not found.
[11/29/19 17:23:09]    * phase time: 522 ms
[11/29/19 17:23:09]    * phase cmem: 284162 K
[11/29/19 17:23:09]    Загрузка ИИ объектов
[11/29/19 17:23:09]    - Loading music tracks from 'l10u_bunker_musics'...
[11/29/19 17:23:09]    * phase time: 110 ms
[11/29/19 17:23:09]    * phase cmem: 284294 K
[11/29/19 17:23:09]    Клиент: Создание
[11/29/19 17:23:09]    - Game configuring : Started
[11/29/19 17:23:09]    - Game configuring : Finished
[11/29/19 17:23:09]    * phase time: 467 ms
[11/29/19 17:23:09]    * phase cmem: 292619 K
[11/29/19 17:23:09]    Загрузка текстур
[11/29/19 17:23:10]    ! auto-generated bump map: detail\detail_asfalt_det1_bump
[11/29/19 17:23:10]    ! auto-generated bump map: detail\detail_asfalt_det1_bump#
[11/29/19 17:23:10]    ! auto-generated bump map: detail\detail_beton_det1_bump
[11/29/19 17:23:10]    ! auto-generated bump map: detail\detail_beton_det1_bump#
[11/29/19 17:23:10]    ! auto-generated bump map: detail\detail_beton_det3_bump
[11/29/19 17:23:10]    ! auto-generated bump map: detail\detail_beton_det3_bump#
[11/29/19 17:23:10]    ! auto-generated bump map: detail\detail_beton_det3_u_bump
[11/29/19 17:23:10]    ! auto-generated bump map: detail\detail_beton_det3_u_bump#
[11/29/19 17:23:16]    * t-report - base: 1849, 1284670 K
[11/29/19 17:23:16]    * t-report - lmap: 4, 4096 K
[11/29/19 17:23:16]    * phase time: 6850 ms
[11/29/19 17:23:16]    * phase cmem: 292620 K
[11/29/19 17:23:16]    Клиент: Синхронизация
[11/29/19 17:23:16]    * phase time: 64 ms
[11/29/19 17:23:16]    * phase cmem: 292620 K
[11/29/19 17:23:16]    * [win32]: free[1865724 K], reserved[223812 K], committed[2104704 K]
[11/29/19 17:23:16]    * [ D3D ]: textures[1288766 K]
[11/29/19 17:23:16]    * [x-ray]: crt heap[292620 K], process heap[1471191 K], game lua[78883 K], engine lua[224 K], render[0 K]
[11/29/19 17:23:16]    * [x-ray]: economy: strings[28579 K], smem[28075 K]
[11/29/19 17:23:17]    * DBG: bind_stalker:(846):actor_binder:load(): self.object:name()='single_player'
[11/29/19 17:23:17]    * DBG: bind_stalker:(848):actor_binder:object_binder.load(): self.object:name()='single_player'
[11/29/19 17:23:17]    * DBG: bind_stalker:load:size=[6]
[11/29/19 17:23:17]    * DBG: task_manager:(212):^^^ LOAD
[11/29/19 17:23:17]    load_all
[11/29/19 17:23:17]    get_task_list...
[11/29/19 17:23:17]    saved_task: 1; size 581 symbols
[11/29/19 17:23:17]    invsys_msd:loading all spots...
[11/29/19 17:23:17]    * DBG: events:first run in new version. last saved version: 0.7.3
[11/29/19 17:23:17]    Clearing Restrictions in monsters and stalkers in: jupiter
[11/29/19 17:23:18]    Result in jupiter: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:18]    Clearing Restrictions in monsters and stalkers in: garbage_old
[11/29/19 17:23:19]    Result in garbage_old: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:19]    Clearing Restrictions in monsters and stalkers in: lost_village
[11/29/19 17:23:21]    Result in lost_village: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:21]    Clearing Restrictions in monsters and stalkers in: puzir
[11/29/19 17:23:22]    Result in puzir: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:22]    Clearing Restrictions in monsters and stalkers in: l10_radar
[11/29/19 17:23:23]    Result in l10_radar: cleared 69 objects, modified 252 objects.
[11/29/19 17:23:23]    Clearing Restrictions in monsters and stalkers in: l04u_labx18
[11/29/19 17:23:25]    Result in l04u_labx18: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:25]    Clearing Restrictions in monsters and stalkers in: atp_for_test22
[11/29/19 17:23:26]    Result in atp_for_test22: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:26]    Clearing Restrictions in monsters and stalkers in: l12u_sarcofag
[11/29/19 17:23:27]    Result in l12u_sarcofag: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:27]    Clearing Restrictions in monsters and stalkers in: jupiter_underground
[11/29/19 17:23:29]    Result in jupiter_underground: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:29]    Clearing Restrictions in monsters and stalkers in: labx8
[11/29/19 17:23:30]    Result in labx8: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:30]    Clearing Restrictions in monsters and stalkers in: l08_yantar
[11/29/19 17:23:31]    Result in l08_yantar: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:31]    Clearing Restrictions in monsters and stalkers in: red_forest
[11/29/19 17:23:32]    Result in red_forest: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:32]    Clearing Restrictions in monsters and stalkers in: zaton
[11/29/19 17:23:34]    Result in zaton: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:34]    Clearing Restrictions in monsters and stalkers in: peshera
[11/29/19 17:23:35]    Result in peshera: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:35]    Clearing Restrictions in monsters and stalkers in: pripyat
[11/29/19 17:23:36]    Result in pripyat: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:36]    Clearing Restrictions in monsters and stalkers in: dead_city
[11/29/19 17:23:37]    Result in dead_city: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:37]    Clearing Restrictions in monsters and stalkers in: l01_escape
[11/29/19 17:23:39]    Result in l01_escape: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:39]    Clearing Restrictions in monsters and stalkers in: l02_garbage
[11/29/19 17:23:40]    Result in l02_garbage: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:40]    Clearing Restrictions in monsters and stalkers in: l06_rostok
[11/29/19 17:23:41]    Result in l06_rostok: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:41]    Clearing Restrictions in monsters and stalkers in: predbannik
[11/29/19 17:23:43]    Result in predbannik: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:43]    Clearing Restrictions in monsters and stalkers in: l03u_agr_underground
[11/29/19 17:23:44]    Result in l03u_agr_underground: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:44]    Clearing Restrictions in monsters and stalkers in: swamp_old
[11/29/19 17:23:45]    Result in swamp_old: cleared 232 objects, modified 232 objects.
[11/29/19 17:23:45]    Clearing Restrictions in monsters and stalkers in: cs_agroprom_underground
[11/29/19 17:23:47]    Result in cs_agroprom_underground: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:47]    Clearing Restrictions in monsters and stalkers in: l04_darkvalley
[11/29/19 17:23:48]    Result in l04_darkvalley: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:48]    Clearing Restrictions in monsters and stalkers in: marsh
[11/29/19 17:23:49]    Result in marsh: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:49]    Clearing Restrictions in monsters and stalkers in: l05_bar
[11/29/19 17:23:50]    Result in l05_bar: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:50]    Clearing Restrictions in monsters and stalkers in: av_peshera
[11/29/19 17:23:52]    Result in av_peshera: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:52]    Clearing Restrictions in monsters and stalkers in: l12_stancia_2
[11/29/19 17:23:53]    Result in l12_stancia_2: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:53]    Clearing Restrictions in monsters and stalkers in: l03_agroprom
[11/29/19 17:23:54]    Result in l03_agroprom: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:54]    Clearing Restrictions in monsters and stalkers in: l08u_brainlab
[11/29/19 17:23:56]    Result in l08u_brainlab: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:56]    Clearing Restrictions in monsters and stalkers in: warlab
[11/29/19 17:23:57]    Result in warlab: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:57]    Clearing Restrictions in monsters and stalkers in: yantar_old
[11/29/19 17:23:58]    Result in yantar_old: cleared 0 objects, modified 0 objects.
[11/29/19 17:23:58]    Clearing Restrictions in monsters and stalkers in: l07_military
[11/29/19 17:24:00]    Result in l07_military: cleared 0 objects, modified 0 objects.
[11/29/19 17:24:00]    Clearing Restrictions in monsters and stalkers in: l12_stancia
[11/29/19 17:24:01]    Result in l12_stancia: cleared 0 objects, modified 0 objects.
[11/29/19 17:24:01]    Clearing Restrictions in monsters and stalkers in: l11_pripyat
[11/29/19 17:24:02]    Result in l11_pripyat: cleared 0 objects, modified 0 objects.
[11/29/19 17:24:02]    Clearing Restrictions in monsters and stalkers in: l12u_control_monolith
[11/29/19 17:24:03]    Result in l12u_control_monolith: cleared 0 objects, modified 0 objects.
[11/29/19 17:24:03]    Clearing Restrictions in monsters and stalkers in: generators
[11/29/19 17:24:05]    Result in generators: cleared 0 objects, modified 0 objects.
[11/29/19 17:24:05]    Clearing Restrictions in monsters and stalkers in: aver
[11/29/19 17:24:06]    Result in aver: cleared 0 objects, modified 0 objects.
[11/29/19 17:24:06]    Clearing Restrictions in monsters and stalkers in: limansk
[11/29/19 17:24:07]    Result in limansk: cleared 0 objects, modified 0 objects.
[11/29/19 17:24:07]    Clearing Restrictions in monsters and stalkers in: hospital
[11/29/19 17:24:09]    Result in hospital: cleared 0 objects, modified 0 objects.
[11/29/19 17:24:09]    * DBG: events:version_changing complete
[11/29/19 17:24:09]    * DBG: bind_stalker:(139):actor net spawn
[11/29/19 17:24:09]    * DBG: events:Actor net_spawn. Mod version: 0.7.4
[11/29/19 17:24:09]    * DBG: events:Game started in version: 0.7.2
[11/29/19 17:24:09]    TFLoadList
[11/29/19 17:24:09]    Total Objects: 27272
[11/29/19 17:24:18]    Finded 260 restrictors
[11/29/19 17:24:18]    Delete not-need restrictors: 115
[11/29/19 17:24:18]    ! Warning! Map of Location l10u_bunker Is Deformated
[11/29/19 17:24:18]    ZTDIALG geo_scale = 75.974998474121
[11/29/19 17:24:19]    Total Objects: 26727
[11/29/19 17:24:19]    Clearing Restrictions in monsters and stalkers in: l10_radar
[11/29/19 17:24:21]    Result in l10_radar: cleared 36 objects, modified 216 objects.
[11/29/19 17:24:21]    Start_Destroying_anomaly_from_level:l10_radar
[11/29/19 17:24:21]    Total Objects: 26185
[11/29/19 17:24:21]    ~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~
[11/29/19 17:24:21]    Start generation... l10u_bunker
[11/29/19 17:24:21]    Recomended anomaly count = 4
[11/29/19 17:24:21]    Max artefact count = 10
[11/29/19 17:24:21]    Aleady exist artefact count = 0
[11/29/19 17:24:21]    Artefact settings for anomaly: zone_radioactive not found!
[11/29/19 17:24:21]    anomaly generation complete count = 4
[11/29/19 17:24:21]    artefacts spawned = 3
[11/29/19 17:24:21]    Среднее число итераций при попытках генерации секций: 3.25
[11/29/19 17:24:21]    Общее время генерации аномалий и артефаkтов: 284.144 миллисекунд.
[11/29/19 17:24:21]    ~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~
[11/29/19 17:24:21]    Total Objects: 26195
[11/29/19 17:24:21]    * DBG: se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[11/29/19 17:24:21]    * DBG: se_spawn_manager:Start generation respawn... l10u_bunker
[11/29/19 17:24:21]    * DBG: se_spawn_manager:creating sppoint #311
[11/29/19 17:24:23]    * DBG: se_spawn_manager:#1534
[11/29/19 17:24:23]    * DBG: se_spawn_manager:#1542
[11/29/19 17:24:23]    * DBG: se_spawn_manager:#1555
[11/29/19 17:24:24]    * DBG: se_spawn_manager:#1592
[11/29/19 17:24:24]    * DBG: se_spawn_manager:#1606
[11/29/19 17:24:24]    * DBG: se_spawn_manager:monsters generation complete count = 0
[11/29/19 17:24:24]    * DBG: se_spawn_manager:время генерации 623.28405761719 миллисекунд
[11/29/19 17:24:24]    * DBG: se_spawn_manager:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[11/29/19 17:24:24]    Total Objects: 26610
[11/29/19 17:24:26]     STRING:Time_control:::;
[11/29/19 17:24:26]     NUMBER:2;
[11/29/19 17:24:26]     NUMBER:10;
[11/29/19 17:24:26]     NUMBER:49;
[11/29/19 17:24:26]     TABLE:;
[11/29/19 17:24:26]       {
[11/29/19 17:24:26]       [KEY:  NUMBER:1] = VALUE:  NUMBER:1;
[11/29/19 17:24:26]       [KEY:  NUMBER:2] = VALUE:  NUMBER:35;
[11/29/19 17:24:26]       [KEY:  NUMBER:3] = VALUE:  NUMBER:10;
[11/29/19 17:24:26]       [KEY:  NUMBER:4] = VALUE:  NUMBER:5375;
[11/29/19 17:24:26]       }
[11/29/19 17:24:26]    Warning! section wpn_walther_m1 not exist
[11/29/19 17:24:26]    Warning! section wpn_saigataktik1 not exist
[11/29/19 17:24:26]    Warning! section wpn_saigataktik2 not exist
[11/29/19 17:24:26]    Warning! section wpn_mp5_u1 not exist
[11/29/19 17:24:27]    next_day
[11/29/19 17:24:30]    run_compiletest
[11/29/19 17:24:30]    info***test_jit ok
[11/29/19 17:24:30]    module***ok
[11/29/19 17:24:31]    skip
[11/29/19 17:24:35]    skip
[11/29/19 17:24:36]    skip
[11/29/19 17:24:36]    skip
[11/29/19 17:24:37]    skip
[11/29/19 17:24:37]    skip
[11/29/19 17:24:37]    skip
[11/29/19 17:24:37]    skip
[11/29/19 17:24:37]    skip
[11/29/19 17:24:37]    skip
[11/29/19 17:24:37]    skip
[11/29/19 17:24:37]    skip
[11/29/19 17:24:37]    skip
[11/29/19 17:24:37]    skip
[11/29/19 17:24:37]    skip
[11/29/19 17:24:38]    skip
[11/29/19 17:24:40]    * DBG: bind_stalker:(711):SET DEFAULT INFOS
[11/29/19 17:24:40]    m_net_utils: server_object is nil
[11/29/19 17:24:41]    * MEMORY USAGE: 311363 K
[11/29/19 17:24:42]    * DBG: events:Время выполнения операции: generic_physics_binder:update = 30.56 миллисекунд.
[11/29/19 17:24:43]    * DBG: events:Время выполнения операции: generic_physics_binder:update = 14.9869 миллисекунд.
[11/29/19 17:24:43]    * DBG: ph_button:(69):DEBUG: add_to_binder: npc:name()='bun_primary_switcher_0000', scheme='ph_button', section='ph_button@rad_on'
[11/29/19 17:24:45]    * DBG: xr_death:(17):[stranger_respawn_518777] killed by [zone_mincer_average_slow2990]
[11/29/19 17:24:45]    * DBG: xr_death:(18):visual: actors\greh\regular\greh_regular_light
[11/29/19 17:24:47]    * DBG: events:Время выполнения операции: motivator_binder:update19259 = 33.8964 миллисекунд.
[11/29/19 17:24:52]    final
[11/29/19 17:24:52]    next_day
[11/29/19 17:24:52]    Total Objects: 26887
[11/29/19 17:25:02]    save all task
[11/29/19 17:25:02]    saved_task: 1; size 581 symbols
[11/29/19 17:25:02]    * DBG: bind_stalker:(798):actor_binder:save(): self.object:name()='single_player'
[11/29/19 17:25:02]    * DBG: bind_stalker:save:size=[6]
[11/29/19 17:25:02]    * DBG: task_manager:(183):^^^ SAVE
[11/29/19 17:25:02]    * DBG: se_stor:save_chunks:=[bind_actor],file=[bind_stalker],size=[6080/]
[11/29/19 17:25:02]    * DBG: se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[11/29/19 17:25:02]    * DBG: se_stor:Save Storehouse: size(42)=[315989], keys=[10841] : BuildSav=[<nil>]
[11/29/19 17:25:02]    * DBG: se_stor:Storehouse object count: 42
[11/29/19 17:25:02]    * DBG: se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[11/29/19 17:25:02]    * Saving spawns...
[11/29/19 17:25:02]    * Saving objects...
[11/29/19 17:25:03]    * 26972 objects are successfully saved
[11/29/19 17:25:03]    * Game user_l10u_bunker_surge.sav is successfully saved to file 'd:\games\sz\_appdata_\savedgames\user_l10u_bunker_surge.sav'
[11/29/19 17:25:05]    DEFAULT OUT RESTRICTIONS :
[11/29/19 17:25:05]    DEFAULT IN RESTRICTIONS  :
[11/29/19 17:25:05]    OUT RESTRICTIONS         :
[11/29/19 17:25:05]    IN RESTRICTIONS          :
[11/29/19 17:25:05]         zone_buzz_super_strong2989
[11/29/19 17:25:05]         zone_gar_strong2934
[11/29/19 17:25:05]         zone_zharka_super_strong3005
[11/29/19 17:25:05]    
[11/29/19 17:25:05]    FATAL ERROR
[11/29/19 17:25:05]    
[11/29/19 17:25:05]    [error]Expression    : vertex || show_restrictions(m_object)
[11/29/19 17:25:05]    [error]Function      : CPatrolPathManager::select_point
[11/29/19 17:25:05]    [error]File          : E:\stalker\sources\trunk\xr_3da\xrGame\patrol_path_manager.cpp
[11/29/19 17:25:05]    [error]Line          : 155
[11/29/19 17:25:05]    [error]Description   : any vertex in patrol path [radar_bunker_lager_guard_37_walk] in inaccessible for object [stranger_respawn_419162]
[11/29/19 17:25:05]    
[11/29/19 17:25:05]    
[11/29/19 17:25:05]    stack trace:
[11/29/19 17:25:05]    
[11/29/19 17:25:05]    Scheduler tried to update object stranger_respawn_419162
[11/29/19 17:25:05]    DEFAULT OUT RESTRICTIONS :
[11/29/19 17:25:05]    DEFAULT IN RESTRICTIONS  :
[11/29/19 17:25:05]    OUT RESTRICTIONS         :
[11/29/19 17:25:05]    IN RESTRICTIONS          :
[11/29/19 17:25:05]         zone_buzz_super_strong2989
[11/29/19 17:25:05]         zone_gar_strong2934
[11/29/19 17:25:05]         zone_zharka_super_strong3005
[11/29/19 17:25:05]    
[11/29/19 17:25:05]    FATAL ERROR
[11/29/19 17:25:05]    
[11/29/19 17:25:05]    [error]Expression    : vertex || show_restrictions(m_object)
[11/29/19 17:25:05]    [error]Function      : CPatrolPathManager::select_point
[11/29/19 17:25:05]    [error]File          : E:\stalker\sources\trunk\xr_3da\xrGame\patrol_path_manager.cpp
[11/29/19 17:25:05]    [error]Line          : 155
[11/29/19 17:25:05]    [error]Description   : any vertex in patrol path [radar_bunker_lager_guard_37_walk] in inaccessible for object [stranger_respawn_419162]
[11/29/19 17:25:05]    
[11/29/19 17:25:05]    
[11/29/19 17:25:05]    stack trace:
[11/29/19 17:25:05]    

 

 

Изменено пользователем Unibro
Ссылка на комментарий

Да я знаю такие логи :) С самого начала СЗ, их видел. Шансы их появления кое-как снижались, но совсем убрать их на нынешней версии не получится. А в 0.8 этого вылета уже нет.

 

  • Спасибо 1

Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine.

Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист.

AMD Ryzen 9 7950X (16 ядер, 5.7ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD.

Ссылка на комментарий
Скрытый текст

[11/30/19 17:34:34]    E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[11/30/19 17:34:34]    CScriptEngine::lua_error
[11/30/19 17:34:34]    LUA error: %s
[11/30/19 17:34:34]    d:\games\sz\gamedata\scripts\lua_fix.script:135: ВНИМАНИЕ! Игра прервана! Информация в строках выше.
[11/30/19 17:34:34]    ВНИМАНИЕ! Ошибка! Информация по ошибке в строках ниже!
[11/30/19 17:34:34]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[11/30/19 17:34:34]    ERROR! Reason: called from CPP
[11/30/19 17:34:34]    stack traceback:
[11/30/19 17:34:34]        [string "abort('called from CPP', '')"]:1: in main chunk
[11/30/19 17:34:34]        [C]: in function 'enable_anomaly'
[11/30/19 17:34:34]        d:\games\sz\gamedata\scripts\surge_day_system.script:636: in function 'wsf_fn'
[11/30/19 17:34:34]        d:\games\sz\gamedata\scripts\events.script:2939: in function 'actor_update_1000mc'
[11/30/19 17:34:34]        d:\games\sz\gamedata\scripts\events.script:2390: in function 'actor_update'
[11/30/19 17:34:34]        d:\games\sz\gamedata\scripts\bind_stalker.script:739: in function <d:\games\sz\gamedata\scripts\bind_stalker.script:600>
[11/30/19 17:34:34]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

Вылет на Ч-4, сразу после Выброса.

Изменено пользователем Химик_спит - синтез_идёт
18.11.2019 в 18:25, Zander_driver сказал(а):

гранатомет... отличное охотничье ружжо, в условиях СЗ

i5-9600KF, Nvidia GeForce GTX 1660 Super, 16 Gb DDR4 RAM 3200MHz, Win10x64

Ссылка на комментарий

Вылет на Кордоне (пустило на него всё-таки), при подходе к АТП

 

Скрытый текст

[12/01/19 13:35:15]    ##called from function 'void __cdecl xrDebug::my_fatal(const char *,int,const char *,const char *,...)' in file '_main.cpp' on line 65
[12/01/19 13:35:15]    --stack traceback:
[12/01/19 13:35:15]        [string "log1('--' .. debug.traceback())"]:1: in main chunk
[12/01/19 13:35:15]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/01/19 13:35:15]    E:\stalker\sources\trunk\xr_3da\x_ray.cpp
[12/01/19 13:35:15]    WinMain
[12/01/19 13:35:15]    stack overflow
[12/01/19 13:35:15]    
[12/01/19 13:35:15]    ВНИМАНИЕ! Ошибка! Информация по ошибке в строках ниже!
[12/01/19 13:35:15]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/01/19 13:35:15]    ERROR! Reason: called from CPP
[12/01/19 13:35:15]    stack traceback:
[12/01/19 13:35:15]        [string "abort('called from CPP', '')"]:1: in main chunk
[12/01/19 13:35:15]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

Полный лог (Файл sudba_zony.log)

Скрытый текст

[12/01/19 13:32:09]    --SetLogCallback to file d:\games\sz\_appdata_\logs\sudba_zony.log
[12/01/19 13:32:10]    * DBG: se_stor:last_label=[•LAST_STORH•]
[12/01/19 13:32:10]    Starting engine...
[12/01/19 13:32:11]    Loading DLL: xrGameSpy.dll
[12/01/19 13:32:16]    * DVB created: 6144K
[12/01/19 13:32:16]    * DIB created: 512K
[12/01/19 13:32:16]    - r__tf_aniso 4
[12/01/19 13:32:16]    - r2_tf_mipbias 0.
[12/01/19 13:32:16]    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[12/01/19 13:32:16]    * GPU vertex cache: recognized, 24
[12/01/19 13:32:16]    *** RESET [320 ms]
[12/01/19 13:32:16]    "d:\games\sz\bin\xr_3da.exe"
[12/01/19 13:32:16]    * phase time: 0 ms
[12/01/19 13:32:16]    * phase cmem: 147601 K
[12/01/19 13:32:16]    Кэширование объектов
[12/01/19 13:32:16]    Loading objects...
[12/01/19 13:32:16]    Loading models...
[12/01/19 13:32:20]    ! auto-generated bump map: detail\detail_metall_det1_v_bump
[12/01/19 13:32:20]    ! auto-generated bump map: detail\detail_metall_det1_v_bump#
[12/01/19 13:32:20]    ! auto-generated bump map: detail\detail_stucco_det3_bump
[12/01/19 13:32:20]    ! auto-generated bump map: detail\detail_stucco_det3_bump#
[12/01/19 13:32:20]    ! auto-generated bump map: detail\detail_wood_det1_u_bump
[12/01/19 13:32:20]    ! auto-generated bump map: detail\detail_wood_det1_u_bump#
[12/01/19 13:32:22]    ! auto-generated bump map: swmt\colt1911\colt_1911a1_sk1_bump#
[12/01/19 13:32:22]    ! auto-generated bump map: swmt\hk_mp5\mp5_body_bump#
[12/01/19 13:32:22]    ! auto-generated bump map: swmt\hk_mp5\mp5_stock_bump#
[12/01/19 13:32:22]    ! auto-generated bump map: swmt\misc\bino_bpos_10x42_bump#
[12/01/19 13:32:22]    ! auto-generated bump map: swmt\misc\grenade_f1_bump#
[12/01/19 13:32:22]    ! auto-generated bump map: swmt\misc\grenade_rgd5_bump#
[12/01/19 13:32:22]    ! auto-generated bump map: swmt\upgrade\pso\scope_pso1_xx_bump#
[12/01/19 13:32:22]    ! auto-generated bump map: swmt\upgrade\sil_mp5_qd_9mm_bump#
[12/01/19 13:32:22]    ! auto-generated bump map: swmt\val_vss\val_bump#
[12/01/19 13:32:22]    ! auto-generated bump map: swmt\val_vss\vss_bump#
[12/01/19 13:32:22]    * [prefetch] time:    5951 ms
[12/01/19 13:32:22]    * [prefetch] memory:  84248Kb
[12/01/19 13:32:22]    * phase time: 5970 ms
[12/01/19 13:32:22]    * phase cmem: 229509 K
[12/01/19 13:32:22]    Сервер: Старт
[12/01/19 13:32:22]    --SetLogCallback to file d:\games\sz\_appdata_\logs\sudba_zony.log
[12/01/19 13:32:22]    * DBG: se_stor:last_label=[•LAST_STORH•]
[12/01/19 13:32:22]    * DBG: _g:(1528):start_game_callback called
[12/01/19 13:32:22]    * phase time: 90 ms
[12/01/19 13:32:22]    * phase cmem: 216054 K
[12/01/19 13:32:22]    Сервер: Загрузка симуляции жизни
[12/01/19 13:32:22]    * Loading spawn registry...
[12/01/19 13:32:23]    * 9119 spawn points are successfully loaded
[12/01/19 13:32:23]    * Loading objects...
[12/01/19 13:32:24]    * 23262 objects are successfully loaded
[12/01/19 13:32:25]    Total Objects: 23281
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7575],size=[7573]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[6080]:(6082)
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7558],size=[7556]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7575],size=[7573]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7579],size=[7577]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7589],size=[7587]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7596],size=[7594]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7581],size=[7579]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7594],size=[7592]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7580],size=[7578]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7602],size=[7600]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7574],size=[7572]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7578],size=[7576]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7585],size=[7583]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7589],size=[7587]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7591],size=[7589]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7599],size=[7597]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7584],size=[7582]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7583],size=[7581]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7492],size=[7490]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7596],size=[7594]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7554],size=[7552]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7573],size=[7571]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7391],size=[7389]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7591],size=[7589]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7600],size=[7598]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7600],size=[7598]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7527],size=[7525]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7567],size=[7565]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7602],size=[7600]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/5330],size=[5328]
[12/01/19 13:32:26]    * DBG: se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/01/19 13:32:26]    * DBG: se_stor:Load Storehouse: Size(30)=[224875], keys=[8057] :BuildSav=[<nil>]
[12/01/19 13:32:26]    * DBG: se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/01/19 13:32:26]    * Game kord_sidor is successfully loaded from file 'd:\games\sz\_appdata_\savedgames\kord_sidor.sav' (3.648s)
[12/01/19 13:32:26]    * phase time: 3653 ms
[12/01/19 13:32:26]    * phase cmem: 260002 K
[12/01/19 13:32:26]    Сервер: Соединяемся
[12/01/19 13:32:26]    MaxPlayers = 32
[12/01/19 13:32:26]    * phase time: 41 ms
[12/01/19 13:32:26]    * phase cmem: 260050 K
[12/01/19 13:32:26]    Клиент: Соединение с
[12/01/19 13:32:26]    # Player not found. New player created.
[12/01/19 13:32:26]    * client : connection accepted - <>
[12/01/19 13:32:26]    * phase time: 50 ms
[12/01/19 13:32:26]    * phase cmem: 260074 K
[12/01/19 13:32:26]    Открытие потока
[12/01/19 13:32:26]    * phase time: 6 ms
[12/01/19 13:32:26]    * phase cmem: 260074 K
[12/01/19 13:32:26]    Загрузка формы объектов
[12/01/19 13:32:28]    * phase time: 2082 ms
[12/01/19 13:32:28]    * phase cmem: 332743 K
[12/01/19 13:32:28]    Загрузка шейдеров
[12/01/19 13:32:28]    * phase time: 87 ms
[12/01/19 13:32:28]    * phase cmem: 345980 K
[12/01/19 13:32:28]    Загрузка геометрии
[12/01/19 13:32:28]    * [Loading VB] 65532 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 65525 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 65535 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 65466 verts, 2045 Kb
[12/01/19 13:32:28]    * [Loading VB] 17208 verts, 537 Kb
[12/01/19 13:32:28]    * [Loading VB] 65533 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 65534 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 65534 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 65531 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 65535 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 65535 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 46595 verts, 1456 Kb
[12/01/19 13:32:28]    * [Loading VB] 65534 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 65533 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 65535 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 65532 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 65533 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 65533 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 53181 verts, 1661 Kb
[12/01/19 13:32:28]    * [Loading IB] 1048575 indices, 2047 Kb
[12/01/19 13:32:28]    * [Loading IB] 1048572 indices, 2047 Kb
[12/01/19 13:32:28]    * [Loading IB] 1048572 indices, 2047 Kb
[12/01/19 13:32:28]    * [Loading IB] 1048572 indices, 2047 Kb
[12/01/19 13:32:28]    * [Loading IB] 1048572 indices, 2047 Kb
[12/01/19 13:32:28]    * [Loading IB] 1048572 indices, 2047 Kb
[12/01/19 13:32:28]    * [Loading IB] 1048575 indices, 2047 Kb
[12/01/19 13:32:28]    * [Loading IB] 1048572 indices, 2047 Kb
[12/01/19 13:32:28]    * [Loading IB] 1048575 indices, 2047 Kb
[12/01/19 13:32:28]    * [Loading IB] 228285 indices, 445 Kb
[12/01/19 13:32:28]    * [Loading VB] 65533 verts, 767 Kb
[12/01/19 13:32:28]    * [Loading VB] 65534 verts, 767 Kb
[12/01/19 13:32:28]    * [Loading VB] 65534 verts, 767 Kb
[12/01/19 13:32:28]    * [Loading VB] 65535 verts, 767 Kb
[12/01/19 13:32:28]    * [Loading VB] 65535 verts, 767 Kb
[12/01/19 13:32:28]    * [Loading VB] 65534 verts, 767 Kb
[12/01/19 13:32:28]    * [Loading VB] 65535 verts, 767 Kb
[12/01/19 13:32:28]    * [Loading VB] 14030 verts, 164 Kb
[12/01/19 13:32:28]    * [Loading IB] 1048575 indices, 2047 Kb
[12/01/19 13:32:28]    * [Loading IB] 1048575 indices, 2047 Kb
[12/01/19 13:32:28]    * [Loading IB] 1048575 indices, 2047 Kb
[12/01/19 13:32:28]    * [Loading IB] 718302 indices, 1402 Kb
[12/01/19 13:32:28]    * phase time: 100 ms
[12/01/19 13:32:29]    * phase cmem: 346339 K
[12/01/19 13:32:29]    Загрузка базы пространств
[12/01/19 13:32:29]    * phase time: 676 ms
[12/01/19 13:32:29]    * phase cmem: 350624 K
[12/01/19 13:32:29]    Загрузка детальных объектов
[12/01/19 13:32:29]    * [DETAILS] VertexConsts(256), Batch(80)
[12/01/19 13:32:29]    * [DETAILS] 53360 v(20), 34560 p
[12/01/19 13:32:29]    * [DETAILS] Batch(80), VB(1042K), IB(202K)
[12/01/19 13:32:29]    * phase time: 19 ms
[12/01/19 13:32:29]    * phase cmem: 350650 K
[12/01/19 13:32:29]    Загрузка секторов и порталов
[12/01/19 13:32:29]    * Loading HOM: d:\games\sz\gamedata\levels\l01_escape\level.hom
[12/01/19 13:32:29]    * phase time: 87 ms
[12/01/19 13:32:29]    * phase cmem: 351160 K
[12/01/19 13:32:29]    Загрузка ИИ объектов
[12/01/19 13:32:29]    - Loading music tracks from 'l01_escape_musics'...
[12/01/19 13:32:29]    * phase time: 12 ms
[12/01/19 13:32:29]    * phase cmem: 351254 K
[12/01/19 13:32:29]    Клиент: Создание
[12/01/19 13:32:29]    - Game configuring : Started
[12/01/19 13:32:29]    - Game configuring : Finished
[12/01/19 13:32:29]    * phase time: 197 ms
[12/01/19 13:32:29]    * phase cmem: 365514 K
[12/01/19 13:32:29]    Загрузка текстур
[12/01/19 13:32:30]    ! auto-generated bump map: detail\detail_beton_det1_bump
[12/01/19 13:32:30]    ! auto-generated bump map: detail\detail_beton_det1_bump#
[12/01/19 13:32:31]    * t-report - base: 2159, 1006223 K
[12/01/19 13:32:31]    * t-report - lmap: 5, 5120 K
[12/01/19 13:32:31]    * phase time: 1290 ms
[12/01/19 13:32:31]    * phase cmem: 365515 K
[12/01/19 13:32:31]    Клиент: Синхронизация
[12/01/19 13:32:31]    * phase time: 23 ms
[12/01/19 13:32:31]    * phase cmem: 365515 K
[12/01/19 13:32:31]    * [win32]: free[2111712 K], reserved[154156 K], committed[1928372 K]
[12/01/19 13:32:31]    * [ D3D ]: textures[1011344 K]
[12/01/19 13:32:31]    * [x-ray]: crt heap[365515 K], process heap[1255458 K], game lua[104265 K], engine lua[282 K], render[0 K]
[12/01/19 13:32:31]    * [x-ray]: economy: strings[28003 K], smem[28075 K]
[12/01/19 13:32:31]    * DBG: bind_stalker:(846):actor_binder:load(): self.object:name()='single_player'
[12/01/19 13:32:31]    * DBG: bind_stalker:(848):actor_binder:object_binder.load(): self.object:name()='single_player'
[12/01/19 13:32:31]    * DBG: bind_stalker:load:size=[6]
[12/01/19 13:32:31]    * DBG: task_manager:(212):^^^ LOAD
[12/01/19 13:32:31]    load_all
[12/01/19 13:32:31]    get_task_list...
[12/01/19 13:32:31]    saved_task: 1; size 385 symbols
[12/01/19 13:32:31]    invsys_msd:loading all spots...
[12/01/19 13:32:31]    * DBG: bind_stalker:(139):actor net spawn
[12/01/19 13:32:31]    * DBG: events:Actor net_spawn. Mod version: 0.7.4
[12/01/19 13:32:31]    * DBG: events:Game started in version: 0.7
[12/01/19 13:32:31]    TFLoadList
[12/01/19 13:32:31]    Total Objects: 23333
[12/01/19 13:32:35]    Finded 260 restrictors
[12/01/19 13:32:35]    Delete not-need restrictors: 115
[12/01/19 13:32:35]    ZTDIALG geo_scale = 4.4950380325317
[12/01/19 13:32:36]     STRING:Time_control:::;
[12/01/19 13:32:36]     NUMBER:20;
[12/01/19 13:32:36]     NUMBER:19;
[12/01/19 13:32:36]     NUMBER:58;
[12/01/19 13:32:36]     TABLE:;
[12/01/19 13:32:36]       {
[12/01/19 13:32:36]       [KEY:  NUMBER:1] = VALUE:  NUMBER:0;
[12/01/19 13:32:36]       [KEY:  NUMBER:2] = VALUE:  NUMBER:49;
[12/01/19 13:32:36]       [KEY:  NUMBER:3] = VALUE:  NUMBER:18;
[12/01/19 13:32:36]       [KEY:  NUMBER:4] = VALUE:  NUMBER:5373;
[12/01/19 13:32:36]       }
[12/01/19 13:32:36]    Warning! section wpn_walther_m1 not exist
[12/01/19 13:32:36]    Warning! section wpn_saigataktik1 not exist
[12/01/19 13:32:36]    Warning! section wpn_saigataktik2 not exist
[12/01/19 13:32:36]    Warning! section wpn_mp5_u1 not exist
[12/01/19 13:32:36]     STRING:Period_as_string:;
[12/01/19 13:32:36]     STRING:9,48,1,5374;
[12/01/19 13:32:36]     BOOLEAN:false;
[12/01/19 13:32:36]     BOOLEAN:false;
[12/01/19 13:32:36]     BOOLEAN:false;
[12/01/19 13:32:36]     BOOLEAN:false;
[12/01/19 13:32:36]     BOOLEAN:false;
[12/01/19 13:32:36]     BOOLEAN:false;
[12/01/19 13:32:36]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='escape_trader'
[12/01/19 13:32:36]    * DBG: mob_trade:(65):DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trade', section='mob_trade@new'
[12/01/19 13:32:36]    run_compiletest
[12/01/19 13:32:36]    info***test_jit ok
[12/01/19 13:32:36]    module***ok
[12/01/19 13:32:36]    * DBG: mob_trader:(136):DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trader', section='mob_trader@new_wait'
[12/01/19 13:32:37]    ! Invalid ogg-comment version, file:  d:\games\sz\gamedata\sounds\characters_voice\human_01\stalker\reactions\story\cool_teller_7.ogg
[12/01/19 13:32:37]    skip
[12/01/19 13:32:37]    ! Missing ogg-comment, file:  d:\games\sz\gamedata\sounds\swmt_sounds\val_vss\empty.ogg
[12/01/19 13:32:37]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='snork_weak2566'
[12/01/19 13:32:37]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='snork_weak2627'
[12/01/19 13:32:37]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='snork_weak2722'
[12/01/19 13:32:37]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='snork_weak4584'
[12/01/19 13:32:37]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='snork_weak4656'
[12/01/19 13:32:37]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='snork_weak4662'
[12/01/19 13:32:37]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='snork_weak4714'
[12/01/19 13:32:37]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='snork_weak4801'
[12/01/19 13:32:37]    ! Invalid ogg-comment version, file:  d:\games\sz\gamedata\sounds\characters_voice\human_01\newbie\talk\jokes\joke_12.ogg
[12/01/19 13:32:39]    ! Invalid ogg-comment version, file:  d:\games\sz\gamedata\sounds\characters_voice\human_02\newbie\reactions\story\cool_teller_7.ogg
[12/01/19 13:32:41]    skip
[12/01/19 13:32:41]    ! auto-generated bump map: swmt\tt33\tt33_tokarev_bump#
[12/01/19 13:32:41]    ! auto-generated bump map: swmt\custom\strap_stock_bump#
[12/01/19 13:32:43]    skip
[12/01/19 13:32:44]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='m_poltergeist_normal_tele14597'
[12/01/19 13:32:44]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='m_poltergeist_normal_tele14597', scheme='mob_home', section='mob_home@l01_escape_mpoint_4_home_1'
[12/01/19 13:32:44]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='bloodsucker_weak15447'
[12/01/19 13:32:44]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='flesh_normal15525'
[12/01/19 13:32:44]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='boar_small15529'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='pseudodog_normal16490'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='m_poltergeist_normal_tele16581'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='pseudodog_weak16639'
[12/01/19 13:32:45]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='pseudodog_weak16639', scheme='mob_home', section='mob_home@l01_escape_mpoint_2_home_1'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='gigant_weak17148'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='dog_v_317380'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='dog_v_417256'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='dog_v_217295'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='dog_v_817378'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='dog_v_418201'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='pseudodog_weak18371'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='boar_normal25101'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='boar_small25146'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='flesh_normal25176'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='boar_normal25177'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='boar_weak25178'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='flesh_normal_225283'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='boar_normal25285'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='boar_small25291'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='bloodsucker_weak_229212'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='m_poltergeist_normal_tele29708'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='cat_normal29709'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='snork_outdoor29750'
[12/01/19 13:32:46]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='snork_normal29751'
[12/01/19 13:32:46]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='cat_normal29757'
[12/01/19 13:32:46]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='cat_normal29758'
[12/01/19 13:32:46]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='pseudodog_weak35102'
[12/01/19 13:32:46]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='boar_small35112'
[12/01/19 13:32:46]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='boar_small35114'
[12/01/19 13:32:46]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='rat_normal36868'
[12/01/19 13:32:46]    * DBG: bind_stalker:(711):SET DEFAULT INFOS
[12/01/19 13:32:46]    m_net_utils: server_object is nil
[12/01/19 13:32:47]    * MEMORY USAGE: 427666 K
[12/01/19 13:32:52]    *INFO*: npc='single_player' id='ui_inventory'
[12/01/19 13:32:52]    *INFO*: npc='single_player' id='ui_inventory_hide'
[12/01/19 13:32:52]    * DBG: inv_system:StartLoad window : COMPLETE!
[12/01/19 13:32:52]    * DBG: inv_system:Время формирования скриптового инвентаря в режиме default: 198.80264282227 миллисекунд. (class Areal)
[12/01/19 13:32:52]    invsys_utils_operator:Время формирования оператора: 2.28422 миллисекунд. (class Utils_Operator)
[12/01/19 13:32:53]    * DBG: events:Entry to cover: [2] (rain: 100; wind: 100; blow: 100)
[12/01/19 13:32:54]    * DBG: inv_system:Areal object by closed
[12/01/19 13:32:58]    * DBG: events:Entry to cover: [3] (rain: 100; wind: 100; blow: 100)
[12/01/19 13:33:02]    *INFO*: npc='single_player' id='esc_trader_hello_played'
[12/01/19 13:33:02]    trader_hello_what_have_you_got CALLED
[12/01/19 13:33:02]     USERDATA;
[12/01/19 13:33:02]    ;*game_object parameters
[12/01/19 13:33:02]       {
[12/01/19 13:33:02]       [KEY:  STRING:gv] = VALUE:  NUMBER:4;
[12/01/19 13:33:02]       [KEY:  STRING:story_id] = VALUE:  NUMBER:3;
[12/01/19 13:33:02]       [KEY:  STRING:clsid] = VALUE:  NUMBER:36;
[12/01/19 13:33:02]       [KEY:  STRING:section] = VALUE:  STRING:m_trader;
[12/01/19 13:33:02]       [KEY:  STRING:id] = VALUE:  NUMBER:2128;
[12/01/19 13:33:02]       [KEY:  STRING:lv] = VALUE:  NUMBER:12442;
[12/01/19 13:33:02]       [KEY:  STRING:position] = VALUE:  STRING:x: -244.693; y: -24.8648; z: -133.96;
[12/01/19 13:33:02]       }
[12/01/19 13:33:02]     STRING:trader_hello_what_have_you_got;
[12/01/19 13:33:02]     TABLE:;
[12/01/19 13:33:02]       {
[12/01/19 13:33:02]       }
[12/01/19 13:33:02]     TABLE:;
[12/01/19 13:33:02]       {
[12/01/19 13:33:02]       [KEY:  STRING:gvid] = VALUE:  NUMBER:0;
[12/01/19 13:33:02]       [KEY:  STRING:story_id] = VALUE:  NUMBER:3;
[12/01/19 13:33:02]       [KEY:  STRING:object_flags] = VALUE:  NUMBER:-133;
[12/01/19 13:33:02]       [KEY:  STRING:communityid] = VALUE:  NUMBER:13;
[12/01/19 13:33:02]       [KEY:  STRING:spec_character] = VALUE:  STRING:escape_trader;
[12/01/19 13:33:02]       [KEY:  STRING:visual_flags] = VALUE:  NUMBER:0;
[12/01/19 13:33:02]       [KEY:  STRING:spawn_story_id] = VALUE:  NUMBER:-1;
[12/01/19 13:33:02]       [KEY:  STRING:charname] = VALUE:  STRING:Сидорович;
[12/01/19 13:33:02]       [KEY:  STRING:money] = VALUE:  NUMBER:100000;
[12/01/19 13:33:02]       [KEY:  STRING:distance] = VALUE:  NUMBER:0;
[12/01/19 13:33:02]       [KEY:  STRING:custom_data] = VALUE:  STRING:[spawn]
[12/01/19 13:33:02]    wpn_pm
[12/01/19 13:33:02]    ammo_9x18_fmj
[12/01/19 13:33:02]    
[12/01/19 13:33:02]    [logic]
[12/01/19 13:33:02]    cfg = scripts\esc_trader.ltx;
[12/01/19 13:33:02]       [KEY:  STRING:visual_name] = VALUE:  STRING:actors\trader\trader;
[12/01/19 13:33:02]       [KEY:  STRING:trader_flags] = VALUE:  NUMBER:0;
[12/01/19 13:33:02]       [KEY:  STRING:reputation] = VALUE:  NUMBER:23;
[12/01/19 13:33:02]       [KEY:  STRING:direct_control] = VALUE:  NUMBER:1;
[12/01/19 13:33:02]       [KEY:  STRING:lvid] = VALUE:  NUMBER:594270;
[12/01/19 13:33:02]       [KEY:  STRING:class] = VALUE:  STRING:escape_trader;
[12/01/19 13:33:02]       [KEY:  STRING:rank] = VALUE:  NUMBER:330;
[12/01/19 13:33:02]       }
[12/01/19 13:33:02]    * DBG: mob_sound:(142):_bp: picked_snd
[12/01/19 13:33:03]    * DBG: events:Entry to cover: [2] (rain: 100; wind: 100; blow: 100)
[12/01/19 13:33:04]    test bind_monster-use callback
[12/01/19 13:33:04]     USERDATA;
[12/01/19 13:33:04]    ;*game_object parameters
[12/01/19 13:33:04]       {
[12/01/19 13:33:04]       [KEY:  STRING:gv] = VALUE:  NUMBER:4;
[12/01/19 13:33:04]       [KEY:  STRING:story_id] = VALUE:  NUMBER:3;
[12/01/19 13:33:04]       [KEY:  STRING:clsid] = VALUE:  NUMBER:36;
[12/01/19 13:33:04]       [KEY:  STRING:section] = VALUE:  STRING:m_trader;
[12/01/19 13:33:04]       [KEY:  STRING:id] = VALUE:  NUMBER:2128;
[12/01/19 13:33:04]       [KEY:  STRING:lv] = VALUE:  NUMBER:12442;
[12/01/19 13:33:04]       [KEY:  STRING:position] = VALUE:  STRING:x: -244.693; y: -24.8648; z: -133.96;
[12/01/19 13:33:04]       }
[12/01/19 13:33:04]     USERDATA;
[12/01/19 13:33:04]    ;*game_object parameters
[12/01/19 13:33:04]       {
[12/01/19 13:33:04]       [KEY:  STRING:gv] = VALUE:  NUMBER:4;
[12/01/19 13:33:04]       [KEY:  STRING:story_id] = VALUE:  NUMBER:4294967296;
[12/01/19 13:33:04]       [KEY:  STRING:clsid] = VALUE:  NUMBER:81;
[12/01/19 13:33:04]       [KEY:  STRING:section] = VALUE:  STRING:actor;
[12/01/19 13:33:04]       [KEY:  STRING:id] = VALUE:  NUMBER:0;
[12/01/19 13:33:04]       [KEY:  STRING:lv] = VALUE:  NUMBER:11713;
[12/01/19 13:33:04]       [KEY:  STRING:position] = VALUE:  STRING:x: -246.307; y: -24.7936; z: -134.047;
[12/01/19 13:33:04]       }
[12/01/19 13:33:04]    generate_init_sidor_dialog
[12/01/19 13:33:04]    *INFO*: npc='single_player' id='ui_talk'
[12/01/19 13:33:05]    construct dialog new_trade_barter_system
[12/01/19 13:33:05]    Warning! sequence monitoring is not performed. data missed.
[12/01/19 13:33:05]    Dialog Assembled. Section new_trade_barter_system, 14345 phrase by generated.
[12/01/19 13:33:05]    construct dialog depositary_dialog
[12/01/19 13:33:05]    * DBG: assembly_dialogs:(676):construct_dlg_block block_end_transaction
[12/01/19 13:33:05]    * DBG: assembly_dialogs:(676):construct_dlg_block block_end_transaction
[12/01/19 13:33:05]    Dialog Assembled. Section depositary_dialog, 13836 phrase by generated.
[12/01/19 13:33:05]    construct dialog get_system_main_task_dialog
[12/01/19 13:33:05]    Dialog Assembled. Section get_system_main_task_dialog, 2220 phrase by generated.
[12/01/19 13:33:05]    construct dialog menyala_only_up
[12/01/19 13:33:05]    * DBG: artefact_system:(1501):buy_terminal_all index: 1008 ; blockname: art2__; input: art1___exit
[12/01/19 13:33:05]    Warning! sequence monitoring is not performed. data missed.
[12/01/19 13:33:05]    Dialog Assembled. Section menyala_only_up, 7915 phrase by generated.
[12/01/19 13:33:05]    construct dialog gtp_dialog
[12/01/19 13:33:05]    Dialog Assembled. Section gtp_dialog, 5 phrase by generated.
[12/01/19 13:33:05]    gtp construct end
[12/01/19 13:33:06]    Set_speaker_id called
[12/01/19 13:33:06]    spk_id:
[12/01/19 13:33:06]     NUMBER:2128;
[12/01/19 13:33:06]    Get_speaker_id called
[12/01/19 13:33:06]     NUMBER:2128;
[12/01/19 13:33:06]    Get_speaker_id called
[12/01/19 13:33:06]     NUMBER:2128;
[12/01/19 13:33:06]    Get_speaker_id called
[12/01/19 13:33:06]     NUMBER:2128;
[12/01/19 13:33:06]    Get_speaker_id called
[12/01/19 13:33:06]     NUMBER:2128;
[12/01/19 13:33:06]    Get_speaker_id called
[12/01/19 13:33:06]     NUMBER:2128;
[12/01/19 13:33:06]    Get_speaker_id called
[12/01/19 13:33:06]     NUMBER:2128;
[12/01/19 13:33:06]    Get_speaker_id called
[12/01/19 13:33:06]     NUMBER:2128;
[12/01/19 13:33:06]    Get_speaker_id called
[12/01/19 13:33:06]     NUMBER:2128;
[12/01/19 13:33:06]    Get_speaker_id called
[12/01/19 13:33:06]     NUMBER:2128;
[12/01/19 13:33:06]    Get_speaker_id called
[12/01/19 13:33:06]     NUMBER:2128;
[12/01/19 13:33:06]    Get_speaker_id called
[12/01/19 13:33:06]     NUMBER:2128;
[12/01/19 13:33:06]    Get_speaker_id called
[12/01/19 13:33:06]     NUMBER:2128;
[12/01/19 13:33:06]    Tasklist_by_point_not_empty
[12/01/19 13:33:13]    start_task
[12/01/19 13:33:13]    Warning! attempt write uncompatible-types task data:
[12/01/19 13:33:13]     STRING:key:;
[12/01/19 13:33:13]     STRING:get_history;
[12/01/19 13:33:13]     STRING:value:;
[12/01/19 13:33:13]     FUNCTION;
[12/01/19 13:33:13]    saved_task: 2; size 261 symbols
[12/01/19 13:33:13]    * DBG: task_system_new:(832):---
[12/01/19 13:33:13]    * DBG: task_system_new:(834):---
[12/01/19 13:33:14]    *INFO*: npc='single_player' id='ui_talk_hide'
[12/01/19 13:33:15]    *INFO*: npc='single_player' id='ui_pda'
[12/01/19 13:33:15]    *INFO*: npc='single_player' id='ui_pda_hide'
[12/01/19 13:33:15]    * DBG: inv_system:Время формирования скриптового инвентаря в режиме empty: 1.6127443313599 миллисекунд. (class Areal)
[12/01/19 13:33:15]    invsys_utils_operator:Время формирования оператора: 2.28422 миллисекунд. (class Utils_Operator)
[12/01/19 13:33:16]     STRING:Set_Custom_Icon;
[12/01/19 13:33:16]     STRING:pda_base_image;
[12/01/19 13:33:16]     NUMBER:0;
[12/01/19 13:33:16]     NUMBER:0;
[12/01/19 13:33:16]     NUMBER:350;
[12/01/19 13:33:16]     NUMBER:150;
[12/01/19 13:33:17]     STRING:Set_Custom_Icon;
[12/01/19 13:33:17]     STRING:pda_istory_info_image;
[12/01/19 13:33:17]     NUMBER:0;
[12/01/19 13:33:17]     NUMBER:0;
[12/01/19 13:33:17]     NUMBER:350;
[12/01/19 13:33:17]     NUMBER:150;
[12/01/19 13:33:18]     STRING:Set_Custom_Icon;
[12/01/19 13:33:18]     STRING:pda_base_image;
[12/01/19 13:33:18]     NUMBER:0;
[12/01/19 13:33:18]     NUMBER:0;
[12/01/19 13:33:18]     NUMBER:350;
[12/01/19 13:33:18]     NUMBER:150;
[12/01/19 13:33:19]     STRING:Set_Custom_Icon;
[12/01/19 13:33:19]     STRING:pda_base_image;
[12/01/19 13:33:19]     NUMBER:0;
[12/01/19 13:33:19]     NUMBER:0;
[12/01/19 13:33:19]     NUMBER:350;
[12/01/19 13:33:19]     NUMBER:150;
[12/01/19 13:33:20]     STRING:Set_Custom_Icon;
[12/01/19 13:33:20]     STRING:task_main_menu_image;
[12/01/19 13:33:20]     NUMBER:0;
[12/01/19 13:33:20]     NUMBER:0;
[12/01/19 13:33:20]     NUMBER:350;
[12/01/19 13:33:20]     NUMBER:150;
[12/01/19 13:33:20]    * DBG: events:Время выполнения операции: generic_physics_binder:update = 31.8951 миллисекунд.
[12/01/19 13:33:21]     STRING:Set_Custom_Icon;
[12/01/19 13:33:21]     STRING:taskimage_020;
[12/01/19 13:33:21]     NUMBER:0;
[12/01/19 13:33:21]     NUMBER:0;
[12/01/19 13:33:21]     NUMBER:350;
[12/01/19 13:33:21]     NUMBER:150;
[12/01/19 13:33:21]    * DBG: taskbind_default:(511):show_custom_info
[12/01/19 13:33:21]    * DBG: taskbind_default:(491):add_user_info
[12/01/19 13:33:23]    * DBG: inv_system:Areal object by closed
[12/01/19 13:33:29]    save all task
[12/01/19 13:33:29]    saved_task: 1; size 385 symbols
[12/01/19 13:33:29]    Warning! attempt write uncompatible-types task data:
[12/01/19 13:33:29]     STRING:key:;
[12/01/19 13:33:29]     STRING:get_history;
[12/01/19 13:33:29]     STRING:value:;
[12/01/19 13:33:29]     FUNCTION;
[12/01/19 13:33:29]    saved_task: 2; size 261 symbols
[12/01/19 13:33:29]    * DBG: bind_stalker:(798):actor_binder:save(): self.object:name()='single_player'
[12/01/19 13:33:29]    * DBG: bind_stalker:save:size=[6]
[12/01/19 13:33:29]    * DBG: task_manager:(183):^^^ SAVE
[12/01/19 13:33:29]    * DBG: se_stor:save_chunks:=[bind_actor],file=[bind_stalker],size=[6080/]
[12/01/19 13:33:29]    * DBG: se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/01/19 13:33:29]    * DBG: se_stor:Save Storehouse: size(30)=[224966], keys=[8052] : BuildSav=[<nil>]
[12/01/19 13:33:29]    * DBG: se_stor:Storehouse object count: 30
[12/01/19 13:33:29]    * DBG: se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='escape_trader'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='m_poltergeist_normal_tele14597'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='pseudodog_weak16639'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='snork_weak2566'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='snork_weak2627'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='snork_weak2722'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='snork_weak4584'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='snork_weak4656'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='snork_weak4662'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='snork_weak4714'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='snork_weak4801'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='bloodsucker_weak15447'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='flesh_normal15525'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='boar_small15529'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='pseudodog_normal16490'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='m_poltergeist_normal_tele16581'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='gigant_weak17148'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='dog_v_317380'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='dog_v_417256'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='dog_v_217295'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='dog_v_817378'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='dog_v_418201'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='pseudodog_weak18371'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='boar_normal25101'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='boar_small25146'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='flesh_normal25176'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='boar_normal25177'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='boar_weak25178'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='flesh_normal_225283'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='boar_normal25285'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='boar_small25291'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='bloodsucker_weak_229212'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='m_poltergeist_normal_tele29708'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='cat_normal29709'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='snork_outdoor29750'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='snork_normal29751'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='cat_normal29757'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='cat_normal29758'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='pseudodog_weak35102'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='boar_small35112'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='boar_small35114'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='rat_normal36868'
[12/01/19 13:33:29]    * Saving spawns...
[12/01/19 13:33:29]    * Saving objects...
[12/01/19 13:33:29]    * 23218 objects are successfully saved
[12/01/19 13:33:29]    * Game user_l01_escape_task.sav is successfully saved to file 'd:\games\sz\_appdata_\savedgames\user_l01_escape_task.sav'
[12/01/19 13:33:36]    *INFO*: npc='single_player' id='ui_inventory'
[12/01/19 13:33:36]    *INFO*: npc='single_player' id='ui_inventory_hide'
[12/01/19 13:33:36]    * DBG: inv_system:StartLoad window : COMPLETE!
[12/01/19 13:33:36]    * DBG: inv_system:Время формирования скриптового инвентаря в режиме default: 181.68626403809 миллисекунд. (class Areal)
[12/01/19 13:33:36]    invsys_utils_operator:Время формирования оператора: 2.28422 миллисекунд. (class Utils_Operator)
[12/01/19 13:33:39]    * DBG: inv_system:Areal object by closed
[12/01/19 13:33:41]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='cat_normal29756', scheme='mob_home', section='mob_home@l01_escape_mpoint_14_home_1'
[12/01/19 13:33:53]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='boar_small25225', scheme='mob_home', section='mob_home@l01_escape_mpoint_17_home_1'
[12/01/19 13:33:57]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='dog_v_614091', scheme='mob_home', section='mob_home@l01_escape_mpoint_9_home_1'
[12/01/19 13:34:12]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='flesh_weak_260450', scheme='mob_home', section='mob_home@l01_escape_mpoint_46_home_1'
[12/01/19 13:34:12]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='boar_normal60451', scheme='mob_home', section='mob_home@l01_escape_mpoint_46_home_1'
[12/01/19 13:34:12]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='boar_normal60452', scheme='mob_home', section='mob_home@l01_escape_mpoint_46_home_1'
[12/01/19 13:34:12]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='boar_weak60453', scheme='mob_home', section='mob_home@l01_escape_mpoint_46_home_1'
[12/01/19 13:34:12]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='flesh_normal60454', scheme='mob_home', section='mob_home@l01_escape_mpoint_46_home_1'
[12/01/19 13:34:12]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='boar_normal60455', scheme='mob_home', section='mob_home@l01_escape_mpoint_46_home_1'
[12/01/19 13:34:12]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='boar_small60456', scheme='mob_home', section='mob_home@l01_escape_mpoint_46_home_1'
[12/01/19 13:34:12]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='boar_small60457', scheme='mob_home', section='mob_home@l01_escape_mpoint_46_home_1'
[12/01/19 13:34:12]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='boar_small60458', scheme='mob_home', section='mob_home@l01_escape_mpoint_46_home_1'
[12/01/19 13:34:12]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='boar_small60459', scheme='mob_home', section='mob_home@l01_escape_mpoint_46_home_1'
[12/01/19 13:34:12]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='boar_small60460', scheme='mob_home', section='mob_home@l01_escape_mpoint_46_home_1'
[12/01/19 13:34:12]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='boar_small60461', scheme='mob_home', section='mob_home@l01_escape_mpoint_46_home_1'
[12/01/19 13:34:26]    skip
[12/01/19 13:34:30]    * DBG: events:Entry to cover: [77] (rain: 100; wind: 80; blow: 80)
[12/01/19 13:34:36]    * DBG: events:Entry to cover: [85] (rain: 100; wind: 80; blow: 80)
[12/01/19 13:34:40]    skip
[12/01/19 13:34:40]    skip
[12/01/19 13:34:58]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='snork_outdoor29747', scheme='mob_home', section='mob_home@l01_escape_mpoint_25_home_1'
[12/01/19 13:34:58]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='snork_normal29748', scheme='mob_home', section='mob_home@l01_escape_mpoint_25_home_1'
[12/01/19 13:34:58]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='snork_normal29749', scheme='mob_home', section='mob_home@l01_escape_mpoint_25_home_1'
[12/01/19 13:35:00]    * DBG: events:Время выполнения операции: motivator_binder:update14235 = 42.8429 миллисекунд.
[12/01/19 13:35:13]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='dog_v_329707', scheme='mob_home', section='mob_home@l01_escape_mpoint_32_home_1'
[12/01/19 13:35:13]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='rat_weak36917', scheme='mob_home', section='mob_home@l01_escape_mpoint_32_home_1'
[12/01/19 13:35:15]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='dog_v_317150', scheme='mob_home', section='mob_home@l01_escape_mpoint_28_home_1'
[12/01/19 13:35:15]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/01/19 13:35:15]    ##called from function 'void __cdecl xrDebug::my_fatal(const char *,int,const char *,const char *,...)' in file '_main.cpp' on line 65
[12/01/19 13:35:15]    --stack traceback:
[12/01/19 13:35:15]        [string "log1('--' .. debug.traceback())"]:1: in main chunk
[12/01/19 13:35:15]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/01/19 13:35:15]    E:\stalker\sources\trunk\xr_3da\x_ray.cpp
[12/01/19 13:35:15]    WinMain
[12/01/19 13:35:15]    stack overflow
[12/01/19 13:35:15]    
[12/01/19 13:35:15]    ВНИМАНИЕ! Ошибка! Информация по ошибке в строках ниже!
[12/01/19 13:35:15]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/01/19 13:35:15]    ERROR! Reason: called from CPP
[12/01/19 13:35:15]    stack traceback:
[12/01/19 13:35:15]        [string "abort('called from CPP', '')"]:1: in main chunk
[12/01/19 13:35:15]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

Полный лог (Файл sudba_zony.log)

Скрытый текст

[12/01/19 13:32:09]    --SetLogCallback to file d:\games\sz\_appdata_\logs\sudba_zony.log
[12/01/19 13:32:10]    * DBG: se_stor:last_label=[•LAST_STORH•]
[12/01/19 13:32:10]    Starting engine...
[12/01/19 13:32:11]    Loading DLL: xrGameSpy.dll
[12/01/19 13:32:16]    * DVB created: 6144K
[12/01/19 13:32:16]    * DIB created: 512K
[12/01/19 13:32:16]    - r__tf_aniso 4
[12/01/19 13:32:16]    - r2_tf_mipbias 0.
[12/01/19 13:32:16]    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[12/01/19 13:32:16]    * GPU vertex cache: recognized, 24
[12/01/19 13:32:16]    *** RESET [320 ms]
[12/01/19 13:32:16]    "d:\games\sz\bin\xr_3da.exe"
[12/01/19 13:32:16]    * phase time: 0 ms
[12/01/19 13:32:16]    * phase cmem: 147601 K
[12/01/19 13:32:16]    Кэширование объектов
[12/01/19 13:32:16]    Loading objects...
[12/01/19 13:32:16]    Loading models...
[12/01/19 13:32:20]    ! auto-generated bump map: detail\detail_metall_det1_v_bump
[12/01/19 13:32:20]    ! auto-generated bump map: detail\detail_metall_det1_v_bump#
[12/01/19 13:32:20]    ! auto-generated bump map: detail\detail_stucco_det3_bump
[12/01/19 13:32:20]    ! auto-generated bump map: detail\detail_stucco_det3_bump#
[12/01/19 13:32:20]    ! auto-generated bump map: detail\detail_wood_det1_u_bump
[12/01/19 13:32:20]    ! auto-generated bump map: detail\detail_wood_det1_u_bump#
[12/01/19 13:32:22]    ! auto-generated bump map: swmt\colt1911\colt_1911a1_sk1_bump#
[12/01/19 13:32:22]    ! auto-generated bump map: swmt\hk_mp5\mp5_body_bump#
[12/01/19 13:32:22]    ! auto-generated bump map: swmt\hk_mp5\mp5_stock_bump#
[12/01/19 13:32:22]    ! auto-generated bump map: swmt\misc\bino_bpos_10x42_bump#
[12/01/19 13:32:22]    ! auto-generated bump map: swmt\misc\grenade_f1_bump#
[12/01/19 13:32:22]    ! auto-generated bump map: swmt\misc\grenade_rgd5_bump#
[12/01/19 13:32:22]    ! auto-generated bump map: swmt\upgrade\pso\scope_pso1_xx_bump#
[12/01/19 13:32:22]    ! auto-generated bump map: swmt\upgrade\sil_mp5_qd_9mm_bump#
[12/01/19 13:32:22]    ! auto-generated bump map: swmt\val_vss\val_bump#
[12/01/19 13:32:22]    ! auto-generated bump map: swmt\val_vss\vss_bump#
[12/01/19 13:32:22]    * [prefetch] time:    5951 ms
[12/01/19 13:32:22]    * [prefetch] memory:  84248Kb
[12/01/19 13:32:22]    * phase time: 5970 ms
[12/01/19 13:32:22]    * phase cmem: 229509 K
[12/01/19 13:32:22]    Сервер: Старт
[12/01/19 13:32:22]    --SetLogCallback to file d:\games\sz\_appdata_\logs\sudba_zony.log
[12/01/19 13:32:22]    * DBG: se_stor:last_label=[•LAST_STORH•]
[12/01/19 13:32:22]    * DBG: _g:(1528):start_game_callback called
[12/01/19 13:32:22]    * phase time: 90 ms
[12/01/19 13:32:22]    * phase cmem: 216054 K
[12/01/19 13:32:22]    Сервер: Загрузка симуляции жизни
[12/01/19 13:32:22]    * Loading spawn registry...
[12/01/19 13:32:23]    * 9119 spawn points are successfully loaded
[12/01/19 13:32:23]    * Loading objects...
[12/01/19 13:32:24]    * 23262 objects are successfully loaded
[12/01/19 13:32:25]    Total Objects: 23281
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7575],size=[7573]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[6080]:(6082)
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7558],size=[7556]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7575],size=[7573]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7579],size=[7577]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7589],size=[7587]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7596],size=[7594]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7581],size=[7579]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7594],size=[7592]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7580],size=[7578]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7602],size=[7600]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7574],size=[7572]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7578],size=[7576]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7585],size=[7583]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7589],size=[7587]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7591],size=[7589]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7599],size=[7597]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7584],size=[7582]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7583],size=[7581]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7492],size=[7490]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7596],size=[7594]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7554],size=[7552]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7573],size=[7571]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7391],size=[7389]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7591],size=[7589]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7600],size=[7598]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7600],size=[7598]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7527],size=[7525]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7567],size=[7565]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/7602],size=[7600]
[12/01/19 13:32:26]    * DBG: se_stor:read_tail_packet:r/w=[2/5330],size=[5328]
[12/01/19 13:32:26]    * DBG: se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/01/19 13:32:26]    * DBG: se_stor:Load Storehouse: Size(30)=[224875], keys=[8057] :BuildSav=[<nil>]
[12/01/19 13:32:26]    * DBG: se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/01/19 13:32:26]    * Game kord_sidor is successfully loaded from file 'd:\games\sz\_appdata_\savedgames\kord_sidor.sav' (3.648s)
[12/01/19 13:32:26]    * phase time: 3653 ms
[12/01/19 13:32:26]    * phase cmem: 260002 K
[12/01/19 13:32:26]    Сервер: Соединяемся
[12/01/19 13:32:26]    MaxPlayers = 32
[12/01/19 13:32:26]    * phase time: 41 ms
[12/01/19 13:32:26]    * phase cmem: 260050 K
[12/01/19 13:32:26]    Клиент: Соединение с
[12/01/19 13:32:26]    # Player not found. New player created.
[12/01/19 13:32:26]    * client : connection accepted - <>
[12/01/19 13:32:26]    * phase time: 50 ms
[12/01/19 13:32:26]    * phase cmem: 260074 K
[12/01/19 13:32:26]    Открытие потока
[12/01/19 13:32:26]    * phase time: 6 ms
[12/01/19 13:32:26]    * phase cmem: 260074 K
[12/01/19 13:32:26]    Загрузка формы объектов
[12/01/19 13:32:28]    * phase time: 2082 ms
[12/01/19 13:32:28]    * phase cmem: 332743 K
[12/01/19 13:32:28]    Загрузка шейдеров
[12/01/19 13:32:28]    * phase time: 87 ms
[12/01/19 13:32:28]    * phase cmem: 345980 K
[12/01/19 13:32:28]    Загрузка геометрии
[12/01/19 13:32:28]    * [Loading VB] 65532 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 65525 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 65535 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 65466 verts, 2045 Kb
[12/01/19 13:32:28]    * [Loading VB] 17208 verts, 537 Kb
[12/01/19 13:32:28]    * [Loading VB] 65533 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 65534 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 65534 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 65531 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 65535 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 65535 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 46595 verts, 1456 Kb
[12/01/19 13:32:28]    * [Loading VB] 65534 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 65533 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 65535 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 65532 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 65533 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 65533 verts, 2047 Kb
[12/01/19 13:32:28]    * [Loading VB] 53181 verts, 1661 Kb
[12/01/19 13:32:28]    * [Loading IB] 1048575 indices, 2047 Kb
[12/01/19 13:32:28]    * [Loading IB] 1048572 indices, 2047 Kb
[12/01/19 13:32:28]    * [Loading IB] 1048572 indices, 2047 Kb
[12/01/19 13:32:28]    * [Loading IB] 1048572 indices, 2047 Kb
[12/01/19 13:32:28]    * [Loading IB] 1048572 indices, 2047 Kb
[12/01/19 13:32:28]    * [Loading IB] 1048572 indices, 2047 Kb
[12/01/19 13:32:28]    * [Loading IB] 1048575 indices, 2047 Kb
[12/01/19 13:32:28]    * [Loading IB] 1048572 indices, 2047 Kb
[12/01/19 13:32:28]    * [Loading IB] 1048575 indices, 2047 Kb
[12/01/19 13:32:28]    * [Loading IB] 228285 indices, 445 Kb
[12/01/19 13:32:28]    * [Loading VB] 65533 verts, 767 Kb
[12/01/19 13:32:28]    * [Loading VB] 65534 verts, 767 Kb
[12/01/19 13:32:28]    * [Loading VB] 65534 verts, 767 Kb
[12/01/19 13:32:28]    * [Loading VB] 65535 verts, 767 Kb
[12/01/19 13:32:28]    * [Loading VB] 65535 verts, 767 Kb
[12/01/19 13:32:28]    * [Loading VB] 65534 verts, 767 Kb
[12/01/19 13:32:28]    * [Loading VB] 65535 verts, 767 Kb
[12/01/19 13:32:28]    * [Loading VB] 14030 verts, 164 Kb
[12/01/19 13:32:28]    * [Loading IB] 1048575 indices, 2047 Kb
[12/01/19 13:32:28]    * [Loading IB] 1048575 indices, 2047 Kb
[12/01/19 13:32:28]    * [Loading IB] 1048575 indices, 2047 Kb
[12/01/19 13:32:28]    * [Loading IB] 718302 indices, 1402 Kb
[12/01/19 13:32:28]    * phase time: 100 ms
[12/01/19 13:32:29]    * phase cmem: 346339 K
[12/01/19 13:32:29]    Загрузка базы пространств
[12/01/19 13:32:29]    * phase time: 676 ms
[12/01/19 13:32:29]    * phase cmem: 350624 K
[12/01/19 13:32:29]    Загрузка детальных объектов
[12/01/19 13:32:29]    * [DETAILS] VertexConsts(256), Batch(80)
[12/01/19 13:32:29]    * [DETAILS] 53360 v(20), 34560 p
[12/01/19 13:32:29]    * [DETAILS] Batch(80), VB(1042K), IB(202K)
[12/01/19 13:32:29]    * phase time: 19 ms
[12/01/19 13:32:29]    * phase cmem: 350650 K
[12/01/19 13:32:29]    Загрузка секторов и порталов
[12/01/19 13:32:29]    * Loading HOM: d:\games\sz\gamedata\levels\l01_escape\level.hom
[12/01/19 13:32:29]    * phase time: 87 ms
[12/01/19 13:32:29]    * phase cmem: 351160 K
[12/01/19 13:32:29]    Загрузка ИИ объектов
[12/01/19 13:32:29]    - Loading music tracks from 'l01_escape_musics'...
[12/01/19 13:32:29]    * phase time: 12 ms
[12/01/19 13:32:29]    * phase cmem: 351254 K
[12/01/19 13:32:29]    Клиент: Создание
[12/01/19 13:32:29]    - Game configuring : Started
[12/01/19 13:32:29]    - Game configuring : Finished
[12/01/19 13:32:29]    * phase time: 197 ms
[12/01/19 13:32:29]    * phase cmem: 365514 K
[12/01/19 13:32:29]    Загрузка текстур
[12/01/19 13:32:30]    ! auto-generated bump map: detail\detail_beton_det1_bump
[12/01/19 13:32:30]    ! auto-generated bump map: detail\detail_beton_det1_bump#
[12/01/19 13:32:31]    * t-report - base: 2159, 1006223 K
[12/01/19 13:32:31]    * t-report - lmap: 5, 5120 K
[12/01/19 13:32:31]    * phase time: 1290 ms
[12/01/19 13:32:31]    * phase cmem: 365515 K
[12/01/19 13:32:31]    Клиент: Синхронизация
[12/01/19 13:32:31]    * phase time: 23 ms
[12/01/19 13:32:31]    * phase cmem: 365515 K
[12/01/19 13:32:31]    * [win32]: free[2111712 K], reserved[154156 K], committed[1928372 K]
[12/01/19 13:32:31]    * [ D3D ]: textures[1011344 K]
[12/01/19 13:32:31]    * [x-ray]: crt heap[365515 K], process heap[1255458 K], game lua[104265 K], engine lua[282 K], render[0 K]
[12/01/19 13:32:31]    * [x-ray]: economy: strings[28003 K], smem[28075 K]
[12/01/19 13:32:31]    * DBG: bind_stalker:(846):actor_binder:load(): self.object:name()='single_player'
[12/01/19 13:32:31]    * DBG: bind_stalker:(848):actor_binder:object_binder.load(): self.object:name()='single_player'
[12/01/19 13:32:31]    * DBG: bind_stalker:load:size=[6]
[12/01/19 13:32:31]    * DBG: task_manager:(212):^^^ LOAD
[12/01/19 13:32:31]    load_all
[12/01/19 13:32:31]    get_task_list...
[12/01/19 13:32:31]    saved_task: 1; size 385 symbols
[12/01/19 13:32:31]    invsys_msd:loading all spots...
[12/01/19 13:32:31]    * DBG: bind_stalker:(139):actor net spawn
[12/01/19 13:32:31]    * DBG: events:Actor net_spawn. Mod version: 0.7.4
[12/01/19 13:32:31]    * DBG: events:Game started in version: 0.7
[12/01/19 13:32:31]    TFLoadList
[12/01/19 13:32:31]    Total Objects: 23333
[12/01/19 13:32:35]    Finded 260 restrictors
[12/01/19 13:32:35]    Delete not-need restrictors: 115
[12/01/19 13:32:35]    ZTDIALG geo_scale = 4.4950380325317
[12/01/19 13:32:36]     STRING:Time_control:::;
[12/01/19 13:32:36]     NUMBER:20;
[12/01/19 13:32:36]     NUMBER:19;
[12/01/19 13:32:36]     NUMBER:58;
[12/01/19 13:32:36]     TABLE:;
[12/01/19 13:32:36]       {
[12/01/19 13:32:36]       [KEY:  NUMBER:1] = VALUE:  NUMBER:0;
[12/01/19 13:32:36]       [KEY:  NUMBER:2] = VALUE:  NUMBER:49;
[12/01/19 13:32:36]       [KEY:  NUMBER:3] = VALUE:  NUMBER:18;
[12/01/19 13:32:36]       [KEY:  NUMBER:4] = VALUE:  NUMBER:5373;
[12/01/19 13:32:36]       }
[12/01/19 13:32:36]    Warning! section wpn_walther_m1 not exist
[12/01/19 13:32:36]    Warning! section wpn_saigataktik1 not exist
[12/01/19 13:32:36]    Warning! section wpn_saigataktik2 not exist
[12/01/19 13:32:36]    Warning! section wpn_mp5_u1 not exist
[12/01/19 13:32:36]     STRING:Period_as_string:;
[12/01/19 13:32:36]     STRING:9,48,1,5374;
[12/01/19 13:32:36]     BOOLEAN:false;
[12/01/19 13:32:36]     BOOLEAN:false;
[12/01/19 13:32:36]     BOOLEAN:false;
[12/01/19 13:32:36]     BOOLEAN:false;
[12/01/19 13:32:36]     BOOLEAN:false;
[12/01/19 13:32:36]     BOOLEAN:false;
[12/01/19 13:32:36]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='escape_trader'
[12/01/19 13:32:36]    * DBG: mob_trade:(65):DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trade', section='mob_trade@new'
[12/01/19 13:32:36]    run_compiletest
[12/01/19 13:32:36]    info***test_jit ok
[12/01/19 13:32:36]    module***ok
[12/01/19 13:32:36]    * DBG: mob_trader:(136):DEBUG: add_to_binder: npc:name()='escape_trader', scheme='mob_trader', section='mob_trader@new_wait'
[12/01/19 13:32:37]    ! Invalid ogg-comment version, file:  d:\games\sz\gamedata\sounds\characters_voice\human_01\stalker\reactions\story\cool_teller_7.ogg
[12/01/19 13:32:37]    skip
[12/01/19 13:32:37]    ! Missing ogg-comment, file:  d:\games\sz\gamedata\sounds\swmt_sounds\val_vss\empty.ogg
[12/01/19 13:32:37]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='snork_weak2566'
[12/01/19 13:32:37]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='snork_weak2627'
[12/01/19 13:32:37]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='snork_weak2722'
[12/01/19 13:32:37]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='snork_weak4584'
[12/01/19 13:32:37]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='snork_weak4656'
[12/01/19 13:32:37]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='snork_weak4662'
[12/01/19 13:32:37]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='snork_weak4714'
[12/01/19 13:32:37]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='snork_weak4801'
[12/01/19 13:32:37]    ! Invalid ogg-comment version, file:  d:\games\sz\gamedata\sounds\characters_voice\human_01\newbie\talk\jokes\joke_12.ogg
[12/01/19 13:32:39]    ! Invalid ogg-comment version, file:  d:\games\sz\gamedata\sounds\characters_voice\human_02\newbie\reactions\story\cool_teller_7.ogg
[12/01/19 13:32:41]    skip
[12/01/19 13:32:41]    ! auto-generated bump map: swmt\tt33\tt33_tokarev_bump#
[12/01/19 13:32:41]    ! auto-generated bump map: swmt\custom\strap_stock_bump#
[12/01/19 13:32:43]    skip
[12/01/19 13:32:44]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='m_poltergeist_normal_tele14597'
[12/01/19 13:32:44]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='m_poltergeist_normal_tele14597', scheme='mob_home', section='mob_home@l01_escape_mpoint_4_home_1'
[12/01/19 13:32:44]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='bloodsucker_weak15447'
[12/01/19 13:32:44]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='flesh_normal15525'
[12/01/19 13:32:44]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='boar_small15529'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='pseudodog_normal16490'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='m_poltergeist_normal_tele16581'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='pseudodog_weak16639'
[12/01/19 13:32:45]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='pseudodog_weak16639', scheme='mob_home', section='mob_home@l01_escape_mpoint_2_home_1'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='gigant_weak17148'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='dog_v_317380'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='dog_v_417256'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='dog_v_217295'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='dog_v_817378'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='dog_v_418201'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='pseudodog_weak18371'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='boar_normal25101'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='boar_small25146'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='flesh_normal25176'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='boar_normal25177'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='boar_weak25178'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='flesh_normal_225283'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='boar_normal25285'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='boar_small25291'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='bloodsucker_weak_229212'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='m_poltergeist_normal_tele29708'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='cat_normal29709'
[12/01/19 13:32:45]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='snork_outdoor29750'
[12/01/19 13:32:46]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='snork_normal29751'
[12/01/19 13:32:46]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='cat_normal29757'
[12/01/19 13:32:46]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='cat_normal29758'
[12/01/19 13:32:46]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='pseudodog_weak35102'
[12/01/19 13:32:46]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='boar_small35112'
[12/01/19 13:32:46]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='boar_small35114'
[12/01/19 13:32:46]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='rat_normal36868'
[12/01/19 13:32:46]    * DBG: bind_stalker:(711):SET DEFAULT INFOS
[12/01/19 13:32:46]    m_net_utils: server_object is nil
[12/01/19 13:32:47]    * MEMORY USAGE: 427666 K
[12/01/19 13:32:52]    *INFO*: npc='single_player' id='ui_inventory'
[12/01/19 13:32:52]    *INFO*: npc='single_player' id='ui_inventory_hide'
[12/01/19 13:32:52]    * DBG: inv_system:StartLoad window : COMPLETE!
[12/01/19 13:32:52]    * DBG: inv_system:Время формирования скриптового инвентаря в режиме default: 198.80264282227 миллисекунд. (class Areal)
[12/01/19 13:32:52]    invsys_utils_operator:Время формирования оператора: 2.28422 миллисекунд. (class Utils_Operator)
[12/01/19 13:32:53]    * DBG: events:Entry to cover: [2] (rain: 100; wind: 100; blow: 100)
[12/01/19 13:32:54]    * DBG: inv_system:Areal object by closed
[12/01/19 13:32:58]    * DBG: events:Entry to cover: [3] (rain: 100; wind: 100; blow: 100)
[12/01/19 13:33:02]    *INFO*: npc='single_player' id='esc_trader_hello_played'
[12/01/19 13:33:02]    trader_hello_what_have_you_got CALLED
[12/01/19 13:33:02]     USERDATA;
[12/01/19 13:33:02]    ;*game_object parameters
[12/01/19 13:33:02]       {
[12/01/19 13:33:02]       [KEY:  STRING:gv] = VALUE:  NUMBER:4;
[12/01/19 13:33:02]       [KEY:  STRING:story_id] = VALUE:  NUMBER:3;
[12/01/19 13:33:02]       [KEY:  STRING:clsid] = VALUE:  NUMBER:36;
[12/01/19 13:33:02]       [KEY:  STRING:section] = VALUE:  STRING:m_trader;
[12/01/19 13:33:02]       [KEY:  STRING:id] = VALUE:  NUMBER:2128;
[12/01/19 13:33:02]       [KEY:  STRING:lv] = VALUE:  NUMBER:12442;
[12/01/19 13:33:02]       [KEY:  STRING:position] = VALUE:  STRING:x: -244.693; y: -24.8648; z: -133.96;
[12/01/19 13:33:02]       }
[12/01/19 13:33:02]     STRING:trader_hello_what_have_you_got;
[12/01/19 13:33:02]     TABLE:;
[12/01/19 13:33:02]       {
[12/01/19 13:33:02]       }
[12/01/19 13:33:02]     TABLE:;
[12/01/19 13:33:02]       {
[12/01/19 13:33:02]       [KEY:  STRING:gvid] = VALUE:  NUMBER:0;
[12/01/19 13:33:02]       [KEY:  STRING:story_id] = VALUE:  NUMBER:3;
[12/01/19 13:33:02]       [KEY:  STRING:object_flags] = VALUE:  NUMBER:-133;
[12/01/19 13:33:02]       [KEY:  STRING:communityid] = VALUE:  NUMBER:13;
[12/01/19 13:33:02]       [KEY:  STRING:spec_character] = VALUE:  STRING:escape_trader;
[12/01/19 13:33:02]       [KEY:  STRING:visual_flags] = VALUE:  NUMBER:0;
[12/01/19 13:33:02]       [KEY:  STRING:spawn_story_id] = VALUE:  NUMBER:-1;
[12/01/19 13:33:02]       [KEY:  STRING:charname] = VALUE:  STRING:Сидорович;
[12/01/19 13:33:02]       [KEY:  STRING:money] = VALUE:  NUMBER:100000;
[12/01/19 13:33:02]       [KEY:  STRING:distance] = VALUE:  NUMBER:0;
[12/01/19 13:33:02]       [KEY:  STRING:custom_data] = VALUE:  STRING:[spawn]
[12/01/19 13:33:02]    wpn_pm
[12/01/19 13:33:02]    ammo_9x18_fmj
[12/01/19 13:33:02]    
[12/01/19 13:33:02]    [logic]
[12/01/19 13:33:02]    cfg = scripts\esc_trader.ltx;
[12/01/19 13:33:02]       [KEY:  STRING:visual_name] = VALUE:  STRING:actors\trader\trader;
[12/01/19 13:33:02]       [KEY:  STRING:trader_flags] = VALUE:  NUMBER:0;
[12/01/19 13:33:02]       [KEY:  STRING:reputation] = VALUE:  NUMBER:23;
[12/01/19 13:33:02]       [KEY:  STRING:direct_control] = VALUE:  NUMBER:1;
[12/01/19 13:33:02]       [KEY:  STRING:lvid] = VALUE:  NUMBER:594270;
[12/01/19 13:33:02]       [KEY:  STRING:class] = VALUE:  STRING:escape_trader;
[12/01/19 13:33:02]       [KEY:  STRING:rank] = VALUE:  NUMBER:330;
[12/01/19 13:33:02]       }
[12/01/19 13:33:02]    * DBG: mob_sound:(142):_bp: picked_snd
[12/01/19 13:33:03]    * DBG: events:Entry to cover: [2] (rain: 100; wind: 100; blow: 100)
[12/01/19 13:33:04]    test bind_monster-use callback
[12/01/19 13:33:04]     USERDATA;
[12/01/19 13:33:04]    ;*game_object parameters
[12/01/19 13:33:04]       {
[12/01/19 13:33:04]       [KEY:  STRING:gv] = VALUE:  NUMBER:4;
[12/01/19 13:33:04]       [KEY:  STRING:story_id] = VALUE:  NUMBER:3;
[12/01/19 13:33:04]       [KEY:  STRING:clsid] = VALUE:  NUMBER:36;
[12/01/19 13:33:04]       [KEY:  STRING:section] = VALUE:  STRING:m_trader;
[12/01/19 13:33:04]       [KEY:  STRING:id] = VALUE:  NUMBER:2128;
[12/01/19 13:33:04]       [KEY:  STRING:lv] = VALUE:  NUMBER:12442;
[12/01/19 13:33:04]       [KEY:  STRING:position] = VALUE:  STRING:x: -244.693; y: -24.8648; z: -133.96;
[12/01/19 13:33:04]       }
[12/01/19 13:33:04]     USERDATA;
[12/01/19 13:33:04]    ;*game_object parameters
[12/01/19 13:33:04]       {
[12/01/19 13:33:04]       [KEY:  STRING:gv] = VALUE:  NUMBER:4;
[12/01/19 13:33:04]       [KEY:  STRING:story_id] = VALUE:  NUMBER:4294967296;
[12/01/19 13:33:04]       [KEY:  STRING:clsid] = VALUE:  NUMBER:81;
[12/01/19 13:33:04]       [KEY:  STRING:section] = VALUE:  STRING:actor;
[12/01/19 13:33:04]       [KEY:  STRING:id] = VALUE:  NUMBER:0;
[12/01/19 13:33:04]       [KEY:  STRING:lv] = VALUE:  NUMBER:11713;
[12/01/19 13:33:04]       [KEY:  STRING:position] = VALUE:  STRING:x: -246.307; y: -24.7936; z: -134.047;
[12/01/19 13:33:04]       }
[12/01/19 13:33:04]    generate_init_sidor_dialog
[12/01/19 13:33:04]    *INFO*: npc='single_player' id='ui_talk'
[12/01/19 13:33:05]    construct dialog new_trade_barter_system
[12/01/19 13:33:05]    Warning! sequence monitoring is not performed. data missed.
[12/01/19 13:33:05]    Dialog Assembled. Section new_trade_barter_system, 14345 phrase by generated.
[12/01/19 13:33:05]    construct dialog depositary_dialog
[12/01/19 13:33:05]    * DBG: assembly_dialogs:(676):construct_dlg_block block_end_transaction
[12/01/19 13:33:05]    * DBG: assembly_dialogs:(676):construct_dlg_block block_end_transaction
[12/01/19 13:33:05]    Dialog Assembled. Section depositary_dialog, 13836 phrase by generated.
[12/01/19 13:33:05]    construct dialog get_system_main_task_dialog
[12/01/19 13:33:05]    Dialog Assembled. Section get_system_main_task_dialog, 2220 phrase by generated.
[12/01/19 13:33:05]    construct dialog menyala_only_up
[12/01/19 13:33:05]    * DBG: artefact_system:(1501):buy_terminal_all index: 1008 ; blockname: art2__; input: art1___exit
[12/01/19 13:33:05]    Warning! sequence monitoring is not performed. data missed.
[12/01/19 13:33:05]    Dialog Assembled. Section menyala_only_up, 7915 phrase by generated.
[12/01/19 13:33:05]    construct dialog gtp_dialog
[12/01/19 13:33:05]    Dialog Assembled. Section gtp_dialog, 5 phrase by generated.
[12/01/19 13:33:05]    gtp construct end
[12/01/19 13:33:06]    Set_speaker_id called
[12/01/19 13:33:06]    spk_id:
[12/01/19 13:33:06]     NUMBER:2128;
[12/01/19 13:33:06]    Get_speaker_id called
[12/01/19 13:33:06]     NUMBER:2128;
[12/01/19 13:33:06]    Get_speaker_id called
[12/01/19 13:33:06]     NUMBER:2128;
[12/01/19 13:33:06]    Get_speaker_id called
[12/01/19 13:33:06]     NUMBER:2128;
[12/01/19 13:33:06]    Get_speaker_id called
[12/01/19 13:33:06]     NUMBER:2128;
[12/01/19 13:33:06]    Get_speaker_id called
[12/01/19 13:33:06]     NUMBER:2128;
[12/01/19 13:33:06]    Get_speaker_id called
[12/01/19 13:33:06]     NUMBER:2128;
[12/01/19 13:33:06]    Get_speaker_id called
[12/01/19 13:33:06]     NUMBER:2128;
[12/01/19 13:33:06]    Get_speaker_id called
[12/01/19 13:33:06]     NUMBER:2128;
[12/01/19 13:33:06]    Get_speaker_id called
[12/01/19 13:33:06]     NUMBER:2128;
[12/01/19 13:33:06]    Get_speaker_id called
[12/01/19 13:33:06]     NUMBER:2128;
[12/01/19 13:33:06]    Get_speaker_id called
[12/01/19 13:33:06]     NUMBER:2128;
[12/01/19 13:33:06]    Get_speaker_id called
[12/01/19 13:33:06]     NUMBER:2128;
[12/01/19 13:33:06]    Tasklist_by_point_not_empty
[12/01/19 13:33:13]    start_task
[12/01/19 13:33:13]    Warning! attempt write uncompatible-types task data:
[12/01/19 13:33:13]     STRING:key:;
[12/01/19 13:33:13]     STRING:get_history;
[12/01/19 13:33:13]     STRING:value:;
[12/01/19 13:33:13]     FUNCTION;
[12/01/19 13:33:13]    saved_task: 2; size 261 symbols
[12/01/19 13:33:13]    * DBG: task_system_new:(832):---
[12/01/19 13:33:13]    * DBG: task_system_new:(834):---
[12/01/19 13:33:14]    *INFO*: npc='single_player' id='ui_talk_hide'
[12/01/19 13:33:15]    *INFO*: npc='single_player' id='ui_pda'
[12/01/19 13:33:15]    *INFO*: npc='single_player' id='ui_pda_hide'
[12/01/19 13:33:15]    * DBG: inv_system:Время формирования скриптового инвентаря в режиме empty: 1.6127443313599 миллисекунд. (class Areal)
[12/01/19 13:33:15]    invsys_utils_operator:Время формирования оператора: 2.28422 миллисекунд. (class Utils_Operator)
[12/01/19 13:33:16]     STRING:Set_Custom_Icon;
[12/01/19 13:33:16]     STRING:pda_base_image;
[12/01/19 13:33:16]     NUMBER:0;
[12/01/19 13:33:16]     NUMBER:0;
[12/01/19 13:33:16]     NUMBER:350;
[12/01/19 13:33:16]     NUMBER:150;
[12/01/19 13:33:17]     STRING:Set_Custom_Icon;
[12/01/19 13:33:17]     STRING:pda_istory_info_image;
[12/01/19 13:33:17]     NUMBER:0;
[12/01/19 13:33:17]     NUMBER:0;
[12/01/19 13:33:17]     NUMBER:350;
[12/01/19 13:33:17]     NUMBER:150;
[12/01/19 13:33:18]     STRING:Set_Custom_Icon;
[12/01/19 13:33:18]     STRING:pda_base_image;
[12/01/19 13:33:18]     NUMBER:0;
[12/01/19 13:33:18]     NUMBER:0;
[12/01/19 13:33:18]     NUMBER:350;
[12/01/19 13:33:18]     NUMBER:150;
[12/01/19 13:33:19]     STRING:Set_Custom_Icon;
[12/01/19 13:33:19]     STRING:pda_base_image;
[12/01/19 13:33:19]     NUMBER:0;
[12/01/19 13:33:19]     NUMBER:0;
[12/01/19 13:33:19]     NUMBER:350;
[12/01/19 13:33:19]     NUMBER:150;
[12/01/19 13:33:20]     STRING:Set_Custom_Icon;
[12/01/19 13:33:20]     STRING:task_main_menu_image;
[12/01/19 13:33:20]     NUMBER:0;
[12/01/19 13:33:20]     NUMBER:0;
[12/01/19 13:33:20]     NUMBER:350;
[12/01/19 13:33:20]     NUMBER:150;
[12/01/19 13:33:20]    * DBG: events:Время выполнения операции: generic_physics_binder:update = 31.8951 миллисекунд.
[12/01/19 13:33:21]     STRING:Set_Custom_Icon;
[12/01/19 13:33:21]     STRING:taskimage_020;
[12/01/19 13:33:21]     NUMBER:0;
[12/01/19 13:33:21]     NUMBER:0;
[12/01/19 13:33:21]     NUMBER:350;
[12/01/19 13:33:21]     NUMBER:150;
[12/01/19 13:33:21]    * DBG: taskbind_default:(511):show_custom_info
[12/01/19 13:33:21]    * DBG: taskbind_default:(491):add_user_info
[12/01/19 13:33:23]    * DBG: inv_system:Areal object by closed
[12/01/19 13:33:29]    save all task
[12/01/19 13:33:29]    saved_task: 1; size 385 symbols
[12/01/19 13:33:29]    Warning! attempt write uncompatible-types task data:
[12/01/19 13:33:29]     STRING:key:;
[12/01/19 13:33:29]     STRING:get_history;
[12/01/19 13:33:29]     STRING:value:;
[12/01/19 13:33:29]     FUNCTION;
[12/01/19 13:33:29]    saved_task: 2; size 261 symbols
[12/01/19 13:33:29]    * DBG: bind_stalker:(798):actor_binder:save(): self.object:name()='single_player'
[12/01/19 13:33:29]    * DBG: bind_stalker:save:size=[6]
[12/01/19 13:33:29]    * DBG: task_manager:(183):^^^ SAVE
[12/01/19 13:33:29]    * DBG: se_stor:save_chunks:=[bind_actor],file=[bind_stalker],size=[6080/]
[12/01/19 13:33:29]    * DBG: se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/01/19 13:33:29]    * DBG: se_stor:Save Storehouse: size(30)=[224966], keys=[8052] : BuildSav=[<nil>]
[12/01/19 13:33:29]    * DBG: se_stor:Storehouse object count: 30
[12/01/19 13:33:29]    * DBG: se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='escape_trader'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='m_poltergeist_normal_tele14597'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='pseudodog_weak16639'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='snork_weak2566'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='snork_weak2627'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='snork_weak2722'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='snork_weak4584'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='snork_weak4656'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='snork_weak4662'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='snork_weak4714'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='snork_weak4801'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='bloodsucker_weak15447'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='flesh_normal15525'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='boar_small15529'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='pseudodog_normal16490'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='m_poltergeist_normal_tele16581'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='gigant_weak17148'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='dog_v_317380'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='dog_v_417256'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='dog_v_217295'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='dog_v_817378'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='dog_v_418201'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='pseudodog_weak18371'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='boar_normal25101'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='boar_small25146'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='flesh_normal25176'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='boar_normal25177'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='boar_weak25178'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='flesh_normal_225283'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='boar_normal25285'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='boar_small25291'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='bloodsucker_weak_229212'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='m_poltergeist_normal_tele29708'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='cat_normal29709'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='snork_outdoor29750'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='snork_normal29751'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='cat_normal29757'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='cat_normal29758'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='pseudodog_weak35102'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='boar_small35112'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='boar_small35114'
[12/01/19 13:33:29]    * DBG: bind_monster:(181):generic_object_binder:save(): self.object:name()='rat_normal36868'
[12/01/19 13:33:29]    * Saving spawns...
[12/01/19 13:33:29]    * Saving objects...
[12/01/19 13:33:29]    * 23218 objects are successfully saved
[12/01/19 13:33:29]    * Game user_l01_escape_task.sav is successfully saved to file 'd:\games\sz\_appdata_\savedgames\user_l01_escape_task.sav'
[12/01/19 13:33:36]    *INFO*: npc='single_player' id='ui_inventory'
[12/01/19 13:33:36]    *INFO*: npc='single_player' id='ui_inventory_hide'
[12/01/19 13:33:36]    * DBG: inv_system:StartLoad window : COMPLETE!
[12/01/19 13:33:36]    * DBG: inv_system:Время формирования скриптового инвентаря в режиме default: 181.68626403809 миллисекунд. (class Areal)
[12/01/19 13:33:36]    invsys_utils_operator:Время формирования оператора: 2.28422 миллисекунд. (class Utils_Operator)
[12/01/19 13:33:39]    * DBG: inv_system:Areal object by closed
[12/01/19 13:33:41]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='cat_normal29756', scheme='mob_home', section='mob_home@l01_escape_mpoint_14_home_1'
[12/01/19 13:33:53]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='boar_small25225', scheme='mob_home', section='mob_home@l01_escape_mpoint_17_home_1'
[12/01/19 13:33:57]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='dog_v_614091', scheme='mob_home', section='mob_home@l01_escape_mpoint_9_home_1'
[12/01/19 13:34:12]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='flesh_weak_260450', scheme='mob_home', section='mob_home@l01_escape_mpoint_46_home_1'
[12/01/19 13:34:12]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='boar_normal60451', scheme='mob_home', section='mob_home@l01_escape_mpoint_46_home_1'
[12/01/19 13:34:12]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='boar_normal60452', scheme='mob_home', section='mob_home@l01_escape_mpoint_46_home_1'
[12/01/19 13:34:12]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='boar_weak60453', scheme='mob_home', section='mob_home@l01_escape_mpoint_46_home_1'
[12/01/19 13:34:12]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='flesh_normal60454', scheme='mob_home', section='mob_home@l01_escape_mpoint_46_home_1'
[12/01/19 13:34:12]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='boar_normal60455', scheme='mob_home', section='mob_home@l01_escape_mpoint_46_home_1'
[12/01/19 13:34:12]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='boar_small60456', scheme='mob_home', section='mob_home@l01_escape_mpoint_46_home_1'
[12/01/19 13:34:12]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='boar_small60457', scheme='mob_home', section='mob_home@l01_escape_mpoint_46_home_1'
[12/01/19 13:34:12]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='boar_small60458', scheme='mob_home', section='mob_home@l01_escape_mpoint_46_home_1'
[12/01/19 13:34:12]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='boar_small60459', scheme='mob_home', section='mob_home@l01_escape_mpoint_46_home_1'
[12/01/19 13:34:12]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='boar_small60460', scheme='mob_home', section='mob_home@l01_escape_mpoint_46_home_1'
[12/01/19 13:34:12]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='boar_small60461', scheme='mob_home', section='mob_home@l01_escape_mpoint_46_home_1'
[12/01/19 13:34:26]    skip
[12/01/19 13:34:30]    * DBG: events:Entry to cover: [77] (rain: 100; wind: 80; blow: 80)
[12/01/19 13:34:36]    * DBG: events:Entry to cover: [85] (rain: 100; wind: 80; blow: 80)
[12/01/19 13:34:40]    skip
[12/01/19 13:34:40]    skip
[12/01/19 13:34:58]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='snork_outdoor29747', scheme='mob_home', section='mob_home@l01_escape_mpoint_25_home_1'
[12/01/19 13:34:58]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='snork_normal29748', scheme='mob_home', section='mob_home@l01_escape_mpoint_25_home_1'
[12/01/19 13:34:58]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='snork_normal29749', scheme='mob_home', section='mob_home@l01_escape_mpoint_25_home_1'
[12/01/19 13:35:00]    * DBG: events:Время выполнения операции: motivator_binder:update14235 = 42.8429 миллисекунд.
[12/01/19 13:35:13]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='dog_v_329707', scheme='mob_home', section='mob_home@l01_escape_mpoint_32_home_1'
[12/01/19 13:35:13]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='rat_weak36917', scheme='mob_home', section='mob_home@l01_escape_mpoint_32_home_1'
[12/01/19 13:35:15]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='dog_v_317150', scheme='mob_home', section='mob_home@l01_escape_mpoint_28_home_1'
[12/01/19 13:35:15]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/01/19 13:35:15]    ##called from function 'void __cdecl xrDebug::my_fatal(const char *,int,const char *,const char *,...)' in file '_main.cpp' on line 65
[12/01/19 13:35:15]    --stack traceback:
[12/01/19 13:35:15]        [string "log1('--' .. debug.traceback())"]:1: in main chunk
[12/01/19 13:35:15]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/01/19 13:35:15]    E:\stalker\sources\trunk\xr_3da\x_ray.cpp
[12/01/19 13:35:15]    WinMain
[12/01/19 13:35:15]    stack overflow
[12/01/19 13:35:15]    
[12/01/19 13:35:15]    ВНИМАНИЕ! Ошибка! Информация по ошибке в строках ниже!
[12/01/19 13:35:15]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/01/19 13:35:15]    ERROR! Reason: called from CPP
[12/01/19 13:35:15]    stack traceback:
[12/01/19 13:35:15]        [string "abort('called from CPP', '')"]:1: in main chunk
[12/01/19 13:35:15]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

Вылет повторился при очередной попытке добежать до АТП.

И при приближении к тоннелю под ж\д насыпью - также вылет.

Скрытый текст

[12/01/19 16:43:47]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='dog_v_317150', scheme='mob_home', section='mob_home@l01_escape_mpoint_28_home_1'
[12/01/19 16:43:47]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/01/19 16:43:47]    ##called from function 'void __cdecl xrDebug::my_fatal(const char *,int,const char *,const char *,...)' in file '_main.cpp' on line 65
[12/01/19 16:43:47]    --stack traceback:
[12/01/19 16:43:47]        [string "log1('--' .. debug.traceback())"]:1: in main chunk
[12/01/19 16:43:47]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/01/19 16:43:47]    E:\stalker\sources\trunk\xr_3da\x_ray.cpp
[12/01/19 16:43:47]    WinMain
[12/01/19 16:43:47]    stack overflow
[12/01/19 16:43:47]    
[12/01/19 16:43:47]    ВНИМАНИЕ! Ошибка! Информация по ошибке в строках ниже!
[12/01/19 16:43:47]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/01/19 16:43:47]    ERROR! Reason: called from CPP
[12/01/19 16:43:47]    stack traceback:
[12/01/19 16:43:47]        [string "abort('called from CPP', '')"]:1: in main chunk
[12/01/19 16:43:47]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

Вылет при сдаче в ремонт Самоделкину противогаза. После сдачи худ противогаза остаётся, при заходе в инвентарь - фризы и вылет. Версия игры 0.7.4

Скрытый текст

[12/01/19 18:10:17]    ВНИМАНИЕ! Ошибка! Информация по ошибке в строках ниже!
[12/01/19 18:10:17]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/01/19 18:10:17]    ERROR! Reason: ОБНАРУЖЕНО ПРЕРЫВАНИЕ АПДЕЙТА АКТОРА!
[12/01/19 18:10:17]    stack traceback:
[12/01/19 18:10:17]        ...\games\sz\gamedata\scripts\bind_physic_object.script:117: in function <...\games\sz\gamedata\scripts\bind_physic_object.script:111>
[12/01/19 18:10:17]        [C]: in function 'RemoveDialogToRender'
[12/01/19 18:10:17]        d:\games\sz\gamedata\scripts\invsys_static.script:457: in function 'Hide_Safe'
[12/01/19 18:10:17]        d:\games\sz\gamedata\scripts\invsys_sca.script:430: in function 'HideStatic'
[12/01/19 18:10:17]        d:\games\sz\gamedata\scripts\invsys_unit.script:1136: in function 'Hide'
[12/01/19 18:10:17]        d:\games\sz\gamedata\scripts\inv_system.script:3660: in function 'Clear_Visual_Page'
[12/01/19 18:10:17]        d:\games\sz\gamedata\scripts\inv_system.script:7158: in function 'Inv_Update_Fasa_01'
[12/01/19 18:10:17]        d:\games\sz\gamedata\scripts\inv_system.script:6626: in function 'wsf_fn'
[12/01/19 18:10:17]        d:\games\sz\gamedata\scripts\events.script:2552: in function 'actor_update_100mc'
[12/01/19 18:10:17]        d:\games\sz\gamedata\scripts\events.script:2385: in function 'actor_update'
[12/01/19 18:10:17]        d:\games\sz\gamedata\scripts\bind_stalker.script:739: in function <d:\games\sz\gamedata\scripts\bind_stalker.script:600>
[12/01/19 18:10:17]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/01/19 18:10:17]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/01/19 18:10:17]    ##called from function 'void __cdecl xrDebug::my_fatal(const char *,int,const char *,const char *,...)' in file '_main.cpp' on line 65
[12/01/19 18:10:17]    --stack traceback:
[12/01/19 18:10:17]        [string "log1('--' .. debug.traceback())"]:1: in main chunk
[12/01/19 18:10:17]        [C]: in function 'RemoveDialogToRender'
[12/01/19 18:10:17]        d:\games\sz\gamedata\scripts\invsys_static.script:457: in function 'Hide_Safe'
[12/01/19 18:10:17]        d:\games\sz\gamedata\scripts\invsys_sca.script:430: in function 'HideStatic'
[12/01/19 18:10:17]        d:\games\sz\gamedata\scripts\invsys_unit.script:1136: in function 'Hide'
[12/01/19 18:10:17]        d:\games\sz\gamedata\scripts\inv_system.script:3660: in function 'Clear_Visual_Page'
[12/01/19 18:10:17]        d:\games\sz\gamedata\scripts\inv_system.script:7158: in function 'Inv_Update_Fasa_01'
[12/01/19 18:10:17]        d:\games\sz\gamedata\scripts\inv_system.script:6626: in function 'wsf_fn'
[12/01/19 18:10:17]        d:\games\sz\gamedata\scripts\events.script:2552: in function 'actor_update_100mc'
[12/01/19 18:10:17]        d:\games\sz\gamedata\scripts\events.script:2385: in function 'actor_update'
[12/01/19 18:10:17]        d:\games\sz\gamedata\scripts\bind_stalker.script:739: in function <d:\games\sz\gamedata\scripts\bind_stalker.script:600>
[12/01/19 18:10:17]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/01/19 18:10:17]    E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[12/01/19 18:10:17]    CScriptEngine::lua_error
[12/01/19 18:10:17]    LUA error: %s
[12/01/19 18:10:17]    d:\games\sz\gamedata\scripts\lua_fix.script:135: ВНИМАНИЕ! Игра прервана! Информация в строках выше.
[12/01/19 18:10:17]    ВНИМАНИЕ! Ошибка! Информация по ошибке в строках ниже!
[12/01/19 18:10:17]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/01/19 18:10:17]    ERROR! Reason: called from CPP
[12/01/19 18:10:17]    stack traceback:
[12/01/19 18:10:17]        [string "abort('called from CPP', '')"]:1: in main chunk
[12/01/19 18:10:17]        [C]: in function 'RemoveDialogToRender'
[12/01/19 18:10:17]        d:\games\sz\gamedata\scripts\invsys_static.script:457: in function 'Hide_Safe'
[12/01/19 18:10:17]        d:\games\sz\gamedata\scripts\invsys_sca.script:430: in function 'HideStatic'
[12/01/19 18:10:17]        d:\games\sz\gamedata\scripts\invsys_unit.script:1136: in function 'Hide'
[12/01/19 18:10:17]        d:\games\sz\gamedata\scripts\inv_system.script:3660: in function 'Clear_Visual_Page'
[12/01/19 18:10:17]        d:\games\sz\gamedata\scripts\inv_system.script:7158: in function 'Inv_Update_Fasa_01'
[12/01/19 18:10:17]        d:\games\sz\gamedata\scripts\inv_system.script:6626: in function 'wsf_fn'
[12/01/19 18:10:17]        d:\games\sz\gamedata\scripts\events.script:2552: in function 'actor_update_100mc'
[12/01/19 18:10:17]        d:\games\sz\gamedata\scripts\events.script:2385: in function 'actor_update'
[12/01/19 18:10:17]        d:\games\sz\gamedata\scripts\bind_stalker.script:739: in function <d:\games\sz\gamedata\scripts\bind_stalker.script:600>
[12/01/19 18:10:17]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

Добавлено Zander_driver,

А больше в логе ничего не было?)

18.11.2019 в 18:25, Zander_driver сказал(а):

гранатомет... отличное охотничье ружжо, в условиях СЗ

i5-9600KF, Nvidia GeForce GTX 1660 Super, 16 Gb DDR4 RAM 3200MHz, Win10x64

Ссылка на комментарий
Скрытый текст

[12/01/19 23:09:14]    ##called from function 'void __thiscall xrDebug::my_fail(const char *,const char *,const char *,int,const char *,bool &)' in file '_main.cpp' on line 131
[12/01/19 23:09:14]    --stack traceback:
[12/01/19 23:09:14]        [string "log1('--' .. debug.traceback())"]:1: in main chunk
[12/01/19 23:09:14]        [C]: in function 'GetTextureInfo'
[12/01/19 23:09:14]        c:\gamaz\stalkersz\gamedata\scripts\_g.script:1519: in function 'get_texture_info'
[12/01/19 23:09:14]        ...az\stalkersz\gamedata\scripts\artefact_system.script:931: in function 'Custom_Caption'
[12/01/19 23:09:14]        ...gamaz\stalkersz\gamedata\scripts\trade_assert.script:1971: in function <...gamaz\stalkersz\gamedata\scripts\trade_assert.script:1921>
[12/01/19 23:09:14]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/01/19 23:09:14]     
[12/01/19 23:09:14]    FATAL ERROR
[12/01/19 23:09:14]     
[12/01/19 23:09:14]    [error]Expression    : m_textures.find(def_texture_name)!=m_textures.end()
[12/01/19 23:09:14]    [error]Function      : CUITextureMaster::FindItem
[12/01/19 23:09:14]    [error]File          : E:\stalker\sources\trunk\xr_3da\xrGame\ui\UITextureMaster.cpp
[12/01/19 23:09:14]    [error]Line          : 156
[12/01/19 23:09:14]    [error]Description   : wm_7.62x51a250
[12/01/19 23:09:14]     
[12/01/19 23:09:14]    
[12/01/19 23:09:14]    stack trace:
[12/01/19 23:09:14]    

Думаю по логу видно, почему вылет(

Скрытый текст

[12/02/19 01:24:41]     NUMBER:4381;
[12/02/19 01:24:52]    ~ ERROR: can't detach independant object. entity[wpn_vepr1226873:26873], parent[wpn_vepr1226873:26873], section[wpn_vepr12]
[12/02/19 01:25:05]    SV REJECT: FAILED! NO ENTITY! PARENT_ID = 26670
[12/02/19 01:25:05]    SV REJECT: FAILED! NO ENTITY! ID = 28313
[12/02/19 01:25:05]    SV REJECT: FAILED! NO ENTITY! RETURN ADDRESS = 6845455
[12/02/19 01:25:05]    ВНИМАНИЕ! Ошибка! Информация по ошибке в строках ниже!
[12/02/19 01:25:05]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/02/19 01:25:05]    ERROR! Reason: ERROR: ILLEGAL SET STATE CALLED!!! nil fo stranger_respawn_326670
[12/02/19 01:25:05]    stack traceback:
[12/02/19 01:25:05]        c:\gamaz\stalkersz\gamedata\scripts\state_mgr.script:312: in function 'set_state'
[12/02/19 01:25:05]        c:\gamaz\stalkersz\gamedata\scripts\state_mgr.script:437: in function 'set_state'
[12/02/19 01:25:05]        ...:\gamaz\stalkersz\gamedata\scripts\xr_wounded.script:121: in function <...:\gamaz\stalkersz\gamedata\scripts\xr_wounded.script:63>
[12/02/19 01:25:05]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/02/19 01:25:05]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/02/19 01:25:05]    ##called from function 'void __cdecl xrDebug::my_fatal(const char *,int,const char *,const char *,...)' in file '_main.cpp' on line 65
[12/02/19 01:25:05]    --stack traceback:
[12/02/19 01:25:05]        [string "log1('--' .. debug.traceback())"]:1: in main chunk
[12/02/19 01:25:05]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/02/19 01:25:05]    E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[12/02/19 01:25:05]    CScriptEngine::lua_error
[12/02/19 01:25:05]    LUA error: %s
[12/02/19 01:25:05]    c:\gamaz\stalkersz\gamedata\scripts\lua_fix.script:135: ВНИМАНИЕ! Игра прервана! Информация в строках выше.
[12/02/19 01:25:05]    ВНИМАНИЕ! Ошибка! Информация по ошибке в строках ниже!
[12/02/19 01:25:05]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/02/19 01:25:05]    ERROR! Reason: called from CPP
[12/02/19 01:25:05]    stack traceback:
[12/02/19 01:25:05]        [string "abort('called from CPP', '')"]:1: in main chunk
[12/02/19 01:25:05]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 

уже несколько раз вылетело, как избежать?

Добавлено Zander_driver,

И ведь правил это вроде. В 0.7.1...

 

GYN%20ZAN.gif
Ссылка на комментарий
Скрытый текст

[12/02/19 22:58:34]    * DBG: bind_monster:(193):generic_object_binder:load(): self.object:name()='boar_strong14104'
[12/02/19 22:58:34]    * DBG: mob_home:(87):DEBUG: add_to_binder: npc:name()='boar_strong14104', scheme='mob_home', section='mob_home@yantar_old_mpoint_6_home_1'
[12/02/19 22:58:34]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/02/19 22:58:34]    ##called from function 'void __cdecl xrDebug::my_fatal(const char *,int,const char *,const char *,...)' in file '_main.cpp' on line 65
[12/02/19 22:58:34]    --stack traceback:
[12/02/19 22:58:34]        [string "log1('--' .. debug.traceback())"]:1: in main chunk
[12/02/19 22:58:34]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/02/19 22:58:34]    E:\stalker\sources\trunk\xr_3da\x_ray.cpp
[12/02/19 22:58:34]    WinMain
[12/02/19 22:58:34]    stack overflow
[12/02/19 22:58:34]    
[12/02/19 22:58:34]    ВНИМАНИЕ! Ошибка! Информация по ошибке в строках ниже!
[12/02/19 22:58:34]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/02/19 22:58:34]    ERROR! Reason: called from CPP
[12/02/19 22:58:34]    stack traceback:
[12/02/19 22:58:34]        [string "abort('called from CPP', '')"]:1: in main chunk
[12/02/19 22:58:34]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

на янтаре, сохранка сломалась

Скрытый текст

[12/02/19 23:35:16]    Scheduler tried to update object freedom_respawn_426259
[12/02/19 23:35:17]    * DBG: xr_death:(17):[freedom_respawn_326252] killed by [grenade_rgd5_fake45312]
[12/02/19 23:35:17]    * DBG: xr_death:(18):visual: actors\svoboda\stalker_sv_nauchniy
[12/02/19 23:35:17]    * DBG: xr_death:(17):[freedom_respawn_426913] killed by [grenade_rgd5_fake46908]
[12/02/19 23:35:17]    * DBG: xr_death:(18):visual: actors\stalker_svoboda\exo\sv_exoskeleton
[12/02/19 23:35:17]    stack trace:
[12/02/19 23:35:17]    
[12/02/19 23:35:17]    0023:06560DC6 xrGame.dll
[12/02/19 23:35:17]     
[12/02/19 23:35:17]    [error][     183]    : Невозможно создать файл, так как он уже существует.
[12/02/19 23:35:17]    
 

 

  • Спасибо 1
GYN%20ZAN.gif
Ссылка на комментарий

У Сайги Тактик вместо патронов отображаются ВОГи. Не критично, но такое есть. Где можно самому поправить?

Добавлено Zander_driver,

В hud_system.script, и в events.script, копать функции разбора нетпакета оружия. Начиная с weapon_update в events.

Если "самому" - то вот там.

Ссылка на комментарий
Скрытый текст

[12/03/19 22:06:21]    ##called from function 'void __cdecl xrDebug::my_fatal(const char *,int,const char *,const char *,...)' in file '_main.cpp' on line 65
[12/03/19 22:06:21]    --stack traceback:
[12/03/19 22:06:21]        [string "log1('--' .. debug.traceback())"]:1: in main chunk
[12/03/19 22:06:21]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/03/19 22:06:21]    E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[12/03/19 22:06:21]    CScriptEngine::lua_error
[12/03/19 22:06:21]    LUA error: %s
[12/03/19 22:06:21]    ...talkersz\gamedata\scripts\depositary_settings.script:307: attempt to index field '?' (a nil value)
[12/03/19 22:06:21]    ВНИМАНИЕ! Ошибка! Информация по ошибке в строках ниже!
[12/03/19 22:06:21]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12/03/19 22:06:21]    ERROR! Reason: called from CPP
[12/03/19 22:06:21]    stack traceback:
[12/03/19 22:06:21]        [string "abort('called from CPP', '')"]:1: in main chunk
[12/03/19 22:06:21]    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Скряга не дал тайник сделать, ну и жмот этот скряга.

@GYN ZAN, да, так и поступил уже) до бара лень дойти было

Добавлено Zander_driver,

Попробуй у Повара сделать, у него тоже камера хранения есть.

  • Спасибо 1
GYN%20ZAN.gif
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Некорректные иконки ВСС Винторез и гроза 5.45, провалился под текстуры в деревне Ст Янтаря, в погребе одного из домиков. В другом домике в погребе нет вообще лестницы:biggrin:, прыгнул вниз, а обратно - всё)

Зашел на Радар, через Ст Янт, за бункером Греха, а вышел назад уже с левой стороны локи. Хотя думал что я с янтаря в лес выйду, судя по тропе на карте.

Изменено пользователем GYN ZAN
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Достать гранатомет или пулемет, и сбить вертолеты.

Да, они будут сопротивляться, и натовцы будут против. Но это, полагаю, мелочи.

  • Смешно 4

Мод, где не бывает одинаковых путей - Судьба Зоны. (Лучшее, что у меня получилось на X-Ray) На базе модифицированного движка OGSR Engine.

Бывший мододел на X-Ray / Начинающий игродел на Unreal Engine. Программист.

AMD Ryzen 9 7950X (16 ядер, 5.7ГГц); RTX 3080; 128 ГБ DDR5; Arctic Liquid Freezer II-420; 3 ТБ SSD PCIe 4.0; 4ТБ HDD.

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Дождь, гроза, вокруг трещат аномалии, вертолёты ревят над головой, что ревят захлёбываются... Четвёртый кабан, не хочет поддаваться новичку в драном хб, кабан бегает со скоростью и сноровкой пантеры. Звук вертолётов добивает, парень плюёт в сторону кабана, накидывает капюшон, не обращая внимания на ливень, обходя аномалии... направляется на поиски РПГ...

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  • Смешно 1
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28 минут назад, Alexios сказал:

направляется на поиски РПГ...

Успехов, сталкер ! Тебя ждут удивительные воистину приключения ! :biggrin:

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Z87, Xeon E3 1231 v.3, GF 1060 6Gb, 16Gb, SSD (SATA), Win10x64

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1 минуту назад, Toxicfog сказал:

Тебя ждут удивительные воистину приключения ! 

Тьфу, тьфу, тьфу... через левое плечо. 

Где, наша не пропадала... ( Не велика потеря, и большее теряли.):hunter:

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