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OGSE - Технические проблемы (архив)

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Ясно, у меня минимум 600 dpi, видимо придется привыкать :(, сори за оффтоп.

Я ж говорю - наоборот, повысить. При повышении dpi мышь будет двигаться медленней.

 

kamikazze, если откатиться на 14-й, то сохранки с 15-го будут работать?

 

Будут, но будут вылеты при разговоре с НПЦ, поэтому чисто проверить, ни с кем не разговаривая

Отладчик и скриптер мода OGSE. Автор схемы "Компаньоны", стреляющего БТРа и многих других полезностей :wink:

Ссылка на комментарий

Да нет как раз наоборот, меньше dpi меньше чувствительность попробуй сам.

Еще я пробовал снизить чувс. в виндовс но никакой результат, обычно в других играх это помогает но в сталкере почему то нет.

Изменено пользователем AVIX
Ссылка на комментарий

Радар, после начального диалога с Миклухой (про Филина) невозможно сохранится, игра зависает как при "esc", или "F6". Один раз смог сделать сейв, но при её загрузке вылет

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 3042.00 mhz, 30-clk 'rdtsc'


* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 44757 files cached, 7491Kb memory used.
Init FileSystem 1.374353 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
using OGSE.DLL rev.59 build Feb 26 2015
Loaded: extensions\ogse.dll
Loading DLL: xrGame.dll
* [win32]: free[4043108 K], reserved[52684 K], committed[98448 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[10985 K], process heap[711 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[4079 K], smem[0 K]
Executing config-script "d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_high.ltx"...
[d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
Loaded: extensions\ogse.dll
* GPU [vendor:10DE]-[device:1200]: NVIDIA GeForce GTX 560 Ti
* GPU driver: 9.18.13.4052
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2370 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 6144K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_noblend'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
! Version conflict in shader 'selflight'
! Version conflict in shader 'selflight_static'
count of .thm files=814
load time=55 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
Shadow Map resolution: 4096x4096
OS VERSION: VISTA OR ABOVE
- r__tf_aniso 12
- r2_tf_mipbias 0.
--SetLogCallback to file c:\documents and settings\all users\documents\stalker-shoc\logs\_ogse.log
Loaded: extensions\ogse.dll
file: .
file: ..
file: LuaXML_lib.dll
--try to load LuaXML_lib.dll
fname: LuaXML_lib
~~ loaded
file: ogse.dll
--try to load ogse.dll
fname: ogse
open_global_ns - start
open_global_ns - end
~~ loaded
file: ogse.exp
file: ogse.lib
file: ogse.pdb
file: xp
~~ _G : os.clock() = 3.8259999752045 math.randomseed()
luaxml1
luaxml2
!!OGSE_vers = wipe_2_update_18 **wipe_2_stable_up_15 (10/03/2015)**
!!INFO: LuaXML library loading successful.
Starting engine...
CLensFlareDescriptor::load: sect = flares_moon
CLensFlareDescriptor::load: sect = no_flares
CLensFlareDescriptor::load: sect = sun_rise
CLensFlareDescriptor::load: sect = clear_morning
CLensFlareDescriptor::load: sect = clear_day
CLensFlareDescriptor::load: sect = flares_clear2
CLensFlareDescriptor::load: sect = partly_halo
CLensFlareDescriptor::load: sect = cloudy
CLensFlareDescriptor::load: sect = sun_rise_cloudy
CLensFlareDescriptor::load: sect = cloudy_morning
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thunder-0.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thunder-1.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thunder-2.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thunder-3.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thunder-4.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thundernew1.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thundernew2.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thundernew3.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thundernew4.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thundernew5.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thundernew6.ogg
CLensFlareDescriptor::load: sect = flares_clear
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thunder-0-hec.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\thunder-3-hec.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\new_thunder1_hec.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\new_thunder2_hec.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\nature\new_thunder3_hec.ogg
CLensFlareDescriptor::load: sect = flares_clear_sunset
CLensFlareDescriptor::load: sect = flares_blowout_explosion
CLensFlareDescriptor::load: sect = flares_blowout_waves
CLensFlareDescriptor::load: sect = flares_cloudy_sunset
CLensFlareDescriptor::load: sect = flares_default10
CLensFlareDescriptor::load: sect = flares_default
CLensFlareDescriptor::load: sect = flares_default_0_10
CLensFlareDescriptor::load: sect = flares_gradient1
CLensFlareDescriptor::load: sect = flares_gradient
CLensFlareDescriptor::load: sect = flares_sun_rise
CLensFlareDescriptor::load: sect = flares_sun_rise_clouds
CLensFlareDescriptor::load: sect = flares_sun_rise_dezo
CLensFlareDescriptor::load: sect = flares_vecher
CLensFlareDescriptor::load: sect = foggy
Loading DLL: xrGameSpy.dll
OGSE_INITED
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\music\ogse_music_l.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\music\ogse_music_r.ogg
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 12
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [357 ms]
"d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" -nointro -noprefetch -smap4096
* phase time: 0 ms
* phase cmem: 131586 K
....
* phase time: 46 ms
* phase cmem: 111324 K
....
--SetLogCallback to file c:\documents and settings\all users\documents\stalker-shoc\logs\_ogse.log
Loaded: extensions\ogse.dll
file: .
file: ..
file: LuaXML_lib.dll
--try to load LuaXML_lib.dll
fname: LuaXML_lib
~~ loaded
file: ogse.dll
--try to load ogse.dll
fname: ogse
open_global_ns - start
open_global_ns - end
~~ loaded
file: ogse.exp
file: ogse.lib
file: ogse.pdb
file: xp
~~ _G : os.clock() = 16.042999267578 math.randomseed()
luaxml1
luaxml2
!!OGSE_vers = wipe_2_update_18 **wipe_2_stable_up_15 (10/03/2015)**
!!INFO: LuaXML library loading successful.
! Cannot find saved game ~~~ sandbox initialized
* Log file has been saved successfully!
* phase time: 182 ms
* phase cmem: 111511 K
....
* phase time: 9 ms
* phase cmem: 111511 K
Загрузка записи "alibek_quicksave.sav"...
* Loading spawn registry...
* 11721 spawn points are successfully loaded
* Loading objects...
Размер нетпакета Сидоровича 3080
* 30549 objects are successfully loaded
* Game alibek_quicksave is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\alibek_quicksave.sav' (4.142s)
* phase time: 4141 ms
* phase cmem: 181191 K
....
MaxPlayers = 32
* phase time: 421 ms
* phase cmem: 181223 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 59 ms
* phase cmem: 181247 K
Открытие потока...
* phase time: 14 ms
* phase cmem: 181247 K
....
* phase time: 5223 ms
* phase cmem: 287023 K
....
* phase time: 161 ms
* phase cmem: 291610 K
....
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65506 verts, 2047 Kb
* [Loading VB] 65484 verts, 2046 Kb
* [Loading VB] 42660 verts, 1333 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 49217 verts, 1538 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 35503 verts, 1109 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 540966 indices, 1056 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 58495 verts, 685 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 775509 indices, 1514 Kb
* phase time: 876 ms
* phase cmem: 292087 K
....
* phase time: 2183 ms
* phase cmem: 297921 K
....
* [DETAILS] VertexConsts(256), Batch(80)
* [DETAILS] 53360 v(20), 34560 p
* [DETAILS] Batch(80), VB(1042K), IB(202K)
* phase time: 23 ms
* phase cmem: 297932 K
....
* Loading HOM: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l10_radar\level.hom
* phase time: 14 ms
* phase cmem: 298021 K
....
* phase time: 24 ms
* phase cmem: 298032 K
....
- Game configuring : Started
- Game configuring : Finished
* phase time: 256 ms
* phase cmem: 309192 K
....
! auto-generated bump map: detail\detail_beton_det1_bump
! auto-generated bump map: detail\detail_beton_det1_bump#
! auto-generated bump map: detail\detail_beton_det3_bump
! auto-generated bump map: detail\detail_beton_det3_bump#
! auto-generated bump map: detail\detail_metall_det1_v_bump
! auto-generated bump map: detail\detail_metall_det1_v_bump#
! auto-generated bump map: detail\detail_stucco_det3_bump
! auto-generated bump map: detail\detail_stucco_det3_bump#
! auto-generated bump map: detail\detail_wood_det1_u_bump
! auto-generated bump map: detail\detail_wood_det1_u_bump#
* t-report - base: 1358, 408949 K
* t-report - lmap: 9, 9217 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 4457 ms
* phase cmem: 309192 K
....
* phase time: 62 ms
* phase cmem: 309192 K
* [win32]: free[2969200 K], reserved[93580 K], committed[1131460 K]
* [ D3D ]: textures[418166 K]
* [x-ray]: crt heap[309169 K], process heap[35736 K], game lua[37960 K], engine lua[315 K], render[0 K]
* [x-ray]: economy: strings[7045 K], smem[0 K]
Loaded: extensions\ogse.dll
file: .
file: ..
file: LuaXML_lib.dll
--try to load LuaXML_lib.dll
fname: LuaXML_lib
~~ loaded
file: ogse.dll
--try to load ogse.dll
fname: ogse
~~ loaded
file: ogse.exp
file: ogse.lib
file: ogse.pdb
file: xp
module: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_benchmark.script
error: cannot open d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_benchmark.script: No such file or directory
module: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_campfire.script
error: cannot open d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_campfire.script: No such file or directory
module: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_lang_switch.script
error: cannot open d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_lang_switch.script: No such file or directory
module: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_musicbox.script
error: cannot open d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_musicbox.script: No such file or directory
module: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_psycho_fov.script
error: cannot open d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_psycho_fov.script: No such file or directory
module: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_zones_editor.script
error: cannot open d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_zones_editor.script: No such file or directory
module: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\tasks_functor.script
error: cannot open d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\tasks_functor.script: No such file or directory
module: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\trunk_inv.script
error: cannot open d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\trunk_inv.script: No such file or directory
module: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_car_control.script
error: cannot open d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_car_control.script: No such file or directory
module: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_addons.script
error: cannot open d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_addons.script: No such file or directory
module: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_car_trade.script
error: cannot open d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_car_trade.script: No such file or directory
module: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_unist.script
error: cannot open d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_unist.script: No such file or directory
module: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_st_mgr.script
error: cannot open d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_st_mgr.script: No such file or directory
module: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_grenade_switcher.script
error: cannot open d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_grenade_switcher.script: No such file or directory
module: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_actor_conditions_mgr.script
error: cannot open d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_actor_conditions_mgr.script: No such file or directory
module: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_sleep_mgr.script
error: cannot open d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_sleep_mgr.script: No such file or directory
module: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_hideouts.script
error: cannot open d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_hideouts.script: No such file or directory
module: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_lights_mgr.script
error: cannot open d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_lights_mgr.script: No such file or directory
module: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_autodoc.script
error: cannot open d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_autodoc.script: No such file or directory
module: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_healing.script
error: cannot open d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_healing.script: No such file or directory
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\superkontroler\avaaa.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\superkontroler\fooooood.ogg
module: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\jekan_update.script
error: cannot open d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\jekan_update.script: No such file or directory
module: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_weather_mgr.script
error: cannot open d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_weather_mgr.script: No such file or directory
module: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_surge_mgr.script
error: cannot open d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_surge_mgr.script: No such file or directory
module: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\bind_statpkm.script
error: cannot open d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\bind_statpkm.script: No such file or directory
module: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_trade_precondition.script
error: cannot open d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_trade_precondition.script: No such file or directory
module: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_lc_mngr.script
error: cannot open d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_lc_mngr.script: No such file or directory
module: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_detectors.script
error: cannot open d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ogse_detectors.script: No such file or directory
module: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ui_handradio.script
error: cannot open d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\scripts\ui_handradio.script: No such file or directory
start_pos=167 (167)
-- --==<| Printing storage usage information |>==-- -
number of storages: 1
1 : total space = 8000, free space = 5108, items count = 99
-- --==<| Printing storage content |>==-- -
name = 'sleep_mgr__last_need_for_sleep', type = 'float', data_size = 4, full size = 36
0
name = 'mbox_checkedTrack', type = 'number', data_size = 2, full size = 21
0
name = 'lc_ros_to_bar', type = 'bool', data_size = 1, full size = 16
true
name = 'lc_pri_to_rad', type = 'bool', data_size = 1, full size = 16
true
name = 'lc_esc_to_gar_2', type = 'bool', data_size = 1, full size = 18
false
name = 'lc_agr_to_und_1', type = 'bool', data_size = 1, full size = 18
false
name = 'lc_val_to_x9', type = 'bool', data_size = 1, full size = 15
false
name = 'lc_yan_to_x16', type = 'bool', data_size = 1, full size = 16
true
name = 'GAME_ID_{5377D955-0611-4545-A3AB-18521FD303B0}', type = 'u32', data_size = 4, full size = 52
4756149
name = 'master_quest_infos', type = 'number', data_size = 4, full size = 24
549
name = 'sleep_mgr__awakening_time', type = 'time', data_size = 8, full size = 35
05:47:21:378 15/05/2012
name = 'lc_rad_to_pri', type = 'bool', data_size = 1, full size = 16
false
name = 'ST_COUNT_{5377D955-0611-4545-A3AB-18521FD303B0}', type = 'u16', data_size = 2, full size = 51
1
name = 'ogse_weather_forecast_data_default', type = 'chunk', data_size = 731, full size = 767
1 0 70 42 63 6c 65 61 72 0 fa 1 63 6c 6f 75 64 79 5f 6c 69 67 68 74 5f 72 61 69 6e 0 fa 1 63 6c 6f 75 64 79 5f 64 61 72 6b 0 fa 1 63 6c 65 61 72 5f 61 6c 74 0 fa 1 73 74 6f 72 6d 0 fa 1 63 6c 6f 75 64 79 5f 6c 69 67 68 74 0 fa 1 63 6c 6f 75 64 79 5f 64 61 72 6b 5f 72 61 69 6e 0 fa 1 0 1e 0 63 6c 65 61 72 5f 61 6c 74 0 4 0 e c 5 f 9 0 0 0 0 63 6c 65 61 72 5f 61 6c 74 0 0 0 f c 5 f a 0 0 0 0 63 6c 65 61 72 5f 61 6c 74 0 0 0 10 c 5 f b 0 0 0 0 63 6c 6f 75 64 79 5f 6c 69 67 68 74 5f 72 61 69 6e 0 0 0 11 c 5 f c 0 0 0 0 63 6c 6f 75 64 79 5f 6c 69 67 68 74 5f 72 61 69 6e 0 0 0 12 c 5 f d 0 0 0 0 63 6c 6f 75 64 79 5f 6c 69 67 68 74 5f 72 61 69 6e 0 0 0 13 c 5 f e 0 0 0 0 63 6c 6f 75 64 79 5f 6c 69 67 68 74 5f 72 61 69 6e 0 0 0 14 c 5 f f 0 0 0 0 63 6c 6f 75 64 79 5f 6c 69 67 68 74 5f 72 61 69 6e 0 0 0 15 c 5 f 10 0 0 0 0 63 6c 6f 75 64 79 5f 6c 69 67 68 74 5f 72 61 69 6e 0 0 0 16 c 5 f 11 0 0 0 0 63 6c 65 61 72 5f 61 6c 74 0 0 0 17 c 5 f 12 0 0 0 0 63 6c 65 61 72 5f 61 6c 74 0 0 0 18 c 5 f 12 1e 0 0 0 63 6c 65 61 7
name = 'lc_mil_to_rad', type = 'bool', data_size = 1, full size = 16
true
name = 'lc_x9_to_cit', type = 'bool', data_size = 1, full size = 15
false
name = 'lc_rad_to_mil', type = 'bool', data_size = 1, full size = 16
true
name = 'charge_ad_s', type = 'number', data_size = 3, full size = 16
18
name = 'lc_gar_to_bar', type = 'bool', data_size = 1, full size = 16
true
name = 'lc_rad_to_yan', type = 'bool', data_size = 1, full size = 16
false
name = 'lc_agr_to_mar', type = 'bool', data_size = 1, full size = 16
true
name = 'lc_val_to_ds', type = 'bool', data_size = 1, full size = 15
true
name = 'is_autodoc_h_on', type = 'bool', data_size = 1, full size = 18
true
name = 'lc_yan_to_cit', type = 'bool', data_size = 1, full size = 16
true
name = 'lc_mil_to_cit', type = 'bool', data_size = 1, full size = 16
true
name = 'lc_sar_to_con', type = 'bool', data_size = 1, full size = 16
true
name = 'lc_yan_to_agr', type = 'bool', data_size = 1, full size = 16
true
name = 'voice_combat', type = 'number', data_size = 4, full size = 18
950
name = 'lc_ds_to_esc', type = 'bool', data_size = 1, full size = 15
true
name = 'charge_ad_r', type = 'number', data_size = 3, full size = 16
20
name = 'sleep_mgr__sleep_suppressed_until_time', type = 'time', data_size = 8, full size = 48
16:44:32:820 07/05/2012
name = '{36881905-5863-4D7C-BB12-0ECAC401FE1A}_random_spawn', type = 'chunk', data_size = 94, full size = 147
6f 67 73 65 5f 73 74 5f 6d 67 72 2e 64 65 6c 61 79 65 64 5f 66 75 6e 5f 73 74 61 72 74 0 0 0 0 0 0 c 5 f d 23 1e c8 1 c 5 e 2 23 1e c8 1 74 65 6c 65 70 6f 72 74 5f 73 70 61 77 6e 2e 6f 6e 5f 74 69 6d 65 72 5f 72 61 6e 64 6f 6d 5f 73 70 61 77 6e 0 d 0 0 0
name = 'lc_val_to_mil', type = 'bool', data_size = 1, full size = 16
false
name = 'mbox_actionTrack', type = 'number', data_size = 2, full size = 20
0
name = 'lc_mil_to_val', type = 'bool', data_size = 1, full size = 16
false
name = 'lc_aes2_to_aes', type = 'bool', data_size = 1, full size = 17
false
name = 'lc_pri_to_aes', type = 'bool', data_size = 1, full size = 16
true
name = 'is_autodoc_r_on', type = 'bool', data_size = 1, full size = 18
true
name = 'lc_cit_to_yan', type = 'bool', data_size = 1, full size = 16
true
name = 'lc_und_to_agr_1', type = 'bool', data_size = 1, full size = 18
false
name = 'lc_bar_to_ros', type = 'bool', data_size = 1, full size = 16
true
name = 'actor_max_power', type = 'float', data_size = 4, full size = 21
1
name = 'lc_cit_to_mil', type = 'bool', data_size = 1, full size = 16
true
name = 'lc_rad_to_bun', type = 'bool', data_size = 1, full size = 16
false
name = 'times_teleported_in', type = 'number', data_size = 2, full size = 23
3
name = 'lc_con_to_sar', type = 'bool', data_size = 1, full size = 16
true
name = 'amount_of_medkit_used', type = 'u32', data_size = 4, full size = 27
1
name = 'lc_x16_to_yan_1', type = 'bool', data_size = 1, full size = 18
false
name = 'lc_aes2_to_gen', type = 'bool', data_size = 1, full size = 17
false
name = 'lc_agr_to_gar', type = 'bool', data_size = 1, full size = 16
true
name = 'lc_agr_to_yan', type = 'bool', data_size = 1, full size = 16
true
name = 'lc_yan_to_ros', type = 'bool', data_size = 1, full size = 16
true
name = 'ogse_weather_next_surge_time', type = 'time', data_size = 8, full size = 38
07:15:44:938 16/05/2012
name = 'lc_gar_to_esc', type = 'bool', data_size = 1, full size = 16
true
name = 'mbox_checkedPlayAll', type = 'bool', data_size = 1, full size = 22
false
name = 'lc_x9_to_val', type = 'bool', data_size = 1, full size = 15
false
name = '{36881905-5863-4D7C-BB12-0ECAC401FE1A}_izgoy', type = 'chunk', data_size = 83, full size = 129
6f 67 73 65 5f 73 74 5f 6d 67 72 2e 64 65 6c 61 79 65 64 5f 66 75 6e 5f 73 74 61 72 74 0 0 89 cd c7 47 ff 0 0 0 0 0 0 0 c 5 5 12 14 3b 1e 1 6a 65 6b 61 6e 5f 77 6f 72 6b 2e 6f 6e 5f 69 7a 67 6f 79 5f 74 69 6d 65 72 0 d 0 0 0
name = 'q_doa', type = 'array', data_size = 2, full size = 9
name = 'lc_agr_to_und_3', type = 'bool', data_size = 1, full size = 18
false
name = 'is_autodoc_on', type = 'bool', data_size = 1, full size = 16
true
name = 'mbox_actionPlate', type = 'number', data_size = 2, full size = 20
0
name = 'mbox_checkedPlate', type = 'number', data_size = 2, full size = 21
1
name = 'lc_aes_to_sar', type = 'bool', data_size = 1, full size = 16
true
name = 'lc_esc_to_mar', type = 'bool', data_size = 1, full size = 16
true
name = 'lc_gar_to_val', type = 'bool', data_size = 1, full size = 16
true
name = 'mbox_changer', type = 'array', data_size = 16, full size = 30
1: [1] plastinka_2

name = '{663A0135-0A8F-41D9-91BA-FCCBFD59B146}_root', type = 'array', data_size = 25, full size = 70
1: [1] izgoy
2: [1] random_spawn

name = 'lc_und_to_agr_2', type = 'bool', data_size = 1, full size = 18
false
name = 'lc_bun_to_rad', type = 'bool', data_size = 1, full size = 16
false
name = 'lc_bar_to_gar', type = 'bool', data_size = 1, full size = 16
true
name = 'lc_x9_to_rad', type = 'bool', data_size = 1, full size = 15
false
name = 'lc_yan_to_rad', type = 'bool', data_size = 1, full size = 16
false
name = 'lc_cit_to_x9', type = 'bool', data_size = 1, full size = 15
false
name = 'charge_ad_h', type = 'number', data_size = 3, full size = 16
20
name = 'lc_val_to_x18', type = 'bool', data_size = 1, full size = 16
false
name = 'lc_bar_to_mil', type = 'bool', data_size = 1, full size = 16
true
name = 'lc_gar_to_agr', type = 'bool', data_size = 1, full size = 16
true
name = 'lc_agr_to_und_2', type = 'bool', data_size = 1, full size = 18
false
name = 'lc_rad_to_x9', type = 'bool', data_size = 1, full size = 15
false
name = 'lc_mil_to_bar', type = 'bool', data_size = 1, full size = 16
true
name = 'lc_val_to_gar', type = 'bool', data_size = 1, full size = 16
true
name = 'lc_mar_to_esc', type = 'bool', data_size = 1, full size = 16
true
name = 'is_autodoc_s_on', type = 'bool', data_size = 1, full size = 18
true
name = 'lc_aes2_to_con', type = 'bool', data_size = 1, full size = 17
false
name = 'lc_cit_to_gen', type = 'bool', data_size = 1, full size = 16
false
name = 'lc_ds_to_val', type = 'bool', data_size = 1, full size = 15
true
name = 'lc_esc_to_gar_1', type = 'bool', data_size = 1, full size = 18
true
name = 'lc_ros_to_yan', type = 'bool', data_size = 1, full size = 16
true
name = 'lc_mar_to_agr', type = 'bool', data_size = 1, full size = 16
true
name = 'bidon_bomb', type = 'number', data_size = 6, full size = 18
25564
name = 'times_teleported_away', type = 'number', data_size = 2, full size = 25
4
name = 'lc_x18_to_val', type = 'bool', data_size = 1, full size = 16
false
name = 'lc_aes_to_aes2', type = 'bool', data_size = 1, full size = 17
false
name = 'lc_x16_to_yan_2', type = 'bool', data_size = 1, full size = 18
false
name = 'lc_gen_to_aes2', type = 'bool', data_size = 1, full size = 17
false
name = 'lc_aes_to_pri', type = 'bool', data_size = 1, full size = 16
true
name = 'lc_esc_to_ds', type = 'bool', data_size = 1, full size = 15
true
name = 'lc_con_to_aes2', type = 'bool', data_size = 1, full size = 17
true
name = 'lc_gen_to_cit', type = 'bool', data_size = 1, full size = 16
false
1
2
3
clear
3
cloudy_light_rain
3
cloudy_dark
3
clear_alt
3
storm
3
cloudy_light
3
cloudy_dark_rain
3
4
5
load_main_variable_tbl: INFO: main_variable_tbl load is succesful
INFO: There is an 30548 ID's in use at that moment
[KD] applying graphics settings
trunk_inv.on_spawn
sim=userdata
device_pda
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
! Missing ogg-comment, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\pervert_song.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\newbie\reactions\story\cool_teller_7.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\drifter_resurrect_scream.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\bratstvo_lider_hello_1.ogg
! Missing ogg-comment, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\girl_metamorph.ogg
! Missing ogg-comment, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\atp_lider_punch.ogg
! Missing ogg-comment, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\tikar_common_1.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\girl_smeh_1.ogg
! Missing ogg-comment, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\girl_smeh_2.ogg
! Missing ogg-comment, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\girl_talking.ogg
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [esc_lager1]
xr_companion scheme online 1205
sigaret
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
antirad
antirad
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
ogse_dbg_anomaly_binder.init
anomaly_binder:reload
anomaly_binder:reinit
anomaly_binder:net_spawn
anomaly_binder:net_spawn_register
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [rad_antenna_sniper1]
_bp: path_parse_waypoints: pathname =rad_antenna_sniper1_walk
MOVE_MGR validating rad_antenna_sniper1_walk for rad_antenna_sniper1
MOVE_MGR verifying point [0] on path rad_antenna_sniper1_walk VTX [4338] for rad_antenna_sniper1
MOVE_MGR checked point
grenade_f1
bandage
ammo_12x70_buck
grenade_f1
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [deadcity_bar_nardyman]
xr_companion scheme online 26587
ammo_7.62x54_7h1
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\monolith\fight\attack\attack_1.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\monolith\fight\attack\attack_2.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\monolith\fight\attack\attack_3.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\monolith\fight\attack\attack_4.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\monolith\fight\attack\attack_7.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\monolith\fight\attack\attack_8.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\monolith\fight\attack\attack_9.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\monolith\fight\attack\attack_10.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\monolith\fight\searching_enemy\search_1.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\monolith\fight\searching_enemy\search_2.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\monolith\fight\searching_enemy\search_3.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\monolith\fight\searching_enemy\search_4.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\monolith\fight\searching_enemy\search_5.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\monolith\fight\searching_enemy\search_6.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\monolith\fight\searching_enemy\search_8.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\monolith\fight\searching_enemy\search_9.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\monolith\fight\searching_enemy\search_10.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\monolith\fight\searching_enemy\search_12.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\monolith\fight\searching_enemy\search_13.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\monolith\fight\enemy_down\enemy_down_1.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\monolith\fight\enemy_down\enemy_down_2.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\monolith\fight\enemy_down\enemy_down_8.ogg
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\monolith\fight\enemy_down\enemy_down_9.ogg
_bp: path_parse_waypoints: pathname =rad_prip_teleport_cache_quard2_walk
_bp: path_parse_waypoints: pathname =rad_prip_teleport_cache_quard2_look
MOVE_MGR validating rad_prip_teleport_cache_quard2_walk for rad_monolith_respawn_150775
MOVE_MGR verifying point [0] on path rad_prip_teleport_cache_quard2_walk VTX [227340] for rad_monolith_respawn_150775
MOVE_MGR checked point
antirad
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [agr_ratcatcher]
xr_companion scheme online 4951
ammo_5.45x39_ap
gunslinger_flash
ammo_7.62x54_ap
! Invalid ogg-comment version, file: d:\stalker\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\freedom\reactions\story\cool_teller_7.ogg
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [rad_company_mikluha]
_bp: path_parse_waypoints: pathname =zomb_mikluha_walk
_bp: path_parse_waypoints: pathname =zomb_mikluha_look
MOVE_MGR validating zomb_mikluha_walk for rad_company_mikluha
MOVE_MGR verifying point [0] on path zomb_mikluha_walk VTX [224870] for rad_company_mikluha
MOVE_MGR checked point
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [rad_company_graf]
_bp: path_parse_waypoints: pathname =zomb_graf_walk
_bp: path_parse_waypoints: pathname =zomb_koster
MOVE_MGR validating zomb_graf_walk for rad_company_graf
MOVE_MGR verifying point [0] on path zomb_graf_walk VTX [225524] for rad_company_graf
MOVE_MGR checked point
!!ERROR: XR_GULAG cannot find SOBJ [65535] for obj [rad_company_che]
_bp: path_parse_waypoints: pathname =rad_zomb_che_walk
_bp: path_parse_waypoints: pathname =zomb_koster
MOVE_MGR validating rad_zomb_che_walk for rad_company_che
MOVE_MGR verifying point [0] on path rad_zomb_che_walk VTX [225936] for rad_company_che
MOVE_MGR checked point
ammo_vog-25

FATAL ERROR

[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 342
[error]Description :
[error]Arguments : Can't open section '··Нша@Нша@rad_kvest_spasti_freedomer_on_radar_talk_with_freedomer_dialog'


stack trace:

 

Проблемы начинаются именно после диалога с Миклухой, а до этого все нормально. После нескольких попыток пришлось проходить весь сюжет на одном дыхании, и после обратно бежать до АС.

BozSu75.gif

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Ahat

Обязательно дайте сейв перед разговором.

Отладчик и скриптер мода OGSE. Автор схемы "Компаньоны", стреляющего БТРа и многих других полезностей :wink:

Ссылка на комментарий

К сожалению сейв не сохранился, я сохраняюсь цифрами (1,2,3 и т.д.) и оказывается на неё накатил уже др., более поздний.

BozSu75.gif

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Ребята, небольшой анекдот. Свалка. Грянул выброс, укрылся в тоннеле севернее кладбища техники. От нечего делать решил починить ствол МП5 в первом слоте. После починки (звук и сообщение "Улучшено состояние предмета") пропал сам звук выброса. Экран трясет, небо светлеет и темнеет, звук оружия и прочего есть, а именно звуков выброса - нема. 

Нажал O - вывелась статистика погоды. Через цикл - звук выброса восстановился. Так и должно быть?

Если нужен сейв - выложу.

 

И еще, почему Сидор продает много патронов для АК47 (7.62) и с гулькин нос на АК74 (5.45)? Постоянно наблюдаю 3-4 пачки обычных и 1-2 бронебойных 7.62. А 5.45 иногда в продаже вообще нету. Непорядок, имхо. 

Изменено пользователем ViNT
Ссылка на комментарий

 

 

А 5.45 иногда в продаже вообще нету. Непорядок, имхо. 
Есть такое, тоже заметил!

Остаётся получать патроны 5.45 по циклическим квестам. Как по мне, картечь и дробь - больше ничего не нужно.

  • Согласен 1

AMD Ryzen 5 2600 \ ASRock B450 PRO 4 \ RTX 2070 Super \ RAM DDR4 16Gb (3400MHz) \ 2 SSD Crucial MX500 (250Gb и 500Gb) \ Windows 10 (2004) x64-bit

%DF%20-%20%C2%F1%EF%FB%F8%EA%E0%20%21.gi

 

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С Колей действительно какие-то траблы. Трупа нет, нет отметки на карте, и не у меня одного, оказывается. Возможно, @Ahat прав, и Колю нужно искать в первый заход, потому что потом уборщик трупов его вычищает?

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При запуске игры всплывает вот такое окно, переустанавливал всю игру 2 раза (все из шапки темы), что это и как бороться?:

http://s018.radikal.ru/i517/1503/ef/6f7e478ad689.png

Изменено пользователем Кирюха
Ссылка на комментарий

 

 

что это и как бороться?

DirectX поставить. В комплекте со Сталкером вроде есть.В крайнем случае вот - веб-установщик.

  • Спасибо 1
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В баре Свобода штурмует Долговцев, скоро всех положат  :)

c6b24555673bb2cf3ab0eadfc21d2d195bcd4220 36b194dbde9414878d64a3284c0a4e645bcd4220

Кто видел настоящее,

Должен заметить все.

Минуты настоящего-мгновенья проходящие,

Время-мгновение всего.

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 свв1966

У меня было такое. Оказалось  из-за того что вносил поправки в "период респавна стандартных NPC", пришлось возвращать все на "заводские" настройки.

Изменено пользователем Ahat
  • Спасибо 1

BozSu75.gif

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@dog196011, Качай с моего ЯД - https://yadi.sk/d/gWHCrBNYfGYNSТам лимит точно не превышен.

"Кругом зомби.....у меня кончаются патроны...."

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BFG извините но у Вас тоже превышен лимит предлагают сохранить на Я диск а при нашей местной скорости это .............

Добавлено  Murarius,

Тогда у меня попробуй: https://yadi.sk/d/CLG3vWGlfGcpt

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ЯД=яд! Пропустил два обновления, еле скачал актуальный 16-й. Возьмите fixx_level в облаке:

https://cloud.mail.ru/public/dcec50c091f4/levels_gamedata_fix_10.02.2015_fin.7z

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Гость
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