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@stalker_grez,

полезно! Думаю к тебе будет много вопросов и уточнений. Удачи и терпения!

  • Спасибо 1
  • Согласен 1
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@warwer, спасибо. А почему я не могу править тему? Мне бы еще кое чего добавить, а то забыл про метро да и еще где-то пара статей было.

stalker_grez.gif

 

ПК - Intel® Core i5-6600 CPU 4x @ 3.30GHz-3.90GHz, NVIDIA GeForce GTX 1060 MSI Gaming-X 3G, 8Гб DDR4-2133 МГц. ОС Win10/64

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@stalker_grez, просто при создании темы не даётся кураторство над ней, поэтому приходится просить. Оставляй тут заявку

  • Полезно 2
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stalker_grez, ты конечно молодец, что все это затеял, но блин ребята, ваши видеоуроки часто вносят больше путаницы, чем понимания. Навскидку ткнул в видео "Оптимизация локаций в сталкере #3. Работа с HOM объектами", начинаю смотреть, первое что слышу (цитирую дословно): "НОМ-объекты - это стены внутри здания, через которые нпс-ы, мутанты и кто угодно не смогут смотреть..." :o  

Даже не смешно уже. На сталкервики есть прекрасная статья, которая объясняет технологию НОМ, хотя бы почитали...

  • Согласен 3
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S.T.A.L.K.E.R. Zone Apocalypse

Это имеет какое-либо отношение к Трилогии модов zaurus'a "Апокалипсис"? Вы в одной команде?

Стали работать на ЗП? Очень жаль.

Изменено пользователем varan
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@varan, нет отношение к тому моду никакого не имеем. Мы другая команда, другой мод делаем.

  • Нравится 1

stalker_grez.gif

 

ПК - Intel® Core i5-6600 CPU 4x @ 3.30GHz-3.90GHz, NVIDIA GeForce GTX 1060 MSI Gaming-X 3G, 8Гб DDR4-2133 МГц. ОС Win10/64

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  • Спасибо 1

stalker_grez.gif

 

ПК - Intel® Core i5-6600 CPU 4x @ 3.30GHz-3.90GHz, NVIDIA GeForce GTX 1060 MSI Gaming-X 3G, 8Гб DDR4-2133 МГц. ОС Win10/64

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Лучше бы конкретно по Сталкеру что-нибудь. Импорт любых объектов в 3d max давным-давно разжеван.

С#Н#Т#Р# (CoP 1.6.02)

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@Jeka81, значит разжеван не для всех, у меня это в комментариях к одному из видео попросили. А на счет сталкера, просто наверное ничего не знаю, что могла бы быть не разжевано.

stalker_grez.gif

 

ПК - Intel® Core i5-6600 CPU 4x @ 3.30GHz-3.90GHz, NVIDIA GeForce GTX 1060 MSI Gaming-X 3G, 8Гб DDR4-2133 МГц. ОС Win10/64

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[X-Ray 0.7 CoP]

 

Здравствуйте, у меня вот такая проблема:

Скомпилировал локу, сетку, вёрфинг, спавн. Всё было хорошо.

Скинул файлы в CoP. Запустил. И вылетает креш.

Application: XRay Engine

Computer: OLEG-PC

User: Олег

Date: Saturday, December 13, 2014 3:11:40 PM

 

Error Reason:

----------------------------------------

xrEngine.exe caused ACCESS_VIOLATION in module "H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\xrCore.dll" at 0023:00A12790, IReader::pointer()

 

Registers:

----------------------------------------

EAX=00000000 EBX=00000000 ECX=00000000 EDX=04F2F304

ESI=05E4CE30 EDI=05C8D8A0 FLG=00210206

EBP=05E4CE40 ESP=00A0A9AC EIP=00A12790

CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B

 

CPU:

----------------------------------------

Number of Processors: 2

Processors Descriptions:

1. Intel® Core™2 Duo CPU E8500 @ 3.16GHz

2. Intel® Core™2 Duo CPU E8500 @ 3.16GHz

 

Operating System:

----------------------------------------

OS Version: Unknown

Build Number: 9200

 

Memory Usage:

----------------------------------------

Current Memory Load: 40%

Total Physical Memory: 4095 MB

Available Physical Memory: 2450 MB

Total Page File Memory: 4095 MB

Available Page File Memory: 3291 MB

Stack Trace: Interrupted Thread, TID: 3092

----------------------------------------

"H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\xrCore.dll" at 0023:00A12790, IReader::pointer()

 

Stack Trace: Running Thread, TID: 3356

----------------------------------------

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77B9A53C, NtWaitForSingleObject()+12 byte(s)

"C:\Windows\SYSTEM32\KERNELBASE.dll" at 0023:76CB1055, WaitForSingleObject()+18 byte(s)

"H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\BugTrap.dll" at 0023:003387D5

"H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\BugTrap.dll" at 0023:00336C1D, BT_MakeSnapshot()+339 byte(s)

"H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\BugTrap.dll" at 0023:00336C67, BT_SehFilter()+11 byte(s)

"C:\Windows\SYSTEM32\KERNELBASE.dll" at 0023:76D69E03, UnhandledExceptionFilter()+344 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77C09E86, LdrSetAppCompatDllRedirectionCallback()+76815 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0B91, RtlInitializeExceptionChain()+90 byte(s)

 

Stack Trace: Suspended Thread, TID: 3664

----------------------------------------

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77B9BFEC, NtWaitForWorkViaWorkerFactory()+12 byte(s)

"C:\Windows\SYSTEM32\KERNEL32.DLL" at 0023:768B919F, BaseThreadInitThunk()+14 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0BBB, RtlInitializeExceptionChain()+132 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0B91, RtlInitializeExceptionChain()+90 byte(s)

 

Stack Trace: Suspended Thread, TID: 3932

----------------------------------------

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77B9BFEC, NtWaitForWorkViaWorkerFactory()+12 byte(s)

"C:\Windows\SYSTEM32\KERNEL32.DLL" at 0023:768B919F, BaseThreadInitThunk()+14 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0BBB, RtlInitializeExceptionChain()+132 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0B91, RtlInitializeExceptionChain()+90 byte(s)

 

Stack Trace: Suspended Thread, TID: 3872

----------------------------------------

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77B9AAAC, NtWaitForMultipleObjects()+12 byte(s)

"C:\Windows\SYSTEM32\combase.dll" at 0023:77125FD0, CleanupOleStateInAllTls()+668 byte(s)

"C:\Windows\SYSTEM32\combase.dll" at 0023:7712603E, CleanupOleStateInAllTls()+778 byte(s)

"C:\Windows\SYSTEM32\combase.dll" at 0023:77126101, CleanupOleStateInAllTls()+973 byte(s)

"C:\Windows\SYSTEM32\combase.dll" at 0023:77126257, CleanupOleStateInAllTls()+1315 byte(s)

"C:\Windows\SYSTEM32\KERNEL32.DLL" at 0023:768B919F, BaseThreadInitThunk()+14 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0BBB, RtlInitializeExceptionChain()+132 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0B91, RtlInitializeExceptionChain()+90 byte(s)

 

Stack Trace: Suspended Thread, TID: 1376

----------------------------------------

"C:\Windows\SYSTEM32\USER32.dll" at 0023:76759446, GetFocus()+48 byte(s)

"C:\Windows\SYSTEM32\combase.dll" at 0023:7711540E, ObjectStublessClient3()+1886 byte(s)

"C:\Windows\SYSTEM32\combase.dll" at 0023:7714EB2C, ObjectStublessClient18()+2484 byte(s)

"C:\Windows\SYSTEM32\combase.dll" at 0023:7714EB7B, ObjectStublessClient18()+2563 byte(s)

"C:\Windows\SYSTEM32\combase.dll" at 0023:77126101, CleanupOleStateInAllTls()+973 byte(s)

"C:\Windows\SYSTEM32\combase.dll" at 0023:77126257, CleanupOleStateInAllTls()+1315 byte(s)

"C:\Windows\SYSTEM32\KERNEL32.DLL" at 0023:768B919F, BaseThreadInitThunk()+14 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0BBB, RtlInitializeExceptionChain()+132 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0B91, RtlInitializeExceptionChain()+90 byte(s)

 

Stack Trace: Suspended Thread, TID: 3272

----------------------------------------

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77B9A83C, NtDelayExecution()+12 byte(s)

"C:\Windows\SYSTEM32\KERNELBASE.dll" at 0023:76CB103A, Sleep()+15 byte(s)

"H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\xrCPU_Pipe.dll" at 0023:00BC37B4, xrBind_PSGP()+10148 byte(s)

at 0023:CCCC7692

 

Stack Trace: Suspended Thread, TID: 3920

----------------------------------------

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77B9BFEC, NtWaitForWorkViaWorkerFactory()+12 byte(s)

"C:\Windows\SYSTEM32\KERNEL32.DLL" at 0023:768B919F, BaseThreadInitThunk()+14 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0BBB, RtlInitializeExceptionChain()+132 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0B91, RtlInitializeExceptionChain()+90 byte(s)

 

Stack Trace: Suspended Thread, TID: 3336

----------------------------------------

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77B9BFEC, NtWaitForWorkViaWorkerFactory()+12 byte(s)

"C:\Windows\SYSTEM32\KERNEL32.DLL" at 0023:768B919F, BaseThreadInitThunk()+14 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0BBB, RtlInitializeExceptionChain()+132 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0B91, RtlInitializeExceptionChain()+90 byte(s)

 

Stack Trace: Suspended Thread, TID: 3264

----------------------------------------

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77B9AAAC, NtWaitForMultipleObjects()+12 byte(s)

"C:\Windows\SYSTEM32\KERNEL32.DLL" at 0023:768B919F, BaseThreadInitThunk()+14 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0BBB, RtlInitializeExceptionChain()+132 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0B91, RtlInitializeExceptionChain()+90 byte(s)

 

Stack Trace: Suspended Thread, TID: 3352

----------------------------------------

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77B9AAAC, NtWaitForMultipleObjects()+12 byte(s)

"C:\Windows\SYSTEM32\KERNEL32.DLL" at 0023:768B9188, WaitForMultipleObjects()+25 byte(s)

"C:\Windows\System32\dsound.dll" at 0023:705353F5

"C:\Windows\System32\dsound.dll" at 0023:705353A2

"C:\Windows\System32\dsound.dll" at 0023:70534A9E

"C:\Windows\SYSTEM32\KERNEL32.DLL" at 0023:768B919F, BaseThreadInitThunk()+14 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0BBB, RtlInitializeExceptionChain()+132 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0B91, RtlInitializeExceptionChain()+90 byte(s)

 

Stack Trace: Suspended Thread, TID: 3640

----------------------------------------

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77B9AAAC, NtWaitForMultipleObjects()+12 byte(s)

"C:\Windows\SYSTEM32\KERNEL32.DLL" at 0023:768B9188, WaitForMultipleObjects()+25 byte(s)

"C:\Windows\System32\dsound.dll" at 0023:70534272

"C:\Windows\System32\dsound.dll" at 0023:70534200

"C:\Windows\System32\dsound.dll" at 0023:70534A9E

"C:\Windows\SYSTEM32\KERNEL32.DLL" at 0023:768B919F, BaseThreadInitThunk()+14 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0BBB, RtlInitializeExceptionChain()+132 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0B91, RtlInitializeExceptionChain()+90 byte(s)

 

Stack Trace: Suspended Thread, TID: 2612

----------------------------------------

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77B9AAAC, NtWaitForMultipleObjects()+12 byte(s)

"C:\Windows\SYSTEM32\KERNEL32.DLL" at 0023:768B9188, WaitForMultipleObjects()+25 byte(s)

"C:\Windows\System32\dsound.dll" at 0023:7053ED8D, DirectSoundCaptureEnumerateW()+4787 byte(s)

"C:\Windows\System32\dsound.dll" at 0023:7053FB7C, DirectSoundCaptureEnumerateW()+8354 byte(s)

"C:\Windows\SYSTEM32\KERNEL32.DLL" at 0023:768B919F, BaseThreadInitThunk()+14 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0BBB, RtlInitializeExceptionChain()+132 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0B91, RtlInitializeExceptionChain()+90 byte(s)

 

Stack Trace: Suspended Thread, TID: 1428

----------------------------------------

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77B9AAAC, NtWaitForMultipleObjects()+12 byte(s)

"C:\Windows\SYSTEM32\USER32.dll" at 0023:7675B6E5, MsgWaitForMultipleObjectsEx()+345 byte(s)

"C:\Windows\SYSTEM32\DINPUT8.dll" at 0023:70ACC383, DirectInput8Create()+3155 byte(s)

"C:\Windows\SYSTEM32\KERNEL32.DLL" at 0023:768B919F, BaseThreadInitThunk()+14 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0BBB, RtlInitializeExceptionChain()+132 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0B91, RtlInitializeExceptionChain()+90 byte(s)

 

Stack Trace: Suspended Thread, TID: 3756

----------------------------------------

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77B9A53C, NtWaitForSingleObject()+12 byte(s)

"C:\Windows\SYSTEM32\KERNELBASE.dll" at 0023:76CB1055, WaitForSingleObject()+18 byte(s)

"C:\Windows\SYSTEM32\atiumdag.dll" at 0023:6B81323A

"C:\Windows\SYSTEM32\atiumdag.dll" at 0023:6BB95F31

"C:\Windows\SYSTEM32\atiumdag.dll" at 0023:6BB95F15

"C:\Windows\SYSTEM32\KERNEL32.DLL" at 0023:768B919F, BaseThreadInitThunk()+14 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0BBB, RtlInitializeExceptionChain()+132 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0B91, RtlInitializeExceptionChain()+90 byte(s)

 

Stack Trace: Suspended Thread, TID: 2468

----------------------------------------

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77B9A53C, NtWaitForSingleObject()+12 byte(s)

"C:\Windows\SYSTEM32\KERNELBASE.dll" at 0023:76CB1055, WaitForSingleObject()+18 byte(s)

"C:\Windows\SYSTEM32\atiumdag.dll" at 0023:6B81323A

"C:\Windows\SYSTEM32\atiumdag.dll" at 0023:6BB95F31

"C:\Windows\SYSTEM32\atiumdag.dll" at 0023:6BB95F15

"C:\Windows\SYSTEM32\KERNEL32.DLL" at 0023:768B919F, BaseThreadInitThunk()+14 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0BBB, RtlInitializeExceptionChain()+132 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0B91, RtlInitializeExceptionChain()+90 byte(s)

 

Stack Trace: Suspended Thread, TID: 3056

----------------------------------------

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77B9A53C, NtWaitForSingleObject()+12 byte(s)

"C:\Windows\SYSTEM32\KERNELBASE.dll" at 0023:76CB1055, WaitForSingleObject()+18 byte(s)

"C:\Windows\SYSTEM32\atiumdag.dll" at 0023:6B81323A

"C:\Windows\SYSTEM32\atiumdag.dll" at 0023:6BB95F31

"C:\Windows\SYSTEM32\atiumdag.dll" at 0023:6BB95F15

"C:\Windows\SYSTEM32\KERNEL32.DLL" at 0023:768B919F, BaseThreadInitThunk()+14 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0BBB, RtlInitializeExceptionChain()+132 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0B91, RtlInitializeExceptionChain()+90 byte(s)

 

Stack Trace: Suspended Thread, TID: 4072

----------------------------------------

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77B9BFEC, NtWaitForWorkViaWorkerFactory()+12 byte(s)

"C:\Windows\SYSTEM32\KERNEL32.DLL" at 0023:768B919F, BaseThreadInitThunk()+14 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0BBB, RtlInitializeExceptionChain()+132 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77BB0B91, RtlInitializeExceptionChain()+90 byte(s)

 

Stack Trace: Suspended Thread, TID: 3204

----------------------------------------

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77B9A53C, NtWaitForSingleObject()+12 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77B7D40F, Ordinal6()+2840 byte(s)

"C:\Windows\SYSTEM32\ntdll.dll" at 0023:77B7D43D, Ordinal6()+2886 byte(s)

"H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\xrCore.dll" at 0023:00A36B69, xrCriticalSection::Enter()+9 byte(s)

at 0023:A3A0EC15

 

Command Line:

----------------------------------------

"H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\xrEngine.exe"

 

Current Directory:

----------------------------------------

H:\Games\S.T.A.L.K.E.R. Зов Припяти

 

Environment Variables:

----------------------------------------

=::=::\

ALLUSERSPROFILE=C:\ProgramData

AMDAPPSDKROOT=C:\Program Files (x86)\AMD APP\

APPDATA=C:\Users\Ћ«ҐЈ\AppData\Roaming

BDSCOMMONDIR=C:\Users\Public\Documents\RAD Studio\5.0

CommonProgramFiles=C:\Program Files (x86)\Common Files

CommonProgramFiles(x86)=C:\Program Files (x86)\Common Files

CommonProgramW6432=C:\Program Files\Common Files

COMPUTERNAME=OLEG-PC

ComSpec=C:\Windows\system32\cmd.exe

FP_NO_HOST_CHECK=NO

HOMEDRIVE=C:

HOMEPATH=\Users\Ћ«ҐЈ

LOCALAPPDATA=C:\Users\Ћ«ҐЈ\AppData\Local

LOGONSERVER=\\OLEG-PC

NUMBER_OF_PROCESSORS=2

OS=Windows_NT

Path=D:\CodeGear\RAD Studio\5.0\bin;C:\Users\Public\Documents\RAD Studio\5.0\Bpl;C:\Perl64\site\bin;C:\Perl64\bin;C:\Perl\site\bin;C:\Perl\bin;C:\PROGRA~2\Borland\CBUILD~1\Bin;C:\PROGRA~2\Borland\CBUILD~1\Projects\Bpl;C:\Program Files (x86)\AMD APP\bin\x86_64;C:\Program Files (x86)\AMD APP\bin\x86;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;C:\Program Files (x86)\Pinnacle\Shared Files\;C:\Program Files\Microsoft\Web Platform Installer\;C:\Program Files (x86)\Microsoft ASP.NET\ASP.NET Web Pages\v1.0\;C:\Program Files\Microsoft SQL Server\110\Tools\Binn\;

PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC

PP22_EXE4J_JAVA_HOME=C:\Program Files (x86)\Java\jre7

PROCESSOR_ARCHITECTURE=x86

PROCESSOR_ARCHITEW6432=AMD64

PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 23 Stepping 10, GenuineIntel

PROCESSOR_LEVEL=6

PROCESSOR_REVISION=170a

ProgramData=C:\ProgramData

ProgramFiles=C:\Program Files (x86)

ProgramFiles(x86)=C:\Program Files (x86)

ProgramW6432=C:\Program Files

PSModulePath=C:\Windows\system32\WindowsPowerShell\v1.0\Modules\

PUBLIC=C:\Users\Public

SESSIONNAME=Console

SystemDrive=C:

SystemRoot=C:\Windows

TEMP=C:\Users\08A4~1\AppData\Local\Temp

TMP=C:\Users\08A4~1\AppData\Local\Temp

USERDOMAIN=Oleg-PC

USERDOMAIN_ROAMINGPROFILE=Oleg-PC

USERNAME=Ћ«ҐЈ

USERPROFILE=C:\Users\Ћ«ҐЈ

VBOX_INSTALL_PATH=C:\Program Files\Oracle\VirtualBox\

VS110COMNTOOLS=C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\Tools\

windir=C:\Windows

 

Process: xrEngine.exe, PID: 1816, Modules:

----------------------------------------

H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\xrEngine.exe (1.6.0.2), Base: 00400000, Size: 00106044

C:\Windows\SYSTEM32\ntdll.dll (6.3.9600.17278), Base: 77B60000, Size: 00167000

C:\Windows\SYSTEM32\KERNEL32.DLL (6.3.9600.17056), Base: 768A0000, Size: 00140000

C:\Windows\SYSTEM32\KERNELBASE.dll (6.3.9600.17278), Base: 76CB0000, Size: 000D0000

C:\Windows\SYSTEM32\AVIFIL32.dll (6.3.9600.16384), Base: 70B30000, Size: 00019000

C:\Windows\SYSTEM32\MSVFW32.dll (6.3.9600.16384), Base: 70B00000, Size: 00022000

C:\Windows\SYSTEM32\USER32.dll (6.3.9600.17344), Base: 76750000, Size: 0014C000

C:\Windows\SYSTEM32\GDI32.dll (6.3.9600.17246), Base: 776E0000, Size: 00107000

H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\xrNetServer.dll (1.6.0.2), Base: 10000000, Size: 00016000

H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\xrSound.dll (1.6.0.2), Base: 00140000, Size: 0003D000

H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\xrAPI.dll (1.6.0.2), Base: 00030000, Size: 00006000

H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\xrCore.dll (1.6.0.2), Base: 00A10000, Size: 0014B000

H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\xrCDB.dll (1.6.0.2), Base: 00180000, Size: 0001D000

C:\Windows\SYSTEM32\WINMM.dll (6.3.9600.16384), Base: 73E30000, Size: 00020000

C:\Windows\SYSTEM32\DINPUT8.dll (6.3.9600.16384), Base: 70AC0000, Size: 00035000

C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.8428_none_d08a11e2442dc25d\MSVCR80.dll (8.0.50727.8428), Base: 70A20000, Size: 0009B000

C:\Windows\SYSTEM32\d3dx9_42.dll (9.27.952.3001), Base: 705B0000, Size: 001E5000

C:\Windows\SYSTEM32\msvcrt.dll (7.0.9600.16384), Base: 76BF0000, Size: 000BE000

C:\Windows\SYSTEM32\ADVAPI32.dll (6.3.9600.17031), Base: 77660000, Size: 00078000

C:\Windows\SYSTEM32\ole32.dll (6.3.9600.17042), Base: 769F0000, Size: 0010C000

C:\Windows\SYSTEM32\MSACM32.dll (6.3.9600.16384), Base: 74B30000, Size: 00015000

C:\Windows\SYSTEM32\SHELL32.dll (6.3.9600.17278), Base: 75590000, Size: 011B7000

C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.9600.16384_none_7c55c866aa0c3ff0\COMCTL32.dll (5.82.9600.16384), Base: 772F0000, Size: 00086000

C:\Windows\SYSTEM32\WS2_32.dll (6.3.9600.16384), Base: 76F30000, Size: 0004D000

H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\OpenAL32.dll (6.14.357.21), Base: 001D0000, Size: 00010000

C:\Windows\SYSTEM32\comdlg32.dll (6.3.9600.17031), Base: 77250000, Size: 00086000

H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\BugTrap.dll (1.2.2654.37769), Base: 00320000, Size: 00030000

C:\Windows\SYSTEM32\faultrep.DLL (6.3.9600.17031), Base: 709C0000, Size: 0005B000

H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\dbghelp.dll (5.1.2600.2180), Base: 59A60000, Size: 000A1000

C:\Windows\SYSTEM32\WINMMBASE.dll (6.3.9600.16384), Base: 73E10000, Size: 00020000

C:\Windows\SYSTEM32\sechost.dll (6.3.9600.16384), Base: 77380000, Size: 0003E000

C:\Windows\SYSTEM32\RPCRT4.dll (6.3.9600.17216), Base: 76B00000, Size: 000B0000

C:\Windows\SYSTEM32\combase.dll (6.3.9600.17031), Base: 77100000, Size: 0014E000

C:\Windows\SYSTEM32\SHLWAPI.dll (6.3.9600.16384), Base: 77450000, Size: 00041000

C:\Windows\SYSTEM32\NSI.dll (6.3.9600.16384), Base: 772E0000, Size: 00007000

C:\Windows\SYSTEM32\VERSION.dll (6.3.9600.16384), Base: 74780000, Size: 00008000

C:\Windows\SYSTEM32\WININET.dll (11.0.9600.17416), Base: 74820000, Size: 001D6000

C:\Windows\SYSTEM32\OLEAUT32.dll (6.3.9600.17403), Base: 77860000, Size: 00095000

C:\Windows\SYSTEM32\cfgmgr32.dll (6.3.9600.16384), Base: 76BB0000, Size: 0003A000

C:\Windows\SYSTEM32\DEVOBJ.dll (6.3.9600.16384), Base: 73DF0000, Size: 0001F000

C:\Windows\SYSTEM32\SspiCli.dll (6.3.9600.16408), Base: 75570000, Size: 0001D000

C:\Windows\SYSTEM32\iertutil.dll (11.0.9600.17416), Base: 72F70000, Size: 00232000

C:\Windows\SYSTEM32\USERENV.dll (6.3.9600.17041), Base: 75450000, Size: 00019000

C:\Windows\SYSTEM32\CRYPTBASE.dll (6.3.9600.16384), Base: 75560000, Size: 00009000

C:\Windows\SYSTEM32\SHCORE.DLL (6.3.9600.17031), Base: 75480000, Size: 00076000

C:\Windows\SYSTEM32\profapi.dll (6.3.9600.16384), Base: 74790000, Size: 0000E000

C:\Windows\SYSTEM32\bcryptPrimitives.dll (6.3.9600.17031), Base: 75500000, Size: 00053000

C:\Windows\system32\IMM32.DLL (6.3.9600.17031), Base: 77900000, Size: 00025000

C:\Windows\SYSTEM32\MSCTF.dll (6.3.9600.17031), Base: 77930000, Size: 000F7000

C:\Windows\SYSTEM32\kernel.appcore.dll (6.3.9600.16384), Base: 745E0000, Size: 00009000

H:\Games\S.T.A.L.K.E.R. Зов Припяти\Stalker-COP.exe, Base: 00BE0000, Size: 00084000

C:\Windows\SYSTEM32\clbcatq.dll (2001.12.10530.16384), Base: 773D0000, Size: 0007D000

C:\Windows\System32\msxml3.dll (8.110.9600.17324), Base: 6C1F0000, Size: 0014D000

C:\Windows\System32\bcrypt.dll (6.3.9600.17031), Base: 753B0000, Size: 0001D000

C:\Windows\SYSTEM32\gameux.dll (6.3.9600.17031), Base: 6BF80000, Size: 0026F000

C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9600.17031_none_a9efdb8b01377ea7\COMCTL32.dll (6.10.9600.17031), Base: 750A0000, Size: 001E6000

C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.9600.17056_none_dadc5d1c5bc8ab48\gdiplus.dll (6.3.9600.17055), Base: 73E50000, Size: 0014D000

C:\Windows\SYSTEM32\XmlLite.dll (6.3.9600.16384), Base: 75420000, Size: 0002C000

C:\Windows\SYSTEM32\UxTheme.dll (6.3.9600.17031), Base: 74C30000, Size: 000DB000

C:\Windows\SYSTEM32\CRYPT32.dll (6.3.9600.16431), Base: 76F80000, Size: 0017F000

C:\Windows\SYSTEM32\MSASN1.dll (6.3.9600.16384), Base: 775F0000, Size: 0000E000

C:\Windows\SYSTEM32\msxml6.dll (6.30.9600.17041), Base: 6BDE0000, Size: 0019A000

C:\Windows\SYSTEM32\CRYPTSP.dll (6.3.9600.16384), Base: 75400000, Size: 00018000

C:\Windows\system32\rsaenh.dll (6.3.9600.17199), Base: 753D0000, Size: 0002F000

C:\Windows\System32\Wpc.dll (6.3.9600.17236), Base: 72D20000, Size: 00241000

C:\Windows\System32\NETAPI32.dll (6.3.9600.16384), Base: 75290000, Size: 00012000

C:\Windows\SYSTEM32\Normaliz.dll (6.3.9600.16384), Base: 77850000, Size: 00003000

C:\Windows\System32\wevtapi.dll (6.3.9600.16384), Base: 747D0000, Size: 0004C000

C:\Windows\System32\netutils.dll (6.3.9600.16384), Base: 74A30000, Size: 0000A000

C:\Windows\System32\srvcli.dll (6.3.9600.16384), Base: 74A10000, Size: 0001B000

C:\Windows\System32\wkscli.dll (6.3.9600.16384), Base: 74A00000, Size: 00010000

C:\Windows\System32\SAMCLI.DLL (6.3.9600.16384), Base: 74C10000, Size: 00012000

C:\Windows\System32\Windows.Globalization.dll (6.3.9600.17031), Base: 708F0000, Size: 000C5000

C:\Windows\System32\Bcp47Langs.dll (6.3.9600.16384), Base: 70880000, Size: 00047000

C:\Windows\System32\Windows.Web.dll (6.3.9600.16384), Base: 707F0000, Size: 00083000

H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\xrCPU_Pipe.dll (1.6.0.2), Base: 00BC0000, Size: 0000A000

C:\Windows\SYSTEM32\dwmapi.dll (6.3.9600.17090), Base: 73DD0000, Size: 00018000

C:\Windows\SYSTEM32\HID.DLL (6.3.9600.16384), Base: 74AA0000, Size: 0000A000

C:\Windows\SYSTEM32\SETUPAPI.DLL (6.3.9600.17031), Base: 76D80000, Size: 001AD000

C:\Windows\SYSTEM32\WINTRUST.dll (6.3.9600.17085), Base: 777F0000, Size: 00038000

C:\Windows\SYSTEM32\atiu9pag.dll (8.14.1.6264), Base: 707D0000, Size: 00019000

C:\Windows\SYSTEM32\atiuxpag.dll (8.14.1.6264), Base: 72260000, Size: 0001E000

H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\xrRender_R1.dll (1.6.0.2), Base: 052E0000, Size: 000C9000

H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\xrParticles.dll (1.6.0.2), Base: 02930000, Size: 00018000

H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\luabind.beta7-devel.rc4.dll (1.6.0.2), Base: 03370000, Size: 00018000

H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\lua.JIT.1.1.4.dll (1.6.0.2), Base: 03390000, Size: 00031000

H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\xrGame.dll (1.6.0.2), Base: 064E0000, Size: 006F2000

H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\xrXMLParser.dll (1.6.0.2), Base: 03580000, Size: 0000E000

H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\xrPhysics.dll (1.6.0.2), Base: 06BE0000, Size: 00076000

H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\ODE.dll (1.6.0.2), Base: 06C60000, Size: 00031000

C:\Windows\System32\dsound.dll (6.3.9600.16384), Base: 70530000, Size: 00079000

C:\Windows\System32\POWRPROF.dll (6.3.9600.17031), Base: 73FA0000, Size: 0003E000

C:\Windows\System32\MMDevApi.dll (6.3.9600.17031), Base: 73590000, Size: 0004A000

C:\Windows\SYSTEM32\AUDIOSES.DLL (6.3.9600.17393), Base: 73FE0000, Size: 00060000

C:\Windows\SYSTEM32\wdmaud.drv (6.3.9600.16384), Base: 6BDA0000, Size: 00034000

C:\Windows\SYSTEM32\ksuser.dll (6.3.9600.16384), Base: 721E0000, Size: 00007000

C:\Windows\SYSTEM32\AVRT.dll (6.3.9600.16384), Base: 707C0000, Size: 00009000

C:\Windows\SYSTEM32\msacm32.drv (6.3.9600.16384), Base: 707B0000, Size: 00009000

C:\Windows\SYSTEM32\midimap.dll (6.3.9600.16384), Base: 70520000, Size: 00008000

H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\wrap_oal.dll (0.0.0.0), Base: 06CC0000, Size: 0010C000

C:\Windows\SYSTEM32\d3d9.dll (6.3.9600.17095), Base: 726E0000, Size: 001B8000

C:\Windows\SYSTEM32\aticfx32.dll (9.18.10.1129), Base: 731B0000, Size: 000E6000

C:\Windows\SYSTEM32\atiumdag.dll (7.14.10.911), Base: 6B7A0000, Size: 005FC000

C:\Windows\SYSTEM32\atiumdva.dll (8.14.10.359), Base: 6B300000, Size: 00491000

H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\xrGameSpy.dll (1.6.0.2), Base: 0FEB0000, Size: 00050000

C:\Windows\SYSTEM32\WSOCK32.dll (6.3.9600.16384), Base: 736D0000, Size: 00008000

C:\Windows\system32\napinsp.dll (6.3.9600.16384), Base: 736C0000, Size: 00010000

C:\Windows\system32\pnrpnsp.dll (6.3.9600.16384), Base: 736A0000, Size: 00014000

C:\Windows\system32\NLAapi.dll (6.3.9600.16384), Base: 73680000, Size: 00012000

C:\Windows\System32\mswsock.dll (6.3.9600.16384), Base: 73770000, Size: 00045000

C:\Windows\SYSTEM32\DNSAPI.dll (6.3.9600.17039), Base: 736F0000, Size: 0007C000

C:\Windows\System32\winrnr.dll (6.3.9600.16384), Base: 73670000, Size: 00009000

C:\Windows\system32\wshbth.dll (6.3.9600.16384), Base: 73660000, Size: 0000F000

C:\Windows\SYSTEM32\IPHLPAPI.DLL (6.3.9600.16384), Base: 752B0000, Size: 0001E000

C:\Windows\SYSTEM32\WINNSI.DLL (6.3.9600.16384), Base: 74A40000, Size: 00008000

C:\Windows\System32\fwpuclnt.dll (6.3.9600.17042), Base: 73600000, Size: 00044000

C:\Windows\System32\rasadhlp.dll (6.3.9600.16384), Base: 735E0000, Size: 00007000

C:\Windows\SYSTEM32\PSAPI.DLL (6.3.9600.16384), Base: 769E0000, Size: 00006000

 

Detected CPU: Intel® Core™2 Duo CPU E8500 @ 3.16GHz [GenuineIntel], F6/M7/S10, 3326.00 mhz, 32-clk 'rdtsc'

* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1

* CPU threads: 2

 

Initializing File System...

using fs-ltx fsgame.ltx

FS: 39154 files cached 10 archives, 6890Kb memory used.

Init FileSystem 0.999662 sec

'xrCore' build 3967, Dec 14 2009

 

EH: 3CAABCFCFF6F3A810019C6A72180F166

 

-----loading h:\games\s.t.a.l.k.e.r. Зов Припяти\gamedata\configs\system.ltx

-----loading h:\games\s.t.a.l.k.e.r. Зов Припяти\gamedata\configs\system.ltx

Initializing Engine...

Starting INPUT device...

Loading DLL: xrRender_R2.dll

Loading DLL: xrRender_R3.dll

refCount:m_pAdapter 1

Loading DLL: xrRender_R4.dll

* D3D11: device creation failed with hr=0x887a0004

command line

Executing config-script "user.ltx"...

[users\user.ltx] successfully loaded.

Loading DLL: xrRender_R1.dll

Loading DLL: xrGame.dll

! Unable to find InstallUserName entry in registry

! Player name registry key (InstallUserName) not found !

* [win32]: free[4022736 K], reserved[64808 K], committed[106696 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[12873 K], process heap[3450 K], game lua[0 K], render[0 K]

* [x-ray]: economy: strings[8025 K], smem[0 K]

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

dir[0]=H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\

dir[1]=H:\Games\S.T.A.L.K.E.R. Зов Припяти\

dir[2]=H:\Games\S.T.A.L.K.E.R. Зов Припяти\bin\

dir[3]=C:\Windows\system32\

CleanDeviceSpecifierList

CleanDeviceSpecifierList Generic Hardware

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: All available devices:

1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]

2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]

Executing config-script "h:\games\s.t.a.l.k.e.r. Зов Припяти\gamedata\configs\default_controls.ltx"...

[h:\games\s.t.a.l.k.e.r. Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "h:\games\s.t.a.l.k.e.r. Зов Припяти\gamedata\configs\rspec_default.ltx"...

[h:\games\s.t.a.l.k.e.r. Зов Припяти\gamedata\configs\rspec_default.ltx] successfully loaded.

Executing config-script "h:\games\s.t.a.l.k.e.r. Зов Припяти\gamedata\configs\default_controls.ltx"...

[h:\games\s.t.a.l.k.e.r. Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded.

~ Invalid syntax in call to 'r2_aa_break'

~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]

~ Invalid syntax in call to 'r2_aa_weight'

~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]

~ Invalid syntax in call to 'sv_adm_menu_ban_time'

~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever

[users\user.ltx] successfully loaded.

SOUND: Selected device is Generic Software

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 32768 kb, 2428 lines, 13820 bpl

Starting RENDER device...

* GPU [vendor:1002]-[device:9442]: ATI Radeon HD 4800 Series (Microsoft Corporation - WDDM v1.1)

* GPU driver: 9.18.10.1129

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 2288 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: unrecognized, 16

* NVAPI is missing.

* Starting rendering as 2-GPU.

* DVB created: 1536K

* DIB created: 512K

* distortion: used, dev(30),need(14)

* color_mapping: used, dev(30),need(14)

* SSample: 1024x768

compiling shader postprocess

compiling shader postprocess_d

compiling shader postprocess_cm_pre

* SSample: enabled

compiling shader particle_distort

compiling shader particle

compiling shader particle

- r__tf_aniso 4

- r1_tf_mipbias 0.

compiling shader simple_color

compiling shader portal

compiling shader editor

compiling shader sky2

compiling shader sky2

compiling shader clouds

compiling shader clouds

Starting engine...

compiling shader hud_font

! Unable to find InstallUserName entry in registry

! Player name registry key (InstallUserName) not found !

! Unable to find InstallCDKEY entry in registry

Loading DLL: xrGameSpy.dll

compiling shader yuv2rgb

! Missing ogg-comment, file: h:\games\s.t.a.l.k.e.r. Зов Припяти\gamedata\sounds\video\ati_radeon_1920x1080.ogg

! Missing ogg-comment, file: h:\games\s.t.a.l.k.e.r. Зов Припяти\gamedata\sounds\video\amd_fusion_final_720.ogg

intro_start intro_logo

intro_delete ::update_logo_intro

compiling shader yuv2rgb

* [win32]: free[3779248 K], reserved[148280 K], committed[266712 K]

* [ D3D ]: textures[64 K]

* [x-ray]: crt heap[64646 K], process heap[13503 K], game lua[2143 K], render[178 K]

* [x-ray]: economy: strings[8075 K], smem[0 K]

* 0.0 : [ 55] $null

* 0.0 : [ 2] $user$cmap0

* 0.0 : [ 2] $user$cmap1

* 0.0 : [ 3] $user$distort

* 0.0 : [ 6] $user$rendertarget

* 0.0 : [ 5] $user$rendertarget_color_map

* 0.0 : [ 1] $user$sky0

* 0.0 : [ 1] $user$sky1

* 0.0 : [ 1] $user$tonemap

* 0.0 : [ 1] act\act_controller_hit1

* 0.0 : [ 1] fx\fx_flare1

* 0.0 : [ 1] fx\fx_flare2

* 0.0 : [ 1] fx\fx_flare3

* 0.0 : [ 1] fx\fx_gradient

* 0.0 : [ 1] fx\fx_gradient1

* 0.0 : [ 1] fx\fx_lightning

* 0.0 : [ 1] fx\fx_rain

* 0.0 : [ 1] fx\fx_rainsplash1

* 0.0 : [ 1] fx\fx_sun

* 0.0 : [ 1] fx\fx_sun_rise

* 0.0 : [ 1] fx\fx_thunderbolts_gradient

* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge

* 0.0 : [ 1] fx\fx_volumefog1

* 0.0 : [ 1] glow\glow_04

* 0.0 : [ 1] glow\glow_fire1

* 0.0 : [ 1] glow\glow_orange

* 0.0 : [ 1] glow\glow_orange2

* 0.0 : [ 1] glow\glow_orange_bright

* 0.0 : [ 1] glow\glow_white

* 0.0 : [ 1] pfx\pfx_ani-explosion-02

* 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a

* 0.0 : [ 1] pfx\pfx_ani-explosion-02a

* 0.0 : [ 1] pfx\pfx_ani-fire01

* 0.0 : [ 1] pfx\pfx_ani-smoke-01

* 0.0 : [ 1] pfx\pfx_anomaly_1

* 0.0 : [ 1] pfx\pfx_anomaly_16

* 0.0 : [ 1] pfx\pfx_anomaly_18

* 0.0 : [ 1] pfx\pfx_anomaly_19

* 0.0 : [ 1] pfx\pfx_anomaly_2

* 0.0 : [ 1] pfx\pfx_anomaly_21

* 0.0 : [ 1] pfx\pfx_anomaly_23

* 0.0 : [ 1] pfx\pfx_anomaly_2_green

* 0.0 : [ 1] pfx\pfx_anomaly_3

* 0.0 : [ 1] pfx\pfx_anomaly_4

* 0.0 : [ 1] pfx\pfx_anomaly_5

* 0.0 : [ 1] pfx\pfx_anomaly_6

* 0.0 : [ 1] pfx\pfx_anomaly_7

* 0.0 : [ 1] pfx\pfx_anomaly_8

* 0.0 : [ 1] pfx\pfx_anomaly_88

* 0.0 : [ 1] pfx\pfx_anomaly_9

* 0.0 : [ 1] pfx\pfx_bloodsplash1

* 0.0 : [ 1] pfx\pfx_bloodsplash2

* 0.0 : [ 1] pfx\pfx_blurry_cloud

* 0.0 : [ 1] pfx\pfx_brick

* 0.0 : [ 1] pfx\pfx_bubble

* 0.0 : [ 1] pfx\pfx_bubble_1

* 0.0 : [ 1] pfx\pfx_bubble_water

* 0.0 : [ 1] pfx\pfx_concretedebris_01

* 0.0 : [ 1] pfx\pfx_concretepuffs_01

* 0.0 : [ 1] pfx\pfx_dist2

* 0.0 : [ 1] pfx\pfx_dist2inv

* 0.0 : [ 1] pfx\pfx_dist3

* 0.0 : [ 1] pfx\pfx_dist4

* 0.0 : [ 1] pfx\pfx_dist7

* 0.0 : [ 1] pfx\pfx_dist8

* 0.0 : [ 1] pfx\pfx_dist9

* 0.0 : [ 1] pfx\pfx_dist_teleport

* 0.0 : [ 1] pfx\pfx_distort_anomaly

* 0.0 : [ 1] pfx\pfx_distortion

* 0.0 : [ 1] pfx\pfx_explotions_2

* 0.0 : [ 1] pfx\pfx_explotions_3

* 0.0 : [ 1] pfx\pfx_explotions_4

* 0.0 : [ 1] pfx\pfx_explotions_smoke

* 0.0 : [ 1] pfx\pfx_flame

* 0.0 : [ 1] pfx\pfx_flame_01

* 0.0 : [ 1] pfx\pfx_flamefx_01

* 0.0 : [ 1] pfx\pfx_flash_01

* 0.0 : [ 1] pfx\pfx_flash_05

* 0.0 : [ 1] pfx\pfx_flash_07

* 0.0 : [ 1] pfx\pfx_gologramma

* 0.0 : [ 1] pfx\pfx_gradient

* 0.0 : [ 1] pfx\pfx_gradient1

* 0.0 : [ 1] pfx\pfx_leaves_01

* 0.0 : [ 1] pfx\pfx_leaves_02

* 0.0 : [ 1] pfx\pfx_light1

* 0.0 : [ 1] pfx\pfx_light3

* 0.0 : [ 1] pfx\pfx_light4

* 0.0 : [ 1] pfx\pfx_lighting_stancia_01

* 0.0 : [ 1] pfx\pfx_lighting_stancia_02

* 0.0 : [ 1] pfx\pfx_lightning_01

* 0.0 : [ 1] pfx\pfx_lightning_02

* 0.0 : [ 1] pfx\pfx_ligth_6

* 0.0 : [ 1] pfx\pfx_plasma

* 0.0 : [ 1] pfx\pfx_shells1

* 0.0 : [ 1] pfx\pfx_shells2

* 0.0 : [ 1] pfx\pfx_skinsplash1

* 0.0 : [ 1] pfx\pfx_smoke_a

* 0.0 : [ 1] pfx\pfx_smoke_b

* 0.0 : [ 1] pfx\pfx_smokepuffs1

* 0.0 : [ 1] pfx\pfx_smokepuffs2

* 0.0 : [ 1] pfx\pfx_spark_01

* 0.0 : [ 1] pfx\pfx_sparks

* 0.0 : [ 1] pfx\pfx_specks

* 0.0 : [ 1] pfx\pfx_specks_poison

* 0.0 : [ 1] pfx\pfx_spikey_star

* 0.0 : [ 1] pfx\pfx_splash3

* 0.0 : [ 1] pfx\pfx_splash_01

* 0.0 : [ 1] pfx\pfx_splash_02

* 0.0 : [ 1] pfx\pfx_step_blood

* 0.0 : [ 1] pfx\pfx_stonedebris1

* 0.0 : [ 1] pfx\pfx_stonedebris2

* 0.0 : [ 1] pfx\pfx_synus

* 0.0 : [ 1] pfx\pfx_teleport

* 0.0 : [ 1] pfx\pfx_test_textures

* 0.0 : [ 1] pfx\pfx_vehglassdebris_01

* 0.0 : [ 1] pfx\pfx_vehmetaldebris_01

* 0.0 : [ 1] pfx\pfx_water_wave

* 0.0 : [ 1] pfx\pfx_woodchips1

* 0.0 : [ 1] pfx\pfx_woodchips3

* 0.0 : [ 1] prop\prop_fake_bed_fireplace

* 0.0 : [ 1] prop\prop_provod_02

* 0.0 : [ 5] sky\sky_12_vibros_cube

* 0.0 : [ 5] sky\sky_12_vibros_cube#small

* 0.0 : [ 26] sky\sky_13_cube

* 0.0 : [ 26] sky\sky_13_cube#small

* 0.0 : [ 16] sky\sky_13_cube_night

* 0.0 : [ 16] sky\sky_13_cube_night#small

* 0.0 : [ 12] sky\sky_13_vibros_cube

* 0.0 : [ 12] sky\sky_13_vibros_cube#small

* 0.0 : [ 10] sky\sky_14_cube

* 0.0 : [ 10] sky\sky_14_cube#small

* 0.0 : [ 4] sky\sky_17_clouds_cube

* 0.0 : [ 4] sky\sky_17_clouds_cube#small

* 0.0 : [ 4] sky\sky_17_cube

* 0.0 : [ 4] sky\sky_17_cube#small

* 0.0 : [ 8] sky\sky_18_cube

* 0.0 : [ 8] sky\sky_18_cube#small

* 0.0 : [ 11] sky\sky_19_cube

* 0.0 : [ 11] sky\sky_19_cube#small

* 0.0 : [ 4] sky\sky_1_clouds_cube

* 0.0 : [ 4] sky\sky_1_clouds_cube#small

* 0.0 : [ 4] sky\sky_20_clouds_cube

* 0.0 : [ 4] sky\sky_20_clouds_cube#small

* 0.0 : [ 4] sky\sky_20_cube

* 0.0 : [ 4] sky\sky_20_cube#small

* 0.0 : [ 4] sky\sky_2_clouds_cube

* 0.0 : [ 4] sky\sky_2_clouds_cube#small

* 0.0 : [ 4] sky\sky_2_cube

* 0.0 : [ 4] sky\sky_2_cube#small

* 0.0 : [ 12] sky\sky_3_cube

* 0.0 : [ 12] sky\sky_3_cube#small

* 0.0 : [ 3] sky\sky_4_cube

* 0.0 : [ 3] sky\sky_4_cube#small

* 0.0 : [ 30] sky\sky_5_cube

* 0.0 : [ 30] sky\sky_5_cube#small

* 0.0 : [ 7] sky\sky_6_cube

* 0.0 : [ 7] sky\sky_6_cube#small

* 0.0 : [ 11] sky\sky_7_cube

* 0.0 : [ 11] sky\sky_7_cube#small

* 0.0 : [ 8] sky\sky_8_cube

* 0.0 : [ 8] sky\sky_8_cube#small

* 0.0 : [ 51] sky\sky_9_cube

* 0.0 : [ 51] sky\sky_9_cube#small

* 0.0 : [ 238] sky\sky_oblaka

* 0.0 : [ 1] ui\ui_actor_hint_wnd

* 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu

* 0.0 : [ 1] ui\ui_actor_sleep_screen

* 0.0 : [ 1] ui\ui_common

* 0.0 : [ 1] wm\wm_blood_1

* 0.0 : [ 1] wm\wm_blood_1_1

* 0.0 : [ 1] wm\wm_blood_1_2

* 0.0 : [ 1] wm\wm_blood_1_3

* 0.0 : [ 1] wm\wm_blood_drop_4

* 0.0 : [ 1] wm\wm_bullet_asfalt_1

* 0.0 : [ 1] wm\wm_bullet_asfalt_2

* 0.0 : [ 1] wm\wm_bullet_asfalt_3

* 0.0 : [ 1] wm\wm_bullet_brick_1

* 0.0 : [ 1] wm\wm_bullet_brick_2

* 0.0 : [ 1] wm\wm_bullet_concrete

* 0.0 : [ 1] wm\wm_bullet_concrete_1

* 0.0 : [ 1] wm\wm_bullet_concrete_2

* 0.0 : [ 1] wm\wm_bullet_concrete_4

* 0.0 : [ 1] wm\wm_bullet_concrete_5

* 0.0 : [ 1] wm\wm_bullet_concrete_6

* 0.0 : [ 1] wm\wm_bullet_concrete_7

* 0.0 : [ 1] wm\wm_bullet_glass01

* 0.0 : [ 1] wm\wm_bullet_glass02

* 0.0 : [ 1] wm\wm_bullet_glass03

* 0.0 : [ 1] wm\wm_bullet_glass04

* 0.0 : [ 1] wm\wm_bullet_ground

* 0.0 : [ 1] wm\wm_bullet_ground_1

* 0.0 : [ 1] wm\wm_bullet_ground_2

* 0.0 : [ 1] wm\wm_bullet_metall_thik

* 0.0 : [ 1] wm\wm_bullet_metall_thik_1

* 0.0 : [ 1] wm\wm_bullet_metall_thik_2

* 0.0 : [ 1] wm\wm_bullet_metall_thik_3

* 0.0 : [ 1] wm\wm_bullet_metall_thin

* 0.0 : [ 1] wm\wm_bullet_metall_thin_1

* 0.0 : [ 1] wm\wm_bullet_metall_thin_2

* 0.0 : [ 1] wm\wm_bullet_metall_thin_3

* 0.0 : [ 1] wm\wm_bullet_metall_thin_4

* 0.0 : [ 1] wm\wm_bullet_wood

* 0.0 : [ 1] wm\wm_bullet_wood_1

* 0.0 : [ 1] wm\wm_bullet_wood_2

* 0.0 : [ 1] wm\wm_bullet_wood_3

* 0.0 : [ 1] wm\wm_bullet_wood_4

* 0.0 : [ 1] wm\wm_bullet_wood_5

* 0.0 : [ 1] wm\wm_bullet_wood_6

* 0.0 : [ 1] wm\wm_bullet_wood_7

* 0.0 : [ 1] wm\wm_bullet_wood_8

* 0.0 : [ 1] wm\wm_bullet_wood_9

* 0.0 : [ 1] wm\wm_grenade

* 0.0 : [ 1] wm\wm_knife_dead

* 0.0 : [ 1] wm\wm_knife_horiz

* 0.0 : [ 1] wm\wm_knife_horiz_blood

* 0.0 : [ 1] wm\wm_knife_horiz_blood1

* 0.0 : [ 1] wm\wm_knife_horiz_metal

* 0.0 : [ 1] wm\wm_knife_horiz_ston

* 0.0 : [ 1] wm\wm_knife_wood

* 0.0 : [ 1] wm\wm_knife_wood1

* 0.0 : [ 1] wm\wm_knife_wood2

* 16.1 : [ 1] ui\ui_font_arial_14_1024

* 32.1 : [ 1] ui\ui_font_letter_16_1024

* 32.1 : [ 1] ui\ui_font_letter_18_1024

* 32.1 : [ 1] ui\ui_magnifier3

* 33.0 : [ 1] ui\ui_ani_cursor

* 64.1 : [ 1] ui\ui_font_console_02

* 64.1 : [ 1] ui\ui_font_graff_19_1024

* 64.1 : [ 1] ui\ui_font_graff_22_1024

* 64.1 : [ 1] ui\ui_font_hud_01

* 128.1 : [ 1] ui\ui_font_graff_32_1024

* 128.1 : [ 1] ui\ui_font_letter_25_1024

* 170.8 : [ 4] fx\fx_noise2

* 256.1 : [ 1] ui\ui_font_graff_50_1024

* 256.1 : [ 1] ui\ui_font_hud_02

* 270.0 : [ 1] ui\video_voroni_crop

* 936.0 : [ 1] ui\video_water_crop

* 1024.1 : [ 1] ui\ui_actor_main_menu

compiling shader model_def_hq

compiling shader model_def_hq_3

compiling shader model_def_lq

compiling shader model_def_lq_3

compiling shader add_point

compiling shader model_def_point_3

compiling shader add_spot

compiling shader model_def_spot_3

compiling shader model_shadow

compiling shader model_def_shadow_3

"h:\games\s.t.a.l.k.e.r. Зов Припяти\bin\xrengine.exe"

* phase time: 0 ms

* phase cmem: 74662 K

Loading objects...

compiling shader model_def_hq_0

compiling shader model_def_lq_0

compiling shader model_def_point_0

compiling shader model_def_spot_0

compiling shader model_def_shadow_0

compiling shader model_env_hq

compiling shader model_env_hq_0

compiling shader model_env_lq

compiling shader model_env_lq_0

compiling shader model_env_hq_1

compiling shader model_env_lq_1

compiling shader model_def_point_1

compiling shader model_def_spot_1

compiling shader model_def_shadow_1

compiling shader model_def_hq_1

compiling shader model_def_lq_1

compiling shader model_env_hq_2

compiling shader model_env_lq_2

compiling shader model_def_point_2

compiling shader model_def_spot_2

compiling shader model_def_shadow_2

Loading models...

compiling shader model_def_hq_4

compiling shader model_def_lq_4

compiling shader model_def_point_4

compiling shader model_def_spot_4

compiling shader model_def_shadow_4

compiling shader model_def_hq_2

compiling shader model_def_lq_2

compiling shader simple

compiling shader model_def_lqs_1

compiling shader model_env_hq_3

compiling shader model_env_lq_3

compiling shader model_distort4glass_3

* [prefetch] time: 1862 ms

* [prefetch] memory: 77992Kb

! Unable to find InstallUserName entry in registry

! Player name registry key (InstallUserName) not found !

* phase time: 1961 ms

* phase cmem: 155045 K

* phase time: 7 ms

* phase cmem: 155045 K

* Creating new game...

* Loading spawn registry...

* 62 spawn points are successfully loaded

stack trace:

 

0023:00A12790 xrCore.dll, IReader::pointer

 

0467782fff67daee479e84d45dd32d31.jpg

 

Изменено пользователем Dennis_Chikin
Ссылка на комментарий

@REDUX, это хорошо, что скомпилировали, а что вы делали до этого? После чего вы компилировали? Что делали в СДК. И да, верфинг нужно компилировать, если вы делали траву, а если только спавн меняли, то компиляции сетки и спавна достаточно, а если сетка уже давно скомпилирована, то только компиляции спавна достаточно.

Простите если вы ничего не поняли, пишу в спешке.

 

Прошу, напишите, что вы делали и на каких локациях это делали.

stalker_grez.gif

 

ПК - Intel® Core i5-6600 CPU 4x @ 3.30GHz-3.90GHz, NVIDIA GeForce GTX 1060 MSI Gaming-X 3G, 8Гб DDR4-2133 МГц. ОС Win10/64

Ссылка на комментарий

Всем привет!  помогите с террейном !!! В сдк все текстуры на месте, шейдеры настроены.Что делать?

Изменено пользователем di 032
Ссылка на комментарий

@stalker_grez, Извините что я не объяснил. Декомпилировал я Кордон (escape)(c лодами). Но декомпилировал из SGM 2.2. Удалил спавн елементы, вей поенты. Подправил AI-сетку. Поставил некоторые

объекты, граф поинт, актёра. Проверил(Validate), всё норм. Запустил Build. Потом в ускореном компиляторе скомпилировал локу, потом сетку_draft, вёрфинг, спавн. В файлах ... поставил:

[levels]


level01
level02
level03
level04
level05
level06
level07
level08
level09
level10
level11
level12
level13
level14
level15
level16
level17
level18
level19
level20
level21
level22
level23
level24
level25
level26
level27
level28
level29
level30
level31
level32
level33
level34
level35
level36
level37
level38
level39
level40
level41
level42
level43
level44
level45
level46
level47
level48
level49
level50
level51
level52
level53
level54
level55
level56
level57
level58
level59
level60
level61
level62
level63
level64
level65
level66
level67
level68
level69
level70
level71
level72
level73
level74
level75
level76
level77
level78
level79
level80
level81
level82
level83
level84
level85
level86
level87
level88
level89
level90
level91
level92
level93
level94
level95
level96
level97
level98
level99
level100
level101
level102
level103
level104
level105
level106
level107
level108
level109
level110
level111
level112
level113
level114
level115
level116
level117
level118
level119
level120
level121
level122
level123
level124
level125
level126
level127
level128
level129
level130
level131
level132
level133
level134
level135
level136
level137
level138
level139
level140
level141
level142
level143
level144
level145
level146
level147
level148
level149
level150
level151
level152
level153
level154
level155
level156
level157
level158
level159
level160
level161
level162
level_lain_0
level_lain_1
level_lain_2
level_lain_3
level163
level164
level165
level166
level167
level168
level169
level170
level171
level172
level173
level174
level175
level176
level177
level178
level179
level180
level181
level182
tgm_bug_test_3
tgm_jupiter_test

[level_lain_0]
name = smay_test01
caption = "smay_test01"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 10000

[level_lain_1]
name = monster_test_snork
caption = "monster_test_snork"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 10001

[level_lain_2]
name = monster_test_boar
caption = "monster_test_boar"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 10002

[level_lain_3]
name = monster_test_bloodsucker
caption = "monster_test_bloodsucker"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 10003


[level01]
name = test_level
caption = "test_level"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 01

[level02]
name = aidhz_selo
caption = "aidhz_selo"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 02

[level03]
name = tgm_selo
caption = "tgm_selo"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 03

[level04]
name = aidhz_selo_empty
caption = "aidhz_selo_empty"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 04

[level05]
name = prot_camp_vs_camp
caption = "prot_camp_vs_camp"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 05

[level06]
name = prot_def_resp
caption = "prot_def_resp"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 06

[level07]
name = prot_block_camp
caption = "prot_block_camp"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 07

[level08]
name = prot_bottleneck
caption = "prot_bottleneck"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 08

[level09]
name = prot_hi_cover
caption = "prot_hi_cover"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 09

[level10]
name = prot_minigun
caption = "prot_minigun"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 10

[level11]
name = prot_minigan
caption = "prot_minigan"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 11

[level12]
name = prot_canyon
caption = "prot_canyon"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 12

[level13]
name = prot_camp_def
caption = "prot_camp_def"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 13

[level14]
name = y_selo
caption = "y_selo"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 14

[level15]
name = stohe_selo
caption = "stohe_selo"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 15

[level16]
name = selo
caption = "selo"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 16

[level17]
name = prot_job_gprc
caption = "prot_job_gprc"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 17

[level18]
name = prot_job_kswg
caption = "prot_job_kswg"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 18

[level19]
name = prot_job_sneak_defender
caption = "prot_job_sneak_defender"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 19

[level20]
name = prot_job_sniper_assault
caption = "prot_job_sniper_assault"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 20

[level21]
name = test_btr
caption = "test_btr"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 21

[level22]
name = katacomb
caption = "katacomb"
offset = 1000.0, 1000.0, 2000.0
weathers = [default]
id = 22

[level23]
name = generator
caption = "generator"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 23

[level24]
name = marsh
caption = "marsh"
offset = 1050.0, 1000.0, -3830.0
weathers = [default]
id = 24

[level25]
name = fresh_selo
caption = "fresh_selo"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 25

[level26]
name = 1hit_selo
caption = "1hit_selo"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 26

[level27]
name = plecha_selo
caption = "plecha_selo"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 27

[level28]
name = garbage
caption = "garbage"
offset = 2130.0, 1000.0, -2845.0
weathers = [default]
id = 28

[level29]
name = anomaly_test
caption = "anomaly_test"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 29

[level30]
name = katacomb_empty
caption = "katacomb_empty"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 30

[level31]
name = escape
caption = "escape"
offset = 2130.0, 1000.0, -3970.0
weathers = [default]
id = 31

[level32]
name = bes_selo
caption = "bes_selo"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 32

[level33]
name = darkvalley
caption = "darkvalley"
offset = 2735.0, 1000.0, -2845.0
weathers = [default]
id = 33

[level34]
name = ai_test
caption = "ai_test"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 34

[level35]
name = red_forest
caption = "red_forest"
offset = 1530.0, 1000.0, -1540.0
weathers = [default]
id = 35

[level36]
name = agroprom
caption = "agroprom"
offset = 1450.0, 1000.0, -2845.0
weathers = [default]
id = 36

[level37]
name = anton_selo
caption = "anton_selo"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 37

[level38]
name = marsh_r
caption = "marsh_r"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 38

[level39]
name = fresh_field
caption = "fresh_field"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 39

[level40]
name = bes_selo_skin
caption = "bes_selo_skin"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 40

[level41]
name = yantar
caption = "yantar"
offset = 1530.0, 1000.0, -2150.0
weathers = [default]
id = 41

[level42]
name = sea
caption = "sea"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 42

[level43]
name = hit_test
caption = "hit_test"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 43

[level44]
name = military
caption = "military"
offset = 2130.0, 1000.0, -2150.0
weathers = [default]
id = 44


[level45]
name = fresh_func
caption = "fresh_func"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 45

[level46]
name = test_patrol
caption = "test_patrol"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 46

[level47]
name = stohe_tir
caption = "stohe_tir"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 47

[level48]
name = arena
caption = "arena"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 48

[level49]
name = agroprom_underground
caption = "agroprom_underground"
offset = 1000.0, 800.0, 10000.0
weathers = indoor
id = 49

[level50]
name = limansk
caption = "limansk"
offset = 700.0, 1000.0, -1540.0
weathers = indoor
id = 50

[level51]
name = stancia_2
caption = "stancia_2"
offset = 700.0, 1000.0, -325.0
weathers = stancia2
id = 51

[level52]
name = weapons_test
caption = "weapons_test"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 52

[level53]
name = granata_test
caption = "granata_test"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 53

[level54]
name = granata2_test
caption = "granata2_test"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 54

[level55]
name = smart_cover_test_1
caption = "smart_cover_test_1"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 55

[level56]
name = peacemaker_selo
caption = "peacemaker_selo"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 56

[level57]
name = smart_cover_test_2
caption = "smart_cover_test_2"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 57

[level58]
name = tgm_bug_test
caption = "tgm_bug_test"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 58

[level59]
name = tgm_bug_test_2
caption = "tgm_bug_test_2"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 59

[tgm_bug_test_3]
name = tgm_bug_test_3
caption = "tgm_bug_test_3"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 184

[tgm_jupiter_test]
name = tgm_jupiter_test
caption = "tgm_jupiter_test"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 185

[level60]
name = anim_smart_cover_5
caption = "anim_smart_cover_5"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 60

[level61]
name = smart_cover_test_3
caption = "smart_cover_test_3"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 61

[level62]
name = artefact_test
caption = "artefact_test"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 62

[level63]
name = slipch_test
caption = "slipch_test"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 63

[level64]
name = marsh_amk
caption = "marsh_amk"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 64

[level65]
name = artefact_test_lab
caption = "artefact_test_lab"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 65

[level66]
name = weapon_upgrades
caption = "weapon_upgrades"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 66

[level67]
name = z_fog
caption = "z_fog"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 67

[level68]
name = cover_test
caption = "cover_test"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 68

[level69]
name = cover_test2
caption = "cover_test2"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 69

[level70]
name = zharka_test
caption = "zharka_test"
offset = 0, 0, 0
weathers = [default]
id = 70

[level71]
name = choko_selo
caption = "choko_test"
offset = 0, 0, 0
weathers = [default]
id = 71

[level72]
name = hospital
caption = "hospital"
offset = 700.0, 1000.0, -840.0
weathers = [default]
id = 72

[level73]
name = distemper_selo
caption = "distemper_test"
offset = 0, 0, 0
weathers = [default]
id = 73

[level74]
name = bes_selo_death
caption = "bes_selo_death"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 74

[level75]
name = ragdoll_test
caption = "ragdoll_test"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 75

[level76]
name = military_nvidia
caption = "military_nvidia"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 76

[level77]
name = s_cover_8
caption = "s_cover_8"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 77

[level78]
name = s_cover_2
caption = "s_cover_2"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 78

[level79]
name = s_cover
caption = "s_cover"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 79

[level80]
name = bes_selo_anomaly
caption = "bes_selo_anomaly"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 80

[level81]
name = monster_test
caption = "monster_test"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 81

[level82]
name = monster_test_poltergeist
caption = "monster_test_poltergeist"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 82

[level83]
name = corr_selo
caption = "corr_selo"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 83

[level84]
name = test_ai
caption = "test_ai"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 84

[level85]
name = marsh_animation
caption = "marsh_animation"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 85

[level86]
name = agr_u_nvidia
caption = "agr_u_nvidia"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 86

[level87]
name = monster_test_dogs
caption = "monster_test_dogs"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 87

[level88]
name = bes_selo_weapons
caption = "bes_selo_weapons"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 88

[level89]
name = stancia_2_test
caption = "stancia_2_test"
offset = 10000.0, 1000.0, 10000.0
weathers = stancia2
id = 89

[level90]
name = marsh_animation_2
caption = "marsh_animation_2"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 90

[level91]
name = monster_test_bloodsucker
caption = "monster_test_bloodsucker"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 91

[level92]
name = monster_test_all
caption = "monster_test_all"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 92

[level93]
name = ai_test_2
caption = "ai_test_2"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 93

[level94]
name = monster_test_controller
caption = "monster_test_controller"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 94

[level95]
name = bes_mega
caption = "bes_mega"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 95

[level96]
name = machine_gunner
caption = "machine_gunner"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 96

[level97]
name = smart_cover_test_4
caption = "smart_cover_test_4"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 97

[level98]
name = fox_selo
caption = "fox_selo"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 98

[level99]
name = monster_test_dog
caption = "monster_test_dog"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 99

[level100]
name = monster_test_psydogs
caption = "monster_test_psydogs"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 100

[level101]
name = ai_test_3
caption = "ai_test_3"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 101

[level102]
name = z_artefact
caption = "z_artefact"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 102

[level103]
name = smart_cover_test_5
caption = "smart_cover_test_5"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 103

[level104]
name = test_khaleckiy
caption = "test_khaleckiy"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 104

[level105]
name = stohe_selo_1
caption = "stohe_selo_1"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 105

[level106]
name = stohe_selo_2
caption = "stohe_selo_2"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 106

[level107]
name = lain_selo
caption = "lain_selo"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 107

[level108]
name = zaton
caption = "zaton"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 108

[level109]
name = zaton_b5
caption = "zaton_b5"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 109

[level110]
name = yojig_selo
caption = "yojig_selo"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 110

[level111]
name = pripyat_a17
caption = "pripyat_a17"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 111

[level112]
name = jupiter_a10
caption = "jupiter_a10"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 112

[level113]
name = zaton_b22
caption = "zaton_b22"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 113

[level114]
name = jupiter_b25
caption = "jupiter_b25"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 114

[level115]
name = jupiter
caption = "jupiter"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 115

[level116]
name = zaton_b38
caption = "zaton_b38"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 116

[level117]
name = pripyat_a20
caption = "pripyat_a20"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 117

[level118]
name = pripyat
caption = "pripyat"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 118

[level119]
name = jupiter_b16
caption = "jupiter_b16"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 119

[level120]
name = zaton_b103
caption = "zaton_b103"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 120

[level121]
name = bandicoot_selo
caption = "bandicoot_selo"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 121

[level122]
name = zaton_b100
caption = "zaton_b100"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 122

[level123]
name = zaton_b101
caption = "zaton_b101"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 123

[level124]
name = zaton_b33
caption = "zaton_b33"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 124

[level125]
name = zaton_b57
caption = "zaton_b57"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 125

[level126]
name = jupiter_b200
caption = "jupiter_b200"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 126

[level127]
name = pripyat_b304
caption = "pripyat_b304"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 127

[level128]
name = zaton_b52
caption = "zaton_b52"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 128

[level129]
name = zaton_b18
caption = "zaton_b18"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 129

[level130]
name = jupiter_b202
caption = "jupiter_b202"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 130

[level131]
name = jupiter_b19
caption = "jupiter_b19"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 131

[level132]
name = jupiter_b9
caption = "jupiter_b9"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 132

[level133]
name = pripyat_a21
caption = "pripyat_a21"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 133

[level134]
name = jupiter_b43
caption = "jupiter_b43"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 134

[level135]
name = zaton_b215
caption = "zaton_b215"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 135

[level136]
name = jupiter_b46
caption = "jupiter_b46"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 136

[level137]
name = zaton_b28
caption = "zaton_b28"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 137

[level138]
name = zaton_b215_on_jupiter
caption = "zaton_b215_on_jupiter"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 138

[level139]
name = jupiter_b15
caption = "jupiter_b15"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 139

[level140]
name = jupiter_b4
caption = "jupiter_b4"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 140

[level141]
name = zaton_b40
caption = "jzaton_b40"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 141

[level142]
name = jupiter_b213
caption = "jupiter_b213"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 142

[level143]
name = jupiter_b203
caption = "jupiter_b203"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 143

[level144]
name = zaton_b44
caption = "zaton_b44"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 144

[level145]
name = pripyat_b36
caption = "pripyat_b36"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 145

[level146]
name = Hein_selo
caption = "Hein_selo"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 146

[level147]
name = pripyat_b305
caption = "pripyat_b305"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 147

[level148]
name = zaton_a23
caption = "zaton_a23"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 148

[level149]
name = plecha_selo_1
caption = "plecha_selo_1"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 149

[level150]
name = labx8
caption = "labx8"
offset = 10000.0, 1000.0, 10000.0
weathers = indoor
id = 150

[level151]
name = rimaxch_selo
caption = "rimaxch_selo"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 151

[level152]
name = redstain_selo
caption = "redstain_selo"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 152

[level153]
name = sepul_selo
caption = "sepul_selo"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 157

[level154]
name = zaton_a1
caption = "zaton_a1"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 154

[level155]
name = pripyat_b303
caption = "pripyat_b303"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 155

[level156]
name = jupiter_b221
caption = "jupiter_b221"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 156

[level157]
name = corr_selo
caption = "corr_selo"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 157

[level158]
name = jupiter_underground
caption = "jupiter_underground"
offset = 12000.0, 1000.0, 10000.0
weathers = indoor_ambient
id = 158

[level159]
name = renderman_selo
caption = "renderman_selo"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 159

[level160]
name = lain_selo_hard
caption = "lain_selo_hard"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 160

[level161]
name = conrack_selo
caption = "conrack_selo"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 161

[level162]
name = bes_selo_jup
caption = "bes_selo_jup"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 162

[level163]
name = corr_snorks
caption = "corr_snorks"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 163

[level164]
name = corr_bloodsuckers
caption = "corr_bloodsuckers"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 164

[level165]
name = corr_snorks2
caption = "corr_snorks2"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 165

[level166]
name = corr_controler
caption = "corr_controler"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 166

[level167]
name = corr_burer
caption = "corr_burer"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 167

[level168]
name = corr_chimera
caption = "corr_chimera"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 168

[level169]
name = corr_tushkano
caption = "corr_tushkano"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 169

[level170]
name = bes_smart_test
caption = "bes_smart_test"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 170

[level171]
name = corr_poltergeist
caption = "corr_poltergeist"
offset = 10000.0, 1000.0, 10000.0
weathers = [default]
id = 171

[level172]
name = alex_selo
caption = "alex_selo"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 172

[level173]
name = corr_selo_02
caption = "corr_selo_02"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 173

[level174]
name = bloods
caption = "bloods"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 174

[level175]
name = fox_anim
caption = "fox_anim"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 175

[level176]
name = rimaxch_selo_silencer
caption = "rimaxch_selo_silencer"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 176

[level177]
name = rimaxch_selo_not_silence
caption = "rimaxch_selo_not_silence"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 177

[level178]
name = bes_selo_zaton
caption = "bes_selo_zaton"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 178

[level179]
name = bes_selo_jupiter
caption = "bes_selo_jupiter"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 179

[level180]
name = bes_selo_lab
caption = "bes_selo_lab"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 180

[level181]
name = jupiter_hein
caption = "jupiter_hein"
offset = 12000.0, 1000.0, 10000.0
weathers = [default]
id = 181

[level182]
name = escape
caption = "escape"
offset = 700.0, 1000.0, -840.0
weathers = [default]
id = 182

 

[___level_music_tracks]
;
music\marsh_night = 0, 8, 0.25, 10, 20
music\marsh_2 = 8, 24, 0.25, 5, 25

[def_map]
bound_rect = -10000.0f, -10000.0f, 10000.0f, 10000.0f
texture = ui\ui_nomap2



[global_map]
;
bound_rect = 0.0, 0.0, 1024, 1024.0
max_zoom = 6.0
texture = ui\ui_global_map


[level_maps_single]
; stohe_selo =
zaton =
jupiter =
jupiter_underground =
labx8 =
escape =
; plecha_selo =
; weapons_test =



; peacemaker_selo =




[stohe_selo]
global_rect = 0.0, 0.0, 100.0, 100.0

[plecha_selo]
global_rect = 100.0, 0.0, 200.0, 100.0

[peacemaker_selo]
global_rect = 200.0, 0.0, 300.0, 100.0
music_tracks = zaton_musics

[zaton]
global_rect = 307.0, 90.0, 717.0, 500.000000
music_tracks = zaton_musics
weathers = dynamic_default

[jupiter]
global_rect = 68.0, 563.0, 478.0, 973.000000
music_tracks = jupiter_musics
weathers = dynamic_default

[jupiter_underground]
global_rect = 570.0, 884.0, 571.0, 885.0
music_tracks = underground_musics
weathers = indoor_ambient

[labx8]
global_rect = 746.0, 719.0, 747.0, 720.0
music_tracks = underground_musics
weathers = indoor

 

[escape]
global_rect = 896.0, 768.0, 1023.0, 1023.000000
music_tracks = jupiter_musics
weathers = dynamic_default


;[weapons_test]
; global_rect = 300.0, 300.0, 497.485352, 400

 

Запускаю Cop ну и ...

Изменено пользователем REDUX
Ссылка на комментарий

di 032, В СДК, когда импортируешь текстуру нужно указать тип Terrain и указать путь до текстуры detali, ну и применить scale примерно на 40. Делал это?

P.S. Я думаю, что вопросы касательно локаций будут уместнее в другой теме: http://www.amk-team.ru/forum/index.php?showtopic=10742&page=117

Работы на Artstationhttps://www.artstation.com/artist/stalker_lom

Ссылка на комментарий

@stalker_grez, спасибо и извиняюсь. Всё получилось сам не знаю как(наверно потому что я не компилировал вёрфинг). Но карта получилась багнутая.

http://youtu.be/hj7yeE0Mlfs

 

Наверно что-то с секторами???  

 

Прежде всего - что-то со спойлерами. dc

Изменено пользователем Dennis_Chikin
Ссылка на комментарий

@REDUX, на видео у тебя в папке с игрой вообще нет текстуры террейна, сетка не прозрачна из-за того что это DRAFT и перед компиляцией ты не пересобрал сектора и порталы.

  • Согласен 1

stalker_grez.gif

 

ПК - Intel® Core i5-6600 CPU 4x @ 3.30GHz-3.90GHz, NVIDIA GeForce GTX 1060 MSI Gaming-X 3G, 8Гб DDR4-2133 МГц. ОС Win10/64

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@stalker_grez, я нифига не понял. У меня есть текстура террейна. Сектора я удалил и поставил новые (но все предметы стали красными). Блин, как вам показать, у меня инет 1МБ при загрузке, и то не всегда. 

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