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Lost Alpha - Технические проблемы


Murarius

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Вылет при загрузке в Х-16, после отключения 4-х генераторов. :(

* Detected CPU: AMD Phenom(tm) II X4 965 Processor [AuthenticAMD], F15/M4/S3, 3600.00 mhz, 81-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53183 files cached, 7907Kb memory used.
Init FileSystem 1.575410 sec
Lost Alpha 'xrCore' build 5565, May 1 2014

EH: E52F6BF982292D12899856B86928CEA3

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[f:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4053612 K], reserved[51552 K], committed[89076 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17103 K], process heap[17103 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7367 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
~ Invalid syntax in call to 'r2_ssao'
~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
[f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[f:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:6819]: AMD Radeon HD 7800 Series
* GPU driver: 8.17.10.1280
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 3802 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x2048
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3782956 K], reserved[85444 K], committed[325840 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[118574 K], process heap[118574 K], game lua[3467 K], render[253 K]
* [x-ray]: economy: strings[6944 K], smem[0 K]
"f:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 125451 K
* phase time: 58 ms
* phase cmem: 120733 K
$ LA_DBG:[2981] Game_Start: Engine v1.3001() , Game: v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 223 ms
* phase cmem: 125285 K
* phase time: 2 ms
* phase cmem: 125284 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 31977 objects are successfully loaded
* Loading Store...
$ LA_DBG:[2981] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2981] load_storehouse: size=[15]/[7346]bytes : Build=[5529]
$ LA_DBG:[2981] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2981] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16392.750]kB
$ LA_DBG:[2981] GameTime=[08:02:05] Map(41)=[la16u_labx16], knowMaps=[20]
* Log file has been saved successfully!
* Game 229 is successfully loaded from file 'f:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\229.sav' (3.073s)
* phase time: 3072 ms
* phase cmem: 180739 K
* phase time: 82 ms
* phase cmem: 180772 K
* client : connection accepted - <>
* phase time: 31 ms
* phase cmem: 180820 K
* phase time: 17 ms
* phase cmem: 180820 K
* phase time: 2408 ms
* phase cmem: 236038 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader avg4
* phase time: 112 ms
* phase cmem: 239337 K
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 34902 verts, 1090 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 27351 verts, 854 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 478647 indices, 934 Kb
* phase time: 1224 ms
* phase cmem: 239352 K
* phase time: 34 ms
* phase cmem: 240022 K
* phase time: 3 ms
* phase cmem: 240022 K
* Loading HOM: f:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la16u_labx16\level.hom
! Invalid HOM triangle (-27.698788,3.335688,-9.219154)-(-28.213528,3.336353,-7.804932)-(-29.194557,3.336353,-5.107546)
! Invalid HOM triangle (-27.698788,11.430037,-9.219156)-(-28.213531,11.430689,-7.804934)-(-29.194897,11.430689,-5.107557)
! Invalid HOM triangle (-26.278507,-3.000315,-93.958321)-(-26.793247,-2.999650,-92.544098)-(-27.774277,-2.999650,-89.846710)
* phase time: 18 ms
* phase cmem: 240257 K
* phase time: 89 ms
* phase cmem: 240314 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 22 ms
* phase cmem: 251157 K
* t-report - base: 799, 375494 K
* t-report - lmap: 16, 16386 K
* phase time: 8938 ms
* phase cmem: 252830 K
* phase time: 20 ms
* phase cmem: 252830 K
* [win32]: free[3104084 K], reserved[89748 K], committed[1000408 K]
* [ D3D ]: textures[402978 K]
* [x-ray]: crt heap[252823 K], process heap[252823 K], game lua[33534 K], render[284 K]
* [x-ray]: economy: strings[21774 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[19403] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:
* Log file has been saved successfully!
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_lqs_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_distort_2
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_def_lplanes_0
compiling shader model_distort_0
compiling shader model_def_lqs_1
compiling shader model_def_lqs_2
compiling shader particle_alphaonly
compiling shader model_distort_1
! [LUA] File not found "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\ambient\x16_psy__l.ogg"!
! [LUA] File not found "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\ambient\x16_psy__r.ogg"!
stack trace:

0023:63E8398A xrGame.dll, CDialogHolder::IgnorePause()
0023:63ED5044 xrGame.dll, CDialogHolder::operator=()
0023:63ED105D xrGame.dll, CDialogHolder::operator=()
0023:64165FCE xrGame.dll, CDialogHolder::operator=()
0023:6412C1EE xrGame.dll, CDialogHolder::operator=()
0023:641225AB xrGame.dll, CDialogHolder::operator=()
0023:011E722E XR_3DA.exe, CSheduler::Pop()
0023:64127B6C xrGame.dll, CDialogHolder::operator=()
0023:012147F5 XR_3DA.exe, CSheduler::Update()
0023:641C56AB xrGame.dll, CDialogHolder::operator=()

 

savegame: savedgames.rar

 

 

А у меня другой вылет:

[error]Expression    : fatal error
[error]Function      : CScriptEngine::lua_error
[error]File          : script_engine.cpp
[error]Line          : 75
[error]Description   : <no expression>
[error]Arguments     : LUA error: ...k.e.r. - lost alpha\gamedata\scripts\xr_logic.script:42: attempt to index local 'stor' (a nil value)

 

Спасибо за отзыв. Добавил в "шапку". <<< aka_sektor

Изменено пользователем aka_sektor

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