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KD87

Universal ACDC и другие perl-скрипты

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Ребят, нужна помощи!

Немогу разобрать спавн

AMK 1.4.1 + Народная Солянка от 19.04.10. 

 

FATAL ERROR!

Function: stkutils::file::entity::error
Line: 247
Description: stkutils::file::entity::read_m_update 129 $packet->resid() == 0 update data left [1] in entity kat_wpn_ak74_m1
 

 

 

В жизни много плохих моментов. Пытайся избавляться от них !

Ссылка на комментарий

 

 

Description: stkutils::file::entity::read_m_update 129 $packet->resid() == 0 update data left [1] in entity kat_wpn_ak74_m1

допиши в батник -nofatal

AMD Athlon II X2 250, NVIDIA GTS 450, RAM 8.0 GB, WIN 7/64  правки Золотой Шар

Ссылка на комментарий

@nasar75, Не помогает.
Ещё вопрос:Вылетает ggrc
1e3c63d3a476t.jpg
Вот сам файл data_packet.pm

# Module for packing and unpacking data
# Update history:
# 26/08/2012 - fix for new fail() syntax
######################################################
package stkutils::data_packet;
use strict;
use IO::File;
use stkutils::debug qw(fail);
use stkutils::ini_file;
use stkutils::math;
use POSIX;
use constant FL_IS_25XX => 0x08;
use constant FL_HANDLED => 0x20;
use constant SUCCESS_HANDLE => 2;
use constant template_len => {
'V' => 4,
'v' => 2,
'C' => 1,
'l' => 4,
'f' => 4,
'vf' => 6,
'v4' => 8,
'a[16]' => 16,
'C8' => 8,
'C4' => 4,
'f2' => 8,
'f3' => 12,
'f4' => 16,
'l3' => 12,
'l4' => 16,
'V2' => 8,
'V3' => 12,
'V4' => 16,
'a[12]' => 12,
'a[8]' => 8,
'a[169]' => 169,
'a[157]' => 157,
'a[153]' => 153,
};
use constant template_for_scalar => {
h8 => 'C',
h16 => 'v',
h32 => 'V',
u8 => 'C',
u16 => 'v',
u32 => 'V',
s8 => 'C',
s16 => 'v',
s32 => 'l',
q8 => 'C',
q16 => 'v',
q16_old => 'v',
sz => 'Z*',
f32 => 'f',
guid => 'a[16]',
ha1 => 'a[12]',
ha2 => 'a[8]',
dumb_1 => 'a[169]',
dumb_2 => 'a[157]',
dumb_3 => 'a[153]',
};
use constant template_for_vector => {
l8u8v => 'C/C',
l8u16v => 'C/v',
l8u32v => 'C/V',
l8szv => 'C/(Z*)',
l8szbv => 'C/(Z*C)',
l8szu16v => 'C/(Z*v)',
l8u16u8v => 'C/(v*C)',
l8u16u16v => 'C/(v*v)',
l16u16v => 'v/v',
l32u8v => 'V/C',
l32u16v => 'V/v',
l32u32v => 'V/V',
l32szv => 'V/(Z*)',
u8v3 => 'C3',
u8v4 => 'C4',
u8v8 => 'C8',
u32v2 => 'V2',
u16v4 => 'v4',
f32v2 => 'f2',
f32v3 => 'f3',
f32v4 => 'f4',
s32v3 => 'l3',
s32v4 => 'l4',
h32v3 => 'V3',
h32v4 => 'V4',
q8v3 => 'C3',
q8v4 => 'C4',
sdir => 'vf',
};
#function refs
use constant sub_hash => {
'convert_q8' => \&convert_q8,
'convert_q16' => \&convert_q16,
'convert_q16_old' => \&convert_q16_old,
'convert_u8' => \&convert_u8,
'convert_u16' => \&convert_u16,
'convert_u16_old' => \&convert_u16_old,
};
#constructor
sub new {
my $class = shift;
my $data = shift;
my $self = {};
$self->{data} = '';
$self->{data} = $$data if defined $data;
$self->{init_length} = CORE::length($self->{data});
$self->{pos} = 0;
bless($self, $class);
return $self;
}
sub DESTROY {
undef $_[0]->{data};
}
#unpack
sub unpack {
# my $self = shift;
# my $template = shift;
my $fl = 0;
$fl = 1 if ($_[1] =~ /f/ and $_[1] !~ /Z/);
fail("packet is not defined") if !(defined $_[0]);
fail("there is no data in packet") if !(defined $_[0]->{data});
fail("template is not defined") if !(defined $_[1]);
my @values;
if (!defined $_[2]) {
@values = CORE::unpack($_[1].'a*', substr($_[0]->{data}, $_[0]->{pos}));
fail("cannot unpack requested data") if $#values == -1;
$_[0]->{pos} = length($_[0]->{data}) - length(pop(@values));
} else {
my $resid = length($_[0]->{data}) - $_[0]->{pos};
fail ("data [$resid] is shorter than template [$_[2]]") if $_[2] > $resid;
@values = CORE::unpack($_[1], substr($_[0]->{data}, $_[0]->{pos}, $_[2]));
$_[0]->{pos} += $_[2];
}
fail("data container is empty") if !(defined $_[0]->{data});
#print "@values\n";
if ($fl == 1) {
foreach my $val (@values) {
$val = 0 if (isinf($val) || isnan($val));
}
$fl = 0;
}
return @values;
}
sub unpack_properties {
my $self = shift;
my $container = shift;
foreach my $p (@_) {
#print "$p->{name} = ";

 

my $template = template_for_scalar->{$p->{type}};
($p->{type} eq 'sz') && do {$self->_unpack_string($container, $p); next;};
defined $template && do {$self->_unpack_scalar($template, $container, $p); last if is_handled($container); next;};
($p->{type} eq 'u24') && do {$self->_unpack_u24($container, $p); next;};
($p->{type} eq 'shape') && do {$self->_unpack_shape($container, $p); next;};
($p->{type} eq 'skeleton') && do {$self->_unpack_skeleton($container, $p); next;};
($p->{type} eq 'supplies') && do {$self->_unpack_supplies($container, $p); next;};
($p->{type} =~ /afspawns/) && do {$self->_unpack_artefact_spawns($container, $p); next;};
($p->{type} eq 'ordaf') && do {$self->_unpack_ordered_artefacts($container, $p); next;};
($p->{type} eq 'CTime') && do {$container->{$p->{name}} = $self->unpack_ctime(); next;};
($p->{type} eq 'complex_time') && do {$container->{$p->{name}} = $self->_unpack_complex_time($container, $p); last if is_handled($container); next;};
($p->{type} eq 'npc_info') && do {$self->_unpack_npc_info($container, $p); next;};
($p->{type} eq 'sdir') && do {$self->_unpack_sdir($container, $p); last if is_handled($container); next;};
#SOC
($p->{type} eq 'jobs') && do {$self->_unpack_jobs($container, $p); next;};
#CS
($p->{type} eq 'covers') && do {$self->_unpack_covers($container, $p); next;};
($p->{type} eq 'squads') && do {$self->_unpack_squads($container, $p); next;};
($p->{type} eq 'sim_squads') && do {$self->_unpack_sim_squads($container, $p); next;};
($p->{type} eq 'inited_tasks') && do {$self->_unpack_inited_tasks($container, $p); next;};
($p->{type} eq 'inited_find_upgrade_tasks') && do {$self->_unpack_inited_find_upgrade_tasks($container, $p); next;};
($p->{type} eq 'rewards') && do {$self->_unpack_rewards($container, $p); next;};
($p->{type} eq 'minigames') && do {$self->_unpack_minigames($container, $p); next;};
#COP
($p->{type} eq 'times') && do {$self->_unpack_times($container, $p); next;};
$self->_unpack_vector($container, $p);
last if is_handled($container);
}
}
sub _unpack_scalar {
my ($self, $template, $container, $p) = @_;
$self->error_handler($container, $template) if (CORE::length($self->data()) == $self->pos() || (defined template_len->{$template} && $self->resid() < template_len->{$template}));
return if is_handled($container);
($container->{$p->{name}}) = $self->unpack($template, template_len->{$template});
if ($p->{type} =~ /q/) {
my $func = "convert_".$p->{type};
$container->{$p->{name}} = sub_hash->{$func}($container->{$p->{name}}, -1, 1);
}
}
sub _unpack_u24 {
my ($self, $container, $p) = @_;
($container->{$p->{name}}) = CORE::unpack('V', CORE::pack('CCCC', $self->unpack('C3', 3), 0));
}
sub _unpack_string {
my ($self, $container, $p) = @_;
($container->{$p->{name}}) = $self->unpack('Z*');
chomp $container->{$p->{name}};
$container->{$p->{name}} =~ s/\r//g;
}
sub _unpack_vector {
my ($self, $container, $p) = @_;
my $template = template_for_vector->{$p->{type}};
$self->error_handler($container, $template) if (CORE::length($self->data()) == $self->pos() || (defined template_len->{$template} && $self->resid() < template_len->{$template}));
return if is_handled($container);
@{$container->{$p->{name}}} = $self->unpack($template, template_len->{$template});
if ($p->{type} =~ /(q\d+)/) {
my $func = "convert_".$1;
foreach (@{$container->{$p->{name}}}) {
$_ = sub_hash->{$func}($_, -1, 1);
}
}
}
sub _unpack_sdir {
my ($self, $container, $p) = @_;
$self->error_handler($container, 'vf') if (CORE::length($self->data()) == $self->pos() || $self->resid() < 6);
return if is_handled($container);
$self->_unpack_dir($container, $p);
my ($s) = $self->unpack('f', 4);
$container->{$p->{name}}[0] *= $s;
$container->{$p->{name}}[1] *= $s;
$container->{$p->{name}}[2] *= $s;
}
sub _unpack_dir {
my ($self, $container, $p) = @_;
my ($t) = $self->unpack('v', 2);
my ($i, $u, $v);
my ($x, $y, $z);
$u = ($t >> 7) & 0x3f;
$v = $t & 0x7f;
if ($u + $v >= 0x7f) {
$u = 0x7f - $u;
$v = 0x7f - $v;
}
$i = $t & 0x1fff;
$self->_prepare_uv_adjustment();
$x = $self->{uv_adjustment}[$i] * $u;
$y = $self->{uv_adjustment}[$i] * $v;
my $j = 126-$u-$v;
if ($j == 0) {
$z = 0.0000000000001;
} else {
$z = $self->{uv_adjustment}[$i] * $j;
}
$x *= -1 if $t & 0x8000;
$y *= -1 if $t & 0x4000;
$z *= -1 if $t & 0x2000;
@{$container->{$p->{name}}} = ($x, $y, $z);
}
sub _prepare_uv_adjustment {
my ($i, $u, $v);
for (my $i = 0; $i < 0x2000; $i++) {
$u = $i >> 7;
$v = $i & 0x7f;
if ($u + $v >= 0x7f) {
$u = 0x7f - $u;
$v = 0x7f - $v;
}
$_[0]->{uv_adjustment}[$i] = 1.0/sqrt($u*$u + $v*$v + (126-$u-$v)*(126-$u-$v));
}
}
sub _unpack_shape {
my ($self, $container, $p) = @_;
my ($count) = $self->unpack('C', 1);
while ($count--) {
my %shape;
($shape{type}) = $self->unpack('C', 1);
if ($shape{type} == 0) {
@{$shape{sphere}} = $self->unpack('f4', 16);
} elsif ($shape{type} == 1) {
@{$shape{box}} = $self->unpack('f12', 48);
} else {
fail("shape has undefined type ($shape{type})");
}
push @{$container->{$p->{name}}}, \%shape;
}
}
sub _unpack_skeleton {
my ($self, $container, $p) = @_;
@{$container->{bones_mask}} = $self->unpack('C8', 8);
($container->{root_bone}) = $self->unpack('v', 2);
@{$container->{bbox_min}} = $self->unpack('f3', 12);
@{$container->{bbox_max}} = $self->unpack('f3', 12);
my ($count) = $self->unpack('v', 2);
while ($count--) {
my %bone;
@{$bone{ph_position}} = $self->unpack('C3', 3);
my $i = 0;
foreach (@{$bone{ph_position}}) {
$_ = convert_q8($_, $container->{bbox_min}[$i], $container->{bbox_max}[$i]);
$i++;
}
@{$bone{ph_rotation}} = $self->unpack('C4', 4);
foreach (@{$bone{ph_rotation}}) {
$_ = convert_q8($_, -1, 1);
}
($bone{enabled}) = $self->unpack('C', 1);
push @{$container->{bones}}, \%bone;
}
}
sub _unpack_supplies {
my ($self, $container, $p) = @_;
my ($count) = $self->unpack('V', 4);
while ($count--) {
my $obj = {};
($obj->{section_name}) = $self->unpack('Z*');
($obj->{item_count}, $obj->{min_factor}, $obj->{max_factor}) = $self->unpack('Vff', 12);
push @{$container->{$p->{name}}}, $obj;
}
}
sub _unpack_artefact_spawns {
my ($self, $container, $p) = @_;
my ($count) = $self->unpack('v', 2);
while ($count--) {
my $obj = {};
($obj->{section_name}) = $self->unpack('Z*');
if ($p->{type} eq 'afspawns') {
($obj->{weight}) = $self->unpack('f', 4);
} else {
($obj->{weight}) = $self->unpack('V', 4);
}
push @{$container->{$p->{name}}}, $obj;
}
}
sub _unpack_ordered_artefacts {
my ($self, $container, $p) = @_;
my ($count) = $self->unpack('V', 4);
while ($count--) {
my $obj = {};
($obj->{unknown_string}) = $self->unpack('Z*');
($obj->{unknown_number}) = $self->unpack('V', 4);
my ($inner_count) = $self->unpack('V', 4);
while ($inner_count--) {
my $afs = {};
($afs->{artefact_name}) = $self->unpack('Z*');
($afs->{number_1},
$afs->{number_2}) = $self->unpack('VV', 8);
push @{$obj->{af_sects}}, $afs;
}
push @{$container->{$p->{name}}}, $obj;
}
}
sub unpack_ctime {
my ($self) = @_;
my $time = stkutils::math->create('CTime');
my ($year) = $self->unpack('C', 1);
if ($year != 0 && $year != 255) {
$time->set($year, $self->unpack('C5v', 7))
} else {
$time->set($year);
}
return $time;
}
sub _unpack_complex_time {
my ($self, $container, $p) = @_;
$self->error_handler($container, 'C') if (CORE::length($self->data()) == $self->pos() || ($self->resid() < 1));
return if is_handled($container);
my ($flag) = $self->unpack('C', 1);
if ($flag != 0) {
return $self->unpack_ctime()
} else {
return 0;
}
}
sub _unpack_jobs {
my ($self, $container, $p) = @_;
my ($count) = $self->unpack('C', 1);
while($count--) {
my $job = {};
($job->{job_begin},
$job->{job_fill_idle},
$job->{job_idle_after_death_end}) = $self->unpack('VVV', 12);
push @{$container->{$p->{name}}}, $job;
}
}
sub _unpack_npc_info {
my $self = shift;
if ($_[0]->{version} >= 122) {
$self->_unpack_npc_info_cop(@_);
} elsif ($_[0]->{version} >= 117) {
$self->_unpack_npc_info_soc(@_);
} else {
$self->_unpack_npc_info_old(@_);
}
}
sub _unpack_npc_info_old {
my ($self, $container, $p) = @_;
my ($count) = $self->unpack('C', 1);
while($count--) {
my %info;
($info{o_id},
$info{group},
$info{squad},
$info{move_offline},
$info{switch_offline}) = $self->unpack('vCCCC', 6);
$info{stay_end} = $self->unpack_ctime();
($info{jobN}) = $self->unpack('C', 1) if $container->{script_version} >= 1 && $container->{gulagN} != 0;
push @{$container->{$p->{name}}}, \%info;
}
}
sub _unpack_npc_info_soc {
my ($self, $container, $p) = @_;
my ($count) = $self->unpack('C', 1);
while($count--) {
my %info;
($info{o_id},
$info{o_group},
$info{o_squad},
$info{exclusive}) = $self->unpack('vCCC', 5);
$info{stay_end} = $self->unpack_ctime();
($info{Object_begin_job}) = $self->unpack('C', 1);
($info{Object_didnt_begin_job}) = $self->unpack('C', 1) if $container->{script_version} > 4;
($info{jobN}) = $self->unpack('C', 1);
push @{$container->{$p->{name}}}, \%info;
}
}
sub _unpack_npc_info_cop {
my ($self, $container, $p) = @_;
my ($count) = $self->unpack('C', 1);
while($count--) {
my %info;
($info{id},
$info{job_prior},
$info{job_id},
$info{begin_job},
$info{need_job}) = $self->unpack('vCCCZ*');
push @{$container->{$p->{name}}}, \%info;
}
}
sub _unpack_covers {
my ($self, $container, $p) = @_;
my ($count) = $self->unpack('C', 1);
while($count--) {
my %cover;
($cover{npc_id},
$cover{cover_vertex_id}) = $self->unpack('vV', 6);
@{$cover{cover_position}} = $self->unpack('f3', 12);
@{$cover{look_pos}} = $self->unpack('f3', 12);
($cover{is_smart_cover}) = $self->unpack('C', 1);
push @{$container->{$p->{name}}}, \%cover;
}
}
sub _unpack_squads {
my ($self, $container, $p) = @_;
my ($count) = $self->unpack('C', 1);
while($count--) {
my %squad;
($squad{squad_name},
$squad{squad_stage},
$squad{squad_prepare_shouted},
$squad{squad_attack_shouted},
$squad{squad_attack_squad}) = $self->unpack('Z*Z*CCC');
$squad{squad_inited_defend_time} = $self->_unpack_complex_time();
$squad{squad_start_attack_wait} = $self->_unpack_complex_time();
$squad{squad_last_defence_kill_time} = $self->_unpack_complex_time();
($squad{squad_power}) = $self->unpack('f', 4);
push @{$container->{$p->{name}}}, \%squad;
}
}
sub _unpack_sim_squads {
my ($self, $container, $p) = @_;
my ($count) = $self->unpack('v', 2);
while($count--) {
my $squad = {};
($squad->{squad_id},
$squad->{settings_id},
$squad->{is_scripted}) = $self->unpack('Z*Z*C');
$self->_unpack_sim_squad_generic($container, $squad);
if ($squad->{is_scripted} == 1) {
$self->set_save_marker($container, 'load', 0, 'sim_squad_scripted');
($squad->{next_target},
$squad->{need_free_update},
$squad->{relationship},
$squad->{sympathy}) = $self->unpack('CCCC', 4);
$self->set_save_marker($container, 'load', 1, 'sim_squad_scripted');
}
push @{$container->{$p->{name}}}, $squad;
}
}
sub _unpack_sim_squad_generic {
my ($self, $container, $squad) = @_;
$self->set_save_marker($container, 'load', 0, 'sim_squad_generic');
($squad->{smart_id},
$squad->{assigned_target_smart_id},
$squad->{sim_combat_id},
$squad->{delayed_attack_task}) = $self->unpack('vvvv', 8);
@{$squad->{random_tasks}} = $self->unpack('C/(vv)');
($squad->{npc_count},
$squad->{squad_power},
$squad->{commander_id}) = $self->unpack('Cfv', 7);
@{$squad->{squad_npc}} = $self->unpack('C/v');
($squad->{spoted_shouted}) = $self->unpack('C', 1);
$squad->{last_action_timer} = $self->unpack_ctime();
($squad->{squad_attack_power}) = $self->unpack('v', 2);
my ($flag) = $self->unpack('C', 1);
if ($flag == 1) {
($squad->{class}) = $self->unpack('C', 1);
if ($squad->{class} == 1) {
#sim_attack_point
($squad->{dest_smrt_id}) = $self->unpack('v', 2);
$self->set_save_marker($container, 'load', 0, 'sim_attack_point');
($squad->{major},
$squad->{target_power_value}) = $self->unpack('Cv', 3);
$self->set_save_marker($container, 'load', 1, 'sim_attack_point');
} else {
#sim_stay_point
$self->set_save_marker($container, 'load', 0, 'sim_stay_point');
($squad->{stay_defended},
$squad->{next_point_id}) = $self->unpack('Cv', 3);
$squad->{begin_time} = $self->_unpack_complex_time();
$self->set_save_marker($container, 'load', 1, 'sim_stay_point');
}
}
($squad->{items_spawned}) = $self->unpack('C', 1);
$squad->{bring_item_inited_time} = $self->unpack_ctime();
$squad->{recover_item_inited_time} = $self->unpack_ctime();
$self->set_save_marker($container, 'load', 1, 'sim_squad_generic');
}
sub _unpack_times {
my ($self, $container, $p) = @_;
my ($count) = $self->unpack('C', 1);
while($count--) {
my $time = $self->_unpack_complex_time();
push @{$container->{$p->{name}}}, $time;
}
}
sub _unpack_inited_find_upgrade_tasks {
my ($self, $container, $p) = @_;
my ($count) = $self->unpack('v', 2);
while($count--) {
my $task = {};
($task->{k}) = $self->unpack('v', 2);
my ($num) = $self->unpack('v', 2);
while($num--) {
my $subtask = {};
($subtask->{kk},
$subtask->{entity_id}) = $self->unpack('Z*v');
push @{$task->{subtasks}}, $subtask;
}
push @{$container->{$p->{name}}}, $task;
}
}
sub _unpack_rewards {
my ($self, $container, $p) = @_;
my ($count) = $self->unpack('C', 1);
while($count--) {
my $comm = {};
($comm->{community}) = $self->unpack('Z*');
my ($num) = $self->unpack('C', 1);
while($num--) {
my $reward = {};
($reward->{is_money}) = $self->unpack('C', 1);
if ($reward->{is_money} == 1) {
($reward->{amount}) = $self->unpack('v', 2);
} else {
($reward->{item_name}) = $self->unpack('Z*');
}
push @{$comm->{rewards}}, $reward;
}
push @{$container->{$p->{name}}}, $comm;
}
}
sub _unpack_CGeneralTask {
my ($self, $task, $container) = @_;
$self->set_save_marker($container, 'load', 0, 'CGeneralTask');
($task->{entity_id},
$task->{prior},
$task->{status},
$task->{actor_helped},
$task->{community},
$task->{actor_come},
$task->{actor_ignore}) = $self->unpack('vCCCZ*CC');
$task->{inited_time} = $self->unpack_ctime();
$self->set_save_marker($container, 'load', 1, 'CGeneralTask');
}
sub _unpack_CStorylineTask {
my ($self, $task, $container) = @_;
$self->set_save_marker($container, 'load', 0, 'CStorylineTask');
$self->_unpack_CGeneralTask($task, $container);
($task->{target}) = $self->unpack('V', 4);
$self->set_save_marker($container, 'load', 1, 'CStorylineTask');
}
sub _unpack_CEliminateSmartTask {
my ($self, $task, $container) = @_;
$self->set_save_marker($container, 'load', 0, 'CEliminateSmartTask');
$self->_unpack_CGeneralTask($task, $container);
($task->{target},
$task->{src_obj},
$task->{faction}) = $self->unpack('vZ*Z*');
$self->set_save_marker($container, 'load', 1, 'CEliminateSmartTask');
}
sub _unpack_CCaptureSmartTask {
my ($self, $task, $container) = @_;
$self->set_save_marker($container, 'load', 0, 'CCaptureSmartTask');
$self->_unpack_CGeneralTask($task, $container);
($task->{target},
$task->{state},
$task->{counter_attack_community},
$task->{counter_squad},
$task->{src_obj},
$task->{faction}) = $self->unpack('vZ*Z*Z*Z*Z*');
$self->set_save_marker($container, 'load', 1, 'CCaptureSmartTask');
}
sub _unpack_CDefendSmartTask {
my ($self, $task, $container) = @_;
$self->set_save_marker($container, 'load', 0, 'CDefendSmartTask');
$self->_unpack_CGeneralTask($task, $container);
($task->{target}) = $self->unpack('v');
$task->{last_called_time} = $self->unpack_ctime();
$self->set_save_marker($container, 'load', 1, 'CDefendSmartTask');
}
sub _unpack_CBringItemTask {
my ($self, $task, $container) = @_;
$self->set_save_marker($container, 'load', 0, 'CBringItemTask');
$self->_unpack_CGeneralTask($task, $container);
($task->{state},
$task->{ri_counter},
$task->{target},
$task->{squad_id}) = $self->unpack('Z*CvZ*');
my ($num) = $self->unpack('C', 1);
while ($num--) {
my $requested_item = {};
($requested_item->{id}) = $self->unpack('Z*');
@{$requested_item->{items}} = $self->unpack('v/C');
push @{$task->{requested_items}}, $requested_item;
}
$self->set_save_marker($container, 'load', 1, 'CBringItemTask');
}
sub _unpack_CRecoverItemTask {
my ($self, $task, $container) = @_;
$self->set_save_marker($container, 'load', 0, 'CRecoverItemTask');
$self->_unpack_CGeneralTask($task, $container);
($task->{state},
$task->{squad_id},
$task->{target_obj_id},
$task->{presence_requested_item},
$task->{requested_item}) = $self->unpack('CZ*vCZ*');
$self->set_save_marker($container, 'load', 1, 'CRecoverItemTask');
}
sub _unpack_CFindUpgradeTask {
my ($self, $task, $container) = @_;
$self->set_save_marker($container, 'load', 0, 'CFindUpgradeTask');
$self->_unpack_CGeneralTask($task, $container);
($task->{state},
$task->{presence_requested_item},
$task->{requested_item}) = $self->unpack('Z*CZ*');
$self->set_save_marker($container, 'load', 1, 'CFindUpgradeTask');
}
sub _unpack_CHideFromSurgeTask {
my ($self, $task, $container) = @_;
$self->set_save_marker($container, 'load', 0, 'CHideFromSurgeTask');
$self->_unpack_CGeneralTask($task, $container);
($task->{target},
$task->{wait_time},
$task->{effector_started_time}) = $self->unpack('vvv', 12);
$self->set_save_marker($container, 'load', 1, 'CHideFromSurgeTask');
}
sub _unpack_CEliminateSquadTask {
my ($self, $task, $container) = @_;
$self->set_save_marker($container, 'load', 0, 'CEliminateSquadTask');
$self->_unpack_CGeneralTask($task, $container);
($task->{target},
$task->{src_obj}) = $self->unpack('vZ*');
$self->set_save_marker($container, 'load', 1, 'CEliminateSquadTask');
}
sub _unpack_inited_tasks {
my ($self, $container, $p) = @_;
my ($count) = $self->unpack('v', 2);
while($count--) {
my $task = {};
($task->{base_id},
$task->{id},
$task->{type}) = $self->unpack('Z*Z*v');
SWITCH: {
($task->{type} == 0 || $task->{type} == 5) && do {$self->_unpack_CStorylineTask($task, $container);last SWITCH;};
$task->{type} == 1 && do {$self->_unpack_CEliminateSmartTask($task, $container);last SWITCH;};
$task->{type} == 2 && do {$self->_unpack_CCaptureSmartTask($task, $container);last SWITCH;};
($task->{type} == 3 || $task->{type} == 4) && do {$self->_unpack_CDefendSmartTask($task, $container);last SWITCH;};
$task->{type} == 6 && do {$self->_unpack_CBringItemTask($task, $container);last SWITCH;};
$task->{type} == 7 && do {$self->_unpack_CRecoverItemTask($task, $container);last SWITCH;};
$task->{type} == 8 && do {$self->_unpack_CFindUpgradeTask($task, $container);last SWITCH;};
$task->{type} == 9 && do {$self->_unpack_CHideFromSurgeTask($task, $container);last SWITCH;};
$task->{type} == 10 && do {$self->_unpack_CEliminateSquadTask($task, $container);last SWITCH;};
}
push @{$container->{$p->{name}}}, $task;
}
}
sub _unpack_minigames {
my ($self, $container, $p) = @_;
my ($count) = $self->unpack('v', 2);
while($count--) {
my $minigame = {};
($minigame->{key},
$minigame->{profile},
$minigame->{state}) = $self->unpack('Z*Z*Z*');
if ($minigame->{profile} eq 'CMGCrowKiller') {
$self->set_save_marker($container, 'load', 0, 'CMGCrowKiller');
($minigame->{param_highscore},
$minigame->{param_timer},
$minigame->{param_win}) = $self->unpack('CvC', 4);
@{$minigame->{param_crows_to_kill}} = $self->unpack('C/C');
($minigame->{param_money_multiplier},
$minigame->{param_champion_multiplier},
$minigame->{param_selected},
$minigame->{param_game_type},
$minigame->{high_score},
$minigame->{timer},
$minigame->{time_out},
$minigame->{killed_counter},
$minigame->{win}) = $self->unpack('vvCZ*CvvCC');
$self->set_save_marker($container, 'load', 1, 'CMGCrowKiller');
} elsif ($minigame->{profile} eq 'CMGShooting') {
$self->set_save_marker($container, 'load', 0, 'CMGShooting');
($minigame->{param_game_type},
$minigame->{param_wpn_type},
$minigame->{param_stand_way},
$minigame->{param_look_way},
$minigame->{param_stand_way_back},
$minigame->{param_look_way_back},
$minigame->{param_obj_name}) = $self->unpack('Z*Z*Z*Z*Z*Z*Z*');
($minigame->{param_is_u16}) = $self->unpack('C', 1);
if ($minigame->{param_is_u16} == 0) {
($minigame->{param_win}) = $self->unpack('C', 1);
} else {
($minigame->{param_win}) = $self->unpack('v', 2);
}
($minigame->{param_distance},
$minigame->{param_ammo}) = $self->unpack('CC', 2);
my ($count) = $self->unpack('C', 1);
while($count--) {
my @target = $self->unpack('C/(Z*)');
push @{$minigame->{targets}}, \@target;
}
($minigame->{param_target_counter}) = $self->unpack('C', 1);
@{$minigame->{inventory_items}} = $self->unpack('C/v');
($minigame->{prev_time},
$minigame->{type}) = $self->unpack('VZ*');
if ($minigame->{type} eq 'training' ||
$minigame->{type} eq 'points') {
$self->set_save_marker($container, 'load', 0, $minigame->{type});
($minigame->{win},
$minigame->{ammo},
$minigame->{cur_target},
$minigame->{points},
$minigame->{ammo_counter}) = $self->unpack('vvZ*vC');
$self->set_save_marker($container, 'load', 1, $minigame->{type});
} elsif ($minigame->{type} eq 'count') {
$self->set_save_marker($container, 'load', 0, $minigame->{type});
($minigame->{wpn_type},
$minigame->{win},
$minigame->{ammo}) = $self->unpack('Z*CC');
my ($count) = $self->unpack('C', 1);
while($count--) {
my @target = $self->unpack('C/(Z*)');
push @{$minigame->{targets}}, \@target;
}
($minigame->{distance},
$minigame->{cur_target},
$minigame->{points},
$minigame->{scored},
$minigame->{ammo_counter}) = $self->unpack('CZ*CCC');
$self->set_save_marker($container, 'load', 1, $minigame->{type});
} elsif ($minigame->{type} eq 'three_hit_training') {
$self->set_save_marker($container, 'load', 0, $minigame->{type});
($minigame->{wpn_type},
$minigame->{win},
$minigame->{ammo}) = $self->unpack('Z*vC');
my ($count) = $self->unpack('C', 1);
while($count--) {
my @target = $self->unpack('C/(Z*)');
push @{$minigame->{targets}}, \@target;
}
($minigame->{distance},
$minigame->{cur_target},
$minigame->{points},
$minigame->{scored},
$minigame->{ammo_counter},
$minigame->{target_counter},
$minigame->{target_hit}) = $self->unpack('CZ*vCCCC');
$self->set_save_marker($container, 'load', 1, $minigame->{type});
} elsif ($minigame->{type} eq 'all_targets') {
$self->set_save_marker($container, 'load', 0, $minigame->{type});
($minigame->{wpn_type},
$minigame->{win},
$minigame->{ammo}) = $self->unpack('Z*vC');
my ($count) = $self->unpack('C', 1);
while($count--) {
push @{$minigame->{targets}}, \$self->unpack('C/(Z*)');
push @{$minigame->{hitted_targets}}, \$self->unpack('C/(CZ*)');
}
($minigame->{ammo_counter},
$minigame->{time},
$minigame->{target_counter},
$minigame->{prev_time},
$minigame->{more_targets},
$minigame->{last_target}) = $self->unpack('CvCVCZ*');
$self->set_save_marker($container, 'load', 1, $minigame->{type});
} elsif ($minigame->{type} eq 'count_on_time') {
$self->set_save_marker($container, 'load', 0, $minigame->{type});
($minigame->{wpn_type},
$minigame->{win},
$minigame->{ammo}) = $self->unpack('Z*CC');
my ($count) = $self->unpack('C', 1);
while($count--) {
push @{$minigame->{targets}}, \$self->unpack('C/(Z*)');
}
($minigame->{distance},
$minigame->{cur_target},
$minigame->{points},
$minigame->{scored},
$minigame->{ammo_counter},
$minigame->{time},
$minigame->{prev_time}) = $self->unpack('CZ*CCCCV');
$self->set_save_marker($container, 'load', 1, $minigame->{type});
} elsif ($minigame->{type} eq 'ten_targets') {
$self->set_save_marker($container, 'load', 0, $minigame->{type});
($minigame->{wpn_type},
$minigame->{win},
$minigame->{ammo}) = $self->unpack('Z*CC');
my ($count) = $self->unpack('C', 1);
while($count--) {
push @{$minigame->{targets}}, \$self->unpack('C/(Z*)');
}
($minigame->{distance},
$minigame->{cur_target},
$minigame->{points},
$minigame->{scored},
$minigame->{ammo_counter},
$minigame->{time},
$minigame->{prev_time}) = $self->unpack('CZ*CCCvV');
$self->set_save_marker($container, 'load', 1, $minigame->{type});
} elsif ($minigame->{type} eq 'two_seconds_standing') {
$self->set_save_marker($container, 'load', 0, $minigame->{type});
($minigame->{wpn_type},
$minigame->{win},
$minigame->{ammo}) = $self->unpack('Z*CC');
my ($count) = $self->unpack('C', 1);
while($count--) {
push @{$minigame->{targets}}, \$self->unpack('C/(Z*)');
}
($minigame->{distance},
$minigame->{cur_target},
$minigame->{points},
$minigame->{ammo_counter},
$minigame->{time},
$minigame->{prev_time}) = $self->unpack('CZ*CCCV');
$self->set_save_marker($container, 'load', 1, $minigame->{type});
}
$self->set_save_marker($container, 'load', 1, 'CMGShooting');
}
push @{$container->{$p->{name}}}, $minigame;
}
}
#pack
sub pack {
my $self = shift;
my $template = shift;
fail("template is not defined") if !(defined $template);
fail("data is not defined") if !(@_);
fail("packet is not defined") unless defined $self;
# print "@_\n";
$self->{data} .= CORE::pack($template, @_);
}
sub pack_properties {
my $self = shift;
my $container = shift;

 

foreach my $p (@_) {
#print "$p->{name} = ";
my $template = template_for_scalar->{$p->{type}};
defined $template && do {$self->_pack_scalar($template, $container, $p); next;};
($p->{type} eq 'u24') && do {$self->_pack_u24($container, $p); next;};
($p->{type} =~ /^l/) && do {$self->_pack_complex($container, $p); next;};
($p->{type} eq 'shape') && do {$self->_pack_shape($container, $p); next;};
($p->{type} eq 'skeleton') && do {$self->_pack_skeleton($container, $p); next;};
($p->{type} eq 'supplies') && do {$self->_pack_supplies($container, $p); next;};
($p->{type} =~ /afspawns/) && do {$self->_pack_artefact_spawns($container, $p); next;};
($p->{type} eq 'ordaf') && do {$self->_pack_ordered_artefacts($container, $p); next;};
($p->{type} eq 'CTime') && do {$self->_pack_ctime($container->{$p->{name}}); next;};
($p->{type} eq 'complex_time') && do {$self->_pack_complex_time($container->{$p->{name}}); next;};
($p->{type} eq 'npc_info') && do {$self->_pack_npc_info($container, $p); next;};
($p->{type} eq 'sdir') && do {$self->_pack_sdir($container, $p); next;};
#SOC
($p->{type} eq 'jobs') && do {$self->_pack_jobs($container, $p); next;};
#CS
($p->{type} eq 'covers') && do {$self->_pack_covers($container, $p); next;};
($p->{type} eq 'squads') && do {$self->_pack_squads($container, $p); next;};
($p->{type} eq 'sim_squads') && do {$self->_pack_sim_squads($container, $p); next;};
($p->{type} eq 'inited_tasks') && do {$self->_pack_inited_tasks($container, $p); next;};
($p->{type} eq 'inited_find_upgrade_tasks') && do {$self->_pack_inited_find_upgrade_tasks($container, $p); next;};
($p->{type} eq 'rewards') && do {$self->_pack_rewards($container, $p); next;};
($p->{type} eq 'minigames') && do {$self->_pack_minigames($container, $p); next;};
#COP
($p->{type} eq 'times') && do {$self->_pack_times($container, $p); next;};
$self->_pack_vector($container, $p);
}
}
sub _pack_scalar {
my ($self, $template, $container, $p) = @_;
if ($p->{type} =~ /q(.*)/) {
my $func = "convert_u".$1;
$container->{$p->{name}} = sub_hash->{$func}($container->{$p->{name}}, -1, 1);
}
$self->pack($template, $container->{$p->{name}});
}
sub _pack_u24 {
my ($self, $container, $p) = @_;
$self->pack('CCC', CORE::unpack('CCCC', CORE::pack('V', $container->{$p->{name}})));
}
sub _pack_complex {
my ($self, $container, $p) = @_;
my $n = $#{$container->{$p->{name}}} + 1;
if ($p->{type} eq 'l8u8v') {
$self->pack("CC$n", $n, @{$container->{$p->{name}}});
} elsif ($p->{type} eq 'l8u16v') {
$self->pack("Cv$n", $n, @{$container->{$p->{name}}});
} elsif ($p->{type} eq 'l8u32v') {
$self->pack("CV$n", $n, @{$container->{$p->{name}}});
} elsif ($p->{type} eq 'l8szv') {
$self->pack("C(Z*)$n", $n, @{$container->{$p->{name}}});
} elsif ($p->{type} eq 'l8szbv') {
$n = $n/2;
$self->pack("C(Z*C)$n", $n, @{$container->{$p->{name}}});
} elsif ($p->{type} eq 'l8szu16v') {
$n = $n/2;
$self->pack("C(Z*v)$n", $n, @{$container->{$p->{name}}});
} elsif ($p->{type} eq 'l8u16u8v') {
$n = $n/2;
$self->pack("C(v*C)$n", $n, @{$container->{$p->{name}}});
} elsif ($p->{type} eq 'l8u16u16v') {
$n = $n/2;
$self->pack("C(v*v)$n", $n, @{$container->{$p->{name}}});
} elsif ($p->{type} eq 'l16u16v') {
$self->pack("vv$n", $n, @{$container->{$p->{name}}});
} elsif ($p->{type} eq 'l32u8v') {
$self->pack("VC$n", $n, @{$container->{$p->{name}}});
} elsif ($p->{type} eq 'l32u16v') {
$self->pack("Vv$n", $n, @{$container->{$p->{name}}});
} elsif ($p->{type} eq 'l32u32v') {
$self->pack("VV$n", $n, @{$container->{$p->{name}}});
} elsif ($p->{type} eq 'l32szv') {
$self->pack("V(Z*)$n", $n, @{$container->{$p->{name}}});
}
}
sub _pack_vector {
my ($self, $container, $p) = @_;
if ($p->{type} =~ /q(\d+)/) {
my $func = "convert_u".$1;
foreach (@{$container->{$p->{name}}}) {
$_ = sub_hash->{$func}($_, -1, 1);
}
}
$self->pack(template_for_vector->{$p->{type}}, @{$container->{$p->{name}}});
}
sub _pack_sdir {
my ($self, $container, $p) = @_;
my ($x, $y, $z) = @{$container->{$p->{name}}};
my ($s) = sqrt($x*$x + $y*$y + $z*$z);
if ($s > 0.0000001) {
$container->{$p->{name}}[0] /= $s;
$container->{$p->{name}}[1] /= $s;
$container->{$p->{name}}[2] /= $s;
$self->_pack_dir($container, $p);
} else {
$s = 0.0;
$container->{$p->{name}}[0] = 0;
$container->{$p->{name}}[1] = 0;
$container->{$p->{name}}[2] = 0;
$self->pack('v', 0);
}
$self->pack('f', $s);
}
sub _pack_dir {
my ($self, $container, $p) = @_;
my ($x, $y, $z) = @{$container->{$p->{name}}};
my ($i, $u, $v);
my $t = 0;
if ($x < 0) {
$t = 0x8000;
$x = -$x;
}
if ($y < 0) {
$t |= 0x4000;
$y = -$y;
}
if ($z < 0) {
$t |= 0x2000;
$z = -$z;
}
$i = ($x + $y + $z)/126;
$u = round($x / $i);
$v = round($y / $i);
if ($u >= 64) {
$v = 127 - $v;
$u = 127 - $u;
}
$t |= $v;
$t |= ($u << 7);
$self->pack('v', $t);
}
sub _pack_shape {
my ($self, $container, $p) = @_;
$self->pack('C', $#{$container->{$p->{name}}} + 1);
foreach my $shape (@{$container->{$p->{name}}}) {
$self->pack('C', $$shape{type});
if ($$shape{type} == 0) {
$self->pack('f4', @{$$shape{sphere}});
} elsif ($$shape{type} == 1) {
$self->pack('f12', @{$$shape{box}});
}
}
}
sub _pack_skeleton {
my ($self, $container, $p) = @_;
$self->pack('C8vf3f3v', @{$container->{bones_mask}}, $container->{root_bone}, @{$container->{bbox_min}}, @{$container->{bbox_max}}, $#{$container->{bones}} + 1);
foreach my $bone (@{$container->{bones}}) {
my $i = 0;
foreach (@{$$bone{ph_position}}) {
$_ = convert_u8($_, $container->{bbox_min}[$i], $container->{bbox_max}[$i]);
$i++;
}
$self->pack('C3', @{$$bone{ph_position}});
foreach (@{$$bone{ph_rotation}}) {
$_ = convert_u8($_, -1, 1);
}
$self->pack('C4', @{$$bone{ph_rotation}});
$self->pack('C', $$bone{enabled});
}
}
sub _pack_supplies {
my ($self, $container, $p) = @_;
$self->pack('V', $#{$container->{$p->{name}}} + 1);
foreach my $sect (@{$container->{$p->{name}}}) {
$self->pack('Z*Vff', $$sect{section_name}, $$sect{item_count}, $$sect{min_factor}, $$sect{max_factor});
}
}
sub _pack_artefact_spawns {
my ($self, $container, $p) = @_;
$self->pack('v', $#{$container->{$p->{name}}} + 1);
if ($p->{type} eq 'afspawns') {
foreach my $sect (@{$container->{$p->{name}}}) {
$self->pack('Z*f', $$sect{section_name}, $$sect{weight});
}
} else {
foreach my $sect (@{$container->{$p->{name}}}) {
$self->pack('Z*V', $$sect{section_name}, $$sect{weight});
}
}
}
sub _pack_ordered_artefacts {
my ($self, $container, $p) = @_;
$self->pack('V', $#{$container->{$p->{name}}} + 1);
foreach my $sect (@{$container->{$p->{name}}}) {
$self->pack('Z*VV', $$sect{unknown_string}, $$sect{unknown_number}, $#{$sect->{af_sects}} + 1);
foreach my $obj (@{$sect->{af_sects}}) {
$self->pack('Z*VV', $$obj{artefact_name}, $$obj{number_1}, $$obj{number_2});
}
}
}
sub _pack_ctime {
my ($self, $time) = @_;
my @date;
if ($time != 0) {
@date = $time->get_all();
} else {
$date[0] = 2000;
}
$date[0] -= 2000;
if ($date[0] == 0 || $date[0] == 255) {
$self->pack('C', $date[0]);
} else {
$self->pack('C6v', @date);
}
}
sub _pack_complex_time {
my ($self, $time) = @_;
my $flag = 0;
$flag = 1 if $time != 0;
$self->pack('C', $flag);
$self->_pack_ctime($time) if $flag == 1;
}
sub _pack_jobs {
my ($self, $container, $p) = @_;
$self->pack('C', $#{$container->{$p->{name}}} + 1);
foreach my $job (@{$container->{$p->{name}}}) {
$self->pack('VVV', $job->{job_begin}, $job->{job_fill_idle}, $job->{job_idle_after_death_end});
}
}
sub _pack_npc_info {
my $self = shift;
if ($_[0]->{version} >= 122) {
$self->_pack_npc_info_cop(@_);
} elsif ($_[0]->{version} >= 117) {
$self->_pack_npc_info_soc(@_);
} else {
$self->_pack_npc_info_old(@_);
}
}
sub _pack_npc_info_old {
my ($self, $container, $p) = @_;
$self->pack('C', $#{$container->{$p->{name}}} + 1);
foreach my $info (@{$container->{$p->{name}}}) {
$self->pack('vCCCC', $info->{o_id}, $info->{group}, $info->{squad}, $info->{move_offline}, $info->{switch_offline});
$self->_pack_ctime($info->{stay_end});
$self->pack('C', $info->{jobN}) if $container->{script_version} >= 1 && $container->{gulagN} != 0;
}
}
sub _pack_npc_info_soc {
my ($self, $container, $p) = @_;
$self->pack('C', $#{$container->{$p->{name}}} + 1);
foreach my $info (@{$container->{$p->{name}}}) {
$self->pack('vCCC', $info->{o_id}, $info->{o_group}, $info->{o_squad}, $info->{exclusive});
$self->_pack_ctime($info->{stay_end});
$self->pack('C', $info->{Object_begin_job});
$self->pack('C', $info->{Object_didnt_begin_job}) if $container->{script_version} > 4;
$self->pack('C', $info->{jobN});
}
}
sub _pack_npc_info_cop {
my ($self, $container, $p) = @_;
$self->pack('C', $#{$container->{$p->{name}}} + 1);
foreach my $info (@{$container->{$p->{name}}}) {
$self->pack('vCCCZ*', $info->{id}, $info->{job_prior}, $info->{job_id}, $info->{begin_job}, $info->{need_job});
}
}
sub _pack_covers {
my ($self, $container, $p) = @_;
$self->pack('C', $#{$container->{$p->{name}}} + 1);
foreach my $cover (@{$container->{$p->{name}}}) {
$self->pack('vVf3f3C', $cover->{npc_id}, $cover->{cover_vertex_id}, @{$cover->{cover_position}}, @{$cover->{look_pos}}, $cover->{is_smart_cover});
}
}
sub _pack_squads {
my ($self, $container, $p) = @_;
$self->pack('C', $#{$container->{$p->{name}}} + 1);
foreach my $squad (@{$container->{$p->{name}}}) {
$self->pack('Z*Z*CCC', $squad->{squad_name}, $squad->{squad_stage}, $squad->{squad_prepare_shouted}, $squad->{squad_attack_shouted}, $squad->{squad_attack_squad});
$self->_pack_complex_time($squad->{squad_inited_defend_time});
$self->_pack_complex_time($squad->{squad_start_attack_wait});
$self->_pack_complex_time($squad->{squad_last_defence_kill_time});
$self->pack('f', $squad->{squad_power});
}
}
sub _pack_sim_squads {
my ($self, $container, $p) = @_;
$self->pack('v', $#{$container->{$p->{name}}} + 1);
foreach my $squad (@{$container->{$p->{name}}}) {
$self->pack('Z*Z*C', $squad->{squad_id}, $squad->{settings_id}, $squad->{is_scripted});
$self->_pack_sim_squad_generic($container, $squad);
if ($squad->{is_scripted} == 1) {
$self->set_save_marker($container, 'save', 0, 'sim_squad_scripted');
$self->pack('CCCC', $squad->{next_target}, $squad->{need_free_update}, $squad->{relationship}, $squad->{sympathy});
$self->set_save_marker($container, 'save', 1, 'sim_squad_scripted');
}
}
}
sub _pack_sim_squad_generic {
my ($self, $container, $squad) = @_;
$self->set_save_marker($container, 'save', 0, 'sim_squad_generic');
$self->pack('vvvv', $squad->{smart_id}, $squad->{assigned_target_smart_id}, $squad->{sim_combat_id}, $squad->{delayed_attack_task});
my $n = $#{$squad->{random_tasks}} + 1;
$n = $n/2;
$self->pack("C(vv)$n", $n, @{$squad->{random_tasks}});
$self->pack('Cfv', $squad->{npc_count}, $squad->{squad_power}, $squad->{commander_id});
$n = $#{$squad->{squad_npc}} + 1;
$self->pack("C(v)$n", $n, @{$squad->{squad_npc}});
$self->pack('C', $squad->{spoted_shouted});
$self->_pack_ctime($squad->{last_action_timer});
$self->pack('v', $squad->{squad_attack_power});
if (defined $squad->{class}) {
$self->pack('C', 1);
$self->pack('C', $squad->{class});
if ($squad->{class} == 1) {
#sim_attack_point
$self->pack('v', $squad->{dest_smrt_id});
$self->set_save_marker($container, 'save', 0, 'sim_attack_point');
$self->pack('Cv', $squad->{major}, $squad->{target_power_value});
$self->set_save_marker($container, 'save', 1, 'sim_attack_point');
} else {
$self->set_save_marker($container, 'save', 0, 'sim_stay_point');
$self->pack('Cv', $squad->{stay_defended}, $squad->{next_point_id});
$self->_pack_complex_time($squad->{begin_time});
$self->set_save_marker($container, 'save', 1, 'sim_stay_point');
}
} else {
$self->pack('C', 0);
}
$self->pack('C', $squad->{items_spawned});
$self->_pack_ctime($squad->{bring_item_inited_time});
$self->_pack_ctime($squad->{recover_item_inited_time});
$self->set_save_marker($container, 'save', 1, 'sim_squad_generic');
}
sub _pack_times {
my ($self, $container, $p) = @_;
$self->pack('C', $#{$container->{$p->{name}}} + 1);
foreach (@{$container->{$p->{name}}}) {
$self->_pack_complex_time($_);
}
}
sub _pack_inited_find_upgrade_tasks {
my ($self, $container, $p) = @_;
$self->pack('v', $#{$container->{$p->{name}}} + 1);
foreach (@{$container->{$p->{name}}}) {
$self->unpack('vv', $_->{k}, $#{$_->{subtasks}} + 1);
foreach my $subtask (@{$_->{subtasks}}) {
$self->unpack('Z*v', $subtask->{kk}, $subtask->{entity_id});
}
}
}
sub _pack_rewards {
my ($self, $container, $p) = @_;
$self->pack('C', $#{$container->{$p->{name}}} + 1);
foreach (@{$container->{$p->{name}}}) {
$self->pack('Z*C', $_->{community}, $#{$_->{rewards}} + 1);
foreach my $reward (@{$_->{rewards}}) {
$self->pack('C', $reward->{is_money});
if ($reward->{is_money} == 1) {
$self->pack('v', $reward->{amount});
} else {
$self->pack('Z*', $reward->{item_name});
}
}
}
}
sub _pack_CGeneralTask {
my ($self, $task, $container) = @_;
$self->set_save_marker($container, 'save', 0, 'CGeneralTask');
$self->pack('vCCCZ*CC', $task->{entity_id}, $task->{prior}, $task->{status}, $task->{actor_helped}, $task->{community}, $task->{actor_come}, $task->{actor_ignore});
$self->_pack_ctime($task->{inited_time});
$self->set_save_marker($container, 'save', 1, 'CGeneralTask');
}
sub _pack_CStorylineTask {
my ($self, $task, $container) = @_;
$self->set_save_marker($container, 'save', 0, 'CStorylineTask');
$self->_pack_CGeneralTask($task, $container);
$self->pack('V', $task->{target});
$self->set_save_marker($container, 'save', 1, 'CStorylineTask');
}
sub _pack_CEliminateSmartTask {
my ($self, $task, $container) = @_;
$self->set_save_marker($container, 'save', 0, 'CEliminateSmartTask');
$self->_pack_CGeneralTask($task, $container);
$self->pack('vZ*Z*', $task->{target}, $task->{src_obj}, $task->{faction});
$self->set_save_marker($container, 'save', 1, 'CEliminateSmartTask');
}
sub _pack_CCaptureSmartTask {
my ($self, $task, $container) = @_;
$self->set_save_marker($container, 'save', 0, 'CCaptureSmartTask');
$self->_pack_CGeneralTask($task, $container);
$self->pack('vZ*Z*Z*Z*Z*', $task->{target}, $task->{state}, $task->{counter_attack_community}, $task->{counter_squad}, $task->{src_obj}, $task->{faction});
$self->set_save_marker($container, 'save', 1, 'CCaptureSmartTask');
}
sub _pack_CDefendSmartTask {
my ($self, $task, $container) = @_;
$self->set_save_marker($container, 'save', 0, 'CDefendSmartTask');
$self->_pack_CGeneralTask($task, $container);
$self->pack('v', $task->{target});
$self->pack_ctime($task->{last_called_time});
$self->set_save_marker($container, 'save', 1, 'CDefendSmartTask');
}
sub _pack_CBringItemTask {
my ($self, $task, $container) = @_;
$self->set_save_marker($container, 'save', 0, 'CBringItemTask');
$self->_pack_CGeneralTask($task, $container);
$self->pack('Z*CvZ*C', $task->{state}, $task->{ri_counter}, $task->{target}, $task->{squad_id}, $#{$task->{requested_items}} + 1);
foreach (@{$task->{requested_items}}) {
$self->pack('Z*', $_->{id});
my $n = $#{$_->{items}} + 1;
$self->pack("v©$n", @{$_->{items}});
}
$self->set_save_marker($container, 'save', 1, 'CBringItemTask');
}
sub _pack_CRecoverItemTask {
my ($self, $task, $container) = @_;
$self->set_save_marker($container, 'save', 0, 'CRecoverItemTask');
$self->_pack_CGeneralTask($task, $container);
$self->pack('CZ*vCZ*', $task->{state}, $task->{squad_id}, $task->{target_obj_id}, $task->{presence_requested_item}, $task->{requested_item});
$self->set_save_marker($container, 'save', 1, 'CRecoverItemTask');
}
sub _pack_CFindUpgradeTask {
my ($self, $task, $container) = @_;
$self->set_save_marker($container, 'save', 0, 'CFindUpgradeTask');
$self->_pack_CGeneralTask($task, $container);
$self->pack('Z*CZ*', $task->{state}, $task->{presence_requested_item}, $task->{requested_item});
$self->set_save_marker($container, 'save', 1, 'CFindUpgradeTask');
}
sub _pack_CHideFromSurgeTask {
my ($self, $task, $container) = @_;
$self->set_save_marker($container, 'save', 0, 'CHideFromSurgeTask');
$self->_pack_CGeneralTask($task, $container);
$self->pack('vvv', $task->{target}, $task->{wait_time}, $task->{effector_started_time});
$self->set_save_marker($container, 'save', 1, 'CHideFromSurgeTask');
}
sub _pack_CEliminateSquadTask {
my ($self, $task, $container) = @_;
$self->set_save_marker($container, 'save', 0, 'CEliminateSquadTask');
$self->_pack_CGeneralTask($task, $container);
$self->pack('vZ*', $task->{target}, $task->{src_obj});
$self->set_save_marker($container, 'save', 1, 'CEliminateSquadTask');
}
sub _pack_inited_tasks {
my ($self, $container, $p) = @_;
my ($count) = $self->pack('v', $#{$container->{$p->{name}}} + 1);
foreach (@{$container->{$p->{name}}}) {
$self->pack('Z*Z*v', $_->{base_id}, $_->{id}, $_->{type});
SWITCH: {
($_->{type} == 0 || $_->{type} == 5) && do {$self->_pack_CStorylineTask($_, $container);last SWITCH;};
$_->{type} == 1 && do {$self->_pack_CEliminateSmartTask($_, $container);last SWITCH;};
$_->{type} == 2 && do {$self->_pack_CCaptureSmartTask($_, $container);last SWITCH;};
($_->{type} == 3 || $_->{type} == 4) && do {$self->_pack_CDefendSmartTask($_, $container);last SWITCH;};
$_->{type} == 6 && do {$self->_pack_CBringItemTask($_, $container);last SWITCH;};
$_->{type} == 7 && do {$self->_pack_CRecoverItemTask($_, $container);last SWITCH;};
$_->{type} == 8 && do {$self->_pack_CFindUpgradeTask($_, $container);last SWITCH;};
$_->{type} == 9 && do {$self->_pack_CHideFromSurgeTask($_, $container);last SWITCH;};
$_->{type} == 10 && do {$self->_pack_CEliminateSquadTask($_, $container);last SWITCH;};
}
}
}
sub _pack_minigames {
my ($self, $container, $p) = @_;
$self->pack('v', $#{$container->{$p->{name}}} + 1);
foreach (@{$container->{$p->{name}}}) {
$self->pack('Z*Z*Z*', $_->{key}, $_->{profile}, $_->{state});
if ($_->{profile} eq 'CMGCrowKiller') {
$self->set_save_marker($container, 'save', 0, 'CMGCrowKiller');
$self->pack('CvC', $_->{param_highscore}, $_->{param_timer}, $_->{param_win});
my $n = $#{$_->{param_crows_to_kill}} + 1;
$self->pack("C©$n", $n, @{$_->{param_crows_to_kill}});
$self->pack('vvCZ*CvvCC', $_->{param_money_multiplier}, $_->{param_champion_multiplier}, $_->{param_selected}, $_->{param_game_type}, $_->{high_score}, $_->{timer}, $_->{time_out}, $_->{killed_counter}, $_->{win});
$self->set_save_marker($container, 'save', 1, 'CMGCrowKiller');
} elsif ($_->{profile} eq 'CMGShooting') {
$self->set_save_marker($container, 'save', 0, 'CMGShooting');
$self->pack('Z*Z*Z*Z*Z*Z*Z*', $_->{param_game_type}, $_->{param_wpn_type}, $_->{param_stand_way}, $_->{param_look_way}, $_->{param_stand_way_back}, $_->{param_look_way_back}, $_->{param_obj_name});
$self->pack('C', $_->{param_is_u16});
if ($_->{param_is_u16} == 0) {
$self->pack('C', $_->{param_win});
} else {
$self->pack('v', $_->{param_win});
}
$self->pack('CCC', $_->{param_distance}, $_->{param_ammo}, $#{$_->{targets}} + 1);
foreach my $target (@{$_->{targets}}) {
my $n = $#{$target} + 1;
$self->pack("C(Z*)$n", $n, @$target);
}
$self->pack('C', $_->{param_target_counter});
my $n = $#{$_->{inventory_items}} + 1;
$self->pack("C(v)$n", $n, @{$_->{inventory_items}});
$self->pack('VZ*', $_->{prev_time}, $_->{type});
if ($_->{type} eq 'training' || $_->{type} eq 'points') {
$self->set_save_marker($container, 'save', 0, $_->{type});
$self->pack('vvZ*vC', $_->{win}, $_->{ammo}, $_->{cur_target}, $_->{points}, $_->{ammo_counter});
$self->set_save_marker($container, 'save', 1, $_->{type});
} elsif ($_->{type} eq 'count') {
$self->set_save_marker($container, 'save', 0, $_->{type});
$self->pack('Z*CCC', $_->{wpn_type}, $_->{win}, $_->{ammo}, $#{$_->{targets}} + 1);
foreach my $target (@{$_->{targets}}) {
my $n = $#{$target} + 1;
$self->pack("C(Z*)$n", $n, @$target);
}
$self->pack('CZ*CCC', $_->{distance}, $_->{cur_target}, $_->{points}, $_->{scored}, $_->{ammo_counter});
$self->set_save_marker($container, 'save', 1, $_->{type});
} elsif ($_->{type} eq 'three_hit_training') {
$self->set_save_marker($container, 'save', 0, $_->{type});
$self->pack('Z*vCC', $_->{wpn_type}, $_->{win}, $_->{ammo}, $#{$_->{targets}} + 1);
foreach my $target (@{$_->{targets}}) {
my $n = $#{$target} + 1;
$self->pack("C(Z*)$n", $n, @$target);
}
$self->pack('CZ*vCCCC', $_->{distance}, $_->{cur_target}, $_->{points}, $_->{scored}, $_->{ammo_counter}, $_->{target_counter}, $_->{target_hit});
$self->set_save_marker($container, 'save', 1, $_->{type});
} elsif ($_->{type} eq 'all_targets') {
$self->set_save_marker($container, 'save', 0, $_->{type});
$self->pack('Z*vCC', $_->{wpn_type}, $_->{win}, $_->{ammo}, $#{$_->{targets}} + 1);
foreach my $target (@{$_->{targets}}) {
my $n = $#{$target} + 1;
$self->pack("C(Z*)$n", $n, @$target);
}
foreach my $hitted_target (@{$_->{hitted_targets}}) {
my $n = $#{$hitted_target} + 1;
$self->pack("C(Z*)$n", $n, @$hitted_target);
}
$self->pack('CvCVCZ*', $_->{ammo_counter}, $_->{time}, $_->{target_counter}, $_->{prev_time}, $_->{more_targets}, $_->{last_target});
$self->set_save_marker($container, 'save', 1, $_->{type});
} elsif ($_->{type} eq 'count_on_time') {
$self->set_save_marker($container, 'save', 0, $_->{type});
$self->pack('Z*vCC', $_->{wpn_type}, $_->{win}, $_->{ammo}, $#{$_->{targets}} + 1);
foreach my $target (@{$_->{targets}}) {
my $n = $#{$target} + 1;
$self->pack("C(Z*)$n", $n, @$target);
}
$self->pack('CZ*CCCCV', $_->{distance}, $_->{cur_target}, $_->{points}, $_->{scored}, $_->{ammo_counter}, $_->{time}, $_->{prev_time});
$self->set_save_marker($container, 'save', 1, $_->{type});
} elsif ($_->{type} eq 'ten_targets') {
$self->set_save_marker($container, 'save', 0, $_->{type});
$self->pack('Z*vCC', $_->{wpn_type}, $_->{win}, $_->{ammo}, $#{$_->{targets}} + 1);
foreach my $target (@{$_->{targets}}) {
my $n = $#{$target} + 1;
$self->pack("C(Z*)$n", $n, @$target);
}
$self->pack('CZ*CCCvV', $_->{distance}, $_->{cur_target}, $_->{points}, $_->{scored}, $_->{ammo_counter}, $_->{time}, $_->{prev_time});
$self->set_save_marker($container, 'save', 1, $_->{type});
} elsif ($_->{type} eq 'two_seconds_standing') {
$self->set_save_marker($container, 'save', 0, $_->{type});
$self->pack('Z*vCC', $_->{wpn_type}, $_->{win}, $_->{ammo}, $#{$_->{targets}} + 1);
foreach my $target (@{$_->{targets}}) {
my $n = $#{$target} + 1;
$self->pack("C(Z*)$n", $n, @$target);
}
$self->pack('CZ*CCCV', $_->{distance}, $_->{cur_target}, $_->{points}, $_->{ammo_counter}, $_->{time}, $_->{prev_time});
$self->set_save_marker($container, 'save', 1, $_->{type});
}
$self->set_save_marker($container, 'save', 1, 'CMGShooting');
}
}
}
#various
sub length {return CORE::length($_[0]->{data})}
sub resid {return CORE::length($_[0]->{data}) - $_[0]->{pos}}
sub r_tell {return $_[0]->{init_length} - $_[0]->resid()}
sub w_tell {return CORE::length($_[0]->{data})}
sub raw {
if ($#_ == 1) {
my $out = substr($_[0]->{data}, $_[0]->{pos}, $_[1]);
$_[0]->{pos} += $_[1];
return $out;
} elsif ($#_ == 2) {
substr($_[0]->{data}, $_[0]->{pos}, $_[1], $_[2]);
}
}
sub data {
return $_[0]->{data} if $#_ == 0;
$_[0]->{data} = $_[1];
}
sub pos {
return $_[0]->{pos} if $#_ == 0;
$_[0]->{pos} = $_[1];
}
sub isinf {
if ($_[0] == 9**9**9 || $_[0] == -9**9**9) {
return 1;
}
return 0;
}
sub isnan {
if (! defined($_[0] <=> 9**9**9)) {
return 1;
}
return 0;
}
sub set_save_marker {
my $packet = shift;
my $object = shift;
my $mode = shift;
my $check = shift;
my $name = shift;
if ($check) {
die unless defined($object->{markers}{$name});
if ($mode eq 'save') {
my $diff = $packet->w_tell() - $object->{markers}{$name};
die unless $diff > 0;
$packet->pack('v', $diff);
} else {
my $diff = $packet->r_tell() - $object->{markers}{$name};
die unless $diff > 0;
my ($diff1) = $packet->unpack('v', 2);
die unless $diff == $diff1;
}
} else {
if ($mode eq 'save') {
$object->{markers}{$name} = $packet->w_tell();
} else {
$object->{markers}{$name} = $packet->r_tell();
}
}
}
sub convert_q8 {
my ($u, $min, $max) = @_;
my $q = $u / 255.0 * ($max - $min) + $min;
return $q;
}
sub convert_u8 {
my ($q, $min, $max) = @_;
my $u = ($q - $min) * 255.0 / ($max - $min);
return $u;
}
sub convert_q16 {
my ($u) = @_;
my $q = (($u / 43.69) - 500.0);
return $q;
}
sub convert_u16 {
my ($q) = @_;
my $u = round((($q + 500.0) * 43.69));
return $u;
}
sub convert_q16_old {
my ($u) = @_;
my $q = (($u / 32.77) - 1000.0);
return $q;
}
sub convert_u16_old {
my ($q) = @_;
my $u = round((($q + 1000.0) * 32.77));
return $u;
}
sub error_handler {
my $self = shift;
my ($container, $template) = @_;
print "handling error with $container->{section_name}, template $template\n";
SWITCH: {
# Nar Sol fix
($template eq 'C') && (ref($container) eq 'se_zone_anom') && $container->{version} == 118 && $container->{script_version} == 6 && do {
print "unpacking spawn of Narodnaya Solyanka, huh? OK...\n";
bless $container, 'cse_alife_anomalous_zone';
$container->{ini}->{sections_hash}{'sections'}{"'$container->{section_name}'"} = 'cse_alife_anomalous_zone' if defined $container->{ini};
$container->{flags} |= FL_HANDLED;
last;
};
# future fix
($template eq 'C') && (ref($container) eq 'se_zone_visual') && $container->{version} == 118 && $container->{script_version} == 6 && do {
print "unpacking spawn of some mod, huh? OK...\n";
bless $container, 'cse_alife_zone_visual';
$container->{ini}->{sections_hash}{'sections'}{"'$container->{section_name}'"} = 'cse_alife_zone_visual' if defined $container->{ini};
$container->{flags} |= FL_HANDLED;
last;
};
($template eq 'f') && (ref($container) eq 'cse_alife_anomalous_zone') && $container->{version} == 118 && $container->{script_version} == 6 && do {
print "unpacking spawn of some mod, huh? OK...\n";
bless $container, 'cse_alife_custom_zone';
$container->{ini}->{sections_hash}{'sections'}{"'$container->{section_name}'"} = 'cse_alife_custom_zone' if defined $container->{ini};
$container->{flags} |= FL_HANDLED;
last;
};
# builds 25xx fix
(ref($container) =~ /cse_alife_item_weapon_/) && $container->{version} == 118 && $container->{script_version} == 5 && do {
if (ref($container) eq 'cse_alife_item_weapon_shotgun') {
bless $container, 'cse_alife_item_weapon_magazined';
} else {
bless $container, 'cse_alife_item_weapon';
}
fix_25xx($self, $container);
last;
};
(ref($container) =~ /stalker|monster|actor/) && $container->{version} == 118 && $container->{script_version} == 5 && do {
fix_25xx($self, $container);
last;
};
fail("unhandled exception\n");
}
}
sub round {
my $temp = sprintf("%.2f", $_[0]);
my $int = int($temp);
if (($temp - $int) > 0.5000) {
return ceil($temp);
} else {
return floor($temp);
}
}
sub fix_25xx {
$_[1]->{flags} |= FL_IS_25XX;
$_[0]->{pos} = 2;
$_[1]->update_read($_[0]);
$_[1]->{flags} |= FL_HANDLED;
$_[0]->{pos} = 42 if ref($_[1]) =~ /stalker|monster/;
foreach my $section (keys %{$_[1]->{ini}->{sections_hash}{'sections'}}) {
if ($_[1]->{ini}->{sections_hash}{'sections'}{$section} =~ /cse_alife_item_weapon_magazined/) {
$_[1]->{ini}->{sections_hash}{'sections'}{$section} = 'cse_alife_item_weapon';
} elsif ($_[1]->{ini}->{sections_hash}{'sections'}{$section} eq 'cse_alife_item_weapon_shotgun') {
$_[1]->{ini}->{sections_hash}{'sections'}{$section} = 'cse_alife_item_weapon_magazined';
}
}
}
sub is_handled {return (UNIVERSAL::can($_[0], 'is_handled') && $_[0]->is_handled())}
1;

 

 


Скачал другой ggrc теперь другая ошибка:

bd86f14029bat.jpg

 

В жизни много плохих моментов. Пытайся избавляться от них !

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Насчёт этого поста http://www.amk-team.ru/forum/topic/11568-universal-acdc-i-drugie-perl-skripty/?p=1013757

all.spawn распаковал xrSpawner'ом

Вопрос: есть способ в ltx файлы это перенести?

В жизни много плохих моментов. Пытайся избавляться от них !

Ссылка на комментарий
Universal ACDC v.1.38

checking version of all.spawn...

This is a spawn of S.T.A.L.K.E.R. Call Of Pripyat (any patch)

opening all.spawn...

reading header...

reading alife objects...

handling error with wpn_kar98k, template C/C

 

FATAL ERROR!

Function: stkutils::data_packet::error_handler

Line: 1548

Description: unhandled exception

 

Can anybody help me? Please

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Már megtettem ezt, és azután írtam, hogy ez a fórum ... :(

Tehát bármilyen más módszerrel megoldani ezt a problémát? : /

(Az én szörnyű angol)

Добавлено Black Hawk,

ГУГЛ-перевод с венгерского языка:

 

"Я уже сделал это, и тогда я писал, что этот форум ... :(

Таким образом, любой другой способ, чтобы решить эту проблему? : /

 

(В моем ужасном английском языке)"

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No success with anything :/

Always the same error:

 

 

Universal ACDC v.1.38
checking version of all.spawn...
This is a spawn of S.T.A.L.K.E.R. Call Of Pripyat (any patch)
opening all.spawn...
reading header...
reading alife objects...
handling error with wpn_kar98k, template C/C

FATAL ERROR!
Function: stkutils::data_packet::error_handler
Line: 1548
Description: unhandled exception

 

 

KD87 can you tell me any solution? I wrote you a pm.

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Кто может помочь с этой утилитой? https://yadi.sk/d/rk7OUmQvsV2QLОна меняет названия текстур ТЧ на ЗП, раньше я ей пользовался, она работала, теперь забыл как ее использовать.

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@sneik, По-моему ссылка битая.

Изменено пользователем BFG

В жизни много плохих моментов. Пытайся избавляться от них !

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@PTB, Уже разобрался, неправильно был записан массив текстур для замены в файле config.ini. Напутал что то автор утилиты.


 

 

По-моему ссылка битая.
Ссылка есть в шапке темы http://yadi.sk/d/RfLlAAau1w5_a
  • Нравится 1
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@Воробей_Свобода, на десятке без проблем работает.

Недавно спавн ТЧ пересобирал, да и мода фотограф.

В чем конкретно проблема?

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@Воробей_Свобода, Опишите проблему, что делали, какие батники писали, и т.п. МБ что-нибудь не так сделали.

В жизни много плохих моментов. Пытайся избавляться от них !

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@Alexa74, поподробнее давай: какая версия игры? С модом или без? Какой батник? Изменено пользователем aka_sektor
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НС ОП2 Патч 9.2
Батник: universal_acdc.pl -d all.spawn -scan config\
pause

 

ACDC выдаёт ошибку
FATAL ERROR!
Function: stkutils::file::entity::error
Line: 247
Description: stkutils::file::entity::read_m_update 129 $packet->resid() == 0 update data left [1] in entity kat_wpn_ak74_m1

 

Подскажите пожалуйста!!!

 

...
BFG спасибо за помощь, времени мало а успеть надо много!!! Ну впрочем как всегда. Ещё раз спасибо!!!

Изменено пользователем Eugen81
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@Alexa74, Слишком долго объяснять что надо делать, а читать тему ты не хочешь.

Вот тебе папка с последним АСДС, и файлами ОП2 патч 9.2. - http://rgho.st/8Xwd8YgBF

Ничо там не трогай, просто скопируй её в корень диска Цэ. Надеюсь Perl у тебя установлен ?

Если да, то жми на батник "декомпиляция" и получишь в папке spawn распакованный all.spawn.

Всё работает, проверено.

  • Согласен 1

"Кругом зомби.....у меня кончаются патроны...."

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