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HellRatz

Genesis 0.4.1

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Вот насчёт мародёров-сталкеров... А почему бы просто в xml-файлах не поменять местами текст, чтобы не запутывать игроков? Ну, или в скриптах, если текст сразу в них напечатан, без идентификатора фразы в файле с текстами.

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Renson, типа основной куратор, очнулся со спячки. Обещал быстренько состряпать.

 

vodkin6804

А лог можешь залить?

Тестер Генезис мода.

---

Moonlight and vodka, take me away...

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BUhlo_Red, НИ начать получилось,но ловлю вылет на вылете....Вот лог

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 4200.00 mhz, 36-clk 'rdtsc'

* CPU Features: RDTSC, MMX, SSE, SSE2

 

Initializing File System...

using fs-ltx fsgame.ltx

--found external arch mp_military_2.xdb0

FS: 31038 files cached, 4495Kb memory used.

Init FileSystem 0.609002 sec

'xrCore' build 3312, Feb 27 2008

 

Initializing Engine...

Executing config-script "user.ltx"...

[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.

Starting INPUT device...

Loading DLL: xrRender_R1.dll

Loading DLL: xrGame.dll

* [win32]: free[4059352 K], reserved[50084 K], committed[84804 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[6696 K], process heap[1693 K], game lua[0 K], engine lua[0 K], render[0 K]

* [x-ray]: economy: strings[1427 K], smem[0 K]

Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

! cant convert dik_name for dik[16], prop=[

! cant convert dik_name for dik[17], prop=[

! cant convert dik_name for dik[18], prop=[

! cant convert dik_name for dik[19], prop=[

! cant convert dik_name for dik[20], prop=[

! cant convert dik_name for dik[21], prop=[

! cant convert dik_name for dik[22], prop=[

! cant convert dik_name for dik[23], prop=[

! cant convert dik_name for dik[24], prop=[

! cant convert dik_name for dik[25], prop=[

! cant convert dik_name for dik[26], prop=[

! cant convert dik_name for dik[27], prop=[

! cant convert dik_name for dik[30], prop=[

! cant convert dik_name for dik[31], prop=[

! cant convert dik_name for dik[32], prop=[

! cant convert dik_name for dik[33], prop=[

! cant convert dik_name for dik[34], prop=[

! cant convert dik_name for dik[35], prop=[

! cant convert dik_name for dik[36], prop=[

! cant convert dik_name for dik[37], prop=[

! cant convert dik_name for dik[38], prop=[

! cant convert dik_name for dik[39], prop=[

! cant convert dik_name for dik[40], prop=[

! cant convert dik_name for dik[41], prop=[

! cant convert dik_name for dik[44], prop=[

! cant convert dik_name for dik[45], prop=[

! cant convert dik_name for dik[46], prop=[

! cant convert dik_name for dik[47], prop=[

! cant convert dik_name for dik[48], prop=[

! cant convert dik_name for dik[49], prop=[

! cant convert dik_name for dik[50], prop=[

! cant convert dik_name for dik[51], prop=[

! cant convert dik_name for dik[52], prop=[

! cant convert dik_name for dik[144], prop=[

[d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"...

! Unknown command: r__dtex_range

! Unknown command: r__ssa_glod_end

! Unknown command: r__ssa_glod_start

! Unknown command: r__wallmark_ttl

! Unknown command: rs_detail

! Unknown command: rs_skeleton_update

! Unknown command: vid_bpp

[d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded.

Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

[d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: All available devices:

1. Generic Software, Spec Version 1.1 (default)

2. Generic Software, Spec Version 1.1 (default)

SOUND: OpenAL: SelectBestDevice is Generic Software 1.1

SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 32773 kb, 3805 lines, 8820 bpl

Starting RENDER device...

* GPU [vendor:10DE]-[device:615]: NVIDIA GeForce GTS 250

* GPU driver: 8.17.12.6658

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 2271 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

* DVB created: 1536K

* DIB created: 512K

count of .thm files=355

load time=39 ms

* distortion: used, dev(30),need(14)

* SSample: 2048x2048

* SSample: enabled

- r__tf_aniso 16

- r1_tf_mipbias 0.

Starting engine...

Loading DLL: xrGameSpy.dll

* DVB created: 1536K

* DIB created: 512K

- r__tf_aniso 16

- r1_tf_mipbias 0.

* SSample: 2048x2048

* SSample: enabled

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

*** RESET [152 ms]

"d:\games\s.t.a.l.k.e.r\bin\xr_3da.exe" -noprefetch -nointro -noshadows

* phase time: 0 ms

* phase cmem: 78920 K

Кэширование объектов...

* phase time: 9 ms

* phase cmem: 78920 K

Сервер: Старт...

* phase time: 42 ms

* phase cmem: 65474 K

Сервер: Загрузка симуляции жизни...

* phase time: 1 ms

* phase cmem: 65474 K

Загрузка игры "Любер_quicksave.sav"...

* Loading spawn registry...

* 6548 spawn points are successfully loaded

* Loading objects...

* 7020 objects are successfully loaded

! Unknown command: xndbg:freeplay_bar_load_jobs:type=bar_100r

* Log file has been saved successfully!

* Game Любер_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\Любер_quicksave.sav' (0.533s)

* phase time: 532 ms

* phase cmem: 94797 K

Сервер: Соединяемся...

MaxPlayers = 32

* phase time: 8 ms

* phase cmem: 94829 K

Клиент: Соединение с localhost...

# Player not found. New player created.

* client : connection accepted - <>

* phase time: 3 ms

* phase cmem: 94854 K

Открытие потока...

* phase time: 1 ms

* phase cmem: 94854 K

Загрузка формы объектов...

* phase time: 1662 ms

* phase cmem: 144278 K

Загрузка шейдеров...

* phase time: 212 ms

* phase cmem: 145557 K

Загрузка геометрии...

* [Loading VB] 65530 verts, 2047 Kb

* [Loading VB] 65525 verts, 2047 Kb

* [Loading VB] 61226 verts, 1913 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 2002 verts, 62 Kb

* [Loading VB] 30140 verts, 941 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 915879 indices, 1788 Kb

* phase time: 37 ms

* phase cmem: 145796 K

Загрузка базы пространств...

* phase time: 229 ms

* phase cmem: 148733 K

Загрузка детальных объектов...

* [DETAILS] VertexConsts(256), Batch(61)

* [DETAILS] 40687 v(20), 26352 p

* [DETAILS] Batch(61), VB(794K), IB(154K)

* phase time: 25 ms

* phase cmem: 148792 K

Загрузка секторов и порталов...

* Loading HOM: d:\games\s.t.a.l.k.e.r\gamedata\levels\l04_darkvalley\level.hom

* phase time: 7 ms

* phase cmem: 148931 K

Загрузка ИИ объектов...

- Loading music tracks from 'l04_darkvalley_musics'...

* phase time: 3 ms

* phase cmem: 148947 K

Клиент: Создание...

- Game configuring : Started

- Game configuring : Finished

! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\interface\inv_open.ogg

! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\interface\inv_close.ogg

* phase time: 149 ms

* phase cmem: 156367 K

Загрузка текстур...

* t-report - base: 597, 163212 K

* t-report - lmap: 16, 16386 K

***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).

Reduce pixel density (worse) or use more vertex lighting (better).

* phase time: 355 ms

* phase cmem: 156367 K

Клиент: Синхронизация...

* phase time: 4 ms

* phase cmem: 156367 K

* [win32]: free[3485988 K], reserved[106672 K], committed[601580 K]

* [ D3D ]: textures[179598 K]

* [x-ray]: crt heap[156367 K], process heap[8489 K], game lua[11444 K], engine lua[240 K], render[0 K]

* [x-ray]: economy: strings[2589 K], smem[0 K]

! Unknown command: xndbg:loading_spawnart_time

* Log file has been saved successfully!

sv destroy object [2405][zone_zharka_static_average:val_zone_zharka_static_strong] [3157]

sv destroy object [2413][zone_zharka_static_average:val_zone_zharka_static_strong_0000] [3157]

sv destroy object [686][l04_darkvalley_dynamic_lc_gonarh:l04_darkvalley_dynamic_lc_gonarh0686] [3157]

sv destroy object [687][l04_darkvalley_dynamic_lc_gonarh_restrictor:l04_darkvalley_dynamic_lc_gona

rh_restrictor0687] [3157]

sv destroy object [688][l04_darkvalley_dynamic_lc_gonarh:l04_darkvalley_dynamic_lc_gonarh0688] [3157]

sv destroy object [689][l04_darkvalley_dynamic_lc_gonarh_restrictor:l04_darkvalley_dynamic_lc_gona

rh_restrictor0689] [3157]

sv destroy object [690][l04_darkvalley_dynamic_lc_gonarh:l04_darkvalley_dynamic_lc_gonarh0690] [3157]

sv destroy object [691][l04_darkvalley_dynamic_lc_gonarh_restrictor:l04_darkvalley_dynamic_lc_gona

rh_restrictor0691] [3157]

sv destroy object [692][l04_darkvalley_dynamic_lc_gonarh:l04_darkvalley_dynamic_lc_gonarh0692] [3157]

sv destroy object [693][l04_darkvalley_dynamic_lc_gonarh_restrictor:l04_darkvalley_dynamic_lc_gona

rh_restrictor0693] [3157]

! Unknown command: xndbg:init_amk_weather

* Log file has been saved successfully!

! Unknown command: xndbg:amk_weather:on_spawn

* Log file has been saved successfully!

! Unknown command: xndbg:amk_weather:true

* Log file has been saved successfully!

! Unknown command: xndbg:amk_weather:w=amk_pasmurno_pasmurno_18

* Log file has been saved successfully!

! Unknown command: xndbg:weather_manager_onspawn.set_weather('amk_pasmurno_pasmurno_18')

* Log file has been saved successfully!

! Unknown command: xndbg:load_weathers

* Log file has been saved successfully!

! Unknown command: xndbg:load_variable_frn=false

* Log file has been saved successfully!

! Unknown command: xndbg:restoring_sun...

* Log file has been saved successfully!

! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\anomaly\amk_electra.ogg

! Unknown command: aeff:start

* Log file has been saved successfully!

! Unknown command: aeff:game_load..._skip_item_pickup

* Log file has been saved successfully!

! Unknown command: aeff:start

* Log file has been saved successfully!

! Unknown command: aeff:game_load..._skip_item_pickup

* Log file has been saved successfully!

! Unknown command: aeff:start

* Log file has been saved successfully!

! Unknown command: aeff:game_load..._skip_item_pickup

* Log file has been saved successfully!

! Unknown command: aeff:start

* Log file has been saved successfully!

! Unknown command: aeff:game_load..._skip_item_pickup

* Log file has been saved successfully!

cl setDestroy [2405][3158]

cl setDestroy [2413][3158]

! Unknown command: aeff:start

* Log file has been saved successfully!

! Unknown command: aeff:game_load..._skip_item_pickup

* Log file has been saved successfully!

cl setDestroy [686][3158]

cl setDestroy [687][3158]

cl setDestroy [688][3158]

cl setDestroy [689][3158]

cl setDestroy [690][3158]

cl setDestroy [691][3158]

cl setDestroy [692][3158]

cl setDestroy [693][3158]

! Unknown command: aeff:start

* Log file has been saved successfully!

! Unknown command: aeff:game_load..._skip_item_pickup

* Log file has been saved successfully!

sv destroy object [1251][separator:separator1251] [3162]

sv reject. id_parent [0][actor:single_player] id_entity [1251][separator:separator1251] [3162]

cl setDestroy [1251][3162]

* MEMORY USAGE: 197111 K

sv reject. id_parent [1065][bolt:bolt] id_entity [5714][bolt:bolt] [3638]

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

sv reject. id_parent [1065][bolt:bolt] id_entity [5715][bolt:bolt] [4146]

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

sv reject. id_parent [1065][bolt:bolt] id_entity [5716][bolt:bolt] [4672]

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

sv reject. id_parent [1065][bolt:bolt] id_entity [5717][bolt:bolt] [5162]

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

sv reject. id_parent [1065][bolt:bolt] id_entity [5718][bolt:bolt] [6515]

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

cl setDestroy [2285][8977]

cl setDestroy [5379][8977]

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: aeff:start

* Log file has been saved successfully!

! Unknown command: aeff:game_load..._skip_item_pickup

* Log file has been saved successfully!

sv destroy object [5720][separator:separator5720] [11223]

sv reject. id_parent [0][actor:single_player] id_entity [5720][separator:separator5720] [11223]

cl setDestroy [5720][11223]

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:AnomalyManager:disable_anomaly()_:_obj_is_nil

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

Scheduler tried to update object dino_zharka_static_average4894

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

* Saving spawns...

* Saving objects...

* 7019 objects are successfully saved

* Game Любер_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\Любер_quicksave.sav'

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

! Unknown command: xndbg:lost_objects_count_=_6

* Log file has been saved successfully!

stack trace:

 

0023:04647905 xrGame.dll

0023:04625715 xrGame.dll

0023:044B2A96 xrGame.dll

0023:004834A5 XR_3DA.exe, CRenderDevice::End()

 

 

101 ОсБрОН... Нас предали (август 96-ого), но не победили...

Ссылка на комментарий

Адаптировал правые зотворы под 0.4 чисто для себя .

Также сделал крысу нормальный ассортимент .

Делал на 4 фиксе .

Надо кому?

Выложить могу только целиком геймдату.

 

Добавлено через 1 мин.:

Убрал к хренам из продажи и отобрал у неписей бизон , он меня кумарит.

Строгое предупреждение от модератора Ааз
Пункт 2.1, Рецидив, 7 суток бана.
Изменено пользователем Ааз
Ссылка на комментарий

Здесь сюжета практически нет! Но писалось, что будет полностью новый. Увы сейчас мод работает крайне нестабильно, так что ждем патч.

S.T.A.L.K.E.R. Weapon modding team - группа вКонтакте

Зона, это не артефакты, деньги монстры или война...Это стиль жизни...

Ссылка на комментарий

Мод интересный, но увы часто вылетает )

S.T.A.L.K.E.R. - Это игра для настоящих ценителей игр!

В.Цой жив! Группа "Кино" Forever!

Ссылка на комментарий

У меня вылет в баре, когда немного пройдусь, не доходя до псов, он не исчезает при перезагрузке игры, но правда это версия 0.4, незнаю; может быть такое что в 0.4.1 Вылет исправлен? (noDVD)..

ArtFil.gif

Ссылка на комментарий

Хм, на свежеустановленной лицензии с интегрированным патчем 1.0006 процес синхронизации при старте новой игры идет вечно (уже на локе ТД). Оригинальный сюжет стартует без проблем. Откатился на 1.0005 (ксожалению как это сделать без noDVD я не знаю). Игра стартовала.

 

Добавлено через 29 мин.:

И одни вылеты безлоговые: "stack trace:" либо при загрузке почти всех именных сейвов либо при нахождении на локации более 1 минуты.

 

 

 

 

Добавлено через 27 мин.:

Рано обрадовался. Пытался заново начать игру - раз 20 уже начинаю и все время либо жесткий вис на синхронизации либо вылет по стеку. Почитал тему - такие-же симптомы не у меня одного. Это первый мод из более чем десятка тщательно пройденых с такими косяками :( Никакого мусора от других модов, никаких кривых инсталяций 100%. СИ с интегрированным 1.0006 откаченое до 1.0005 через RST откатчик. С этого же диска и откатчика до этого пройдены Кровосос, Апокалипсис, Поиск, ТТ2.


Апокалипсис,Долг Ф.В,Кровосос,LWC,LWR,NLC6,ТТ,TT2,Осознание,Поиск,История Прибоя 1+2,RMA+addons,Народная Солянка,Симбион,OGSE+addons,Жесть,DreamReader,IP,Шрам,Мессер. Да всё что в Мастерской ТЧ пройдено либо заканчивается прохождение :)

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kha0s, ждите новую версию.

GTA 3 MAP X-Ray | NFS U:2 MAP X-Ray | RTCW MAP X-Ray | L2D | Куча раритетных модов на моем облаке — на память о былом.

JNCR — Coming Soon...

i5-10400F / RAM 16GB / GTX 1660 Super / 1TB HDD+256GB SSDm2 / Win 11 PRO x64 / Samsung Curved 27" x2

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Да, сколько ждать? Примерно хотя бы.

Ты должен сделать добро из зла, потому что его больше не из чего сделать.

survarium_user_bar_ru.jpg

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Ждать еще прилично... Ибо делается много локаций с нуля, некоторые полностью переделываются, новый сюжет, квесты, новые модели (Оружия, НПС, объектов для локаций и пр), скрипты пишутся ну и остальные мелочи...

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GTA 3 MAP X-Ray | NFS U:2 MAP X-Ray | RTCW MAP X-Ray | L2D | Куча раритетных модов на моем облаке — на память о былом.

JNCR — Coming Soon...

i5-10400F / RAM 16GB / GTX 1660 Super / 1TB HDD+256GB SSDm2 / Win 11 PRO x64 / Samsung Curved 27" x2

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HellRatz уже полгода жду , не патча ,не фикса , ни нового мода нет а жаль у меня как и у большинства безлаговые выбросы , там раньше рекомендовали правку ,но ссылали всех к АМК , но могли бы и подумать там рекомендация правки в папке амк , и откуда ей взяться в лиценции и в твоем моде ( их же нет )
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Ой, люди...

Играйте в 0.4. За 0.4.1 извиняюсь: фейл он и есть фейл.

А 0.5... Вообще не ждите :) в смысле, что мод в разработке, но делов там: ого-го :)

 

И вообще, перестали бы ныть и сами сварганили патч

joke

:)

 

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Пред за оффтоп.
Изменено пользователем Ааз
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