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Denis_Legendov

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  • Число публикаций

    94
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Сообщения опубликованы Denis_Legendov

  1. 10 часов назад, Опричник сказал:

     Советую снести нафиг (полностью) и скачать по ссылкам из шапки.

    Я удалил и всё заново перекачал,игра запустилась,я поставил разрешение и игра сразу же сворачиваеться и больше не запускаеться,но при этом висит в панели задач.

    Скрытый текст

    [14.10.21 10:03:08.883] * Detected CPU: AMD Ryzen 5 3350G with Radeon Vega Graphics     [AuthenticAMD], F143/M24/S1
    [14.10.21 10:03:08.883] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2
    [14.10.21 10:03:08.883] * CPU cores: [4], threads: [8]
    [14.10.21 10:03:08.884] * CPU0 current freq: 3600 MHz, max freq: 3600 MHz
    [14.10.21 10:03:08.884] * CPU1 current freq: 3600 MHz, max freq: 3600 MHz
    [14.10.21 10:03:08.884] * CPU2 current freq: 3600 MHz, max freq: 3600 MHz
    [14.10.21 10:03:08.884] * CPU3 current freq: 3600 MHz, max freq: 3600 MHz
    [14.10.21 10:03:08.884] * CPU4 current freq: 3600 MHz, max freq: 3600 MHz
    [14.10.21 10:03:08.884] * CPU5 current freq: 3600 MHz, max freq: 3600 MHz
    [14.10.21 10:03:08.884] * CPU6 current freq: 3600 MHz, max freq: 3600 MHz
    [14.10.21 10:03:08.884] * CPU7 current freq: 3600 MHz, max freq: 3600 MHz
    [14.10.21 10:03:08.884] Initializing File System...
    [14.10.21 10:03:08.884] --Found base arch: [f:\ogsr\gamedata.db_base_configs], size: [17431512]
    [14.10.21 10:03:08.903] --Found base arch: [f:\ogsr\gamedata.db_base_levels_1], size: [2013384737]
    [14.10.21 10:03:08.914] --Found base arch: [f:\ogsr\gamedata.db_base_levels_2], size: [1986801710]
    [14.10.21 10:03:08.922] --Found base arch: [f:\ogsr\gamedata.db_base_meshes], size: [773162756]
    [14.10.21 10:03:08.934] --Found base arch: [f:\ogsr\gamedata.db_base_sounds], size: [1340196727]
    [14.10.21 10:03:09.204] --Found base arch: [f:\ogsr\gamedata.db_base_textures_1], size: [2013425331]
    [14.10.21 10:03:09.236] --Found base arch: [f:\ogsr\gamedata.db_base_textures_2], size: [2016123449]
    [14.10.21 10:03:09.264] --Found base arch: [f:\ogsr\gamedata.db_base_textures_3], size: [230284946]
    [14.10.21 10:03:09.266] --Found base arch: [f:\ogsr\gamedata.db_xlocale], size: [664214]
    [14.10.21 10:03:09.266] --Found base arch: [f:\ogsr\gamedata.db_xpatch], size: [1922389680]
    [14.10.21 10:03:09.279] --Found base arch: [f:\ogsr\gamedata.db_xpatch_locale], size: [664214]
    [14.10.21 10:03:09.279] --Found base arch: [f:\ogsr\gamedata.db_xxfix], size: [254778256]
    [14.10.21 10:03:09.281] using fs-ltx fsgame.ltx
    [14.10.21 10:03:09.281] --Found FS dir: [f:\ogsr\_appdata_\]
    [14.10.21 10:03:09.281]   files: [5]
    [14.10.21 10:03:09.286] --Found FS dir: [f:\ogsr\gamedata\]
    [14.10.21 10:03:09.286]   files: [3]
    [14.10.21 10:03:09.286] --Found FS dir: [f:\ogsr\gamedata\config\]
    [14.10.21 10:03:09.286]   files: [5]
    [14.10.21 10:03:09.286] --Found FS dir: [f:\ogsr\_appdata_\logs\]
    [14.10.21 10:03:09.286]   files: [3]
    [14.10.21 10:03:09.292] FS: 46792 files cached, 7530Kb memory used.
    [14.10.21 10:03:09.292] Init FileSystem 0.408022 sec
    [14.10.21 10:03:09.292] [OGSR Engine (x64)] build date: [Sep 21 2021 18:03:55]
    [14.10.21 10:03:09.292] [_MSC_FULL_VER]: [191627045], [_MSVC_LANG]: [201703L]
    [14.10.21 10:03:09.292] Working Directory: [F:\OGSR\bin_x64]
    [14.10.21 10:03:09.292] CommandLine: ["F:\OGSR\bin_x64\xrEngine.exe" ]
    [14.10.21 10:03:09.453] Initializing Engine...
    [14.10.21 10:03:09.456] Starting INPUT device...
    [14.10.21 10:03:09.521] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
    [14.10.21 10:03:09.521] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
    [14.10.21 10:03:09.532] refCount:m_pAdapter 1
    [14.10.21 10:03:09.532] refCount:pFactory 1
    [14.10.21 10:03:09.532] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
    [14.10.21 10:03:09.532] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
    [14.10.21 10:03:09.663] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
    [14.10.21 10:03:09.663] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
    [14.10.21 10:03:09.663] --[CEngineAPI::CreateRendererList] Available render modes [5]:
    [14.10.21 10:03:09.663] --  [renderer_r2a]
    [14.10.21 10:03:09.663] --  [renderer_r2]
    [14.10.21 10:03:09.663] --  [renderer_r2.5]
    [14.10.21 10:03:09.663] --  [renderer_r3]
    [14.10.21 10:03:09.663] --  [renderer_r4]
    [14.10.21 10:03:09.663] Executing config-script "user.ltx"...
    [14.10.21 10:03:09.663] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1]
    [14.10.21 10:03:09.664] [f:\ogsr\_appdata_\user.ltx] successfully loaded.
    [14.10.21 10:03:09.664] --Loading DLL: [xrRender_R2.dll]
    [14.10.21 10:03:09.666] --Loading DLL: [xrGame.dll]
    [14.10.21 10:03:09.693] --------------------------------------------------------------------------------
    [14.10.21 10:03:09.693] [16311MB] physical memory installed, [12544MB] available, [23] percent of memory in use
    [14.10.21 10:03:09.693] PageFile usage: [68MB], Peak PageFile usage: [109MB]
    [14.10.21 10:03:09.693] --------------------------------------------------------------------------------
    [14.10.21 10:03:09.693] * [ D3D ]: textures[0 K]
    [14.10.21 10:03:09.693] * [x-ray]: process heap[42271 K], render[0 K]
    [14.10.21 10:03:09.693] * [x-ray]: economy: strings[14732 K], smem[0 K]
    [14.10.21 10:03:09.693] SOUND: OpenAL: enumerate devices...
    [14.10.21 10:03:09.693] SOUND: OpenAL: EnumerationExtension Present
    [14.10.21 10:03:09.792] devices Generic Software
    [14.10.21 10:03:09.793] SOUND: OpenAL: system  default SndDevice name is Generic Software
    [14.10.21 10:03:10.125] SOUND: OpenAL: All available devices:
    [14.10.21 10:03:10.125] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
    [14.10.21 10:03:10.125] 2. OpenAL Soft, Spec Version 1.1  eax[0] efx[yes] xram[no]
    [14.10.21 10:03:10.125] Executing config-script "f:\ogsr\gamedata\config\default_controls.ltx"...
    [14.10.21 10:03:10.126] [f:\ogsr\gamedata\config\default_controls.ltx] successfully loaded.
    [14.10.21 10:03:10.127] Executing config-script "user.ltx"...
    [14.10.21 10:03:10.127] Executing config-script "f:\ogsr\gamedata\config\rspec_default.ltx"...
    [14.10.21 10:03:10.127] ! Unknown command:  r2_sun_shafts
    [14.10.21 10:03:10.127] ! Unknown command:  r__supersample
    [14.10.21 10:03:10.127] [f:\ogsr\gamedata\config\rspec_default.ltx] successfully loaded.
    [14.10.21 10:03:10.127] Executing config-script "f:\ogsr\gamedata\config\default_controls.ltx"...
    [14.10.21 10:03:10.127] [f:\ogsr\gamedata\config\default_controls.ltx] successfully loaded.
    [14.10.21 10:03:10.128] ! Unknown command:  net_dbg_dump_export_obj
    [14.10.21 10:03:10.128] ! Unknown command:  net_dbg_dump_import_obj
    [14.10.21 10:03:10.128] ! Unknown command:  r2_dhemi_count
    [14.10.21 10:03:10.128] ! Unknown command:  r2_dhemi_light_flow
    [14.10.21 10:03:10.128] ! Unknown command:  r2_dhemi_light_scale
    [14.10.21 10:03:10.128] ! Unknown command:  r2_dhemi_sky_scale
    [14.10.21 10:03:10.128] ! Unknown command:  r2_dhemi_smooth
    [14.10.21 10:03:10.128] ! Unknown command:  r2_fxaa
    [14.10.21 10:03:10.128] ! Unknown command:  r2_sun_shafts
    [14.10.21 10:03:10.128] ! Unknown command:  r_viewport_near
    [14.10.21 10:03:10.128] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1]
    [14.10.21 10:03:10.128] ! Unknown command:  rs_hom_depth_draw
    [14.10.21 10:03:10.128] ~ Invalid syntax in call to 'snd_targets'
    [14.10.21 10:03:10.128] ~ Valid arguments: integer value in range [128,256]
    [14.10.21 10:03:10.128] [f:\ogsr\_appdata_\user.ltx] successfully loaded.
    [14.10.21 10:03:10.128] SOUND: Selected device is OpenAL Soft
    [14.10.21 10:03:10.154] [OpenAL] EFX: present
    [14.10.21 10:03:10.154] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
    [14.10.21 10:03:10.165] Starting RENDER device...
    [14.10.21 10:03:10.197] * GPU [vendor:10DE]-[device:2184]: NVIDIA GeForce GTX 1660
    [14.10.21 10:03:10.197] * GPU driver: 27.21.14.6140
    [14.10.21 10:03:10.291] * CREATE: DeviceREF: 1
    [14.10.21 10:03:10.291] * Vertex Processor: PURE HARDWARE
    [14.10.21 10:03:10.291] *     Texture memory: 4088 M
    [14.10.21 10:03:10.291] *          DDI-level: 9.0
    [14.10.21 10:03:10.293] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [14.10.21 10:03:10.294] * GPU vertex cache: unrecognized, 16
    [14.10.21 10:03:10.294] * DVB created: 16384K
    [14.10.21 10:03:10.295] * DIB created: 512K
    [14.10.21 10:03:10.298] ! Version conflict in shader 'models\lightplanes_00'
    [14.10.21 10:03:10.298] ! Version conflict in shader 'models\lightplanesself'
    [14.10.21 10:03:10.298] ! Version conflict in shader 'models\model_puh'
    [14.10.21 10:03:10.298] ! Version conflict in shader 'models\model_refl'
    [14.10.21 10:03:10.298] ! Version conflict in shader 'models\xbrainglass'
    [14.10.21 10:03:10.298] ! Version conflict in shader 'models\xdistortcolorlinv'
    [14.10.21 10:03:10.298] ! Version conflict in shader 'models\xglass'
    [14.10.21 10:03:10.298] ! Version conflict in shader 'models\xglass2'
    [14.10.21 10:03:10.298] ! Version conflict in shader 'models\xlens'
    [14.10.21 10:03:10.298] ! Version conflict in shader 'selflight_static'
    [14.10.21 10:03:10.299] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
    [14.10.21 10:03:10.365] * NULLRT supported
    [14.10.21 10:03:10.365] * ...and used
    [14.10.21 10:03:10.365] * HWDST/PCF supported and used
    [14.10.21 10:03:10.365] * NV-DBT supported and used
    [14.10.21 10:03:11.440] --LUA version: [LuaJIT 2.1.0-beta3]
    [14.10.21 10:03:11.440] --MOD version: OGSR mod v. 1.0.11 [04:10:2021 12:46:06]
    [14.10.21 10:03:11.484] Starting engine...
    [14.10.21 10:03:26.393] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
    [14.10.21 10:03:26.393] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
    [14.10.21 10:03:26.465] * DVB created: 16384K
    [14.10.21 10:03:26.465] * DIB created: 512K
    [14.10.21 10:03:27.486] * RM_Dump: textures  : 433
    [14.10.21 10:03:27.486] * RM_Dump: rtargets  : 22
    [14.10.21 10:03:27.486] * RM_Dump: vs        : 14
    [14.10.21 10:03:27.486] * RM_Dump: ps        : 53
    [14.10.21 10:03:27.486] * RM_Dump: dcl       : 12
    [14.10.21 10:03:27.486] * RM_Dump: states    : 52
    [14.10.21 10:03:27.486] * RM_Dump: tex_list  : 375
    [14.10.21 10:03:27.486] * RM_Dump: matrices  : 0
    [14.10.21 10:03:27.486] * RM_Dump: lst_constants: 0
    [14.10.21 10:03:27.486] * RM_Dump: v_passes  : 806
    [14.10.21 10:03:27.486] * RM_Dump: v_elements: 806
    [14.10.21 10:03:27.486] * RM_Dump: v_shaders : 481
    [14.10.21 10:03:27.486] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [14.10.21 10:03:27.486] * GPU vertex cache: recognized, 24
    [14.10.21 10:03:27.486] *** RESET [1094 ms]

     

  2. 42 минуты назад, Zander_driver сказал:

    А лог файл при таком странном поведении, не пишется?

     

     

    Скрытый текст


    [13.10.21 21:35:53.144] * Detected CPU: AMD Ryzen 5 3350G with Radeon Vega Graphics     [AuthenticAMD], F143/M24/S1
    [13.10.21 21:35:53.145] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2
    [13.10.21 21:35:53.145] * CPU cores: [4], threads: [8]
    [13.10.21 21:35:53.145] * CPU0 current freq: 3600 MHz, max freq: 3600 MHz
    [13.10.21 21:35:53.145] * CPU1 current freq: 3600 MHz, max freq: 3600 MHz
    [13.10.21 21:35:53.145] * CPU2 current freq: 3600 MHz, max freq: 3600 MHz
    [13.10.21 21:35:53.145] * CPU3 current freq: 3600 MHz, max freq: 3600 MHz
    [13.10.21 21:35:53.145] * CPU4 current freq: 3600 MHz, max freq: 3600 MHz
    [13.10.21 21:35:53.145] * CPU5 current freq: 3600 MHz, max freq: 3600 MHz
    [13.10.21 21:35:53.145] * CPU6 current freq: 3600 MHz, max freq: 3600 MHz
    [13.10.21 21:35:53.145] * CPU7 current freq: 3600 MHz, max freq: 3600 MHz
    [13.10.21 21:35:53.145] Initializing File System...
    [13.10.21 21:35:53.146] --Found base arch: [f:\ogsr\gamedata.db_base_configs], size: [17431512]
    [13.10.21 21:35:53.171] --Found base arch: [f:\ogsr\gamedata.db_base_levels_1], size: [2013384737]
    [13.10.21 21:35:53.184] --Found base arch: [f:\ogsr\gamedata.db_base_levels_2], size: [1986801710]
    [13.10.21 21:35:53.192] --Found base arch: [f:\ogsr\gamedata.db_base_meshes], size: [773162756]
    [13.10.21 21:35:53.207] --Found base arch: [f:\ogsr\gamedata.db_base_sounds], size: [1340196727]
    [13.10.21 21:35:53.496] --Found base arch: [f:\ogsr\gamedata.db_base_textures_1], size: [2013425331]
    [13.10.21 21:35:53.530] --Found base arch: [f:\ogsr\gamedata.db_base_textures_2], size: [2016123449]
    [13.10.21 21:35:53.559] --Found base arch: [f:\ogsr\gamedata.db_base_textures_3], size: [230284946]
    [13.10.21 21:35:53.561] --Found base arch: [f:\ogsr\gamedata.db_xlocale], size: [664214]
    [13.10.21 21:35:53.561] --Found base arch: [f:\ogsr\gamedata.db_xpatch], size: [1922389680]
    [13.10.21 21:35:53.576] --Found base arch: [f:\ogsr\gamedata.db_xpatch_locale], size: [664214]
    [13.10.21 21:35:53.576] --Found base arch: [f:\ogsr\gamedata.db_xxfix], size: [254778256]
    [13.10.21 21:35:53.578] using fs-ltx fsgame.ltx
    [13.10.21 21:35:53.578] --Found FS dir: [f:\ogsr\_appdata_\]
    [13.10.21 21:35:53.578]   files: [4]
    [13.10.21 21:35:53.578] --Found FS dir: [f:\ogsr\gamedata\]
    [13.10.21 21:35:53.578]   files: [3]
    [13.10.21 21:35:53.578] --Found FS dir: [f:\ogsr\gamedata\config\]
    [13.10.21 21:35:53.578]   files: [5]
    [13.10.21 21:35:53.579] --Found FS dir: [f:\ogsr\_appdata_\logs\]
    [13.10.21 21:35:53.579]   files: [3]
    [13.10.21 21:35:53.584] FS: 46676 files cached, 7511Kb memory used.
    [13.10.21 21:35:53.584] Init FileSystem 0.439231 sec
    [13.10.21 21:35:53.585] [OGSR Engine (x64)] build date: [Sep 21 2021 18:03:55]
    [13.10.21 21:35:53.585] [_MSC_FULL_VER]: [191627045], [_MSVC_LANG]: [201703L]
    [13.10.21 21:35:53.585] Working Directory: [F:\OGSR\bin_x64]
    [13.10.21 21:35:53.585] CommandLine: ["F:\OGSR\bin_x64\xrEngine.exe" ]
    [13.10.21 21:35:53.776] Initializing Engine...
    [13.10.21 21:35:53.780] Starting INPUT device...
    [13.10.21 21:35:53.850] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
    [13.10.21 21:35:53.850] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
    [13.10.21 21:35:53.860] refCount:m_pAdapter 1
    [13.10.21 21:35:53.860] refCount:pFactory 1
    [13.10.21 21:35:53.860] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
    [13.10.21 21:35:53.860] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
    [13.10.21 21:35:54.003] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
    [13.10.21 21:35:54.003] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
    [13.10.21 21:35:54.003] --[CEngineAPI::CreateRendererList] Available render modes [5]:
    [13.10.21 21:35:54.003] --  [renderer_r2a]
    [13.10.21 21:35:54.003] --  [renderer_r2]
    [13.10.21 21:35:54.003] --  [renderer_r2.5]
    [13.10.21 21:35:54.003] --  [renderer_r3]
    [13.10.21 21:35:54.003] --  [renderer_r4]
    [13.10.21 21:35:54.004] Executing config-script "user.ltx"...
    [13.10.21 21:35:54.004] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1]
    [13.10.21 21:35:54.004] [f:\ogsr\_appdata_\user.ltx] successfully loaded.
    [13.10.21 21:35:54.004] --Loading DLL: [xrRender_R2.dll]
    [13.10.21 21:35:54.006] --Loading DLL: [xrGame.dll]
    [13.10.21 21:35:54.036] --------------------------------------------------------------------------------
    [13.10.21 21:35:54.036] [16311MB] physical memory installed, [9474MB] available, [41] percent of memory in use
    [13.10.21 21:35:54.036] PageFile usage: [68MB], Peak PageFile usage: [110MB]
    [13.10.21 21:35:54.036] --------------------------------------------------------------------------------
    [13.10.21 21:35:54.036] * [ D3D ]: textures[0 K]
    [13.10.21 21:35:54.036] * [x-ray]: process heap[42264 K], render[0 K]
    [13.10.21 21:35:54.036] * [x-ray]: economy: strings[14732 K], smem[0 K]
    [13.10.21 21:35:54.036] SOUND: OpenAL: enumerate devices...
    [13.10.21 21:35:54.036] SOUND: OpenAL: EnumerationExtension Present
    [13.10.21 21:35:54.136] devices Generic Software
    [13.10.21 21:35:54.136] SOUND: OpenAL: system  default SndDevice name is Generic Software
    [13.10.21 21:35:54.404] SOUND: OpenAL: All available devices:
    [13.10.21 21:35:54.405] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
    [13.10.21 21:35:54.405] 2. OpenAL Soft, Spec Version 1.1  eax[0] efx[yes] xram[no]
    [13.10.21 21:35:54.405] Executing config-script "f:\ogsr\gamedata\config\default_controls.ltx"...
    [13.10.21 21:35:54.406] [f:\ogsr\gamedata\config\default_controls.ltx] successfully loaded.
    [13.10.21 21:35:54.406] Executing config-script "user.ltx"...
    [13.10.21 21:35:54.406] Executing config-script "f:\ogsr\gamedata\config\rspec_default.ltx"...
    [13.10.21 21:35:54.406] ! Unknown command:  r2_sun_shafts
    [13.10.21 21:35:54.406] ! Unknown command:  r__supersample
    [13.10.21 21:35:54.406] [f:\ogsr\gamedata\config\rspec_default.ltx] successfully loaded.
    [13.10.21 21:35:54.406] Executing config-script "f:\ogsr\gamedata\config\default_controls.ltx"...
    [13.10.21 21:35:54.407] [f:\ogsr\gamedata\config\default_controls.ltx] successfully loaded.
    [13.10.21 21:35:54.408] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1]
    [13.10.21 21:35:54.408] [f:\ogsr\_appdata_\user.ltx] successfully loaded.
    [13.10.21 21:35:54.408] SOUND: Selected device is OpenAL Soft
    [13.10.21 21:35:54.420] [OpenAL] EFX: present
    [13.10.21 21:35:54.420] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
    [13.10.21 21:35:54.432] Starting RENDER device...
    [13.10.21 21:35:54.464] * GPU [vendor:10DE]-[device:2184]: NVIDIA GeForce GTX 1660
    [13.10.21 21:35:54.464] * GPU driver: 27.21.14.6140
    [13.10.21 21:35:54.562] * CREATE: DeviceREF: 1
    [13.10.21 21:35:54.562] * Vertex Processor: PURE HARDWARE
    [13.10.21 21:35:54.562] *     Texture memory: 4088 M
    [13.10.21 21:35:54.562] *          DDI-level: 9.0
    [13.10.21 21:35:54.565] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [13.10.21 21:35:54.565] * GPU vertex cache: unrecognized, 16
    [13.10.21 21:35:54.565] * DVB created: 16384K
    [13.10.21 21:35:54.566] * DIB created: 512K
    [13.10.21 21:35:54.569] ! Version conflict in shader 'models\lightplanes_00'
    [13.10.21 21:35:54.569] ! Version conflict in shader 'models\lightplanesself'
    [13.10.21 21:35:54.569] ! Version conflict in shader 'models\model_puh'
    [13.10.21 21:35:54.569] ! Version conflict in shader 'models\model_refl'
    [13.10.21 21:35:54.569] ! Version conflict in shader 'models\xbrainglass'
    [13.10.21 21:35:54.569] ! Version conflict in shader 'models\xdistortcolorlinv'
    [13.10.21 21:35:54.569] ! Version conflict in shader 'models\xglass'
    [13.10.21 21:35:54.569] ! Version conflict in shader 'models\xglass2'
    [13.10.21 21:35:54.569] ! Version conflict in shader 'models\xlens'
    [13.10.21 21:35:54.569] ! Version conflict in shader 'selflight_static'
    [13.10.21 21:35:54.571] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
    [13.10.21 21:35:54.642] * NULLRT supported
    [13.10.21 21:35:54.642] * ...and used
    [13.10.21 21:35:54.642] * HWDST/PCF supported and used
    [13.10.21 21:35:54.642] * NV-DBT supported and used
    [13.10.21 21:35:55.814] --LUA version: [LuaJIT 2.1.0-beta3]
    [13.10.21 21:35:55.814] --MOD version: OGSR mod v. 1.0.11 [04:10:2021 12:46:06]
    [13.10.21 21:35:55.864] Starting engine...
    [13.10.21 21:36:09.645] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
    [13.10.21 21:36:09.645] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
    [13.10.21 21:36:09.726] * DVB created: 16384K
    [13.10.21 21:36:09.726] * DIB created: 512K
    [13.10.21 21:36:10.918] * RM_Dump: textures  : 433
    [13.10.21 21:36:10.918] * RM_Dump: rtargets  : 22
    [13.10.21 21:36:10.918] * RM_Dump: vs        : 14
    [13.10.21 21:36:10.918] * RM_Dump: ps        : 53
    [13.10.21 21:36:10.918] * RM_Dump: dcl       : 12
    [13.10.21 21:36:10.918] * RM_Dump: states    : 52
    [13.10.21 21:36:10.918] * RM_Dump: tex_list  : 375
    [13.10.21 21:36:10.918] * RM_Dump: matrices  : 0
    [13.10.21 21:36:10.918] * RM_Dump: lst_constants: 0
    [13.10.21 21:36:10.918] * RM_Dump: v_passes  : 806
    [13.10.21 21:36:10.918] * RM_Dump: v_elements: 806
    [13.10.21 21:36:10.918] * RM_Dump: v_shaders : 481
    [13.10.21 21:36:10.918] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    [13.10.21 21:36:10.918] * GPU vertex cache: recognized, 24
    [13.10.21 21:36:10.918] *** RESET [1273 ms]

    Не знаю, не разбираюсь если честно

  3. 3 часа назад, Опричник сказал:

    @Denis_Legendov Ну фиг её, эту винду знает. Ищи способ - я с таким не сталкивался. Найдёшь решение, не сочти за труд отписаться, вдруг ещё кому будет полезно.

    Вся проблема в том что перелазил уже 5 сайтов,перепробывал 5 разных способов не один из них не помогает,у меня было такое с Anomaly,и как я понял эта проблема распространяется только на Сталкер и разные модификации,если найду в чём проблема сразу-же сообщу как её исправить).

  4. 2 часа назад, Опричник сказал:

    @Denis_Legendov Щёлкни на нём в панели задач.

    Вся проблема в том что у меня даже курсора нет,появляеться только когда запускаю диспетчер задач,и когда после этого я щёлкаю по нему в панели задач,ничего не происходит.

  5. Всем очередной привет, я снова к вам с просьбой о помощи, на этот раз нету диалога с Карагёзом, после того как отнёс блокнот Сахарову от его жены.

    Кто может помочь - буду благодарен.

    Прикрепляю сохранение на обзор ниже:

    https://fex.net/ru/s/rv1opbr

  6. 1 час назад, SergeT сказал:

     

     

     

     

     

    @Denis_Legendov 

    Это что, за 15 минут игрового времени были уничтожены 3 злобные мыши, обследована баржа, где должны быть транзисторы и Меченый успел добежать до жилища Вазелина?!

    Нет, я убивал мышей точно дольше 15 игровых  минут. Побегал по барже, ничерта не нашел и побежал к вазелину на посудину ноя, решив что запчасти для бандита найду попозже. Вернулся, психонул, ничего найти не смог, вообще всегда были проблемы с поисками в солянке, полез в интернет , а у меня трупа не оказалось, но всё же, я не могу объяснить эту  аномалию со временем.

    1 час назад, SergeT сказал:


    А раза разговор с Клыком состоялся, то нафига те транзисторы и антенна Кита?
    Даром не нужна!
    Вот труп с транзистором и не спавнится.

    Я лично подумал что без этого квеста сюжет не продвинется дальше, да и глаз мозолит этот квест в ПДА

     

     

     

    upd:Вспомнил как всё было. Вообщем я сначало завалил собак и мышей, потом поговорил с провожатым он отказался меня вести и я уже после диалога пошел обыскивать баржу(хотя все эти действия по ощущениям длились дольше 15 миут). Так ничего и не нашёл побежал к Вазелину, во как.

  7. Снова здраствуйте, после того как побывал в тайнике Нормана на Агропроме, ломаются  сейвы, сделаны на другой локации.

    С точно таким же логом который прикреплял пару дней назад. 

    Если кому не сложно - попробуйте у себя на сборке запустить сохранение и облутать тайник, а после попробовать перейти на свалку.

    https://fex.net/ru/s/bdnzfrp

    Спасибо!

  8. Всем привет, в один момент перестали загружаться сохранения. Крашит с логом мол недостаточно памяти, хотя что на диске , что оперативной памяти для игры точно хватает. В чём может быть дело? Ниже прикреплю лог краша

    Скрытый текст

    * Detected CPU: AuthenticAMD , F15/M8/S1, 3593.00 mhz, 38-clk 'rdtsc'
    * CPU Features: RDTSC, MMX, SSE, SSE2

    Initializing File System...
    using fs-ltx fsgame.ltx
    --found external arch mp_military_2.xdb0
    --found external arch xfix_280520.xdb3
    FS: 52802 files cached, 6599Kb memory used.
    Init FileSystem 1.169731 sec
    'xrCore' build 3312, Feb 27 2008

    Initializing Engine...
    Executing config-script "user.ltx"...
    [f:\Соль\userdata\user.ltx] successfully loaded.
    Starting INPUT device...
    Loading DLL: xrRender_R2.dll
    Loading DLL: xrGame.dll
    * [win32]: free[4054884 K], reserved[49888 K], committed[89468 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: crt heap[13650 K], process heap[2889 K], game lua[0 K], engine lua[0 K], render[0 K]
    * [x-ray]: economy: strings[7657 K], smem[0 K]
    Executing config-script "f:\Соль\gamedata\config\default_controls.ltx"...
    ! cant convert dik_name for dik[16], prop=[
    ! cant convert dik_name for dik[17], prop=[
    ! cant convert dik_name for dik[18], prop=[
    ! cant convert dik_name for dik[19], prop=[
    ! cant convert dik_name for dik[20], prop=[
    ! cant convert dik_name for dik[21], prop=[
    ! cant convert dik_name for dik[22], prop=[
    ! cant convert dik_name for dik[23], prop=[
    ! cant convert dik_name for dik[24], prop=[
    ! cant convert dik_name for dik[25], prop=[
    ! cant convert dik_name for dik[26], prop=[
    ! cant convert dik_name for dik[27], prop=[
    ! cant convert dik_name for dik[30], prop=[
    ! cant convert dik_name for dik[31], prop=[
    ! cant convert dik_name for dik[32], prop=[
    ! cant convert dik_name for dik[33], prop=[
    ! cant convert dik_name for dik[34], prop=[
    ! cant convert dik_name for dik[35], prop=[
    ! cant convert dik_name for dik[36], prop=[
    ! cant convert dik_name for dik[37], prop=[
    ! cant convert dik_name for dik[38], prop=[
    ! cant convert dik_name for dik[39], prop=[
    ! cant convert dik_name for dik[40], prop=[
    ! cant convert dik_name for dik[41], prop=[
    ! cant convert dik_name for dik[44], prop=[
    ! cant convert dik_name for dik[45], prop=[
    ! cant convert dik_name for dik[46], prop=[
    ! cant convert dik_name for dik[47], prop=[
    ! cant convert dik_name for dik[48], prop=[
    ! cant convert dik_name for dik[49], prop=[
    ! cant convert dik_name for dik[50], prop=[
    ! cant convert dik_name for dik[51], prop=[
    ! cant convert dik_name for dik[52], prop=[
    ! cant convert dik_name for dik[144], prop=[
    [f:\Соль\gamedata\config\default_controls.ltx] successfully loaded.
    Executing config-script "user.ltx"...
    Executing config-script "f:\Соль\gamedata\config\rspec_extreme.ltx"...
    ! Unknown command:  r__dtex_range
    ! Unknown command:  r__ssa_glod_end
    ! Unknown command:  r__ssa_glod_start
    ! Unknown command:  r__wallmark_ttl
    ! Unknown command:  rs_detail
    ! Unknown command:  rs_skeleton_update
    ! Unknown command:  vid_bpp
    [f:\Соль\gamedata\config\rspec_extreme.ltx] successfully loaded.
    Executing config-script "f:\Соль\gamedata\config\default_controls.ltx"...
    [f:\Соль\gamedata\config\default_controls.ltx] successfully loaded.
    [f:\Соль\userdata\user.ltx] successfully loaded.
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    devices Generic Hardware
    SOUND: OpenAL: system  default SndDevice name is Generic Hardware
    SOUND: OpenAL: default SndDevice name set to Generic Software
    SOUND: OpenAL: All available devices:
    1. Generic Software, Spec Version 1.1 (default)
    2. Generic Software, Spec Version 1.1 (default)
    SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
    SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
    * sound: EAX 2.0 extension: absent
    * sound: EAX 2.0 deferred: absent
    * sound : cache: 49155 kb, 5707 lines, 8820 bpl
    Starting RENDER device...
    * GPU [vendor:10DE]-[device:2184]: NVIDIA GeForce GTX 1660
    * GPU driver: 27.21.14.6140
    * CREATE: DeviceREF: 1
    * Vertex Processor: PURE HARDWARE
    *     Texture memory: 4084 M
    *          DDI-level: 9.0
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    * DVB created: 6144K
    * DIB created: 512K
    ! Version conflict in shader 'def_shaders\def_aref'
    ! Version conflict in shader 'def_shaders\def_aref_v'
    ! Version conflict in shader 'def_shaders\def_trans'
    ! Version conflict in shader 'def_shaders\def_trans_v'
    ! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
    ! Version conflict in shader 'def_shaders\lod_old'
    ! Renderer doesn't support blender 'effects\shadow_world'
    ! Version conflict in shader 'effects\watertest-1'
    count of .thm files=92
    load time=783 ms
    * NULLRT supported
    * ...and used
    * HWDST/PCF supported and used
    * NV-DBT supported and used
    - r__tf_aniso 16
    - r2_tf_mipbias 0.
    Starting engine...
    [16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]
    [16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]
    [16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]
    [16-9] get_xml_name for[mb_common.xml] returns [mb_common.xml]
    [16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]
    [16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]
    [16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]
    [16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]
    [16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]
    [16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]
    [16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]
    [16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]
    [16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]
    [16-9] get_xml_name for[ui_hud.xml] returns [ui_hud_16.xml]
    [16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]
    [16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]
    [16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]
    [16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]
    [16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]
    [16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]
    [16-9] get_xml_name for[ui_icons_lc.xml] returns [ui_icons_lc.xml]
    [16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]
    [16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]
    [16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]
    [16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]
    [16-9] get_xml_name for[amk_ui_base.xml] returns [amk_ui_base.xml]
    [16-9] get_xml_name for[aem_ui_npc.xml] returns [aem_ui_npc.xml]
    [16-9] get_xml_name for[ui_arhara_unique.xml] returns [ui_arhara_unique.xml]
    [16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]
    [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
    Loading DLL: xrGameSpy.dll
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
    [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
    [16-9] get_xml_name for[ui_credits_ns.xml] returns [ui_credits_ns.xml]
    [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
    [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    * DVB created: 6144K
    * DIB created: 512K
    - r__tf_aniso 16
    - r2_tf_mipbias 0.
    * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
    * GPU vertex cache: unrecognized, 16
    *** RESET [564 ms]
    "f:\Соль\bin\xr_3da.exe" 
    * phase time: 0 ms
    * phase cmem: 107831 K
    Кэширование объектов...
    Loading objects...
    Loading models...
    ! auto-generated bump map: upgrades\wpn_upgrade_bump
    ! auto-generated bump map: upgrades\wpn_upgrade_bump#
    * [prefetch] time:    17670 ms
    * [prefetch] memory:  82453Kb
    * phase time: 17683 ms
    * phase cmem: 190285 K
    Сервер: Старт...
    * phase time: 138 ms
    * phase cmem: 190459 K
    Сервер: Загрузка симуляции жизни...
    * phase time: 4 ms
    * phase cmem: 190459 K
    Загрузка игры "klikk_autosave.sav"...
    * Loading spawn registry...
    * 15525 spawn points are successfully loaded
    * Loading objects...
    * 27602 objects are successfully loaded
    [16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml]
    [16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml]
    [16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml]
    [16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml]
    [16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml]
    [16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml]
    [16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml]
    [16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml]
    [16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml]
    [16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml]
    [16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml]
    ! Cannot find saved game ~~~ db.ver: 7
    * Game klikk_autosave is successfully loaded from file 'f:\Соль\userdata\savedgames\klikk_autosave.sav' (4.577s)
    * phase time: 4576 ms
    * phase cmem: 347356 K
    Сервер: Соединяемся...
    MaxPlayers = 32
    * phase time: 77 ms
    * phase cmem: 347356 K
    Клиент: Соединение с localhost...
    # Player not found. New player created.
    * client : connection accepted - <>
    * phase time: 17 ms
    * phase cmem: 347380 K
    Открытие потока...
    * phase time: 14 ms
    * phase cmem: 347380 K
    Загрузка формы объектов...
    * phase time: 2958 ms
    * phase cmem: 428840 K
    Загрузка шейдеров...
    * phase time: 188 ms
    * phase cmem: 430654 K
    Загрузка геометрии...
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65522 verts, 2047 Kb
    * [Loading VB] 65494 verts, 2046 Kb
    * [Loading VB] 37517 verts, 1172 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65531 verts, 2047 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 3347 verts, 104 Kb
    * [Loading VB] 65532 verts, 2047 Kb
    * [Loading VB] 65527 verts, 2047 Kb
    * [Loading VB] 65529 verts, 2047 Kb
    * [Loading VB] 65529 verts, 2047 Kb
    * [Loading VB] 59794 verts, 1868 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 1048572 indices, 2047 Kb
    * [Loading IB] 990861 indices, 1935 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65532 verts, 767 Kb
    * [Loading VB] 29446 verts, 345 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048569 indices, 2047 Kb
    * [Loading IB] 474120 indices, 926 Kb
    * phase time: 715 ms
    * phase cmem: 430903 K
    Загрузка базы пространств...
    * phase time: 3754 ms
    * phase cmem: 439391 K
    Загрузка детальных объектов...
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 37515 v(20), 24278 p
    * [DETAILS] Batch(61), VB(732K), IB(142K)
    * phase time: 47 ms
    * phase cmem: 439449 K
    Загрузка секторов и порталов...
    * Loading HOM: f:\Соль\gamedata\levels\atp_for_test22\level.hom
    * phase time: 9 ms
    * phase cmem: 439495 K
    Загрузка ИИ объектов...
    - Loading music tracks from 'atp_for_test22_musics'...
    * phase time: 69 ms
    * phase cmem: 439533 K
    Клиент: Создание...
    - Game configuring : Started 
    - Game configuring : Finished 
    [16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml]
    [16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml]
    [16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml]
    [16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs_16.xml]
    [16-9] get_xml_name for[ui_custom_msgs_doc_viewer.xml] returns [ui_custom_msgs_doc_viewer.xml]
    [16-9] get_xml_name for[ui_custom_msgs_stco.xml] returns [ui_custom_msgs_stco.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
    [16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml]
    [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[pda.xml] returns [pda.xml]
    [16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
    [16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[events_new.xml] returns [events_new.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[news.xml] returns [news.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml]
    [16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml]
    [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
    [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[job_item.xml] returns [job_item.xml]
    [16-9] get_xml_name for[talk.xml] returns [talk_16.xml]
    [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
    [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[trade.xml] returns [trade_16.xml]
    [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
    [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml]
    [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml]
    [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
    [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml]
    [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
    [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
    [16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
    * phase time: 217 ms
    * phase cmem: 444716 K
    Загрузка текстур...
    * t-report - base: 1600, 738293 K
    * t-report - lmap: 5, 5120 K
    * phase time: 7336 ms
    * phase cmem: 444717 K
    Клиент: Синхронизация...
    * phase time: 32 ms
    * phase cmem: 444733 K
    * [win32]: free[2219240 K], reserved[201384 K], committed[1773616 K]
    * [ D3D ]: textures[743414 K]
    * [x-ray]: crt heap[444731 K], process heap[1001642 K], game lua[41551 K], engine lua[198 K], render[0 K]
    * [x-ray]: economy: strings[12287 K], smem[28315 K]
    ! Cannot find saved game ~mod_ver: ~: [bind_stalker] "Народная_Солянка"_от_31.12.2016+патч_25.08.2018+патч_25.12.2019+фикс_28.05.2020
    stack trace:

    0023:0534BA41 xrGame.dll
    0023:053180AE xrGame.dll
     
    [error][       8]    : Недостаточно ресурсов памяти для обработки этой команды.

     

  9. 8 минут назад, lexa13 сказал(а):

     

    ???

     

    Обыкновенных "батареек" можно сколько угодно вешать.

    Возможно с батарейками память подвела. Экзоскелет чистого неба он сам по себе защищает от электричества. 

    Стоит у меня чистая солянка без правок и прочего. Запишу видео чтобы доказать свои слова. 

  10. 29 минут назад, RadioFM сказал(а):

    Попробовал - броня восстанавливается в аномалиях. Экзоскелеты точно. 

    Вот тут соглашусь, какой экзоскелет тестировали? Лично я - экзоскелет чистого неба. 3 батарейки на пояс(больше система не даст ). И встаешь в любую электру. 

  11. Доброго времени суток. 

    В чем может быть проблема? 

    Отдал Клёнову артефакт сердце полтергейста и 10 булыжников.

    Иду в бар, диалога с Клыком нету. Может где-то что-то пропустил? 

  12. @MaZZiK

    Доброго! 

    Простая переустановка солянки помогла. 

    Но все же спасибо! 

    3 часа назад, MaZZiK сказал:

     

    Оно может и правильно, но пользы от того мало бо неписи и с родными обрезами справляются весьма лихо! Уж поверь чё я тока там не исполнял и все живы здоровы! В последний раз объединил одновременно атаку десанта и наёмников на деревню - и ниччо справились, погиб тока один сталк и то того вертушка приложила :)

    Мои ребята с деревни уже пережили не один авиаудар) 

    А воякам даже подойти не дают) 

    Я их даже не снабжал оружием и тд) 

    Как то так) 

    • Нравится 2
  13. Добрый вечер, начну с того что у меня частенько при переходе на локацию вылеты, особенно на болотах, но не обращал на это внимание!

    Зашел по новой и играешь дальше.

    А вот прям только что сгонял в Темную Долину за сломаным ПДА в мастерской, забрал, перехожу на свалку и вылет с таким логом

    Скрытый текст

    "d:\_sol_2019\bin\xr_3da.exe" 
    * phase time: 0 ms
    * phase cmem: 323627 K
    Сервер: Старт...
    * phase time: 231 ms
    * phase cmem: 323648 K
    Сервер: Загрузка симуляции жизни...
    * phase time: 22 ms
    * phase cmem: 323648 K
    Загрузка игры "dlegend_autosave.sav"...
    * Loading spawn registry...
    * 15525 spawn points are successfully loaded
    * Loading objects...
    * 27337 objects are successfully loaded
    ! Cannot find saved game ~~~ db.ver: 7
    * Game dlegend_autosave is successfully loaded from file 'd:\_sol_2019\userdata\savedgames\dlegend_autosave.sav' (12.457s)
    * phase time: 12456 ms
    * phase cmem: 431974 K
    Сервер: Соединяемся...
    MaxPlayers = 32
    * phase time: 61 ms
    * phase cmem: 431974 K
    Клиент: Соединение с localhost...
    # Player not found. New player created.
    * client : connection accepted - <>
    * phase time: 43 ms
    * phase cmem: 431998 K
    Открытие потока...
    * phase time: 25 ms
    * phase cmem: 431998 K
    Загрузка формы объектов...
     
    FATAL ERROR
     
    [error]Expression    : error handler is invoked!
    [error]Function      : handler_base
    [error]File          : E:\stalker\sources\trunk\xrCore\xrDebugNew.cpp
    [error]Line          : 753
    [error]Description   : std: out of memory
     

    stack trace:

     Меня это не смутило, часто такое бывает,  захожу в игру и просто безлоговый вылет.(Выскакивает этот жук зеленый)

    И всё, запускал и через папку бин  и что только не делал, навернулась игра у меня, наигрался блин.

    Знает кто решение? 

     

  14. @MaZZiK, Про дядю Васю был скорее пример, что все таки такое возможно. 

    А так согласен, от кабинета Долговязого до поста Прапора не далеко. 

    Я вообще себе намутил бесконечную выносливость! Нацепил пару рубиновых батареек, ещё кой чего по мелочи, и бегаю  пока не надоест,мой Меченый тепер на легке может пробежать с Кордона до ЧАЭС, с тяжеленным рюкзаком на спине, без передышки, во как! 

    Артефакты - штука полезная)

     

AMK-Team.ru

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