S.T.A.L.K.E.R.: Global War <<<>>> Инструмент - теперь и для ТЧ! <<<>>> NS OGSR: Сборка от 30.12.2023
-
Число публикаций
94 -
Регистрация
-
Последнее посещение
-
AMKoin
1,619 [Подарить AMKoin]
Сообщения опубликованы Denis_Legendov
-
-
10 часов назад, Опричник сказал:
Советую снести нафиг (полностью) и скачать по ссылкам из шапки.
Я удалил и всё заново перекачал,игра запустилась,я поставил разрешение и игра сразу же сворачиваеться и больше не запускаеться,но при этом висит в панели задач.
Скрытый текст[14.10.21 10:03:08.883] * Detected CPU: AMD Ryzen 5 3350G with Radeon Vega Graphics [AuthenticAMD], F143/M24/S1
[14.10.21 10:03:08.883] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2
[14.10.21 10:03:08.883] * CPU cores: [4], threads: [8]
[14.10.21 10:03:08.884] * CPU0 current freq: 3600 MHz, max freq: 3600 MHz
[14.10.21 10:03:08.884] * CPU1 current freq: 3600 MHz, max freq: 3600 MHz
[14.10.21 10:03:08.884] * CPU2 current freq: 3600 MHz, max freq: 3600 MHz
[14.10.21 10:03:08.884] * CPU3 current freq: 3600 MHz, max freq: 3600 MHz
[14.10.21 10:03:08.884] * CPU4 current freq: 3600 MHz, max freq: 3600 MHz
[14.10.21 10:03:08.884] * CPU5 current freq: 3600 MHz, max freq: 3600 MHz
[14.10.21 10:03:08.884] * CPU6 current freq: 3600 MHz, max freq: 3600 MHz
[14.10.21 10:03:08.884] * CPU7 current freq: 3600 MHz, max freq: 3600 MHz
[14.10.21 10:03:08.884] Initializing File System...
[14.10.21 10:03:08.884] --Found base arch: [f:\ogsr\gamedata.db_base_configs], size: [17431512]
[14.10.21 10:03:08.903] --Found base arch: [f:\ogsr\gamedata.db_base_levels_1], size: [2013384737]
[14.10.21 10:03:08.914] --Found base arch: [f:\ogsr\gamedata.db_base_levels_2], size: [1986801710]
[14.10.21 10:03:08.922] --Found base arch: [f:\ogsr\gamedata.db_base_meshes], size: [773162756]
[14.10.21 10:03:08.934] --Found base arch: [f:\ogsr\gamedata.db_base_sounds], size: [1340196727]
[14.10.21 10:03:09.204] --Found base arch: [f:\ogsr\gamedata.db_base_textures_1], size: [2013425331]
[14.10.21 10:03:09.236] --Found base arch: [f:\ogsr\gamedata.db_base_textures_2], size: [2016123449]
[14.10.21 10:03:09.264] --Found base arch: [f:\ogsr\gamedata.db_base_textures_3], size: [230284946]
[14.10.21 10:03:09.266] --Found base arch: [f:\ogsr\gamedata.db_xlocale], size: [664214]
[14.10.21 10:03:09.266] --Found base arch: [f:\ogsr\gamedata.db_xpatch], size: [1922389680]
[14.10.21 10:03:09.279] --Found base arch: [f:\ogsr\gamedata.db_xpatch_locale], size: [664214]
[14.10.21 10:03:09.279] --Found base arch: [f:\ogsr\gamedata.db_xxfix], size: [254778256]
[14.10.21 10:03:09.281] using fs-ltx fsgame.ltx
[14.10.21 10:03:09.281] --Found FS dir: [f:\ogsr\_appdata_\]
[14.10.21 10:03:09.281] files: [5]
[14.10.21 10:03:09.286] --Found FS dir: [f:\ogsr\gamedata\]
[14.10.21 10:03:09.286] files: [3]
[14.10.21 10:03:09.286] --Found FS dir: [f:\ogsr\gamedata\config\]
[14.10.21 10:03:09.286] files: [5]
[14.10.21 10:03:09.286] --Found FS dir: [f:\ogsr\_appdata_\logs\]
[14.10.21 10:03:09.286] files: [3]
[14.10.21 10:03:09.292] FS: 46792 files cached, 7530Kb memory used.
[14.10.21 10:03:09.292] Init FileSystem 0.408022 sec
[14.10.21 10:03:09.292] [OGSR Engine (x64)] build date: [Sep 21 2021 18:03:55]
[14.10.21 10:03:09.292] [_MSC_FULL_VER]: [191627045], [_MSVC_LANG]: [201703L]
[14.10.21 10:03:09.292] Working Directory: [F:\OGSR\bin_x64]
[14.10.21 10:03:09.292] CommandLine: ["F:\OGSR\bin_x64\xrEngine.exe" ]
[14.10.21 10:03:09.453] Initializing Engine...
[14.10.21 10:03:09.456] Starting INPUT device...
[14.10.21 10:03:09.521] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[14.10.21 10:03:09.521] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[14.10.21 10:03:09.532] refCount:m_pAdapter 1
[14.10.21 10:03:09.532] refCount:pFactory 1
[14.10.21 10:03:09.532] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[14.10.21 10:03:09.532] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[14.10.21 10:03:09.663] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[14.10.21 10:03:09.663] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[14.10.21 10:03:09.663] --[CEngineAPI::CreateRendererList] Available render modes [5]:
[14.10.21 10:03:09.663] -- [renderer_r2a]
[14.10.21 10:03:09.663] -- [renderer_r2]
[14.10.21 10:03:09.663] -- [renderer_r2.5]
[14.10.21 10:03:09.663] -- [renderer_r3]
[14.10.21 10:03:09.663] -- [renderer_r4]
[14.10.21 10:03:09.663] Executing config-script "user.ltx"...
[14.10.21 10:03:09.663] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1]
[14.10.21 10:03:09.664] [f:\ogsr\_appdata_\user.ltx] successfully loaded.
[14.10.21 10:03:09.664] --Loading DLL: [xrRender_R2.dll]
[14.10.21 10:03:09.666] --Loading DLL: [xrGame.dll]
[14.10.21 10:03:09.693] --------------------------------------------------------------------------------
[14.10.21 10:03:09.693] [16311MB] physical memory installed, [12544MB] available, [23] percent of memory in use
[14.10.21 10:03:09.693] PageFile usage: [68MB], Peak PageFile usage: [109MB]
[14.10.21 10:03:09.693] --------------------------------------------------------------------------------
[14.10.21 10:03:09.693] * [ D3D ]: textures[0 K]
[14.10.21 10:03:09.693] * [x-ray]: process heap[42271 K], render[0 K]
[14.10.21 10:03:09.693] * [x-ray]: economy: strings[14732 K], smem[0 K]
[14.10.21 10:03:09.693] SOUND: OpenAL: enumerate devices...
[14.10.21 10:03:09.693] SOUND: OpenAL: EnumerationExtension Present
[14.10.21 10:03:09.792] devices Generic Software
[14.10.21 10:03:09.793] SOUND: OpenAL: system default SndDevice name is Generic Software
[14.10.21 10:03:10.125] SOUND: OpenAL: All available devices:
[14.10.21 10:03:10.125] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[14.10.21 10:03:10.125] 2. OpenAL Soft, Spec Version 1.1 eax[0] efx[yes] xram[no]
[14.10.21 10:03:10.125] Executing config-script "f:\ogsr\gamedata\config\default_controls.ltx"...
[14.10.21 10:03:10.126] [f:\ogsr\gamedata\config\default_controls.ltx] successfully loaded.
[14.10.21 10:03:10.127] Executing config-script "user.ltx"...
[14.10.21 10:03:10.127] Executing config-script "f:\ogsr\gamedata\config\rspec_default.ltx"...
[14.10.21 10:03:10.127] ! Unknown command: r2_sun_shafts
[14.10.21 10:03:10.127] ! Unknown command: r__supersample
[14.10.21 10:03:10.127] [f:\ogsr\gamedata\config\rspec_default.ltx] successfully loaded.
[14.10.21 10:03:10.127] Executing config-script "f:\ogsr\gamedata\config\default_controls.ltx"...
[14.10.21 10:03:10.127] [f:\ogsr\gamedata\config\default_controls.ltx] successfully loaded.
[14.10.21 10:03:10.128] ! Unknown command: net_dbg_dump_export_obj
[14.10.21 10:03:10.128] ! Unknown command: net_dbg_dump_import_obj
[14.10.21 10:03:10.128] ! Unknown command: r2_dhemi_count
[14.10.21 10:03:10.128] ! Unknown command: r2_dhemi_light_flow
[14.10.21 10:03:10.128] ! Unknown command: r2_dhemi_light_scale
[14.10.21 10:03:10.128] ! Unknown command: r2_dhemi_sky_scale
[14.10.21 10:03:10.128] ! Unknown command: r2_dhemi_smooth
[14.10.21 10:03:10.128] ! Unknown command: r2_fxaa
[14.10.21 10:03:10.128] ! Unknown command: r2_sun_shafts
[14.10.21 10:03:10.128] ! Unknown command: r_viewport_near
[14.10.21 10:03:10.128] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1]
[14.10.21 10:03:10.128] ! Unknown command: rs_hom_depth_draw
[14.10.21 10:03:10.128] ~ Invalid syntax in call to 'snd_targets'
[14.10.21 10:03:10.128] ~ Valid arguments: integer value in range [128,256]
[14.10.21 10:03:10.128] [f:\ogsr\_appdata_\user.ltx] successfully loaded.
[14.10.21 10:03:10.128] SOUND: Selected device is OpenAL Soft
[14.10.21 10:03:10.154] [OpenAL] EFX: present
[14.10.21 10:03:10.154] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[14.10.21 10:03:10.165] Starting RENDER device...
[14.10.21 10:03:10.197] * GPU [vendor:10DE]-[device:2184]: NVIDIA GeForce GTX 1660
[14.10.21 10:03:10.197] * GPU driver: 27.21.14.6140
[14.10.21 10:03:10.291] * CREATE: DeviceREF: 1
[14.10.21 10:03:10.291] * Vertex Processor: PURE HARDWARE
[14.10.21 10:03:10.291] * Texture memory: 4088 M
[14.10.21 10:03:10.291] * DDI-level: 9.0
[14.10.21 10:03:10.293] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[14.10.21 10:03:10.294] * GPU vertex cache: unrecognized, 16
[14.10.21 10:03:10.294] * DVB created: 16384K
[14.10.21 10:03:10.295] * DIB created: 512K
[14.10.21 10:03:10.298] ! Version conflict in shader 'models\lightplanes_00'
[14.10.21 10:03:10.298] ! Version conflict in shader 'models\lightplanesself'
[14.10.21 10:03:10.298] ! Version conflict in shader 'models\model_puh'
[14.10.21 10:03:10.298] ! Version conflict in shader 'models\model_refl'
[14.10.21 10:03:10.298] ! Version conflict in shader 'models\xbrainglass'
[14.10.21 10:03:10.298] ! Version conflict in shader 'models\xdistortcolorlinv'
[14.10.21 10:03:10.298] ! Version conflict in shader 'models\xglass'
[14.10.21 10:03:10.298] ! Version conflict in shader 'models\xglass2'
[14.10.21 10:03:10.298] ! Version conflict in shader 'models\xlens'
[14.10.21 10:03:10.298] ! Version conflict in shader 'selflight_static'
[14.10.21 10:03:10.299] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[14.10.21 10:03:10.365] * NULLRT supported
[14.10.21 10:03:10.365] * ...and used
[14.10.21 10:03:10.365] * HWDST/PCF supported and used
[14.10.21 10:03:10.365] * NV-DBT supported and used
[14.10.21 10:03:11.440] --LUA version: [LuaJIT 2.1.0-beta3]
[14.10.21 10:03:11.440] --MOD version: OGSR mod v. 1.0.11 [04:10:2021 12:46:06]
[14.10.21 10:03:11.484] Starting engine...
[14.10.21 10:03:26.393] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[14.10.21 10:03:26.393] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[14.10.21 10:03:26.465] * DVB created: 16384K
[14.10.21 10:03:26.465] * DIB created: 512K
[14.10.21 10:03:27.486] * RM_Dump: textures : 433
[14.10.21 10:03:27.486] * RM_Dump: rtargets : 22
[14.10.21 10:03:27.486] * RM_Dump: vs : 14
[14.10.21 10:03:27.486] * RM_Dump: ps : 53
[14.10.21 10:03:27.486] * RM_Dump: dcl : 12
[14.10.21 10:03:27.486] * RM_Dump: states : 52
[14.10.21 10:03:27.486] * RM_Dump: tex_list : 375
[14.10.21 10:03:27.486] * RM_Dump: matrices : 0
[14.10.21 10:03:27.486] * RM_Dump: lst_constants: 0
[14.10.21 10:03:27.486] * RM_Dump: v_passes : 806
[14.10.21 10:03:27.486] * RM_Dump: v_elements: 806
[14.10.21 10:03:27.486] * RM_Dump: v_shaders : 481
[14.10.21 10:03:27.486] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[14.10.21 10:03:27.486] * GPU vertex cache: recognized, 24
[14.10.21 10:03:27.486] *** RESET [1094 ms] -
42 минуты назад, Zander_driver сказал:
А лог файл при таком странном поведении, не пишется?
Скрытый текст
[13.10.21 21:35:53.144] * Detected CPU: AMD Ryzen 5 3350G with Radeon Vega Graphics [AuthenticAMD], F143/M24/S1
[13.10.21 21:35:53.145] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2
[13.10.21 21:35:53.145] * CPU cores: [4], threads: [8]
[13.10.21 21:35:53.145] * CPU0 current freq: 3600 MHz, max freq: 3600 MHz
[13.10.21 21:35:53.145] * CPU1 current freq: 3600 MHz, max freq: 3600 MHz
[13.10.21 21:35:53.145] * CPU2 current freq: 3600 MHz, max freq: 3600 MHz
[13.10.21 21:35:53.145] * CPU3 current freq: 3600 MHz, max freq: 3600 MHz
[13.10.21 21:35:53.145] * CPU4 current freq: 3600 MHz, max freq: 3600 MHz
[13.10.21 21:35:53.145] * CPU5 current freq: 3600 MHz, max freq: 3600 MHz
[13.10.21 21:35:53.145] * CPU6 current freq: 3600 MHz, max freq: 3600 MHz
[13.10.21 21:35:53.145] * CPU7 current freq: 3600 MHz, max freq: 3600 MHz
[13.10.21 21:35:53.145] Initializing File System...
[13.10.21 21:35:53.146] --Found base arch: [f:\ogsr\gamedata.db_base_configs], size: [17431512]
[13.10.21 21:35:53.171] --Found base arch: [f:\ogsr\gamedata.db_base_levels_1], size: [2013384737]
[13.10.21 21:35:53.184] --Found base arch: [f:\ogsr\gamedata.db_base_levels_2], size: [1986801710]
[13.10.21 21:35:53.192] --Found base arch: [f:\ogsr\gamedata.db_base_meshes], size: [773162756]
[13.10.21 21:35:53.207] --Found base arch: [f:\ogsr\gamedata.db_base_sounds], size: [1340196727]
[13.10.21 21:35:53.496] --Found base arch: [f:\ogsr\gamedata.db_base_textures_1], size: [2013425331]
[13.10.21 21:35:53.530] --Found base arch: [f:\ogsr\gamedata.db_base_textures_2], size: [2016123449]
[13.10.21 21:35:53.559] --Found base arch: [f:\ogsr\gamedata.db_base_textures_3], size: [230284946]
[13.10.21 21:35:53.561] --Found base arch: [f:\ogsr\gamedata.db_xlocale], size: [664214]
[13.10.21 21:35:53.561] --Found base arch: [f:\ogsr\gamedata.db_xpatch], size: [1922389680]
[13.10.21 21:35:53.576] --Found base arch: [f:\ogsr\gamedata.db_xpatch_locale], size: [664214]
[13.10.21 21:35:53.576] --Found base arch: [f:\ogsr\gamedata.db_xxfix], size: [254778256]
[13.10.21 21:35:53.578] using fs-ltx fsgame.ltx
[13.10.21 21:35:53.578] --Found FS dir: [f:\ogsr\_appdata_\]
[13.10.21 21:35:53.578] files: [4]
[13.10.21 21:35:53.578] --Found FS dir: [f:\ogsr\gamedata\]
[13.10.21 21:35:53.578] files: [3]
[13.10.21 21:35:53.578] --Found FS dir: [f:\ogsr\gamedata\config\]
[13.10.21 21:35:53.578] files: [5]
[13.10.21 21:35:53.579] --Found FS dir: [f:\ogsr\_appdata_\logs\]
[13.10.21 21:35:53.579] files: [3]
[13.10.21 21:35:53.584] FS: 46676 files cached, 7511Kb memory used.
[13.10.21 21:35:53.584] Init FileSystem 0.439231 sec
[13.10.21 21:35:53.585] [OGSR Engine (x64)] build date: [Sep 21 2021 18:03:55]
[13.10.21 21:35:53.585] [_MSC_FULL_VER]: [191627045], [_MSVC_LANG]: [201703L]
[13.10.21 21:35:53.585] Working Directory: [F:\OGSR\bin_x64]
[13.10.21 21:35:53.585] CommandLine: ["F:\OGSR\bin_x64\xrEngine.exe" ]
[13.10.21 21:35:53.776] Initializing Engine...
[13.10.21 21:35:53.780] Starting INPUT device...
[13.10.21 21:35:53.850] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[13.10.21 21:35:53.850] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[13.10.21 21:35:53.860] refCount:m_pAdapter 1
[13.10.21 21:35:53.860] refCount:pFactory 1
[13.10.21 21:35:53.860] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[13.10.21 21:35:53.860] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[13.10.21 21:35:54.003] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[13.10.21 21:35:54.003] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[13.10.21 21:35:54.003] --[CEngineAPI::CreateRendererList] Available render modes [5]:
[13.10.21 21:35:54.003] -- [renderer_r2a]
[13.10.21 21:35:54.003] -- [renderer_r2]
[13.10.21 21:35:54.003] -- [renderer_r2.5]
[13.10.21 21:35:54.003] -- [renderer_r3]
[13.10.21 21:35:54.003] -- [renderer_r4]
[13.10.21 21:35:54.004] Executing config-script "user.ltx"...
[13.10.21 21:35:54.004] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1]
[13.10.21 21:35:54.004] [f:\ogsr\_appdata_\user.ltx] successfully loaded.
[13.10.21 21:35:54.004] --Loading DLL: [xrRender_R2.dll]
[13.10.21 21:35:54.006] --Loading DLL: [xrGame.dll]
[13.10.21 21:35:54.036] --------------------------------------------------------------------------------
[13.10.21 21:35:54.036] [16311MB] physical memory installed, [9474MB] available, [41] percent of memory in use
[13.10.21 21:35:54.036] PageFile usage: [68MB], Peak PageFile usage: [110MB]
[13.10.21 21:35:54.036] --------------------------------------------------------------------------------
[13.10.21 21:35:54.036] * [ D3D ]: textures[0 K]
[13.10.21 21:35:54.036] * [x-ray]: process heap[42264 K], render[0 K]
[13.10.21 21:35:54.036] * [x-ray]: economy: strings[14732 K], smem[0 K]
[13.10.21 21:35:54.036] SOUND: OpenAL: enumerate devices...
[13.10.21 21:35:54.036] SOUND: OpenAL: EnumerationExtension Present
[13.10.21 21:35:54.136] devices Generic Software
[13.10.21 21:35:54.136] SOUND: OpenAL: system default SndDevice name is Generic Software
[13.10.21 21:35:54.404] SOUND: OpenAL: All available devices:
[13.10.21 21:35:54.405] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[13.10.21 21:35:54.405] 2. OpenAL Soft, Spec Version 1.1 eax[0] efx[yes] xram[no]
[13.10.21 21:35:54.405] Executing config-script "f:\ogsr\gamedata\config\default_controls.ltx"...
[13.10.21 21:35:54.406] [f:\ogsr\gamedata\config\default_controls.ltx] successfully loaded.
[13.10.21 21:35:54.406] Executing config-script "user.ltx"...
[13.10.21 21:35:54.406] Executing config-script "f:\ogsr\gamedata\config\rspec_default.ltx"...
[13.10.21 21:35:54.406] ! Unknown command: r2_sun_shafts
[13.10.21 21:35:54.406] ! Unknown command: r__supersample
[13.10.21 21:35:54.406] [f:\ogsr\gamedata\config\rspec_default.ltx] successfully loaded.
[13.10.21 21:35:54.406] Executing config-script "f:\ogsr\gamedata\config\default_controls.ltx"...
[13.10.21 21:35:54.407] [f:\ogsr\gamedata\config\default_controls.ltx] successfully loaded.
[13.10.21 21:35:54.408] --[CCC_r2::Execute] Executing renderer: [renderer_r2], renderer_value: [1]
[13.10.21 21:35:54.408] [f:\ogsr\_appdata_\user.ltx] successfully loaded.
[13.10.21 21:35:54.408] SOUND: Selected device is OpenAL Soft
[13.10.21 21:35:54.420] [OpenAL] EFX: present
[13.10.21 21:35:54.420] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[13.10.21 21:35:54.432] Starting RENDER device...
[13.10.21 21:35:54.464] * GPU [vendor:10DE]-[device:2184]: NVIDIA GeForce GTX 1660
[13.10.21 21:35:54.464] * GPU driver: 27.21.14.6140
[13.10.21 21:35:54.562] * CREATE: DeviceREF: 1
[13.10.21 21:35:54.562] * Vertex Processor: PURE HARDWARE
[13.10.21 21:35:54.562] * Texture memory: 4088 M
[13.10.21 21:35:54.562] * DDI-level: 9.0
[13.10.21 21:35:54.565] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[13.10.21 21:35:54.565] * GPU vertex cache: unrecognized, 16
[13.10.21 21:35:54.565] * DVB created: 16384K
[13.10.21 21:35:54.566] * DIB created: 512K
[13.10.21 21:35:54.569] ! Version conflict in shader 'models\lightplanes_00'
[13.10.21 21:35:54.569] ! Version conflict in shader 'models\lightplanesself'
[13.10.21 21:35:54.569] ! Version conflict in shader 'models\model_puh'
[13.10.21 21:35:54.569] ! Version conflict in shader 'models\model_refl'
[13.10.21 21:35:54.569] ! Version conflict in shader 'models\xbrainglass'
[13.10.21 21:35:54.569] ! Version conflict in shader 'models\xdistortcolorlinv'
[13.10.21 21:35:54.569] ! Version conflict in shader 'models\xglass'
[13.10.21 21:35:54.569] ! Version conflict in shader 'models\xglass2'
[13.10.21 21:35:54.569] ! Version conflict in shader 'models\xlens'
[13.10.21 21:35:54.569] ! Version conflict in shader 'selflight_static'
[13.10.21 21:35:54.571] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[13.10.21 21:35:54.642] * NULLRT supported
[13.10.21 21:35:54.642] * ...and used
[13.10.21 21:35:54.642] * HWDST/PCF supported and used
[13.10.21 21:35:54.642] * NV-DBT supported and used
[13.10.21 21:35:55.814] --LUA version: [LuaJIT 2.1.0-beta3]
[13.10.21 21:35:55.814] --MOD version: OGSR mod v. 1.0.11 [04:10:2021 12:46:06]
[13.10.21 21:35:55.864] Starting engine...
[13.10.21 21:36:09.645] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[13.10.21 21:36:09.645] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[13.10.21 21:36:09.726] * DVB created: 16384K
[13.10.21 21:36:09.726] * DIB created: 512K
[13.10.21 21:36:10.918] * RM_Dump: textures : 433
[13.10.21 21:36:10.918] * RM_Dump: rtargets : 22
[13.10.21 21:36:10.918] * RM_Dump: vs : 14
[13.10.21 21:36:10.918] * RM_Dump: ps : 53
[13.10.21 21:36:10.918] * RM_Dump: dcl : 12
[13.10.21 21:36:10.918] * RM_Dump: states : 52
[13.10.21 21:36:10.918] * RM_Dump: tex_list : 375
[13.10.21 21:36:10.918] * RM_Dump: matrices : 0
[13.10.21 21:36:10.918] * RM_Dump: lst_constants: 0
[13.10.21 21:36:10.918] * RM_Dump: v_passes : 806
[13.10.21 21:36:10.918] * RM_Dump: v_elements: 806
[13.10.21 21:36:10.918] * RM_Dump: v_shaders : 481
[13.10.21 21:36:10.918] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[13.10.21 21:36:10.918] * GPU vertex cache: recognized, 24
[13.10.21 21:36:10.918] *** RESET [1273 ms]Не знаю, не разбираюсь если честно
-
3 часа назад, Опричник сказал:
@Denis_Legendov Ну фиг её, эту винду знает. Ищи способ - я с таким не сталкивался. Найдёшь решение, не сочти за труд отписаться, вдруг ещё кому будет полезно.
Вся проблема в том что перелазил уже 5 сайтов,перепробывал 5 разных способов не один из них не помогает,у меня было такое с Anomaly,и как я понял эта проблема распространяется только на Сталкер и разные модификации,если найду в чём проблема сразу-же сообщу как её исправить).
-
2 часа назад, Опричник сказал:
@Denis_Legendov Щёлкни на нём в панели задач.
Вся проблема в том что у меня даже курсора нет,появляеться только когда запускаю диспетчер задач,и когда после этого я щёлкаю по нему в панели задач,ничего не происходит.
-
OGSR не запускаеться,просто висит в панели задач но не запускаеться
-
@SergeT Да, выполнил квест с другом охотника. Тоже думаю что дело в барже имени Шевченка, что-то я там намутил не того.
-
Всем очередной привет, я снова к вам с просьбой о помощи, на этот раз нету диалога с Карагёзом, после того как отнёс блокнот Сахарову от его жены.
Кто может помочь - буду благодарен.
Прикрепляю сохранение на обзор ниже:
-
1 час назад, SergeT сказал:
@Denis_Legendov
Это что, за 15 минут игрового времени были уничтожены 3 злобные мыши, обследована баржа, где должны быть транзисторы и Меченый успел добежать до жилища Вазелина?!Нет, я убивал мышей точно дольше 15 игровых минут. Побегал по барже, ничерта не нашел и побежал к вазелину на посудину ноя, решив что запчасти для бандита найду попозже. Вернулся, психонул, ничего найти не смог, вообще всегда были проблемы с поисками в солянке, полез в интернет , а у меня трупа не оказалось, но всё же, я не могу объяснить эту аномалию со временем.
1 час назад, SergeT сказал:
А раза разговор с Клыком состоялся, то нафига те транзисторы и антенна Кита?
Даром не нужна!
Вот труп с транзистором и не спавнится.Я лично подумал что без этого квеста сюжет не продвинется дальше, да и глаз мозолит этот квест в ПДА
upd:Вспомнил как всё было. Вообщем я сначало завалил собак и мышей, потом поговорил с провожатым он отказался меня вести и я уже после диалога пошел обыскивать баржу(хотя все эти действия по ощущениям длились дольше 15 миут). Так ничего и не нашёл побежал к Вазелину, во как.
-
2 часа назад, SergeT сказал:
Сейв возле трупа надо. Найдём транзисторы..Спасибо большое.
-
Приветствую, на затоне не появился труп с транзисторами. С конденсаторами всё в норме, а с первыми какая-то беда, может пропустил что? Знает кто?
-
Снова здраствуйте, после того как побывал в тайнике Нормана на Агропроме, ломаются сейвы, сделаны на другой локации.
С точно таким же логом который прикреплял пару дней назад.
Если кому не сложно - попробуйте у себя на сборке запустить сохранение и облутать тайник, а после попробовать перейти на свалку.
Спасибо!
-
Всем привет, в один момент перестали загружаться сохранения. Крашит с логом мол недостаточно памяти, хотя что на диске , что оперативной памяти для игры точно хватает. В чём может быть дело? Ниже прикреплю лог краша
Скрытый текст* Detected CPU: AuthenticAMD , F15/M8/S1, 3593.00 mhz, 38-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
--found external arch xfix_280520.xdb3
FS: 52802 files cached, 6599Kb memory used.
Init FileSystem 1.169731 sec
'xrCore' build 3312, Feb 27 2008Initializing Engine...
Executing config-script "user.ltx"...
[f:\Соль\userdata\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[4054884 K], reserved[49888 K], committed[89468 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[13650 K], process heap[2889 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[7657 K], smem[0 K]
Executing config-script "f:\Соль\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[f:\Соль\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\Соль\gamedata\config\rspec_extreme.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[f:\Соль\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "f:\Соль\gamedata\config\default_controls.ltx"...
[f:\Соль\gamedata\config\default_controls.ltx] successfully loaded.
[f:\Соль\userdata\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 49155 kb, 5707 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:2184]: NVIDIA GeForce GTX 1660
* GPU driver: 27.21.14.6140
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4084 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 6144K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=92
load time=783 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
[16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]
[16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]
[16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]
[16-9] get_xml_name for[mb_common.xml] returns [mb_common.xml]
[16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]
[16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]
[16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]
[16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]
[16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]
[16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]
[16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]
[16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]
[16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]
[16-9] get_xml_name for[ui_hud.xml] returns [ui_hud_16.xml]
[16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]
[16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]
[16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]
[16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]
[16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]
[16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]
[16-9] get_xml_name for[ui_icons_lc.xml] returns [ui_icons_lc.xml]
[16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]
[16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]
[16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]
[16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]
[16-9] get_xml_name for[amk_ui_base.xml] returns [amk_ui_base.xml]
[16-9] get_xml_name for[aem_ui_npc.xml] returns [aem_ui_npc.xml]
[16-9] get_xml_name for[ui_arhara_unique.xml] returns [ui_arhara_unique.xml]
[16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
Loading DLL: xrGameSpy.dll
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_credits_ns.xml] returns [ui_credits_ns.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [564 ms]
"f:\Соль\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 107831 K
Кэширование объектов...
Loading objects...
Loading models...
! auto-generated bump map: upgrades\wpn_upgrade_bump
! auto-generated bump map: upgrades\wpn_upgrade_bump#
* [prefetch] time: 17670 ms
* [prefetch] memory: 82453Kb
* phase time: 17683 ms
* phase cmem: 190285 K
Сервер: Старт...
* phase time: 138 ms
* phase cmem: 190459 K
Сервер: Загрузка симуляции жизни...
* phase time: 4 ms
* phase cmem: 190459 K
Загрузка игры "klikk_autosave.sav"...
* Loading spawn registry...
* 15525 spawn points are successfully loaded
* Loading objects...
* 27602 objects are successfully loaded
[16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml]
[16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml]
[16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml]
[16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml]
[16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml]
[16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml]
[16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml]
[16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml]
[16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml]
[16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml]
[16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml]
! Cannot find saved game ~~~ db.ver: 7
* Game klikk_autosave is successfully loaded from file 'f:\Соль\userdata\savedgames\klikk_autosave.sav' (4.577s)
* phase time: 4576 ms
* phase cmem: 347356 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 77 ms
* phase cmem: 347356 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 17 ms
* phase cmem: 347380 K
Открытие потока...
* phase time: 14 ms
* phase cmem: 347380 K
Загрузка формы объектов...
* phase time: 2958 ms
* phase cmem: 428840 K
Загрузка шейдеров...
* phase time: 188 ms
* phase cmem: 430654 K
Загрузка геометрии...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65494 verts, 2046 Kb
* [Loading VB] 37517 verts, 1172 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 3347 verts, 104 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 59794 verts, 1868 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 990861 indices, 1935 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 29446 verts, 345 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048569 indices, 2047 Kb
* [Loading IB] 474120 indices, 926 Kb
* phase time: 715 ms
* phase cmem: 430903 K
Загрузка базы пространств...
* phase time: 3754 ms
* phase cmem: 439391 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 37515 v(20), 24278 p
* [DETAILS] Batch(61), VB(732K), IB(142K)
* phase time: 47 ms
* phase cmem: 439449 K
Загрузка секторов и порталов...
* Loading HOM: f:\Соль\gamedata\levels\atp_for_test22\level.hom
* phase time: 9 ms
* phase cmem: 439495 K
Загрузка ИИ объектов...
- Loading music tracks from 'atp_for_test22_musics'...
* phase time: 69 ms
* phase cmem: 439533 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
[16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml]
[16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml]
[16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml]
[16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs_16.xml]
[16-9] get_xml_name for[ui_custom_msgs_doc_viewer.xml] returns [ui_custom_msgs_doc_viewer.xml]
[16-9] get_xml_name for[ui_custom_msgs_stco.xml] returns [ui_custom_msgs_stco.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[pda.xml] returns [pda.xml]
[16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
[16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[events_new.xml] returns [events_new.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[news.xml] returns [news.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml]
[16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml]
[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[job_item.xml] returns [job_item.xml]
[16-9] get_xml_name for[talk.xml] returns [talk_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[trade.xml] returns [trade_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* phase time: 217 ms
* phase cmem: 444716 K
Загрузка текстур...
* t-report - base: 1600, 738293 K
* t-report - lmap: 5, 5120 K
* phase time: 7336 ms
* phase cmem: 444717 K
Клиент: Синхронизация...
* phase time: 32 ms
* phase cmem: 444733 K
* [win32]: free[2219240 K], reserved[201384 K], committed[1773616 K]
* [ D3D ]: textures[743414 K]
* [x-ray]: crt heap[444731 K], process heap[1001642 K], game lua[41551 K], engine lua[198 K], render[0 K]
* [x-ray]: economy: strings[12287 K], smem[28315 K]
! Cannot find saved game ~mod_ver: ~: [bind_stalker] "Народная_Солянка"_от_31.12.2016+патч_25.08.2018+патч_25.12.2019+фикс_28.05.2020
stack trace:0023:0534BA41 xrGame.dll
0023:053180AE xrGame.dll
[error][ 8] : Недостаточно ресурсов памяти для обработки этой команды. -
-
Спасибо за повод перепройти мод
-
Всем доброго!
Подскажите не знающему человеку, можно ли перенести сохранения с обычной солянки на новую ogsr версию?
-
Согласен с ребятами выше. Но всё же обещал заснять "ремонт" костюма.
Скрытый текст -
8 минут назад, lexa13 сказал(а):
???
Обыкновенных "батареек" можно сколько угодно вешать.
Возможно с батарейками память подвела. Экзоскелет чистого неба он сам по себе защищает от электричества.
Стоит у меня чистая солянка без правок и прочего. Запишу видео чтобы доказать свои слова.
-
29 минут назад, RadioFM сказал(а):
Попробовал - броня восстанавливается в аномалиях. Экзоскелеты точно.
Вот тут соглашусь, какой экзоскелет тестировали? Лично я - экзоскелет чистого неба. 3 батарейки на пояс(больше система не даст ). И встаешь в любую электру.
-
@amateur_61 Ветку Кота выполнил(сейчас задание найти чёрного доктора ), а на счёт Захара проверю и отпишу, спасибо
-
Доброго времени суток.
В чем может быть проблема?
Отдал Клёнову артефакт сердце полтергейста и 10 булыжников.
Иду в бар, диалога с Клыком нету. Может где-то что-то пропустил?
-
Доброго!
Простая переустановка солянки помогла.
Но все же спасибо!
3 часа назад, MaZZiK сказал:Оно может и правильно, но пользы от того мало бо неписи и с родными обрезами справляются весьма лихо! Уж поверь чё я тока там не исполнял и все живы здоровы! В последний раз объединил одновременно атаку десанта и наёмников на деревню - и ниччо справились, погиб тока один сталк и то того вертушка приложила
Мои ребята с деревни уже пережили не один авиаудар)
А воякам даже подойти не дают)
Я их даже не снабжал оружием и тд)
Как то так)
- 2
-
6 минут назад, SergeT сказал:
Если к ним со всей душой - то и поговорить можно с зомбированным, поторговать и даже тайник купить...
Короткий роликТы смотри какие!
Один из них даже "Доброго дня!" сказал?
-
Добрый вечер, начну с того что у меня частенько при переходе на локацию вылеты, особенно на болотах, но не обращал на это внимание!
Зашел по новой и играешь дальше.
А вот прям только что сгонял в Темную Долину за сломаным ПДА в мастерской, забрал, перехожу на свалку и вылет с таким логом
Скрытый текст"d:\_sol_2019\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 323627 K
Сервер: Старт...
* phase time: 231 ms
* phase cmem: 323648 K
Сервер: Загрузка симуляции жизни...
* phase time: 22 ms
* phase cmem: 323648 K
Загрузка игры "dlegend_autosave.sav"...
* Loading spawn registry...
* 15525 spawn points are successfully loaded
* Loading objects...
* 27337 objects are successfully loaded
! Cannot find saved game ~~~ db.ver: 7
* Game dlegend_autosave is successfully loaded from file 'd:\_sol_2019\userdata\savedgames\dlegend_autosave.sav' (12.457s)
* phase time: 12456 ms
* phase cmem: 431974 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 61 ms
* phase cmem: 431974 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 43 ms
* phase cmem: 431998 K
Открытие потока...
* phase time: 25 ms
* phase cmem: 431998 K
Загрузка формы объектов...
FATAL ERROR
[error]Expression : error handler is invoked!
[error]Function : handler_base
[error]File : E:\stalker\sources\trunk\xrCore\xrDebugNew.cpp
[error]Line : 753
[error]Description : std: out of memory
stack trace:
Меня это не смутило, часто такое бывает, захожу в игру и просто безлоговый вылет.(Выскакивает этот жук зеленый)
И всё, запускал и через папку бин и что только не делал, навернулась игра у меня, наигрался блин.
Знает кто решение?
-
@MaZZiK, Про дядю Васю был скорее пример, что все таки такое возможно.
А так согласен, от кабинета Долговязого до поста Прапора не далеко.
Я вообще себе намутил бесконечную выносливость! Нацепил пару рубиновых батареек, ещё кой чего по мелочи, и бегаю пока не надоест,мой Меченый тепер на легке может пробежать с Кордона до ЧАЭС, с тяжеленным рюкзаком на спине, без передышки, во как!
Артефакты - штука полезная)
Техподдержка OGSR Mod
в OGSR Mod
Опубликовано
Я всё пофиксил,но не пойму о чем вы.Скачивал с этого сайта.