S.T.A.L.K.E.R.: Global War <<<>>> Инструмент - теперь и для ТЧ! <<<>>> NS OGSR: Сборка от 30.12.2023
-
Число публикаций
13 -
Регистрация
-
Последнее посещение
-
AMKoin
694 [Подарить AMKoin]
Сообщения опубликованы Antolich
-
-
Периодически стабильно получаю зависание при убийстве наёмника, в момент смерти одного из нескольких наёмников.
Скрытый текстFATAL ERROR
[error]Expression : error handler is invoked!
[error]Function : handler_base
[error]File : D:\prog_repository\sources\trunk\xrCore\xrDebugNew.cpp
[error]Line : 764
[error]Description : illegal instructionПричину в инете нашёл только такую
Скрытый текстLine 764. Expression : error handler is invoked! Function : handler_base File : D:\prog_repository\sources\trunk\xrCore\xrDebugNew.cpp Line : 764 Description : application is aborting. Возникает на этапе загрузки игры. Возможная причина: Что-то намудрили с анимациями объекта. ..
К моему варианту не подходит, зависание происходит в процессе игры (а не при загрузке).
Проследил цепочку от gamedata\meshes\actors\stalker_merc\анимации мерков.ogf.........текстуры.......gamedata\configs\models\capture\описание для моделей Вроде несостыковок не заметил.
Скрытый текстstalker_merc_1.ogf..............act_stalker_merc_1.model..............capture\stalker_merc_2.ltx
stalker_merc_2.ogf.............act_stalker_merc_2.model.............capture\stalker_merc_2.ltx
stalker_merc_3.ogf.............act_stalker_merc_3.model.............capture\stalker_merc_2.ltx
stalker_merc_4.ogf.............act_stalker_merc_4.model.............capture\stalker_merc_4.ltx
stalker_merc_5.ogf.............act_stalker_merc_5.model.............capture\stalker_merc_2.ltx
stalker_merc_6.ogf.............act_stalker_merc_6.model.............capture\stalker_merc_2.ltx
stalker_merc_7.ogf.............act_stalker_merc_7_up.model.......capture\stalker_soldier_4.ltx
stalker_merc_8.ogf.............act_stalker_merc_8.model............capture\stalker_merc_2.ltx
stalker_merc_9.ogf.............act_stalker_merc_9.model............capture\stalker_merc_4.ltx
stalker_merc_10.ogf...........act_stalker_soldier_m.model.........capture\stalker_soldier_4.ltx
stalker_merc_2_1.ogf.........act_stalker_merc10.model.............capture\stalker_merc_2.ltx
stalker_merc_2_2.ogf........act_stalker_merc11.model.............capture\stalker_merc_2.ltx
stalker_merc_nauchniy.ogf..........act_stalker_head_glass.model...........capture\stalker_neutral_nauchniy.ltxПримечательно что зависает не только если я грохну, но и когда нпс перестреливаются. Такого косяка нет ни с бандитами, ни со сталкерами.. только с мерками.
Может кто сталкивался с подобным, буду признателен за помощь или совет. -
Если играть с Atmosfear3, то во время выброса не появляются текстуры скайбоксов самого выброса. Небо резко меняется и переходит на другой скайбокс из gamedata\textures\sky\.. Но файлы из gamedata\textures\sky\af3_blowout\ вообще не подгружаются. Во время выброса слышатся звуки и проигрывается анимация прохождения радиационной пыли. Это только у меня так?
-
Вопрос по правке текста в инвентаре Зова Припяти. Хочу немного сместить надписи кол-ва денег и веса рюкзака немного левее и выше, приблизительно так https://ibb.co/ZGt5WLw
Пробую править в файле gamedata\configs\ui\inventory_new_16.xml параметры в строчках с bag_static и money_static. Но ничего не происходит. Текст остаётся на том же месте. Может подскажите как текст сдвинуть? ) Если что, там такой текст..
Скрытый текст<bag_static x="11" y="240" width="400" height="400" stretch="1" complex_mode="1">
<text x="22" y="8" font="graffiti19" r="231" g="153" b="22">ui_inv_bag</text>
</bag_static><money_static x="744" y="530" width="81" height="33" stretch="1">
<text font="graffiti19" r="238" g="153" b="26" align="c" vert_align="c"></text>
</money_static> -
Подскажите, появился ли на данный момент полноценный редактор погоды? В частности для Зова Припяти. Ну или на худой конец хоть какой то.
Пока приходится только редактировать вручную и сравнивать результат в игре.В Повелителе Зоны есть возможность выбрать нужную секцию погоды из папки weathers, они прописаны в файле gamedata\scripts\god_tbl.script Интересно, насколько реально прикрутить в Повелитель Зоны, меню регулировки параметров погоды (что бы это меню отображалось прямо в игре) и с последующим сохранением изменений? Может пробовал кто? ;))
-
Всем привет! Кто редактировал растительность (например build_details.png) а потом сохранял в один .dds файл с несколькими размерами, поделитесь опытом. Какие параметры нужно выставить в NVIDIA dds format?
54 минуты назад, Antolich сказал:Всем привет! Кто редактировал растительность (например build_details.png) а потом сохранял в один .dds файл с несколькими размерами, поделитесь опытом. Какие параметры нужно выставить в NVIDIA dds format?
Разобрался вроде. Выбирал DXT5, 2D tecture. Больше ничего не трогал.
-
Всем привет! Возможно банальный вопрос. Добавил несколько стволов в ЗП. Создал не отдельно .ltx файлы, а дописал в gamedata\configs\weapons\w_ak74.ltx
Вот полный текст файла:
Скрытый текст[wpn_ak74]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
$spawn = "weapons\ak-74" ; name and section in level editor
$npc = on
$prefetch = 8
scheduled = off ; option for ALife Simulator
cform = skeleton
class = WP_AK74 ; class of the weapon that corresponding to CPP class
description = st_wpn_ak74_descref_main_weapon_type = 2
ef_weapon_type = 8default_to_ruck = false
sprint_allowed = true;-------------------------------------------------------------------------------
cost = 4000 ; the price of the item
weapon_class = assault_rifle ; the type of the box that will be used in buy-menu in multiplayer mode
inv_weight = 3.3 ; weight in inventoryupgrades = up_gr_firstab_ak74, up_gr_seconab_ak74, up_gr_thirdab_ak74, up_gr_fourtab_ak74, up_gr_fifthab_ak74, up_gr_fifthcd_ak74
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74;-ТТХ---------------------------------------------------------------------------
hit_power = 0.31, 0.31, 0.31, 0.31
hit_impulse = 100 ; size of physic impulse by bullet
hit_type = fire_wound ; [] type of the wound
fire_distance = 200 ;1000 ; maximum fire distance that bullet can fly
bullet_speed = 550 ; starting bullet speed
rpm = 570 ; max round per minute
rpm_empty_click = 200;настройки для глушителя
silencer_hit_power = 0.3, 0.3, 0.3, 0.3
silencer_hit_impulse = 100
silencer_fire_distance = 200
silencer_bullet_speed = 500use_aim_bullet = false ;Поддерживается ли первая суппер пуля
time_to_aim = 3.0hud = wpn_ak74_hud
misfire_probability = 0.005 ;вероятность осечки при максимальном износе !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition = 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition = 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob = 0.003
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob = 0.043
;увеличение изношености при одиночном выстреле
condition_shot_dec = 0.0005
;увеличение изношености при выстреле очередью
condition_queue_shot_dec = 0.00055ammo_elapsed = 30 ; obsolete
ammo_mag_size = 40 ; clip (magazine) size
fire_modes = 1, -1ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_ap ; name of the ltx-section of used ammo
grenade_class = ammo_vog-25 ; name of the ltx-section of used grenadeslaunch_speed = 0
hand_dependence = 1
single_handed = 0;-Доф----------------------------------------------------------------------
zoom_dof = 0.5, 1.0, 180
reload_dof = 0.0, 0.5, 5, 2;1.7;-Дисперсия----------------------------------------------------------------------
;params of weapon recoil
fire_dispersion_base = 0.33 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor = 1.2f
crosshair_inertion = 6;отдача
cam_return = 0
cam_relax_speed = 10 ;скорость возврата в исходное положение
cam_relax_speed_ai = 360
cam_dispersion = 1.0 ;увеличения угла (в градусах) с первым выстрелом
cam_dispersion_inc = 0.5 ;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac = 1.0 ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle = 50.0 ;максимальный угол отдачи
cam_max_angle_horz = 5.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 0.35 ;(degree) size of step camera moved in horizontal position while shootingzoom_cam_relax_speed = 10 ; scope & ironsight
zoom_cam_relax_speed_ai = 360
zoom_cam_dispersion = 0.9
zoom_cam_dispersion_inc = 0.45
zoom_cam_dispersion_frac = 0.7
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 5.0
zoom_cam_step_angle_horz = 0.3PDM_disp_base = 0.5
PDM_disp_vel_factor = 2.0
PDM_disp_accel_factor = 2.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0fire_dispersion_condition_factor = 15 ;увеличение дисперсии в процентах при максимальном износе
;-------------------------------------------------------------------------------
holder_range_modifier = 1.0 ; во сколько раз увеличивается eye_range
holder_fov_modifier = 1.0 ; во сколько раз увеличивается eye_fovmin_radius = 30 ; [] for AI
max_radius = 100 ; [] for AIhit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master = 0.80;-------------------------------------------------------------------------------
slot = 2 ; // secondary
animation_slot = 2 ; type of the animation that will be usedposition = -0.026, -0.175, 0.0
orientation = 0, 0, 0fire_point = 0,0.218,0.656 ; position (3rd person view) for particles of fire
fire_point2 = 0,0.161,0.583 ; position (3rd person view) for particles of fire (when shooting with secondary fire)flame_particles = weapons\generic_weapon05 ; particles for shooting effects
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01shell_point = 0,0.216,0.174 ; position (3rd person view) for shell to throw out
shell_particles = weapons\generic_shells ; name of the particles for shells
shell_particles = weapons\generic_shells;-------------------------------------------------------------------------------
inv_name = st_wpn_ak74 ; name in inventory
inv_name_short = st_wpn_ak74inv_grid_width = 5 ; position and size of the icon that will be used to display weapon in the inventory menu
inv_grid_height = 2 ; all icons are on the texture ui_icon_equipment.dds,
inv_grid_x = 5 ; position and size are in terms of 64x64 squares
inv_grid_y = 5upgr_icon_x = 304
upgr_icon_y = 627
upgr_icon_width = 295
upgr_icon_height = 110kill_msg_x = 0
kill_msg_y = 28
kill_msg_width = 84
kill_msg_height = 28;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position = -0.26,-0.11,0.25 ; position (offset) and orientation of the weapon when it is strapped
strap_orientation = -15,-9,110 ; (3rd person view in degrees)
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1startup_ammo = 90
visual = dynamics\weapons\wpn_ak74\wpn_ak74.ogflight_disabled = false
light_color = 0.6,0.5,0.3
light_range = 5
light_var_color = 0.05
light_var_range = 0.5
light_time = 0.2ph_mass = 4
;addons
scope_status = 0 ; 0 - no addon
silencer_status = 2 ; 1 - permanent
grenade_launcher_status = 2 ; 2 - attachablezoom_enabled = true ; (on,off)zoom mode (right mouse button)
zoom_rotate_time = 0.25
scope_zoom_factor = 50 ; fov for zoom modesilencer_name = wpn_addon_silencer ; section name for the attachable silencer
silencer_x = 224 ; offset in inventory icon
silencer_y = 13
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_x = 126
grenade_launcher_y = 24
scopes_sect = scope_ak74, scope_x2.7_ak74, scope_live_detector_ak74, scope_night_ak74;звуки
snd_draw = weapons\ak74_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\ak74_shoot2
snd_shoot1 = weapons\ak74_shoot2snd_empty = weapons\gen_empty, 0.5
snd_reload = weapons\groza_reload_2, 0.7
snd_shoot_grenade = weapons\gen_grenshoot
snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8
snd_switch = weapons\groza_switch_2, 1.0, 0.5
snd_bore = weapons\ak74_bore, 0.7;silencer_flame_particles = weapons\generic_weapon01
silencer_smoke_particles = weapons\generic_shoot_00snd_silncer_shot = weapons\ak74_shoot_sil
snd_silncer_shot1 = weapons\ak74_shoot_sil1silencer_light_color = 0.6,0.5,0.3
silencer_light_range = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time = 0.2
[wpn_ak74_hud]
zoom_hide_crosshair = true
attach_place_idx = 0
item_visual = dynamics\weapons\wpn_ak74\wpn_ak74_hud.ogfhands_position = -0.120500,-0.180999,0.132501
hands_orientation = -2.599998,0.000000,-2.549999hands_position_16x9 = -0.119500,-0.199000,0.091000
hands_orientation_16x9 = -0.750000,1.700000,-4.199999item_position = 0.004111,0.008527,-0.005906
item_orientation = -15.488927,-3.320898,367.220154shell_point = 0.017,0.054,0.17
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_bodyfire_point = 0,0.042,0.684
fire_bone = wpn_body
fire_point2 = 0.0,-0.011,0.553
fire_bone2 = wpn_bodyanm_show = ak74_draw
anm_hide = ak74_holster
anm_idle = ak74_idle
anm_idle_sprint = ak74_idle_sprint
anm_idle_moving = ak74_idle_moving
anm_shots = ak74_shoot
anm_reload = ak74_reload
anm_idle_aim = ak74_idle_aimanm_switch = ak74_switch_off ;abakan_switch_off
anm_switch_g = ak74_switch_on ;abakan_switch_on
anm_bore = ak74_idle_boreanm_hide_w_gl = ak74_holster_w_gl
anm_show_w_gl = ak74_draw_w_gl
anm_idle_w_gl = ak74_idle_w_gl
anm_shots_w_gl = ak74_shoot_w_gl
anm_reload_w_gl = ak74_reload_w_gl
anm_idle_w_gl_aim = ak74_idle_aim_w_gl
anm_idle_sprint_w_gl = ak74_idle_sprint_w_gl
anm_idle_moving_w_gl = ak74_idle_moving_w_gl
anm_bore_w_gl = ak74_idle_bore_w_glanm_show_g = ak74_draw_w_gl ;abakan_draw_grenade
anm_hide_g = ak74_holster_w_gl ;abakan_holster_grenade
anm_idle_g = ak74_idle_w_gl ;abakan_idle_grenade
anm_reload_g = ak74_reload_grenade
anm_idle_g_aim = ak74_idle_aim_w_gl ;abakan_idle_grenade
anm_shots_g = ak74_shoot_grenade
anm_idle_sprint_g = ak74_idle_sprint_w_gl ;abakan_idle_sprint_grenade
anm_idle_moving_g = ak74_idle_moving_w_gl ;abakan_idle_moving_grenade
anm_bore_g = ak74_idle_bore_w_gl
aim_hud_offset_pos = -0.101500,0.012500,-0.018000
aim_hud_offset_rot = -0.032500,-0.032500,0.020000aim_hud_offset_pos_16x9 = -0.100000,0.033500,0.029000
aim_hud_offset_rot_16x9 = 0.002500,-0.002500,-0.007500gl_hud_offset_pos = 0,0,0;-0.053000,-0.059000,0.000000
gl_hud_offset_rot = 0,0,0;-0.145000,0.000000,0.000000gl_hud_offset_pos_16x9 = 0,0,0;-0.130000,0.003500,0.000500
gl_hud_offset_rot_16x9 = 0,0,0;0.052500,0.045000,-0.010000lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0[scope_ak74]
scope_name = wpn_addon_scope
scope_x = 47 ; offset in inventory icon
scope_y = 0[scope_x2.7_ak74]
scope_name = wpn_addon_scope_x2.7
scope_x = 47 ; offset in inventory icon
scope_y = 0[scope_live_detector_ak74]
scope_name = wpn_addon_scope_detector
scope_x = 47 ; offset in inventory icon
scope_y = 0[scope_night_ak74]
scope_name = wpn_addon_scope_night
scope_x = 47 ; offset in inventory icon
scope_y = 0;-----------------------------------------------------------------------------
; Уникальный АКМ-74 «Скорострельный»
;-----------------------------------------------------------------------------
[wpn_ak74_nimble]:wpn_ak74$spawn = "weapons\wpn_ak74_nimble"
description = st_wpn_ak74_nimble_descr
inv_name = st_wpn_ak74_nimblecost = 4800
upgrades = up_gr_firstab_ak74, up_gr_seconab_ak74, up_gr_thirdab_ak74, up_gr_fourtab_ak74, up_gr_fifthab_ak74, up_gr_fifthcd_ak74
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 11
inv_grid_y = 38ammo_mag_size = 50
condition_shot_dec = 0.0009
condition_queue_shot_dec = 0.00009cam_dispersion = 0.75
cam_dispersion_inc = 0.3
cam_dispersion_frac = 0.75
cam_max_angle = 35.0
cam_max_angle_horz = 3.5
cam_step_angle_horz = 0.15fire_distance = 300 ;1000
bullet_speed = 600
rpm = 700
rpm_empty_click = 250;звуки
snd_draw = weapons\ak74_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\ak74_shoot1
snd_shoot1 = weapons\ak74_shoot1snd_empty = weapons\gen_empty, 0.5
snd_reload = weapons\groza_reload_2, 0.7
snd_shoot_grenade = weapons\gen_grenshoot
snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8
snd_switch = weapons\groza_switch_2, 1.0, 0.5
snd_bore = weapons\ak74_bore, 0.7hud = wpn_ak75_hud
visual = dynamics\weapons\wpn_ak75\wpn_ak75.ogf[wpn_ak75_hud]:hud_base
zoom_hide_crosshair = true
attach_place_idx = 0
item_visual = dynamics\weapons\wpn_ak75\wpn_ak75_hudhands_position = -0.120500,-0.180999,0.132501
hands_orientation = -2.599998,0.000000,-2.549999hands_position_16x9 = -0.119500,-0.199000,0.091000
hands_orientation_16x9 = -0.750000,1.700000,-4.199999item_position = 0.004111,0.008527,-0.005906
item_orientation = -15.488927,-3.320898,367.220154shell_point = 0.017,0.054,0.17
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_bodyfire_point = 0,0.042,0.684
fire_bone = wpn_body
fire_point2 = 0.0,-0.011,0.553
fire_bone2 = wpn_bodyanm_show = ak74_draw
anm_hide = ak74_holster
anm_idle = ak74_idle
anm_idle_sprint = ak74_idle_sprint
anm_idle_moving = ak74_idle_moving
anm_shots = ak74_shoot
anm_reload = ak74_reload
anm_idle_aim = ak74_idle_aim
anm_switch = ak74_switch_off ;abakan_switch_off
anm_switch_g = ak74_switch_on ;abakan_switch_on
anm_bore = ak74_idle_boreanm_hide_w_gl = ak74_holster_w_gl
anm_show_w_gl = ak74_draw_w_gl
anm_idle_w_gl = ak74_idle_w_gl
anm_shots_w_gl = ak74_shoot_w_gl
anm_reload_w_gl = ak74_reload_w_gl
anm_idle_w_gl_aim = ak74_idle_aim_w_gl
anm_idle_sprint_w_gl = ak74_idle_sprint_w_gl
anm_idle_moving_w_gl = ak74_idle_moving_w_gl
anm_bore_w_gl = ak74_idle_bore_w_glanm_show_g = ak74_draw_w_gl
anm_hide_g = ak74_holster_w_gl
anm_idle_g = ak74_idle_w_gl
anm_reload_g = ak74_reload_grenade
anm_idle_g_aim = ak74_idle_aim_w_gl
anm_shots_g = ak74_shoot_grenade
anm_idle_sprint_g = ak74_idle_sprint_w_gl
anm_idle_moving_g = ak74_idle_moving_w_gl
anm_bore_g = ak74_idle_bore_w_glaim_hud_offset_pos = -0.101500,0.012500,-0.018000
aim_hud_offset_rot = -0.032500,-0.032500,0.020000aim_hud_offset_pos_16x9 = -0.100000,0.033500,0.029000
aim_hud_offset_rot_16x9 = 0.002500,-0.002500,-0.007500gl_hud_offset_pos = 0,0,0;-0.053000,-0.059000,0.000000
gl_hud_offset_rot = 0,0,0;-0.145000,0.000000,0.000000gl_hud_offset_pos_16x9 = 0,0,0;-0.130000,0.003500,0.000500
gl_hud_offset_rot_16x9 = 0,0,0;0.052500,0.045000,-0.010000lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0;-----------------------------------------------------------------------------
; АКМ-74 под калибр 11.43x23
;-----------------------------------------------------------------------------
[wpn_ak74_nimble_colt]:wpn_ak74$spawn = "weapons\wpn_ak74_nimble_colt"
description = st_wpn_ak74_nimble_colt_descr
inv_name = st_wpn_ak74_nimble_coltcost = 4900
hit_power = 0.43, 0.43, 0.43, 0.43
hit_impulse = 75ammo_class = ammo_11.43x23_fmj, ammo_11.43x23_hydro
upgrades = up_gr_firstab_ak74, up_gr_seconab_ak74, up_gr_thirdab_ak74, up_gr_fourtab_ak74, up_gr_fifthab_ak74, up_gr_fifthcd_ak74
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 14
inv_grid_y = 24fire_distance = 180 ;1000
bullet_speed = 500
rpm = 570
rpm_empty_click = 200;звуки
snd_draw = weapons\ak74_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\ak74_shoot4
snd_shoot1 = weapons\ak74_shoot4snd_empty = weapons\gen_empty, 0.5
snd_reload = weapons\groza_reload_2, 0.7
snd_shoot_grenade = weapons\gen_grenshoot
snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8
snd_switch = weapons\groza_switch_2, 1.0, 0.5
snd_bore = weapons\ak74_bore, 0.7hud = wpn_ak73_hud
visual = dynamics\weapons\wpn_ak73\wpn_ak73.ogf[wpn_ak73_hud]:hud_base
zoom_hide_crosshair = true
attach_place_idx = 0
item_visual = dynamics\weapons\wpn_ak73\wpn_ak73_hudhands_position = -0.120500,-0.180999,0.132501
hands_orientation = -2.599998,0.000000,-2.549999hands_position_16x9 = -0.119500,-0.199000,0.091000
hands_orientation_16x9 = -0.750000,1.700000,-4.199999item_position = 0.004111,0.008527,-0.005906
item_orientation = -15.488927,-3.320898,367.220154shell_point = 0.017,0.054,0.17
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_bodyfire_point = 0,0.042,0.684
fire_bone = wpn_body
fire_point2 = 0.0,-0.011,0.553
fire_bone2 = wpn_bodyanm_show = ak74_draw
anm_hide = ak74_holster
anm_idle = ak74_idle
anm_idle_sprint = ak74_idle_sprint
anm_idle_moving = ak74_idle_moving
anm_shots = ak74_shoot
anm_reload = ak74_reload
anm_idle_aim = ak74_idle_aim
anm_switch = ak74_switch_off ;abakan_switch_off
anm_switch_g = ak74_switch_on ;abakan_switch_on
anm_bore = ak74_idle_boreanm_hide_w_gl = ak74_holster_w_gl
anm_show_w_gl = ak74_draw_w_gl
anm_idle_w_gl = ak74_idle_w_gl
anm_shots_w_gl = ak74_shoot_w_gl
anm_reload_w_gl = ak74_reload_w_gl
anm_idle_w_gl_aim = ak74_idle_aim_w_gl
anm_idle_sprint_w_gl = ak74_idle_sprint_w_gl
anm_idle_moving_w_gl = ak74_idle_moving_w_gl
anm_bore_w_gl = ak74_idle_bore_w_glanm_show_g = ak74_draw_w_gl
anm_hide_g = ak74_holster_w_gl
anm_idle_g = ak74_idle_w_gl
anm_reload_g = ak74_reload_grenade
anm_idle_g_aim = ak74_idle_aim_w_gl
anm_shots_g = ak74_shoot_grenade
anm_idle_sprint_g = ak74_idle_sprint_w_gl
anm_idle_moving_g = ak74_idle_moving_w_gl
anm_bore_g = ak74_idle_bore_w_glaim_hud_offset_pos = -0.101500,0.012500,-0.018000
aim_hud_offset_rot = -0.032500,-0.032500,0.020000aim_hud_offset_pos_16x9 = -0.100000,0.033500,0.029000
aim_hud_offset_rot_16x9 = 0.002500,-0.002500,-0.007500gl_hud_offset_pos = 0,0,0;-0.053000,-0.059000,0.000000
gl_hud_offset_rot = 0,0,0;-0.145000,0.000000,0.000000gl_hud_offset_pos_16x9 = 0,0,0;-0.130000,0.003500,0.000500
gl_hud_offset_rot_16x9 = 0,0,0;0.052500,0.045000,-0.010000lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0;-----------------------------------------------------------------------------
; АКМ-74 под калибр 9x18
;-----------------------------------------------------------------------------
[wpn_ak74_nimble_pm]:wpn_ak74$spawn = "weapons\wpn_ak74_nimble_pm"
description = st_wpn_ak74_nimble_pm_descr
inv_name = st_wpn_ak74_nimble_pmcost = 4900
hit_power = 0.3, 0.3, 0.3, 0.3
hit_impulse = 80ammo_class = ammo_9x18_fmj, ammo_9x18_pmm
upgrades = up_gr_firstab_ak74, up_gr_seconab_ak74, up_gr_thirdab_ak74, up_gr_fourtab_ak74, up_gr_fifthab_ak74, up_gr_fifthcd_ak74
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 15
inv_grid_y = 26fire_distance = 200 ;1000
bullet_speed = 480
rpm = 570
rpm_empty_click = 200;звуки
snd_draw = weapons\ak74_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\ak74_shoot5
snd_shoot1 = weapons\ak74_shoot5snd_empty = weapons\gen_empty, 0.5
snd_reload = weapons\groza_reload_2, 0.7
snd_shoot_grenade = weapons\gen_grenshoot
snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8
snd_switch = weapons\groza_switch_2, 1.0, 0.5
snd_bore = weapons\ak74_bore, 0.7hud = wpn_ak76_hud
visual = dynamics\weapons\wpn_ak76\wpn_ak76.ogf[wpn_ak76_hud]:hud_base
zoom_hide_crosshair = true
attach_place_idx = 0
item_visual = dynamics\weapons\wpn_ak76\wpn_ak76_hudhands_position = -0.120500,-0.180999,0.132501
hands_orientation = -2.599998,0.000000,-2.549999hands_position_16x9 = -0.119500,-0.199000,0.091000
hands_orientation_16x9 = -0.750000,1.700000,-4.199999item_position = 0.004111,0.008527,-0.005906
item_orientation = -15.488927,-3.320898,367.220154shell_point = 0.017,0.054,0.17
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_bodyfire_point = 0,0.042,0.684
fire_bone = wpn_body
fire_point2 = 0.0,-0.011,0.553
fire_bone2 = wpn_bodyanm_show = ak74_draw
anm_hide = ak74_holster
anm_idle = ak74_idle
anm_idle_sprint = ak74_idle_sprint
anm_idle_moving = ak74_idle_moving
anm_shots = ak74_shoot
anm_reload = ak74_reload
anm_idle_aim = ak74_idle_aim
anm_switch = ak74_switch_off ;abakan_switch_off
anm_switch_g = ak74_switch_on ;abakan_switch_on
anm_bore = ak74_idle_boreanm_hide_w_gl = ak74_holster_w_gl
anm_show_w_gl = ak74_draw_w_gl
anm_idle_w_gl = ak74_idle_w_gl
anm_shots_w_gl = ak74_shoot_w_gl
anm_reload_w_gl = ak74_reload_w_gl
anm_idle_w_gl_aim = ak74_idle_aim_w_gl
anm_idle_sprint_w_gl = ak74_idle_sprint_w_gl
anm_idle_moving_w_gl = ak74_idle_moving_w_gl
anm_bore_w_gl = ak74_idle_bore_w_glanm_show_g = ak74_draw_w_gl
anm_hide_g = ak74_holster_w_gl
anm_idle_g = ak74_idle_w_gl
anm_reload_g = ak74_reload_grenade
anm_idle_g_aim = ak74_idle_aim_w_gl
anm_shots_g = ak74_shoot_grenade
anm_idle_sprint_g = ak74_idle_sprint_w_gl
anm_idle_moving_g = ak74_idle_moving_w_gl
anm_bore_g = ak74_idle_bore_w_glaim_hud_offset_pos = -0.101500,0.012500,-0.018000
aim_hud_offset_rot = -0.032500,-0.032500,0.020000aim_hud_offset_pos_16x9 = -0.100000,0.033500,0.029000
aim_hud_offset_rot_16x9 = 0.002500,-0.002500,-0.007500gl_hud_offset_pos = 0,0,0;-0.053000,-0.059000,0.000000
gl_hud_offset_rot = 0,0,0;-0.145000,0.000000,0.000000gl_hud_offset_pos_16x9 = 0,0,0;-0.130000,0.003500,0.000500
gl_hud_offset_rot_16x9 = 0,0,0;0.052500,0.045000,-0.010000lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0;-----------------------------------------------------------------------------
; АКМ-74 под калибр 9x19
;-----------------------------------------------------------------------------
[wpn_ak74_nimble_mp5]:wpn_ak74$spawn = "weapons\wpn_ak74_nimble_mp5"
description = st_wpn_ak74_nimble_mp5_descr
inv_name = st_wpn_ak74_nimble_mp5cost = 5100
hit_power = 0.35, 0.35, 0.35, 0.35
hit_impulse = 100ammo_class = ammo_9x19_fmj, ammo_9x19_pbp
upgrades = up_gr_firstab_ak74, up_gr_seconab_ak74, up_gr_thirdab_ak74, up_gr_fourtab_ak74, up_gr_fifthab_ak74, up_gr_fifthcd_ak74
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 15
inv_grid_y = 28fire_distance = 200 ;1000
bullet_speed = 480
rpm = 620
rpm_empty_click = 200;звуки
snd_draw = weapons\ak74_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\ak74_shoot6
snd_shoot1 = weapons\ak74_shoot6snd_empty = weapons\gen_empty, 0.5
snd_reload = weapons\groza_reload_2, 0.7
snd_shoot_grenade = weapons\gen_grenshoot
snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8
snd_switch = weapons\groza_switch_2, 1.0, 0.5
snd_bore = weapons\ak74_bore, 0.7hud = wpn_ak77_hud
visual = dynamics\weapons\wpn_ak77\wpn_ak77.ogf[wpn_ak77_hud]:hud_base
zoom_hide_crosshair = true
attach_place_idx = 0
item_visual = dynamics\weapons\wpn_ak77\wpn_ak77_hudhands_position = -0.120500,-0.180999,0.132501
hands_orientation = -2.599998,0.000000,-2.549999hands_position_16x9 = -0.119500,-0.199000,0.091000
hands_orientation_16x9 = -0.750000,1.700000,-4.199999item_position = 0.004111,0.008527,-0.005906
item_orientation = -15.488927,-3.320898,367.220154shell_point = 0.017,0.054,0.17
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_bodyfire_point = 0,0.042,0.684
fire_bone = wpn_body
fire_point2 = 0.0,-0.011,0.553
fire_bone2 = wpn_bodyanm_show = ak74_draw
anm_hide = ak74_holster
anm_idle = ak74_idle
anm_idle_sprint = ak74_idle_sprint
anm_idle_moving = ak74_idle_moving
anm_shots = ak74_shoot
anm_reload = ak74_reload
anm_idle_aim = ak74_idle_aim
anm_switch = ak74_switch_off ;abakan_switch_off
anm_switch_g = ak74_switch_on ;abakan_switch_on
anm_bore = ak74_idle_boreanm_hide_w_gl = ak74_holster_w_gl
anm_show_w_gl = ak74_draw_w_gl
anm_idle_w_gl = ak74_idle_w_gl
anm_shots_w_gl = ak74_shoot_w_gl
anm_reload_w_gl = ak74_reload_w_gl
anm_idle_w_gl_aim = ak74_idle_aim_w_gl
anm_idle_sprint_w_gl = ak74_idle_sprint_w_gl
anm_idle_moving_w_gl = ak74_idle_moving_w_gl
anm_bore_w_gl = ak74_idle_bore_w_glanm_show_g = ak74_draw_w_gl
anm_hide_g = ak74_holster_w_gl
anm_idle_g = ak74_idle_w_gl
anm_reload_g = ak74_reload_grenade
anm_idle_g_aim = ak74_idle_aim_w_gl
anm_shots_g = ak74_shoot_grenade
anm_idle_sprint_g = ak74_idle_sprint_w_gl
anm_idle_moving_g = ak74_idle_moving_w_gl
anm_bore_g = ak74_idle_bore_w_glaim_hud_offset_pos = -0.101500,0.012500,-0.018000
aim_hud_offset_rot = -0.032500,-0.032500,0.020000aim_hud_offset_pos_16x9 = -0.100000,0.033500,0.029000
aim_hud_offset_rot_16x9 = 0.002500,-0.002500,-0.007500gl_hud_offset_pos = 0,0,0;-0.053000,-0.059000,0.000000
gl_hud_offset_rot = 0,0,0;-0.145000,0.000000,0.000000gl_hud_offset_pos_16x9 = 0,0,0;-0.130000,0.003500,0.000500
gl_hud_offset_rot_16x9 = 0,0,0;0.052500,0.045000,-0.010000lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0;-----------------------------------------------------------------------------
; Старый АКМ74 старика Дегтярёва
;-----------------------------------------------------------------------------
[wpn_ak74_old]:wpn_ak74$spawn = "weapons\wpn_ak74_old"
description = st_wpn_ak74_old_descr
inv_name = st_wpn_ak74_oldcost = 3500
hit_power = 0.25, 0.25, 0.25, 0.25
hit_impulse = 100upgrades = up_gr_firstab_ak74, up_gr_seconab_ak74, up_gr_thirdab_ak74, up_gr_fourtab_ak74, up_gr_fifthab_ak74, up_gr_fifthcd_ak74
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 15
inv_grid_y = 30condition_shot_dec = 0.001
condition_queue_shot_dec = 0.0012ammo_mag_size = 30
fire_distance = 180 ;1000
bullet_speed = 450
rpm = 590
rpm_empty_click = 200;звуки
snd_draw = weapons\ak74_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\ak74_shoot3
snd_shoot1 = weapons\ak74_shoot3snd_empty = weapons\gen_empty, 0.5
snd_reload = weapons\groza_reload_2, 0.7
snd_shoot_grenade = weapons\gen_grenshoot
snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8
snd_switch = weapons\groza_switch_2, 1.0, 0.5
snd_bore = weapons\ak74_bore, 0.7hud = wpn_ak78_hud
visual = dynamics\weapons\wpn_ak78\wpn_ak78.ogf[wpn_ak78_hud]:hud_base
zoom_hide_crosshair = true
attach_place_idx = 0
item_visual = dynamics\weapons\wpn_ak78\wpn_ak78_hudhands_position = -0.120500,-0.180999,0.132501
hands_orientation = -2.599998,0.000000,-2.549999hands_position_16x9 = -0.119500,-0.199000,0.091000
hands_orientation_16x9 = -0.750000,1.700000,-4.199999item_position = 0.004111,0.008527,-0.005906
item_orientation = -15.488927,-3.320898,367.220154shell_point = 0.017,0.054,0.17
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_bodyfire_point = 0,0.042,0.684
fire_bone = wpn_body
fire_point2 = 0.0,-0.011,0.553
fire_bone2 = wpn_bodyanm_show = ak74_draw
anm_hide = ak74_holster
anm_idle = ak74_idle
anm_idle_sprint = ak74_idle_sprint
anm_idle_moving = ak74_idle_moving
anm_shots = ak74_shoot
anm_reload = ak74_reload
anm_idle_aim = ak74_idle_aim
anm_switch = ak74_switch_off ;abakan_switch_off
anm_switch_g = ak74_switch_on ;abakan_switch_on
anm_bore = ak74_idle_boreanm_hide_w_gl = ak74_holster_w_gl
anm_show_w_gl = ak74_draw_w_gl
anm_idle_w_gl = ak74_idle_w_gl
anm_shots_w_gl = ak74_shoot_w_gl
anm_reload_w_gl = ak74_reload_w_gl
anm_idle_w_gl_aim = ak74_idle_aim_w_gl
anm_idle_sprint_w_gl = ak74_idle_sprint_w_gl
anm_idle_moving_w_gl = ak74_idle_moving_w_gl
anm_bore_w_gl = ak74_idle_bore_w_glanm_show_g = ak74_draw_w_gl
anm_hide_g = ak74_holster_w_gl
anm_idle_g = ak74_idle_w_gl
anm_reload_g = ak74_reload_grenade
anm_idle_g_aim = ak74_idle_aim_w_gl
anm_shots_g = ak74_shoot_grenade
anm_idle_sprint_g = ak74_idle_sprint_w_gl
anm_idle_moving_g = ak74_idle_moving_w_gl
anm_bore_g = ak74_idle_bore_w_glaim_hud_offset_pos = -0.101500,0.012500,-0.018000
aim_hud_offset_rot = -0.032500,-0.032500,0.020000aim_hud_offset_pos_16x9 = -0.100000,0.033500,0.029000
aim_hud_offset_rot_16x9 = 0.002500,-0.002500,-0.007500gl_hud_offset_pos = 0,0,0;-0.053000,-0.059000,0.000000
gl_hud_offset_rot = 0,0,0;-0.145000,0.000000,0.000000gl_hud_offset_pos_16x9 = 0,0,0;-0.130000,0.003500,0.000500
gl_hud_offset_rot_16x9 = 0,0,0;0.052500,0.045000,-0.010000lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0
При попадании в монстров, игра зависает. Вот лог с ошибкой.
Скрытый текстFATAL ERROR
[error]Expression : !m_error_code
[error]Function : raii_guard::~raii_guard
[error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
[error]Line : 748
[error]Description : No such operator defined
stack trace:
Добавил инфу с оружием в
Скрытый текстgamedata\configs\misc\inventory_upgrades.ltx
gamedata\configs\misc\stalkers_upgrade_info.ltx
gamedata\configs\mp\mp_ranks.ltx
Ну и добавил новые файлы в папку meshes\dynamics\weapons\
В чем может быть проблема зависаний и как это исправить?- 2
-
В общем разобрался. Нужно править все 101 файл в папке "weathers".
-
Здравствуйте! У меня вопрос по поводу мода Atmosfear 3. Директория с погодой gamedata\configs\environment\weathers\
Скрытый текстНасколько реально реально заменить в моде файлы:
Вместо af3_slight_rain - заменить на af3_slight_rain_1, af3_slight_rain_2, af3_slight_rain_3... af3_slight_rain_7
Вместо af3_slight_storm - заменить на af3_slight_storm_1, af3_slight_storm_2, af3_slight_storm_3... af3_slight_storm_7
и так со всеми остальными af3_slight_thunder... af3_slight_veryfoggy_no_sun и т.д. Это так же относится и к af3_dark_.., af3_medium_... и к af3_bright_...
Сам попробовал создать файлы вместо af3_slight_cloudy.ltx Создал af3_slight_cloudy_0.ltx, af3_slight_cloudy_1.ltx и т.д. Но игра ругается и требует оригинальный af3_slight_cloudy.ltx -
Всем доброго здоровья! Пара вопросов по Зову Припяти..
1. Хочу добавить пару стволов для продажи у Шустрого. Какие файлы нужно редактировать или может есть мануальчик на эту тему?
2. Как изменить время включения фонариков у Сталкеров с приближением ночи? -
Нужна заготовка ui_actor_main_menu. для редактирования стартового меню игры. Там еще на панельке менюшек битое стекло. Если есть у кого такой файл. буду премного благодарен.
-
Делая скриншоты для intro, запарился убрать-показать интерфейс и оружие в настройках "игра". Есть ли возможность добавить горячую кнопку на эти команды?
-
Добрый день ув. форумчане. Помогите решить проблемку.
В папке textures\intro лежат файлы загрузочного экрана для каждой локации. Хочу обновить на свои. Но вот проблемка, как быть с экраном битого стекла. Он стандартный. т.е. я так понимаю создаешь свою картинку и сверху налаживаешь прозрачный .png файл с экраном битого стекла.
Вопрос: Где его можно найти? Если у кого есть такой файл, буду премного благодарен.
Sigerous Mod (CoP)
в Sigerous Mod
Опубликовано
В общем как бы разобрался с этим вопросом. Подобные зависания (и иногда просто безлоговые) происходят из за нехватки оперативки. Попробовал перейти с dx9 на dx10 плюс дописал в свойства ярлыка игры -no_staging и вылеты пропали. Что больше помогло, dx10 или параметр -no_staging, я не знаю, т.к. читал что параметр -no_stagingr работает, если ярлык запуска от Engine.exe, но Engine.exe у меня не в корневой директории, а в папке bin. Игра может подвиснуть на пару секунд для подгрузки, но не зависает и не вылетает. Как то так.