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Lithe

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Весь контент пользователя Lithe

  1. Lithe

    Faction Wars

    Is someone who is capable please make the ShOC addon Favtion Wars (http://stalker.filefront.com/file/Faction_Wars;97459) able to be used with AMK? Right now, all it does with my game is crash it to desktop with bug report. I think it would add a lot to the game to have faction wars occuring, turning the Zone into a battlefield and having raids announced on StalkerNet. Can someone please do this? I will be excessively appreciative!
  2. Lithe

    AMK Weapon Add-on - WIP

    Forve me for asking, but how long will it take for you to maybe start on Clear Sky? The structure of the games is pretty similiar, so are you going to wait until you complete this one and then port it easier?
  3. Lithe

    Clear Sky

    Can anyone post some must-have CS mods now? It's out for steam...
  4. Lithe

    Clear Sky

    Realism is win, makes fights much more tense as you say. I think Sasha can't take criticism of Stalker... But until I get CS and the PLR mod that (is already?) out for it, I will reserve judgement. Maybe it was just me, ut in SHOC PLR didnt seem to work... Do you think it made all the rifles too similiar?
  5. Lithe

    Clear Sky

    God DAMN this forum never seems to be up. Anyway, I got CS via steam and am waiting for it to unlock. Is there any difference? I heard, both with SHOC and CS that there had been some problems relating to mods with the Steam version... Also, can you please post a broken-down map of the new zone by each playable section? And what new mods are already out for Clear Sky?
  6. Lithe

    Clear Sky

    Can you post a screenshot of the entire Zone from the Map in your PDA? Then, break it down per section to show us any places of interest/transition points etc...?
  7. Lithe

    Clear Sky

    Do you need to find parts to upgrade your stuff? Though I really like the idea of upgrade-data. Maybe it could be worked into something like the data gathering along with transmutation recipies and stash locations. I was originally thinking if you go out and find a buletproof palte, then go to upgrade guy, he will ake your suit more bulletproof resistant, but this isn't a bad idea either. Also, just how different does CS feel as compared to SHOC? Why did people hate it? Are there more ways to get from palce to place? I really hated that there was only one place to get into and out of an area. The nly exception was Dark Valley and that is only put there I think for you to escape the military after X18. Are there many secret areas and what not? And how much does the cover system work to improve the game? Also, I have Vista 64bit. Will it work? Also, is there some big thing like brain scorcher that stops you from advancing? Is the main quest so necessary for things to be driven forward? Is there more than one ending? Are there any secret labs like X18 (which I hated)?
  8. Lithe

    Clear Sky

    Are there any plans at all for an update to Clear Sky? Also, is it good? Does it keep the original feel of Stalker? And is there no area that serves as Bar? I'm glad Limansk made it in though...
  9. Lithe

    AMK Weapon Add-on - WIP

    Theres a major Monolith guy below the Pripyat church called Charon or something. The area he's in is kinda like Bar. maybe you could make it like monolith HQ or something and put a cool gun on him. I love the fact that after all this time the worlds are still interesting and atmospheric and there is still stuff I didn't and still rpobably don't know about...
  10. Lithe

    AMK Weapon Add-on - WIP

    I replayed it and managed to bypass the crashing areas, and I really like what you did with the LR-300, but I finsihed the Duty missions and Petrenko dosen't have my SKAT-10 . Did you do something to it or is it a bug, or should I just wait?
  11. Lithe

    AMK Weapon Add-on - WIP

    Yeah, PLR weapon statistics suck. All the assault rifles are identical essentially, among other things. I really like the Mosin Nagant though. Also, crashes still happen. I get through bar okay but when I just got out of X18 witht he docuemnts and went through the gates directly from Dark Valley to Cordon, I crash whenever I approach the Bandit carpark. Could you possibly add another feature in an update later on that allows you to complete the storyline quickly, with minimal hastle? As in, the documents and Strelok's flash drive are in a cupboard in the Agroprom building, X18's documents are with Borov and the brain scorcher deactivates the minute you make it to the Monolith base at the top of the hill. Also, could you make the exosuits not suck? I don't think you should include the multiple AK variants in from Arsenal Mod, and mainly focus on the new/special weapons. Though it is still only part of the pack, with more weapons coming out later it would seem. However, I do like the repair kits alot.
  12. Lithe

    AMK Weapon Add-on - WIP

    That's good. When I looked at the FAMAS prototype, that looked the perfect standard assault weapon for the special government forces detailed in my idea a few pages back.
  13. Lithe

    AMK Weapon Add-on - WIP

    How easily do you think this (AMK and Arsenal both) will be ported onto Clear Sky? They said the file structure would remain essentially the same so how long would it take do you think?
  14. Lithe

    AMK Weapon Add-on - WIP

    Agreed. In my oppinion you should release what you've done so far, then work the new weapons into further releases. Will you have to start a new game every time you get a new version of AMK Arsenal? And didn't the guy in the GSC thread say it was only his half of the guns?
  15. Lithe

    AMK Weapon Add-on - WIP

    I patched AMK, at least to the English version of 2.0.94, or am I missing something...? I'm going to try and reinstall it...
  16. Lithe

    AMK Weapon Add-on - WIP

    Last time I tried this, the new weapons were extremely satisfying! Especially the new sound of the Desert Eagle. Now THAT is what a .50AE weapon is supposed to sound like. I also like the Sagia and it's many ammunition types. But when i try to go into Bar, it crashes... Any idea?
  17. Let me begin by giving my thanks for creating this mod in the first place. The Stalker experience could hardly be better! But with the advent of Clear Sky close at hand, I have generated a list of ideas and thoughts that would be good to implement should the AMK team decide to pursue their mod with the new game. This is a complete list of my ideas relating to this to date, and should I get any more, will post them here. That is, if I can find the "Edit"button in russian ^.^ In my oppinion, the StalkerNET system is probably the single greatest idea you have implemented to date. It shows that things are really going on in the zone and that despite being a irradiated wasteland is the most living, breathing game world i've ever had the pleasure of experiencing. That with the enhanced A-Life really brings it out in this game. Although the blowout randomly juggling anomalies can screw it up for some stalkers, it's still a pretty good idea. I would improve Anomaly detection though, as it is a bit suspect. Also, I once was hiding out from a blowout in Bar, when Zhurik, the door guard (also known as the "I SAID COME IN, DON'T STAND THERE!" guy) was apaprently effected while inside by it, but that's not the problem I wanted to talk about. The problem was that someone said over StalkerNET a bit later that Zhurik's distress call set them into a trap. But I checked the Log and he made no such distress signal. Do not every message get through to the player for some reason? Is it a bug? It's not a really big thing, but I am just wondring what else i'm missing... Another problem with this new A-Life I notice is that Stakers who are a mile away or so when you do something will still hear and report it, or so I am told... How does this work exactly? And what about using the StalkerNET yourself? Maybe to request services or so, like "Hey you, meet me here etc."? I'm not sure what for, but it would be interesting. See what could be done with it. I love how you use the dynamic AI, but it still ahs much potential. For example, are Stalkers really aware of things they learn off StalkNET? I mean of other things. Like if dogs were reported in an area, would they avoid that area? Also, I think I should get recognition for my actions. I was recently in Pripyat singlehandedly taking on the Monolish hordes. One guy who was near me kept saying over StalkerNET, "I saw some Stalker, killed a few monolith." Again and again for about a half hour. I was puzzled. Not once did he say, "Wow, theres this one man army of a Stalker clearing Pripyat of Monolith freaks practically on his lonesome." I think other npcs should take note of the killcount you make and give a message informing others. Then you might get famous! Maybe when I return to Bar after that, people will cheer me and say, "Hey Marked One, Vodka on me!" or something like that. I like the fact that already people leave gifts for you at Barman, but it's very far and few-between. Quite rare when that happens... But it lends a dynamic storytelling element to it, no? I have this idea that ties into that, and the new Clear Sky faction system. Maybe, based on an NPCs actions in a cerain battle for territory, that NPC becomes famous and you hear about him. Completely dynamically, based on his actions during conflict. And then, when you ask a Stalker who nhas heard, "Anything new?" he will tell you certain NPC did this and that based entirely on dynamic news. It would be cool if this would have more far-reaching implicatins as well, because then the Zone would have an evolving history and specific names for people and dates and what not, but I can't expand on that right now. Maybe the opposite could happen too, where if you crouch behind a barrel all the time and fire what, six shots they will call you a coward and your reputation will go down. And if i'm not mistaken, I saw a screenshot of people capturing a Bandit in clear sky, he had his hands in the air and everything. maybe this could be worked into a gameplay emchanic, possibly with less that lethal ammo if you want to take prisoners... Always interesting prospects. One large idea that I have is Stalker convoys of up to two dozen people, moving into an area and clearing it with a purpose. You always see a few Duty in Dark Valley just sitting there on an expedition or whatever, but they are usually torn up by boars or the like. I like the fact that in present AMK people mvoe around, and army patrols do raids and stuff, but they don't actually make any agressive or purposeful action for an area or anything. I want to see bands of stalkers fighting for and eventually inhabiting an area of the Zone, say Dark Valley. The stalkers would drive the Bandits from their base and weed them out, then take up position inside the old factory that used to be Borov's hideout and inhabit it like say, the Bar. If this happens, this area of the zone gets somewhat 'domesticated' i.e. radiation fades a bit, anomalies lessen and it becomes more habitable. Maybe the guys would even send out people to clear any dangerous wildlife to make it true home sweet home. But then there might be contested areas. The bandits might want their base back and constantly attack that area in order to recapture it. That brings me on to another idea. I think there would be these wandering stalkers of the Trader faction as possibly part of a detatchment. They would act and function like regular Stalkers but they would also have a lot of stuff to sell, repair gear and other useful things. They would often travel with one of the aforementioned convoys in order to possibly make a fortune deeper within the zone, where it is quite far from civilization. Say, one of these wandering merchants makes it to Pripyat, he and his escort clear the area of Monolith and he sets up shop in what previously was the Monolith church. He would act as a sort of focal point for that area. Stalkers would come in, rest around him, sell artifacts to him and what not, and the church becomes the bar of Pripyat in a sense. It would also encourage more Stalkers to come, as the patrols would keep the area relatively clear. Anyway, I think it would be good for both the dynamic element and to have a place to offload gear and repair stuff deeper in the zone. Speaking of repair, I have some thoughs on that regard as well. Maybe one could work in a "Toolbox" item, would weigh maybe 5kg and you could use it to repair any equipment in the field. But to use it, you would need "Scrap", basically parts from broken stuff. Double click the toolbox in your inventory, and up pops a menu. You click, "Disassemble Weapon in Primary Slot" and you lose the AK47 and gain some scrap. Ofcourse, the ammount of scrap you get to work with depends on the quality of the weapon, and not to mention effectiveness and size. You're going to get a lot more scrap out of a RPG than an MP5 for example. Anyway, you should be able to use the toolbox to take apaprt any weapon in the field and use those parts to repair existing weapons you have. This is to foster that "Survivalist" feeling of using what is around you. Alternatively, there could be these "Field Repair Kits" that, much like medpacks, come in 3 varietys. Basic, Military and Advanced. These are disposable, one-use repair kits that come with the replacement parts so you use them and then discard them, again much like medkits. I also like the Artifact transmutation system alot, but think this could be expanded. I'm not sure how Clear Sky's upgrade system is going to work but I think it could be incorporated into it anyway. Remember the story of the "Ghost" suit, that one who wares it never had to have a medkit because everyhting healed on him like on a dog? Says he found it in an anomaly. Well maybe there might be armor enhancement recipies, like maybe leaving your armor to soak in the energies of an anomaly for a while. It would come out a bit battered, but gain a new property. Ofcourse, weapons would not work the same way. The only thing that will be accomplished when throwing your gun into an anomaly is that it will bash the internal mechanisms at the very least. But the Combat Chaser in Stalker apparently has a bit of the Gravi artifact attached ot the barrel which makes it more damaging so I'd think Artifacts might be used to upgrade the weapons, at least in part. Maybe you could weave pieces of an artifact in with armor upgrading too. Did they say you could upgrade not just weapons but armor too or will that have to be modded in? Oh well... My idea for upgrades is that there would be items which you would find in the zone likea rmor paltes and what not or buy from rare traders that would be used to attack to your armor in the upgrades menu when you visit a Trader or mechanic to upgrade your gear. For example, armor plates to increase bulletproof cap. The squad system in Clear Sky intrigues me, because you are apparently given teammates that take cover and everything which raises the idea of Stalker companions. Practically every other RPG has them, and Stalker is at least partly RPG... And maybe it might be possible to join or even lead one of those squads or expeditions, with squad command keys and eveything. But that wold all depend on how flexible Clear Sky really is. Like for example, do stalkers take cover, just any cover or are there preordained cover points and scipted battles where that happens? I was thinking in these terms because there might be a button which you press, and your character says something akin to "Take cover!" And your compatriots intelligently seek the nearest piece. And maybe another order which tells your squad to hunker down for the night. If it's around a campfire they might sit, play guitar, stand guard etc. Also, I think the stealth component should be expanded in this mod, seeing as silencers did practically nothing in vanilla. Maybe some advanced suits that emphasize stealth, reducing the sound of your footsteps and visibility. Maybe there might even be upgrades to enhance stealth. And maybe a targetting sytsem could be grafted into your armor, where those boxes that appear when you view a npc over logn range with your binoculars that identify their alliegance? Those might be transplanted directly to your normal HUD. Also, I have an idea for an exciting new quest or event. There is a special group of elite Stalkers that occasionally come into the zone. These are the supposedly secret-organization or govornment funded guys who come in from outside the zone loaded with the best/prototype equipment to complete some mysterious objective. These guys, they show up in these special suits and come with advanced weapons and give no regard to ordinary Stalkers much like mercs and gun them down, but if you manage to kill them, you get, among other things, a one of a kind weapon and suit. Might even work it in as a part of some quest, i.e. "Marked One, some pricks have come in with superheavy gear and are causing trouble all over the place. I need you to take them down." Not only would killing them gain you gratitude and respect from the rest of the stalker community (and any rewards thereof which it would entail) but, say, and advanced rifle or upgraded suit. I'm sorry if this seems a disorganized mess, but i'm struggling to both remember it all and write it all down in a compelling fashion. it seems a bit like rambling, but please feel free to organize or add ideas of your own. Would someone, hopefully an admin please put up a stickied thread or something containing all the ideas communiy members have in a concise and simple listed format? Overall, and in closing, I would like there to be more options selectable in the AMK install menu for example belt size etc and a chocie in that menu to enable or disable any addons you might include.
  18. Lithe

    AMK Weapon Add-on - WIP

    Wow, it seems this could grow to be a truly monumental project. Do you do armors too? Anyway, I would like to congratulate you on your works so far, and although I don't have access to my copy of Salker as of now, from what i've seen it is amazing. From my limited knowledge it is quite difficult modwise to add new weapons into the Zone. And though I am excited about this for many of the same reasons you are, variety and what not, I have an idea that this could tie in with a completely new game mechanic. Although i'm not entrely sure this will be possible, or if i'm even correct, but my idea is thusly: There is a special group of elite Stalkers that occasionally come into the zone. These are the supposedly secret-organization or govornment funded guys who come in from outside the zone loaded with the best/prototype equipment to complete some mysterious objective. These guys, they show up in these special suits and come with advanced weapons and give no regard to ordinary Stalkers much like mercs and gun them down, but if you manage to kill them, you get, among other things, a one of a kind weapon and suit. Might even work it in as a part of some quest, i.e. "Marked One, some pricks have come in with superheavy gear and are causing trouble all over the place. I need you to take them down." Not only would killing them gain you gratitude and respect from the rest of the stalker community (and any rewards thereof which it would entail) but, say, and advanced rifle or upgraded suit. You don't really need a new model for the suit, maybe just a retexture of an original to look high tech, but the weapon i'm thinking would be in the style of this: http://www.fpsbanana.com/skins/45157 http://www.fpsbanana.com/skins/26313 http://www.fpsbanana.com/skins/25518 http://www.fpsbanana.com/skins/23165 http://www.fpsbanana.com/skins/42972 http://www.fpsbanana.com/skins/9426 Also an excellent one would be the gun he is using at 1:50 into this video: You know what I mean right? Awesome and very futuristic, but it's still ballistics based. Maybe even some pulse weapons. The FN F2000 or similiar would be their basic assault rifle. These are the guys even experienced zoners fear. Now, you see what I mean but i'm not sure if these models can be worked in, as they are from CS:S. And I doubt the Stalker section of fpsbanana has anything even approaching this... I don't know much about modelling but can we make use of this at all? I hope so...
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