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bal

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О bal

  1. Путь человека. Дежавю + Outfater add-on

    Обязательно ли брать деньги за помощь Черному?Или лучше не брать?
  2. Путь человека. Дежавю + Outfater add-on

    Почему бармен не прысылает сообщение после сдачи документов и блокнота в х-18? Сказал,пойди погуляй пока по бару а я с Ворониным почитаю доки,жду но смс нету.
  3. Путь человека. Дежавю + Outfater add-on

    Где найти Ствол Укропа? В его трупе только записка,что ствол украли.
  4. БЛОКпост

    Долго мне ждать ответ на свой вопрос ?
  5. Золотой Шар: Завершение

    Не понимаю что делать по квесту Пророка "В тупике",пришел в тонель,пишет дверь заржавела намертво,потом убиваю мутантов,и что дальше?
  6. Золотой Шар: Завершение

    @Nickjkee ,у тебя тоже вылет? Скинь лог,просто хочу убедиться одинаковый ли .
  7. Золотой Шар: Завершение

    Вылет при взятии квеста с сержантом Геращенко Скрытый текст [07/29/17 18:25:38] * Detected CPU: AuthenticAMD AMD Phenom(tm) II X4 945 Processor, F31/M4/S3 [07/29/17 18:25:38] * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2, SSE3 [07/29/17 18:25:38] [07/29/17 18:25:38] Initializing File System... [07/29/17 18:25:38] !WARNING: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 25) [07/29/17 18:25:38] !WARNING: CLocatorAPI::check_for_file not found file d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\bin\fsgame.ltx in files list (size = 25) [07/29/17 18:25:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\gamedata.db0 [07/29/17 18:25:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\gamedata.db1 [07/29/17 18:25:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\gamedata.db2 [07/29/17 18:25:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\gamedata.db3 [07/29/17 18:25:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\gamedata.db4 [07/29/17 18:25:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\gamedata.db5 [07/29/17 18:25:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\gamedata.db6 [07/29/17 18:25:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\gamedata.db7 [07/29/17 18:25:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\gamedata.db8 [07/29/17 18:25:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\gamedata.db9 [07/29/17 18:25:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\gamedata.dba [07/29/17 18:25:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\gamedata.dbb [07/29/17 18:25:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\gamedata.dbc [07/29/17 18:25:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\gamedata.dbd [07/29/17 18:25:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\gamedata.dbe [07/29/17 18:25:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\gamedata.dbf [07/29/17 18:25:38] CLocatorAPI::ProcessArchive, path = d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\gamedata.dbg [07/29/17 18:25:38] using fs-ltx fsgame.ltx [07/29/17 18:25:38] FS: 37262 files cached, 6322Kb memory used. [07/29/17 18:25:38] Init FileSystem 1.386927 sec [29.07.17 18:25:38.531] 'xrCore' build 6732, Jul 12 2017 [29.07.17 18:25:38.531] [29.07.17 18:25:38.641] Initializing Engine... [29.07.17 18:25:38.641] Loading config for renderer [29.07.17 18:25:38.641] Executing config-script "user.ltx"... [29.07.17 18:25:38.641] [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded. [29.07.17 18:25:38.641] Starting INPUT device... [29.07.17 18:25:38.651] Loading DLL: xrRender_R2.dll [29.07.17 18:25:38.661] Loading DLL: xrGame.dll [29.07.17 18:25:38.700] * [win32]: free[4052756 K], reserved[45644 K], committed[95840 K] [29.07.17 18:25:38.700] * [ D3D ]: textures[0 K] [29.07.17 18:25:38.700] * [x-ray]: crt heap[10101 K], process heap[725 K], game lua[0 K], engine lua[0 K], render[0 K] [29.07.17 18:25:38.700] * [x-ray]: economy: strings[4040 K], smem[0 K] [29.07.17 18:25:38.700] Executing config-script "d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\gamedata\config\default_controls.ltx"... [29.07.17 18:25:38.700] WARNING: CLocatorAPI::check_for_file not found file d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\gamedata\config\default_controls.ltx in files list (size = 37262) [29.07.17 18:25:38.700] Cannot open script file [d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\gamedata\config\default_controls.ltx] [29.07.17 18:25:38.700] Executing config-script "user.ltx"... [29.07.17 18:25:38.700] Executing config-script "d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\gamedata\config\rspec_default.ltx"... [29.07.17 18:25:38.700] WARNING: CLocatorAPI::check_for_file not found file d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\gamedata\config\rspec_default.ltx in files list (size = 37262) [29.07.17 18:25:38.700] Cannot open script file [d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\gamedata\config\rspec_default.ltx] [29.07.17 18:25:38.700] Executing config-script "d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\gamedata\config\default_controls.ltx"... [29.07.17 18:25:38.700] WARNING: CLocatorAPI::check_for_file not found file d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\gamedata\config\default_controls.ltx in files list (size = 37262) [29.07.17 18:25:38.700] Cannot open script file [d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\gamedata\config\default_controls.ltx] [29.07.17 18:25:38.700] cant convert dik_name for dik[16], prop=[ [29.07.17 18:25:38.700] cant convert dik_name for dik[17], prop=[ [29.07.17 18:25:38.700] cant convert dik_name for dik[18], prop=[ [29.07.17 18:25:38.700] cant convert dik_name for dik[19], prop=[ [29.07.17 18:25:38.700] cant convert dik_name for dik[20], prop=[ [29.07.17 18:25:38.700] cant convert dik_name for dik[21], prop=[ [29.07.17 18:25:38.700] cant convert dik_name for dik[22], prop=[ [29.07.17 18:25:38.700] cant convert dik_name for dik[23], prop=[ [29.07.17 18:25:38.700] cant convert dik_name for dik[24], prop=[ [29.07.17 18:25:38.700] cant convert dik_name for dik[25], prop=[ [29.07.17 18:25:38.700] cant convert dik_name for dik[26], prop=[ [29.07.17 18:25:38.700] cant convert dik_name for dik[27], prop=[ [29.07.17 18:25:38.700] cant convert dik_name for dik[30], prop=[ [29.07.17 18:25:38.700] cant convert dik_name for dik[31], prop=[ [29.07.17 18:25:38.700] cant convert dik_name for dik[32], prop=[ [29.07.17 18:25:38.700] cant convert dik_name for dik[33], prop=[ [29.07.17 18:25:38.700] cant convert dik_name for dik[34], prop=[ [29.07.17 18:25:38.700] cant convert dik_name for dik[35], prop=[ [29.07.17 18:25:38.701] cant convert dik_name for dik[36], prop=[ [29.07.17 18:25:38.701] cant convert dik_name for dik[37], prop=[ [29.07.17 18:25:38.701] cant convert dik_name for dik[38], prop=[ [29.07.17 18:25:38.701] cant convert dik_name for dik[39], prop=[ [29.07.17 18:25:38.701] cant convert dik_name for dik[40], prop=[ [29.07.17 18:25:38.701] cant convert dik_name for dik[41], prop=[ [29.07.17 18:25:38.701] cant convert dik_name for dik[44], prop=[ [29.07.17 18:25:38.701] cant convert dik_name for dik[45], prop=[ [29.07.17 18:25:38.701] cant convert dik_name for dik[46], prop=[ [29.07.17 18:25:38.701] cant convert dik_name for dik[47], prop=[ [29.07.17 18:25:38.701] cant convert dik_name for dik[48], prop=[ [29.07.17 18:25:38.701] cant convert dik_name for dik[49], prop=[ [29.07.17 18:25:38.701] cant convert dik_name for dik[50], prop=[ [29.07.17 18:25:38.701] cant convert dik_name for dik[51], prop=[ [29.07.17 18:25:38.701] cant convert dik_name for dik[52], prop=[ [29.07.17 18:25:38.701] [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded. [29.07.17 18:25:38.701] SOUND: OpenAL: enumerate devices... [29.07.17 18:25:38.701] SOUND: OpenAL: EnumerationExtension Present [29.07.17 18:25:38.739] devices Generic Software [29.07.17 18:25:38.804] SOUND: OpenAL: system default SndDevice name is Generic Software [29.07.17 18:25:39.066] SOUND: OpenAL: All available devices: [29.07.17 18:25:39.066] 1. Generic Software, Spec Version 1.1 (default) [29.07.17 18:25:39.066] SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 [29.07.17 18:25:39.086] SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. [29.07.17 18:25:39.115] * sound: EAX 2.0 extension: present [29.07.17 18:25:39.115] * sound: EAX 2.0 deferred: present [29.07.17 18:25:39.115] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [29.07.17 18:25:39.124] Starting RENDER device... [29.07.17 18:25:39.132] * GPU [vendor:10DE]-[device:CA3]: NVIDIA GeForce GT 240 [29.07.17 18:25:39.132] * GPU driver: 21.21.13.4201 [29.07.17 18:25:39.262] * CREATE: DeviceREF: 1 [29.07.17 18:25:39.262] * Vertex Processor: PURE HARDWARE [29.07.17 18:25:39.262] * Texture memory: 3507 M [29.07.17 18:25:39.262] * DDI-level: 9.0 [29.07.17 18:25:39.290] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [29.07.17 18:25:39.290] * GPU vertex cache: unrecognized, 16 [29.07.17 18:25:39.290] * DVB created: 4096K [29.07.17 18:25:39.290] * DIB created: 512K [29.07.17 18:25:39.297] Version conflict in shader 'def_shaders\def_aref' [29.07.17 18:25:39.297] Version conflict in shader 'def_shaders\def_aref_v' [29.07.17 18:25:39.297] Version conflict in shader 'def_shaders\def_trans' [29.07.17 18:25:39.297] Version conflict in shader 'def_shaders\def_trans_v' [29.07.17 18:25:39.297] Version conflict in shader 'def_shaders\def_trans_v_tuchi' [29.07.17 18:25:39.297] Version conflict in shader 'def_shaders\lod_old' [29.07.17 18:25:39.297] Renderer doesn't support blender 'effects\shadow_world' [29.07.17 18:25:39.297] Version conflict in shader 'effects\watertest-1' [29.07.17 18:25:39.333] count of .thm files=206 [29.07.17 18:25:39.337] load time=39 ms [29.07.17 18:25:39.337] * NULLRT supported [29.07.17 18:25:39.337] * ...and used [29.07.17 18:25:39.337] * HWDST/PCF supported and used [29.07.17 18:25:39.337] * NV-DBT supported and used [29.07.17 18:25:39.515] RENDER: unlocking texture 0, size = 64 x 64 [29.07.17 18:25:39.515] RENDER: unlocking texture 1, size = 64 x 64 [29.07.17 18:25:39.515] RENDER: unlocking texture 2, size = 64 x 64 [29.07.17 18:25:39.516] RENDER: unlocking texture 3, size = 64 x 64 [29.07.17 18:25:39.569] RENDER: unlocking texture 4, size = 1920 x 1080 [29.07.17 18:25:39.680] Script debugger succesfully restarted. [29.07.17 18:25:39.820] Starting engine... [29.07.17 18:25:41.782] Loading DLL: xrGameSpy.dll [29.07.17 18:25:48.207] * DVB created: 4096K [29.07.17 18:25:48.207] * DIB created: 512K [29.07.17 18:25:48.382] RENDER: unlocking texture 0, size = 64 x 64 [29.07.17 18:25:48.382] RENDER: unlocking texture 1, size = 64 x 64 [29.07.17 18:25:48.383] RENDER: unlocking texture 2, size = 64 x 64 [29.07.17 18:25:48.383] RENDER: unlocking texture 3, size = 64 x 64 [29.07.17 18:25:48.440] RENDER: unlocking texture 4, size = 1920 x 1080 [29.07.17 18:25:48.447] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [29.07.17 18:25:48.447] * GPU vertex cache: recognized, 24 [29.07.17 18:25:48.447] *** RESET [514 ms] [29.07.17 18:25:48.457] "d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\bin\xr_3da.exe" [29.07.17 18:25:48.459] * phase time: 0 ms [29.07.17 18:25:48.460] * phase cmem: 80594 K [29.07.17 18:25:48.460] Кэширование объектов... [29.07.17 18:25:48.467] Loading objects... [29.07.17 18:25:48.467] Loading models... [29.07.17 18:25:58.003] * [prefetch] time: 9527 ms [29.07.17 18:25:58.003] * [prefetch] memory: 93072Kb [29.07.17 18:25:58.007] * phase time: 9548 ms [29.07.17 18:25:58.016] * phase cmem: 166853 K [29.07.17 18:25:58.016] Сервер: Старт... [29.07.17 18:25:58.086] WARNING: CLocatorAPI::check_for_file not found file d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\gamedata\config\mods\m_netpk.ltx in files list (size = 37262) [29.07.17 18:25:58.090] * phase time: 82 ms [29.07.17 18:25:58.100] * phase cmem: 162136 K [29.07.17 18:25:58.100] Сервер: Загрузка симуляции жизни... [29.07.17 18:25:58.101] * phase time: 11 ms [29.07.17 18:25:58.110] * phase cmem: 162136 K [29.07.17 18:25:58.110] Загрузка игры "434.sav"... [29.07.17 18:25:58.112] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x102CD8B0 [29.07.17 18:25:58.122] * Loading spawn registry... [29.07.17 18:25:58.386] * 9020 spawn points are successfully loaded [29.07.17 18:25:58.387] * Loading objects... [29.07.17 18:25:58.631] * 15481 objects are successfully loaded [29.07.17 18:25:58.876] se_stor:read_tail_packet:chunk_key=[task_mgr],chunk_size=[197]:(199) [29.07.17 18:25:58.876] se_stor:read_tail_packet:chunk_key=[bind_actor],chunk_size=[18]:(20) [29.07.17 18:25:58.876] se_stor:read_tail_packet:chunk_key=[psy_antenna],chunk_size=[1]:(3) [29.07.17 18:25:58.877] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [29.07.17 18:25:58.877] se_stor:Load Storehouse: size(1)=[658], keys=[16] :BuildSav=[-1] [29.07.17 18:25:58.877] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [29.07.17 18:25:58.880] * Game 434 is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\434.sav' (0.780s) [29.07.17 18:25:58.881] * phase time: 779 ms [29.07.17 18:25:58.891] * phase cmem: 190357 K [29.07.17 18:25:58.891] Сервер: Соединяемся... [29.07.17 18:25:59.263] MaxPlayers = 32 [29.07.17 18:25:59.274] * phase time: 393 ms [29.07.17 18:25:59.285] * phase cmem: 190421 K [29.07.17 18:25:59.285] Клиент: Соединение с localhost... [29.07.17 18:25:59.285] Player not found. New player created. [29.07.17 18:25:59.285] * client : connection accepted - <> [29.07.17 18:25:59.286] * phase time: 12 ms [29.07.17 18:25:59.295] * phase cmem: 190446 K [29.07.17 18:25:59.295] Открытие потока... [29.07.17 18:25:59.295] * phase time: 8 ms [29.07.17 18:25:59.303] * phase cmem: 190446 K [29.07.17 18:25:59.303] Загрузка формы объектов... [29.07.17 18:26:03.829] * phase time: 4534 ms [29.07.17 18:26:03.841] * phase cmem: 276004 K [29.07.17 18:26:03.841] Загрузка шейдеров... [29.07.17 18:26:04.167] * phase time: 337 ms [29.07.17 18:26:04.177] * phase cmem: 277484 K [29.07.17 18:26:04.177] Загрузка геометрии... [29.07.17 18:26:04.802] * phase time: 635 ms [29.07.17 18:26:04.812] * phase cmem: 278093 K [29.07.17 18:26:04.812] Загрузка базы пространств... [29.07.17 18:26:05.179] * phase time: 376 ms [29.07.17 18:26:05.190] * phase cmem: 280735 K [29.07.17 18:26:05.190] Загрузка детальных объектов... [29.07.17 18:26:05.227] * [DETAILS] VertexConsts(256), Batch(61) [29.07.17 18:26:05.227] * [DETAILS] 40687 v(20), 26352 p [29.07.17 18:26:05.227] * [DETAILS] Batch(61), VB(794K), IB(154K) [29.07.17 18:26:05.230] * phase time: 51 ms [29.07.17 18:26:05.240] * phase cmem: 280762 K [29.07.17 18:26:05.240] Загрузка секторов и порталов... [29.07.17 18:26:05.242] * Loading HOM: d:\games\s.t.a.l.k.e.r. - Золотой Шар. Завершение\gamedata\levels\l07_military\level.hom [29.07.17 18:26:05.247] * phase time: 16 ms [29.07.17 18:26:05.257] * phase cmem: 280994 K [29.07.17 18:26:05.257] Загрузка ИИ объектов... [29.07.17 18:26:05.258] - Loading music tracks from 'l07_military_musics'... [29.07.17 18:26:05.261] * phase time: 13 ms [29.07.17 18:26:05.271] * phase cmem: 281031 K [29.07.17 18:26:05.271] Клиент: Создание... [29.07.17 18:26:05.291] - Game configuring : Started [29.07.17 18:26:05.296] - Game configuring : Finished [29.07.17 18:26:05.574] * phase time: 313 ms [29.07.17 18:26:05.585] * phase cmem: 296257 K [29.07.17 18:26:05.585] Загрузка текстур... [29.07.17 18:26:06.941] * t-report - base: 1557, 675694 K [29.07.17 18:26:06.941] * t-report - lmap: 8, 8193 K [29.07.17 18:26:06.942] * phase time: 1367 ms [29.07.17 18:26:06.955] * phase cmem: 296258 K [29.07.17 18:26:06.955] Клиент: Синхронизация... [29.07.17 18:26:06.975] * phase time: 33 ms [29.07.17 18:26:06.985] * phase cmem: 296258 K [29.07.17 18:26:07.105] * [win32]: free[2652224 K], reserved[97728 K], committed[1444288 K] [29.07.17 18:26:07.105] * [ D3D ]: textures[683887 K] [29.07.17 18:26:07.105] * [x-ray]: crt heap[296253 K], process heap[912681 K], game lua[9523 K], engine lua[154 K], render[0 K] [29.07.17 18:26:07.105] * [x-ray]: economy: strings[5854 K], smem[18975 K] [29.07.17 18:26:07.121] * phase time: 179 ms [29.07.17 18:26:07.132] * phase cmem: 296263 K [29.07.17 18:26:07.132] Вход в Зону... [29.07.17 18:26:07.162] lua_helper:Correct_Max_idLevelVertex:=[418224]=>[418267](+43), Map(11)=[l07_military] :<Info!> [29.07.17 18:26:07.163] bind_stalker:load:size=[6] [29.07.17 18:26:07.242] * phase time: 107 ms [29.07.17 18:26:07.253] * phase cmem: 296670 K [29.07.17 18:26:07.373] * [win32]: free[2648756 K], reserved[96092 K], committed[1449392 K] [29.07.17 18:26:07.373] * [ D3D ]: textures[686172 K] [29.07.17 18:26:07.373] * [x-ray]: crt heap[296670 K], process heap[915875 K], game lua[9349 K], engine lua[154 K], render[0 K] [29.07.17 18:26:07.373] * [x-ray]: economy: strings[5926 K], smem[18975 K] [29.07.17 18:26:31.275] * MEMORY USAGE: 335573 K [29.07.17 18:27:36.044] bind_stalker:save:size=[6] [29.07.17 18:27:36.044] se_stor:save_storehouse:size=[15/companions]:(>) [29.07.17 18:27:36.045] se_stor:save_storehouse:chunk_name=[task_mgr],chunk_size=[197],len=[210]=>[210] [29.07.17 18:27:36.046] se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[18],len=[33]=>[243] [29.07.17 18:27:36.046] se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[1],len=[17]=>[260] [29.07.17 18:27:36.046] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [29.07.17 18:27:36.046] se_stor:Save Storehouse: size(1)=[658], keys=[16] : BuildSav=[-1] [29.07.17 18:27:36.046] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [29.07.17 18:27:36.057] * Saving spawns... [29.07.17 18:27:36.059] * Saving objects... [29.07.17 18:27:36.099] * 15481 objects are successfully saved [29.07.17 18:27:36.141] * Game pqs_l07_military_21_11_17.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\pqs_l07_military_21_11_17.sav' [29.07.17 18:27:42.607] * ProcessGameEvents, spawn event postponed. Events rest = 0 [29.07.17 18:30:33.590] bind_stalker:save:size=[6] [29.07.17 18:30:33.590] se_stor:save_storehouse:size=[16/thr]:(>) [29.07.17 18:30:33.591] se_stor:save_storehouse:chunk_name=[task_mgr],chunk_size=[197],len=[210]=>[210] [29.07.17 18:30:33.591] se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[18],len=[33]=>[243] [29.07.17 18:30:33.591] se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[1],len=[17]=>[260] [29.07.17 18:30:33.591] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [29.07.17 18:30:33.591] se_stor:Save Storehouse: size(1)=[656], keys=[16] : BuildSav=[-1] [29.07.17 18:30:33.591] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [29.07.17 18:30:33.601] * Saving spawns... [29.07.17 18:30:33.603] * Saving objects... [29.07.17 18:30:33.641] * 15476 objects are successfully saved [29.07.17 18:30:33.684] * Game pqs_l07_military_21_11_47.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\pqs_l07_military_21_11_47.sav' [29.07.17 18:32:08.828] bind_stalker:save:size=[6] [29.07.17 18:32:08.828] se_stor:save_storehouse:size=[16/thr]:(>) [29.07.17 18:32:08.829] se_stor:save_storehouse:chunk_name=[task_mgr],chunk_size=[197],len=[210]=>[210] [29.07.17 18:32:08.829] se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[18],len=[33]=>[243] [29.07.17 18:32:08.829] se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[1],len=[17]=>[260] [29.07.17 18:32:08.829] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [29.07.17 18:32:08.829] se_stor:Save Storehouse: size(1)=[656], keys=[16] : BuildSav=[-1] [29.07.17 18:32:08.829] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [29.07.17 18:32:08.839] * Saving spawns... [29.07.17 18:32:08.841] * Saving objects... [29.07.17 18:32:08.880] * 15476 objects are successfully saved [29.07.17 18:32:08.927] * Game pqs_l07_military_21_12_02.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\pqs_l07_military_21_12_02.sav' [29.07.17 18:33:52.864] ~ save 428 [29.07.17 18:33:52.865] bind_stalker:save:size=[6] [29.07.17 18:33:52.865] se_stor:save_storehouse:size=[16/thr]:(>) [29.07.17 18:33:52.865] se_stor:save_storehouse:chunk_name=[task_mgr],chunk_size=[197],len=[210]=>[210] [29.07.17 18:33:52.865] se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[18],len=[33]=>[243] [29.07.17 18:33:52.865] se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[1],len=[17]=>[260] [29.07.17 18:33:52.865] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [29.07.17 18:33:52.866] se_stor:Save Storehouse: size(1)=[658], keys=[16] : BuildSav=[-1] [29.07.17 18:33:52.866] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [29.07.17 18:33:52.876] * Saving spawns... [29.07.17 18:33:52.877] * Saving objects... [29.07.17 18:33:52.917] * 15479 objects are successfully saved [29.07.17 18:33:52.963] * Game 428.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\428.sav' [29.07.17 18:34:35.225] ~ save 429 [29.07.17 18:34:35.225] bind_stalker:save:size=[6] [29.07.17 18:34:35.225] se_stor:save_storehouse:size=[16/thr]:(>) [29.07.17 18:34:35.226] se_stor:save_storehouse:chunk_name=[task_mgr],chunk_size=[197],len=[210]=>[210] [29.07.17 18:34:35.226] se_stor:save_storehouse:chunk_name=[bind_actor],chunk_size=[18],len=[33]=>[243] [29.07.17 18:34:35.226] se_stor:save_storehouse:chunk_name=[psy_antenna],chunk_size=[1],len=[17]=>[260] [29.07.17 18:34:35.226] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [29.07.17 18:34:35.226] se_stor:Save Storehouse: size(1)=[658], keys=[16] : BuildSav=[-1] [29.07.17 18:34:35.226] se_stor:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [29.07.17 18:34:35.236] * Saving spawns... [29.07.17 18:34:35.238] * Saving objects... [29.07.17 18:34:35.280] * 15479 objects are successfully saved [29.07.17 18:34:35.407] * Game 429.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\429.sav' [29.07.17 18:36:21.682] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [29.07.17 18:36:21.682] dbg:object 'mil_separ_obj': pick_section_from_condlist: function 'mil_separ_in_fire' is not defined in xr_conditions.script [29.07.17 18:36:21.682] stop!!! [29.07.17 18:36:21.682] stack traceback: [29.07.17 18:36:21.682] ... Золотой Шар. Завершение\gamedata\scripts\_g.script:1463: in function 'abort' [29.07.17 18:36:21.682] ...той Шар. Завершение\gamedata\scripts\xr_logic.script:538: in function 'pick_section_from_condlist' [29.07.17 18:36:21.682] ...той Шар. Завершение\gamedata\scripts\xr_logic.script:728: in function 'try_switch_to_another_section' [29.07.17 18:36:21.682] ...отой Шар. Завершение\gamedata\scripts\ph_idle.script:26: in function '?' [29.07.17 18:36:21.682] ...той Шар. Завершение\gamedata\scripts\xr_logic.script:506: in function 'issue_event' [29.07.17 18:36:21.682] ...авершение\gamedata\scripts\bind_physic_object.script:91: in function <...авершение\gamedata\scripts\bind_physic_object.script:64> [29.07.17 18:36:21.683] ATTENTION! Game is interrupted! The information in lines above. [29.07.17 18:36:21.683] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [29.07.17 18:36:21.683] * Log file has been saved successfully! [29.07.17 18:36:21.683] LUA_ERROR: ...той Шар. Завершение\gamedata\scripts\xr_logic.script:555: attempt to call field '?' (a nil value) [29.07.17 18:36:21.683] [29.07.17 18:36:21.683] [29.07.17 18:36:21.683] FATAL ERROR [29.07.17 18:36:21.683] [29.07.17 18:36:21.683] [error]Expression : fatal error [29.07.17 18:36:21.683] [error]Function : CScriptEngine::lua_error [29.07.17 18:36:21.683] [error]File : script_engine.cpp [29.07.17 18:36:21.683] [error]Line : 90 [29.07.17 18:36:21.683] [error]Description : <no expression> [29.07.17 18:36:21.683] [error]Arguments : LUA error: ...той Шар. Завершение\gamedata\scripts\xr_logic.script:555: attempt to call field '?' (a nil value) [29.07.17 18:36:21.683] [29.07.17 18:36:21.683] stack traceback: [29.07.17 18:36:21.683] [29.07.17 18:36:21.683] [29.07.17 18:36:21.683] DEBUG CONTEXT DUMP: [29.07.17 18:36:21.683] [29.07.17 18:36:21.683] [29.07.17 18:36:21.683] [29.07.17 18:36:21.683] [29.07.17 18:36:21.683] [29.07.17 18:36:21.683] [29.07.17 18:36:21.683] [29.07.17 18:36:21.683] [29.07.17 18:36:21.683] [29.07.17 18:36:21.683] [29.07.17 18:36:21.683] [29.07.17 18:36:21.683] [29.07.17 18:36:21.683] [29.07.17 18:36:21.683] [29.07.17 18:36:21.683] [29.07.17 18:36:21.783] *** break by StackWalk *** [29.07.17 18:36:21.783] stack trace: [29.07.17 18:36:21.783] [29.07.17 18:36:21.783] 0023:6B3B93DE (0x726F7272 0x2E2E203A 0xE9EEF22E 0xF0E0D820) xrCore.dll, xrDebug::backend() [29.07.17 18:36:21.783] 0023:65204155 (0x646C6569 0x273F2720 0x20612820 0x206C696E) XR_3DA.exe [29.07.17 18:36:21.783] 0023:66206C6C (0x80000002 0x69AB3DDC 0x00000000 0x00020006) XR_3DA.exe [29.07.17 18:36:21.783] 0023:6985042C (0x69ACEE18 0x69B70968 0x69B70968 0x00FEAC88) xrGame.dll, xrFactory_Create() [29.07.17 18:36:21.805] - Disconnect [29.07.17 18:36:24.555] - Destroying level [29.07.17 18:36:24.798] DestroySingleton::RefCounter: 0 [29.07.17 18:36:24.800] DestroySingleton::RefCounter: 0 [29.07.17 18:36:24.801] DestroySingleton::RefCounter: 0 [29.07.17 18:36:24.807] DestroySingleton::RefCounter: 0 [29.07.17 18:36:24.807] DestroySingleton::RefCounter: 0 [29.07.17 18:36:25.057] Input: 1 [29.07.17 18:36:25.068] Config-file [c:\users\public\documents\stalker-shoc\user.ltx] saved successfully [29.07.17 18:36:25.068] Destroying Direct3D... [29.07.17 18:36:25.441] * RM_Dump: textures : 2 [29.07.17 18:36:25.441] * : 1: ui\ui_common [29.07.17 18:36:25.441] * : 1: ui\ui_grid [29.07.17 18:36:25.441] * RM_Dump: rtargets : 0 [29.07.17 18:36:25.441] * RM_Dump: rtargetsc : 0 [29.07.17 18:36:25.441] * RM_Dump: vs : 1 [29.07.17 18:36:25.441] * : 2: null [29.07.17 18:36:25.441] * RM_Dump: ps : 1 [29.07.17 18:36:25.441] * : 2: null [29.07.17 18:36:25.441] * RM_Dump: dcl : 1 [29.07.17 18:36:25.441] * RM_Dump: states : 2 [29.07.17 18:36:25.441] * RM_Dump: tex_list : 2 [29.07.17 18:36:25.441] * RM_Dump: matrices : 0 [29.07.17 18:36:25.441] * RM_Dump: lst_constants: 0 [29.07.17 18:36:25.441] * RM_Dump: v_passes : 2 [29.07.17 18:36:25.441] * RM_Dump: v_elements: 2 [29.07.17 18:36:25.441] * RM_Dump: v_shaders : 2 [29.07.17 18:36:25.441] refCount:pBaseZB 1 [29.07.17 18:36:25.441] refCount:pBaseRT 1 [29.07.17 18:36:25.441] DeviceREF: 6
  8. Золотой Шар: Завершение

    Как уговорить прапорщика открыть дать ключ в комнату командира на втором етаже?
  9. Золотой Шар: Завершение

    @Shitmfman ,значит буду собирать икону.А кровососов можно убить?
  10. Золотой Шар: Завершение

    Как лучше поступить с дедом Макаром?Собрать части иконы или пойти на водонапорную башню и включить прибор?
  11. Золотой Шар: Завершение

    @zmeyaugrymaya ,все помогло,просто закинул в папку с игрой,и кнопки робят.
  12. Золотой Шар: Завершение

    @zmeyaugrymaya , в том то и дело,при перезагрузке когда порталы не пройдены,кнопки работают,только я их прохожу ,они не работают.
  13. Золотой Шар: Завершение

    После прохождения порталов в казарме №2 на АС,не работают кнопки быстрого действия
  14. Золотой Шар: Завершение

    Електродвигатель механику на Янтаре можно сдать?
  15. Золотой Шар: Завершение

    @RASMUS73 ,мне она ничего не писала,сам ящики нашел
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